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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 11:06:00 -
[391] - Quote
On the I-hub front, takes 100lp to get LP now it appears bonues at that level are. +5 station slots. I assume for indy stuff. -50% borker fees and -50% to jump clones.
HOWEVER. It appears EVERYONE able to dock gets these bonueses and not JUST FW pilots. Im sorry but why are people not partaking in the war effort getting MY bonuses? That needs changing some, as people will just use alts to farm LP and upgrade a system without increasing the risk to there mains. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2283
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Posted - 2012.05.03 11:09:00 -
[392] - Quote
Iteken Hotori wrote: 3. Where do I/we post cookies for Station Denial thingy. It's excellent.
Right here is the place. Devs LOVE positive feedback, who would have guessed. It's also important that pilots like yourself speak up to dispel this myth that station lockout was some evil nullsec planned forced upon us. Many of you have been asking for it for years.
I still disagreed with you, and told CCP it wasn't a good idea :) But I don't think the end result will be nearly as painful as everyone is complaining it will be once its all on the table. Like the devs said, this is just the first round of stuff to be posted on SiSi.
Vice Secretary of the 7th Council of Stellar Management.
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CCP Soundwave
C C P C C P Alliance
855
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Posted - 2012.05.03 11:17:00 -
[393] - Quote
Hans Jagerblitzen wrote:Marlona Sky wrote: This the agenda a certain ex-CSM pushed for? The one to turn FW into a test bed for null sec changes? No, the majority of the major Faction Warfare changes (with the exception of datacores) were all ideas that originated from within the community. From all the of GOOD things that are coming that everyone agreed on (LP for kills, LP for plexing), to even the controversial changes like station docking denial, probably 95% of the current package stems from FW community feedback. If you don't believe me, time to start re-reading old threads. People will wail and gnash their teeth about "being forced into nullsec" but really there is little in this package that resembles anything within null sec. The exception is docking denial, which like I said is something that many FW pilots have asked for historically. The other cool thing is that players have complete freedom to participate or not participate in the coming system. Don't want to run missions? PvP for your income instead, you can actually make a living doing that now. Don't want to upgrade your system? Fine, keep your LP. Don't want to be locked out of a station? Quit FW for a day and re-enlist when you get your stuff moved. Station lockout won't keep anyone from playing the game, it'll be more like a time out box, unless you have a neutral alt. For those with neutral alts, its even less of a big deal, you just have to do a little work to get your stuff back. No different than having to work to repair a POS after an enemy's banged it up. Its a consequence. Consequence is what EVE is all about. Its not the consequence I would have chosen, but its also not outrageous to say that owners of a station should deny docking to a sworn enemy. Nothing here that is forced on anyone, which is another good thing. It wouldn't be a sandbox otherwise. There will be pilots that just enjoy the fact that they get paid to pew, and do nothing else. They wont care about holding a system, they'll just dock on the fringe, and raid into enemy territory and get paid more to kill than ever before. Others will go for the full package, coordinating efforts to take and hold space and reap the benefits. There are multiple levels to be involved or not be involved, and there are multiple ways to deal with the few consequences that are being implemented, CCP is expecting FW pilots to HTFU and learn to creatively deal with the challenges. I believe enough in the FW community that I think most people will learn to do just that. There will be those that just rage and quit before they've even seen how this turns out, but I think most FW pilots are tough enough and skilled enough to be able to compensate and perform even when their faction is in a difficult situation. In the old days, there was no incentive to fight back. Thats why we've been pitchforking for years. Now, there is more reason to fight back than ever before. We are to blame for the current package, not anyone in null sec.
This is a very good post.
Ytterbium is working on a devblog that will explain a lot of the things talked about in this thread. |
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2283
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Posted - 2012.05.03 11:17:00 -
[394] - Quote
sYnc Vir wrote:On the I-hub front, takes 100lp to get LP now it appears bonuses at that level are. +5 station slots. I assume for indy stuff. -50% broker fees and -50% to jump clones.
HOWEVER. It appears EVERYONE able to dock gets these bonuses and not JUST FW pilots. I'm sorry but why are people not partaking in the war effort getting MY bonuses? That needs changing some, as people will just use alts to farm LP and upgrade a system without increasing the risk to there mains.
My *guess* is that most systems in FW will end up being mostly upgraded by whoever currently owns it (should be enough LP to do this), so that the entire FW zone becomes more enticing for neutrals.
