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Anubis Sparrow
Fiscal Fisting Inc.
0
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Posted - 2012.04.28 08:41:00 -
[1] - Quote
What I propose is an option to have an item purchased at one station to be delivered to wherever you would like to pick it up. It would not be done for free of course, a fee would have to be established depending on the distance that you would like to have that item delivered, the weight of the object (after all it would be cheaper for a turret than a whole ship). You could also factor in whether that item is going to be delivered to High-sec, Low-sec, or Null-sec ( the more dangerous the delivery location the higher the fee). More often than not, I have found myself in need of something as simple as ammo only to have to make 8 jumps just to get it. It would not be instaneous, but it would have to be quicker than going to get it yourself. This idea requires someone more suitable in the world of finances and logistics than I to refine, but I feel like it would be a boon to all capsuleers out there, no matter where they are, or who they are. |
Wolodymyr
Breaking Ambitions Solid Foundation
130
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Posted - 2012.04.28 08:43:00 -
[2] - Quote
http://wiki.eveonline.com/en/wiki/Contracts#Courier
There is already a system in place where one player can hire another player to basically do what you want an NPC to do. |
Anubis Sparrow
Fiscal Fisting Inc.
0
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Posted - 2012.04.28 08:48:00 -
[3] - Quote
That requires you to have to wait on a player to pick up your item and deliver it for you. Plus the same amount of time is taken up as you going to get it yourself. This cuts out the middle man. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
606
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Posted - 2012.04.28 09:08:00 -
[4] - Quote
So cut out an entire profession because of your laziness and impatience? Nah. Logistics is supposed to be a painful, yet critical, ordeal. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Anubis Sparrow
Fiscal Fisting Inc.
0
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Posted - 2012.04.28 09:53:00 -
[5] - Quote
I did not say it would be cheaper. So an entire profession would not be cut out. Those who would choose to use this service expedient service would have to pay a little extra for it. It would make that person question whether or not it would be beneficial for them to use it or use it the old way. Laziness for some may be a factor in their decision, but for others, it would be a matter of saving time. Which time, as we all know, can be a very finicky thing to deal with. "What man is a man who does not try and make the world a better place" |
Valkyrie D'ark
Armed Resistance Movement
5
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Posted - 2012.04.28 09:58:00 -
[6] - Quote
Red Frog Freight + some foresight and planning ahead does wonders bro. Eve is driven by players, not automated systems. |
Corbin Blair
Federal Navy Academy Gallente Federation
57
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Posted - 2012.04.28 10:03:00 -
[7] - Quote
Anubis Sparrow wrote:That requires you to have to wait on a player to pick up your item and deliver it for you. Plus the same amount of time is taken up as you going to get it yourself. This cuts out the middle man. Eve isn't about cutting out the middle man. The middle man is a real person and he needs to make a living too. Sandbox games are supposed to feature players as the main content. Players shoot each other with ships and modules built by players, constructed in stations owned by players using minerals mined by players, then shipped to Jita by players. |
Anubis Sparrow
Fiscal Fisting Inc.
0
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Posted - 2012.04.28 10:03:00 -
[8] - Quote
If Eve was truly driven by players than the game would be controlled by the players. We would be able to have control of the jump gates. The players would be the law enforcement not the AI. No, unfortunately the players are just allowed to take residence in the world of Eve. Nothing more. "What man is a man who does not try and make the world a better place" |
ShahFluffers
Ice Fire Warriors Late Night Alliance
608
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Posted - 2012.04.28 10:04:00 -
[9] - Quote
Anubis Sparrow wrote:I did not say it would be cheaper. So an entire profession would not be cut out. Those who would choose to use this service expedient service would have to pay a little extra for it. What would be the limit though? If it's too high no one will use the service (except for the super wealthy which will put poor players at logistical disadvantage against wealthier players) and if it's too low then there will be a hard limit on how much a player can ask to move stuff.
Anubis Sparrow wrote:Laziness for some may be a factor in their decision, but for others, it would be a matter of saving time. Which time, as we all know, can be a very finicky thing to deal with. Which is exactly the point. Logistics is supposed to be a major factor in terms of where you live (benefits of your location versus ease of getting supplies). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Anubis Sparrow
Fiscal Fisting Inc.
