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Thread Statistics | Show CCP posts - 12 post(s) |
1072
Fliegerkorps
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Posted - 2009.05.14 16:41:00 -
[451]
yay its here at last.. thanks : )
-boombastica !- |
Mortifix
M0N3Y SH0T R.E.P.O.
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Posted - 2009.05.14 17:00:00 -
[452]
I lol at all of the people that come to the forums and whine and cry about the changes that are forever coming about. (I am not talking about those with constructive complaints...you know who you are)Instead of being mad and whine about it, start thinking on ways to incorporate those changes into your play style. I started playing in 2003 so you can imagine how many changes I have seen, (good and bad) One of the main reason I love this game so much is because it does change all of the time, therefore you need to be a bit smarter than the average WOW player. If there is anything you should learn about this game its this...Adapt and Overcome. Another thing is be versatile, dont be one of those people that can only fly one ship and only know how to use that one ship. (and no I am not saying it is bad to spec for a certain ship you like or love, I am saying always have a backup plan/ship)Remember, everything in eve has a counter...find it and exploit it.)Just my 2isk worth |
Omara Otawan
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Posted - 2009.05.14 17:37:00 -
[453]
The fun part is that interceptors (those needed fixing the most) are still invulnerable.
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Saelv Miren
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Posted - 2009.05.14 18:14:00 -
[454]
What Mortifix said. And I might add, this goes double towards all thos who whine about 'nerfs' when 'balancing changes' are in fact what's going on here. Thos who persistently use the term 'nerf' are just ****ed off because their easy mode has been spoiled. Get a grip, stfu and learn to adapt
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Knicknac
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Posted - 2009.05.14 19:05:00 -
[455]
Edited by: Knicknac on 14/05/2009 19:06:40 nice fail patch eve = new wow thanks!!
and guess what it only affects combat ships... which means 1. either train for drake = next uber ship or 2. carebear heaven gogo CCP!
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2009.05.14 19:19:00 -
[456]
The Cloak+MWD nerf along with agility changes makes scouting a tad weaker now... Also agility affects nano-ships a lot, as acceleration is more important than top speed 90% of the times, unless you find yourself burning to and away from targets...
It's a nerf against fast hitting roaming gangers, and a boost for pirating-gate-camping etc... In the Blobing environment I live in, that's fail, even if it will earn me some T1/T2 frig kills more when I'm flying my Cader or Vaga etc...it will force more blobing tho, and that's already too much to keep me happy
Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Hurtado Soneka
Caldari State Protectorate
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Posted - 2009.05.14 20:11:00 -
[457]
Excellent changes, might be able to catch something on a gate now
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Salient Soldier
Minmatar The Panopticon Crimson Dawn.
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Posted - 2009.05.14 20:13:00 -
[458]
all i can say is.. wow.
20% nerf to hac agility? are you kidding me?
Like 0.0 blobing alliances didnt have enough advantages as it is. Small roaming gangs pretty much have to go frigs or cov ops now.
Well its a good thing i wasted all those skill points on hac 5 and recon 5
Honestly, you tell me why anyone would bother flying a hac now? Its only real advantage was being able to move around quickly. Now you might as well just lug around a BC since your just gonna get caught either way at some point.
Apparently you really want me to quit playing eve ccp, god i hope black prophecy hurrys up and comes out. If im going to play space WoW, might as well be able to use my dust covered joystick while i do it.
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Hurtado Soneka
Caldari State Protectorate
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Posted - 2009.05.14 20:15:00 -
[459]
Originally by: Salient Soldier
Like 0.0 blobing alliances didnt have enough advantages as it is. Small roaming gangs pretty much have to go frigs or cov ops now.
Not all eve is in 0.0 and this affects everybody...
Originally by: Salient Soldier
Apparently you really want me to quit playing eve ccp, god i hope black prophecy hurrys up and comes out. If im going to play space WoW, might as well be able to use my dust covered joystick while i do it.
Can I have your stuff?
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Exquina
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Posted - 2009.05.14 22:39:00 -
[460]
If you separate highsec and 0.0 life&battles so much, mybe there lies the answer from the beginning. The easiest solution, considering all the complexed game mechanics would be that your ships behave differently from 0.5-1.0 than they do from 0.0-0.4 Considering agility, speed and all other crap u care to whine about.
