Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Daedalus II
|
Posted - 2009.04.03 14:11:00 -
[1]
I don't know if this is a very useful idea but I thougt of it more for immersion.
The idea is to have a high slot module that equips your ship with a close combat defense system (those that have played Mass Effect knows what I'm talking about). It's the small guns that sit all over large battleships and shoot at close by ships (in Mass Effect it was primary against incoming missiles, but we already have that in EVE). They shouldn't do much damage, but visually what would normally look like a minor engagement looks like a full out fleet fight with lasers flashing in all directions :)
It should have a powergrid need that prevents it to be fit confortably on anything smaller than a battlecruiser (or some other limit that makes only larger ship able to use it).
It should do enough damage to slowly eat through drone passive shield regeneration, but not much more and it should automatically target anything (not only drones) closer than a certain range (up to 7.5 km or something like that). The mechanic server side would be like a smart bomb, but a very weak one and one that only target hostiles. Like a "life draining field" around the ship. The client would then fill in the gaps with cool visuals of light gun fire from different places on the ship hull against the close targets. It should be a passive module.
Don't know if there is much use for it, other than the flashiness. Maybe for battleships with limited drone capabilities. More of a thing you put into a high slot you aren't using anyway ;)
|
Hariya
|
Posted - 2009.04.03 16:44:00 -
[2]
We have close support weapons already. They are called smart bombs. The only problem with them is that their range is too pitiful to reach anything ever.
|
Adaera
|
Posted - 2009.04.03 16:56:00 -
[3]
Originally by: Hariya We have close support weapons already. They are called smart bombs. The only problem with them is that their range is too pitiful to reach anything ever.
That and the fact they're probably responsible for at least half of CONCORD related ****ups, which the OP suggestion neatly avoids. ___________________
I for one welcome our new bee overlords |
Whitehound
|
Posted - 2009.04.04 00:32:00 -
[4]
Edited by: Whitehound on 04/04/2009 00:34:38 A shield is a close combat defence system. What you want is a close combat offence system.
I see one problem. It can lead to fleets where there is no need for smaller ships. It could further render small ships useless in many other situations and people could start to ignore training for the small T2 ships. Without it do the big ships need the support of the smaller ships. This has not been a bad thing so far as it narrows the role of each ship to do specific tasks. It gives every player something worth doing, regardless the amount of skill points a player has got. Only if it works identical to a smartbomb, by damaging any ship nearby, do I see a use for it. -- If there is anything in your life you fear of losing, then keep your mouth shut once in a while. |
Daedalus II
|
Posted - 2009.04.06 12:51:00 -
[5]
Originally by: Whitehound Edited by: Whitehound on 04/04/2009 00:34:38 A shield is a close combat defence system. What you want is a close combat offence system.
I see one problem. It can lead to fleets where there is no need for smaller ships. It could further render small ships useless in many other situations and people could start to ignore training for the small T2 ships. Without it do the big ships need the support of the smaller ships. This has not been a bad thing so far as it narrows the role of each ship to do specific tasks. It gives every player something worth doing, regardless the amount of skill points a player has got. Only if it works identical to a smartbomb, by damaging any ship nearby, do I see a use for it.
Yeah you're right, it should be called a close combat offense system. I didn't mean that it should replace frigates, it should be more of a drone repelleant. Not so much that it insta-kills drones, but enough to force drone players to retract the drones from time to time to recharge shields. The firepower of this system should be like 1/10 of a frigate, so if you fit every slot of a battleship you still get less firepower than a frigate. It's more of a thing where you fit one or two for drone defence and if some other ship happens to get too close the system attacks it too. Maybe it could even work as the current defender missile system (which doesn't seem to be in much use).
|
Marcus Gideon
Gallente Limited Liability Corp
|
Posted - 2009.04.06 15:14:00 -
[6]
Edited by: Marcus Gideon on 06/04/2009 15:15:05 Every once in a while, people come on and ask for an improved version of Defenders for missiles.
Usually I try to chip in with automated racial variants. I could see these being rolled into one.
Amarr - Bright and shiny! They could have a small laser turret which auto tracks incoming missiles and attacking drones.
Caldari - Primary missile users themselves, I think Defenders fit. They just need tweaked. Make them smarter so they quit trying to catch a missile that already hit. And then make them also acquire drones that are targeting or attacking you as well.
Gallente - Well... until Apocrypha and the Easy Bake Oven: Cookie Cutter Characters... Gall were the masters of drones. My idea was to make kamikaze drones that would basically throw themselves in front of incoming missiles. It would also be interesting to see Light Scouts going one-on-one with other drones. Maybe some robotic hand-to-hand?
