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Thread Statistics | Show CCP posts - 106 post(s) |
Goatfather
HOMELE55 Double Tap.
1
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Posted - 2012.05.02 20:08:00 -
[31] - Quote
I dunno if this goes here or along with crimewatch changes.
Are there any plans to give corps/alliances legally @ war rights to loot wrecks?
A + B are at war, a wreck appears from B. Both A + B should have loot rights, not just B.
The reason I bring this up is simply due to what happens in fights small to large in Hi-Sec in which there are countless times if nto almost always that those of us fighting on either side are unable to loot one another, due to neutral scavengers.
Is there ever going to be a system in which those of us that are LEGALLY at war with one another, can destroy scavengers for looting? I can understand the non-legal system for scavengers, but being able to loot wrecks of fallen war targets is an incentive to fight a war, it's also one of the only ways some people can make money, per the time they have to play eve.
Again sorry if this is the wrong place to ask... Looking forward to these war changes, hoping they are good. Thanks for your time. |
Azura Solus
D.A.M.A.G.E.
1
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Posted - 2012.05.02 20:11:00 -
[32] - Quote
CCP Punkturis wrote:Azura Solus wrote:Here's my 2 cents,
The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.
wait wait wait.. no info has been added to the Kill Reports except for the ISK lost.. you can read my dev blog to get more info
Aye meant to mention the war history with that basic thought ts more total info will be available easier a bit high so hard to get allthought through the key board but would love to hear back ( if you can ) about some of the finer details of the new deccing system Have read the posts, but was wondering if any specifics such as cost has been finialized |
MeBiatch
Republic University Minmatar Republic
321
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Posted - 2012.05.02 20:13:00 -
[33] - Quote
umm will my extreamly expensive cap stable vargur be affected by the new cap injection shield boosters? PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
Silly Slot
Phoenix Evolved Part Duo
0
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Posted - 2012.05.02 20:14:00 -
[34] - Quote
look forward to the module guys coming in for comments its good to see the first few ones hit the ground, but honestly was looking forward to the others, namely the Extreme Rigs, and the Micro-Jump drive... as i was sorta depressed when i saw on chaos dump it was a BS only module :(
btw....
"using Cap Boosters as charges"
ummm Cap Boosters as fuel for the shield booster fuel is odd... perhaps need to change the name of cap boosters? lol |
Silly Slot
Phoenix Evolved Part Duo
0
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Posted - 2012.05.02 20:14:00 -
[35] - Quote
MeBiatch wrote:umm will my extreamly expensive cap stable vargur be affected by the new cap injection shield boosters?
Not unless you use a cap injected shield booster lol, its either you suck cap for the boost, or you directly shove the cap boosters into the shield booster and it uses those for its cap.... |
GeeShizzle MacCloud
130
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Posted - 2012.05.02 20:15:00 -
[36] - Quote
MeBiatch wrote:umm will my extreamly expensive cap stable vargur be affected by the new cap injection shield boosters?
yahh you can go toe to toe with sum1 with a non expensive cap injected shield booster vargur and when he runs out of cap boosters, he'll melt in a horrifyingly humiliating death :) |
GeeShizzle MacCloud
130
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Posted - 2012.05.02 20:17:00 -
[37] - Quote
Silly Slot wrote:look forward to the module guys coming in for comments its good to see the first few ones hit the ground, but honestly was looking forward to the others, namely the Extreme Rigs, and the Micro-Jump drive... as i was sorta depressed when i saw on chaos dump it was a BS only module :(
fyi the most used-on ships for the new CPU rigs will be Interdictors. hands down... well... minus the sabre! |
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CCP SoniClover
C C P C C P Alliance
40
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Posted - 2012.05.02 20:17:00 -
[38] - Quote
Drone damage module - the main reason to add this was to have all the main weapon types have a corresponding damage amplifying module. Plus, it's not like drones are overwhelming anything at the moment, so giving them a bit of love is ok. It's a low slot module. I'm at home, and I can't remember the exact fitting requirements, will post them tomorrow (for this and other modules).
Adaptive Armor Hardener - there is only a tech I version at start, but it will not be seeded directly on market. You'll get BPCs as drops (we haven't nailed down where yet). It is entirely possible to add other tech and/or faction versions later.