This is a great thing in my opinion, I really don't know why you wouldn't want such a generalized buff to lowsec life that benefits other people as well. Players have been BEGGING for reasons to live in low sec, more rewards to balance the risk. Giving industrialists a chance to actually profit by working there over high sec is a fantastic boon to the market of the entire game.
CCP can't just prevent alts from doing stuff, that's just part of the game and not an end-result they can fashion entire feature changes to avoid. My suggestion is that you kill the alts :) There's more incentive to do so than ever before! Vice Secretary of the 7th Council of Stellar Management.
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
25
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Posted - 2012.05.03 11:26:00 -
[395] - Quote
Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.
Please keep discussing the issues, monitoring the feedback. |
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Andski
GoonWaffe Goonswarm Federation
3983
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Posted - 2012.05.03 11:26:00 -
[396] - Quote
I realize that posting my gripe with the new inventory UI here will get it buried under a million pages of feedback over shiny new missile effects or whatever, but here it is anyway: https://forums.eveonline.com/default.aspx?g=posts&t=104394&find=unread "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2283
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Posted - 2012.05.03 11:34:00 -
[397] - Quote
CCP RubberBAND wrote:Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.
Please keep discussing the issues, monitoring the feedback.
*CHEERS* Thank you for taking the time to make sure players understood this ASAP. This makes my job soooo much easier.
As you can see everyone, fears of overnight lockout are misplaced.
This is the new war - victory will take some organization, and take some time. Systems will now have a sense of permanence to match the scale of the benefits and consequences. No one will be investing effort (either time, or LP) into defending space that can be taken away while you sleep.
There should be plenty of warning before a lockout, and even than, its still only an inconvenience for the players with neutral alts or access to neutral alts (which is pretty much every Faction Warfare corporation). I hope this helps some of you to breathe a little easier, and enjoy all of the cool stuff that's headed our way otherwise. Vice Secretary of the 7th Council of Stellar Management.
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sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 11:39:00 -
[398] - Quote
Datacores are 1000LP + 1m isk for 5
Amarr LP Store has
Amarrian Starship Engineering, Graviton Physics, Lazor Phyics, Nanite Engineering, High Energy Phyics
Also I got 25K lp from a Major solo. Ihub grade status unknown but likely empty.
125K LP + 125m = 625 Datacores.
High Energy Phyics = 298k each x 625 = 186.215m - 125 = 61m profit Nanite Engineering = 334k each x 625 = 208.75 = 125 = 83m profit. Amarrian Starship Engineering = 299k x 625 = 186.8 =125 = 61.8m Profit Lazor Phyics = 224k x 625 = 140m - 125 = 15m Profit Graviton Physics = 198k x 625 = 123 - 125 = -1.25m loss.
Not sure thats a super good return for your LP. So either no ones gonna use it or Datacores are about to become alot more expensive. |
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CCP Soundwave
C C P C C P Alliance
855
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Posted - 2012.05.03 11:45:00 -
[399] - Quote
Relevant devblog for the UI changes! Unified Inventory Devblog |
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sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 11:45:00 -
[400] - Quote
Also the map is still not super easy to read interms of how contested a system is. It was still just a blob on the map. Not cool unless im missing something but im still testing. |
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sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 11:48:00 -
[401] - Quote
Thank you for the Dev blog.
Can I have more than one investion job at a time please. I will send you a Panda from China if you do it.
*Note panda may be invisible. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1110
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Posted - 2012.05.03 11:59:00 -
[402] - Quote
Ok about the inventory system - here goes:
- After opening a container inside main inventory system, please add "back"-button to return to previous window. I found myself clicking "hide browse menu"-button by accident many times thinking that it was the "back"-button. - Neocom button should open second (new) inventory window while holding shift. - Double clicking neocom button or keyboard shortcut (alt+c) should bring up all minimized inventory windows. - Inventory window should have simple button to open another inventory window with 1 click. - "open ships cargo"-right click selection should open it to new window while holding shift. - double clicking container should open it to new window while holding shift. - Double clicking ship in main ships window should open it's cargo. - Double clicking ship in main ships window should open it's cargo to new window while holding shift. - Double clicking hangar background should open ships cargo to new window, not to main inventory window. - While in space and using inventory in compact mode (left menu hidden), there should be some hotspot where one can move single items from (loot) container to ships cargo. You don't want to "loot all"-every time and un-hiding browse menu just for this purpose is kind of an effort. You don't have to be able to move stuff back and forth, as to do this, you can always open another window and stack those. This is mainly a thing related to taking individual items from containers and moving them to your own cargo. - It would be nice if inventory system had size, position and configuration (left menu hidden or not) saved for station and for space separately. In station I want to use rather big main window + possibly additional windows but in space I want to see only 1 compact window with left menu definitely always hidden. It is quite an effort to always resize and reposition the window when undocking/docking. - Would be kewl if you could shrink the bottom bar with xxx number of items + isk value to 1 row instead of 2. Wasted space there.
