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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Kyoko Sakoda
Veto. Veto Corp
82
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Posted - 2012.05.03 15:36:00 -
[91] - Quote
I hope you guys get the chance to split up the missile firing when the launchers are grouped. I also hope that you get to take a look at some of the launchers and their color schemes against the attached hull, for instance the Manticore with its Torpedo Launchers are a bit weird looking as it's a slightly different shade for a Lai Dai ship. |
Keras Authion
Science and Trade Institute Caldari State
94
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Posted - 2012.05.03 16:00:00 -
[92] - Quote
Some things I have noticed:
Missiles spawn at odd directions from launchers. You don't notice it while moving, but try to stop a HML drake and start firing. The missiles fire backwards from the launcher a bit and then start homing on the target. Also the launcher doesn't track the target in the time from pressing fire and the missile actually launching, snapping in the right direction when firing. Works at least on the first round fired.
The larger missile effects are pretty demanding from close up, especially the EM. My computer is getting a bit old though, so that might be partially responsible.
If you unload a launcher in space, it still shows missiles loaded on the model. Works at least on heavy launchers.
Opinions:
The smoke trails are quite excessive on cruises. Looks too much like primitive combustible liquid propellant instead of a good high-tech propulsion system. Smaller missiles are fine here.
Rockets would look better when fired as a (very) short burst rather than the shotgun approach it has now.
Some small missiles can detonate pretty far from the target, as in barely in range if at all. It looks ok with vs frigates (they could be speedtanking) but when a rocket practically misses a cruiser, something very wrong is happening. The previous post was rated "C" for capsuleer. |
Markus Reese
Debitum Naturae ROMANIAN-LEGION
160
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Posted - 2012.05.03 16:23:00 -
[93] - Quote
Milo Caman wrote:Markus Reese wrote: All missile launchers have the red highlights
Also picked up on this, WTB Missile launchers with blue lights. Also Rockets look fantastic. Are there plans for missiles to peter out or explode prematurely when they don't hit?
Well, the main point was how turret skins change colour with what they fit on. So hybrids are different on amarr and minmatar, or T2 variants. At least with standard ones. Know my guristas are brown on my proteus. The part I was wondering its all launchers at current show as Kaali colors it seems. I expect as we approach release, we might see the different shader colors so they properly match the hulls. On the pheonix for example, their launchers are big and black and look like moles on the hull.
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OlRotGut
17
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Posted - 2012.05.03 17:22:00 -
[94] - Quote
Bloodpetal wrote:Launching a bomb didn't "Despawn" it after it exploded. It kept going and going and going and going. Is the bomb supposed to come off the launcher when deployed? It hangs statically on the bomb launcher ( I imagined it's supposed to launch off).
I noticed the same thing. the "Bomb" doesnt come off the launcher; and never reloads like we saw in this video Dev Blog Escalation Vid @ 4:20
Curious, if we are seeing a lesser build than from what was displayed on the video
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Dierdra Vaal
Veto. Veto Corp
178
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Posted - 2012.05.03 17:42:00 -
[95] - Quote
Culmen wrote:Rockets and Citadel Torps all fire multiple missiles. And i see three missile in the model
I have this too. 3x T2 rocket launchers on a crow, not grouped. Each launcher will fire (what looks like) 3 rockets. All launchers firing launches a cloud of 9 rockets.
It looks awesome but it seems a bit confusing. Is this by design?
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |
Sirinda
Lead Farmers Academy Kill It With Fire
85
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Posted - 2012.05.03 17:47:00 -
[96] - Quote
Rocket launchers have a model artifact in between the launch tubes and the launcher base. It's only visible staring at the business end, not the exhaust vents.
Other than that, geometry wise some of the new stealth bombers do funny things with loaded cruise missile and torpedo launchers, most notably the Purifier and Manticore. :P
Also what I posted about several other launchers here. |
Nikki Rhal
Z0MBIELAND Double Tap.
0
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Posted - 2012.05.03 17:49:00 -
[97] - Quote
Flash the server already, i cant get in |
Bellame Shouna
Escadron leader La League des mondes libres
0
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Posted - 2012.05.03 17:52:00 -
[98] - Quote
I can't get too
before patch it was good
already clear all cache
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Croniac
Thunder Chickens
14
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Posted - 2012.05.03 19:33:00 -
[99] - Quote
Simply awesome! I'm late getting back to work because I was sitting here watching how cool they look. |
Gevlin
Universal Might DSM FOUNDATION
137
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Posted - 2012.05.03 20:02:00 -
[100] - Quote
fired heavy Missils from a Caracle found the Exhaust was coming out of the oposite missile batteries fromt vs the Rear of the same side as I would expect. The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
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bornaa
GRiD.
219
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Posted - 2012.05.03 20:22:00 -
[101] - Quote
Why cruise missiles don't have loop when they are launched??? It looks stupid when they have zig zag sharp edged trajectory. That Ain't Right |
Lennox Sinclair
PonyWaffe Test Alliance Please Ignore
0
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Posted - 2012.05.03 21:54:00 -
[102] - Quote
First off, the new turrets, effects, and bombers look awesome. Good job.
Now, about these disappearing drakes... when I first logged in to check out my drake I was only able to see one of the heavy missile launcher turret models mounted on my drake while in the hangar, despite having a full rack mounted. When I undocked, my drake was completely invisible. Could still see the missiles and effects when firing at rats, though.
I removed all modules and repackaged the ship, then assembled it and replaced the modules. Problem persisted. I went to another hangar and tried another one of my drakes, same problem.
I then went and bought and fit out one of the seeded drakes and fit it with seeded modules and the problem corrected itself. All turrets were modeled properly in the hangar and upon undocking my drake was fully visible.
I concluded that pre-existing drakes were broken but newly purchased drakes are good to go. (possible alternative: the first two drakes had meta-2 HMLs fitted whilst the new drake was fitted with meta-4 HMLs... so could have been the specific launcher modules)
Anyway, keep up the good work.
PS - New inventory window is interesting, haven't played with it much though |
Ephraim Faide
Black Thorne Corporation Black Thorne Alliance
1
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Posted - 2012.05.03 22:53:00 -
[103] - Quote
Missile animations and coloration (hue, contrast, etc.), look really great.
Until I minimize EVE to desktop, and then I jump back in again (playing eve on a non-windowed version, so I need to ctrl+esc to get to desktop). Then I notice that all of the new missile animations are very dark (dark smoke, animations and explosions...dark grey to the point of barely being able to discern it).
Running WIndows VIsta, NVIDIA 1GB card (cannot tell you what it is atm, as I am away from my home-computer).
Otherwise, I find the new animations and FX to be working rather great! No slowdowns that I can see, and the sound effects, are awesome. Finally, my Hawk looks menacing :).
Cheers, Faide |
Kolvin Trask
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.05.03 23:16:00 -
[104] - Quote
Very pretty flight effects.
Each missile from a given volley spiraling around the axis of flight is very anime-ish ... good job.
For an even better view of the missiles in flight, click on the eye icon to move point of view to your target, and then spin the camera around to stare towards your ship. Very menacing when viewed incoming. |
Rynnik
Agony Unleashed Agony Empire
12
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Posted - 2012.05.03 23:35:00 -
[105] - Quote
The HAM launchers overlap on the Sacriledge right now. |
Cptn Bagel
Vanguard Venture R and D Vanguard Venture Alliance
1
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Posted - 2012.05.04 00:08:00 -
[106] - Quote
While this has already probably been said, since you added animated structures for every launcher, you need to remove all of the stock launcher structures from the ship's frame. The best example of this is the drake, which comes stocked with 8 launchers on either side of it. Once you equip launchers, the game currently just stacks the animated launchers on top of the launchers attached to the ship, which looks pretty stupid.
The new inventory interface is also bulky, and annoying to use in combat when you are watching your ammunition supply. The old one did it's job better, in my opinion. Keep the new interface for in station use only. |
Rick Nackson
Aura of Darkness Nulli Secunda
0
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Posted - 2012.05.04 00:53:00 -
[107] - Quote
OMG effects are epic. AWESOME JOB CCP!!!
I like the idea of the new inventory system, but as said above it is slow to navigate. (Possibly due to not being used to it..) Either way, seems like just allowing selection of the old or new system would be a nice solution to me. |
Joelleaveek
Center for Advanced Studies Gallente Federation
41
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Posted - 2012.05.04 02:13:00 -
[108] - Quote
I've noticed bomb launchers will have a bomb hanging out and ready even if there is none loaded and none in you hold |
Galphii
Sileo In Pacis THE SPACE P0LICE
42
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Posted - 2012.05.04 03:48:00 -
[109] - Quote
Just noticed the heavy missile launcher firing animation seems to be on the wrong pylon - it's firing from pylon A while shooting the missile from pylon B and visa-versa |
Markus Reese
Debitum Naturae ROMANIAN-LEGION
161
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Posted - 2012.05.04 05:31:00 -
[110] - Quote
Joelleaveek wrote:I've noticed bomb launchers will have a bomb hanging out and ready even if there is none loaded and none in you hold
A very good point. I wonder if it is possible for the "In warp" position of all modules to be applied during the reload cycle, especially on launchers. If there is no charge loaded, or it is reloading, it returns to storage position? |
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Caldain Morrow
Red Federation RvB - RED Federation
8
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Posted - 2012.05.04 10:57:00 -
[111] - Quote
seems to be a bit of an issue with heavy launches at close range skipping the launch animation and going straight to the "hit" portion of the action. |
Avila Cracko
348
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Posted - 2012.05.04 11:12:00 -
[112] - Quote
please DEVs, dont forget to look here for feedback too: https://forums.eveonline.com/default.aspx?g=posts&t=104224 truth, the whole truth and nothing but the truth. |
Babcja
Dutch People In Outer Space
3
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Posted - 2012.05.04 12:08:00 -
[113] - Quote
i just tried a vengeance with rockets and found out the client freezes for the duration of the missile flight
i think the graphics aren't upto rocket speed yet tho tghe other's i tried look nice and i'm awaiting till it gets released on TQ |
Mindnut
Rockbiter Industries The Chaos Engine
6
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Posted - 2012.05.04 12:51:00 -
[114] - Quote
Hi all, I love the changes to both inventory and missiles but few things bug me:
- The bomb sticking out of the bomber even though the launcher is not loaded. When fired the animation is poor too. The actual bomb is fired from the middle of the ship and soon after the model of the bomb just disappears. A new bomb is drawn out of the bay. It'd be great if we could have bombs that are unique to every bomb type and actualy fired not disappearing.
- The explosion fx is hard on my framerate when the view is close to the attacked ship. I'm running an Intel Core Duo (2,66 GHz) and GTX 560 OC with physics assigned to GT 430.
- The new inventory is a great idea but I don't like the fact that it's forcing everything into one window. A lot of resizing will be involved. I like having a big inventory window when in station and a small window for ship cargohold when in space. The old system remembered the sizes of the windows and position. That was especially useful when doing a mining op with the use of orca/rorqual corp hangars. When mining I had many inventory windows open all the time - mostly to view the filling process.
I think the new inventory should also remember the size, possition, filters and setting of the windows so that if you open the corp hangar in space it should bring up the window where you want it and not where the last one was open or where your current one is.
That's it for now, fly safe, Mindnut Today - The Power of Two Tomorrow - 2 Hulks and an Orca |
Drezzster
Caldari Provisions Caldari State
1
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Posted - 2012.05.04 20:13:00 -
[115] - Quote
Minor issue, but it bugs me considering everything else looks so sweet:
The missile launchers on one of the raven's wings are falling off the edges. Looks kind of silly, especially considering the area is clearly large enough for the launchers?
Also: has anyone else noticed the raven model has been changed slightly? one of the towers is a little higher, there is a new spot light and there are a couple extra "lumps and bumps". |
Velarra
Ghost Festival Naraka.
58
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Posted - 2012.05.04 21:17:00 -
[116] - Quote
OP might have been better in this thread however, I'll repost here too: https://forums.eveonline.com/default.aspx?g=posts&m=1246682#post1246682
[regarding different Hookbill launcher placement]
Wing mounts would be nice. Particularly on the bottom of the wing.
Suggestion Pictures to illustrate:
Default configuration currently, Letters A, B & C represent launcher mount points: http://eve-files.com/dl/254286
New Mount point suggestions:
View from Bottom: http://eve-files.com/dl/254287
View from Top: http://eve-files.com/dl/254288 |
Avila Cracko
348
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Posted - 2012.05.04 21:29:00 -
[117] - Quote
About Raven launcher placement: https://forums.eveonline.com/default.aspx?g=posts&t=104706&find=unread
Logan LaMort wrote:I'm finding the Raven missile launchers to be placed in a pretty odd spot on the ship. Right now they'e fixed to the ends of the large two wings, which is also where the extra engines are placed. Not only are they sticking out from the model, but the placement itself just doesn't make sense as it looks like they're embedded into the engines. There's plenty of other good spots to place them on the Raven.
Please look at it... current placement just looks ugly. truth, the whole truth and nothing but the truth. |
Helen O'Malley
5th Battallion of Apocalypse
0
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Posted - 2012.05.04 21:38:00 -
[118] - Quote
CCP may u better look at "simmetry" of launchers in the ships?
for example:
curse with 2 HML. one is in the middle of the ship, other is on the right side. would be super to keep simmetry. Its this possible?
thanks in advance |
Aubrey Addams
University of Caille Gallente Federation
14
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Posted - 2012.05.04 21:58:00 -
[119] - Quote
Just fired some cruise missiles. The old firing sound was much better, this new firing sound is like you just shooting little firework rockets, i don't like. Add some bass pls!
FPS when there is no missile in space: 58 Missiles cut down it half.
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Aloit Toma
Black Company Merc's The Aurora Shadow
0
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Posted - 2012.05.04 23:18:00 -
[120] - Quote
Can someone please derect me to a post or/ help me get on duality...it gives me the "incorrect username or password" line but I read on a currently disabled post that this was just something that a member CCP would be able to fix for me if he were to be contacted about it.
Thank You and, sorry to disturb the missile feedback; I was only given this link in the duality log in screen |
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