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Author |
Thread Statistics | Show CCP posts - 48 post(s) |
Hidden Snake
Inglorious-Basterds
122
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Posted - 2012.05.15 11:09:00 -
[631] - Quote
sYnc Vir wrote:Can you even do mission if your side has every system? As don't they have to be in hostal space?
Mission in Jita?
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |
Kaylen Vimanis
3
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Posted - 2012.05.15 12:01:00 -
[632] - Quote
Not sure if this has been mentioned, and i don't really fancy looking through 32 pages of text on my lunch break, but this regards the inventory system.
I think it will take getting used to and i can see that it might be more versatile in the long run to manage large assets.
Has anyone suggested that this same system be used for bookmarks? It's beneficial if for instance if you wanted to move a personal bm to a corp bm and vice versa. You have say 20 bms in personal and another 20 in corp, you have to expand and sift through them, then drag either to your cargo and do the shift copy or maximise your bm window and drag it from one folder to another, which works only if you don't have many bms.
I would like to see a similar inventory system used for bms, say with folders on the side and bms of that folder in a scrolly window on the right.
Just a thought. Unless of course someone else has thought of this already earlier in the thread of which i'll apologise for bringing up an idea already acknowledged idea. IGÇÖm a member of the Imperial Senate on a diplomatic mission to Alderaan. |
bassie12bf1
Militaris Industries Cascade Imminent
23
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Posted - 2012.05.16 18:28:00 -
[633] - Quote
The engines on the Coercer and Heretic are looking incorrect.
Heretic http://dl.dropbox.com/u/5182016/29758207101.jpg
VS
Omen http://dl.dropbox.com/u/5182016/2012.05.16.17.18.41.jpg
As you see the engine flare doesn't show up on all the engine parts of the coercer/heretic and makes it look bad. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2364
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Posted - 2012.05.16 19:12:00 -
[634] - Quote
sYnc Vir wrote:Can you even do mission if your side has every system? As don't they have to be in hostal space?
I've asked CCP for clarification on this, I'll let you know as soon as I have an answer, if they don't respond in this thread first. It's a great question. Vice Secretary of the 7th Council of Stellar Management.
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IBFroggy Sukarala
Black Core Federation Intrepid Crossing
0
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Posted - 2012.05.17 01:03:00 -
[635] - Quote
Quote:Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours.
Even a Cloaky scanner probe will do. Seeing that these guys likes to sit AFK, I would like to scan them down and pop their @sses. |
sYnc Vir
Wolfsbrigade Lost Obsession
212
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Posted - 2012.05.17 01:07:00 -
[636] - Quote
IBFroggy Sukarala wrote:Quote:Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours. Even a Cloaky scanner probe will do. Seeing that these guys likes to sit AFK, I would like to scan them down and pop their @sses.
1 guy afk cloaked stops people using an ENTIRE system. When did this happen? |
IBFroggy Sukarala
Black Core Federation Intrepid Crossing
0
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Posted - 2012.05.17 01:29:00 -
[637] - Quote
sYnc Vir wrote:IBFroggy Sukarala wrote:Quote:Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours. Even a Cloaky scanner probe will do. Seeing that these guys likes to sit AFK, I would like to scan them down and pop their @sses. 1 guy afk cloaked stops people using an ENTIRE system. When did this happen?
Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. |
Tub Chil
Heretic University Heretic Nation
22
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Posted - 2012.05.17 12:39:00 -
[638] - Quote
Incursus is a monster now, it can 1v1 any other t1 frig, All hail to the new frigate king
I feel bad for rifter tbh.
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Tlat Ij
Hedion University Amarr Empire
9
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Posted - 2012.05.17 15:44:00 -
[639] - Quote
IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec. |
Jaden Soniel
HUN Corp. HUN Reloaded
1
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Posted - 2012.05.17 16:00:00 -
[640] - Quote
Quote:Avatar:
"14 different skintypes have been added to the Character Creator. This allows all bloodlines to have a wide range of skincolors. These skintypes replace the previous skintones that allowed players to modify their skincolor a little bit. A character can keep his/her current skintone, but as soon as a skintype has been applied and the character saved, one of the new skintypes has to be used.
