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Tripoli
XenTech
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Posted - 2009.03.11 04:19:00 -
[1]
Well, overall I'd have to say I'm pleased. Still kind of giggling to myself in excitement, amazement, surprise, and even disbelief.
New Character Training So.....does this mean us veterans can train 1.6 million SP at double speed, too? No? Why not? I mean I started with something like 25,000 SP or something tiny like that. Oh, and we didn't have the advanced learning skills back then (please, don't go off on that tangent). Oh well. I guess I'll live with my wimpy 97 million SP for now. No biggie, really. Just about anything that supports getting new players immersed is okay with me.
Skill Queue While I never really supported a skill queue, I like the way they implemented and restricted it, namely by only allowing you to queue up skills which will start within 24 hours. I'm rather enjoying training my group of 20 new Subsystem skills at 6 minutes 8 seconds a piece with it tonight. System seems a bit sluggish, but maybe that's just because it's dealing with my ridiculous list of 382 skills trained.
Renamed Skills - Astrometric Triangulation is now Astrometric Acquisition - Signal Acquisition is now Astrometric Triangulation
Yes, they renamed a skill to a name that already existed, and then renamed the existing one to something new, similar to the old one they renamed in the first place. Just CCP's way of playing games with our minds.
New Skills So far I'm aware of 30 of them (not to mention the addition of a new skill category: Subsystems), putting the total number obtainable up to 390. Nothing really blowing my metaphorical skirt up, mind you, though I was interested to see that Reverse Engineering finally made its way onto the market. Here's the list:
Defensive Subsystem Technology Electronic Subsystem Technology Engineering Subsystem Technology Offensive Subsystem Technology Propulsion Subsystem Technology Reverse Engineering Amarr Strategic Cruiser Caldari Strategic Cruiser Gallente Strategic Cruiser Minmatar Strategic Cruiser Amarr Defensive Systems Amarr Electronic Systems Amarr Engineering Systems Amarr Offensive Systems Amarr Propulsion Systems Caldari Defensive Systems Caldari Electronic Systems Caldari Engineering Systems Caldari Offensive Systems Caldari Propulsion Systems Gallente Defensive Systems Gallente Electronic Systems Gallente Engineering Systems Gallente Offensive Systems Gallente Propulsion Systems Minmatar Defensive Systems Minmatar Electronic Systems Minmatar Engineering Systems Minmatar Offensive Systems Minmatar Propulsion Systems
Attribute Remapping This is the one that really takes the cake. Without even really putting much thought into it, I went ahead and maxed out Intelligence and Perception, leaving Charisma, Memory, and Willpower as low as possible. This is certainly not what I'd recommend for most people, but when your goals are measured in years, like mine, it's probably best for the coming 12 months. This haphazard reassignment of attribute points knocked a clean 286 days off the time it will take me to max out every skill in the game (now 15 years, 119 days, and change).
I just can't believe they're really letting us do this once every 12 months now. Like most players, I didn't really know what I was doing when I picked my base attributes of 11-4-6-7-11 back on a sunny day in May of 2003. I certainly know what I'm doing now, and right now (and for the past 6 years) Intelligence and Perception are the heavy-hitting attributes in the game.
So, for those wondering, yours truly now has the following attributes:
Base: 12-12-5-5-5
With maxed out Learning skills and a full set of +5 implants, this gives me: Intelligence: 29.70 Perception: 29.70 Charisma: 22.00 Willpower: 22.00 Memory: 22.00
Boring? Yes. Effective? Absolutely. --- 382 of 390 skills trained. |
xMishrak
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Posted - 2009.03.11 05:04:00 -
[2]
I'm looking at going 11 int 13 perception myself. Good stuff.
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Svev
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Posted - 2009.03.11 06:38:00 -
[3]
I can see the sense in 12-12-5-5 for a younger character needing diverse core skills, or if you only ever had one respec to use. But at 97m sp with a respec every year wouldn't you be better off doing 15-9-5-5 while focusing on just skills using that primary/secondary and then switching/remapping each year?
