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Rapier Girl
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Posted - 2009.03.15 21:37:00 -
[1]
I have a 4.4 sp character that can fly Caldari BS's and down. I want to start PVP but i want to use a good ship. I have all learning skills at lvl 4 or better so i didnt know if i should train to fly minmatar or train higher lvl Caldari.
Thanks for the info ahead of time.
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Kossal
Caldari
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Posted - 2009.03.15 21:42:00 -
[2]
With only 4.4m sp I don't think you should be flying a battleship yet. Yes, you can fly one, but do you really have the necessary support skills so can use it effectively?
In my opinion, I would rather use a well skilled smaller ship over a low skilled battleship.
Currently, with 10.2m sp, I am still flying cruisers. One day I will train battleships, but until I am sure I have the skills needed there is a very good chance its going to go poof.
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Rapier Girl
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Posted - 2009.03.15 21:44:00 -
[3]
I dont fly a BS but i have the skills.. I just wanna know which race to go with.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.03.15 23:31:00 -
[4]
With that name, do you really have to ask? -----------
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Kaltar Bok
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Posted - 2009.03.15 23:52:00 -
[5]
If you`re looking to pvp in small to medium size gangs then minmatar definitely. If you are going to be part of a bigger team them caldari will probably be better.
You may well have a lot more training to do flying minmatar properly though. You will need to train projectiles, drones, speed skills and perhaps armour tanking as well (depending).
That said you will want to train ECM skills for the caldari role so it may be a bit closer in training time than that.
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Ryoken McKeon
Galactic Defence Syndicate Eradication Alliance
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Posted - 2009.03.16 02:22:00 -
[6]
Originally by: Rapier Girl I dont fly a BS but i have the skills.. I just wanna know which race to go with.
Whichever way you go, stay out of battleships until you get to at least ten million sp.
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McDaddy Pimp
Brutor tribe
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Posted - 2009.03.16 04:19:00 -
[7]
train both! max out ur caldari skills and add some Projectile skills and navigation , u can fly most of the Minmatar ships!
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Binah 369
Multiverse Corporation Un-Natural Selection
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Posted - 2009.03.16 04:51:00 -
[8]
If I were you, I would x-train Minmatar and Amarr...so that you can fly a Bhaalgorn. Don't worry about not having the sp to fly BS yet. I would get into your Bhaalgorn right away and come visit me.
Just kidding....but seriously, Minmatar ftw!! If you plan to fly in any med-large size pvp fleets, you are gonna wanna train up your armor-repping skills. Shield tank ftl. Most med-sized pvp BS fleet are remote reppers, so shield tanking won't do you much good.
The only downfall to Minmatar is their cap ships. Split dps types on a cap ship, really?! FAIL.
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Psycho Nomad
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Posted - 2009.03.16 18:11:00 -
[9]
minmatar. All the way. Of course im biased though. I've only got like 5 mill sp and i'm just about to (24 days off) having lvl 4 (w/ about half @ 5) w/ all the gunnery/nav/armor tank skills to fly Intys/AFs really well, can';t fly HaCs yet. BS's are a WHOLE other level of training so i seriously wouldn't be wanting to fly them yet man. ESPECIALLY in pvp, u'll just loose em, quickly, and end up poor and P1ssed off.
Stick with smaller, fast ships. Fly minmatar, their much more apt at pvp than caldari for smaller type warfare.
You don't really want to be getting into BSs type warfare till ur (if ever) in 0.0 and in a nicely sized alliance doing POS sieges/majour fleet battles. Anything smaller and BS's are more of a hindrence than a help as the statistics in fighting other BSs heavy fleets are allot less likely than fighting HaC/AF (cruiser/Frig) sized fleets, so a BSs simply wouldn't be able to track the smaller faster ships as well as other ships the same size. Plus HaC/AF warfare is just dam fun!
yeh, so i've just rambled on, but hey, i hope it made some sense to ya
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Georgina Eldridge
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Posted - 2009.03.16 18:59:00 -
[10]
They arn't called Faildari for no reason.
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Horizon Taker
Slacker Industries The Boat Violencing Initiative
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Posted - 2009.03.17 21:28:00 -
[11]
Originally by: Georgina Eldridge They arn't called Faildari for no reason.
Falcons, battle drakes, scorpions, crows, caracals, blackbirds. A whole lot of win if you ask me, just depends on what you like doing.
That being said, imo fly Minmatar, but I'm biased.
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Omara Otawan
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Posted - 2009.03.19 06:01:00 -
[12]
Edited by: Omara Otawan on 19/03/2009 06:02:12
Originally by: Georgina Eldridge They arn't called Faildari for no reason.
Only by stupid people. The Drake is one of the best BCs around, Rokh is an excellent BS, not to mention the ecm boats which are all great ships.
And then there is the Cerb which is a great HAC, Caracal is a decent lowcost pvp cruiser for gangs, Eagle a good support sniper. Onyx a decent HIC, cant really complain there either.
Their frigates are a bit lacking though, and the Phoenix is utter crap.
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Logan Xerxes
Steel Soldier's Stainless St33l
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Posted - 2009.03.19 07:15:00 -
[13]
Most combat in EVE is small gang and up sized. Solo combat is rare. Caldari have some of the best fleet ships in the game and have every avenue of attack covered except drones. Stick with Caldari for the moment. If/When you want to branch out, go Gallente as the Hybrid skills you have trained for Caldari will be used, reducing total training time. Gallente ships will cover the solo PVP avenue, resulting in you having all bases covered. Amarr is good choice if you want to have some varion in damage type/resists. I have little experiance with Minmatar so I will leave others to comment.
