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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP TerrorShark
C C P C C P Alliance
2
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Posted - 2012.05.02 15:46:00 -
[1] - Quote
Hello,
My name is CCP TerrorShark and I have been working day and night alongside my super talented team to bring you a fully functional revised missile system. The new effects are visually so good that the developers here at CCP have been suffering eyesplosions! (eyes exploding at the epic nature of the explosions) So I hope you can all handle it because today we are bringing this to you, the faithful players of EVE.
This thread is devoted to all the feedback and issues you can muster in and around the smokey haze of detonated warheads. What we ask from you all is to use and view the missiles in every situation possible and take keen notes.
When you find something please try and be as specific as possible, the more information the faster we can get to the source of the issue. As you can imagine the possible combinations of ships, launchers and ammunition is vast so note them in your defect. Screen shots are also excellent and encouraged.
If you could all prefix the title of your submitted bug reports with GÇÿMissile:GÇÖ so it would read GÇÿMissile: Heavy Launchers on the Nighthawk changed my life for the betterGÇÖ for example. Well maybe not but you get the idea and I will be able to filter them faster.
Above that have a great fight, keep your eyes peeled for the unexpected and get in the mood for some GÇÿsplosions!! |
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CCP TerrorShark
C C P C C P Alliance
7
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Posted - 2012.05.03 10:28:00 -
[2] - Quote
Thanks for all your quick feedback people! Sorry it took some time to get the server up it took a while to get the build all hooked up correctly.
I'm gonna take a sort through this thread and the submitted bugs, will speak to the guys this afternoon. I see a lot of things we know about and a lot of new stuff so keep it coming. Sound hookup is very work in progress right now as is the kinks in performance, they are a focus right now!
Remember and be specific about ship/launcher/ammo |
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CCP Choloepus
C C P C C P Alliance
96
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Posted - 2012.05.03 11:12:00 -
[3] - Quote
Andreus Ixiris wrote:Haha, hey CCP, I found a really awesome bug that I'm kind of depressed is actually a bug and not a feature. I already submitted a bug report on it but I'll make a post here too. All of you test server pilots out there, try this as well! It's funny!
I'm sorry, this one's been internally fixed already. I was in favour of leaving it as a feature! |
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CCP Choloepus
C C P C C P Alliance
96
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Posted - 2012.05.03 13:41:00 -
[4] - Quote
Mara Rinn wrote:With missile effects turned off, there is no indication of missiles in space at all.
With missile effects turned on, my laptop freezes before I can finish clearing the first room of "Smuggler Interception" L4 vs Angel Cartel. Of course it took me a while to realise what had happened, I was too busy drooling over the effects and explosions.
I guess it really is time to upgrade to that new computer with the better video card ;)
Current laptop is a Medion MD96970 with nVidia GeForce 9300M G.
This might actually be due to a bug that was causing absurd peak memory usage in some circumstances, which should be fixed in the next Singularity build.
Although the new effect do exercise the hardware a bit more, please let us know if things are a bit better after the new build goes up. |
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CCP TerrorShark
C C P C C P Alliance
14
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Posted - 2012.05.09 17:34:00 -
[5] - Quote
So first a quick sorry for not posting much in here, would you believe me if I said I had been working crazy hard getting all your missile concerns in game?! Because that would be the truth. A night and day missile labour of love is driving team Trilambda!
Big thank you to everyone who posted here and other threads, penned some epic bug reports or grabbed me on Singularity for a chat I appreciate your time and energy to raising the undiscovered issues that can only come from the hyper-knowledgeable EVE hive mind.
Since this thread went up we have shuffled a lot of locators on a mountain of ships, tweaked performance (still very ongoing), integrated and boosted sound effects, altered flight paths and speeds, made things glow more, made things glow less and colour matched launchers with hulls *breath.....* corrected animations, made more animations, worked on tracking, sexified bombs and yeah actually made bombs work correctly. The rest I either forgot or can't tell you.
Keep them coming at us. I just wanted to drop a note of appreciation and hope to see you all in the next mass test! |
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CCP Vertex
C C P C C P Alliance
118
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Posted - 2012.05.10 18:41:00 -
[6] - Quote
Thanks for all the feedback everyone, we have a new build up for tonightGÇÖs mass test and would appreciate the feedback to continue.
Issues that we are currently aware of:
- Bomb Launcher is not animating (fire/reload)
- Bomb does not travel forward and explodes behind your moving ship
For anything else, please file a bug report that includes details such as your ship, launcher type and missiles used. Screenshots of the issue and your graphic settings are useful. CCP Vertex-á | -áArt Quality Assurance-á |-á Team Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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CCP TerrorShark
C C P C C P Alliance
18
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Posted - 2012.05.23 11:17:00 -
[7] - Quote
Another big thank you for all involved in this thread, you helped shape yesterdays release in a big way.
I spent a great day (and night) with the community yesterday on TQ collecting all the gripes, love and feedback chat channels had to offer. Discussion is already ongoing about how we can improve on things further. Not all your suggestions made it to Inferno 1.0 so stay tuned for more awesome, we where listening! |
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