0
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Posted - 2012.04.28 10:07:00 -
[10] - Quote
The limit would be decided by our peers. Someone with the logistical background can formulate the plan and have the CSM vote upon it. Numbers are not my strong suit. Formulating ideas are. Looking at pictures from different angles to see what other secrets it might hold. "What man is a man who does not try and make the world a better place" |
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Corbin Blair
Federal Navy Academy Gallente Federation
58
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Posted - 2012.04.28 10:10:00 -
[11] - Quote
Anubis Sparrow wrote:Numbers are not my strong suit. Formulating ideas are. Hahahahaha. I like you. You have a sense of humor. Mister first name stolen from mythology, last name stolen from Disney and a juvenile corp name coming to suggest NPC shipping in a player driven game while claiming to be good at ideas. I wasn't sure it was a troll until you posted this line. Good one, man. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
422
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Posted - 2012.04.28 10:31:00 -
[12] - Quote
Valkyrie D'ark wrote:Red Frog Freight + some foresight and planning ahead does wonders bro. Eve is driven by players, not automated systems.
What this guy said. The feature you are looking for already exists. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
534
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Posted - 2012.04.28 20:36:00 -
[13] - Quote
Anubis Sparrow wrote:The limit would be decided by our peers. Someone with the logistical background can formulate the plan and have the CSM vote upon it. Numbers are not my strong suit. Formulating ideas are. Looking at pictures from different angles to see what other secrets it might hold.
You have no business making ideas if you can't even understand the "numbers" behind those ideas.
I suggest you learn to play the game before you make suggestions to change that game. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |
Kusum Fawn
State War Academy Caldari State
28
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Posted - 2012.04.28 22:05:00 -
[14] - Quote
Imnot going to flame you, though i should, Im not going to tell you that you are wrong, though i should, and im not going to cry about game breaking ideas, though i should.
I will say that this idea has been suggested before, Is already in game through courier contracts, is done a lot by alts, and is generally a pain in the ass to do by yourself in bulk.
There is a logistical challenge implicit in making a game truly driven by players, How far do you let players, who by nature are complete assholes, be complete assholes to each other? it is well known and documented that normal people + internet anonymity = massive asshattery (anal haberdashery). Letting people have completely free reign means that you have people like goons griefing people out of game, encouraging suicide, or shutting down market systems, just to shut down market systems. Now imagine this happening all the time everywhere.
As to the gate control, and other more realistic player driven controls for ingame mechanics, at what point does sovereignty control mean total immutable empires? Nullsec would never shift, (much like hisec never shifts) because enemies wouldnt ever be allowed in to the systems. allowances must be made for the game to actually function.
~As to npc cargo running, Id be for it, as long as a few rules are set for it.
1. Cargo must be below Iteron 4 size (or around 10k m/3) 2. Minimum transit time is one week. 3. Haulers are targetable, explodeable and concord protected. 4. Cargo is scannable. 5. Haulers stop at every station along the path, and operate like autopilot ships 6. NPC haulers have a base cost of 50k isk per jump. establishing a baseline wage for other haulers. you pay players for bulk and time. 7. .... and im not sure how collateral should be structured.
Basically its a slower, more annoying and much riskier way of moving assets. while its npc cargo moving it doesnt cut any player professions, but allows for the collection of small amounts of goods without all the annoying fetching. It costs just enough that its cheaper and faster to do it yourself. but not so expensive that it is completely pricing out using for small goods.
Oh i wanted to put somewhere that blowing them up works just like the current npc hauler blowing up, other random consumer products things drop and you lose standings with the company that is shipping it. i forget the shipping companies in eve. |
Corbin Blair
Federal Navy Academy Gallente Federation
78
|
Posted - 2012.04.29 01:43:00 -
[15] - Quote
Kusum Fawn wrote:Imnot going to flame you, though i should, Im not going to tell you that you are wrong, though i should, and im not going to cry about game breaking ideas, though i should.
