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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 02:24:00 -
[1]
Not later, not eventually, not never. Fix them now.
Here is a good step in the direction of making them useful.
Regular drone damage bonus of 10-15% per level of Carrier. Regular drone speed increase of 20% per level, both mwd and normal speed. Increase drone control range by 30km per level of Carrier. ALL DRONES Armor/Shield/Structure HP increase of 20% per level. EWAR Drone effectiveness increase of 5-20% per level. Increased Remote rep/cap transfer range bonus to 100% per level. Increased calibration to be able to use 3 T2 Rigs. Role bonus that allows them to move while triaged
There you go, ultimate drone ship that is still very killable. No increased HP, no increased resists. Just more utility in what the devs have stated is its role. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Aglaea
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Posted - 2009.03.14 03:11:00 -
[2]
Yes.
This is a much more balanced proposal than the other supercapital change thread, easier to implement, and less likely to break something, while giving motherships needed improvement.
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EdFromHumanResources
GoonFleet GoonSwarm
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Posted - 2009.03.14 03:52:00 -
[3]
Also I will support my own thread ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Malthros Zenobia
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Posted - 2009.03.14 04:01:00 -
[4]
Motherships don't need to get bonuses to their damage, they aren't suppose to be an even more powerful (and imbalanced) version of the Moros.
Increase remote transfer/rep range per level, yes.
Increased amount or decreased cycle time, yes.
Move while in triage? Probably isn't possible, but would pass on this.
Increased calibration? I'd like to see 5-6 rig slots for super caps and 4-5 for capitals in general really. Maybe not the ability to throw on half a dozen T2 rigs of your choice, but 5-600 calibration and 5-6 slots would be awesome (even if it just results in massive CCC/trimark stacking).
The mothership isn't suppose to be the ultimate drone ship, more like the ultimate fleet support ship. I don't ever recall them saying the mothership's intended role was to be drone death incarnate. That's what people simply want to see it become.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 04:09:00 -
[5]
Originally by: Malthros Zenobia Motherships don't need to get bonuses to their damage, they aren't suppose to be an even more powerful (and imbalanced) version of the Moros.
Increase remote transfer/rep range per level, yes.
Increased amount or decreased cycle time, yes.
Move while in triage? Probably isn't possible, but would pass on this.
Increased calibration? I'd like to see 5-6 rig slots for super caps and 4-5 for capitals in general really. Maybe not the ability to throw on half a dozen T2 rigs of your choice, but 5-600 calibration and 5-6 slots would be awesome (even if it just results in massive CCC/trimark stacking).
The mothership isn't suppose to be the ultimate drone ship, more like the ultimate fleet support ship. I don't ever recall them saying the mothership's intended role was to be drone death incarnate. That's what people simply want to see it become.
Why wouldnt it be possible to let them move while triaged? The triaged module gives you a -100% speed buff, you simply turn that off the same you turn off targeting delays for stealth bombers uncloaking :)
We want it given a role, currently it has zero role that cant be filled equally by a much, much cheaper ship. If they want it to be high end repping, make it that, if they want it to be drone **** incarnate, make it that, but being a very very expensive carrier whose only major differences are clone vat(Lololol no one uses those), Remote ECM Burst(Awesomely fun) and a few extra fighters takes out any real value of owning one.
For the cost of one MS you could buy several carriers AND A CHARACTER FULLY SKILLED TO FLY THEM. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Anela Cistine
GoonFleet GoonSwarm
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Posted - 2009.03.14 04:16:00 -
[6]
Sounds good to me.
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PCP Houk
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Posted - 2009.03.14 04:33:00 -
[7]
seems like a good idea to make MS actually worth something
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DaiTengu
GoonFleet GoonSwarm
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Posted - 2009.03.14 05:00:00 -
[8]
This isn't the perfect solution, but for the love of god, do something.
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Baquack Obamailure
GoonFleet GoonSwarm
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Posted - 2009.03.14 05:08:00 -
[9]
Hmm, yes. A role bonus to remove the immobility penalty on triage for a ship that is immune to ewar. What a fantastic idea. I, too, would like a ship that is immortal so long as it is near a POS shield.
