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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
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CCP Goliath
C C P C C P Alliance
431
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Posted - 2012.05.10 15:03:00 -
[601] - Quote
Sarmatiko wrote:CCP Goliath you forgot to mention Rifter in the list ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5). And have rainbows in exhaust.
I didn't forget. I got told "the Rifter has barely been touched, not worth mentioning specifically". CCP Goliath | QA Director | @CCP_Goliath |
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Hannott Thanos
Notorious Legion
48
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Posted - 2012.05.10 15:12:00 -
[602] - Quote
CCP Goliath wrote:Sarmatiko wrote:CCP Goliath you forgot to mention Rifter in the list ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5). And have rainbows in exhaust. I didn't forget. I got told not to tell the community that winmatar has gotten more win. FTFY :) |
Shandir
Indigo Archive
126
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Posted - 2012.05.10 15:26:00 -
[603] - Quote
CCP Goliath wrote:Sarmatiko wrote:CCP Goliath you forgot to mention Rifter in the list ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5). And have rainbows in exhaust. I didn't forget. I got told "the Rifter has barely been touched, not worth mentioning specifically". Well, next time, tell that person they're dumb We'd prefer you not to skip mentioning changes that don't seem important, since we sometimes disagree. |
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CCP Goliath
C C P C C P Alliance
431
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Posted - 2012.05.10 15:35:00 -
[604] - Quote
Shandir wrote:CCP Goliath wrote:Sarmatiko wrote:CCP Goliath you forgot to mention Rifter in the list ps for those interested: Rifter now have more armor/shield/hull and less capacitor recharge time (125 instead of 187.5). And have rainbows in exhaust. I didn't forget. I got told "the Rifter has barely been touched, not worth mentioning specifically". Well, next time, tell that person they're dumb We'd prefer you not to skip mentioning changes that don't seem important, since we sometimes disagree.
Yup, totally valid and noted. CCP Goliath | QA Director | @CCP_Goliath |
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Lil Nippy
State War Academy Caldari State
18
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Posted - 2012.05.10 15:35:00 -
[605] - Quote
The new FW UI looks AWESOME. I can't wait for the patch. |
Salpun
Paramount Commerce Masters of Flying Objects
252
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Posted - 2012.05.10 15:43:00 -
[606] - Quote
Has there been any changes to the NPE so far this patch besides the inventory system changes? |
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CCP Goliath
C C P C C P Alliance
431
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Posted - 2012.05.10 15:44:00 -
[607] - Quote
Salpun wrote:Has there been any changes to the NPE so far this patch besides the inventory system changes?
The Player Experience team will be deploying some fixes, but no new features in Inferno. CCP Goliath | QA Director | @CCP_Goliath |
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Salpun
Paramount Commerce Masters of Flying Objects
252
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Posted - 2012.05.10 15:46:00 -
[608] - Quote
CCP Goliath wrote:Salpun wrote:Has there been any changes to the NPE so far this patch besides the inventory system changes? The Player Experience team will be deploying some fixes, but no new features in Inferno. List |
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CCP Goliath
C C P C C P Alliance
431
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Posted - 2012.05.10 15:56:00 -
[609] - Quote
Salpun wrote:CCP Goliath wrote:Salpun wrote:Has there been any changes to the NPE so far this patch besides the inventory system changes? The Player Experience team will be deploying some fixes, but no new features in Inferno. List
The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time. CCP Goliath | QA Director | @CCP_Goliath |
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None ofthe Above
180
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Posted - 2012.05.10 16:12:00 -
[610] - Quote
CCP Goliath wrote: The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time.
Yes, why in the world would you want to post lists of code changes to the test server?
Unless you actually want people to test the changed code?
That's just crazy talk!
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Sarmatiko
708
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Posted - 2012.05.10 16:22:00 -
[611] - Quote
CCP Goliath wrote:The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time. I have checked last patch data and looks like there is some new (old but now published) agents in "EpicArcTest Agent" group. New winmatar epic ark incoming or this is one of those things that shouldn't be on Sisi at the moment (like Dust commodities)?
Any comments would be appreciated |
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CCP Goliath
C C P C C P Alliance
431
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Posted - 2012.05.10 16:24:00 -
[612] - Quote
None ofthe Above wrote:CCP Goliath wrote: The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time.
Yes, why in the world would you want to post lists of code changes to the test server? Unless you actually want people to test the changed code? That's just crazy talk!
We test fixes ourselves. It's features and new issues we want testing/discovered on Sisi. Focus is important. CCP Goliath | QA Director | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
431
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Posted - 2012.05.10 16:25:00 -
[613] - Quote
Sarmatiko wrote:CCP Goliath wrote:The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time. I have checked last patchdata and looks like there is some new (old but now published) agents in "EpicArcTest Agent" group. New winmatar epic ark incoming or this is one of those thing that shouldn't be on Sisi at the moment (like Dust commodities for example) Any comments would be appreciated
I don't know of any epic arc feature iteration happening in Inferno. CCP Goliath | QA Director | @CCP_Goliath |
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TheButcherPete
Specter Syndicate CORE Alliance
164
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Posted - 2012.05.10 16:27:00 -
[614] - Quote
CCP Goliath wrote:Sarmatiko wrote:CCP Goliath wrote:The fixes list will be in the patch notes, with fixes from the other teams. We don't post fixes on Sisi at this time. I have checked last patchdata and looks like there is some new (old but now published) agents in "EpicArcTest Agent" group. New winmatar epic ark incoming or this is one of those thing that shouldn't be on Sisi at the moment (like Dust commodities for example) Any comments would be appreciated I don't know of any epic arc feature iteration happening in Inferno.
On a side note, I'm hungry. Can you fetch me some food, Goliath?
I'll love you forevar. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2349
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Posted - 2012.05.10 20:04:00 -
[615] - Quote
Some feedback for the developers:
I am hearing reports that the IHUB hitpoints have been increased by 129% ??
Increasing the hitpoints of the IHUB would ensure that only those militia corps with a massive battleship fleet and / or Dreadnoughts could capture it in a reasonable amount of time, this goes against everything CCP has committed to publicly with not streamlining the actual gameplay to coincide with 0.0 sovereignty, even if youGÇÖd like to streamline the terminology.
Long, protracted structure shoots are exactly what we NEVER want to see built into Factional Warfare mechanics, this will outrage players and severely limit which groups can participate in a system seizure.
If this is indeed the case, please, please roll back the change and allow the control bunker to remain at its current hit point level. The graphics are beautiful and the structure immense in size, but a longer, drawn out structure shoot goes against everything we enjoy about Faction Warfare compared to 0.0 sovereignty.
Docking access is tolerable (at least as far as trying this new system out) because the flip times give players time to move, and because they could potentially increase the number of small gang fights to be had. But more than double the structure grind? - this just flat out punishes small group activity and has no place in Faction Warfare. Vice Secretary of the 7th Council of Stellar Management.
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Alain Kinsella
105
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Posted - 2012.05.10 20:47:00 -
[616] - Quote
CCP Goliath wrote:Alain Kinsella wrote:CCP Goliath wrote: Frigate balancing: GÇóTormentor
. . . And the first mining frigate bites the dust. Not that I'm complaining - my fitting skills are to the point that Dessies make a better 'quick mining for L1-2 Storyline' platform anyway. It will be interesting comparing this new variant to the Punisher. Someone with better drone skills may choose this instead (I keep leaning to Warrior IIs). BTW, I agree with the other thread and you need to look at the 'Industry' career agent soonish; All those unused 5-run Tormentor BPCs may suddenly get used. Or are you considering keeping it this way, so a new player has a supply of 'cheap' combat frigates available by bootstrapping a few of their own? (also, draft post finally restored properly. thanks.) Can you link me to this other thread? I talked it over with the team and they don't see it as a major problem, but would be interested to read all that's out there on the matter.
It was CCP Ytterbium's update here.
Quote: TORMENTOR REVAMP AND TUTORIALS: That's a very good catch, but it's not like it was useful for more than a few days before anyway.
Again, my take is that you're happy with leaving a BPC for a combat ship, at the end of the Industry arc. Thinking about it more, this is probably a good thing for newer players, and may help with making them more self-sufficient earlier. Some of the wording in that arc may need tweaking to foster this.
Also, this response regarding a logi frig for Amarr, esp when Caldari got theirs (Incursus).
