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Sumelar
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Posted - 2009.05.27 14:53:00 -
[31]
Originally by: RedeyeAce with the Nag's recent changes, can you show how it fairs in the lineup nowadays please.
Thanks, Red
I've been wondering this too, the changes looked nice on paper.
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Merlinde
Off-Axis Response
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Posted - 2009.06.29 23:30:00 -
[32]
Always use a dread in siege in c6 Radar or Mag sites. It's also a good if you can fit for perma shield or armor run.
In Siege:
4: A dread in siege gets a 625% damage bonus to their guns (ouch >_< ), The citadel torps will kill battleships with just a few volly's. (Due to tecent patch)
5: Dreads in siege mode get a 100% bonus to repair amount at the cost of warp speed and ship movement.
6: Your maximum number of targets in siege mode is 2, and you lock time increases drastically. Also, any locks you had before entering siege are lost.
7: Your tracking and explosion velocities also take a huge hit, because of this sieged dreads are mainly used to kill POSs and capital ships. (changed due to recent patch)
8: A dread in siege cannot be remote repped. However this also means that you cannot be jammed or damped by hostile ships (Neuts however will still work)
9: A dread in siege mode cannot move, cannot dock, and cannot jump.
10: Siege mode uses strontium clathrates as fuel, and each siege cycle lasts 10 minutes and cannot be interrupted.
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Cambarus
Clearly Compensating
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Posted - 2009.06.30 00:07:00 -
[33]
Originally by: Merlinde Stuff copied from the main post
Couldn't you have just /bumped? :P
Slight revisions made to reflect nag/citadel torp changes. I still say phoenixs suck though, wait until the boost missile speed/reduce flight time, then maybe they'll be ok. |
Graalum
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.06.30 04:00:00 -
[34]
naglfar is now the best dread
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Graalum
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.06.30 04:27:00 -
[35]
also snipe dreads w/ faction ammo compare favorably to snipe bs w/ t2 ammo.
[Revelation, snipe] Heat Sink II Heat Sink II Heat Sink II Damage Control II [empty low slot] [empty low slot] [empty low slot] [empty low slot]
Sensor Booster II Sensor Booster II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
Dual Giga Beam Laser I, Blood Microwave XL Dual Giga Beam Laser I, Blood Microwave XL Dual Giga Beam Laser I, Blood Microwave XL [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
310 dps at 182 km with faction ammo, and 1.6 million ehp without any other mods fitted
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EFT Warrior
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Posted - 2009.06.30 04:41:00 -
[36]
That's if your target is sitting still. You have terrible tracking with XL guns, a dread takes forever to align and couldn't hope to get out of a bubble if the fleet gets a warp-in on you. |
LLIAXTEP Jr
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Posted - 2009.07.08 09:15:00 -
[37]
Merlinde, how much damages do your dred to BS in siege per volley? how much volleys to kill 1 BS? and how many BS can it tanking? beforehand thank you
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ArcDragon
Caldari The Hole Patrol
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Posted - 2009.07.24 21:55:00 -
[38]
/bump for easy locating when I add this to my guide. If it has a SAVE button...I'm not interested. |
Cambarus
Clearly Compensating
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Posted - 2009.09.04 22:16:00 -
[39]
Bumping this thread, I added a 17th point to the original post ^_^ |
Tolsimir Wolfblood
No Limit Productions Mostly Harmless
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Posted - 2009.09.05 01:52:00 -
[40]
Its nice after two months you finally figured it out. Duel reps on a Dread is a NO NO. Buffer fit (with the capital rep) and damage. Atlease 2-3 damage mods in the lows, DCU II, 1-2 active hardeners (Over heating can save your ass some times), EANM IIs in what ever lows are left. You can get faction stuff but when the battle is 100+ vs 100+ it dosent matter what you have fitted you are going to die if in siege.
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Gimpb
The Scope
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Posted - 2009.09.05 02:14:00 -
[41]
Originally by: Cambarus Edited by: Cambarus on 27/03/2009 22:26:54
Originally by: Savasta Can we expect some fact sheets for super caps too? Some more info on titans and what modules to fit them with would be great.
Well someone might come along and make one, but I highly doubt it tbh. Supercapitals are the sorts of ships you will probably never fly, and if you are one of the very few who do, you'll know EXACTLY how it's going to be fit MONTHS before you get into it. You'll look at supercap killmails, modules that only they can use etc. Simply put if you don't know how to fit one, you're still at least a few years off being able to fly one, so don't worry about it, and if you can't pick up the knowledge to properly fit it while playing, even if you have the skills and isk, you havn't been playing long enough.
Originally by: Aluin Chaput So, from playing around with Dread Fits on EFT, I want to ask a question. For everything I see, the second a Dread is out of siege they are either toast, almost cap dry, or getting pretty low. So therefor I would assume that all the carriers in a fleet just bring energy reps and hope for the best?
Cap dry? It's not hard to get a dread to be cap stable, especially with just one rep. No one fits capital energy transfers tbh, there are better uses for the highslots of a carrier.
EDIT: Forgot to mention, I added the 0 damage torps and lock loss to the guide (and yes I can confirm that citadel torps do 0 damage if you enter OR exit siege while they're flying)
Just because you don't fly a certain ship does not mean that knowledge of it is not useful to you.
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