|
Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 20:38:00 -
[1] - Quote
Hans Jagerblitzen wrote:You mean no one's been able to access SiSi at all yet?? They simply posted the list and people started debating without seeing anything first hand? Yes this is the current state of play on page 12 Explorer is going to update the tweetfleet soon though. |
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 20:41:00 -
[2] - Quote
If it was up we would be on page 30 though |
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 21:41:00 -
[3] - Quote
Mentorm wrote:Err, any update guys?
I was told I could go to bed so looks like tomorow some time. |
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 22:18:00 -
[4] - Quote
Status change Its starting up looks like |
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 22:28:00 -
[5] - Quote
An those with the fastist down load speed wins |
Salpun
Paramount Commerce Masters of Flying Objects
251
|
Posted - 2012.05.02 23:00:00 -
[6] - Quote
Having drake rendering issues BR#134188 |
Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.07 16:40:00 -
[7] - Quote
TheButcherPete wrote:MotherMoon wrote:ok so wait. the new shield thing, I can't get in still. Does it use cap charges? or a new kind of charge? It uses Cap booster charges, and when the module is empty, it begins to use your capacitor It uses it straight but the module activation time needs to be tweeked so the UI is more clear what it does and when. It is not obvous that you need or can put more charges in. |
Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.09 12:18:00 -
[8] - Quote
Archare wrote:CCP Goliath wrote:Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor Details? Frigate changes |
Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.10 15:43:00 -
[9] - Quote
Has there been any changes to the NPE so far this patch besides the inventory system changes? |
Salpun
Paramount Commerce Masters of Flying Objects
252
|
Posted - 2012.05.10 15:46:00 -
[10] - Quote
CCP Goliath wrote:Salpun wrote:Has there been any changes to the NPE so far this patch besides the inventory system changes? The Player Experience team will be deploying some fixes, but no new features in Inferno. List |
|
Salpun
Paramount Commerce Masters of Flying Objects
258
|
Posted - 2012.05.17 16:04:00 -
[11] - Quote
New feature: Fuel bunker in the New player experience does no damage. |
Salpun
Paramount Commerce Masters of Flying Objects
262
|
Posted - 2012.05.22 15:13:00 -
[12] - Quote
CCP Goliath wrote:clone667 wrote:Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory) it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno? so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again. Don't close the windows in station and they should maintain every time you dock. You may have to reset your window position settings and redo them for this to work. Nope still broke. |
|
|
|