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Aun Unerias
The InQuirere JINN.
0
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Posted - 2012.05.02 11:38:00 -
[1] - Quote
I'll make this quick and to the point. Eve security status is largely broken when compared to the actual security picture of civilized society.
1. border region system security should flux with the lawlessness that reigns within the region. More lawlessness at any give time means a lower security status- simply stated if you put more criminals in a system, with each criminal, the chance of losing your wallet increases exponentially. As a result, system security should be lowered to reflect the true level of security at any given time.
2. in response to a lowered security, security forces are dispatched and begin patrolling the system at which point, lawlessness begins to subside while normal security levels are regained.
Discussion:
The concept here allows for organized raids by low sec inhabitants into high sec controlled areas for short times which the security status is fluxing down. Allowing for a low-sec play style in empire space.
These border systems will spawn resources according to the lowest level of security reached while in flux. Thus, more lucrative ore, better complexes, missions, etc. The spawns stay even after the flux returns the system to normal security and stay a length of time determined but the spawn algorithm. This increase in resources will draw players to the system in sort of a gold rush of sorts.
The lawless, gain a tool whereby they are enabled to directly affect the security of a system thereby allowing them access to the space and the ability to raid the region.
Everyone gets something out of the deal and it goes a long way in introducing sov like influence in an empire region to the extent that through player actions, the game responds accordingly.
Any thoughts?
-Aun |
Velicitia
Open Designs
909
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Posted - 2012.05.02 11:57:00 -
[2] - Quote
Aun Unerias wrote: ... Allowing for a low-sec play style in empire space.
Or, you could just play in current empire lowsec ... |
Tchulen
Trumpets and Bookmarks
78
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Posted - 2012.05.02 11:59:00 -
[3] - Quote
The "I want to be able to invade high sec" idea has been discussed before several times.
For the reasons why it's not considered a good idea please use the search function.
Personally I quite like the idea of a buffer zone between high and low sec which could swing both ways. Only potential issue is that people in high sec would whine if the systems in the buffer zone were taken from high sec and I expect the same could be said of the low sec denizens considering most of the systems in the zone would be predominantly effectively high sec systems.
Logically if you did it with high/low you'd need to do it with low/null although you would have to make the zone low sec as nullsec is sovereignly owned by players a lot of the time.
There are several half decent reasons for making the border move, first and foremost in my mind because camps wouldn't be so predictably placed.
Mind you, as I've mentioned, there have been many reasons given why this is impractical. |
Aqriue
Center for Advanced Studies Gallente Federation
624
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Posted - 2012.05.02 14:15:00 -
[4] - Quote
Aun Unerias wrote:I'll make this quick and to the point.
The concept here allows for organized raids by low sec inhabitants into high sec controlled areas for short times which the security status is fluxing down. Allowing for a low-sec play style in empire space. Recap: Lowsec is still empire space Recap: CONCORD doesn't go into lowsec Recap: Lulzsec buttbandits can go into highsec Recap: Lulzsec buttbandits can still shoot highsec pilots Recap: Both lulzsec buttbandits and highsec pilots = paying customer to CCP Recap: Both are given equal oppertunities in highsec, highsec pilot makes less income Recap: Both are given equal oppertunieis in lowsec, Lulzsec buttbandits have more risk Recap: Working as intended, you can get shot anywhere, anytime, with risks to the highsec and lulzsec be it player or CONCORD Super Action Force Team! GO!
If lulzsec buttbandits are afraid of CONCORD then it is working as intended. If highsec pilots are afraid of venturing into lowsec, its is working as intended. No one is safe and all suffer consequences to their actions. |
Aun Unerias
The InQuirere JINN.
2
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Posted - 2012.05.02 18:58:00 -
[5] - Quote
Velicitia wrote:Aun Unerias wrote: ... Allowing for a low-sec play style in empire space.
Or, you could just play in current empire lowsec ...
The concept evolves around the idea that security is not "static" it moves up and down depending on who the local sheriff is and how well he is handling crime (in its simplest form). The MIX of hi and low sec genre's around border area's introduces many new opportunities for strategy and game play. Not the least of which would be the ability to affect a system to the point where moon mining would be possible and lucrative but not permanent. I cant even attempt to name all the interesting game play risk/reward twists that would become a possibility in the game.
Certain border regions would have secure status indicators that move according to the crime index or outlaw interaction.
So yeah, you can play in current low-sec but the interaction with the game stops at the border. What if, we muddied the waters on the borders? would be fun indeed.
Sec not Static! |
Aun Unerias
The InQuirere JINN.
2
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Posted - 2012.05.02 19:09:00 -
[6] - Quote
Tchulen wrote:The "I want to be able to invade high sec" idea has been discussed before several times.
For the reasons why it's not considered a good idea please use the search function.
Personally I quite like the idea of a buffer zone between high and low sec which could swing both ways. Only potential issue is that people in high sec would whine if the systems in the buffer zone were taken from high sec and I expect the same could be said of the low sec denizens considering most of the systems in the zone would be predominantly effectively high sec systems.
Logically if you did it with high/low you'd need to do it with low/null although you would have to make the zone low sec as nullsec is sovereignly owned by players a lot of the time.
There are several half decent reasons for making the border move, first and foremost in my mind because camps wouldn't be so predictably placed.
Mind you, as I've mentioned, there have been many reasons given why this is impractical.
Well said!
My only question would be the perceived impracticality of the concept. 1. The mechanics of affecting a secure system (hi sec) would determine the practicality. If we dump the secure status of the system below the hi sec criteria by ganking a single hulk then yes, quite impractical. However, if the mechanic takes several days or a highly focused campaign to affect noticeable change then it becomes quite practical. Everything from raising the overall crime level to bribe attempts according to pilot social skills etc. Such would bind together entire regions of players, beyond the alliance and coalition walls and certainly beyond the corp walls, players would be bound by a common goal. To help maintain the system sec status that they take for granted now. Likewise, invaders and marauders working in concert or via individual campaign would work diligently to lower status enough which conceptually represents the overload of the security that currently keeps them from operating in said space to begin with. |
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