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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
sYnc Vir
Wolfsbrigade Lost Obsession
205
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Posted - 2012.05.08 11:33:00 -
[571] - Quote
CCP Goliath wrote:Rojo Mojo wrote:Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).
Is this an intended change or did something break somewhere? I believe this is an old change to stop the spread of GCC via RR.
What if we want to take GCC to rep people? Are we able to turn of this rather bad problem for Low sec pirates with corp mates not yet low sec pirates.
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Anariasis
Gemeinschaft interstellarer Soeldner Ev0ke
3
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Posted - 2012.05.08 14:40:00 -
[572] - Quote
You should at least get a pop-up where you can decide to accept the repp or decline it. Don't forget the "remember this answer" checkbox please.
To the Cap-Booster fueled Shield-Booster: Most useless Module ever. - Boosts a tiny amount of shield - Can only fit 3 (YES THREE!) charges - 60 seconds reload, wtf?
Make it a) boost like half ur shield but uses 4 200er charges at once (or one 800er etc.), then be empty and 60 secs to refill b) boost like it currently does and let it load 20 charges in it with max 20 secs reload time, so you can actually use it to boost ur shield without using capacitor |
Cearain
Imperial Outlaws
401
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Posted - 2012.05.08 14:46:00 -
[573] - Quote
Lil Nippy wrote:Thank you CCP for finally putting some focus on FW.
For all of those complaining about station lockouts, please consider this. By locking out stations it means when you see war targets in local, you now KNOW that they are active and moving about. No more going afk during or after a roam in a enemy station for hours on end, now you need to actually travel back to a system with your factions sov and safe dock.
This alone makes it more likely to find a fight, and less likely to have enemies station camping afk targets for hours. Knowing that your targets active and not afk docked is a MAJOR change and definitely for the better.
Did they change cloaks too? I was thinking people would just put cloaks on their ships. Not only to allow the mwd cloak trick to get past the increased number of gate camps this will create, but also so they can "dock" at a safe spot.
Of course having to gimp your fit (espceially the smaller ships cruiser and down) with an expensive cloak means you will be less inclined to fight. Which is another drawback to this whole bad idea. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Sirinda
Lead Farmers Academy Kill It With Fire
91
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Posted - 2012.05.08 19:04:00 -
[574] - Quote
Just found out that faction drones as well as that Sansha FB are not on the market (yet), either.
On another note, you can't click the picture of drones to get the 3d preview in the info tab. It does work straight off the market interface, though. |
Harii Renn
Snake Eyes Inc
0
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Posted - 2012.05.08 22:27:00 -
[575] - Quote
I think the all-in-one inventory window is pretty nifty... but could we PLEASE have a link to open it on the right click menu while your ship is in space.
Oh.. and one more thing, could you also please put back our currently active ship, in the station ships window?
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Prometheus Exenthal
mnemonic.
454
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Posted - 2012.05.08 22:40:00 -
[576] - Quote
Anariasis wrote:To the Cap-Booster fueled Shield-Booster: Most useless Module ever. - Boosts a tiny amount of shield - Can only fit 3 (YES THREE!) charges - 60 seconds reload, wtf?
You are incorrect about all except the last statement. - They boost DOUBLE what standard boosters do - They boost 10+ cycles before draining ship cap
You're to use the smallest possible cap charges to get more cycles. The mods don't actually USE cap when in fueling mode, and the charges simply act an analogue. FWIW, they could replace the cap charges with units of dirt or something, and the result would be just as good.
The new boosters are noew decidedly great, although I stand by my argument. Limit the number of these new boosters to ONE PER SHIP. -áwww.promsrage.com |
Sirinda
Lead Farmers Academy Kill It With Fire
91
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Posted - 2012.05.08 23:00:00 -
[577] - Quote
Prometheus Exenthal wrote:Anariasis wrote:To the Cap-Booster fueled Shield-Booster: Most useless Module ever. - Boosts a tiny amount of shield - Can only fit 3 (YES THREE!) charges - 60 seconds reload, wtf? You are incorrect about all except the last statement. - They boost DOUBLE what standard boosters do - They boost 10+ cycles before draining ship cap You're to use the smallest possible cap charges to get more cycles. The mods don't actually USE cap when in fueling mode, and the charges simply act an analogue. FWIW, they could replace the cap charges with units of dirt or something, and the result would be just as good. The new boosters are noew decidedly great, although I stand by my argument. Limit the number of these new boosters to ONE PER SHIP.