I will say that this idea has been suggested before, Is already in game through courier contracts, is done a lot by alts, and is generally a pain in the ass to do by yourself in bulk.
There is a logistical challenge implicit in making a game truly driven by players, How far do you let players, who by nature are complete assholes, be complete assholes to each other? it is well known and documented that normal people + internet anonymity = massive asshattery (anal haberdashery). Letting people have completely free reign means that you have people like goons griefing people out of game, encouraging suicide, or shutting down market systems, just to shut down market systems. Now imagine this happening all the time everywhere.
As to the gate control, and other more realistic player driven controls for ingame mechanics, at what point does sovereignty control mean total immutable empires? Nullsec would never shift, (much like hisec never shifts) because enemies wouldnt ever be allowed in to the systems. allowances must be made for the game to actually function.
~As to npc cargo running, Id be for it, as long as a few rules are set for it.
1. Cargo must be below Iteron 4 size (or around 10k m/3) 2. Minimum transit time is one week. 3. Haulers are targetable, explodeable and concord protected. 4. Cargo is scannable. 5. Haulers stop at every station along the path, and operate like autopilot ships 6. NPC haulers have a base cost of 50k isk per jump. establishing a baseline wage for other haulers. you pay players for bulk and time. 7. .... and im not sure how collateral should be structured.
Basically its a slower, more annoying and much riskier way of moving assets. while its npc cargo moving it doesnt cut any player professions, but allows for the collection of small amounts of goods without all the annoying fetching. It costs just enough that its cheaper and faster to do it yourself. but not so expensive that it is completely pricing out using for small goods.
Oh i wanted to put somewhere that blowing them up works just like the current npc hauler blowing up, other random consumer products things drop and you lose standings with the company that is shipping it. i forget the shipping companies in eve. What you describe is worse than player hauling in every way and is a waste of time to implement.
Kusum Fawn wrote:Imnot going to flame you, though i should, Im not going to tell you that you are wrong, though i should, and im not going to cry about game breaking ideas, though i should. Why not just go ahead and do this stuff? Much more productive. |
Kusum Fawn
State War Academy Caldari State
29
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Posted - 2012.04.29 01:53:00 -
[16] - Quote
Corbin Blair wrote:What you describe is worse than player hauling in every way and is a waste of time to implement. Kusum Fawn wrote:Imnot going to flame you, though i should, Im not going to tell you that you are wrong, though i should, and im not going to cry about game breaking ideas, though i should. Why not just go ahead and do this stuff? Much more productive.
Actually it was part of the point to be worse then player hauling, not everything you have is worth getting a player to pick up. regional buy orders for something, or simple hanger space clearing, the cost is always optional. I didn't want it to break the hauling profession, but for low volume stuff it can be worth it to get npc's to collect it for you.
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Rico Minali
Sons Of 0din Fatal Ascension
578
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Posted - 2012.04.29 07:34:00 -
[17] - Quote
Never reduce player activity. By having delivery doen by NPCs you take that out and kill a career. Trust me, I almost know what I'm doing. |
Arduemont
Malevolent Intentions Ineluctable.
56
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Posted - 2012.04.29 11:04:00 -
[18] - Quote
No. That is all. |
Jint Hikaru
OffWorld Exploration Inc
154
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Posted - 2012.05.01 12:03:00 -
[19] - Quote
Really? I'm too lazy to fly 8 jumps and I am too important to wait for a courier contract? Please remove a player career from the game to make things easier for me.
All this from a 10 day old character.
Please can we ban people from making posts in the Assembly Hall until they have at least 6months game experience.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Teshania
Aliastra Gallente Federation
10
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Posted - 2012.05.01 12:36:00 -
[20] - Quote
Ok i'm going to flame you, Why, Cause this is not WOW. You want NPC to deliver you goods, like drop **** into a mail box and waiting an Hour like WOW.. Umm no Why?
This game evolves around Players DOING the work in the game. This means Either YOU go do it yourself, or Pay another Player To go do it for you.
Logistics is a huge Time consuming job in eve. Its not easy and a pain in the ass half the time. Pirates are always looking for a quick buck. Haulers are their targets. Doing it via NPC takes reduces the risk in this game and would cause Alot of people to loose their way of Eve life. So Not only NO But Hell NO.
