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Thread Statistics | Show CCP posts - 0 post(s) |
Yonos
Isotope Incorporated Dead Mans Hand
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Posted - 2009.03.14 20:35:00 -
[1]
Just toss in a couple asteroid belts. nuff said.
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Venkul Mul
Gallente
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Posted - 2009.03.14 20:40:00 -
[2]
No thanks.
Simply to explain my reply, even if you are too lazy to pu any reason for your suggestion, no "target here" or "mineral here" free beacon in exploration country.
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Yonos
Isotope Incorporated Dead Mans Hand
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Posted - 2009.03.14 20:48:00 -
[3]
so sad, was hoping someone with half a brain would reply first.
They are a waste of time to scan out in WH space. If ccp wants to cling to the idea, just stuff the content into belts instead of making players waste hours finding 1 good site per 5-10 gravs.
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Pres Obama
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Posted - 2009.03.14 21:08:00 -
[4]
Originally by: Yonos Just toss in a couple asteroid belts. nuff said.
I reported you for being an idiot. You sound like one of my voters, you dirty lazy SOB.
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digital0verdose
Caldari
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Posted - 2009.03.14 21:10:00 -
[5]
Originally by: Yonos so sad, was hoping someone with half a brain would reply first.
They are a waste of time to scan out in WH space. If ccp wants to cling to the idea, just stuff the content into belts instead of making players waste hours finding 1 good site per 5-10 gravs.
I do agree that it does kind of suck the way they are currently implemented. It would be nice if a few of these WH sites also had asteroids along with them... or just fewer WH's.
It's nice that they are making W-space so accessible but they have gimped other, important things in the process.
We could keep talking about this all day but you're too busy reading my sig instead.
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Guer
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Posted - 2009.03.14 21:10:00 -
[6]
finding grav sites in WH space is annoying. They should reduce the frequency a bit, not removed altogether.
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Imiarr Timshae
Caldari Funny Men In Funny Hats
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Posted - 2009.03.14 21:11:00 -
[7]
Originally by: Venkul Mul No thanks.
Simply to explain my reply, even if you are too lazy to pu any reason for your suggestion, no "target here" or "mineral here" free beacon in exploration country.
There are asteroid belts listed with "free beacon[s]" as you put them. Some wormhole systems have asteroid belts you can warp to, but are empty.
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Copying Machine
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Posted - 2009.03.14 21:17:00 -
[8]
Warning: morons' thread detected. Disengaging. Final broadcast: If it would be easy to scan, any moron without a brain will scan it. (I'm thinking about you. Yes, you.) Thus, prices will drop; hard work of scanning will bring less reward than, say, brain-dead mission running, not even speaking of emotional reward; whole point of having hard wormholes with great rewards will disappear.
Have a nice death.
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digital0verdose
Caldari
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Posted - 2009.03.14 21:21:00 -
[9]
Originally by: Copying Machine Warning: morons' thread detected. Disengaging. Final broadcast: If it would be easy to scan, any moron without a brain will scan it. (I'm thinking about you. Yes, you.) Thus, prices will drop; hard work of scanning will bring less reward than, say, brain-dead mission running, not even speaking of emotional reward; whole point of having hard wormholes with great rewards will disappear.
Have a nice death.
What are you talking about?
We could keep talking about this all day but you're too busy reading my sig instead.
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Yonos
Isotope Incorporated Dead Mans Hand
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Posted - 2009.03.14 21:26:00 -
[10]
The ratios of sites ppl are getting are around 5-10 grav, per 3 ladar, per 1 mag or 1 radar
scanning time adds up and grav site scanning is extremely tedious. It needs a fix.
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Hallan Turrek
Caldari The Bastards
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Posted - 2009.03.14 21:35:00 -
[11]
They don't need to remove them, they need to give us a way to filter out specific site types from our scans. ________________________________________ A merry life and a short one shall be my motto. Bartholomew Roberts
Check out my blog. |
Infernal Travesty
Something Rotten W A S T E L A N D
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Posted - 2009.03.14 22:43:00 -
[12]
Originally by: Hallan Turrek They don't need to remove them, they need to give us a way to filter out specific site types from our scans.