The skintypes can only be applied with full recustomization, that is when you also have the option to resculpt your character, but the plan is to give everyone an optional full recustomization when this goes on TQ."
Hello
Today i went to sisi to check out the above mentioned feature. I entered the character recustomization, and saw that the character was already changed to something that im not quite comfortable having. Here is a link that can describe what i mean.
Picture The one in the right side is what i made on tranquility.
So my question would be, that Is my character's look going to automatically change with the inferno update, or will i have a choice to keep it exactly the same as the one on the right side of the picture. Im fine with changing the skin color but i would rather not have a change like that to her face. |
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Jaden Soniel
HUN Corp. HUN Reloaded
1
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Posted - 2012.05.17 16:02:00 -
[641] - Quote
Tlat Ij wrote:IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec.
the problem is that you cant know if its afk or not, therefore you have to assume that he is active. |
Salpun
Paramount Commerce Masters of Flying Objects
258
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Posted - 2012.05.17 16:04:00 -
[642] - Quote
New feature: Fuel bunker in the New player experience does no damage. |
sYnc Vir
Wolfsbrigade Lost Obsession
212
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Posted - 2012.05.17 17:17:00 -
[643] - Quote
Jaden Soniel wrote:Tlat Ij wrote:IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec. the problem is that you cant know if its afk or not, therefore you have to assume that he is active.
Do they not sell Stabs and teach warp out readiness in 0.0? Interesting. |
Jaden Soniel
HUN Corp. HUN Reloaded
1
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Posted - 2012.05.17 17:19:00 -
[644] - Quote
sYnc Vir wrote:Jaden Soniel wrote:Tlat Ij wrote:IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec. the problem is that you cant know if its afk or not, therefore you have to assume that he is active. Do they not sell Stabs and teach warp out readiness in 0.0? Interesting.
hehe, try to put stabilizers to a carrier :) or even start carebearing with it while a hostile is sitting in the system... now that would be interesting.... |
sYnc Vir
Wolfsbrigade Lost Obsession
212
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Posted - 2012.05.17 17:25:00 -
[645] - Quote
Jaden Soniel wrote:sYnc Vir wrote:Jaden Soniel wrote:Tlat Ij wrote:IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec. the problem is that you cant know if its afk or not, therefore you have to assume that he is active. Do they not sell Stabs and teach warp out readiness in 0.0? Interesting. hehe, try to put stabilizers to a carrier :) or even start carebearing with it while a hostile is sitting in the system... now that would be interesting....
OOOOO, AFK guys mean you cant AFK rat. My bad.
Play the game, if you know they are their how hard is it to figure out where they could be bridging in from, scout and plan counter. We do it in Low Sec, can't see why 0.0 can't.
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Jaden Soniel
HUN Corp. HUN Reloaded
1
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Posted - 2012.05.17 17:33:00 -
[646] - Quote
Quote:OOOOO, AFK guys mean you cant AFK rat. My bad.
Play the game, if you know they are their how hard is it to figure out where they could be bridging in from, scout and plan counter. We do it in Low Sec, can't see why 0.0 can't.
hehe, no i didn't mean that, sorry for the confusion. I meant afk cloakers. First of all, neither you should nor can rat afk with a carrier, because of fighter mechanics. And the other thing is that i actually thought about things like ratting in cheaper ships, or ratting together with other people, but you cant really rely on those methods or others to help you 24/7, while for sitting afk cloaked in a system all that is required is an alt and a computer running 24/7, thats why afk cloaking should have something to counter for example |
Tlat Ij
Hedion University Amarr Empire
9
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Posted - 2012.05.17 17:56:00 -
[647] - Quote
Jaden Soniel wrote: thats why afk cloaking should have something to counter for example But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard.
