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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Mitnal
C C P
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Posted - 2009.05.17 16:14:00 -
[31]
Please consider porting this over to the EVElopedia.
We are due a sticky thread review and it is our policy to keep stickies fresh.
Anything that is stuck for a longer period of time should be placed on the EVElopedia, to make updating them easier.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Braaage
Ministry of Craft
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Posted - 2009.05.17 21:29:00 -
[32]
Unsticky it if you want Mitnal, I sent a "report" post ages ago saying to do so but not sure if it was read or if the report option shows who sent it in. --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more |
Josehpine
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Posted - 2009.05.17 21:32:00 -
[33]
Originally by: Tres Farmer some update on my samples..
As sisi was mirrored recently I took the chance to investigate the dependency of the overall chance from the 3 skill groups (rev/subsys skills @ lvl 1 again). By now I conducted 800 more samples and can say that reverse engineering isn't the important skill for the overall chance, like racial encryption methods is for invention. I'll need 400 more samples to be sure though.
I'm also unsure about the base chances.. from my point of view they had been risen a bit as my estimations from before mirror and after mirror wont match as good as before.. (at least 4 mini-patches on sisi since then). Well, I'll find out when I have all samples (400 + 600).
hey, just something that jumped to my mind lately due to my rev eng successes, but maybe you could have a look at it cause your statistics is much higher. Do you get a pretty even number for all 4 different subsytems per category after alot of successfull rev eng jobs or is one more favored than others?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.05.22 09:24:00 -
[34]
Originally by: Josehpine hey, just something that jumped to my mind lately due to my rev eng successes, but maybe you could have a look at it cause your statistics is much higher. Do you get a pretty even number for all 4 different subsytems per category after alot of successfull rev eng jobs or is one more favored than others?
looks pretty even, but we're talking 500+ jobs here.. until then be prepared for remarkable differences.. especially 50 jobs or less.
Forge '07 on Sale
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f1a1
Caldari lolutah GoonSwarm
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Posted - 2009.05.23 17:37:00 -
[35]
Edited by: f1a1 on 23/05/2009 17:37:28 Thanks for the guide, it was really helpful. However, after I follow all the steps and the reactor goes into "Online - starting up" status, nothing happens. I waited over 2 hours the first time and there was nothing in the polymer silo afterwards. Then I offlined everything, re-did all the links, onlined everything from the bottom up, and it was in "starting up" status again. I went to bed and came back this morning and there still hasn't been anything done.
The steps I'm following are: - With all the silos and reactor offline, manage tower and change the type of each silo and reactor to the specific type of item that I'll be putting in it. - Add the reaction (fulleroferrocene), each type of fullerite, and tritanium to their respective silos and reactor. - Drag the fullerite and tritanium links (right side of the screen) to the reactor input link (left side of the screen). - Drag the fulleroferrocene output link to the input link on the hybrid polymer silo. - Click apply - Online everything from the bottom up, ending with the reactor itself
I've tried this in a bunch of different orders. One of the things I've noticed is that when I click apply, it tends to reset all the links and if I mouseover the reactor, it says that the links aren't properly setup. Then if I re-drag all of them, it works and goes into "Online - starting up" status, but never actually outputs anything.
Any ideas? Thanks in advance :)
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Gradinger
Todmacher
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Posted - 2009.07.06 10:40:00 -
[36]
thx braage for the great guide
but there's a small but important error concerning Polymer Reactions: you describe as first step anchor and ONLINE all structures - although onlining is the absolute LAST step to do
additionally i had the same problems like the poster above - which in fact was my error - because it's absolutely important to click APPLY - otherwise you will lose all links when onlining...
so the steps are like this: 1 - anchor structures 2 - put BP into reactor 3 - set types 4 - create links and APPLY 5 - fill the silos (you can exchange step 4 and 5, doesnt matter afaik) 6 - online everything (the reactor says "starting up", and after some time "active")
thx again grad
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ElectricDolphin
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Posted - 2009.07.14 03:17:00 -
[37]
Edited by: ElectricDolphin on 14/07/2009 03:18:49
Originally by: Gradinger thx braage for the great guide
but there's a small but important error concerning Polymer Reactions: you describe as first step anchor and ONLINE all structures - although onlining is the absolute LAST step to do
additionally i had the same problems like the poster above - which in fact was my error - because it's absolutely important to click APPLY - otherwise you will lose all links when onlining...
