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Dasfry
Demio's Corporation 101010 Alliance
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Posted - 2009.03.17 06:14:00 -
[31]
lol its silly and one of the main reasons i'm avoiding ever using a phoenix.
Not only that but if you compare DPS's of each potential dread, the phoenix numbers are out done by the others according to EFT even if the target is a POS... *********** Dasfry, Director Demio's Corporation
Military Tactics |
aevistyne
Solarflare Heavy Industries Doctrine.
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Posted - 2009.03.17 11:42:00 -
[32]
phwoar, go the minmatar speed tank, who said minnie caps were broken, but seriously, thats pretty ridiculous, unless something is sieged or a POS you're pretty much ****ed at the moment, def needs to be changed
------- EvE +NLINE - T+TALHELLDEATH SUPPORTER |
Beep BeepCLick
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Posted - 2009.03.18 08:37:00 -
[33]
most people here can agree that a siege phoenix should not be made Null in effect by speed of other cap ships
at this point 20 phoenix dreads in siege would be unable too deal with a group of 5 carriers
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Incantare
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Posted - 2009.03.18 12:32:00 -
[34]
Bump. This needs fixing.
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Kusum Fawn
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Posted - 2009.03.18 21:15:00 -
[35]
Does anyone else think that its funny that you can speed tank a dread? at all? Really if ther is one thing that a dread can hit it should be another dread,
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Beep BeepCLick
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Posted - 2009.03.18 22:37:00 -
[36]
the issue not dread vs dread. issue dread vs anything that moves and can fight.
while the gun dreads will miss a lot. they can land a hit every now and then and deal a nice bit of dmg too a target. while the phoenix can land every hit with it's weapons what good is it when a raven, hell i say a caracal does more DPS then you do.
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PirceHat
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Posted - 2009.03.18 22:39:00 -
[37]
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Larkonis Trassler
Neo Spartans
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Posted - 2009.03.18 23:49:00 -
[38]
Lolphoenix.
This does need looking at. Dreads of all sorts should still do loldamage vs a moving bs with good transversal however the numbers need to be adjusted for capital ships.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2009.03.20 10:57:00 -
[39]
The dev responsible for this flagrant imbalance should receive a disciplinary action imho.
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Vall Kor
Minmatar ZipZoom Kaboom
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Posted - 2009.03.20 20:58:00 -
[40]
Originally by: Yakia TovilToba The dev responsible for this flagrant imbalance should receive a disciplinary action imho.
Blame those that complained about missiles.
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darkmancer
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Posted - 2009.03.20 22:34:00 -
[41]
Citadels are appalling.
They suffer all the disadvantages of missiles while not really befitting from any of the advantages. They need a massive explosion velocity & a raw velocity boost. --------------------------------- There's a simple solution to every problem. It is always invariably wrong |
Amberle Vale
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Posted - 2009.03.21 09:29:00 -
[42]
/signed
Missiles need to be revisited.
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Elhina Novae
Ginnungagaps Rymdfarargille Blade.
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Posted - 2009.03.21 14:06:00 -
[43]
Originally by: Amberle Vale /signed
Missiles need to be revisited.
No not really.
Missiles are fine as they are for all Frig/Cruiser/BS.
But Capitals needs a look at, haven't been in one myself but numbers speak for themself. A Carrier/Mothership/Titan shouldn't be able to SPEEDTANK missiles thats just ridicolous and stupid <.< ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Amberle Vale
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Posted - 2009.03.21 19:44:00 -
[44]
Originally by: Elhina Novae
Originally by: Amberle Vale /signed
Missiles need to be revisited.
No not really.
Missiles are fine as they are for all Frig/Cruiser/BS.
But Capitals needs a look at, haven't been in one myself but numbers speak for themself. A Carrier/Mothership/Titan shouldn't be able to SPEEDTANK missiles thats just ridicolous and stupid <.<
I watched a battleship speed tank cruise missiles on sisi when the QR changes were first implemented. That is just as ridiculous as the above, missiles should be hitting the targets they were designed to kill for full damage.
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Beep BeepCLick
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Posted - 2009.03.21 19:49:00 -
[45]
Stop the caldari Hate. give missiles some love.
while your at it give the stealth bombers a kiss
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Hobgoblin ll
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Posted - 2009.03.22 09:54:00 -
[46]
Don't forget to check the support box
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Beep BeepCLick
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Posted - 2009.03.28 00:28:00 -
[47]
O might support box. don't let this issue Die. make CCP hear us
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SupaKudoRio
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Posted - 2009.03.28 08:25:00 -
[48]
Sad situation, yeah, but I doubt anyone at CCP will give a flying f*** about it.
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Chuck Skull
b.b.k Fidelas Constans
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Posted - 2009.03.29 00:32:00 -
[49]
Needs looking at. Explosion velocity is ridiculous. ---
Also available in 'sober' |
UnseenChaos
b.b.k Fidelas Constans
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Posted - 2009.03.29 00:32:00 -
[50]
definatly supported, the numbers say it all and cit torps are just pathetic currently...
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Vitrael
Reaper Industries Eternal Rapture
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Posted - 2009.03.29 02:04:00 -
[51]
So I trained a Phoenix a few months ago. The moment it was ready I hopped on Sisi and started pew pewing and realized that the missiles go about 1km/s and can't hit anything that moves for any damage at all. The ship is so laughably bad that I sold the character.