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Bhlessed
Caldari Black Code XIV
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Posted - 2009.03.11 08:55:00 -
[4]
Originally by: Tripoli Edited by: Tripoli on 11/03/2009 04:53:47 Skill Queue While I never really supported a skill queue, I like the way they implemented and restricted it, namely by only allowing you to queue up skills which will start within 24 hours. I'm rather enjoying training my group of 20 new Subsystem skills at 6 minutes 8 seconds a piece with it tonight. System seems a bit sluggish, but maybe that's just because it's dealing with my ridiculous list of 382 skills trained.
Was wondering if there is any way of queueing up books other than starting to learn them first before you make your queue? I havent had the time to test yet. In Particular books that you need a requirement for before you can start learning it.
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Mad Mackem
E X O D U S Imperial Republic Of the North
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Posted - 2009.03.11 09:00:00 -
[5]
Right click the book and select 'inject skill' works afaik
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Naomi Wynn
Amarr Wynn Industries
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Posted - 2009.03.11 09:00:00 -
[6]
Bhlessed, you cannot inject, and therefore queue, a skill for which you do not have the required skills already. While I was disappointed at this, I can see no logical work-around. Therefore I am content with just receiving skill queueing period. **** me, I'm ecstatic! :D
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Bhlessed
Caldari Black Code XIV
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Posted - 2009.03.11 09:03:00 -
[7]
Originally by: Naomi Wynn Bhlessed, you cannot inject, and therefore queue, a skill for which you do not have the required skills already. While I was disappointed at this, I can see no logical work-around. Therefore I am content with just receiving skill queueing period. **** me, I'm ecstatic! :D
Yeah me too. I love it. Due to me working really odd hours this helps allot to get those shorter skills trained.
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Ralitge boyter
Minmatar
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Posted - 2009.03.11 12:18:00 -
[8]
So I assume this means Tripoli will not be training just int/per skills the next year, but expects to also need some of the others thus having not perfect int/per ratio is a great trade off, it still pushes int/per skills very fast, but also leaves room to train other skills in at a resonably high speed.
I'm not sure yet, still quite happy with my current attribute distribution, my alt though after a yaer and a half of per/in training will now get some different things to work on so she will be shifted a bit. ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |
Estel Arador
Minmatar
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Posted - 2009.03.11 14:22:00 -
[9]
I considered maxing Int/Mem but I decided to go for the distribution suggested by Tripoli. I've never stuck a skillplan of a few months, never mind training only Int/Mem skills for a year
FREE! jumpclone service - 146 locations! |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.03.11 14:50:00 -
[10]
Posting in a Tripoli skill-peen thread! Good work and keep them skills trained
Secure 3rd party service |
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Valrandir
Guiding Hand Social Club
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Posted - 2009.03.11 14:57:00 -
[11]
Originally by: Svev
I can see the sense in 12-12-5-5 for a younger character needing diverse core skills, or if you only ever had one respec to use. But at 97m sp with a respec every year wouldn't you be better off doing 15-9-5-5 while focusing on just skills using that primary/secondary and then switching/remapping each year?
That's my plan ;) One year of Perception/Willpower, one year of Int/Memory, repeat.
This has surpassed the Yarrdware specification and has been dubbed Uberware. |
Lukriss
Caldari
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Posted - 2009.03.11 15:17:00 -
[12]
Originally by: Naomi Wynn Bhlessed, you cannot inject, and therefore queue, a skill for which you do not have the required skills already. While I was disappointed at this, I can see no logical work-around. Therefore I am content with just receiving skill queueing period. **** me, I'm ecstatic! :D
Ye, it would be nice to be able to put skillbooks in the queue, but it's not so important.