War cost change - we've been making changes to this very recently, so it might not be on Sisi yet, but should be soon. As Punkturis said, we'll have more information in a devblog very soon. |
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Kraylo Jita
State War Academy Caldari State
0
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Posted - 2012.05.02 20:19:00 -
[39] - Quote
CCP Punkturis wrote:Azura Solus wrote:Here's my 2 cents,
The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.
wait wait wait.. no info has been added to the Kill Reports except for the ISK lost.. you can read my dev blog to get more info
So logis still have to fire a shoot with a gun to get on the km ? |
MeBiatch
Republic University Minmatar Republic
321
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Posted - 2012.05.02 20:19:00 -
[40] - Quote
oh thank g-d... i thought they were changing regular shield boosters to cap injection only... did not know there ware goingt o be two versions now... cant wait to get done work and dl the new sisi.. PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
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CCP Punkturis
C C P C C P Alliance
1919
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Posted - 2012.05.02 20:21:00 -
[41] - Quote
Kraylo Jita wrote:CCP Punkturis wrote:Azura Solus wrote:Here's my 2 cents,
The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.
wait wait wait.. no info has been added to the Kill Reports except for the ISK lost.. you can read my dev blog to get more info So logis still have to fire a shoot with a gun to get on the km ?
yes
I feel bad for all the helpful logi pilots out there CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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CCP Punkturis
C C P C C P Alliance
1919
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Posted - 2012.05.02 20:22:00 -
[42] - Quote
I should also probably mention that the War Report has not been finalized, it's missing a timeline and some better grouping probably. Also the UI for the Ally system has not been fully implemented. CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Silly Slot
Phoenix Evolved Part Duo
0
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Posted - 2012.05.02 20:24:00 -
[43] - Quote
CCP SoniClover wrote:Drone damage module - the main reason to add this was to have all the main weapon types have a corresponding damage amplifying module. Plus, it's not like drones are overwhelming anything at the moment, so giving them a bit of love is ok. It's a low slot module. I'm at home, and I can't remember the exact fitting requirements, will post them tomorrow (for this and other modules).
Adaptive Armor Hardener - there is only a tech I version at start, but it will not be seeded directly on market. You'll get BPCs as drops (we haven't nailed down where yet). It is entirely possible to add other tech and/or faction versions later.
War cost change - we've been making changes to this very recently, so it might not be on Sisi yet, but should be soon. As Punkturis said, we'll have more information in a devblog very soon.
wait wait wait wait wait
this has me concerned here, wasn't the whole reason for one of the recent patches to GET RID OF THE SOLO T1 ITEMS...
The idea was Meta items = drops, T1 = NPC Market with invention to T2....
Putting this into a T1 with NO T2, and to make it a drop seems... odd... if anything make a faction drop version, don't go just making a random t1 module a DROP, and not including a T2 variant that just seems nuts considering the way CCP has been going.
I'm all for new modules in fact i wish we'd get a slew of new modules to allow for creative evolving landscape of fits, but no T2 just seems odd, and making it a drop just means its going to be limited, and an odd twist on a T1 module. |
Thomas Gallant
Eyes In The Dark Lunar Industries Partnership
2
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Posted - 2012.05.02 20:26:00 -
[44] - Quote
CCP SoniClover wrote:Drone damage module - the main reason to add this was to have all the main weapon types have a corresponding damage amplifying module. Plus, it's not like drones are overwhelming anything at the moment, so giving them a bit of love is ok. It's a low slot module. I'm at home, and I can't remember the exact fitting requirements, will post them tomorrow (for this and other modules).
Hmm... could we get some high slot drone modules? I'd like to be able to forgo my ship based guns in favor of pure drone DPS on my Domi ( don't even use them now, lol) |
Silly Slot
Phoenix Evolved Part Duo
0
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Posted - 2012.05.02 20:26:00 -
[45] - Quote
CCP Punkturis wrote:Kraylo Jita wrote:CCP Punkturis wrote:Azura Solus wrote:Here's my 2 cents,
The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.
wait wait wait.. no info has been added to the Kill Reports except for the ISK lost.. you can read my dev blog to get more info So logis still have to fire a shoot with a gun to get on the km ? yes I feel bad for all the helpful logi pilots out there
Punkturis PLEASE can't you sneak this into a release lol, the logi pilots of eve would love you even more than we already do. |
GeeShizzle MacCloud
130
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Posted - 2012.05.02 20:27:00 -
[46] - Quote
can i go out on a limb here and ask if the Eve Mercenary Marketplace is essentially going to be what the DUST514 Merc Contract UI is going to be based on?