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DaiTengu
Gallente GoonFleet GoonSwarm
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Posted - 2009.03.14 05:11:00 -
[10]
I'd just be happy if they tripled the carrying capacity of motherships. that alone would make them quite worthwhile. (both CHA & SMA)
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Triggsz
GoonFleet GoonSwarm
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Posted - 2009.03.14 05:14:00 -
[11]
Supporting dis :V |
Baquack Obamailure
GoonFleet GoonSwarm
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Posted - 2009.03.14 05:14:00 -
[12]
*endlessly circles a can at the edge of a hardened POS shield while in triage mode, making shooting a POS take 4 hours longer*
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 18:46:00 -
[13]
Originally by: Baquack Obamailure *endlessly circles a can at the edge of a hardened POS shield while in triage mode, making shooting a POS take 4 hours longer*
Ya its a shame you cant already do this with a bs fleet a titan a few carriers or any number of other things. Also im not really sure what sort of mothership you flaw(Lawl none ever) but youre not going to orbit **** every fast and youre still susceptible to being bumped and nueted down to dead as you come out of the shields. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Seijitsu Nakama
Battlestars GoonSwarm
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Posted - 2009.03.14 19:21:00 -
[14]
Motherships being able to move in triage is a great idea. They still can't warp or cyno out but they will finally be fill the roll of offensive repping (which is done better by a triage nidhoggur and a bump ship right now).
As for the other changes, all carriers really need extra drone range control for all drones.
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Yaay
Reikoku KenZoku
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Posted - 2009.03.14 19:23:00 -
[15]
Edited by: Yaay on 14/03/2009 19:23:32
Originally by: EdFromHumanResources Not later, not eventually, not never. Fix them now.
Here is a good step in the direction of making them useful.
Regular drone damage bonus of 10-15% per level of Carrier. Regular drone speed increase of 20% per level, both mwd and normal speed. Increase drone control range by 30km per level of Carrier. ALL DRONES Armor/Shield/Structure HP increase of 20% per level. EWAR Drone effectiveness increase of 5-20% per level. Increased Remote rep/cap transfer range bonus to 100% per level. Increased calibration to be able to use 3 T2 Rigs. Role bonus that allows them to move while triaged
There you go, ultimate drone ship that is still very killable. No increased HP, no increased resists. Just more utility in what the devs have stated is its role.
Nope sorry, the changes they need are defensive, and support in nature, not offensive. Repping is the biggest joke introduced to carriers since well anything in this game, so that's pretty fail too. What good does moving in triage do either...
People don't like using moms b/c they're predominantly offense, and w/o any decent lvl of defense, they don't want to field them for fear of getting pop shot by dreads in under 5 seconds.
DD changes
Docking PVP games |
Trist Ian
Amok. Minor Threat.
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Posted - 2009.03.14 19:30:00 -
[16]
agreed
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Miya Sitara
GoonFleet GoonSwarm
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Posted - 2009.03.14 19:44:00 -
[17]
Edited by: Miya Sitara on 14/03/2009 19:43:54 I approve of this message.
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TimGascoigne
The Graduates Morsus Mihi
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Posted - 2009.03.14 19:50:00 -
[18]
totally supported. These ships are not worth one 10th of there cost and nobody is particularly afraid of them any more. The OP has the correct combination of pwaneg and vulnerability.
though I am not particularly bothered whether the improvement are identical to the OP. The OP is a cracking example.
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Pattern Clarc
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Posted - 2009.03.14 23:27:00 -
[19]
TBH, you've designed another tier of carrier, and not really a mothership.
Another 3 types of carrier could really be created as teir 2 (transport, logistics/defensive, and offensive) where as Mom's should be something else entirely. Even still the jump between carrier and mom right now is akin to that of frigate to interceptor. ____
My Blog Is Awesome
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.14 23:41:00 -
[20]
Originally by: Pattern Clarc TBH, you've designed another tier of carrier, and not really a mothership.
Another 3 types of carrier could really be created as teir 2 (transport, logistics/defensive, and offensive) where as Mom's should be something else entirely. Even still the jump between carrier and mom right now is akin to that of frigate to interceptor.
Yes but only in the same way as the jump from battleship to titan. Your lines of thinking are fundamentally flawed :) Supercaps are supposed to be the end all why would you want another tier of things that are better? CCP already stated they wanted to work down at this point not up. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Pattern Clarc
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Posted - 2009.03.15 00:00:00 -
[21]
Originally by: EdFromHumanResources Supercaps are supposed to be the end all why would you want another tier of things that are better? CCP already stated they wanted to work down at this point not up.
