Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 23 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 48 post(s) |
TheButcherPete
Specter Syndicate CORE Alliance
150
|
Posted - 2012.05.02 18:34:00 -
[181] - Quote
Irisandra T'Lavel wrote:radecz3k wrote:This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Wait, so having a single cloaked ship in system stops use of everything in the system? How does that work? Seriously, I have never been to null, I don't understand. Please tell me it's just everyone staying in outposts/POS out of fear. I guess I just got used to playing in wormholes, where there is no local and always a risk of a fight. And we just deal with it, when it happens.
Fear is the mind killer. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Hrett
Quantum Cats Syndicate Villore Accords
69
|
Posted - 2012.05.02 18:35:00 -
[182] - Quote
Admittedly, I dont know how it will play out yet, but regarding the FW station flips:
I can see the theory behind it, but actual use will be sticky.
I think it would cause less problems if capped systems just denied the use of station services (fitting, repair, clone, market, etc.). Unlike player owned corps in 0.0, "griefer" corps can join FW without any player ability to prevent it. They can play with the LP and plexes to the detriment of the rest of that FW faction. It would be different if we could control who our "allies" are, but we simply cant with the FW mechanic. Locking us out of our ships/stations seems a harsh penalty under those circumstances. |
Ranger 1
Ranger Corp
1763
|
Posted - 2012.05.02 18:36:00 -
[183] - Quote
Quote:Please tell us, in your own words, what you think roaming gangs are.
(By the way, you double posted on your various alts.)
There are various types of roaming gangs, but all have one thing in common... they roam. They are not dependant of a safe station to dock in when things heat up, or having a stash of different ships and modules to swap out to if they meet appropriate resistance.
The concept of a roaming gang being unable to function unless they have a safe harbor in the target system/area is ludicrous.
Not to derail the thread, but in short.
1: Most roaming gangs rely on fast ships and mobility to find targets of opportunity, strike hard, move on. Frigates, cruisers, Tier 3 battle cruisers, inexpensive EW. Their exit route is as important, if not more so, than their entry route. A 50 jump circuit is not only possible, but often preferable. You do not want to be there when the enemy reships appropriately and musters sufficient forces to engage you. And you certainly don't want to make your exit into even more dangerous hostile space behind the enemy lines. This is an ideal tactic for a smaller force to to use to engage a larger force successfully, and in no way is it dependent on docking in the target area... that will only get you trapped and overwhelmed.
2: While a remote rep gang 'can" be a roaming gang, more often than not they are a force sent out to attain a specific objective. Remote repping fleets can easily outfight a much larger force if properly set up, especailly if they have a well trained group of logistics pilots assisting them. Amarr fleets in particular excel at successfully taking advantage of this tactic. However your typical RR fleet is not the most moble (there are exceptions) and must generally plan on fighting their way in and then back out of a situation. If your situation is one of being outnumbered by the Minmatar, this is a skill that you really, really need to develop rather than dismissing out of hand.... and you need to learn when and where to apply it.
3: Fleets relying on individual active repping are not viable under current game mechanics for any sort of serious fleet engagements. Hopefully this will change with upcoming balancing changes. They lack the buffer to stand up to the combined alpha of more than a few ships long enough for their reps to actually save them. Mentioning them in a discussion about roaming fleets (or any type of serious fleet engagement for that matter) is pointless.
To answer other remarks, yes, the defender has the home turf advantage of being able to dock up and repair or switch fits. This is logical in an area engaged in an active territorial dispute. This is why wars tend to be fought along "fronts", with reasonable access to those same services for the aggressor being near at hand on their side of the "front". Sometimes making a strike at a poorly defended area deeper behind enemy lines can pay dividends, but this is much more difficult to accomplish, as is logical. Also remember, in your systems you will have this same "home turf" advantage.
The only thing this does is force you to use appropriate strategies on how to deploy and outfit your fleets without the luxury of having a fully equiped base of operations in the target system. Instead your strategies will have to revolve around thrusts into and back out of hostile territory, or using the more limited safety of a POS to stage out of.