Citadel torps need a big boost for both the Phoenix and Naglfar's sake. It's really pretty sad how awful those dreads are compared to the others.
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Beep BeepCLick
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Posted - 2009.04.11 18:41:00 -
[52]
Toss this in with the stealth bomber changes. give us something good too make up for something bad
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Cyprus Black
Elitist Jerks Dara Cothrom
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Posted - 2009.04.13 15:39:00 -
[53]
Originally by: Incantare Smartbombs may no longer cause immunity to citadels but they are anything but fine. Their explosion velocity while in siege is atrociously low at about 3.25 m/s.
To put it in perspective, I could go outside and run faster than that.
/supported ______________ Some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn. |
urkaz Luna
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Posted - 2009.04.16 06:32:00 -
[54]
Things fall faster then that.
we really need something done.
right now i take a CCP stand point. what do they think. busted. or OK?
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CrestoftheStars
Eternum Pariah
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Posted - 2009.04.16 10:46:00 -
[55]
supported.
but missile in general should have a much higher dmg to make up for the very hard job it is to get the perfect hit.
so that their base dmg is normal again and their perfect hit would be like when turrets hit perfectly. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Cyrdax
Provehito In Altum
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Posted - 2009.04.16 23:30:00 -
[56]
Originally by: Fahtim Meidires It should be noted that objects one can siege are supposed to be immobile. If your target is mobile, you shouldn't be in siege mode. I thought that was obvious.
supercaps can't be webbed :welp:
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Super Whopper
I can Has Cheeseburger
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Posted - 2009.04.17 02:48:00 -
[57]
So, this thread is just about Phoenix pilots whining that they can't blow a frigate up with Citadel Torps.
Blasters miss, missiles do reduced damage regardless of whether they're hitting a Cruiser or a Titan. It has always been like this, end of story. If this is going to be changed then I demand Blasters have a much better tracking while in siege too but then the Phoenix pilots will whine that my Dread outdamages theirs
One of the very few intelligent posts in this thread.
Originally by: Fahtim Meidires Edited by: Fahtim Meidires on 16/03/2009 20:56:54 It should be noted that objects one can siege are supposed to be immobile. If your target is mobile, you shouldn't be in siege mode. I thought that was obvious.
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Doomed Predator
The Graduates Morsus Mihi
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Posted - 2009.04.17 11:07:00 -
[58]
Clearly minmatar caps need a nerf cause they can speed tank.
Seriously, give all missiles a boost in pvp and just mess with npc sig radius's and speeds next time if you want to kick PvE running ravens in the nuts(which is fine by me) The 'Fendahlian Collective' strikes again |
Zakru Anul
GoonSwarm
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Posted - 2009.04.17 13:33:00 -
[59]
Originally by: Super Whopper So, this thread is just about Phoenix pilots whining that they can't blow a frigate up with Citadel Torps.
Blasters miss, missiles do reduced damage regardless of whether they're hitting a Cruiser or a Titan. It has always been like this, end of story. If this is going to be changed then I demand Blasters have a much better tracking while in siege too but then the Phoenix pilots will whine that my Dread outdamages theirs
One of the very few intelligent posts in this thread.
Originally by: Fahtim Meidires Edited by: Fahtim Meidires on 16/03/2009 20:56:54 It should be noted that objects one can siege are supposed to be immobile. If your target is mobile, you shouldn't be in siege mode. I thought that was obvious.
Naglfar and phoenix use too be able too deal great dmg too a battleship, the Citadel Torp would hit them hard and could nearly take them out in a shot.
was this broken, maybe. but it also gave theses two ships something over there counterparts. the Slow speed of a Citadel and delayed dmg too anything at range ( even 15KM or more) really hurts the two ships.
now we get the missile changes and they have lost that one small perk and gained.... nothing!
where they could fight a battleships gang. they now can't even fight a single carrier. the dmg cut form a titan moving at 20M/s is just out right sick. don't even bother trying too hit a battleship they can passive tank you.
I am not asking for the Phoenix and Naglfar too WTF own everything on the field. but i would at least like too feel useful in a Cap battle. Too point out one issue I seen. I was in a cap fight and the range was about 60KM. the enemy cap fleet would die too other caps before ANY of my missile made it over there. I even aimed away from the prime targets and yet they would never make it in time.
Too top it off. if your Phoenix died too there fleet Any cid in flight was Useless, would deal no dmg. adding a Bit of Kick too the already uselessness you might feel.
SO if you think the Naglfar and phoenix are OK as they are you need too try using one and come back and see us.
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Triest
Sniggerdly Pandemic Legion
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Posted - 2009.04.17 15:50:00 -
[60]
Originally by: Kusum Fawn Does anyone else think that its funny that you can speed tank a dread? at all? Really if ther is one thing that a dread can hit it should be another dread,
No, I don't think it's funny, nor is it a bad thing, in my view. Dreadnoughts already are almost uncounterable for capital ship warfare, in that you dump them down, siege, and need no support aside from interdictors to kill any type of hostile capitals since you're immune to anything other than getting popped. If you need a couple webbing ships to boost damage, so be it. Not supported.
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