Tier 2 carriers would lay somewhere between a current carrier and a mom (with carrier 2 being the required skill, hence tier 2)
Especially, they would be specialised, ie, one would have more damage, less tank and less range, another would have more range, less of the rest as so you had a little variety in the cap ship line up. ____
My Blog Is Awesome
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 00:04:00 -
[22]
So what would you propose for fixing a currently broken class instead of putting hundreds of manhours in to put a new class in because "YOu dont think its fit for it" ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Yaay
Reikoku KenZoku
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Posted - 2009.03.15 00:08:00 -
[23]
Edited by: Yaay on 15/03/2009 00:08:34
Originally by: EdFromHumanResources So what would you propose for fixing a currently broken class instead of putting hundreds of manhours in to put a new class in because "YOu dont think its fit for it"
your fix is to just improve it's current role, which is what people don't like. The problem with moms is that their role is pointless for their cost when carriers are far cheaper for similar effect. Not to mention that it's not easy to swap b/t a mom and another ship.
Moms need advanced roles that make them the mobile platforms they were designed to be. They and titans are ment to be mobile bases and at the forefront of front line action. Right now, they're the big bully that can't take a hit or do more than swing wildly.
DD changes
Docking PVP games |
EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 00:14:00 -
[24]
And I am telling you your idea would make them virtually unkillable in low sec or against any but well coordinated groups in 0.0 thanks to the other buffs you want them to have(Better coordinated than your alliance) ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Pattern Clarc
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Posted - 2009.03.15 00:15:00 -
[25]
Originally by: Yaay Edited by: Yaay on 15/03/2009 00:08:34
Originally by: EdFromHumanResources So what would you propose for fixing a currently broken class instead of putting hundreds of manhours in to put a new class in because "YOu dont think its fit for it"
your fix is to just improve it's current role, which is what people don't like. The problem with moms is that their role is pointless for their cost when carriers are far cheaper for similar effect. Not to mention that it's not easy to swap b/t a mom and another ship.
Pretty much this ____
My Blog Is Awesome
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Seijitsu Nakama
Battlestars GoonSwarm
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Posted - 2009.03.15 06:16:00 -
[26]
Originally by: Yaay Edited by: Yaay on 14/03/2009 19:23:32
Originally by: EdFromHumanResources Not later, not eventually, not never. Fix them now.
Here is a good step in the direction of making them useful.
Regular drone damage bonus of 10-15% per level of Carrier. Regular drone speed increase of 20% per level, both mwd and normal speed. Increase drone control range by 30km per level of Carrier. ALL DRONES Armor/Shield/Structure HP increase of 20% per level. EWAR Drone effectiveness increase of 5-20% per level. Increased Remote rep/cap transfer range bonus to 100% per level. Increased calibration to be able to use 3 T2 Rigs. Role bonus that allows them to move while triaged
There you go, ultimate drone ship that is still very killable. No increased HP, no increased resists. Just more utility in what the devs have stated is its role.
Nope sorry, the changes they need are defensive, and support in nature, not offensive. Repping is the biggest joke introduced to carriers since well anything in this game, so that's pretty fail too. What good does moving in triage do either...
People don't like using moms b/c they're predominantly offense, and w/o any decent lvl of defense, they don't want to field them for fear of getting pop shot by dreads in under 5 seconds.
Wait... Yaay I know you're an idiot but do you really not see the point in having motherships move in triage?
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Yaay
Reikoku KenZoku
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Posted - 2009.03.15 08:08:00 -
[27]
Edited by: Yaay on 15/03/2009 08:12:21
Originally by: Seijitsu Nakama
Originally by: Yaay Edited by: Yaay on 14/03/2009 19:23:32
Originally by: EdFromHumanResources Not later, not eventually, not never. Fix them now.
Here is a good step in the direction of making them useful.
Regular drone damage bonus of 10-15% per level of Carrier. Regular drone speed increase of 20% per level, both mwd and normal speed. Increase drone control range by 30km per level of Carrier. ALL DRONES Armor/Shield/Structure HP increase of 20% per level. EWAR Drone effectiveness increase of 5-20% per level. Increased Remote rep/cap transfer range bonus to 100% per level. Increased calibration to be able to use 3 T2 Rigs. Role bonus that allows them to move while triaged
There you go, ultimate drone ship that is still very killable. No increased HP, no increased resists. Just more utility in what the devs have stated is its role.
Nope sorry, the changes they need are defensive, and support in nature, not offensive. Repping is the biggest joke introduced to carriers since well anything in this game, so that's pretty fail too. What good does moving in triage do either...
People don't like using moms b/c they're predominantly offense, and w/o any decent lvl of defense, they don't want to field them for fear of getting pop shot by dreads in under 5 seconds.
Wait... Yaay I know you're an idiot but do you really not see the point in having motherships move in triage?
yes i get it, you want it to be a moving ******ed ship with more repping and virtually no other abilities rather than a stationary one... It still does not make this ship independent of carriers in any real way. To make the ship viable, it has to be useful to fleets of people as it's designed as such. Even with movable triage, It doesn't make it distinguished from a carrier.... it's just a glorified repping ship. Carriers do it cheaper and with insurance and with the option to swap ships easily.
Motherships need a more useful role to fleets, and making them a mobile station with fleet jumping abilities like the below link with harder tanks makes them more useful to people. Right now, they're just giant targets for dreads and fleets to pop shot and grief people for. Their only real bonus is related to sovereignty, not even the ship.
It's the same ******ed argument as giving titans siege... Sure it gives them defense, but at the cost making it just a glorified dread for 45x the cost.
DD changes
Docking PVP games |
EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 14:38:00 -
[28]
Edited by: EdFromHumanResources on 15/03/2009 14:39:14 So why not give the mobile station role to the ship CCP has repeatedly called a mobile station, the titan?
Motherships ARE carriers, much in the same way titans are not dreads so your attempt at relating the two is wrong. When I go into the market and click on carriers, guess what! Motherships are there too, for motherships at tier 2 carriers.
Trying to make them something "radically different" simply because titans are unlike dreads(Titan doesnt even require the dread skill) is misguided.
Also do you *really* think giving supercaps a 75% bonus resists is balanced in any way at all? ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Baquack Obamailure
GoonFleet GoonSwarm
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Posted - 2009.03.15 15:33:00 -
[29]
Originally by: EdFromHumanResources
Originally by: Baquack Obamailure *endlessly circles a can at the edge of a hardened POS shield while in triage mode, making shooting a POS take 4 hours longer*
Ya its a shame you cant already do this with a bs fleet a titan a few carriers or any number of other things. Also im not really sure what sort of mothership you flaw(Lawl none ever) but youre not going to orbit **** every fast and youre still susceptible to being bumped and nueted down to dead as you come out of the shields.
yeah uh xttz did this all the time and it's even easier now so shut up you're the dumbest mothership pilot in goonswarm. perhaps in all of eve
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 17:08:00 -
[30]
Edited by: EdFromHumanResources on 15/03/2009 17:08:24 Not when BS fleets and dread fleets are what they have become today. These 300-400 man BS fleets and 100+ dreads fleets would melt you before you went back in.
Stop trying to troll bu :) ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Star Dancer
Advanced Logistics
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Posted - 2009.03.15 20:41:00 -
[31]
Just let them dock. :-)
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.15 20:47:00 -
[32]
Originally by: Star Dancer Just let them dock. :-)
Ya this would be nice, but how ******ed would undock games in a MS be? I mean come on :) I guess not much more than in a carrier except I am probably easier to bump.
Alternatively I can dock and slam any carrier playing undock games waaaay out of dock range just by undocking.
But seriously the fact we are the same size as a phoenix but are unable to dock because we are too big is a bit weird ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.03.15 22:40:00 -
[33]
What would be more interesting would be to change warfare modules to provide area effects around ships. (and possibly remove warefare booster effects out of fleet structure)
Then you make the command ships, Motherships and Titians give varying multiplier bonuses to the module effectiveness and range.
If you make mother ship bonuses and range sufficient enough to boost combat effectiveness of a regular fleet you then may make it very attractive to start getting them into the field and more useful than a carrier.
(this of course may break roquals but you you could give them effect raduis of 16au to remedy this)
"We worship Strength because it is through strength that all other values are made possible" |
EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.16 01:28:00 -
[34]
Originally by: Orb Lati What would be more interesting would be to change warfare modules to provide area effects around ships. (and possibly remove warefare booster effects out of fleet structure)
Then you make the command ships, Motherships and Titians give varying multiplier bonuses to the module effectiveness and range.