and finally -> could you please make possible to drag and drop folders from "index menu" to neocom. Those buttons then should folders in main inventory window unless again if shift is being held down, they should open in new window. Opening mostly used windows directly from neocom would really convenient specially for corp windows.
Any way that is all what I could "find" after quick test run. The basic concept seems ok and most critical things have been covered well. Tweaking the stuff mentioned above should provide some further usability improvements to daily functions.
Thank you.
Get |
Lyrrashae
Crushed Ambitions Reckless Ambition
309
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Posted - 2012.05.03 12:00:00 -
[403] - Quote
Hans Jagerblitzen wrote:This is what I was responding to: lyrrashae wrote:Learn to secure your ******* space, or you ******* deserve to lose it. For a moment I thought you were encouraging pilots to simply toughen up and put some effort into protecting their systems instead of complaining that it takes some work, and than I saw your rant about the FW changes and was horribly confused.
That's what I was doing, indeed.
I was just being really...direct...about it.
Because breaking cloaking without commensurately re-working local is just pants-on-head.
I could do a lovely rant about that, too, but I don't wanna get banned. Again. Braaaaaaaiiin... |
sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 12:03:00 -
[404] - Quote
Is there an error with the LP numbers because Navy Ships have been increased alot along with some other stuff.
Navy Geddon now cost 600k LP and Navy Apoc is now 1m LP? Mistake or just a general FU to Navy ship farming? |
Iteken Hotori
The Flowing Penguins Iron Oxide.
2
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Posted - 2012.05.03 12:08:00 -
[405] - Quote
CCP RubberBAND wrote:Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.
Please keep discussing the issues, monitoring the feedback.
This is great to hear. You guys have really put some :awesome: into this.
Incentive based boat Violence ftw. |
sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 12:10:00 -
[406] - Quote
Iteken Hotori wrote:CCP RubberBAND wrote:Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.
Please keep discussing the issues, monitoring the feedback. This is great to hear. You guys have really put some :awesome: into this. Incentive based boat Violence ftw.
Check your LP store |
Iteken Hotori
The Flowing Penguins Iron Oxide.
2
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Posted - 2012.05.03 12:15:00 -
[407] - Quote
sYnc Vir wrote:Iteken Hotori wrote: Incentive based boat Violence ftw.
Check your LP store
It fits with a general "nerfing risk-free farmable income across the board" theme IMO. Drones - nailed Incursions - dealt with next: infinite free FW LP to anyone with a bomber and a 200k sp kite tank alt? nah leave that as it is..... it's been a fun ride exploiting the hell out of it for 3 years, but fair's fair. |
sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 12:26:00 -
[408] - Quote
Iteken Hotori wrote:sYnc Vir wrote:Iteken Hotori wrote: Incentive based boat Violence ftw.
Check your LP store It fits with a general "nerfing risk-free farmable income across the board" theme IMO. Drones - nailed Incursions - dealt with next: infinite free FW LP to anyone with a bomber and a 200k sp kite tank alt? nah leave that as it is..... it's been a fun ride exploiting the hell out of it for 3 years, but fair's fair.
True but HIgh sec LP store is cheaper now.
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Caellach Marellus
Aideron Robotics Darkmatter Initiative
528
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Posted - 2012.05.03 12:30:00 -
[409] - Quote
sYnc Vir wrote:Iteken Hotori wrote:sYnc Vir wrote:Iteken Hotori wrote: Incentive based boat Violence ftw.
Check your LP store It fits with a general "nerfing risk-free farmable income across the board" theme IMO. Drones - nailed Incursions - dealt with next: infinite free FW LP to anyone with a bomber and a 200k sp kite tank alt? nah leave that as it is..... it's been a fun ride exploiting the hell out of it for 3 years, but fair's fair. True but HIgh sec LP store is cheaper now.