Actually, I just checked; the small and medium boosters are pretty ****** if you compare them to their larger counterparts, IMHO. While both large and x-large sizes can be competitive with deadspace gear even (more shield boost for either 'ammo' or lots more cap), the smaller ones cannot.
Then again, we should ask the question if they should be competitive to high level meta gear. At the very least all the ancillary boosters should be brought in line with one another, whichever the template. |
Sarmatiko
706
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Posted - 2012.05.09 06:38:00 -
[578] - Quote
MotherMoon wrote:also with the armor mod, I will hold off judgement until the target breaker module is in. Since that mod might be the thing to finally break up the blob in eve online.
Target breaker appeared with Sisi latest update from the reports of fellow testers and they made this picture: http://i.imgur.com/emABA.png
Not seeded yet and cant be linked directly, but can be imported to fitting. |
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CCP Goliath
C C P C C P Alliance
407
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Posted - 2012.05.09 11:41:00 -
[579] - Quote
Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Factional Warfare: GÇóFW Front Page has been fully implemented GÇóHUD bar when you are in FW system shows bonuses and capture state GÇóOther tweaks to the Infrastructure UI (clearer icons, etc) GÇóPayout from Complexes has been reduced by a factor of 5 to increase time required to capture a system GÇóNotifications for Notable FW actions (PVP Kill, Mission, Dungeon completion/disqualification, iHub capture/disqualification)
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor CCP Goliath | QA Director | @CCP_Goliath |
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Iteken Hotori
The Flowing Penguins Iron Oxide.
2
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Posted - 2012.05.09 11:51:00 -
[580] - Quote
any hope of getting the new boosters re-seeded ? (or am i being stupid??)
/I |
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Archare
SKEET ELITE Sk33t Fl33t
80
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Posted - 2012.05.09 12:03:00 -
[581] - Quote
CCP Goliath wrote:Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor
Details? |
Hannott Thanos
Notorious Legion
48
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Posted - 2012.05.09 12:14:00 -
[582] - Quote
Oh man, I am so gonna fly the Incursus now! One small rep, 2 nano pumps and 1 nanobot acc. it tanks 156 raw HP in 3,8 seconds. I can only imagine c-type or god forbid, dual a-types. |
Salpun
Paramount Commerce Masters of Flying Objects
252
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Posted - 2012.05.09 12:18:00 -
[583] - Quote
Archare wrote:CCP Goliath wrote:Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor Details? Frigate changes |
Noriko Mai
408
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Posted - 2012.05.09 14:05:00 -
[584] - Quote
CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link |
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CCP Goliath
C C P C C P Alliance
409
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Posted - 2012.05.09 14:13:00 -
[585] - Quote
Noriko Mai wrote:CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link
That's a defect, not a lack of implementation :) CCP Goliath | QA Director | @CCP_Goliath |
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Cearain
Imperial Outlaws
403
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Posted - 2012.05.09 14:16:00 -
[586] - Quote
CCP Goliath wrote:Noriko Mai wrote:CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link That's a defect, not a lack of implementation :)
Other than the defect, that looks great! This sort of intel will definitely encourage people to do more, and hopefully fight for more plexes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Noriko Mai
408
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Posted - 2012.05.09 14:16:00 -
[587] - Quote
CCP Goliath wrote:Noriko Mai wrote:CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link That's a defect, not a lack of implementation :)
I thought we call it feature nowadays |
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CCP Goliath
C C P C C P Alliance
409
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Posted - 2012.05.09 14:25:00 -
[588] - Quote
Cearain wrote:CCP Goliath wrote:Noriko Mai wrote:CCP Goliath wrote:GÇóFW Front Page has been fully implemented Are you sure? link That's a defect, not a lack of implementation :) Other than the defect, that looks great! This sort of intel will definitely encourage people to do more, and hopefully fight for more plexes.
Yeah it's a really nice piece of work from Game of Drones. Excited to see how the wars play out! CCP Goliath | QA Director | @CCP_Goliath |
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Callic Veratar
Power of the Phoenix
216
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Posted - 2012.05.09 14:43:00 -
[589] - Quote
CCP Goliath wrote:Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Frigate balancing: GÇóIncursus GÇóMerlin GÇóPunisher GÇóTormentor
All hail our new Merlin overlords! |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2319
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Posted - 2012.05.09 15:06:00 -
[590] - Quote
CCP Goliath wrote:Updated top post with Game of Drones' latest changes. Superfriends coming soon!