Thats about as brief, and as simple, as I can make it without writing you a step by step manual. This stuff is EVE combat 101, complaints about not being able to dock in a contested system are at best amusing. If that is your main gripe with the proposed changes you aren't going to get much sympathy. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Lyron-Baktos
Selective Pressure Rote Kapelle
148
|
Posted - 2012.05.02 18:46:00 -
[184] - Quote
Cant' wait to see the Amarr V3 On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Apo Lamperouge
Priests of the Temples of Syrinx Inc.
0
|
Posted - 2012.05.02 18:47:00 -
[185] - Quote
Irisandra T'Lavel wrote:radecz3k wrote:This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Wait, so having a single cloaked ship in system stops use of everything in the system? How does that work? Seriously, I have never been to null, I don't understand. Please tell me it's just everyone staying in outposts/POS out of fear. I guess I just got used to playing in wormholes, where there is no local and always a risk of a fight. And we just deal with it, when it happens.
No, it doesn't stop everything in the system. It makes for cloaky jerks who ruin the lives of ratting/plexing carebears. You never know if you are going to get hotdropped by a small gang of bombers, or a full on capital fleet. It makes for a lot of excitement in whatever 0.0 area you are in.
I agree that it is an annoyance, but only a minor one. Does it need minor rebalancing? Mmmmmmmayyyybe... The funny thing is, a good number of people that get hotdropped at one point in their lives, lose a multi billion isk ship (tengu, carrier etc) whine and cry about it for a couple weeks, end up doing it too. There's sometimes nothing more motivating than fear. Or revenge.
Oh yeah, I've been hotdropped many, many times. Don't do it myself....yet. Waiting for my blops skill.
|
MotherMoon
Native Freshfood Minmatar Republic
587
|
Posted - 2012.05.02 18:48:00 -
[186] - Quote
I would be happy if there were NPC supply ships flying around space. If you and small roaming gang attack said supply fleet and destroy it, you someone hurt the enemy teams bonuses. This would be a cool way for small gangs to have an effect.
Also I really think FW members should not get shoot at by gate guns no matter who they shoot. |
Cearain
Imperial Outlaws
355
|
Posted - 2012.05.02 18:48:00 -
[187] - Quote
Ranger 1 wrote:There are various types of roaming gangs, but all have one thing in common... they roam. ....
Let me stop you right there. Roaming gangs actually have 2 things in common. 1)They roam and 2) they are a gang.
The rest of your post are just different qualities of the types of gangs you may like to fly in. But they don't apply to every sort of roaming gang.
And sorry, not to be crass, but unless your an alt of some other player with a more impressive killboard I don't really care what your think "eve combat 101" is.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Ranger 1
Ranger Corp
1766
|
Posted - 2012.05.02 18:50:00 -
[188] - Quote
Rara Yariza wrote:Ranger 1 wrote:[
WOW!
Do you even understand what a roaming gang is?
Or for that matter what its strengths, goals, tactics, and fit are?
Seriously, I don't think we can have this discussion at your current level... which I realize is a dickish thing to say but... just wow. Really? You are so out of touch with what's going on. Lowsec isn't 0.0, it shouldn't ever be 0.0. Think about what roaming gangs are in relation to facwar, not 0.0 you utter tool.
To answer one of your alts in this thread, i just explained what a roaming gang actually is as opposed to a typical RR gang in most cases.
I have also fought in conflicts in Null, High, and Low sec areas, both in and out of wars dec circumstances, across the entire breadth of New Eden for 9 years now. You'll have to forgive me for being a little underwhelmed by some of the arguments against locking stations in this thread. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Wey'oun
The Knights Templar Intrepid Crossing
2
|
Posted - 2012.05.02 18:50:00 -
[189] - Quote
CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier)
Will they effect fighter/fighterbombers also? or just standard drones?
|
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
824
|
Posted - 2012.05.02 18:51:00 -
[190] - Quote
Ranger 1 wrote:Quote:Please tell us, in your own words, what you think roaming gangs are. (By the way, you double posted on your various alts.)
