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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Pesadel0
the muppets RED.OverLord
34
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Posted - 2012.05.04 23:06:00 -
[1] - Quote
Flein Sopp wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Again, make them a highslot module so that they are useful to actual droneboat users and not just the EFT warriors.
Yeah i mean you can-Št thank in the meds no can-Št you?
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Pesadel0
the muppets RED.OverLord
34
|
Posted - 2012.05.05 00:15:00 -
[2] - Quote
Tyberius Franklin wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Is there a specific reason for wanting to keep their overall effect on damage output lower than their counterparts for other weapons systems?
Maybe perhaps it would make them overpowered,. |
Pesadel0
the muppets RED.OverLord
34
|
Posted - 2012.05.05 08:05:00 -
[3] - Quote
Tyberius Franklin wrote:Pesadel0 wrote:Tyberius Franklin wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Is there a specific reason for wanting to keep their overall effect on damage output lower than their counterparts for other weapons systems? Maybe perhaps it would make them overpowered,. Given all the other limitations and special cases around drone combat I'm not sure a decent damage mod would suddenly make them OP.
You are nor sure i'am pretty sure it would , you never saw a fleet of domis with a massive drone bonus , and what special cases around drone combat do you mean?The ability to lock send drones and be emune to ewar?Tracking disrupters ?Nos neut?
The Only thing dependent of drones are the ability of us to kill them, and to outrun them and gain range. |
Pesadel0
the muppets RED.OverLord
34
|
Posted - 2012.05.06 10:10:00 -
[4] - Quote
forum ate my post. |
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