And the thread since then has been arguing about cap use for laser weapons, as well as the 'non-bonus' of cap reduction. I've not used Amarr for some time now, so cannot comment on it as much. I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
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Ganthrithor
GoonWaffe Goonswarm Federation
287
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Posted - 2012.05.11 03:38:00 -
[617] - Quote
Logged in to SiSi today and was disappointed not to see my Minmatar ships transformed into duct tape. Honestly, any cosmetic change would be a good change. |
Mekhana
Spiritus Draconis Sicarius Draconis
443
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Posted - 2012.05.11 04:22:00 -
[618] - Quote
Damar Rocarion wrote:Jade Constantine wrote:"oh noes my militia is losing its not fair."
I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing. I sort of expected that to be your answer, since you have always been a shortsighted idiot like calling caldari exploiters for demonstrating standings bug when it was gallente players, led by gallente representing CSM member using the bug. We just decided to call out their bulls..t and suddenly it was "Caldari exploiters!" Also, I find it hilarious that everyone saying "Losing docking rights is awesome" are from militias (= Gallente/Minmatar) which currently has hundreds of more active pvp'ers to call out than opposition.
Blah blah blah. No one gives a damn, Damar.
At least come up with a different kind of apologetic rhetoric, once in a while. I'm surprised CCP hasn't removed your posting rights yet. |
Rimase
Bene Gesserit ChapterHouse
27
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Posted - 2012.05.11 10:31:00 -
[619] - Quote
Something awesome is happening, maybe, and it's called EVE Online. (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |
Tallian Saotome
Fractured Core Fatal Ascension
667
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Posted - 2012.05.11 10:44:00 -
[620] - Quote
Ganthrithor wrote:Logged in to SiSi today and was disappointed not to see my Minmatar ships transformed into duct tape. Honestly, any cosmetic change would be a good change. And my Thanatos still looks like a grey blob
No rush, CCP, but I want mah capship V3s NAO!!!! Inappropriate signature removed, CCP Phantom. |
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Vasya Kosyakov
Gentlemen Of Interest T A B O O
7
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Posted - 2012.05.12 10:34:00 -
[621] - Quote
radecz3k wrote:MotherMoon wrote:radecz3k wrote:CCP Goliath wrote: GÇóFueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
Since you have working shield booster for fuel make us happy, and rename it to "Covert cloak" and remove cloaky 24/7 afk campers from eve. I would say we need more nerf of covert cloak than shield boosters for fuel... This would remove advantage of people who arent next to pc over people who are really active. what? Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.
Seriously! Don't be so stupid - He's just pissed that his alliance tells him to dock up his ratting ship when a cloaky neut jumps in system to slow down his isk whoring....... A valid tactic that he wants a CCP hand out make his life easier. Learn to pvp or grow some balls.
The shield booster for fuel is a good idea that helps combat and balance shield boost tanks v's neuting .
P.S - Ever heard of downtime...... they cant be on 24/7 your just too slow to catch them logging in.... ;-)
Look a plex has spawned and there are 500 blues in system...... but oh wait a 2 month old toon just entered system in a cloaky badger........ sound the alarm and dock up boys......
*not meant to be aggressive as I have been on both sides but we need to be realistic and not distract CCP from the good work they are now doing, with pissy little trivia. |
Sarmatiko
714
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Posted - 2012.05.14 13:50:00 -
[622] - Quote
CCP Goliath wrote: GÇóAmarr V3 oAll sub capital Amarr ships, excluding T3 cruisers.
Can someone clarify this? T3 cruisers are excluded because they already V3'ed in the past or they will be redone later? How can we say that ship was V3'ed? PGS texture, new exhaust effect, V3 Fresnel effect, faction color schemes, separate logo sprite or there is something else? |
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CCP Goliath
C C P C C P Alliance
450
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Posted - 2012.05.14 14:08:00 -
[623] - Quote
Sarmatiko wrote:CCP Goliath wrote: GÇóAmarr V3 oAll sub capital Amarr ships, excluding T3 cruisers.
Can someone clarify this? T3 cruisers are excluded because they already V3'ed in the past or they will be redone later? How can we say that ship was V3'ed? PGS texture, new exhaust effect, V3 Fresnel effect, faction color schemes, separate logo sprite or there is something else?
T3 cruisers will get V3'd some time in the future. As to the technical details, I couldn't begin to comment. CCP Goliath | QA Director | @CCP_Goliath |
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Cearain
Imperial Outlaws
417
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Posted - 2012.05.14 16:19:00 -
[624] - Quote
Jade Constantine wrote:"oh noes my militia is losing its not fair."