=) |
Missile War
Vita Aequitas Veritas The Paganism Alliance
23
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Posted - 2012.05.02 20:27:00 -
[47] - Quote
MeBiatch wrote:oh thank g-d... i thought they were changing regular shield boosters to cap injection only... did not know there ware goingt o be two versions now... cant wait to get done work and dl the new sisi..
don't worry sisi isn't up yet >.> and i don't know how long it will take them to get it up again...
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CCP Punkturis
C C P C C P Alliance
1919
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Posted - 2012.05.02 20:29:00 -
[48] - Quote
Silly Slot wrote:CCP Punkturis wrote:Kraylo Jita wrote:CCP Punkturis wrote:Azura Solus wrote:Here's my 2 cents,
The new kill reports are awesome, i love the amount of intel that can be gained from them I believe this is gonna make it alot more streamlined when gathering intel for the war.
wait wait wait.. no info has been added to the Kill Reports except for the ISK lost.. you can read my dev blog to get more info So logis still have to fire a shoot with a gun to get on the km ? yes I feel bad for all the helpful logi pilots out there Punkturis PLEASE can't you sneak this into a release lol, the logi pilots of eve would love you even more than we already do.
heh it's unfortunately not a thing for me to sneak in, since that's not a UI change I hope logi pilots will keep loving me despite that! CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Silly Slot
Phoenix Evolved Part Duo
0
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Posted - 2012.05.02 20:34:00 -
[49] - Quote
CCP Punkturis wrote:heh it's unfortunately not a thing for me to sneak in, since that's not a UI change I hope logi pilots will keep loving me despite that! well of course we will lol, but can't you like convince them how important it is LOL :) |
Tess La'Coil
Lightbringer's Sanctuary Fatal Ascension
16
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Posted - 2012.05.02 20:36:00 -
[50] - Quote
CCP Punkturis wrote:heh it's unfortunately not a thing for me to sneak in, since that's not a UI change I hope logi pilots will keep loving me despite that! Since we're talking about Logis.. would it have a point to add a positive effects too like we have EWAR? So you can see incoming reps/transfers?
Just brainstorming.. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |
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Silly Slot
Phoenix Evolved Part Duo
0
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Posted - 2012.05.02 20:38:00 -
[51] - Quote
Tess La'Coil wrote:CCP Punkturis wrote:heh it's unfortunately not a thing for me to sneak in, since that's not a UI change I hope logi pilots will keep loving me despite that! Since we're talking about Logis.. would it have a point to add a positive effects too like we have EWAR? So you can see incoming reps/transfers? Just brainstorming..
like the idea, hate the idea of misclicking the icon to lock and shooting my own logi lol, especially since the icons sorta move as new effects add on, they'd have to be different, perhaps a smaller bar of icons above the negative effects icons but with green instead of red, or blue perhaps might be better looking |
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CCP Punkturis
C C P C C P Alliance
1919
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Posted - 2012.05.02 20:40:00 -
[52] - Quote
Tess La'Coil wrote:CCP Punkturis wrote:heh it's unfortunately not a thing for me to sneak in, since that's not a UI change I hope logi pilots will keep loving me despite that! Since we're talking about Logis.. would it have a point to add a positive effects too like we have EWAR? So you can see incoming reps/transfers? Just brainstorming..
