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Thread Statistics | Show CCP posts - 0 post(s) |
Barton Foley
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Posted - 2009.03.28 23:51:00 -
[1]
I'm not sure what causes this, but it seems to occur whenever I'm zoomed out. I'm pewpewing some rats for example zoomed out, I zoom in to stare at my ship because it's shiny, and I notice that my ship has vanished, and the only thing left to visually confirm it still exists is the shield hardener glow, outlining the ship. The model reappears when I click on the ship in space.
What's causing this?
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Phane Rielle
GoonFleet GoonSwarm
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Posted - 2009.03.29 00:28:00 -
[2]
I'm having this exact same problem. Updated drivers, cleared cache, etc. Sometimes my warp effect will go straight down as opposed toward the object I'm warping to (which is very disorientating) and my clients seem to be randomly closing as well. No crash error or anything, the client just closes, albeit rarely. Still not willing to take my capitals out until it's fixed. All of this started with the latest patch. |
Pater Peccavi
Minmatar Tactical Initiative
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Posted - 2009.03.29 05:08:00 -
[3]
Similar issues since the recent patch (and other corp mates have mentioned the same thing). Ship model disappears, warp tunnel goes down (seems to only happen when I'm in a pod), stations and gates don't show up until I've already jumped or docked (well, not entirely true. I can see the spinning inside part of the gate which I would be able to see were the rest of the model there. See attached images.)
Gate Weirdness
Downward Tunnel, Complete with missing pod model
Alright, so technically you probably can't tell that the tunnel is going downwards in that image, but trust me, it is. Very weird. ----
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Atsuko Yamamoto
The Nietzian Way
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Posted - 2009.03.29 05:52:00 -
[4]
Same issue, gates, stations, ships. Anything can disappear and sometimes loads when sighted, but my own ship model sometimes disappears completely.
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DgO4
Malevolent Evolution The Church.
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Posted - 2009.03.29 11:02:00 -
[5]
Having the exact same problems. Doesnt happen with ships flown by players, just gates, stations and rats. The models reapear once you move the camera. [MEVOL]
We are the pilgrims, Master, We will always go a little farther.....
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Shinnen
Caldari Northern Intelligence PuPPet MasTers
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Posted - 2009.03.29 12:22:00 -
[6]
yeah, also got this happening to me, it's very annoying mainly because it is disorientating.
Linkage
Originally by: Jenny Spitfire This porposal have good brans.
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Cpt Ares
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Posted - 2009.03.29 16:12:00 -
[7]
I am also having the same problem. When zooming out and back my ship is gone completely. Same with the stations. I have also had issues with some of the jump gates just appearing as a big white patch that takes up half of my screen.
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DgO4
Malevolent Evolution The Church.
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Posted - 2009.03.29 18:27:00 -
[8]
ships flown by people are also doing it now.
im on a 8600M GT [MEVOL]
We are the pilgrims, Master, We will always go a little farther.....
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Wanker Stain
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Posted - 2009.03.29 18:47:00 -
[9]
Well CCP, looks like your patch to fix stuff actually made things worse. Congrats. Please test before you release your next patch and fix this current failure.
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samantha spongebob
Gallente
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Posted - 2009.03.29 20:25:00 -
[10]
I am getting the exact same thing here. Did everyone here file a bug report? Looking into researching what constitutes as a bug report.
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Virusuk
Grave Diggers
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Posted - 2009.03.29 21:00:00 -
[11]
Samething for me and a few corp mates. Sort it out already -----------------------------------------------
Blurred? No it must be your screen |
a panda
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Posted - 2009.03.29 21:40:00 -
[12]
Been having this issue as well since the patch.
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Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.03.30 11:03:00 -
[13]
Edited by: Lifelongnoob on 30/03/2009 11:03:06 yup i get it too
also gates in minmatar space dont always spawn right away... can be delayed upto 10 seconds only the lights & gate icon are visable
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gnorman
Caldari Rulers of Many
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Posted - 2009.03.30 14:44:00 -
[14]
me too but im getting this with stations as well
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Mistress Jeanette
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Posted - 2009.03.30 17:40:00 -
[15]
Originally by: Atsuko Yamamoto Edited by: Atsuko Yamamoto on 29/03/2009 06:43:38 Same issue, gates, stations, ships. Anything can disappear and sometimes loads when sighted, but my own ship model sometimes disappears completely.
EDIT: 3 CTDs all of a sudden, and EVE has RARELY crashed for me. What ever you guys did, un-do it :-P
Yep same for me too.
Had my first CTD EVER! the other day doing a lvl 3 mission with friend was in low-sec and surrounded by rats. Not cool.
With the pod too it dosen't move like it used to, no thursters, dosen't bob and wobble just a static model and as others say the warp tunnel is moving in perpendicular direction to pod during warp.
Also noticed on my curiser in which I have several different guns they switch places everytime I load a new system or come out of station. I know this was an old EVE issue maybe never totally fixed, I'm not sure.
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Alysia Malaky
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Posted - 2009.03.30 18:09:00 -
[16]
I have the same problem to and more since the last big update...