If you make mother ship bonuses and range sufficient enough to boost combat effectiveness of a regular fleet you then may make it very attractive to start getting them into the field and more useful than a carrier.
(this of course may break roquals but you you could give them effect raduis of 16au to remedy this)
Ya I thought about this but giving each specific ms a bonus to mindlinks much like command ships, a viable option to boost your entire cap fleets fighting power without half a dozen commandships piggybacking.
I am trying to stay away from changes that would cause CCP to have to totally rewrite how something is done(Like gang bonuses) as I see that very unlikely to actually happen ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Ivoryman
GreenSwarm
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Posted - 2009.03.16 02:41:00 -
[35]
I am going to give this a thumps up so that SOMETHING can be done to make Motherships more viable. Haven't agreed with a Goon in a looonngg time
I like most all the suggested 'changes' of the OP... though like others in the thread, I think motherships (tier 2 carriers) need a change in role from 'high-value' repper to something more useful for their cost to build and put on the line.
Ivory
x-AWAR, mostly retired |
EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.16 03:07:00 -
[36]
Originally by: Ivoryman I am going to give this a thumps up so that SOMETHING can be done to make Motherships more viable. Haven't agreed with a Goon in a looonngg time
I like most all the suggested 'changes' of the OP... though like others in the thread, I think motherships (tier 2 carriers) need a change in role from 'high-value' repper to something more useful for their cost to build and put on the line.
Ivory
If you have any further ideas or alterations to what's already posted please post it here for further discussion. Aiming to move away from things like hp buffs, resist bonuses and things that require reworking of how the game runs. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.16 22:28:00 -
[37]
Bumping dis ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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aevistyne
Solarflare Heavy Industries Doctrine.
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Posted - 2009.03.17 05:51:00 -
[38]
i approve of this product and/or service :)
i support the idea of giving the ability to move while in triage as well as the majority of the other bonuses, with the current mechanics they dont really serve much of a purpose for the isk they cost ------- EvE +NLINE - T+TALHELLDEATH SUPPORTER |
Ivoryman
GreenSwarm
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Posted - 2009.03.17 13:32:00 -
[39]
I gave this subject some thought and return with a few ideas as Ed suggested. Probably not great, but something is better than nothing to think about/debate.
general ideas: - create a capital smart bomb only for motherships: 20km rng, 15k omni dmg, 5-10min cycle time (mini-DD) - can portal x-# of ships based on SMA volume, ie. 5 BS's, 20-ish HAC... but maybe limit it to 10 players can portal max, even if its just shuttles - increase SMA to be double. motherships are hinted at being a 'mobile base' for colonization, so let them carry more haulers, barges, ships in general. Increase in corp hanger array isn't bad either to store more 'colonization' stuff. - add bonus like: +10%/lvl cap reduction of remote transfers and/or +10% transfer amount. at least make them a superior remote repper than carriers
All of these are independent suggestions, or mix/match a few of them in with current bonus's. Just throwing a few ideas out here on a subject that needs attention.
Ivory
x-AWAR, mostly retired |
xttz
GoonFleet GoonSwarm
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Posted - 2009.03.17 17:33:00 -
[40]
1) Add new mothership-only fighter types that do no damage, but are capable of providing combat bonuses to ships they're assigned to.
* Templar II - mid-range energy vampire. Drains energy from hostile target and transfers to assigned vessel. Range bonus increased by Amarr Carrier skill when flying Aeon.
* Dragonfly II - long range electronic warfare. Provides Remote ECCM boost to assigned vessel and has a mid-long range multispec ECM. Very slow movement speed. Range bonus increased by Caldari Carrier skill when flying Wyvern.
* Firbolg II - close range tackler. Provides tracking/optimal bonus to assigned ship. Disruptor range and tracking speed bonus increased by Gallente Carrier skill when flying Nyx.
* Einherji II - logistics fighter. Transfers armour and shield hitpoints to assigned vessel. Transfer amount increased by Minmatar Carrier skill when flying Hel.
2) Reduce 5 minute cooldown on Remote ECM Burst by 10-15% per level of Racial Carrier. Prevent Remote ECM Burst use in triage mode. Now you have a reason to put motherships on grid with hostiles.
3) 90% Reduction in triage cycle time role bonus and 95% reduction in stront usage. Alternatively provide a different (tech 2?) triage module for motherships that only improves their remote transfer modules and does not have a movement penalty nor prevents them from recieving remote reps. Another reason to put motherships on grid with hostiles.