Offtopic; Personaly I think might is in numbers thus zerg, regardless of skill or teamplay. It is a prooven fact from various MMOs I have played over the years.
gl&hf
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isdisco3
Reaper Industries Eternal Rapture
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Posted - 2009.05.14 23:05:00 -
[461]
Hey nozh, I'd like to thank you for your consistent and informative feedback in this thread. By providing valuable information on your thought process to us, your faithful customers, you have ensured a quality change went forth in this patch. Thank you again.
This is sarcasm, by the way.
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Dipluz
Caldari PodPal
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Posted - 2009.05.14 23:32:00 -
[462]
Originally by: CCP Nozh
Originally by: isdisco3 Edited by: isdisco3 on 03/04/2009 15:13:18 again, the agility helped solo and small-gang pvp because it allowed flexibility for them to escape when the big blob showed up.
oh, and the creation of arbitrary modifiers ("hey, let's make this one .9. oh, and this one be .8. and this should totally be .95!") strikes me as ... arbitrary.
Arbitrary would be me pulling the modifiers out of my ***, but they're based on calculated scanSpeed and align time for each class.
As for this effecting small-gang PVP, sure it does, but in more ways than just "not being able to run away as fast". I think it's important that players are actually able to catch other players also and that PVP does not become completely consensual. Think of it this way, sure you'll get into tight spots more often, but on the other hand you'll also be able to catch more targets yourself.
dude look at this
http://www.youtube.com/watch?v=Pk17Kp4c-PY
-------------------------------------------------
*borked* |
Jim Perry
Fatalix Inc.
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Posted - 2009.05.15 00:37:00 -
[463]
Congratulations ccp on yet again nerfing the small roaming gang. You know why so many people fly fast, quick aligning ships? Because it's fun. This, of course, causes the large carebear alliances to whine because they aren't smart enough or are to lazy to properly use the tools available to them to stop these gangs. ie, hics, dictors, mobile warp disrupters, interceptors, and a host of other things that properly flown easily shut down these small fast moving gangs. You guys, like usual, eventually cave in to these whiners who don't want to have to simply pay attention to local, or intel channels, or safe spot once in awhile when these gangs come through.
Keep pushing people out of fun things like small roaming gangs and into your "baby", large laggy blobs. Congratulations, you are succeeding in making eve into somewhat less of a good time. |
Hun Jakuza
Guargumi INC.
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Posted - 2009.05.15 04:28:00 -
[464]
Edited by: Hun Jakuza on 15/05/2009 04:30:56 Thx CCP the fix, maybe now we can catch at gate some ships and finally fix the mwd+cloak bullsh*t too (next patch will repair apochrypa 1.2 fix). Let them cry 0.0 carebears who cant use it anymore this tricky cheat.
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glassmanipulator
Lucian Alliance Arcane Alliance
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Posted - 2009.05.15 06:35:00 -
[465]
This change is absolutely horrible. Leave the cov ops out of it :(
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Cash Loki
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Posted - 2009.05.15 10:25:00 -
[466]
Edited by: Cash Loki on 15/05/2009 10:34:26 I love the new changes brought to the game regarding agility and scan resolution. Im locking haulers in my drake now. Whatever you did, very nice tweak
EDIT: Damn just finished reading the first two pages, those haulers pilots must have been noobs and question, couldnt you just fit an inertia stabalizer?
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Blind Aggression
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Posted - 2009.05.15 11:17:00 -
[467]
Edited by: Blind Aggression on 15/05/2009 11:19:02 Boah - u can lock hauler at the gate in a drake - Now? WOW! I did it before too and there was an option called skills.
Its a further Nerf in pattern of CCP. Balaning is like shooting butterflys with a huge 156mm cannon. And later one does not surprise that the result that became which it become should. Remember the last nerfs, ist an back and forth. But now live with this changes! Next time u should use the Testserver to say before what is good or not, i only see max. 500 different faces there, 500 of 50000 ppl. Later they wont change it so fast again.