OT: I think I'd have maxxed Perc/Will, i mean a person like trip should easily be able to find perc/will skills for a year. Dread/Carrier/Titan, that's 168 ranks worth :)
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Tripoli
XenTech
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Posted - 2009.03.11 18:24:00 -
[13]
I considered restricting myself to Int/Mem or Per/Will for the year, but looking at what I wanted to accomplish, I really needed both, so Int/Per was the best tradeoff for me. It will certainly be interesting to see just how fast training goes for those who decide to specialize, as I'm sure many will. You can get some pretty crazy attributes now, that's for sure.
I also ran into the problem of not being able to queue skills which I don't yet have the prerequsites for. (Yes, there actaully are a few right now...8 actually.) I couldn't find a workaround for that, so I'm assuming it's by design. --- 382 of 390 skills trained. |
Xiut
GoonFleet GoonSwarm
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Posted - 2009.03.11 20:36:00 -
[14]
Is there a max attribute you can have?
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Lukriss
Caldari
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Posted - 2009.03.11 20:46:00 -
[15]
15 max, 5 minumum base in any attribute.
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AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2009.03.11 20:59:00 -
[16]
I picked 26/26/18/20/20 with +4s and not quite maxed (5/4) learning myself. Training Jumpdrive Operation from 0sp to level five in 22.5 days will be nice.
Other then some reported quirks in the Skill Queue system I like the changes. |
Xiut
GoonFleet GoonSwarm
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Posted - 2009.03.11 21:03:00 -
[17]
Can someone link the dev blog regarding remaping attributes. Tia
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Jhango Fett
Gallente Federal Navy Academy
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Posted - 2009.03.11 21:09:00 -
[18]
15-15-5-5-5 was the first thing i did when i logged on yesterday. :)
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Chocolate Goddess
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Posted - 2009.03.11 21:32:00 -
[19]
Question regarding remapping of attributes:
Which attributes would be best to "fill up" for a fighter char?
and how would u sett that up? im really new to this and im afraid that me chars attributes are not what they should be...
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Horchan
Gallente
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Posted - 2009.03.11 21:53:00 -
[20]
Originally by: Jhango Fett 15-15-5-5-5 was the first thing i did when i logged on yesterday. :)
WTB 6 more attribute points to assign. You just said you assigned 20 attribute points. ---
DesuSigs |
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Athamai
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Posted - 2009.03.11 21:58:00 -
[21]
So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
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Tripoli
XenTech
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Posted - 2009.03.11 22:38:00 -
[22]
Originally by: Athamai So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case. --- 382 of 390 skills trained. |
Lukriss
Caldari
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Posted - 2009.03.11 23:46:00 -
[23]
Originally by: Tripoli
Originally by: Athamai So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case.
That is the case.
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Renarla
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Posted - 2009.03.12 04:14:00 -
[24]
Originally by: Lukriss
Originally by: Tripoli
Originally by: Athamai So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case.
That is the case.
You do not get 2 free points in Charisma. You have to spend 2 of your 15 points in it.
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2009.03.12 15:20:00 -
[25]
Originally by: Renarla
Originally by: Lukriss
Originally by: Tripoli
Originally by: Athamai So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case.
That is the case.
You do not get 2 free points in Charisma. You have to spend 2 of your 15 points in it.
2 of 17 rather.
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CCP Eris Discordia
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Posted - 2009.03.12 15:40:00 -
[26]
Good to see you are enjoying (most of) the changes
I¦m also enjoying my queue, I was running out of skills that took longer than a week to finish
Pink Dread has been hijacked
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The Snowman
Gallente Aliastra
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Posted - 2009.03.12 16:45:00 -
[27]
Originally by: CCP Eris Discordia Good to see you are enjoying (most of) the changes
I¦m also enjoying my queue, I was running out of skills that took longer than a week to finish
I hope you know that your que is deleting peoples skills o,O
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Andrest Disch
Amarr Letiferi Praedones
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Posted - 2009.03.12 18:34:00 -
[28]
Originally by: The Snowman
I hope you know that your que is deleting peoples skills o,O
Originally by: CCP Navigator Skills scheduled to finish during Apocrypha downtime reverted to 0SP Workaround - Submit a petition under Reimbursement - Skills
Stupid question is stupid. |
Oscar Clay
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Posted - 2009.03.12 18:40:00 -
[29]
Originally by: Andrest Disch
Originally by: The Snowman
I hope you know that your que is deleting peoples skills o,O
Originally by: CCP Navigator Skills scheduled to finish during Apocrypha downtime reverted to 0SP Workaround - Submit a petition under Reimbursement - Skills
Stupid question is stupid.