4) Increase SMA capacity and fix Clone Vat bay to actually be a usable module.
Your mothership is now a viable vessel.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.17 17:36:00 -
[41]
Oh and let us lock our ****ing SMA's with a password. Im tired of having to check my SMA to make sure nothing was stolen everytime someone gets close because I can't stop anyone in my corp from taking stuff out of it. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Lina Jakiri
GoonFleet GoonSwarm
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Posted - 2009.03.17 17:53:00 -
[42]
Originally by: EdFromHumanResources Oh and let us lock our ****ing SMA's with a password. Im tired of having to check my SMA to make sure nothing was stolen everytime someone gets close because I can't stop anyone in my corp from taking stuff out of it.
This is as much a general carrier issue as it is a mothership one (although obviously motherships have it potentially worse with the larger SMAs and, in theory, clone vats*)
*in theory
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.19 18:10:00 -
[43]
Originally by: Lina Jakiri
Originally by: EdFromHumanResources Oh and let us lock our ****ing SMA's with a password. Im tired of having to check my SMA to make sure nothing was stolen everytime someone gets close because I can't stop anyone in my corp from taking stuff out of it.
This is as much a general carrier issue as it is a mothership one (although obviously motherships have it potentially worse with the larger SMAs and, in theory, clone vats*)
*in theory
Ya in Eve we can lock an energy shield but not our ships, how does that make sense? ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Ivoryman
GreenSwarm
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Posted - 2009.03.20 12:51:00 -
[44]
Liking and agreeing with the last 5 or 6 posts... and giving this a bump to the top.
Ivory
x-AWAR, mostly retired |
Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2009.03.20 19:27:00 -
[45]
None of those bonus changes really would make any difference. Motherships HAVE a role, they just aren't very good at it because of the poor implementation of clone vats.
The role of the mothership is to act as a forward base of operations, allowing the fleet to resupply. It has a large SMA and CHA for this purpose. Maybe the SMA could stand to be a bit larger but as it stands, it can hold 4 replacement bs. The main problem is the clone vat bay can not effectively allow podded pilots to return to the field. This is because of 3 flaws:
1) Can not be used to hold medical clones 2) The 24 hour jump clone timer 3) Can not jump FROM the vat
Fixing these issues and possibly doubling the SMA size to 5 million m3 would allow motherships to fulfill their intended role and be useful. Allow death clones to be set to the mothership, allow jump clones to jump FROM the mothership, and bypass the 24 hour timer ( set it, just don't check it when jumping to/from the ms ).
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.03.21 07:55:00 -
[46]
Originally by: Gaogan None of those bonus changes really would make any difference. Motherships HAVE a role, they just aren't very good at it because of the poor implementation of clone vats.
The role of the mothership is to act as a forward base of operations, allowing the fleet to resupply. It has a large SMA and CHA for this purpose. Maybe the SMA could stand to be a bit larger but as it stands, it can hold 4 replacement bs. The main problem is the clone vat bay can not effectively allow podded pilots to return to the field. This is because of 3 flaws:
1) Can not be used to hold medical clones 2) The 24 hour jump clone timer 3) Can not jump FROM the vat
Fixing these issues and possibly doubling the SMA size to 5 million m3 would allow motherships to fulfill their intended role and be useful. Allow death clones to be set to the mothership, allow jump clones to jump FROM the mothership, and bypass the 24 hour timer ( set it, just don't check it when jumping to/from the ms ).
Sorry but even with those changes clone vat bays are little more than jokes. Also why claim the their role is forward base when you can do the exact same thing with a few carriers and a rorqual for much, much less? ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.04.09 07:54:00 -
[47]
Reviving this with the idea of bombers. Not stealth bombers, not some long range fighter size drone but an actual bomber, flies to the target high alpha good for one shot before it has to redock with the ms(Or at least orbit it to simulate reloading) and specializes in killing bs or larger. Obviously the refresh time wouldnt be anything fantastic but the high alpha would make it significantly different from fighters. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Draith Vinal
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Posted - 2009.04.13 06:56:00 -
[48]
I think someone else also putted that topic into consideration...
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McFly
C0LDFIRE RUDE Alliance
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Posted - 2009.04.13 11:38:00 -
[49]
Something does need to be done, bring these beasts out of the e-peen POS CSMA lockbox and out into the wild.