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Jaden Soniel
HUN Corp. HUN Reloaded
1
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Posted - 2012.05.17 18:03:00 -
[648] - Quote
Tlat Ij wrote:Jaden Soniel wrote: thats why afk cloaking should have something to counter for example But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard.
i can only hope that you actually had to deal with afk cloakers and that's why you know so much about it but nevertheless, you still don't see the point. if we would know for sure that he is afk or when he is coming back it wouldnt be a problem, but since you cant know things such as that, you have to assume its active, and act as such. |
Tlat Ij
Hedion University Amarr Empire
9
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Posted - 2012.05.17 19:42:00 -
[649] - Quote
Jaden Soniel wrote:i can only hope that you actually had to deal with afk cloakers and that's why you know so much about it but nevertheless, you still don't see the point. if we would know for sure that he is afk or when he is coming back it wouldnt be a problem, but since you cant know things such as that, you have to assume its active, and act as such. And the way people act when they assume the person is not afk is to dock up and whine on the forums about how "overpowered" cloaks are because they are too scared to do anything when a non-friendly ship is in system. |
Ranger 1
Ranger Corp
1909
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Posted - 2012.05.17 20:21:00 -
[650] - Quote
Jaden Soniel wrote:Tlat Ij wrote:Jaden Soniel wrote: thats why afk cloaking should have something to counter for example But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard. i can only hope that you actually had to deal with afk cloakers and that's why you know so much about it but nevertheless, you still don't see the point. if we would know for sure that he is afk or when he is coming back it wouldnt be a problem, but since you cant know things such as that, you have to assume its active, and act as such.
You also have to assume he can cyno in friends.
Neither of these points means that you need to dock up and cease all activites in the system.
1: Get your people in system (and in adjoining systems) in a defense fleet. 2: Make sure people are in combat ready ships, including those ratting or docked doing other things, and are in gang ready to go (as well as on voice coms). 3: Have a standard plan in place for how to react based on worse case scenario. 4: Have someone send an alt to scout in likely jump off point systems within range. Often the same systems are used repeatedly. 5: Continue to make ISK, with a bonus of the potential for a good fight soon to come.
Many Null alliances follow these procedures with great success, many more stay docked. That choice, of course, is up to you. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
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Jaden Soniel
HUN Corp. HUN Reloaded
1
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Posted - 2012.05.17 20:52:00 -
[651] - Quote
/\ I I The man said it. Finnally a nice counter argument. I think you are right, these are the steps that should be taken and it probably works too. How long can you keep up such readiness? By the way, i dont actually make much money in nullsec as i have other means for getting isk, im just annoyed that nothing can be done against afk cloakers. In eve you shouldnt feel safe in space in nullsec, in a hostile space.
But anyway im just here, becuase i saw my character's face ruined in sisi and i would just want some explanations from a dev or anyone, or something to point me in the right direction. |
Jaden Soniel
HUN Corp. HUN Reloaded
1
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Posted - 2012.05.17 20:57:00 -
[652] - Quote
also i did not say the only way to respond to that is to dock up and spin your ship, a few post above it i also said a few ideas, but other than that, and what you said, you can also try to bait it, but than you dont know if he is there or not. |
Recoil IV
Gladius Veritatis Fidelas Constans
0
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Posted - 2012.05.19 07:54:00 -
[653] - Quote
just an ideea
remove t2 missiles penalty.why? compared to t2 turret ammo
hail has enourmous falloff these days,barrage has even more at the cost of only a few dps loss quake has been recently buffed (few month ago) has 1.25x more tracking (better than faction ammo) and all t2 long range ammo has been buffed for that matter. void/null has been buffed..
show missiles love,remove the t2 precision speed penalty,buff them |
MotherMoon
Blue Republic RvB - BLUE Republic
679
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Posted - 2012.05.19 08:01:00 -
[654] - Quote
Tlat Ij wrote:Jaden Soniel wrote: thats why afk cloaking should have something to counter for example But there is nothing to counter. They are AFK, not capable of doing anything. People who complain about AFK cloakers are nullbears that need to HTFU or move to hisec where they don't need to be scared of people who aren't at the keyboard.
