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Mortimer Civeri
Aliastra Gallente Federation
54
|
Posted - 2012.05.08 02:37:00 -
[121] - Quote
JEBUS CRIPES, just shut up about the module being a low slot. CCP has put the hammer down, and it is a low slot module, PERIOD, FULL STOP, END OF DISSCUSSION. Deal with it, or quit, (if you do can I haz ur stuffs?) your choice. Just stop whining and complaining that "it must be a highslot," abloo bloo bloo.
Now, let's talk about the stats CCP is kicking around. Frankly the 12/15% is a bit anemic, 15/20% seems about right, tho not fantastic. Drone damage is still weak even with these numbers, but CCP can adjust the numbers later if they are still sittning on the shelf next to sensor damps.(Jebus why did I train Gallente?) Next lets look at CPU, 20/25 for CPU is still going to gimp a lot of ships, but CPU rigs are coming, so while not great, there are going to be options on the table to make it not so bad.
And everybody forgets the poor Arbitrator. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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LaserzPewPew
Mafia Redux Black Legion.
3
|
Posted - 2012.05.08 06:09:00 -
[122] - Quote
First point TLDR: The Drone Damage Module's CPU cost is excessive.
Drone boats have low CPU's. This new drone module stands to cramp fits excessively. The sentry damage rig still stands to increase damage per CPU spent than the Drone Damage module even after the buff to ~15%. This is wrong. If the sentry rig isn't being used heavily, than this module isn't going to be used heavily. Nor is it going to improve the viability of drone boats in any aspect of the game.
If the EFT warriors are scared, add a role bonus to the Domi, Ishtar, Gila and other drone boats to reduce the CPU cost of drone upgrade modules.
Second point TLDR: The drone damage module should be on par with the other damage bonus modules @~22%.
A Domi with a set of Ogre II's (the slowest, worst tracking, highest dps drones available) does 475 dps without a damage mod at max skills.
A Raven with a rack of torps puts out 574 dps at max skills.
A Maelstrom with 800mm puts out 531 dps at max skills.
An Apoc with Mega Pulse Lasers puts out 554 dps at max skills.
A Hyperion with Neutron Blasters puts out 679 dps at max skills.
Yes, the Domi has turret slots, but each of these other battleships also have drone bays and can all carry a set of light and medium drones.
Note: almost anything with a MWD can outrun an Ogre, rendering it useless in very short order. It can also be shot, effectively defanging the Domi. Heavy drones consume a large portion of a drone boat's drone bay, shooting them cripples the weapon system altogether.
Bottom line: The drone damage module should be ~22%.
Third Point TLDR: The drone upgrade modules are spread too thin.
The Drone Navigation and Omnidirectional Tracking Links see very little use and, even combined, will likely still see little use. The Drone Link Augmentor is a highslot and is often ignored as the CPU cost it entails is absurd. Especially for the already gimpy CPU's that drone boats possess.
Drone speed, optimal, falloff, tracking, and control range should be combined in a way that makes sense.
Often a drone loses range on a target, even while the target isn't using propulsion (specifically heavy drones). Drone MWD speed increases should be changed to effect the base speed of drones to allow them to stay in range to hit the target. Lastly, drones wait until the target is out of their falloff before kicking on their MWD, perhaps this could be changed without causing the hamsters to go on strike.
Thank you for your time, -Laserz
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PinkKnife
The Scope Gallente Federation
95
|
Posted - 2012.05.08 06:35:00 -
[123] - Quote
Why not just get rid of the bays on most other ships. Why does every single ship get a drone bay these days? I say stick to the entire gal federation as it is their niche, and racial drone boats, I.e. Arbitrator hull.
It buffs the gal nicely, and gives them a reason to exist outside of cap ships.
On the EDA note, having played around in my new Ishtar I will agree, the CPU on this thing is terrible. It is atrociously hard to fit it out using drones as a primary dps method.
The Link augmentor is useless, drone range is already past max locking distance (75km). So I threw on a salvage/tractor beam in the highs (pve ishtar). Mids I used two nav computers and an omni tracking computer.
This setup makes the drones pretty nice, but it is completely useless in PVP. I have no mids tackle, and no CPU to support them anyway, Sure the drones are fast but they can't scram a target for me.
I had to downsize to the medium size guns since the CPU on them was too high. So I do crap turret dps (around 90 or so) outside of the drones.