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.13 17:02:00 -
[50]
the biggest imbalance with super caps is THAT THEY EXIST. i vote for the removal of super caps from the game.
so not supported, they are already so extremely overpowered and it is only a matter of time before any lowsec/0.0 and wh fight will be in nothing smaller then a capital ship. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.13 17:03:00 -
[51]
the biggest imbalance with super caps is THAT THEY EXIST. i vote for the removal of super caps from the game.
so not supported, they are already so extremely overpowered and it is only a matter of time before any lowsec/0.0 and wh fight will be in nothing smaller then a capital ship. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
BaronCannibal
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Posted - 2009.04.14 04:27:00 -
[52]
Great idea
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ChingChongChinamann
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Posted - 2009.04.15 14:25:00 -
[53]
Help moms! They gave birth to us and raise us and made who we are!
Ok, but seriously now ccp needs to make them usefull again.Right now they are expensive flying coffins....
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BaronCannibal
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Posted - 2009.04.19 05:01:00 -
[54]
Allow to build them in low sec systems (on pos) not only in sov3 sys...
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xttz
GoonFleet GoonSwarm
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Posted - 2009.04.19 18:35:00 -
[55]
Originally by: Gaogan Fixing these issues and possibly doubling the SMA size to 5 million m3 would allow motherships to fulfill their intended role and be useful. Allow death clones to be set to the mothership, allow jump clones to jump FROM the mothership, and bypass the 24 hour timer ( set it, just don't check it when jumping to/from the ms ).
Clone Vat rebalancing:
1) Allow fleet members to alter and upgrade their medical clones when next to a ship fitted with a clone vat bay. This does not allow them to store medical clones in the ship, just change which station they are in and uprgade clone coverage. There should be some indication like an alternative icon in fleet to let fleet members know which ships have useable clone vats for this purpose.
2) Allow alliance members to remotely install clones into a ship in the same fleet. To do this the ship must have an active clone vat bay, and the character wanting to clone jump should be docked in an outpost owned by that alliance. This would provide a mechanic for alliances to bring reinforcements back to a hostile system easily.
3) Allow fleet members to clone jump back to a station jump clone when in a capsule next to an active clone vat bay. When using this mechanic the character performing the jump would have the option of storing their current jump clone back into the capital ship, or simply discarding it. This allows clone vat bays to hold clones containing implants too.
4) Reduce or eliminate clone jump period when done via clone vat bay.
To support this change I'd like to see three further changes:
Firstly mothership and titan SMA size should be doubled to allow for more spare ships to support the fleet.
A 'repair bay' module for motherships and titans would be a nice asset to fleets. This item would project a shortrange smartbomb-like effect that repairs friendly vessels. It can only be activated inside a starbase shield and causes hull, armour, shield, capacitor and module heat damage to regenerate slowly for all fleet ships within a short distance.
Next - alot of people keep suggesting the ability to allow motherships to dock. I disagree but do think I have a better suggestion. In order to add another perk to owning good space as well as providing ore chances to kill supercaps I suggest this. Allow supercaps that come within docking range of Sov level four outpost to access its services in space. This would mean supercap pilots could upgrade clones, refit their ship, and even access personal+corporate hangars in the station. It would make reloading with spare ships for fellow corp members a simpler process and more viable to use the ship as a real forward base.
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drmurda
Arkons of Myth Aggression.
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Posted - 2009.06.23 21:24:00 -
[56]
Edited by: drmurda on 23/06/2009 21:24:22 """""Not later, not eventually, not never. Fix them now.
Here is a good step in the direction of making them useful.
Regular drone damage bonus of 10-15% per level of Carrier. Regular drone speed increase of 20% per level, both mwd and normal speed. Increase drone control range by 30km per level of Carrier. ALL DRONES Armor/Shield/Structure HP increase of 20% per level. EWAR Drone effectiveness increase of 5-20% per level. Increased Remote rep/cap transfer range bonus to 100% per level. Increased calibration to be able to use 3 T2 Rigs."""""
Agreed 100% "Moving in Triaged is another thing" but the MS should be changed "buffed" in some way. -rumor has it CCP may be making them more "anti cap or PoS friendly" but i havint found any topics on that just yet, only in-game rumor.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2009.06.24 07:22:00 -
[57]
OP lacks any imagination.
Those changes would not do anything to help balance motherships.
Go back to COAD.
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