IF you are to lazy to go 8 damn jumps to pick up Ammo, then Eve is not the place for you. Go play a Fluffy easy game like wow or guild wars.
Fly safe, i hope someone in a battle badger finds you and pops you for suggesting this.
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Kusum Fawn
State War Academy Caldari State
38
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Posted - 2012.05.01 19:51:00 -
[21] - Quote
Jint Hikaru wrote:Please can we ban people from making posts in the Assembly Hall until they have at least 6months game experience.
or at least specific forums, yes. |
LinearBurn Aideron
Wargasam
3
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Posted - 2012.05.01 22:02:00 -
[22] - Quote
this was proposed many years ago .... interbus was going to be that role however ccp went with courier contracts .....which are god awefull waist of game manchanics and no one uses hardly, for one they are expencive based on what is being moved or what the people value there atuff at , and 2 they affer little in the way of a reward . What i would like to see is a npc transport corp with actualy freiters or indys and security missions courier missions . where you have to eather run escort for the corp or haul assets for them (which are actualy peoples assets ) so say i went to a station and asked them to move 10km3 for x amount of isk the npc corp makes a mission to some one that requests a mission carry this package (the item 10km3) to the destnation upon completion of said mission they get x percent of the isk costing to transport the item and a certan loyality point for the in question corp . the lp rewards should be pretaining to indys (custon indys, modded cargo expanders, ect)
This would do 2 things 1. make it player driven with npc faciliting the prosses and 2. Increse the reward and give players a reson to do this contracts .
Lv1 missions should be under 100m3 cargo lv2 missions should be under 5000m3 cargo lv3 missions should be under 10000m3 cargo lv4 missions should be under 30000m3 cargo or ships requireing a carier or posabilty freiter missions if player has this ship Lv5 all freiter missions
Please feel free to coment however i relise my gramer is not good so .... |
Kusum Fawn
State War Academy Caldari State
38
|
Posted - 2012.05.01 23:29:00 -
[23] - Quote
LinearBurn Aideron wrote:Make shipping into missions
I believe that this would be a way to guarantee easy botable shipping missions for players. If you can guarantee a cargo delivery being available from place A to place B you can have it always running with minimal risk and bot complexity.
lowsec shipping mission offer a decent amount of lp for really easy missions, using bestowers or other high volume low cost ships.
there is a place in Heimatar, Ingunn, where you can find bot couriers being run at all times of the day. though i haven't been back there in two years, a small group of people racked up over a hundred kills, haulers, pods and frigates, in about a week.
now if you could automatically make those all level 3 or 4 you can make a very good isk to lp ration or standings grind for corps. you make the isk back by doing missions that are not ones you create in hisec. |
LinearBurn Aideron
Wargasam
4
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Posted - 2012.05.01 23:35:00 -
[24] - Quote
Kusum Fawn wrote:LinearBurn Aideron wrote:Make shipping into missions I believe that this would be a way to guarantee easy botable shipping missions for players. If you can guarantee a cargo delivery being available from place A to place B you can have it always running with minimal risk and bot complexity. lowsec shipping mission offer a decent amount of lp for really easy missions, using bestowers or other high volume low cost ships. there is a place in Heimatar, Ingunn, where you can find bot couriers being run at all times of the day. though i haven't been back there in two years, a small group of people racked up over a hundred kills, haulers, pods and frigates, in about a week. now if you could automatically make those all level 3 or 4 you can make a very good isk to lp ration or standings grind for corps. you make the isk back by doing missions that are not ones you create in hisec.
kinda what i was getting at is replace courier contracts with actual agent missions |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
442
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Posted - 2012.05.01 23:42:00 -
[25] - Quote
LinearBurn Aideron wrote:this was proposed many years ago .... interbus was going to be that role however ccp went with courier contracts .....which are god awefull waist of game manchanics and no one uses hardly, for one they are expencive based on what is being moved or what the people value there atuff at , and 2 they affer little in the way of a reward . What i would like to see is a npc transport corp with actualy freiters or indys and security missions courier missions . where you have to eather run escort for the corp or haul assets for them (which are actualy peoples assets ) so say i went to a station and asked them to move 10km3 for x amount of isk the npc corp makes a mission to some one that requests a mission carry this package (the item 10km3) to the destnation upon completion of said mission they get x percent of the isk costing to transport the item and a certan loyality point for the in question corp . the lp rewards should be pretaining to indys (custon indys, modded cargo expanders, ect)
This would do 2 things 1. make it player driven with npc faciliting the prosses and 2. Increse the reward and give players a reson to do this contracts .