Um... if you're implying what I think you're implying, you're utterly wrong.
Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |
|
Falrec
Aurora Heavy Industry
1
|
Posted - 2012.05.02 18:54:00 -
[191] - Quote
Wey'oun wrote:CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier)
Will they effect fighter/fighterbombers also? or just standard drones?
No |
Ranger 1
Ranger Corp
1766
|
Posted - 2012.05.02 19:00:00 -
[192] - Quote
Cearain wrote:Ranger 1 wrote:There are various types of roaming gangs, but all have one thing in common... they roam. .... Let me stop you right there. Roaming gangs actually have 2 things in common. 1)They roam and 2) they are a gang. The rest of your post are just different qualities of the types of gangs you may like to fly in. But they don't apply to every sort of roaming gang. And sorry, not to be crass, but unless your an alt of some other player with a more impressive killboard I don't really care what your think "eve combat 101" is.
You've got me there, yes, they are also a gang.
Feel free to be crass, I'll join you.
Your kills = 433 My kills= 2630
And yes, this is my industrial character, one of my PVP characters.
Now put your epeen away.
Insight into these matters doesn't have anything to do with killboard stats, it has everything to do with experience with combat in something similar to its proposed form. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
GeeShizzle MacCloud
129
|
Posted - 2012.05.02 19:00:00 -
[193] - Quote
Wey'oun wrote:CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier)
Will they effect fighter/fighterbombers also? or just standard drones?
wey, only drones, not fighters/bombers |
MeBiatch
Republic University Minmatar Republic
321
|
Posted - 2012.05.02 19:01:00 -
[194] - Quote
Nalha Saldana wrote:No Fueled XL-Shield booster? :(
good if they did me and my vargur would be very upset...
i spent crap loads on corpi c-type xl booster so i could be cap stable and will be rather upset if this is no longer the case... PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
Spc One
The Chodak Void Alliance
28
|
Posted - 2012.05.02 19:12:00 -
[195] - Quote
Wey'oun wrote:CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier)
Will they effect fighter/fighterbombers also? or just standard drones? I am 100% only drones.
|
|
CCP Goliath
C C P C C P Alliance
356
|
Posted - 2012.05.02 19:15:00 -
[196] - Quote
Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun! CCP Goliath | QA Director | @CCP_Goliath |
|
Emmerik
NED-Clan Goonswarm Federation
16
|
Posted - 2012.05.02 19:18:00 -
[197] - Quote
This missile launcher update... is this going to effect the Fighter Bombers (launcher) animation? (dont have the time to check for myself for a while) |
Grukni
Shimai of New Eden
49
|
Posted - 2012.05.02 19:18:00 -
[198] - Quote
CCP Goliath wrote:Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun!
We're impatient to try it out... sadly, the server is still down |
Marcus Foederatus
Gallente Militia War College
13
|
Posted - 2012.05.02 19:18:00 -
[199] - Quote
Personally I don't think the changes are harsh enough, I'm looking forward to some aspects, but frankly you guys need to close the loophole for neutrals. Make docking rights apply to players with low standings, and not just enemy militia. You shouldn't be incentivizing people to just leave FW to grief people or get around the purpose of the mechanics.
Secondly, what about the cyno jammers? Are they coming in or no? And if not, why not? We're tired of 0.0 super cap blobs being able to hotdrop us from across the galaxy (sometimes literally) whenever they're bored. Give us some freaking control of our own space. |
MeBiatch
Republic University Minmatar Republic
321
|
Posted - 2012.05.02 19:18:00 -
[200] - Quote
"Medical clone discounts (from 10% in increments of 10 up to 50% discount)"
you bastards... you are going to make me make my alliance join fw just so i can save on clones arnt you... grrr
PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
|
Ranger 1
Ranger Corp
1768
|
Posted - 2012.05.02 19:21:00 -
[201] - Quote
CCP Goliath wrote:Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun!
A good point, and my apologies.
