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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.21 14:03:00 -
[1]
Edited by: Nova Fox on 21/03/2009 14:06:47 Many wonder what took me so long on my current work so in fustration I went beyond what I would normally have and made this scene also for once its a proper wall paper size.
Enjoy.
"Journey Unto Dawn"
If your wondering no that big ship isnt in eve, its one of my teir 2 Dreadnaugts aka "Juggernaughts" used for bombarding planets and withstanding coutner seige planetary defense batteries.
The Deviant Art Page =============
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5pinDizzy
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Posted - 2009.03.21 14:07:00 -
[2]
Ships are great, but I hate the background.
On the other hand they are reminiscent of some of the ones you get in eve.
if you disagree with me then you should probably post a response and stop reading my signature. |
Skillzero
Caldari School of Applied Knowledge
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Posted - 2009.03.21 14:11:00 -
[3]
Edited by: Skillzero on 21/03/2009 14:12:38 Edited by: Skillzero on 21/03/2009 14:11:55
Originally by: Nova Fox Edited by: Nova Fox on 21/03/2009 14:06:47 Many wonder what took me so long on my current work so in fustration I went beyond what I would normally have and made this scene also for once its a proper wall paper size.
Enjoy.
"Journey Unto Dawn"
If your wondering no that big ship isnt in eve, its one of my teir 2 Dreadnaugts aka "Juggernaughts" used for bombarding planets and withstanding coutner seige planetary defense batteries.
The Deviant Art Page
Now if you want my usual answer I would say its amazing..
My real answer is that it looks pretty good... I just don't like the background and the ship doesn't seem as menacing as the ones in the game are
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.21 14:23:00 -
[4]
bleh I wished what you want from a background, its the stars probably right? I sorta had to add them in because without it the whole think looked underwater or something. =============
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Skillzero
Caldari School of Applied Knowledge
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Posted - 2009.03.21 14:25:00 -
[5]
Originally by: Nova Fox bleh I wished what you want from a background, its the stars probably right? I sorta had to add them in because without it the whole think looked underwater or something.
I think the stars would be fine, its the cloudy stuff.. it looks like smoke or something
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.03.21 14:28:00 -
[6]
It's a bit inconsistent.
The stars and background in general is a blobby bloo, while the ship is detailed more then paris hiltons vagina by **** nerds(interesting concept).
Stars smaller, clouds fluffier, more detail to background and it'll become something to drool over like..well...i said paris hilton already
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
5pinDizzy
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Posted - 2009.03.21 14:32:00 -
[7]
I don't like the blue clouds background because it's blurry and it all looks roughly the same repeated pattern going across the screen.
if you disagree with me then you should probably post a response and stop reading my signature. |
Grek Forto
Malevolent Intentions Dark Solar Empire
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Posted - 2009.03.21 14:53:00 -
[8]
The ship(s) were awesome, but the background pretty much sucked because it was way to blurry and cluttered. Constructive critisism ftw.
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Quantar Raalsken
Gallente
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Posted - 2009.03.21 16:02:00 -
[9]
i lol'd at how the over sized tristan looks like a splat and how the hyper has its rear end lopped off XD
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.21 19:08:00 -
[10]
Edited by: Nova Fox on 21/03/2009 19:11:27 Thanks for the feed back, Ill try harder with the background next time.
This is from the naval test facility, prototype ships roam its space quite often finding life beyond prototyping stage. =============
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.23 00:30:00 -
[11]
I extracted the ship out of the background and currently painting a new one for it (the backup file didnt save the layers properly ><) . Im looking around for a cloud painting tutorial (the theory should still apply for something multi colored) So maybe within the week a new background will be made to hopefully match the quality of the ship's own detailing. The original cloudscape was done on 6400x3200 sized picture and shrunk down and then effects and edits where added. Also going to try to add forground and involve the ship to become more part of the scene instead of having it there statically. Ill update the other thread once I sharpen the ship up a bit and get it filtered right and cropped out with a grey background.
other than that keep the feedback comming. =============
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Bethulsunamen
StarFleet Enterprises StarFleet Federation
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Posted - 2009.03.23 00:34:00 -
[12]
Originally by: Nova Fox Edited by: Nova Fox on 21/03/2009 14:06:47 Many wonder what took me so long on my current work so in fustration I went beyond what I would normally have and made this scene also for once its a proper wall paper size.
Enjoy.
"Journey Unto Dawn"
If your wondering no that big ship isnt in eve, its one of my teir 2 Dreadnaugts aka "Juggernaughts" used for bombarding planets and withstanding coutner seige planetary defense batteries.
