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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 02:24:00 -
[1]
Not later, not eventually, not never. Fix them now.
Here is a good step in the direction of making them useful.
Regular drone damage bonus of 10-15% per level of Carrier. Regular drone speed increase of 20% per level, both mwd and normal speed. Increase drone control range by 30km per level of Carrier. ALL DRONES Armor/Shield/Structure HP increase of 20% per level. EWAR Drone effectiveness increase of 5-20% per level. Increased Remote rep/cap transfer range bonus to 100% per level. Increased calibration to be able to use 3 T2 Rigs. Role bonus that allows them to move while triaged
There you go, ultimate drone ship that is still very killable. No increased HP, no increased resists. Just more utility in what the devs have stated is its role. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
GoonFleet GoonSwarm
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Posted - 2009.03.14 03:52:00 -
[2]
Also I will support my own thread ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 04:09:00 -
[3]
Originally by: Malthros Zenobia Motherships don't need to get bonuses to their damage, they aren't suppose to be an even more powerful (and imbalanced) version of the Moros.
Increase remote transfer/rep range per level, yes.
Increased amount or decreased cycle time, yes.
Move while in triage? Probably isn't possible, but would pass on this.
Increased calibration? I'd like to see 5-6 rig slots for super caps and 4-5 for capitals in general really. Maybe not the ability to throw on half a dozen T2 rigs of your choice, but 5-600 calibration and 5-6 slots would be awesome (even if it just results in massive CCC/trimark stacking).
The mothership isn't suppose to be the ultimate drone ship, more like the ultimate fleet support ship. I don't ever recall them saying the mothership's intended role was to be drone death incarnate. That's what people simply want to see it become.
Why wouldnt it be possible to let them move while triaged? The triaged module gives you a -100% speed buff, you simply turn that off the same you turn off targeting delays for stealth bombers uncloaking :)
We want it given a role, currently it has zero role that cant be filled equally by a much, much cheaper ship. If they want it to be high end repping, make it that, if they want it to be drone **** incarnate, make it that, but being a very very expensive carrier whose only major differences are clone vat(Lololol no one uses those), Remote ECM Burst(Awesomely fun) and a few extra fighters takes out any real value of owning one.
For the cost of one MS you could buy several carriers AND A CHARACTER FULLY SKILLED TO FLY THEM. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 18:46:00 -
[4]
Originally by: Baquack Obamailure *endlessly circles a can at the edge of a hardened POS shield while in triage mode, making shooting a POS take 4 hours longer*
Ya its a shame you cant already do this with a bs fleet a titan a few carriers or any number of other things. Also im not really sure what sort of mothership you flaw(Lawl none ever) but youre not going to orbit **** every fast and youre still susceptible to being bumped and nueted down to dead as you come out of the shields. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 23:41:00 -
[5]
Originally by: Pattern Clarc TBH, you've designed another tier of carrier, and not really a mothership.
Another 3 types of carrier could really be created as teir 2 (transport, logistics/defensive, and offensive) where as Mom's should be something else entirely. Even still the jump between carrier and mom right now is akin to that of frigate to interceptor.
Yes but only in the same way as the jump from battleship to titan. Your lines of thinking are fundamentally flawed :) Supercaps are supposed to be the end all why would you want another tier of things that are better? CCP already stated they wanted to work down at this point not up. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 00:04:00 -
[6]
So what would you propose for fixing a currently broken class instead of putting hundreds of manhours in to put a new class in because "YOu dont think its fit for it" ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 00:14:00 -
[7]
And I am telling you your idea would make them virtually unkillable in low sec or against any but well coordinated groups in 0.0 thanks to the other buffs you want them to have(Better coordinated than your alliance) ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 14:38:00 -
[8]
Edited by: EdFromHumanResources on 15/03/2009 14:39:14 So why not give the mobile station role to the ship CCP has repeatedly called a mobile station, the titan?
Motherships ARE carriers, much in the same way titans are not dreads so your attempt at relating the two is wrong. When I go into the market and click on carriers, guess what! Motherships are there too, for motherships at tier 2 carriers.
Trying to make them something "radically different" simply because titans are unlike dreads(Titan doesnt even require the dread skill) is misguided.