Its time to regroup and build some new tactics - again - but it isnt a new thing, and perhaps it becomes so fewer boringly. And I believes one to it will also get accustomed, as at each Nerf/Patch before.
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.15 12:21:00 -
[468]
Edited by: Raimo on 15/05/2009 12:27:10
Originally by: Omara Otawan The fun part is that interceptors (those needed fixing the most) are still invulnerable.
No, that is just how it should be IMO. That leaves the ceptor option for those who wanna continue being uncatchable while roaming solo... Also this might nerf the Dessie and AF craze we see in FW/ lowsec a bit, I personally enjoy flying and fighting ceptors much more. :P
So far no complaints about this agility change part of the patch, I seemed to catch stuff better last night (Unsensorboosted gank Zu actually caught ****, yay!) and already adjusted some of my fits accordingly. Lost 200m/s-ish speed on my Sader (OD II -> Nano II) but it still is totally flyable.
Thank you CCP and Nozh. ---
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.15 12:30:00 -
[469]
Originally by: Cash Loki
Also, Im a construction worker, I have no idea what *0.9 means in the agilty numbers, does that mean my hac goes ten percent faster? Im for real
no, your HAC aligns and accelerates slower than prepatch, but it was changed a bit less than T1 Cruisers. ---
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The Djego
Minmatar Hellequin Inc.
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Posted - 2009.05.15 13:02:00 -
[470]
I tested this changes(Agility/Scan resulution) yesterday and I think it is overall ok done and I would like to thank CCP for this fix, since it was one of my biggest complains about the QR change.
I can confirm that solo tackling another BS is fully possible again(ok atm even a bit to easy with the 3 Second delay for the MWD after decloak).
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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TEK9
Caldari Vale Tudo. Privateer Alliance
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Posted - 2009.05.15 13:22:00 -
[471]
Originally by: Blind Aggression Edited by: Blind Aggression on 15/05/2009 11:19:02 Boah - u can lock hauler at the gate in a drake - Now? WOW! I did it before too and there was an option called skills.
Its a further Nerf in pattern of CCP. Balaning is like shooting butterflys with a huge 156mm cannon. And later one does not surprise that the result that became which it become should. Remember the last nerfs, ist an back and forth. But now live with this changes! Next time u should use the Testserver to say before what is good or not, i only see max. 500 different faces there, 500 of 50000 ppl. Later they wont change it so fast again.
Its time to regroup and build some new tactics - again - but it isnt a new thing, and perhaps it becomes so fewer boringly. And I believes one to it will also get accustomed, as at each Nerf/Patch before.
What?
Anyway, thanks CCP for making these changes albeit I haven't tested them yet. It might actually give me the motivation to start playing Eve again.
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.05.15 17:27:00 -
[472]
Edited by: Lilith Velkor on 15/05/2009 17:35:33 Just like what I expected, a HUGE nerf to all cruiser sized ships combat performance, and thus to small roaming gangs in general. Pretty much no reason to fly in anything besides a BS blob now, and it better be a huge blob.
Interceptor agility still completely broken, even a dual SB stiletto isnt able to tackle another ceptor.
Cruiser sized ships stand no chance whatsoever to burn back to a gate in a half-decent camp (the small difference in acceleration makes a *huge* difference in survivability), all in all a horrible change, it should get rolled back and replaced by a better solution.
Disclaimer: I'm gatecamping like 80% of my gametime, and I STILL THINK IT IS A STUPID CHANGE.
If anything needed a fix its interceptors, nothing else...
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Lubont
BALKAN EXPRESS B A L E X
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Posted - 2009.05.16 00:04:00 -
[473]
Originally by: Salient Soldier Edited by: Salient Soldier on 14/05/2009 21:32:47
all i can say is.. wow.
20% nerf to hac agility? are you kidding me?
Like 0.0 blobing alliances didnt have enough advantages as it is. Small roaming gangs pretty much have to go frigs or cov ops now.
Well its a good thing i wasted all those skill points on hac 5 and recon 5
Honestly, you tell me why anyone would bother flying a hac now? Its only real advantage was being able to move around quickly. Now you might as well just lug around a BC since your just gonna get caught either way at some point.