Or they could remove local. Since without local you wouldn't know there was someone AFK in your systems. Ships would instead be revealed by, well, SHOWING UP OUT OF NO WHERE. So only actively moving and aggressive fleets would be threats anymore in eve online 0.0 space. You might even pass another fleet at a gate in a system. YOu warp into the gate and find, not a gate camp, but a large fleet ships. Right now in eve, you would be on local and they would all get ready to fight you, and have time to think of what to do.
Without local you get wormhole PvP, and let admit it, Wormhole PvP is the best PvP
DOWN WITH LOCAL and we won't talk about AFK cloakies anymore, god. |
Indalecia
10
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Posted - 2012.05.20 22:12:00 -
[655] - Quote
CCP Goliath wrote:Game of Drones
I see what you did there. Hehe. |
Tatiana W1sla
Toxic Subprime Assets Inc. Yulai Federation
2
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Posted - 2012.05.21 09:42:00 -
[656] - Quote
is it a bug or is intended that new ancillary shiled boosters do not take bonuses form ships? I tried with a maelstrom with the x-large ancillary shield booster and the 37.5% boat bonus is ignored |
clone667
Angelus.Mortis
0
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Posted - 2012.05.22 13:49:00 -
[657] - Quote
Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory) it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno? so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again. |
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CCP Goliath
C C P C C P Alliance
466
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Posted - 2012.05.22 15:11:00 -
[658] - Quote
clone667 wrote:Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory) it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno? so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again.
Don't close the windows in station and they should maintain every time you dock. You may have to reset your window position settings and redo them for this to work. CCP Goliath | QA Director | @CCP_Goliath |
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Salpun
Paramount Commerce Masters of Flying Objects
262
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Posted - 2012.05.22 15:13:00 -
[659] - Quote
CCP Goliath wrote:clone667 wrote:Is there a way to keep the seperate windows for the following: item hanger / ship hanger / cargo bay, instead of it opening it all in one window? (inventory) it can be done by shift clicking i know, but it does not stay like that once you close and try to re-open the window, is there a way to have it close to or the same pre-inferno? so i can look at my current cargohold, my ship hanger, and my items again at the same time (3 seperate windows) without having to shift click everytime i dock again. Don't close the windows in station and they should maintain every time you dock. You may have to reset your window position settings and redo them for this to work. Nope still broke. |
Unkind Omen
Stone Circle W-Space
1
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Posted - 2012.05.22 15:28:00 -
[660] - Quote
May be it is too late to post here, but I had to run new inventory on our POS on live server to see this problems:
Problem 1:
http://clip2net.com/s/1WNLY And this POS is not the one with the largest amount of GUNS'n'STUFF. Just imagine how people should look for their hangars and SMA's if they have 200 defensive structures at their POS.
Suggestion: 1)Minimal solution - make a separate subgroup for defensive/offensive structures. 2)Best solution - make a grouping by type option for list of avaliable containers on POS like: >Starbase Structures -=Component Assembly Array - Array 1 - Array 2 - Array 3 - My stupid name for this structure - =Ship Maintenance Array - Ship Maintenance Array - Ship Maintenance Array - Ship Maintenance Array - =Small Pulse Laser Battery - Small Pulse Laser Battery - Small Pulse Laser Battery - Small Pulse Laser Battery - =Medium Pulse Laser Battery - Medium Pulse Laser Battery - Medium Pulse Laser Battery - Medium Pulse Laser Battery - =Control tower's name here (Control Tower) It will be very nice to disable grouping by type separately not just "all grouped"/"all ungrouped" but CAA's grouped, Small lasers grouped, SMA's ungrouped and so on. Though in this case I can't imagine suitable options menu design.
Problem 2:
Some structures are really far away from you when you are on POS. So you cant even look inside.
Suggestion:
Change names' color to grey if they are outside your managing range. |
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