The Deviant Art Page
You totally ruined that awesome ship sketch with that horrible background.. Even a generated cloud-filter in photoshop would have been better :D
Comedy grammar fail is fail at comedy.. |
Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
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Posted - 2009.03.23 03:42:00 -
[13]
While I think your artistic skills will improve with time and practice, I think you should refrain from using the ugliest Gallente ship design elements as your inspiration. Whatever possessed you to take the Moros and make it even more ridiculous should be exorcised with holy water and Latin chanting.
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Psionist
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Posted - 2009.03.23 03:58:00 -
[14]
Gallente ships: +2 awesome
Background... not so good. Without the stars it would look like you were flying through clouds at midnight on some planet with a heavy overcast. With the stars, well... it just looks bad. Looks like it wasn't done with much care or effort.
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Mallikan
Gallente Federal Defence Union
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Posted - 2009.03.23 05:03:00 -
[15]
Better than usual.
I don't like the background, as you know by now. Hard to see that the ships were refined (though a better angle and corrected perspective would've been nicer) and yet the background so blurry. If you're going to have the crazy EVE nebulae clouds, take the time to wisp them with a smudge tool.
Lighting is another detracting factor. There's a lot of blue light being suggested by the background, but the ships are saying "hey, there's a soft studio lightbox over there." Metal reflects light hard. Think strong glossy. That's the base material being used. After that, decide what condition this metal is in. Fresh paint? Metal that's colored itself, without any sort of paint? Rough, stardust damaged? Adding highlights and shadows will make objects fit into a scene, will make them believable, at the very least subconsciously. Always use a new layer on top for highlights so that you don't destroy the original image. Makes it so much easier to make corrections.
My final critique is your signature. For the love of the gods, drop the <^^>. Put it in the description of your dA submission or find a more subtle way to place it. The signature and the (unnecessary) "Used w/o permission" are incredibly distracting.
Honest critique is priceless, take it well.
--- For great justice. Or something.
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Orvas Dren
Gallente The Nest
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Posted - 2009.03.23 07:16:00 -
[16]
I am hoping as an artist that you will take this for what it is...
How much time did you spend on this?
This kind of artwork deserves 20-40 hours total work to put in all the proper detail and polish. The star field is MSPaint quality and the perspective of the ships is a bit off, not sure what it is, but it leaves a funny taste in my mouth looking at it. The detail work and lighting on the main ship is good, but inconsistent for a light source across the model, some of this is the perspective of the ship killing the rest of it, but perspective, especially a pseudo-isometric look like you are going for is hard to do. Use in-game screens for a basis, look at how the game renders them from those angles and play off that.
For star-fields, there are some decent tutorials out there, and some good example work to try and emulate is www.artofgregmartin.com . He is among the best in from scratch stellar graphics creation and worth a look at.
Please remember, this is all constructive criticism, the talent is there, just needs polish.
______________________________________________________
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Wild Rho
Amarr Sniggerdly
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Posted - 2009.03.23 07:25:00 -
[17]
The ship design is excellent, just leave out the giant space jelly behind it and you're onto a winner.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.23 10:03:00 -
[18]
Originally by: Dr Resheph While I think your artistic skills will improve with time and practice, I think you should refrain from using the ugliest Gallente ship design elements as your inspiration. Whatever possessed you to take the Moros and make it even more ridiculous should be exorcised with holy water and Latin chanting.
Actually I used a skull for inspiration. =============
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.23 10:34:00 -
[19]
My responses to some critiques and further explination on how I went about this artwork.
Background I agreed isnt to par and the 40 layers it used to comprise of, I been focusing on subjects last year so this year I just started to do more and more scenes in hopes I can match them both and be consistent between the two. Im still learning about environment and arrangment, many should know Im not a professional nor have I gone to school so I'm self teaching at a slow pace my main goal in this picture was to deptict something very large and I am not to sure if I accomplished this or not, what little I can gather here is in agreement of its size.
Anything else was fodder for lessons learned and a new excuse to take corel painter 11 for a spin which all the fustrating things about 10 are still in 11 sadly a proper lessons on how to use the program fully would be nice but tutorials are not going over or covering features Im most interested in or most fustrated in.
I rigged the framing of this ship to only have a two point perspective along the x and y axis however due to the ships shape and organic nature and angle I set x and y at, I doubt much can be seen on or observed of the y axis other than the smaller pair XL blasters twoards the back end and the engines intakes can be seen to be offset instead of inline. I did spot a messup and thats the back of the bridge's line being a post framing production being way off, I should have spotted it earlier. I tried to impose the idea that the back had some visual 'compression' caused by perspective to it by denying the details the front got treated with however this isnt working as intended and the shapes back ther earent helping at all as they do slope outwards on a pure isometric/2d views.