Except it's deleting skills that were not scheduled to finish during Apocrypha downtime. This is a different problem.
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Jhango Fett
Gallente Federal Navy Academy
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Posted - 2009.03.12 18:53:00 -
[30]
Originally by: Chocolate Goddess Question regarding remapping of attributes:
Which attributes would be best to "fill up" for a fighter char?
and how would u sett that up? im really new to this and im afraid that me chars attributes are not what they should be...
For new/younger characters 15 int, 5 mem, 15 per, 5 will, 5 cha are good starting stats. This allows you to train combat skills as well as support skills at a good rate.
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KingCappo
Seigers of Doom
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Posted - 2009.03.12 22:22:00 -
[31]
Originally by: CCP Eris Discordia Good to see you are enjoying (most of) the changes
I¦m also enjoying my queue, I was running out of skills that took longer than a week to finish
Hmm, my queue only seems to let me schedule things within the next day. I call dev hax! |
Tripoli
XenTech
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Posted - 2009.03.13 01:28:00 -
[32]
Originally by: CCP Eris Discordia Good to see you are enjoying (most of) the changes
I¦m also enjoying my queue, I was running out of skills that took longer than a week to finish
Eris, my dear! How've you been? Haven't talked to you in a LONG time. |
Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.03.13 03:50:00 -
[33]
Originally by: Jhango Fett
Originally by: Chocolate Goddess Question regarding remapping of attributes:
Which attributes would be best to "fill up" for a fighter char?
and how would u sett that up? im really new to this and im afraid that me chars attributes are not what they should be...
For new/younger characters 15 int, 5 mem, 15 per, 5 will, 5 cha are good starting stats. This allows you to train combat skills as well as support skills at a good rate.
Yeah, those would be awseome starting stats! |
Zoltaris
COLSUP
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Posted - 2009.03.13 14:17:00 -
[34]
Originally by: Malcanis
Originally by: Jhango Fett
Originally by: Chocolate Goddess Question regarding remapping of attributes:
Which attributes would be best to "fill up" for a fighter char?
and how would u sett that up? im really new to this and im afraid that me chars attributes are not what they should be...
For new/younger characters 15 int, 5 mem, 15 per, 5 will, 5 cha are good starting stats. This allows you to train combat skills as well as support skills at a good rate.
Yeah, those would be awseome starting stats!
They would be awesome indeed if it was possible! remember that you have a total of 39 attributes points to distribute, not 45!
I suggest to use something like 11 int, 5 mem, 13 per, 5 will, 5 cha, as per is now a little more useful than int, but 12 int, 5 mem, 12 per, 5 will, 5 cha would be quite nice too -----
> Amongst the Top 10 |
Incident
Vanishing Point. The Initiative.
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Posted - 2009.03.13 14:36:00 -
[35]
You could also let EVEMon give you a hand in optimising those attributes.
Make a plan at least over a year
Click "Optimize Attributes" - Note you need EVEMon Version 1.2.6.1254 for the option.
There you go!
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xMishrak
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Posted - 2009.03.13 15:33:00 -
[36]
Edited by: xMishrak on 13/03/2009 15:38:16 12 int/perc or 11 int/13 perc is great if you're not planning to train any t2 spaceship command. If you do plan to train it, you're gonna need some willpower as just about every T2 ship command primaries willpower and has perception as secondary.