(Changes for convenience)
Factional Warfare: GÇóFW Front Page has been fully implemented GÇóHUD bar when you are in FW system shows bonuses and capture state GÇóOther tweaks to the Infrastructure UI (clearer icons, etc) GÇóPayout from Complexes has been reduced by a factor of 5 to increase time required to capture a system GÇóNotifications for Notable FW actions (PVP Kill, Mission, Dungeon completion/disqualification, iHub capture/disqualification)
Ooorrah!! I'm excited to get home and play with our new UI ! This is very exciting and a long time coming.
Vice Secretary of the 7th Council of Stellar Management.
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Sirinda
Lead Farmers Academy Kill It With Fire
91
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Posted - 2012.05.09 16:45:00 -
[591] - Quote
Not sure if this is the right thread, but whatever.
I'm still under the assumption that Sansha ships haven't been V3'd yet as I'm unable to find the Sansha's Nation emblem anywhere on either of them. Is this correct? |
General Jung
Asgard Intelligence Services Most Usual Suspects
5
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Posted - 2012.05.09 20:14:00 -
[592] - Quote
Dear CCP,
I really hope that we will see the crimewatch changes too soon. Lowsec-PvP Pilots should be able to enter Highsec if they doesn-¦t touch pods ! |
Alain Kinsella
105
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Posted - 2012.05.09 23:54:00 -
[593] - Quote
CCP Goliath wrote: Frigate balancing: GÇóTormentor
. . . And the first mining frigate bites the dust. Not that I'm complaining - my fitting skills are to the point that Dessies make a better 'quick mining for L1-2 Storyline' platform anyway.
It will be interesting comparing this new variant to the Punisher. Someone with better drone skills may choose this instead (I keep leaning to Warrior IIs).
BTW, I agree with the other thread and you need to look at the 'Industry' career agent soonish; All those unused 5-run Tormentor BPCs may suddenly get used. Or are you considering keeping it this way, so a new player has a supply of 'cheap' combat frigates available by bootstrapping a few of their own?
(also, draft post finally restored properly. thanks.) I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
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R1mas
Group 13 AAA Citizens
0
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Posted - 2012.05.10 05:38:00 -
[594] - Quote
nice! |
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CCP Goliath
C C P C C P Alliance
431
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Posted - 2012.05.10 10:14:00 -
[595] - Quote
Sirinda wrote:Not sure if this is the right thread, but whatever.
I'm still under the assumption that Sansha ships haven't been V3'd yet as I'm unable to find the Sansha's Nation emblem anywhere on either of them. Is this correct?
That is correct. CCP Goliath | QA Director | @CCP_Goliath |
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Vlodovich
Exanimo Inc Hedonistic Imperative
0
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Posted - 2012.05.10 11:49:00 -
[596] - Quote
Cant believe the frigate balancing doesnt include the Worm. That thing REALLY needs looked at |
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CCP Goliath
C C P C C P Alliance
431
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Posted - 2012.05.10 12:49:00 -
[597] - Quote
Vlodovich wrote:Cant believe the frigate balancing doesnt include the Worm. That thing REALLY needs looked at
It's not being excluded, they are just working in stages. CCP Goliath | QA Director | @CCP_Goliath |
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Vlodovich
Exanimo Inc Hedonistic Imperative
0
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Posted - 2012.05.10 12:50:00 -
[598] - Quote
Nice one! |
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CCP Goliath
C C P C C P Alliance
431
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Posted - 2012.05.10 12:50:00 -
[599] - Quote
Alain Kinsella wrote:CCP Goliath wrote: Frigate balancing: GÇóTormentor
. . . And the first mining frigate bites the dust. Not that I'm complaining - my fitting skills are to the point that Dessies make a better 'quick mining for L1-2 Storyline' platform anyway. It will be interesting comparing this new variant to the Punisher. Someone with better drone skills may choose this instead (I keep leaning to Warrior IIs). BTW, I agree with the other thread and you need to look at the 'Industry' career agent soonish; All those unused 5-run Tormentor BPCs may suddenly get used. Or are you considering keeping it this way, so a new player has a supply of 'cheap' combat frigates available by bootstrapping a few of their own? (also, draft post finally restored properly. thanks.)
Can you link me to this other thread? I talked it over with the team and they don't see it as a major problem, but would be interested to read all that's out there on the matter. CCP Goliath | QA Director | @CCP_Goliath |
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Sarmatiko
707
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Posted - 2012.05.10 13:59:00 -
[600] - Quote
CCP Goliath you forgot to mention Rifter in the list
ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5) |
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