They've brought down the costs in standard LP stores? Enjoy your gaming.
http://northern-goblin.blogspot.com |
Iteken Hotori
The Flowing Penguins Iron Oxide.
2
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Posted - 2012.05.03 12:36:00 -
[410] - Quote
'Normal' LP Stores seem the same as before:
Brutor Tribe LP Store as of now: Fleet Firetail 80k lp, 1 rifter, 1 UUA nexus Chip Fleet Scythe: 90k lp, 1 Scythe, 1 UUB Nexus Chip Fleet Stabber: 240k lp, 1 Stabber, 1x UUB Nexus chip Fleet Pest: 600k lp, 1 tempest, 1 UUC Nexus Chip.
Interesting. |
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Dvle
Pator Tech School Minmatar Republic
1
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Posted - 2012.05.03 12:37:00 -
[411] - Quote
sYnc Vir wrote: True but HIgh sec LP store is cheaper now.
Would you stop posting in italics as it is annoying as **** to read |
Cearain
Imperial Outlaws
361
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Posted - 2012.05.03 12:41:00 -
[412] - Quote
Hans Jagerblitzen wrote:Cearain wrote: Yes the faction war community wanted consequences. But the "no docking" idea was by and large repeatedly rejected by the faction war community. If I am wrong please point me to the assembly hall thread or other thread where this idea ever really got allot of support from those in faction war.
This has always been one of the hot topics that caused much controversy. And you're right, in the end there were more people rejecting than embracing the idea. But that doesn't mean there weren't a good number of people that suggested it, which is all that I said.
Hans
The statements
"a good number of people suggested no docking."
and saying
"a good number of people suggested no docking but the majority rejected it."
may technically both be true on the same facts. But your only saying the first is pretty misleading.
And by the way it wasn't just in the end that this idea was rejected. It was rejected in the beginning,(when fw first came out) in the middle, and in the end by the players. This idea came up allot because it doesn't take much creativity to say "hey lets apply null sec mechanics in faction war"
I was going to let this go, but you continue to keep posting that this was some sort of player driven change.
I would ask that you at least be accurate and report that this is a change that the majority of the players have routinely rejected.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 12:44:00 -
[413] - Quote
Dvle wrote:sYnc Vir wrote: True but HIgh sec LP store is cheaper now.
Would you stop posting in italics as it is annoying as **** to read
NO |
Cearain
Imperial Outlaws
361
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Posted - 2012.05.03 12:52:00 -
[414] - Quote
CCP Soundwave wrote:Hans Jagerblitzen wrote:[quote=Marlona Sky] This the agenda a certain ex-CSM pushed for? The one to turn FW into a test bed for null sec changes? No, the majority of the major Faction Warfare changes (with the exception of datacores) were all ideas that originated from within the community. From all the of GOOD things that are coming that everyone agreed on (LP for kills, LP for plexing), to even the controversial changes like station docking denial, probably 95% of the current package stems from FW community feedback. If you don't believe me, time to start re-reading old threads. People will wail and gnash their teeth about "being forced into nullsec" but really there is little in this package that resembles anything within null sec. The exception is docking denial, which like I said is something that many FW pilots have asked for historically.
Again you leave out the fact that faction war pilots have rejected this idea historically.
With this change we will have long timers for systems to flip so blobs can be assembled to defend (read: small fast gangs can accomplish nothing) and no docking in the areas that aren't owned by militia.
Serious question: How do you think this will bring about battles different than null sec sov warfare where the bigger blob always wins? Because I don't see it.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Jade Constantine
Jericho Fraction The Star Fraction
1963
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Posted - 2012.05.03 12:52:00 -
[415] - Quote
Damar Rocarion wrote: Like they got it right when we demonstrated the gallente and CSM-approved standings bug (Which caused you to make an internal memo about me & Bad Messenger to k.com) ?
I think its a bit disingenious to describe an internal SF memo that got leaked to K.com by a spai me writing for that place really. But yes, that is the sort of thing that needs improving and correcting.
Damar Rocarion wrote: Giving CCP's track record of absolute fail regarding FW and biased dev (can someone honestly say the FW talker was NOT biased?), it's going to be completely botched and left in place for couple of years. 0.0 lite, biggest blob wins and alarm clock ops.
New CCP is not old CCP. I'm prepared to give them a chance with an open mind. The new lead producer is not CCP thousand dollar jeans anymore he's a dude from the uk who apparently plays the same game we do.
