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Terror DeBiaN
Lucid Space Discoveries
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Posted - 2009.03.12 21:46:00 -
[1]
The ability to filter out signatures that have already been scanned to 100% warpable strength. That way signatures can be methodically eliminated until the one you want (or "need" in the case of a wormhole exit to k-space) to find is found. Otherwise, it gets very frustrating when the already found signatures cannot be distinguished from "new" signatures.
(Unless I am missing some "trick" to be able to do this. Especially in wormhole systems that have tightly clustered signatures in the center of the system...)
Terror --- CEO - Lucid Space Discoveries -LSD- |
Sol ExAstris
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Posted - 2009.03.13 20:05:00 -
[2]
/me signed.
Granted you can bookmark locations, and the map will show it to you once you've warped to it... but you still can't tell whether the signal you're getting is a new one or an old one until you've done half your work all over again.
I would like your ship to keep a record of locations you've pinned to 100% automatically, then whether you get a result whose strength and distance match what that site would yield, your computer automatically identifies the site for you in the scan result window. It would just give you a low scan signature, but still all the information you've previously recorded.
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Cerebrus Moronicus
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Posted - 2009.03.13 21:31:00 -
[3]
/signed
Simply put |
Murasaki Ryujin
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Posted - 2009.03.13 21:41:00 -
[4]
Yes keep previously scanned 100% warpable locations in memory, display them on the system map. Don't display them as unlocated sigs in subsequent scans.
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Tanhar
Gallente Tides of Silence
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Posted - 2009.03.13 22:13:00 -
[5]
Edited by: Tanhar on 13/03/2009 22:15:00 / signed (can I write it in big big letters ?)
Scanning in W-space is dull and tiresome as it can be. Please don't even talk to me about "player skills". I can pin down any location pretty fast, but coping with 20 requires only stubborn patience. It seems that announced danger of being lost in W-space is implemented only by hiding stuff among useless grav sites. Verrry exciting...
A couple more suggestions. Please, is it possible to highlight corresponding line in scan results, when clicking on dot in space ? It is possible vice-verse now, can it be done both ways ? Also, can we have option to filter scan results by "spheres","rings", "double dots" and "dots " ? Clicking 10th time through all table is so boring...
While CCP tried to balance exploration skills and bonuses so they will be still worth something, I think scan speed bonus nevertheless remained near to worthless. Most of the time is consumed by clicking/dragging, and not by actual scan time. I am aware that this is the core mechanics in this implementation, and increasing base scan time will not make the process any more entertaining. What I propose is this - add to that speed bonus ability to get signature type at bit less scan strength than base (35 % or something). Let's say, 2% per level. At least some compensation.
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Darth Shenron
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Posted - 2009.03.14 19:07:00 -
[6]
very much wanted idea
signed
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Valefar Mothra
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Posted - 2009.03.14 19:26:00 -
[7]
Great Idea. /signed
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.03.14 19:28:00 -
[8]
/signed - this is needed to make escaping from W-Space just a tiny bit easier.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Fullmetal Jackass
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Posted - 2009.03.14 19:44:00 -
[9]
Originally by: Sol ExAstris /me signed.
Granted you can bookmark locations, and the map will show it to you once you've warped to it... but you still can't tell whether the signal you're getting is a new one or an old one until you've done half your work all over again.
I would like your ship to keep a record of locations you've pinned to 100% automatically, then whether you get a result whose strength and distance match what that site would yield, your computer automatically identifies the site for you in the scan result window. It would just give you a low scan signature, but still all the information you've previously recorded.
Yer doin it wrong. Take one probe, move it around the map, scan. See how many hits you get. If you get more hits then you have bm's in the probe's radius, you have another site there. BM's even light up when you move a probe orb over them. Isn't that handy?
It's a little bit more time consuming, but you wanna take all the player skill out of it. There's enough easy mode in the game already.
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Sol ExAstris
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Posted - 2009.03.14 21:44:00 -
[10]
adding another /signed for Tanhar's idea.
Changing the skills to match the system is a necessity, but a 2 second scan time reduction is not worth the million sp I put into the skill by any stretch of the imagination. Tanhar's idea solves this. Just make all scans take 10 seconds (or 20, whatever floats your boat, or balances with the ship scanning needs best), then make Astrometric Aquisition give you the site type faster.
Another consideration I'd like to imlpiment would be to give Deep Space probes an even higher chance to read types, but keep their poor triangulation abilities. This way, instead of just popping out the deep space to see the number of sigs in system, we could actually start the narrowing down process with them and be able to identify the site types before swapping to core scanners to finish the pinning in the sub-2au zone.
And Fullmetal, I am aware of the tricks you propse, and occassionally use them in dense clusters. But it still doesn't change the fact that the current system is frustrating due to things the ships computer should logically be able to solve with extraordinary easy. I'm not out to put the game in easy mode though. If the base signal strength to detect site types needs to be increased to compensate for the skill/probe changes above then so be it.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.03.15 01:44:00 -
[11]
That would be lovely. I'd be quite happy if our onboard systems just recorded 'sites' whilst we remained in system, too. But that's perhaps a step more.
And no the best I've managed is book mark the site, and adjust your probe range so the bookmark isn't covered. Not always possible, nor ideal, but ... better than nothing.
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