I have to admit the main draw for me right now (as soon as I get home and SiSi updated) is to check out the new bombers and missile effects, but with the proposed changes for the first time in a couple of years I'm motivated to get my hand back into FW.
Again, sorry for getting so opinionated. That goes out to all concerned. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Lapine Davion
Outer Ring Applied Logistics
322
|
Posted - 2012.05.02 19:22:00 -
[202] - Quote
CCP Goliath wrote:Quick reminder to keep this thread civil. I wouldn't want to see valid feedback get deleted because it also contains insults and trolling, but it will happen - so take a breath before hitting that "post" button and make sure that you're saying all you want to say and nothing more. Also I would encourage those theorycrafting on FW scenarios to actually try it out on the server and see how it handles rather than kneejerk-responding to some patch notes - you might have fun!
THERE IS NO CIVILITY ONLY POSTING Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
Cearain
Imperial Outlaws
356
|
Posted - 2012.05.02 19:24:00 -
[203] - Quote
Ranger 1 wrote:Cearain wrote:Ranger 1 wrote:There are various types of roaming gangs, but all have one thing in common... they roam. .... Let me stop you right there. Roaming gangs actually have 2 things in common. 1)They roam and 2) they are a gang. The rest of your post are just different qualities of the types of gangs you may like to fly in. But they don't apply to every sort of roaming gang. And sorry, not to be crass, but unless your an alt of some other player with a more impressive killboard I don't really care what your think "eve combat 101" is. You've got me there, yes, they are also a gang. Feel free to be crass, I'll join you. Your kills = 433 My kills= 2630 And yes, this is my industrial character, one of my PVP characters. Now put your epeen away. Insight into these matters doesn't have anything to do with killboard stats, it has everything to do with experience with combat in something similar to its proposed form.
You have the number of kills wrong. But I don't think anyone who knows what they are talking about just looks at the number of kills someone has when they evaluate their killboard. The fact that you do sort of proves my point.
It also demonstrates another difference between players in low sec looking for frequent quality small scale fun fights and players like you in null sec looking to get lots of kills and minimize your losses.
What you do with your "serious fleet engagements" is of no interest to me.
Again you really don't get it, and that is not meant as an insult but just a statement of fact.
I think the only thing we agree on is that you have experience in "something similar" to what is being proposed. That is we agree that proposal makes faction war more like your sov null sec experience. For those who want all of eve to be more of the same this is good. For those who want different ways to play the game this idea is horrible.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Necro Merc
The Maverick Navy Against ALL Authorities
2
|
Posted - 2012.05.02 19:25:00 -
[204] - Quote
If I have the Sisi launcher up, will it update automatically when the server is back up or do I have to keep checking/relaunching it ? |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2254
|
Posted - 2012.05.02 19:26:00 -
[205] - Quote
Well, this is awkward. I can't really fully discuss the big picture here without all the details on the table, and apparently not everything that has been discussed has yet made it to SiSi. I don't have a concrete list of what's on the server, nether does anyone, so until I get home from work and can test for and look for the "missing" changes here I'm limited in what I can say.
The biggest thing I can say right now is that I'd like to encourage everyone in FW to keep their pants on tight and wait just a bit more before shaving your heads and declaring that "FW is dead" and unsubbing or running off to something else.
TBH, due to the nature of FW even if all of the changes that were on table had been posted on SiSi, it will take a month or so at least on Tranquility itself to let people fight actual wars in the new system, before any of you can provide *useful* feedback.
There will be some of you that no doubt read a list of changes, and say "**** it" and quit without even giving the new system a chance. And really, I don't care. The FW community is mostly dedicated pilots that have put up with three years of neglect and still managed to have fun somehow (or else you shouldn't be playing) so I think another two months to allow the final list of changes to surface and actually be tested isn't too much to ask.
All of the "this will only favor blobbing" and "its hopeless for whoever loses" are mere speculation at this point, none of us including myself can fully predict what the outcomes will be. I remain very optimistic, based on the changes I've worked on with Ytterbium, and am excited to try them out, but its a bit tough at the moment because I'm not sure what is on SiSi and thus free to talk about until I get home and check it all out.