Damar Rocarion wrote: Hans is not in enviable position here because of all his assurances he will make sure CCP gets it right and everyone can now see it is not going his way and naturally we crucify him over it while it's not really his fault. But CCP needs a scapegoat.
Well tell me about it. I campaigned within the CSM for alliances in faction warfare in 2008 - only took them 4 years to do it!
But seriously, its a new bunch calling the shots not and iteration on features is promised. Lets hold them to those promises and not get all crazy before we see what is the full feature set of FW. 2.0.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Jade Constantine
Jericho Fraction The Star Fraction
1963
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Posted - 2012.05.03 12:59:00 -
[416] - Quote
Damar Rocarion wrote:Oppon's Pull wrote:Loving the extended respawn timers on the FW plexs - not so short as to be flipped during a TZ's downtime but not long enough to make flipping a system unfeasable. Thank you for listening to our complaints! Unfortunately when everyone knowing when the patch is coming, outnumbered sides (= Amarr & Caldari) will lose all their FW agent stations day before expansion is applied when system can be taken in couple of hours since the opposing side has enough time to make sure people ditch their rl plans, CTA whole militia and everyone makes sure they are willing to be available for plexing for 7-8h needed for the operation. Other side can make defense plans but with outnumbered being the issue what it is, ultimately there is little to do than except perhaps delay system flipping by 1-2 hour in each case with pointless suicide runs. Past examples of this are plenty with CCP playing favourites, "Dominion debacle" being the best one. And after expansion? There is no way outnumbered militia can ever regain those systems because the blob will always be there and it will always have time to form. And someone still wears rose coloured glasses and says "things will turn out well for all militias". EDIT: This is important. With SOV changing to occupier, this also removes the benefit of original sov holder and the increased plex spawn at DT. I might add THIS WAS ORIGINALLY GIVEN AS STEALTH NERF TO GALLENTE BECAUSE THEY DIDNT WANT TO COMPETE WITH CALDARI ON EU TZ. Oh and CCP is totally unbiased when it comes to FW. Honestly.
If you break this post done to one line it reads.
"oh noes my militia is losing its not fair."
I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Damar Rocarion
Nasranite Watch Caldari State Capturing
168
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Posted - 2012.05.03 13:11:00 -
[417] - Quote
Jade Constantine wrote:"oh noes my militia is losing its not fair."
I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing.
I sort of expected that to be your answer, since you have always been a shortsighted idiot like calling caldari exploiters for demonstrating standings bug when it was gallente players, led by gallente representing CSM member using the bug. We just decided to call out their bulls..t and suddenly it was "Caldari exploiters!"
Also, I find it hilarious that everyone saying "Losing docking rights is awesome" are from militias (= Gallente/Minmatar) which currently has hundreds of more active pvp'ers to call out than opposition.
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FalconX Blast
Amok. Goonswarm Federation
26
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Posted - 2012.05.03 13:26:00 -
[418] - Quote
I don't like the unified inventory window being so clunky (even reducing the side bar leaves the search bar and summary panel), it is too much screen real estate because we need the cargo open while we fly spaceships to access our drug boosters for example. Now if you can move pvp things like drug boosters to buttons so that I don't ever have to open my cargo while in space... that might work.
Does anyone know what problem unified inventory is solving in general? Right now it feels like making something that was simple complicated with lots of nesting and clicking. |
XLoneStarX
TSOE Po1ice TSOE Consortium
0
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Posted - 2012.05.03 13:32:00 -
[419] - Quote
this new inventory window is kinda lame when you added it to our ship inventory as well i liked this the way it was previous because i could have my ships in one place and my items in another and fit till my hearts content and now i have to flip threw page after page to figure out where i am and how i got there. its just a over sized gussied up asset tool is all it is now.
And if i separate the ships and station items in separate windows when i undock it just changes to 3 inventory's. i think it would be best if this was a turn off or on feature in the game as you will get people like me who hate it and just confuses there norm and other people like marketers who will love it. the only people i see liking it will be the people who deal in marketing or with station containers. So i would love to see this new inventory feature not on my screen .
In my opinion (and yes i know i may be alone on what i say)
1- Ship inventory should be separate 2- new inventory feature should be turn off and on capable
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Cearain
Imperial Outlaws
362
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Posted - 2012.05.03 13:35:00 -
[420] - Quote
Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics.
We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it.
Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended.
Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years.
We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say.
"Go try it" is the answer.
Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information.
How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers.
BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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