Color and lighting, those of you who followed my Juggernaught thread would know that this ship are a very strong color of cero don green but I messed with the background and blened it into the hull and some tediuos trail an error to try to help set the ship in the picture, however it seems I wound up with a 'recolor' instead which closer resemebles the gallente own colors. Though an odd result a result I saved none the less as a color set. Lighting however was done before the scene was, a mistake on my part.
Further adding to my mistakes was doing the entire ship colors and all on one layer. Yes the entire ship was one layer the entire time everything from shading to color lights and highlighting all on one layer only things that wherent part of the ship on another layer are the engine trails. So a very big mistake on my part.
As for the signature, its a signature and I sorta have to stick with it, I have a hard time convincing peopel of my older works without the <^-^> on it since my name scribble doenst mean as much as its the most inconsistent signature, a job related interviewer threw a coniption fit when they couldnt' properly analyze my handwriting properly because I dont have 'behaviors' in handwriting.
As for the copyright statement Im pertty sure Im required by law to put the general ownership of trademarked goods warning. Though that ship IS my design, I dont OWN that particular metaphorical style. Everyone can easily look at it and say "that's gallente" pertty easily.
And its not because Im afraid of CCP, Im more afraid of someone stealing my work and then getting me in trouble for it, which winds up being alot more hopla than I really care for let alone afford.
Great feedback from you all though I thank you all for it, Im going to get some more work done and do some more self imposed thumbnail drills.
But just a general question though, without the escort fleet, would you be able to tell that this ship just as massive as a mothership possibly? =============
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.03.23 10:39:00 -
[20]
I think this is quite sexy.
The thruster-part of the ship is a very nice change to the work-in-progress I saw from you, when you convoed me.
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Nouva MacGyver
Caldari MacGyver Communications
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Posted - 2009.03.23 11:01:00 -
[21]
To Nova Fox: Hey! I've read through your threads before and have seen your posted works (emphasise on 'posted': anyone working or having at least a degree of interest in these fields would have so much more of their preps/works lying around that are never seen beyond the author themselves). Just want to start off by saying kudos on the dedication and effort put into what you've done with your works.
Some great feedback I can identify with from the posters above me, but personally I'll try to appeal/approach this towards your other senses. Firstly, perhaps start expanding from what I see is possibly your strength; Ideas. To me, you're a visual communicator. This makes it more important that your works should translate or allude to what all those ideas are about. The end product/design/artwork itself needs more 'visual cues' and metaphorical baits. If the preparatory notes and processes are taken away, would the viewers still get it? Will they still be as interested? A major point that separates a good scene picture from a mediocre one is that it draws in the person who looks at it and makes them start trying to figure out the little details, and making them appreciate the sum of its parts.
It is understandably hard for most if not every artist to translate ideas from pen to paper with as little "waste" as possible. More likely than not it is always the case of technical proficiency not meeting up to the potential of the though processes- but that can be improved by constant foundation practice (e.g; try doing timed practices on simply drawing outlines of basic everyday objects) and expanding on your area of artistic influence beyond even the related theme of the artwork you're trying to achieve, just to name a few suggestions.
Now, in relation to the work, i will suggest a few things to look out for and think about, and hopefully the points (assuming you aren't already aware of them) here will be of use to you when applying them to future projects:
Sensory overload leading to loss of focus: Let's for the time being ignore the colours for the entire picture, and take a look at your background. Now, imagine taking out half of the stars (the white like spots) and leaving the rest. Could that perhaps improve the overall image? Most artists who are a bit more casual on these details may suffer from 'overworking' the piece; too many sub objects and unnecessary details may further dilute away from the intended focal point (which in this case i assume to be your Juggernaught). It takes skill and practice to know the best point to stop where you should.
Depth of Field: Is the background too sharp? Is it too blur? This further adds and helps in enhancing your focal point. Try experimenting on both ends of the spectrum and stare at each key points on the sharpness/blur level and figure out which one lends to the most visually appealing result.
Overall Composition/Placement: Is this the 'best' placement of the various objects within the scene? Here's a simple experiment: cover certain portions of the picture with your hand(s) or test crop with any digital application you're comfortable with. Make the space and pixel ratio work for you and not the other way round. Crop, remove, rearrange and resize objects and spaces to achieve a better intended effect with your ideas. Spend more time with this and unlock the possibilities.