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Sergiar
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Posted - 2009.03.30 18:18:00 -
[17]
Me too. My hawk disappears down to the rotating barrels. Looks like a pair of maracas floating around in space. The the mining barges disappear except for the plumes on the sides; until you click on the ship. Using an nVidia 8800 model.
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Frobos
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Posted - 2009.03.30 22:31:00 -
[18]
I to find this very troublesome to tell if I am still in cloak or not after a jump.
However I vote we make this an option (like the drones) cause seeing just the navigation lights on a Hulk appear to float in mid-space is pretty trippy! Especially the vertical beams and flames shooting out the side :-\
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Captain N8Hellyea
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Posted - 2009.03.31 02:23:00 -
[19]
yup, same thing here, ships invisible, stations, gates, then sometimes they come back. but CCP still says its not happening
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Kodelka K
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Posted - 2009.03.31 06:47:00 -
[20]
Just chiming in to say I'm getting the same thing. Ships, gates and stations disappear, leaving only their lighting effects. If I grab the camera and shake it a little they come back.
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MatStar
Altruism. Avarice.
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Posted - 2009.03.31 11:04:00 -
[21]
im getting this problem too, was fine till the last damn patch
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Atropos Kahn
Caldari Solarflare Heavy Industries Doctrine.
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Posted - 2009.03.31 19:49:00 -
[22]
Glad I am not the only one... Was about to do a thread on this.. and looky looky...
The issue is quite annoying. Saved me a lot of time trying to figure out if something was wrong with my system.
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EllisAlbert Swearengen
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Posted - 2009.03.31 21:35:00 -
[23]
Originally by: Kodelka K Just chiming in to say I'm getting the same thing. Ships, gates and stations disappear, leaving only their lighting effects. If I grab the camera and shake it a little they come back.
I am seeing the same thing..Also when i warp to a gate if bump the model it instantly shows up. When I jump through a gate is always viable behind me.
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Invelious
Amarr Deus Imperiosus Acies
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Posted - 2009.03.31 22:07:00 -
[24]
I havent havent had that problem directly, but I have noticed that when i'm choosing which ship I want to fly, the little pic of the ship is all distorted. this is mainly happening with the Abaddon
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Ariel Amitey
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Posted - 2009.03.31 22:07:00 -
[25]
Confirming, have same issue with gates/station/ship models including my own ship.
CCP FIX PLZ :P
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AizenSousuke
Gallente STK Scientific The Initiative.
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Posted - 2009.04.01 01:28:00 -
[26]
Edited by: AizenSousuke on 01/04/2009 01:29:41 EVE Bug
The above photo has two bugs that I've been suffering from.
The first and most important one is the ship model disappearing. Glad to see I'm not the only one with this problem.
Secondly, a small bug that is really just a bother, but since I noticed it in the pic, I'll mention it as well: even when I'm NOT being jammed, the "Jamming" timer bar above my ship's vitals still shows. Wondering why is that...
EDIT: Also wanted to add that I suffer from the "Warp Tunnel Facing Downward" bug as well... -------------------------------------------------- "With hard work and focus ye shall achieve." Unless stated otherwise, the opinions above do not reflect those of my corp or my alliance. Thx. >.> |
Nicoli Malthus
Caldari The First Somerset Strikers
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Posted - 2009.04.01 16:35:00 -
[27]
I've been having the same problem.
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Atropos Kahn
Caldari Solarflare Heavy Industries Doctrine.
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Posted - 2009.04.01 20:47:00 -
[28]
Any news on this... or sumpin...
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Dalamaro
Amarr Stratia Corp
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Posted - 2009.04.01 23:13:00 -
[29]
Same problem here with stargates, stations and ships.
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DarkasNight
Amarr Imperial Research LTD
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Posted - 2009.04.01 23:43:00 -
[30]
i get the same problem first ship then rest of the ships near me. ------------------ System Information ------------------ Time of this report: 4/2/2009, 00:28:33 Machine name: Operating System: Windows VistaÖ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612) Language: English (Regional Setting: English) System Manufacturer: NVIDIA System Model: NVDAACPI BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz Memory: 4094MB RAM Page File: 1528MB used, 6863MB available Windows Dir: DirectX Version: DirectX 10 DX Setup Parameters: Not found DxDiag Version: 6.00.6001.18000 64bit Unicode
------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Input Tab: No problems found.
-------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
--------------- Display Devices --------------- Card name: NVIDIA GeForce 8800 GTS Manufacturer: NVIDIA Chip type: GeForce 8800 GTS DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_042110DE&REV_A2 Display Memory: 2408 MB Dedicated Memory: 617 MB Shared Memory: 1791 MB Current Mode: 1024 x 768 (32 bit) (85Hz) Monitor: Generic PnP Monitor Driver Name: nvd3dumx.dll,nvd3dum,nvwgf2umx.dll,nvwgf2um Driver Version: 7.15.0011.8208 (English) DDI Version: 10 Driver Attributes: Final Retail Driver Date/Size: 2/18/2009 15:44:00, 8635392 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-42D3-11CF-7E53-2A2402C2CA35} Vendor ID: 0x10DE Device ID: 0x0193 SubSys ID: 0x042110DE Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(U
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