^^This
W-space is uncharted space, why would there be beacons to asteroid belts? |
Aniel Zaar
Gallente Light of Orion
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Posted - 2009.03.14 22:52:00 -
[13]
Edited by: Aniel Zaar on 14/03/2009 22:52:51
Originally by: Infernal
W-space is uncharted space, why would there be beacons to asteroid belts?
Well, for some reason CCP decided to put asteroid belts in, although they are all empty... Beacons already exist for those. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |
Venkul Mul
Gallente
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Posted - 2009.03.14 23:01:00 -
[14]
Originally by: Imiarr Timshae
Originally by: Venkul Mul No thanks.
Simply to explain my reply, even if you are too lazy to put any reason for your suggestion, no "target here" or "mineral here" free beacon in exploration country.
There are asteroid belts listed with "free beacon[s]" as you put them. Some wormhole systems have asteroid belts you can warp to, but are empty.
Read what I wrote: empty belt are not a "target here" or "mineral here" free beacon.
They are there simply to give you somewhere to warp when making safespots, as the planets.
Maybe in the future CCP will add something there, but I doubt it.
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Phrixus Zephyr
Prospero Incorperated
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Posted - 2009.03.14 23:38:00 -
[15]
Having to probe out grav sites means having to probe out whoever is mining in them, instead of 'right click > warp to miner'.
Plus it doesnt take hours to find them all, it takes me maybe an hour and change to find every sig in a system (15-20 sigs).
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Wet Ferret
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Posted - 2009.03.14 23:49:00 -
[16]
Originally by: Hallan Turrek They don't need to remove them, they need to give us a way to filter out specific site types from our scans.
Seconded. (Or thirded, whatever)
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Zeel Aldair
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Posted - 2009.03.15 00:46:00 -
[17]
I agree. Spending ages scanning out hits one by one just to find each of them is yet ANOTHER grav site is really tedious. You definitely want to have it so people need to work to get what they're looking for, but come on!
A filter on results sounds good to me too.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.03.15 00:48:00 -
[18]
I have plenty of brain material and I do not support your proposal.
Laziness is a poor argument and it seems to be your only one. ---------------- Mr. Science & Trade Institute
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.03.15 01:06:00 -
[19]
Wormholes were an addition to the exploration profession. If you can't tolerate having to scan through the crap to get to the gold, gtfo back to your missions.
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Xessej
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Posted - 2009.03.15 01:23:00 -
[20]
Some people want everything gift wrapped and handed to them. Takes maybe 15 minutes to scan down a site, drop a BM and move on to the next one.
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Arsenic Lupus
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Posted - 2009.03.15 01:47:00 -
[21]
Originally by: Xessej Some people want everything gift wrapped and handed to them. Takes maybe 15 minutes to scan down a site, drop a BM and move on to the next one.
15 minutes ??? It takes 15 minutes to scan down 5+ sites cluster****ed around a planet maybe. If you're not too dumb, scaning down a single signature takes less than 3 minutes.
Also, tip for those who don't know yet, once you pinned down a site, warp to it so the name of the site and the beacon symbol appears on your system map. After that, it's easy to replace your probes to scan other signals without rescanning the one you just found because the name and beacon will grey out when your probes are not "touching" it.
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Intellecticus
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Posted - 2009.03.15 10:27:00 -
[22]
I dont understand the idea behind the grav sites in wh. Basically they moved atroids to grav sites. Result is massive amount of grav sites i dont care much about when scanning, becoming an annoying poing due to not being able to differ between scan results before you get good strenght result. This has lead to scanning coming down to randomly finding what you want - most of the time finding what you dont want. Not a good design in my opinion.
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Sigul Siento
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Posted - 2009.03.15 10:35:00 -
[23]
Originally by: Yonos The ratios of sites ppl are getting are around 5-10 grav, per 3 ladar, per 1 mag or 1 radar
scanning time adds up and grav site scanning is extremely tedious. It needs a fix.
The high ratio of grav sites is because they are the belts in an unchartered system. Makes perfect sense.