Thanks for your patience, FW peeps! Vice Secretary of the 7th Council of Stellar Management.
|
Ranger 1
Ranger Corp
1768
|
Posted - 2012.05.02 19:27:00 -
[206] - Quote
Marcus Foederatus wrote:Personally I don't think the changes are harsh enough, I'm looking forward to some aspects, but frankly you guys need to close the loophole for neutrals. Make docking rights apply to players with low standings, and not just enemy militia. You shouldn't be incentivizing people to just leave FW to grief people or get around the purpose of the mechanics.
Secondly, what about the cyno jammers? Are they coming in or no? And if not, why not? We're tired of 0.0 super cap blobs being able to hotdrop us from across the galaxy (sometimes literally) whenever they're bored. Give us some freaking control of our own space.
I woudln't be opposed to Neturals having some restrictions on docking in these area's, but I also understand that they are trying to give incentives to the general population to support their chosen faction (regardless of the heritage). The key might actually be to provide more incentives to pick a side and support it. That will likely be one of those "see how it goes" things, as more incentives can always be added if needed.
Good point on Cyno jammers, although it may not be all that necessary depending on what transpires with the Super Cap nerf effectiveness. If it ends up that jumping in Supers only makes them an easy target for conventional fleets, and they really serve no purpose in the type of fighting that will occur in FW, it might not be that necessary... but I tend to agree wtih you at this point.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
FeralShadow
Blue Republic RvB - BLUE Republic
102
|
Posted - 2012.05.02 19:28:00 -
[207] - Quote
So what Cearain wants to see is FW to stay as it is? Stagnant and dull? No thanks broski. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
Lapine Davion
Outer Ring Applied Logistics
325
|
Posted - 2012.05.02 19:31:00 -
[208] - Quote
FeralShadow wrote:So what Cearain wants to see is FW to stay as it is? Stagnant and dull? No thanks broski.
They want FW to stay as the boring isk printer that it is. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
TheButcherPete
Specter Syndicate CORE Alliance
151
|
Posted - 2012.05.02 19:32:00 -
[209] - Quote
Wey'oun wrote:CCP Goliath wrote: GÇóDrone Damage module (Extrinsic Damage Amplifier)
Will they effect fighter/fighterbombers also? or just standard drones?
Fighters / FB technically aren't drones, so no. Just as they're not affected by Drone Nav or OmniDirec
My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2256
|
Posted - 2012.05.02 19:32:00 -
[210] - Quote
Ranger 1 wrote: There are various types of roaming gangs, but all have one thing in common... they roam. They are not dependant of a safe station to dock in when things heat up, or having a stash of different ships and modules to swap out to if they meet appropriate resistance.
The concept of a roaming gang being unable to function unless they have a safe harbor in the target system/area is ludicrous.
A thousand times this. Ranger gets it, and its attitudes like his that will bring success in the new FW system.
Lets be honest - a lot of FW these days consists of pilots sitting in stations, waiting for a fleet to form, or an enemy to be spotted, and a whole metric butt-ton of complaining about the lack of targets to shoot, and people doing other things while waiting for action. I myself, am guilty of this from time to time.
If everyone in FW was in space more often, there would be all the activity people claim isn't there. There is a lot of fear about blobbing and such, but last time I checked its WAY easier to get a 10 man frigate gang around in enemy territory than a 30-man battleship fleet.
There just shouldn't be any question that the luxury of security in every station in lowsec leads to more pilots being docked up, more of the time. This in turn reduces the number of fights to be had.
Whether station docking "ruins" Faction Warfare will be completely dependent on whether FW pilots are willing to be brave and make pushes into enemy space, and I'm confident enough in our skills that gangs WILL find a way to get in and seize plexes and be able to avoid the major blobs.
That is, if they actually try to do so before complaining and quitting. Vice Secretary of the 7th Council of Stellar Management.
|
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 23 :: one page |
First page | Previous page | Next page | Last page |