so the steps are like this: 1 - anchor structures 2 - put BP into reactor 3 - set types 4 - create links and APPLY 5 - fill the silos (you can exchange step 4 and 5, doesnt matter afaik) 6 - online everything (the reactor says "starting up", and after some time "active")
thx again grad
Just confirming this post. We had the same problem and doing the operation in this order fixed it.
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Braaage
Ministry of Craft
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Posted - 2009.07.18 10:54:00 -
[38]
Noted thanks guys, will be editing later tonight. --
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.07.19 10:53:00 -
[39]
Keep in mind that reactor-chains only tick once per hour, when the tower cycles.. Thing goes like that:
- link everything - put all silos/reactors online - tower cycles (t:0) .. reactor takes the raw material out of the input silos for 1 reaction - tower cycles (t:+1hr) .. reactor puts stuff into output silos
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Lamia Jericho
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Posted - 2009.07.21 08:29:00 -
[40]
Edited by: Lamia Jericho on 21/07/2009 08:29:33 Please contact me if you would like a secondary mirror for your guide!
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1124212
sorry for alt post
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Dass Gus
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Posted - 2009.07.23 09:07:00 -
[41]
PLEASE, Could someone explain me the probality between intact, malfonctionning and wecked about reverse engineering ?
Is this like a 100%,66.66%,33.33% and a 20,10,3 run ?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.07.23 10:59:00 -
[42]
Originally by: Dass Gus ...Is this like a 100%,66.66%,33.33% and a 20,10,3 run ?
nope.. there is no 100% chance.. if you want numbers, head for Sisi
also its (afaik): intact hulls 10runs malfunc hulls 10runs wrecked hulls 3runs intact subsys 20runs malfunc subsys 10runs wrecked subsys 3 runs
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Fe Dora
Amarr United Galactic Ltd.
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Posted - 2009.09.27 13:48:00 -
[43]
Edited by: Fe Dora on 27/09/2009 13:50:19 According to this guide, the "Subsystem Assembly Array" can be anchored and used in high sec area - so that having all materials and blueprints, I could manufacture T3 components there (and not in low sec). As I read different stuff concerning that statement... can anyone tell me if that is really true or not (before I start skilling)?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.09.30 15:23:00 -
[44]
Originally by: Fe Dora Edited by: Fe Dora on 27/09/2009 13:50:19 According to this guide, the "Subsystem Assembly Array" can be anchored and used in high sec area - so that having all materials and blueprints, I could manufacture T3 components there (and not in low sec). As I read different stuff concerning that statement... can anyone tell me if that is really true or not (before I start skilling)?
That's correct. Hulls and Subsystems can be built at high sec pos with the Subsys Assembly Array.
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Fe Dora
Amarr United Galactic Ltd.
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Posted - 2009.09.30 16:58:00 -
[45]
Originally by: Tres Farmer That's correct. Hulls and Subsystems can be built at high sec pos with the Subsys Assembly Array.
Thanks a lot. :)
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Gravehart
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.10.31 10:41:00 -
[46]
Just tried intact hulls and got 10 run bpc.
Think I will stick to malfunction hulls instead as they give 10 run as well.
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Riame
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Posted - 2009.11.02 22:28:00 -
[47]
I can't find anything on this: Which parts of the T3 construction process requires POS facilities? Can Reverse Engineering, Component Construction, and T3 subsystem construction occur in empire? Obviously hybrid polymer reactions must occur at a POS, but what of the others?
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CCP Zymurgist
Gallente
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Posted - 2009.11.15 16:31:00 -
[48]
Unstickied and added to the resource thread. If you haven't added this to the EVElopedia I highly suggest it.
Zymurgist Community Representative CCP Hf, EVE Online Contact us |
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