Also keep in mind there's a lot more SP to dump in Gunnery/Missile/Spaceship command than there is Engineering, Electronics and Navigation.
If your learning skills are good, you might consider going with a little more balance. 12 perc 9 int 8 willpower is really solid with +4 implants. Now that's provided you're planning on having a mission runner or a pvp toon. If you're flying Gallente ships and plan to train a lot of drone skills, or if you're gonna train a lot of science skills, you might adjust it a little for more intelligence. (It's still over 2k sp/hr with +4 implants in those areas) If you're gonna be a trader or a miner or whatever, ignore all of that.
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Jainia Soltella
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Posted - 2009.03.13 16:23:00 -
[37]
Originally by: xMishrak Edited by: xMishrak on 13/03/2009 15:38:16 12 int/perc or 11 int/13 perc is great if you're not planning to train any t2 spaceship command. If you do plan to train it, you're gonna need some willpower as just about every T2 ship command primaries willpower and has perception as secondary.
It depends on wether or not you have the prerequisite & related support skills already trained. I found for most of the T2 cruisers, the boost to int/perc took more time out of the pre-reqs than was added to the T2 skill due to the drop in Willpower.
15 Perc / 9 Int took one of my character's capital & T2 cruiser skill train down by 25 days over the next year.
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xMishrak
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Posted - 2009.03.13 16:48:00 -
[38]
Very nice.
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Jhango Fett
Gallente Federal Navy Academy
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Posted - 2009.03.13 17:29:00 -
[39]
Originally by: Zoltaris
Originally by: Malcanis
Originally by: Jhango Fett
Originally by: Chocolate Goddess Question regarding remapping of attributes:
Which attributes would be best to "fill up" for a fighter char?
and how would u sett that up? im really new to this and im afraid that me chars attributes are not what they should be...
For new/younger characters 15 int, 5 mem, 15 per, 5 will, 5 cha are good starting stats. This allows you to train combat skills as well as support skills at a good rate.
Yeah, those would be awseome starting stats!
They would be awesome indeed if it was possible! remember that you have a total of 39 attributes points to distribute, not 45!
I suggest to use something like 11 int, 5 mem, 13 per, 5 will, 5 cha, as per is now a little more useful than int, but 12 int, 5 mem, 12 per, 5 will, 5 cha would be quite nice too
Thats what I meant, 12/5/12/5/5 :)
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Uzume Ame
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Posted - 2009.03.13 17:45:00 -
[40]
Edited by: Uzume Ame on 13/03/2009 17:47:23
Originally by: Chocolate Goddess Question regarding remapping of attributes:
Which attributes would be best to "fill up" for a fighter char?
and how would u sett that up? im really new to this and im afraid that me chars attributes are not what they should be...
1) Start Eve-Mon, load >1 year long plan (400 days is good) 2) Select 'non-implants' & play with attributes to min-max 3) ... 4) Profit (min/maxing ftw)
Do that, seriouslly, is the most optimal way to find out until/unless someone releases a tool to calculate automatcally (Eve_HQ?)
p.s: anyway, most guys are right that maximizing perc/int is the good way to go
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jamrolleypolley
Infinite Improbability Inc Mostly Harmless
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Posted - 2009.03.13 17:56:00 -
[41]
Originally by: Uzume Ame Edited by: Uzume Ame on 13/03/2009 17:47:23 Do that, seriouslly, is the most optimal way to find out until/unless someone releases a tool to calculate automatcally (Eve_HQ?)
See...
Originally by: Incident You could also let EVEMon give you a hand in optimising those attributes.
Make a plan at least over a year
Click "Optimize Attributes" - Note you need EVEMon Version 1.2.6.1254 for the option.
There you go!
Very handy app :)
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xMishrak
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Posted - 2009.03.13 19:30:00 -
[42]
Edited by: xMishrak on 13/03/2009 19:33:40 The one thing that maxing only perc/int leaves out is the fact that there's a lot less stuff to train in engineering/electronics/navigation than there is in gunnery/missile/t1 and t2 spaceship command. So if you're training those specifically, it's usually better to go higher perc than int. If you want to train t2 ships, adding a little willpower is beneficial also.