I guess the answer is stop posting on this thread and go play the game harder and try to recruit some more people so you stop losing.
I'm not sure what you mean by "play the game harder" but I think your second suggestion, is unfortunately right on the money.
Recruiting your own blob is now the way to win faction war and null sec.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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AnAmadan
Caldari Provisions Caldari State
0
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Posted - 2012.05.14 17:48:00 -
[625] - Quote
Why in the name of God are the FW missions still giving 20k LP? Surely this could be reduced to get rid of the mission farmers or to encourage them to plex? |
Cearain
Imperial Outlaws
419
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Posted - 2012.05.14 21:02:00 -
[626] - Quote
AnAmadan wrote:Why in the name of God are the FW missions still giving 20k LP? Surely this could be reduced to get rid of the mission farmers or to encourage them to plex?
Because defensive plexes do not award lp. Hence if the missions were drastically nerfed the winning side would be shooting themselves in the foot on the lp side of things. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Seismic Stan
63
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Posted - 2012.05.15 01:10:00 -
[627] - Quote
I've tried to bond with the new Unified Inventory interface, I really have, but I can't get beyond its irritating qualities that get in my way.
Docking to re-ship is one of the most frequent and simple operations I undertake that involves my inventory.
When docking to reship on TQ this is my experience:
1. Dock. 2. Click on Hangar icon in sidebar. 3. Right-click the visually clear icon of the legibly named ship to access the "Make active" option in the dropdown menu. 4. Undock.
With the new Unified Inventory system available on SiSi:
1. Dock 2. Click Inventory icon in sidebar. 3. Scroll tree window down far enough to see available ships using scrollbar so narrow I may inadvertently end up moving the vertical partition or selecting a tree item instead. [3a. Realise I actually needed to use the vertical partition anyway to widen the tree window so I can read the ship name and type clearly.] 4. Right-click on chosen ship to access the "Make active" option in the dropdown menu. 5. Undock.
I have since learned that as an alternative to step 3 I can select the "ships" entry in the tree menu which will then display the icons of the ships present in the hangar, which technically means that the number of steps are the same on SiSi as the TQ version. However the difference is on SiSi it feels like I'm performing keyhole surgery in an awkward and cluttered windowed list whereas on TQ I can just click on a button in the bottom-left of the screen and grab a new ship.
Additionally, the UI window does remember how it was left from the previous time it was used, but given that it is the same window being used for multiple functions, it is unlikely to be configured optimally for the next task it is required for (unless it is the same as the previous task).
I'm sorry to be negative about someone's hard work, but this doesn't feel like progress, just change for change's sake. A fiddly but familiar interface has been replaced with an unfamiliar one with a different kind of fiddly. It may be a useful tool for collectors and micro-managers, but I suspect the average player is just going to be frustrated. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
Hidden Snake
Inglorious-Basterds
122
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Posted - 2012.05.15 10:59:00 -
[628] - Quote
Cearain wrote:AnAmadan wrote:Why in the name of God are the FW missions still giving 20k LP? Surely this could be reduced to get rid of the mission farmers or to encourage them to plex? Because defensive plexes do not award lp. Hence if the missions were drastically nerfed the winning side would be shooting themselves in the foot on the lp side of things.
huh ... and logic dies on altar of CCPs interest IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |
Roime
Shiva Furnace Dead On Arrival Alliance
710
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Posted - 2012.05.15 11:04:00 -
[629] - Quote
CCP Goliath wrote:Sarmatiko wrote:CCP Goliath wrote: GÇóAmarr V3 oAll sub capital Amarr ships, excluding T3 cruisers.
Can someone clarify this? T3 cruisers are excluded because they already V3'ed in the past or they will be redone later? How can we say that ship was V3'ed? PGS texture, new exhaust effect, V3 Fresnel effect, faction color schemes, separate logo sprite or there is something else? T3 cruisers will get V3'd some time in the future. As to the technical details, I couldn't begin to comment.
When you do that, please swap the gfx assets of Proteus subsystems- CPU Efficiency Gate with Friction Extension Processor.
Thanks!
In the beginning high security space was created. This has made a lot of people very angry and has been widely regarded as a bad move. |
sYnc Vir
Wolfsbrigade Lost Obsession
212
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Posted - 2012.05.15 11:04:00 -
[630] - Quote
Can you even do mission if your side has every system? As don't they have to be in hostal space? |
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