Also do you *really* think giving supercaps a 75% bonus resists is balanced in any way at all? ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 17:08:00 -
[9]
Edited by: EdFromHumanResources on 15/03/2009 17:08:24 Not when BS fleets and dread fleets are what they have become today. These 300-400 man BS fleets and 100+ dreads fleets would melt you before you went back in.
Stop trying to troll bu :) ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 20:47:00 -
[10]
Originally by: Star Dancer Just let them dock. :-)
Ya this would be nice, but how ******ed would undock games in a MS be? I mean come on :) I guess not much more than in a carrier except I am probably easier to bump.
Alternatively I can dock and slam any carrier playing undock games waaaay out of dock range just by undocking.
But seriously the fact we are the same size as a phoenix but are unable to dock because we are too big is a bit weird ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.16 01:28:00 -
[11]
Originally by: Orb Lati What would be more interesting would be to change warfare modules to provide area effects around ships. (and possibly remove warefare booster effects out of fleet structure)
Then you make the command ships, Motherships and Titians give varying multiplier bonuses to the module effectiveness and range.
If you make mother ship bonuses and range sufficient enough to boost combat effectiveness of a regular fleet you then may make it very attractive to start getting them into the field and more useful than a carrier.
(this of course may break roquals but you you could give them effect raduis of 16au to remedy this)
Ya I thought about this but giving each specific ms a bonus to mindlinks much like command ships, a viable option to boost your entire cap fleets fighting power without half a dozen commandships piggybacking.
I am trying to stay away from changes that would cause CCP to have to totally rewrite how something is done(Like gang bonuses) as I see that very unlikely to actually happen ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.16 03:07:00 -
[12]
Originally by: Ivoryman I am going to give this a thumps up so that SOMETHING can be done to make Motherships more viable. Haven't agreed with a Goon in a looonngg time
I like most all the suggested 'changes' of the OP... though like others in the thread, I think motherships (tier 2 carriers) need a change in role from 'high-value' repper to something more useful for their cost to build and put on the line.
Ivory
If you have any further ideas or alterations to what's already posted please post it here for further discussion. Aiming to move away from things like hp buffs, resist bonuses and things that require reworking of how the game runs. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.16 22:28:00 -
[13]
Bumping dis ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.17 17:36:00 -
[14]
Oh and let us lock our ****ing SMA's with a password. Im tired of having to check my SMA to make sure nothing was stolen everytime someone gets close because I can't stop anyone in my corp from taking stuff out of it. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.19 18:10:00 -
[15]
Originally by: Lina Jakiri
Originally by: EdFromHumanResources Oh and let us lock our ****ing SMA's with a password. Im tired of having to check my SMA to make sure nothing was stolen everytime someone gets close because I can't stop anyone in my corp from taking stuff out of it.
This is as much a general carrier issue as it is a mothership one (although obviously motherships have it potentially worse with the larger SMAs and, in theory, clone vats*)
*in theory
Ya in Eve we can lock an energy shield but not our ships, how does that make sense? ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.21 07:55:00 -
[16]
Originally by: Gaogan None of those bonus changes really would make any difference. Motherships HAVE a role, they just aren't very good at it because of the poor implementation of clone vats.
The role of the mothership is to act as a forward base of operations, allowing the fleet to resupply. It has a large SMA and CHA for this purpose. Maybe the SMA could stand to be a bit larger but as it stands, it can hold 4 replacement bs. The main problem is the clone vat bay can not effectively allow podded pilots to return to the field. This is because of 3 flaws:
1) Can not be used to hold medical clones 2) The 24 hour jump clone timer 3) Can not jump FROM the vat
Fixing these issues and possibly doubling the SMA size to 5 million m3 would allow motherships to fulfill their intended role and be useful. Allow death clones to be set to the mothership, allow jump clones to jump FROM the mothership, and bypass the 24 hour timer ( set it, just don't check it when jumping to/from the ms ).
Sorry but even with those changes clone vat bays are little more than jokes. Also why claim the their role is forward base when you can do the exact same thing with a few carriers and a rorqual for much, much less? ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.04.09 07:54:00 -
[17]
Reviving this with the idea of bombers. Not stealth bombers, not some long range fighter size drone but an actual bomber, flies to the target high alpha good for one shot before it has to redock with the ms(Or at least orbit it to simulate reloading) and specializes in killing bs or larger. Obviously the refresh time wouldnt be anything fantastic but the high alpha would make it significantly different from fighters. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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