Lv1 missions should be under 100m3 cargo lv2 missions should be under 5000m3 cargo lv3 missions should be under 10000m3 cargo lv4 missions should be under 30000m3 cargo or ships requireing a carier or posabilty freiter missions if player has this ship Lv5 all freiter missions
Please feel free to coment however i relise my gramer is not good so ....
And how do you steal them? |
ShahFluffers
Ice Fire Warriors Late Night Alliance
628
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Posted - 2012.05.02 01:22:00 -
[26] - Quote
LinearBurn Aideron wrote:this was proposed many years ago .... interbus was going to be that role however ccp went with courier contracts .....which are god awefull waist of game manchanics and no one uses hardly, for one they are expencive based on what is being moved or what the people value there atuff at , and 2 they affer little in the way of a reward . I use courier contracts all the time (because I'm REALLY lazy). But they don't stay up on the market for very long... something about them getting picked up and done in about a day or so... which probably has to do with the fact that I pay rather generously (about 5 to 10% of the collateral), keep the amounts small enough (sub-30k m3 amounts) for normal industrial ship capacity, and keep the collateral below 100million so "poorer" players (which are quite numerous) can pick up the contracts.
Now if I have a BIG job... I ask corpies when their next freighter run is. Or I ask an organization like Red Frog Freight to do it for me (and their rates are reasonable... mostly). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Jack Carrigan
Order of the Shadow The Revenant Order
601
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Posted - 2012.05.02 01:49:00 -
[27] - Quote
No.
Would take away some people's livelihoods.
So no and go **** yourself.
Don't forget to give me your stuff and then biomass. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Corian Teranos
Among the Shadows Ex umbra.
4
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Posted - 2012.05.03 20:19:00 -
[28] - Quote
Why not make it Limited Regional logistics. Items can be delivered by npc curriors for a fee. fee is based on volume and jumps. you would need a skill to use this service limit of 5 jumps away from place of purchase one jump added per skill level from 1 - 5, for example everyone knows if you are anywhere even remotely near a market hub the bordering systems have NO ECONOMY and NO STOCK. you could make the service prohibitively expensive so that players will really only use it in emergencies like for example see Fedex and UPS's overnight rates ;)
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Uronksur Suth
Viziam Amarr Empire
16
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Posted - 2012.05.06 22:25:00 -
[29] - Quote
Anubis Sparrow wrote:What I propose is an option to have an item purchased at one station to be delivered to wherever you would like to pick it up. It would not be done for free of course, a fee would have to be established depending on the distance that you would like to have that item delivered, the weight of the object (after all it would be cheaper for a turret than a whole ship). You could also factor in whether that item is going to be delivered to High-sec, Low-sec, or Null-sec ( the more dangerous the delivery location the higher the fee). More often than not, I have found myself in need of something as simple as ammo only to have to make 8 jumps just to get it. It would not be instaneous, but it would have to be quicker than going to get it yourself. This idea requires someone more suitable in the world of finances and logistics than I to refine, but I feel like it would be a boon to all capsuleers out there, no matter where they are, or who they are.
Courier contracts are already implemented. |
Uronksur Suth
Viziam Amarr Empire
16
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Posted - 2012.05.06 22:26:00 -
[30] - Quote
Anubis Sparrow wrote:That requires you to have to wait on a player to pick up your item and deliver it for you. Plus the same amount of time is taken up as you going to get it yourself. This cuts out the middle man.
Why the blithering hell would we ever want or do that? The direction this game is going is MORE player driven economics, not less. |
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