If you calculate it out, on paper you see more average sp/hr if you go with 12int/12per or 11int/13per vs 9int/12per/8will. The problem with looking at it based on that is that's assuming that each of those skill groups has the same amount of skillpoints in them. That's not true and therefore some of the intelligence is wasted if you don't spend a lot of time in science or on capital ship skills.
Now if what you plan to train involves science skills, capital ships, mother ships, construction/manufacturing (mechanic), then it's a different story altogether.
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Horchan
Gallente
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Posted - 2009.03.13 21:01:00 -
[43]
Originally by: Jhango Fett For new/younger characters 15 int, 5 mem, 15 per, 5 will, 5 cha are good starting stats. This allows you to train combat skills as well as support skills at a good rate.
I really want to know why people keep thinking they have 20 attribute points to assign when they really only have 14 to assign. ---
DesuSigs |
IVeige
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Posted - 2009.03.14 02:23:00 -
[44]
Alrigh i just learn that i know pretty much nothing about attributes lol.
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Tipsy McStagger
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Posted - 2009.03.14 06:12:00 -
[45]
So i'm a newish character with bases of 6 charisma 6 intelligence 12 perception 5 memory 10 willpower
I have 3m SP and engineering 4, electronics 4, energy grid upgrades 2, electronics upgrade 2, energy management 3, energy systems operation 4 and hull upgrades 4, mechanic 3, repair systems 3, drones 3, scout drones 3. Bunch of navigation and 500k wasted points in caldari frigate 5..
Currently sitting around 4/4 for learning/advanced learning books for most attributes.
Anywho, I train gunnery skills at 1944 sp/hour using +1 implants. I just queued up what it would take to max my large/medium/small energy turrets to level 5 with level 4 beam laser and pulse laser specifications and advanced weapon upgrades to 4 with battleships to 4 and battlecruisers to 4. Max support skills also for gunnery.. It would be ~200 days with my current +1 implants and 183 days with +3 implants.
Would it be smart just to train up my gunnery skills or will i screw myself on missions with leaving myself at 4/4 of fitting skills and then remapping my int later for the "Core" skills? I'm having issues getting isk right now in game running level 2 missions trying to break the level 3 mission money barrier of 40 mill for a BC.
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Insurgent540
Quatidion
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Posted - 2009.03.14 06:20:00 -
[46]
Edited by: Insurgent540 on 14/03/2009 06:24:53
Originally by: Tripoli
Renamed Skills - Astrometric Triangulation is now Astrometric Acquisition - Signal Acquisition is now Astrometric Triangulation
Yes, they renamed a skill to a name that already existed, and then renamed the existing one to something new, similar to the old one they renamed in the first place. Just CCP's way of playing games with our minds.
Sorry about this guys, but I'm a little confused here and more than just about a rename:
Let me quote the original Specification for "Signal Acquisition":
"Skill for the advanced operation of long range scanners. 10% faster scanning with scan probes per level".
Okay, my "Signal Acquisition" skill was duly changed to "Astrometric Triangulation" (luckily I have the book but hadn't trained it before Apocrypha).
The description of The Skill "Astrometric Triangulation" is defined as: "Skill at the advanced operation of long range scanners. 10% increase to scan probe strength per level"
That's great so my probes are now stronger, I get that bit
Now the description of the Skill "Astrometric Acquisition": "Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level".
Okay, so why hasn't "Signal Acquisition" been changed / re-mapped to "Astrometric Acquisition" instead of Triangulation? There appears to be a problem here. There are several guys in my corp who have Signal Acquisition to 5, but now have triangulation instead. This can't be right surely? Or is it intentional that CCP changed people's hard trained skills on them for the sake of an expansion?