Minmatar - I know everyone pokes fun at Minnies and their warp capable scrap heaps. We've all heard that if you salvage a Ragnarok, you'll get 5 tons of Metal Scraps. But I think the "recycled goods" theme still fits. So I'd imagined a system which fires slugs of dense, superheated, magnetized metal fragments. Bullets trying to shoot down the incoming attack, but also throwing off their sensors as well.
As I said, I really think these should be automated as well. It doesn't make sense that you have to wait for an incoming missile before you launch a Defender. It would be nice to have an "aggressive" system that fires when drones engage. |
Sagittarius Voidsoul
Caldari
|
Posted - 2009.04.06 15:20:00 -
[7]
Originally by: Marcus Gideon As I said, I really think these should be automated as well. It doesn't make sense that you have to wait for an incoming missile before you launch a Defender. It would be nice to have an "aggressive" system that fires when drones engage.
Would having the module stay active and use a charge only when its target is incoming be a good example? ------------------------------------------------ "Memento Mori" Remember you are mortal. |
Mistress Jeanette
|
Posted - 2009.04.06 15:52:00 -
[8]
It's a cool idea, I like were your head is at on this.
Only thing is would you want to give up a hi-slot for a drone weakening system...which is what it is right?
I mean dosen't sound like it could do much to anything but a frigate without a tank.
I'm not sure how you'd make it so that it's an effective drone countermeasure without also making frigates less effective in fleet warfare. |
Daedalus II
|
Posted - 2009.04.06 16:49:00 -
[9]
Originally by: Mistress Jeanette It's a cool idea, I like were your head is at on this.
Only thing is would you want to give up a hi-slot for a drone weakening system...which is what it is right?
I mean dosen't sound like it could do much to anything but a frigate without a tank.
I'm not sure how you'd make it so that it's an effective drone countermeasure without also making frigates less effective in fleet warfare.
Yeah it's a drone weakening system, not a complete countermeasure. I was thinking this is sort of what you slap on in that last slot, like the 8:th slot on a drake where you can't fit anything else useful. It's not supposed to be good against frigates, that's what smart bombs are for. It's mostly to give some more bright flashes during close combat :) As I see it all large ships should have defenses against everything, being the large sofisticated crafts they are, only not very good defenses against smaller craft.
But I don't know if it's possible to balance, it has to be resonably good for someone to fit it, but not so good as to change the current mechanic...
|
Mistress Jeanette
|
Posted - 2009.04.06 17:58:00 -
[10]
yep your right that would be the trick in making it a viable feature.
|
|
Whitehound
|
Posted - 2009.04.06 18:33:00 -
[11]
A disco ball for the last high-slot ...
/signed -- If there is anything in your life you fear of losing, then keep your mouth shut once in a while. |
ShadowGod56
|
Posted - 2009.04.06 22:56:00 -
[12]
Originally by: Whitehound A disco ball for the last high-slot ...
/signed
this
|
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.04.07 00:31:00 -
[13]
with the advent of weapon grouping, what about this:
you can put two of any smaller weapon in the slot of one larger weapon. so i can put two small artillery cannons in the one slot on a cruiser or battlecruiser, or 4 on a battleship.
|
Marcus Gideon
Gallente Limited Liability Corp
|
Posted - 2009.04.07 01:01:00 -
[14]
Originally by: Sir Substance with the advent of weapon grouping, what about this:
you can put two of any smaller weapon in the slot of one larger weapon. so i can put two small artillery cannons in the one slot on a cruiser or battlecruiser, or 4 on a battleship.
Weapon grouping isn't actually "combining" the guns.
It's just linking their firing control to a single trigger.
It's like having all the gunners pointed, with the one guy in the back yelling "Ready... Aim... FIRE!" |
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.04.07 02:48:00 -
[15]
Originally by: Marcus Gideon
Originally by: Sir Substance with the advent of weapon grouping, what about this:
you can put two of any smaller weapon in the slot of one larger weapon. so i can put two small artillery cannons in the one slot on a cruiser or battlecruiser, or 4 on a battleship.
Weapon grouping isn't actually "combining" the guns.
It's just linking their firing control to a single trigger.
It's like having all the gunners pointed, with the one guy in the back yelling "Ready... Aim... FIRE!"
im talking about serverside, not roleplaying, and serverside, it looks to me exactly as if its combining the guns. after all, it only gives one damage report with the total damage of all grouped weapons.
|
Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.04.07 03:01:00 -
[16]
what you want is a smartbomb without the disadvantages.
No.
|
Sagittarius Voidsoul
Caldari
|
Posted - 2009.04.07 11:05:00 -
[17]
Originally by: Kahega Amielden what you want is a smartbomb without the disadvantages.
No.
Could you go into a little more detail on why you say it's a smartbomb without the disadvantages? ------------------------------------------------ "Memento Mori" Remember you are mortal. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |