Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 .. 27 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cearain
Imperial Outlaws
396
|
Posted - 2012.05.07 20:52:00 -
[421] - Quote
Hans Jagerblitzen wrote:Mutnin wrote:I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.
When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.
Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.
At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.
Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.
It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.
Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh. We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair". Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes.
Hans
A good game mechanic is one that works such that if someone plays by the rules and wins they deserve credit. No one should complain if one side wins by "blobbing" if the game is set up so you can win by blobbing.
CCP can easilly make faction war one where blobbing ftw is severely limitted. Yes there will always be an advantage for the side with more active players. But if they spread things out the side with better pvpers, more ships strategically located, and yes to some extent more isk to burn, would greatly offset that numbers advantage. Instead they are making the mechanics such that there is very little you can do to offset a large numbers advantage. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Maz3r Rakum
The Imperial Fedaykin
21
|
Posted - 2012.05.07 21:01:00 -
[422] - Quote
Cearain wrote:Hans Jagerblitzen wrote:Mutnin wrote:I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.
When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.
Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.
At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.
Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.
It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.
Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh. We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair". Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes. Hans A good game mechanic is one that works such that if someone plays by the rules and wins they deserve credit. No one should complain if one side wins by "blobbing" if the game is set up so you can win by blobbing. CCP can easilly make faction war one where blobbing ftw is severely limitted. Yes there will always be an advantage for the side with more active players. But if they spread things out the side with better pvpers, more ships strategically located, and yes to some extent more isk to burn, would greatly offset that numbers advantage. Instead they are making the mechanics such that there is very little you can do to offset a large numbers advantage.
While Hans says he is against the changes (docking denial), the posts he has made makes it clear that he, like CCP cannot comprehend the side effects of the changes they are proposing. Aside from rewarding sov style blob warfare over fw sov, they make it desirable to just drop milita and skip being effected by these implementations.
Instead of WTs being a common site within the FW area of lowsec, they will by and large drop milita, move to adjacent lowsec or pack up and base out of high sec. |
Almity
Imperial Outlaws
6
|
Posted - 2012.05.07 21:16:00 -
[423] - Quote
Alaekessa wrote:Almity wrote:[/ quote] You sure the name of your corp isn't Imperial Forum Outlaws?[/ quote]
We could make alts and put them in that corp and post here. Because trolling is how you communicate your interests to CCP. Well for being such a talented Forum Warrior, you sure fail at......
Who are you again? I'm not a forums warrior. I tend to be more of a Eve FW pilot.
|
Cearain
Imperial Outlaws
398
|
Posted - 2012.05.07 21:21:00 -
[424] - Quote
Maz3r Rakum wrote:Cearain wrote:Hans Jagerblitzen wrote:Mutnin wrote:I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.
When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.
Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.
At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.
Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.
It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.
Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh. We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair". Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes. Hans A good game mechanic is one that works such that if someone plays by the rules and wins they deserve credit. No one should complain if one side wins by "blobbing" if the game is set up so you can win by blobbing. CCP can easilly make faction war one where blobbing ftw is severely limitted. Yes there will always be an advantage for the side with more active players. But if they spread things out the side with better pvpers, more ships strategically located, and yes to some extent more isk to burn, would greatly offset that numbers advantage. Instead they are making the mechanics such that there is very little you can do to offset a large numbers advantage. While Hans says he is against the changes (docking denial), the posts he has made makes it clear that he, like CCP cannot comprehend the side effects of the changes they are proposing. Aside from rewarding sov style blob warfare over fw sov, they make it desirable to just drop milita and skip being effected by these implementations. Instead of WTs being a common site within the FW area of lowsec, they will by and large drop milita, move to adjacent lowsec or pack up and base out of high sec.
I agree that this will make faction war more blobby. However I don't think fw will decrease in numbers that much. People who leave will be replaced by those who like blob warfare. Yes people like blob warfare and there is nothing wrong with that.
Its just that eve numbers as a whole wont increase because this doesn't really add new game play. Its just blobsec strategies and applying them in fw. Recruit lots of newbs who can sometimes follow primaries and get them in cheap but effective t1 alpha ships. I mean if goons joined fw as proposed they would win it in a matter of days and resistance would be futile.
On the other hand if they joined and the underdog could still dock in enemy systems and the system flip times were lowered they would always get resistance. Despite the fact that their blob ftw strategies work so well in null sec they wouldn't be able to crush one side. Sure they still might take all the systems but there would be ongoing fights. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Maz3r Rakum
The Imperial Fedaykin
22
|
Posted - 2012.05.07 21:22:00 -
[425] - Quote
Cearain wrote:Maz3r Rakum wrote:Cearain wrote:Hans Jagerblitzen wrote:Mutnin wrote:I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.
When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.
Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.
At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.
Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.
It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.
Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh. We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair". Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes. Hans A good game mechanic is one that works such that if someone plays by the rules and wins they deserve credit. No one should complain if one side wins by "blobbing" if the game is set up so you can win by blobbing. CCP can easilly make faction war one where blobbing ftw is severely limitted. Yes there will always be an advantage for the side with more active players. But if they spread things out the side with better pvpers, more ships strategically located, and yes to some extent more isk to burn, would greatly offset that numbers advantage. Instead they are making the mechanics such that there is very little you can do to offset a large numbers advantage. While Hans says he is against the changes (docking denial), the posts he has made makes it clear that he, like CCP cannot comprehend the side effects of the changes they are proposing. Aside from rewarding sov style blob warfare over fw sov, they make it desirable to just drop milita and skip being effected by these implementations. Instead of WTs being a common site within the FW area of lowsec, they will by and large drop milita, move to adjacent lowsec or pack up and base out of high sec. I agree that this will make faction war more blobby. However I don't think fw will decrease in numbers that much. People who leave will be replaced by those who like blob warfare. Yes people like blob warfare and there is nothing wrong with that. Its just that eve numbers as a whole wont increase because this doesn't really add new game play. Its just blobsec strategies and applying them in fw. Recruit lots of newbs who can sometimes follow primaries and get them in cheap but effective t1 alpha ships. I mean if goons joined fw as proposed they would win it in a matter of days and resistance would be futile. On the other hand if they joined and the underdog could still dock in enemy systems and the system flip times were lowered they would always get resistance. Despite the fact that their blob ftw strategies work so well in null sec they wouldn't be able to crush one side. Sure they still might take all the systems but there would be ongoing fights.
I for one welcome our new blob overlords.
/s |
Almity
Imperial Outlaws
8
|
Posted - 2012.05.07 22:14:00 -
[426] - Quote
My last point on the docking issue is this. I'm flashy. I can't dock in high sec(in a ship). I can't dock in enemy controlled space. In the Amarr/Minnie war zone I have one choice. That's right. In a 7 jump radius of Kourm I can dock in one system if the rest are taken.
Why should I stay in FW? I cant repair, I can't reship, I can't resupply! |
Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
139
|
Posted - 2012.05.07 22:16:00 -
[427] - Quote
Cearin, go get some actual experience before you label everything more than 3 ships a blob. People saying FW will get more and more blobby have said that since day 1 and it has actually gone the opposite direction.
Know your history and get your facts straight then you might have a better chance at predicting the future.
|
Amarrian Slavetrader
University of Caille Gallente Federation
3
|
Posted - 2012.05.07 22:19:00 -
[428] - Quote
You know, if there were less "the sky is falling" sensationalism on the part of current fw players people might actually listen to what you have to say. Of course, it would involve toning down your estimates of the effects of this 'apocalypse'.
Right now, you're just being laughed at because all people are seeing are current fw pilots mad about their perception of being personally disadvantaged by a change in game design direction. About a year ago people were laughing at nullsec players whining about having their anom income and JBs nerfed too. They were making the same absurd predictions as you lot are presently and look at them now--nullsec is still nullsec. FW will still be FW after this and will more than likely be better for it (since, frankly, it can't really be any worse than it is now).
Perhaps you fellas should take a lesson from eve history. |
Amarrian Slavetrader
University of Caille Gallente Federation
3
|
Posted - 2012.05.07 22:21:00 -
[429] - Quote
Almity wrote:My last point on the docking issue is this. I'm flashy. I can't dock in high sec(in a ship). I can't dock in enemy controlled space. In the Amarr/Minnie war zone I have one choice. That's right. In a 7 jump radius of Kourm I can dock in one system if the rest are taken.
Why should I stay in FW? I cant repair, I can't reship, I can't resupply!
Life is hard. You made a choice to go -5; live with it. |
Cearain
Imperial Outlaws
398
|
Posted - 2012.05.07 22:30:00 -
[430] - Quote
Vyktor Abyss wrote:Cearin, go get some actual experience before you label everything more than 3 ships a blob.
I'm not sure where I labeled anything with more than 3 ships a blob. Are you sure you have your facts straight?
I'm not interested in playing semantic games about what a "blob" is. If you want to throw one t1 cruiser against and enemy with 3 t1 cruisers, go ahead. If you want to fight anyone when you are outgunned 3 to one go ahead. Beyond that i don't know what you are talking about.
Vyktor Abyss wrote: People saying FW will get more and more blobby have said that since day 1.
I don't know what people you are refering to but it wasn't me. Again I think you have your facts wrong. Go argue with your imaginary "people" who have been saying this since day one all you want, but don't claim I am one of them.
Vyktor Abyss wrote: Know your history and get your facts straight then you might have a better chance at predicting the future.
What historical fact do you think I am missing?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|
Deen Wispa
Screaming War Eagles Incorporated
246
|
Posted - 2012.05.07 22:32:00 -
[431] - Quote
Hans Jagerblitzen wrote:Mutnin wrote:I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.
When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.
Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.
At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.
Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.
It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.
Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh. We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair". Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes.
Exactly. Which is why there is no need to reset sovereignty for the sake of "fairness"
As the countdown to Inferno continues, I have noticed bigger and bigger fleets formed up on the Caldari side in the past three weeks. Corporations that never flew with each other and are now flying with each other. Corporations that couldn't take on the so-called Jesus Blob aka, Gallente Armada, on their own now stand a fighting chance as they fleet up with the veteran corps. Sometimes they curbstomp the Gallente and sometimes the Gallente curbstomps them.
Anyone who thinks that a reset will fix their problems is hopelessly naive. The issues with the Amarr and Caldari is not something that can be fixed with a reset. A reset will only buy you some time before the inevitable happens. The issues you have is systemic and has been highlighted already. Fix your organizational issues and you will be fine. The Caldari seem to fixing that as we speak.
Stop having such a defeatist attitude. You can win or you can make excuses but you can't do both at the same time.
The day a militia can afford to blob is the day that militia has done one thing right;
- Established diplomatic relationships with other fellow corporations in order to achieve a common goal.
Two militias have done that. One is working on that. And the other (or a few from them) is asking for a reset hoping it will save them. C'est La Eve :) Gallente Militia -áPVP Corp. Selective recruitment open. http://iamsheriff.com/eagle.html |
Maz3r Rakum
The Imperial Fedaykin
23
|
Posted - 2012.05.07 22:37:00 -
[432] - Quote
What the majority of people who are in favor of the docking denial and Hans is that the mechanism's only meaningful reward is the station lockout in and of itself. Furthermore, and more importantly this feature at least in my opinion will serve as a means to once and for all kill the cyclical waxing and waning of the side that has the upper hand at least on highest level fleet engagements.
Additionally, what happens to the war zone when one side takes every system from the opposing milita? While this might sound like a great thing to those sides who might have the upper hand in numbers (re the bigger blob). What do you think your new found sov will look like? It will be completely empty of wts (things to shoot), or nothing will change because the moment your wts were inconvenienced they dropped milita or moved out. |
Cearain
Imperial Outlaws
398
|
Posted - 2012.05.07 22:37:00 -
[433] - Quote
Deen Wispa wrote:Stop having such a defeatist attitude. You can win or you can make excuses but you can't do both at the same time. .
Its not that we can't win. Its that it will suck to try to win. Believe it or not, lots of the people who hate this change are in the gallente and minmatar militias which currently have the upper hand.
Deen Wispa wrote:
The day a militia can afford to blob is the day that militia has done one thing right;.
This is the crux of where we disagree. Neiter one is right or wrong, we just want different things out of eve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Dirk Smacker
Inglorious-Basterds
27
|
Posted - 2012.05.07 22:58:00 -
[434] - Quote
When they implement LP for enemy kills, there should be an underdog modifier so if a side is getting their butts kicked, there is a greater and greater incentive to fight.
Don't nerf the side that is winning, just bump up the reward by 10% for every 5% of the warzone the enemy gains . So, 55% = 1.1 modifier, 60% = 1.2, etc.... If the enemy holds 100%, it will be double the reward for kills.
This would be a way to help even up the sides a bit and motivate the losing militia to keep fighting. I guess once you have a signature, you cannot have a blank one. |
Dirk Smacker
Inglorious-Basterds
27
|
Posted - 2012.05.07 22:59:00 -
[435] - Quote
Deen Wispa wrote:Hans Jagerblitzen wrote:Mutnin wrote:I do find it funny all the smack that comes from the Minmatar & Gallentte right now when it wasn't so long ago they were on the receiving side of getting face pounded.
When I first started FW I was on Minmatar side and to be honest Amarr used to curb stomp us pretty much when ever they wanted to. Minmatar used to throw total crap gangs at Amarr's Guardian supported Abaddon & Geddon gangs to the point there wasn't anything Minmatar guys could do aside from lose a lot of ships or stay docked.
Minmatar's "late night crew" was only a successful late night crew because that's the only time zone Amarr couldn't dominate them.
At the same time Caldari was curb stomping Gallentte and was getting medals for owning every system while Gals were crying about NPC's and that plexing didn't matter. Meanwhile their high sec systems were camped and they couldn't do much about it. Caldari blobs ruled their space and even started coming down to Minmatar space because they couldn't get fights out of Galentte.
Now a year or so later roles are reversed for the time being and Gals/Mins seem to have forgotten how they used to get curb stomped daily while trying to be smug as if it never happened.
It would be very funny to have seen these changes go into effect back then as all these posts would be reversed with Gals & Minmatar crying for resets or that their side wouldn't be able to compete because they are out blobbed and Caldari & Amarr guys telling them to man up.
Absolutely true. We used to be a bunch of bickering tribes more obsessed with a killboard race against each other for 3p33n reasons than actually cooperating to win the war. The Amarr on the other hand had superior organization and a centralized sense of discipline. And you're right, we cut our teeth by throwing crap against well armored BS fleets with proper logi, hoping to take down an expensive ship or two before we lost our cheap stuff. Why did we do this? Because it was fun, and we had a laugh. We griped and griped and griped about the Amarr "blobbing" us to death, and whined about how they would always outship us and outnumber us. It won't be the last time either, eventually they will bounce back and we'll be back to whining again. Welcome to Faction Warfare, where its always the enemy's fault for not "playing fair". Times change. Winners and losers change. The stakes themselves are about to change. But War? War never changes. Exactly. Which is why there is no need to reset sovereignty for the sake of "fairness". Fairness occurs when you use your cunning and wit to level the playing field. Don't rely on CCP to do that for you. As the countdown to Inferno continues, I have noticed bigger and bigger fleets formed up on the Caldari side in the past three weeks. Corporations that never flew with each other and are now flying with each other. Corporations that couldn't take on the so-called Jesus Blob aka, Gallente Armada, on their own now stand a fighting chance as they fleet up with the veteran corps. Sometimes they curbstomp the Gallente and sometimes the Gallente curbstomps them. Anyone who thinks that a reset will fix their problems is hopelessly naive. The issues with the Amarr and Caldari is not something that can be fixed with a reset. A reset will only buy you some time before the inevitable happens. The issues you have is systemic and has been highlighted already. Fix your organizational issues and you will be fine. The Caldari seem to fixing that as we speak. Stop having such a defeatist attitude. You can win or you can make excuses but you can't do both at the same time. The day a militia can afford to blob is the day that militia has done one thing right; - Established diplomatic relationships with other fellow corporations in order to achieve a common goal. Two militias have done that. One is working on that. And the other (or a few from them) is asking for a reset hoping it will save them. Still though, get rid of docking restrictions. More negatives than positives. People should take this poll that Susan has set up. I'd like to see more quantifiable numbers rather than heresy
I guess once you have a signature, you cannot have a blank one. |
Amarrian Slavetrader
University of Caille Gallente Federation
3
|
Posted - 2012.05.07 23:16:00 -
[436] - Quote
Deen Wispa wrote:People should take this poll that Susan has set up. I'd like to see more quantifiable numbers rather than heresy
Yea, because a website poll is scientifically valid and provides a representative data set from which to draw statistical inferences. No, actually, it is not. |
SigmaPi
Valkyr Industries Late Night Alliance
41
|
Posted - 2012.05.07 23:41:00 -
[437] - Quote
Amarrian Slavetrader wrote:Deen Wispa wrote:People should take this poll that Susan has set up. I'd like to see more quantifiable numbers rather than heresy Yea, because a website poll is scientifically valid and provides a representative data set from which to draw statistical inferences. No, actually, it is not.
It's at least better than reading your dribble |
X Gallentius
Quantum Cats Syndicate Villore Accords
193
|
Posted - 2012.05.08 00:11:00 -
[438] - Quote
Dirk Smacker wrote:chatgris wrote: Look at my original post, I quoted that directly from Hans. Since he's on the CSM and we have no dev blog otherwise, he's my primary source of information.
No, I was just trying to convey shock and alarm. It makes perfect sense as to why I wasn't getting LP before. Let me get this straight. Basically the only LP *source* (as in original source that adds total aggregate LP to the game) is missions and perhaps kills ? LOL and *sigh*. I hope this isn't true.
|
Amarrian Slavetrader
University of Caille Gallente Federation
4
|
Posted - 2012.05.08 00:26:00 -
[439] - Quote
X Gallentius wrote:After we shut down all their mission systems, they're screwed. No LP from missions. No LP from plexes. They get to go grind L4's in high sec.
Not all FW agents are in lowsec... |
X Gallentius
Quantum Cats Syndicate Villore Accords
193
|
Posted - 2012.05.08 00:31:00 -
[440] - Quote
Amarrian Slavetrader wrote:X Gallentius wrote:After we shut down all their mission systems, they're screwed. No LP from missions. No LP from plexes. They get to go grind L4's in high sec. Not all FW agents are in lowsec... Youo're right, but they are at least a third less payout than the ones in low sec. The Gallente will always have Parts (low sec). Don't think there's a Caldari equivalent.
|
|
Silence iKillYouu
KA POW POW Inc Late Night Alliance
164
|
Posted - 2012.05.08 01:57:00 -
[441] - Quote
Stop whining http://fw-frontline.blogspot.com/ |
X Gallentius
Quantum Cats Syndicate Villore Accords
193
|
Posted - 2012.05.08 02:05:00 -
[442] - Quote
Hrett wrote:Kade Jeekin wrote:Dirk Smacker wrote: Or they could make you clear the npc's in order to cap.
Why haven't they implemented this? It seems like an easy fix. There's plenty of missions where the spawn has to be cleared before either a gate is opened or a can is dropped. Yep. I'd be perfectly happy with this. Do eeet CCP. Sorry, it makes too much sense. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
80
|
Posted - 2012.05.08 03:29:00 -
[443] - Quote
Dirk Smacker wrote:Hrett wrote: You can speed tank afk offensive plex too. Hence my suggestion of only giving it to both sides when contested.
Or they could make you clear the npc's in order to cap. But I haven't heard anything about touching the plexes themselves. Welcome to my personal hell. There will probably only be cosmetic changes to plexes/NPCs but with a massive added incentive, which means that some of us (read: Amarr) are effectively removed from the plexing game entirely due to the comparatively harder time we have doing that bit. Might change if we can somehow find 50-60 people with an interest in plexing, but if they come by way of the incentives then one must assume the Shakorites get the same size bump nullifying it.
As for why they haven't made NPC destruction the 'timer' .. blobs. Just dump 10-20 people into an unrestricted and the useless navy ships pop as soon as they spawn making the the spawn speed the new timer. With incentives, one must assume it is split among those present thus countering the urge to blob (on paper), but since we have been doing it for epeen until now such a change will just result in majors closing a few seconds after last spawn .. could be timed to last approximately same time though, which is actually better than the mind-numbing "watch the clock" .. we'd need something else to do while waiting for spawns though
chatgris wrote:...Therefore, plexing will have no rewards... As I understand it; LP for offensive plexing is taken from the iHub if and only if it has any LP invested. Otherwise LP is given as normal, counting towards system occupancy/sovereignty. In short: Invested LP acts as both utterly useless carebear booster and as a buffer tank for the system.
Question about Kill-to-Cap made me think, what if: - Plex caps when last NPC is killed. - NPC spawns increase in number, waves and intensity (read: difficulty, as in elites) as numbers increase. - LP for plex remains the same, only benefit for blobbing therefore is additional tags.
Would solve the Blob-to-Win in regards to plexes, but requires some more NPCs to be designed and for the NPC AI tweaks to be put in place or its just going to be speed tanking all over as normal. |
Kuehnelt
Amarrian Retribution Amarr 7th Fleet
35
|
Posted - 2012.05.08 03:51:00 -
[444] - Quote
Veshta Yoshida wrote:As I understand it; LP for offensive plexing is taken from the iHub if and only if it has any LP invested. Otherwise LP is given as normal, counting towards system occupancy/sovereignty. In short: Invested LP acts as both utterly useless carebear booster and as a buffer tank for the system.
So, people who can actually use SiSi:
1. can you 'active tank' a system? Oh no, Iron Oxide's close to taking Sosan, and nobody's interested in fighting them, but I have a gazillion LP. Can I keep investing LP into the system to delay the capture?
2. Is the LP payout different? Will I be rewarding them with more LP than they'd otherwise get?
3. Can you tell how much LP is invested in an enemy system? Based on feedback comments so far, I guess not.
If the answer to #1 is 'no', I'd like to know what prevents that. Maybe, you can't invest LP into a contested system - so I should've decided that I wanted Sosan to be able to last for a length of time under attack before they launched the attack. This would make it a severe grind to take a 'home system' vs. any random system, but it would still be a finite grind, people could not fly off, do some offensive plexing, and then rush back to drop Sisyphus's rock back on the attackers. |
Andiedeath
Sefem Velox Swift Angels Alliance
83
|
Posted - 2012.05.08 04:29:00 -
[445] - Quote
Hidden Snake wrote:Andiedeath wrote:IbanezLaney wrote:Personally I'm looking forward to the changes. Spent the weekend taking my ships to high sec from low in preparation. I expect the people who plex will find that they are actually getting rewards now and stay in FW. The people who are mission runners and never plex will leave militia - that's a good
. Well actually mission runners in FW usually only do them because they is no better way to make isk in low sec. I knowim keen to actually get something for Plexing and PVP. It will make a massive difference to the way I make iskies. It will be much more fun. It is funny how people think there are armies of mission runners. Reality is that there are only few now, because all isk farmers are now in Incursions business. CCP have u ever tried to check records of people who in reality run fw missions? Most of them went during first fw mission nerf reballance 1.5 year ago. Which comes to the guy who is responsible for fw in ccp ... Have u done ur homewrok? I am afraid no.
LOL! They were nerfed???? Wow hate to see how much people made back then. I still manage to make a lot more per hour than anyone I know that are part of the big incursion corps. Anyway thats a different debate... :P
My advise is do your homework before making a comment about something you obivously havent looked into since incursions came out. :)
|
Kuehnelt
Amarrian Retribution Amarr 7th Fleet
35
|
Posted - 2012.05.08 04:37:00 -
[446] - Quote
CCP Ytterbium talks about FW at 41 minutes into episode 12 of the Bringing Solo Back podcast.
In his words:
- focus #1: give FW consequences: station lockout, upgrade systems.
- focus #2: gameplay in general. Plexing is not that sexy. esp. when NPCs are just plain broken. (This is future work. Not for Inferno.)
- we agree that FW should not, absolutely not, be like nullsec, and that players join FW because they're unhappy for one way or another with how nullsec works.
- We need to make sure FW is a stepping stone without just killing the appeal.
- Even if you don't like denied docking at the moment, we're not going to drop FW after Inferno. We really want to keep iterating on this feature. We know that this is something we've dropped.
- "We don't care about cynojamming." "We are just like pirates in lowsec." ... that's why cynojamming was pulled. We want to think of everyone, look at all consequences, not confuse FW with all of lowsec, etc.
- We want to have a look at consequences, gameplay. It needs to be relatively casual. It needs to be linked to 0.0, be a stepping stone. We want to look at visibility in general, which is why we're having a look at UI. Other stuff like standings. The standings system is just horrible.
It's about nine minutes. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
81
|
Posted - 2012.05.08 04:41:00 -
[447] - Quote
Andiedeath wrote:LOL! They were nerfed???? ... Yeah, they were nerfed but it as a while ago.
- Missions used to be "standard" missions with LP/ISK assigned according to system security, a few speciality items and discounted ships. - Then CCP rummaged around trying to make it more worth it and removed standings penalty for declining --> massively staggeringly overpowered boost. - Then CCP did a collective /facedesk and reinstated standings penalty but added a few more speciality items (implants, navy hull revamp). - Then agents across the board were normalized --> massive boost. - Soon CCP removes discounted ships but adds infini-LP by way of plexes (and probably kills as they are destined to mess that one up ) |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
81
|
Posted - 2012.05.08 04:48:00 -
[448] - Quote
baah, dbl. |
Kuehnelt
Amarrian Retribution Amarr 7th Fleet
36
|
Posted - 2012.05.08 05:38:00 -
[449] - Quote
Veshta Yoshida wrote:Good too know my doom'n'gloom is vindicated. Station lockouts for what will probably be 6-12 months before NPCs are tweaked, during which time Shakorites have their super easy AB-Rifter plexing .. Yay!
I don't want to speak well of the enemy - or rather, I should speak well of my alliance, and say that it's not super easy when someone's trying to kill you. We are trying to kill them, so they're not often in AB Rifters :) I know that the Jayai constellation looks bleak at the moment, but those systems weren't lost so easily, and if you could see the constellation over time you might see hints of how quickly it can turn around: two systems reclaimed in one TZ, and then two systems simultaneously vulnerable at an inopportune time for us (if we'd gotten it maybe four plexes earlier, the day would've dawned on 5/7th of Jayai out of their hands.)
I suppose that in the secrecy of their hearts they believe that they'll straighten up and fly right and be really serious about things in just a little while from now, and then they'll just push us all the way out of the warzone, and anyway they just don't care about Jayai in the first place, how silly of anyone to judge them by it -- but they are doing too badly with too many against too few for me to think they will do well against the growing Amarrian organization that I've also seen of late.
... well, enough of that. I'll just say, I think a vacation in Devoid will cure your doom'n'gloom. If you look around, in the distance, you'll see the red nebula about Heimatar. I fancy that it's receding. |
Ahazu Sagam
ZERO HEAVY INDUSTRIES 24eme Legion Etrangere
3
|
Posted - 2012.05.08 07:20:00 -
[450] - Quote
New on SISI:
- warzone control is based on number of systems conquered and thier upgrade status - tier 1 bonus: crap LP offers, no LP gain bonus - tier 2 bonus: bad LP offers, 5% LP gain bonus - max is tier 5 - you see now how hard a system is contested in % |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 .. 27 :: one page |
First page | Previous page | Next page | Last page |