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Wensley
Minmatar The Tuskers
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Posted - 2009.03.19 17:19:00 -
[14]
I'd say get good at what you already know before you worry about cross-training. With a couple of friends Caldari ships can be extremely potent and even alone a well skilled, well flown Caldari ship can be more than a match for its targets.
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.19 17:36:00 -
[15]
Train both, seriously, for PvP go for both races cruisers first. Fly them all and figure out what style/direction you like the most and train for that.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.03.19 19:36:00 -
[16]
Battleships are not really that 'hip' any more, cruisers are where the cool kids are getting their kicks these days
Caldari and Minmatar are complimentary, both have shield tanks and missiles as part of their repertoire.
That said you should train what for whichever play style you like most, be it ranged missile spam or close range with guns.
There is ample opportunity to test both. Get the needed skills to level 3 (guns, armour, shield etc.) and try out a few different fittings on frigates and cruisers. Insurance mitigates most of any loss you take and you will get a feeling for what is doable and if it is actually fun doing.
As stated, nothing is preventing you from training bot, just focus on one and "finish" it first to maximize the impact of the skills. Use the testing to find out what to prioritise.
PS: Consider joining Faction Warfare while doing your testing, will add targets to shoot free from sec. status hits and allows you to test the options in gang situations as well.
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Salvat0re
Amok. Minor Threat.
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Posted - 2009.03.19 20:05:00 -
[17]
Minmatar have great ships, but also have the most expansive list of needed skills of any race. They are jack of all trades, and to properly fly the full list of Minnie ships you need to have Shield, Armor, Projectile, and Missile skills. It can be a lot to learn, and as previously stated, if you want to fly cap ships, Minnie can be rough. The Nagelfar is very hard to train for.
Caldari are great in support roles. If you can fly a Falcon you are always useful to a gang or fleet. The big knock against Caldari is that they primarily use missiles. In a PVP or Fleet gang there are cases where the target will die before you missiles even reach it, where if you had been using Guns you would have added to the damage. Also, if you train Hybrids, their Blasters have a range that's so close it can often be hard to utilize properly. That said, Cerberus is good for roaming gangs in PVP, and Onyx is a good Heavy Interdictor. The Rokh is a decent sniper battle ship (which is very important to have if you want to PVP), but many consider the Megathron and Apocalypse to be superior in that role.
I have to be honest here, I disliked my Caldari pilot so much I sold it for ISK and used that ISK to buy this Amarr. Amarr are the easiest (in my opinion) to specialize. You can get by very well with just their Laser skills, Armor Skills, and good Cap skills. One of their best ships, the Zealot, doesn't even have a drone bay. It does its rediculous amount of damage with nothing but guns, which makes it a breeze to fly.
It truly is up to you. All the races do have advantages, it's all about the role you want to play and how you want to get there.
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Omara Otawan
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Posted - 2009.03.19 21:23:00 -
[18]
Edited by: Omara Otawan on 19/03/2009 21:23:42
Originally by: Salvat0re
The big knock against Caldari is that they primarily use missiles. In a PVP or Fleet gang there are cases where the target will die before you missiles even reach it, where if you had been using Guns you would have added to the damage.
To add to this, if you are not in a large alliance 0.0 alliance, the vast majority of engagements you'll be involved in wont fall into this rule.
It certainly is a point to consider when using missiles in large fleet battles, in small/medium sized engagements however the very good range as well as the fact that you dont care about tracking makes more than up for that.
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Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.03.20 13:51:00 -
[19]
Originally by: Omara Otawan Edited by: Omara Otawan on 19/03/2009 21:23:42
Originally by: Salvat0re
The big knock against Caldari is that they primarily use missiles. In a PVP or Fleet gang there are cases where the target will die before you missiles even reach it, where if you had been using Guns you would have added to the damage.
To add to this, if you are not in a large alliance 0.0 alliance, the vast majority of engagements you'll be involved in wont fall into this rule.
It certainly is a point to consider when using missiles in large fleet battles, in small/medium sized engagements however the very good range as well as the fact that you dont care about tracking makes more than up for that.
and please, just because you are caldari doesnt mean you are only limited to missiles. they have lots of hybrid weapon boats you are supposed to train for as well (rokh etc). caldari - missiles, hybrids gallente - hybrids, drones (some missiles) amarr - lazorz, some missiles, some drones minmatar - projectiles, some missiles Put in space whales!
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Saaya Illirie
Caldari Core Element Blackguard Coalition
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Posted - 2009.03.20 17:43:00 -
[20]
Everyone says that Minmatar are the hybrid weapon race, but I don't think so. Amarr are; Droneboat:Curse Missileboat:Sacrilege Gunboat:____ Logisticsship:Capacitor and Armor. Minmatar have hybrid tanking down, but when it comes to weapons it's really Amarr that have versatility.
Also, don't assume that level IV skills is good enough... some need to be pushed to V (like you need T2 equipment in order to pvp half decently, darwin-fit high meta doesn't really cut it)
There's problems with both Minmatar and Caldari that should be addressed before you choose. Caldari: Most ships are snipers, so impractical for smaller gang fights; Missiles have difficulty accounting for high speed, sig radius, lower damage potential, and missile velocity.
Minmatar: Battleships suck; only artillery/cruise missiles are practical in large fleet warfare in which case the Rokh and Raven outclass the Minmatar. Most damage dealt in smaller sized ships is done in falloff which is arguably comparable to dealing with missile penalties.
On the upside: The Falcon is welcome in ANY fleet no matter the size. The Vagabond is high speed, decent damage. Both races have excellent HIC's (compared to the crappy Amarr Gallente ones) and Inty's. Suffer not the insufferable to live. |
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