I've been trying and trying and trying
"guys but the logi pilots are really nice people and we should show them some love" "NO." - is the answer I always get back
not really we're aware of it and it's something we really want added sometime in the future
CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Silly Slot
Phoenix Evolved Part Duo
0
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Posted - 2012.05.02 20:42:00 -
[53] - Quote
hehe when CCP devs say "in the future" i truely get worried |
Roll Sizzle Beef
Space Mutiny
328
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Posted - 2012.05.02 20:43:00 -
[54] - Quote
Silly Slot wrote: like the idea, hate the idea of misclicking the icon to lock and shooting my own logi lol, especially since the icons sorta move as new effects add on, they'd have to be different, perhaps a smaller bar of icons above the negative effects icons but with green instead of red, or blue perhaps might be better looking
Perhaps a hue depending on association. Purple for fleet, blue for alliance etc. |
Kurai Okala
Okala Corp
17
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Posted - 2012.05.02 20:44:00 -
[55] - Quote
Thomas Gallant wrote:CCP SoniClover wrote:Drone damage module - the main reason to add this was to have all the main weapon types have a corresponding damage amplifying module. Plus, it's not like drones are overwhelming anything at the moment, so giving them a bit of love is ok. It's a low slot module. I'm at home, and I can't remember the exact fitting requirements, will post them tomorrow (for this and other modules). Hmm... could we get some high slot damage drone modules? I'd like to be able to forgo my ship based guns in favor of pure drone DPS on my Domi ( don't even use them now, lol) (yes I know about the drone range augmentor, I use two, don't need any more range, just need stuff like DPS, durablity, and maybe speed)
I agree and making it a low slot item seems really odd. SoniClover, can you tell us your reasoning as to why the drone damage module should be a low slot item? As a side note, I've always wondered why the Drone Link Augmentor takes up a high-slot. |
Ranger 1
Ranger Corp
1771
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Posted - 2012.05.02 20:45:00 -
[56] - Quote
Silly Slot wrote:Tess La'Coil wrote:CCP Punkturis wrote:heh it's unfortunately not a thing for me to sneak in, since that's not a UI change I hope logi pilots will keep loving me despite that! Since we're talking about Logis.. would it have a point to add a positive effects too like we have EWAR? So you can see incoming reps/transfers? Just brainstorming.. like the idea, hate the idea of misclicking the icon to lock and shooting my own logi lol, especially since the icons sorta move as new effects add on, they'd have to be different, perhaps a smaller bar of icons above the negative effects icons but with green instead of red, or blue perhaps might be better looking
Well, honestly friendlies should be targetable from the watch list and if done that way show up in a completely different area of the screen to cut down on accidental friendly fire. This would also open up some interesting possbilities elsewhere. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Silly Slot
Phoenix Evolved Part Duo
0
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Posted - 2012.05.02 20:46:00 -
[57] - Quote
Kurai Okala wrote:Thomas Gallant wrote:CCP SoniClover wrote:Drone damage module - the main reason to add this was to have all the main weapon types have a corresponding damage amplifying module. Plus, it's not like drones are overwhelming anything at the moment, so giving them a bit of love is ok. It's a low slot module. I'm at home, and I can't remember the exact fitting requirements, will post them tomorrow (for this and other modules). Hmm... could we get some high slot damage drone modules? I'd like to be able to forgo my ship based guns in favor of pure drone DPS on my Domi ( don't even use them now, lol) (yes I know about the drone range augmentor, I use two, don't need any more range, just need stuff like DPS, durablity, and maybe speed) I agree and making it a low slot item seems really odd. SoniClover, can you tell us your reasoning as to why the drone damage module should be a low slot item? As a side note, I've always wondered why the Drone Link Augmentor takes up a high-slot.
Most likely because all damage mods are lowslots :S Gyro, Magstab, HeatSink, and now Drone Augmentor... though the questiona bout the drone link augmentor is a valid one lol |
Tess La'Coil
Lightbringer's Sanctuary Fatal Ascension
17
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Posted - 2012.05.02 20:47:00 -
[58] - Quote
CCP Punkturis wrote:I've been trying and trying and trying "guys but the logi pilots are really nice people and we should show them some love" "NO." - is the answer I always get back not really we're aware of it and it's something we really want added sometime in the future <3 Pre-Crucible the future sounded worrying. Now it sounds comfortably reassuring.
Thanks <3 Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |
Alexandra Alt
Republic Military School Minmatar Republic
185
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Posted - 2012.05.02 20:47:00 -
[59] - Quote
CCP Punkturis wrote:Ampoliros wrote:Do you happen to have stats/fitting or info onhand for the new mods (ideally the adaptive hardeners and the shield boosters) so i can ponder them while waiting for Sisi to come up? I don't know too much about the new modules and I'm pretty sure I'm the only person from the team looking at this thread now (it's 8 at night) but I'm sure SoniClover will reply to you module guys sometime later
OMG 8 p.m. and Goliath is still on Sisi updating it !?!?!? That's commitment!! |
Missile War
Vita Aequitas Veritas The Paganism Alliance
24
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Posted - 2012.05.02 20:48:00 -
[60] - Quote
punkturis, just wondering, but i believe(last time it happend on sisi) a pos scrammed/webbed me, but it didn't show up in the EWAR bar, any chance pos's will be added as well? |
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