Please don't take this post as hostile, I'm just asking what is going on? Is this a mistake or a Nerf of some sort?
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Ami Nia
Caldari
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Posted - 2009.03.15 06:59:00 -
[47]
It is intentional. In the old system probing required a long time, so training for time reduction was important and gave a real advantage. Time reduction was the most important thing to skill up, with probe strength being less important and giving a smaller advantage.
In the new system probing time is already short. Five levels of % based time reduction will not make a big difference. Probe strength, however, does make a difference as it influences the chance of getting a positive. In the new system skilling for probe sterngth is the most important thing, while skilling for time reduction is very secondary.
That's why those that have invested in time reduction (most important in the old system) now find themself trained in probe strength (most important in the new system).
Military experts call it a Templar, a fighter drone used by Amarr carriers. -- Sheriff Jones
apochribba -- Aurora Morgan
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Insurgent540
Quatidion
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Posted - 2009.03.17 00:09:00 -
[48]
Thanks very much Ami Nia, I have not had the time to scan anything since Apocrypha was released, (too busy PvP'ing).
I was thinking that scan time reduction would still be critical, but this really will help, not just in scanning for anomalies, but also for people hiding in safe spots!
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Dr Caymus
Gallente Applied Technologies Inc Agents of Fortune
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Posted - 2009.03.17 04:07:00 -
[49]
Well I must admit that I've been chuckling with pleasure over this one. I am surprised to see attribute remapping make it into the game. It will, however, be a highly beneficial tool for managing the skill training plan. As already pointed out, most players - those in need of a wide range of skills covering all attributes - will find a relatively balanced set of attributes, with emphasis on Perception and Intelligence and deemphasis on Charisma, the way to go.
Then there are a few of us who got off the bus with heavily skewed attributes which were by design intended for training of a very focused specialization. The remap presents us with amazing opportunities. We might just make slight attribute adjustments to continue training in the original field of study or we might shift gears completely and enter a whole new area of training, or, over time, do both!
In a few days, I will complete the Industry block - M/I skills for which my original attributes were specifically designed. At that point, here's what I am thinking:
1) 15 Intelligence / 9 Memory - yup, believe it or not, I still have well over a year's worth of I/M skills, primarily in the Mechanic block to train.
2) 15 Perception / 9 Willpower - maybe it is time to pick up a few long overdue Spaceship Command and Gunnery skills.
3) 15 Charisma / 9 Willpower - laugh if you will, but here's an odd but interesting opportunity to pick up 3 blocks of skills: Leadership, Social and Charisma-based Trade, collectively requiring almost exactly one year to train.
4) 15 Memory / 9 Perception - focus training on the Drones block, followed by a couple months of Corporation Management training to fill out the year.
5) Balanced attributes - a year or so might be well-spent training a balanced variety of skills that I am lacking in Trade, Navigation, Spaceship, Drones, Gunnery and others, including prerequisites needed to finish the Science block.
Needless to say, the possibilities are infinite. I'm glad I have a few more days to decide...
-=ATI=-
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.03.17 09:37:00 -
[50]
Does all the new characters/bloodlines have similar attribute spreads, or are they the same as before just with the added option to remap?
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Janus Ovellian
Minmatar Calpolli Namtz' aar K'in
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Posted - 2009.03.17 14:00:00 -
[51]
The fact that Dr C has a five-year plan that should keep him atop the skillpoint tables for the foreseeable future doesn't surprise me in the slightest. :)
Myself I'm probably gonna remap as soon as I finish with the Leadership tree. My alt's already gone for 11-11-5-7-5 seeing as how she has some T2 to train, but otherwise I don't think that's a bad general training attribute set.
I'll probably try and retain my high int/mem training speed and work around it. Move from 13-7-6-6-7, to 14-9-5-6-5 or 14-10-5-5-5 depending on how likely I am to train long T2 ship skills. Probably the latter, I've gotten most of the ones I'm interested in to V.
Interesting times await... |
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