Highlights and Lighting: I personally will not assume the fact of your intended work, but looking at it, to me it's subjective how you'd want to approach this picture to give you the result you want. Are you trying to achieve realism, surrealism? What kind of light/darkness values and angle would further add to your picture's story? Will the changes to some primary colours used in the picture change/affect the mood?
cont.
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Nouva MacGyver
Caldari MacGyver Communications
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Posted - 2009.03.23 11:02:00 -
[22]
Edited by: Nouva MacGyver on 23/03/2009 11:06:45 One other minor detail. IMO your signature is fine, keep it the way it is; it's entirely yours and should not be subjected to 'rules' in and of itself. BUT! When it comes to the application with this upload, I feel you're achieving too strong of a blend with the picture (along with the rest of the handwritten text in it), so much so that it inadvertedly detracts from the picture by being, in a likely case, mistaken (subconsciously or otherwise) for being part of the overall composition.
Alternatively, look at your "Happieness is Universal" deviant upload. Intentions aside, you could have passed opting for handwritten text in its place and it would not be that out of place as it does in the Journey Unto Dawn. Consider this: Use typeface for 'Eve Online & CCP Games...etc' while you keep the signature as it at least. The typeface text in all likelihood will enhance and lend credence to a semblence of professionalism of the piece.
Tip for the signature, so that you have it standardised ready to be applied to just about all future works by simple resizing and solid colour changes: Doesn't matter how you achieve it, but you'll need to have it saved separately to a digital format of your choice (make it big if you're opting raster, so you're not stuck with a quality degrade by having to stretch because it's not so bad the other way round) with a transparent background, text or text design in black (i personally do this in photoshop). That way, anytime you want to put it onto your piece, it's basically a simple cut and paste job while being able to make necessary adjustments on the fly without affecting/detracting from the picture itself, putting you in control in better control.
Well, as an end note, I do apologise Fox for this seemingly wall of text. That's what happens when a man has too much time on his hands coupled with a topic of interest :D And please do be offended by any perceived tone you may have in this reply, i merely mean it to be an exchange of ideas/suggestions between what I would simply call people with the same interests/passion. Don't ever forget to keep having fun with it.
-MacGyver
edit: damned missing words
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Tamahra
Garoun Investment Bank
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Posted - 2009.03.23 11:14:00 -
[23]
the ship looks awesome. would be great if it becomes the t2 dreadnaught one day
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.23 14:06:00 -
[24]
Im very tempted to do the entire background scene right now as im coin flipping between finishing up the amarr's testament current design or the mitari jourgemon. =============
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Mallikan
Gallente Federal Defence Union
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Posted - 2009.03.23 15:44:00 -
[25]
Well, glad to see I took the time to give critique...
--- For great justice. Or something.
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Nadezhda Andropov
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Posted - 2009.03.23 15:51:00 -
[26]
"EVE Online ¬ CCP Games, used w/o permission"
/me grabs the internet lawyers on speeddial... -----------------------------------------------
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.23 21:46:00 -
[27]
Im going on ahead with an entirely new background and getting a few bits on the ship fixed but as far as lighting is concerned I wont be able to fix much of that without having to redo the entire ship over again.
New background is promising so far and more fitting with the name Ill keep working at it until I get the level of quality I'm aiming for. =============
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Mallikan
Gallente Federal Defence Union
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Posted - 2009.03.24 16:07:00 -
[28]
Originally by: Nova Fox Im going on ahead with an entirely new background and getting a few bits on the ship fixed but as far as lighting is concerned I wont be able to fix much of that without having to redo the entire ship over again.
New background is promising so far and more fitting with the name Ill keep working at it until I get the level of quality I'm aiming for.
I was going to just leave this alone, but I can't stand laziness. You CAN fix the lighting without redoing the ship. Make a new layer. You will never learn if you don't push the boundaries of what you know. Ok Mr. <^.^> ? Ok.
--- For great justice. Or something.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.25 04:46:00 -
[29]
Slight problem the ship was done on one layer hence if I want to fix shading it will almost require me to redo the whole ship adding new layers will further distort details, I was able to get it 10 degrees brighter but thats about it anything more I tried on a copied layer isnt working for me to the point I would rather redraw the ship rather than rework the entire ship in minor detail. I wouldnt call it lazieness but rather trying to be efficent and lack of knowledge of an easier way as its a hobby for me not a job I only get 4 hours a week to work on stuff about.
=============
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T'Laar Bok
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Posted - 2009.03.25 07:16:00 -
[30]
Originally by: Nova Fox
The Deviant Art Page
My 6yo says it looks like a foot.
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