And for all of you saying, oh hey just adapt.. this isnt something you can just adapt to. What this means is what you used to be able to do with just a handful of your pals has turned into a blob only activity. What 5 guys could accomplish with 5 hacs or recons in 0.0 has gone out the window. Now your only option is going to be logging out in 0.0 when you get blobed since you cant outrun anything. So now your only real option is what? stealth bombers? Good, so glad i have 30m skill points in cruiser sized BS.
If your in a cruiser and you want to catch other cruisers at the gates, theres this thing called a SENSOR BOOSTER.
Oh and wait, isnt there a class of ship designed specifically to catch people at gates, oh what was it called.. INTERDICTORS.
Apparently you really want me to quit playing eve ccp, god i hope black prophecy hurrys up and comes out. If im going to play space WoW, might as well be able to use my dust covered joystick while i do it.
yeah, maybe the better thing for you is that you quit playing eve and go play WOW
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Tregaron
Minmatar 0utbreak KrautbreaK
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Posted - 2009.05.16 20:08:00 -
[474]
seriously can u change the logistics back the way they wer. seem my scimitar aligns slower than a zealot
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Lilith Velkor
Minmatar OVERLOAD. Dead Terrorists
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Posted - 2009.05.16 20:28:00 -
[475]
Originally by: Tregaron seriously can u change the logistics back the way they wer. seem my scimitar aligns slower than a zealot
Meh, try to keep interceptors tackled with double-webs in a Huginn.
By the time the space cow has turned your target already safely burned out of pointrange / webrange. Its silly
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Veebora
Caldari
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Posted - 2009.05.18 05:05:00 -
[476]
Should the Stealth Bomber be warping any faster than before patch?
If yes, I didn't realize that on TQ.
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.18 05:39:00 -
[477]
Originally by: Veebora Should the Stealth Bomber be warping any faster than before patch?
If yes, I didn't realize that on TQ.
It should be warpind slower. ---
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Sendra Rayne
Minmatar Advocates of Sin
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Posted - 2009.05.18 07:13:00 -
[478]
It seems that you have given the big blobs the advanced, and taken away from the small roaming gang. You say it makes tackling easier. Tackling was never an issue with active pvp pilot using a sensor booster. What you did is now make is nearly impossible for a small 5 to 10 man roaming gang to run a 40 man gang camp. They we be less fighting because a cornered roam gang is now going to have to just log out instead of fight.
Minmatar losses again...
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.05.18 11:32:00 -
[479]
I dunno, last night we were on a quick roam/ chase (lowsec, FW) with 5-10 in mostly T2 frig hulls, I had my nanoish falloff Deimos out when all of a sudden we found that BYDI had a 20-30 man HAC/ HIC/ CS gang chasing the same 20 WTs we were chasing ONE jump behind us... :P
We ended up getting a quick gank on one gate when BYDI jumped in, I was of course the last one on grid, 10km off the gate but I too managed to burn out, align and warp overloading my MWD before the BYDI gang got me. (Tho I didn't see how many Minnie recons they had/ if they had arrived in system yet...)
But so far a small mobile gang evaded a bigger still rather mobile gang perfectly well and even getting a kill in the process. The balance seems to be working pretty ok to me... OFC IDK what had happened had the larger gang setup a camp in front of us, I at least might have died in that case yeah. ---
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Bugszor
Caldari PodPal
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Posted - 2009.05.18 23:52:00 -
[480]
All i have to say is..
It is just utterly wrong if my devoter.. fitted with 3 T2 SEBO's.. and gang bonusses have a scan res of 1400 something. STILL not being able to get certain cruisers. its pathetic and seriously has to change.
and for the cloaking thing that it takes to long for you to lock. i've had it multiple times that i try to catch someone in my arazu or pilgrim.. and i uncloak and try to lock but it wont go cause it thinks i'm still cloaked. why not make it possible to lock THROUGH yer cloak? As in. you can start the lock while cloaked and uncloak instantly.
Cloaked ships are made for such kinda things. the element of surprise. so wtf.
I surely hope that this wil make it atleast a bit more easier to catch those people on the gates -----------------------------------
Originally by: Nex Angelus Perhaps it was a Bugszor
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