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Mikal Drey
Atlas Alliance
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Posted - 2009.03.15 10:38:00 -
[24]
Originally by: Intellecticus I dont understand the idea behind the grav sites in wh. Basically they moved atroids to grav sites.
apart from the "signature type" issues you need to think ahead.
a long while back CCP stated that its intention was to "completly remove static content" which included asteroid belts. after going to Fanfest and speaking with CCP themselves they havent changed their minds about it. Imagine a universe where you need to actually hunt down an adteroid field before being able to mine it. this would add more immersion to the game and alsmo help combat the ore availability and macro issues. now they wont remove "all" asteroids and some basic entry level belts would remain but more content going into the dungeon system would be beneficial for all.
think of grav sites in WH space being a test platform for K space. atm there is a huge desire to find a wh then jump through to find sleeper items and signatures in WH space but remember that the usual sites and signatures in k space still remain :)
personally i would like to see asteroid belt removal in k space and i see a huge potential to use the dungeon system for more and more flexible content. remember that the dungeon system has many more tools for dev imagination than the restrictions of the star system you call home.
Shattered Crystal - The best place for all your online codes |
Mikal Drey
Atlas Alliance
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Posted - 2009.03.15 10:41:00 -
[25]
Edited by: Mikal Drey on 15/03/2009 10:43:29
Originally by: "http://www.eveonline.com/updates/plannedfeat.asp"
Operation Gold Rush Moving all static asteroid belts into the new Exploration-based resource-distribution system, which allows the server to create and distribute belts on the fly rather than relying on preset locations. This will also involve the asteroid belts moving into our ôDeadspaceö authoring system, allowing more variety and more challenge to be added where necessary. No additional equipment will be needed to find low-end ores (such as the ubiquitous Veldspar), but more valuable ores may (where present) require more tools and more ingenuity to locate. This will add some much-needed variety to mining, allow us to do more interesting things for NPC-hunters, and just maybe put a whole bunch of dastardly macro-miners out of a job
Shattered Crystal - The best place for all your online codes |
Avantu
Gallente
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Posted - 2009.03.15 16:28:00 -
[26]
Seems most of the people who have posted here have either forgotten or did not enjoy the thrill of exploration pre Apoc.
With "GOOD" skills it used to take 30mins plus to probe out the most basic of sites Hi Sec, harder sites in null sec many hours. You also had the tedium of manually creating bookmarks and placing probes.
My point is this... Probing/finding sites is so much easier now and a lot quicker, at least your actually doing something sorting the wheat from the chaff, than sittimg watching a timer countdown for hours on end hoping for a hit.
If you want instant gratification, go run lvl4s and leave exploration to those who have the patience and more likely the skill to do it.
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Celem
Minmatar Third Return Inc.
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Posted - 2009.03.15 16:46:00 -
[27]
Edited by: Celem on 15/03/2009 16:46:22 ^^this
Theres no comparison or contest. No matter how hard you find it sifting through all the gravs, no matter how long you got stuck because you couldnt see the WH for said gravs. We have it a million times easier now with the removal of the chance base and dramatic scan time reduction. Pre-Apoc the cov ops was pretty much the only viable exploration ship, now you can get away with tacking a launcher on anywhere
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Aniel Zaar
Gallente Light of Orion
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Posted - 2009.03.15 16:47:00 -
[28]
Exploration is much easier, faster, more fun. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |
Narfas Deteis
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Posted - 2009.03.15 18:13:00 -
[29]
Originally by: Aniel Zaar Exploration is much easier, faster, more fun.
Exploration is much easier, faster, less fun.
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Aniel Zaar
Gallente Light of Orion
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Posted - 2009.03.15 18:28:00 -
[30]
Originally by: Narfas Deteis
Originally by: Aniel Zaar Exploration is much easier, faster, more fun.
Exploration is much easier, faster, less fun.
Since we agree on the first two parts, it must mean that while I find longer and harder scanning less fun, you enjoy it. Did you also not train any explorations skill before Apoc to make your scanning even longer and more enjoyable and fun? *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |
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