The problem seems to be less the EDA requirements are too high, and more a lack of CPU on drone boats. When so much of our DPS is dependent on drone boosting modules, having such terrible CPU is cripping. I had to use a co-proc 2 AND an electronics implant to get everything to fit right. |
Five Thirty
School of Applied Knowledge Caldari State
66
|
Posted - 2012.05.08 15:09:00 -
[124] - Quote
PinkKnife wrote:Why not just get rid of the bays on most other ships. Why does every single ship get a drone bay these days? I say stick to the entire gal federation as it is their niche, and racial drone boats, I.e. Arbitrator hull.
Battleships and Battlecruisers have drone bays to field light drones as a defense against frigates. |
Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.08 19:07:00 -
[125] - Quote
Five Thirty wrote:Battleships and Battlecruisers have drone bays to field light drones as a defense against frigates. Don't you mean they have drone bays to field ECM drones as a defense against anything? |
Shea Valerien
House of Valerien
21
|
Posted - 2012.05.08 19:28:00 -
[126] - Quote
Pesadel0 wrote:Tyberius Franklin wrote:CCP SoniClover wrote:I updated the modules slightly, it should be out on Sisi no later than Monday.
I reduced the CPU slightly (to 30 and 35 for t1 and t2 respectively)
I increased the damage bonus to 12% and 15% for t1 and t2 respectively.
Unfortunately, due to how drones work in the backend, I can't affect their RoF. But we should be able to tweak the other numbers to make the module on par with the damage amplifiers for other weapon types. Is there a specific reason for wanting to keep their overall effect on damage output lower than their counterparts for other weapons systems? Maybe perhaps it would make them overpowered,.
LONG ways to go to make drones overpowered. There's a reason they're the forgotten weapon choice when it comes to PVP unless you're in a carrier. Even successful PVP Myrms don't rely heavily on drone damage because they're underperforming. Domi PVP reliant on drones as a main weapon system right now? lol.
My guess is you're just protecting your own interests here (e.g. you don't use drones). |
PinkKnife
The Scope Gallente Federation
95
|
Posted - 2012.05.08 20:52:00 -
[127] - Quote
Five Thirty wrote:PinkKnife wrote:Why not just get rid of the bays on most other ships. Why does every single ship get a drone bay these days? I say stick to the entire gal federation as it is their niche, and racial drone boats, I.e. Arbitrator hull.
Battleships and Battlecruisers have drone bays to field light drones as a defense against frigates.
canes and drakes need protection from frigates? |
Shish Tukay
Caldari Provisions Caldari State
10
|
Posted - 2012.05.09 00:11:00 -
[128] - Quote
Mortimer Civeri wrote:JEBUS CRIPES, just shut up about the module being a low slot. CCP has put the hammer down, and it is a low slot module, PERIOD, FULL STOP, END OF DISSCUSSION
From the people who brought you "It's tradition so it's right" and "Those in power said so so it's right", a more modern logical fallacy: "I'M USING CAPS LOCK SO I'M RIGHT"
Link to hammer being put down? I have seen a dev say "v1 was low slot, v2 was kept as low slot, we're still looking for further feedback before it goes live", I haven't seen a dev say "it is low slot for reasons A / B / C, requests for high slot are invalid because X / Y / Z, we are no longer interested in player feedback"~ |
Mariner6
EVE University Ivy League
56
|
Posted - 2012.05.09 00:24:00 -
[129] - Quote
Just finished some time on Sisi very excited about the changes....not so much now.
No one blinks an eye at the thought of putting a gyrostab on a winmatar assault frig, but try putting this "extrinsically" poor mod on an Ishkur. Could not find a fit I like with it that wasn't completely gimped. Its not like its much damage increase, like 12 dps with one? silly. Much better off with guns. Why CCP? Why?
Agree with nearly everything on this post. Definitely should be a high slot mod. Much more damage % increase needed. No where near enough CPU on the ships that need these or, conversely, the mods eat up too much CPU. One of the two needs to change. The Gila is the only ship, maybe a shield tanked Domi that these are any good for. (can't fly Rattlesnake so can't comment on it.) Was not pleased with it on my Mrym either. Just not worth it compared to guns. And when outfitting it to a command ship myrm or a neut mrym just killed CPU. So a potential mod that might have balanced gallente drone boats a bit has only just made the Gila much better. What that the intent? (I didn't try it on the Ishtar.) Gila fleets are all over Sisi. Sad that a drone improvement has not produced any movement toward Gallente drone boats for all the reasons that everyone has posted previously.
Overall very disappointed in the "Drone Masters." Really CCP, you need to go and change you whole forum page about Gallente on the front of EVE online. Because once you start playing this game you finally figure out how bad this "Drone master" race is. I was hoping for some significant changes to sentries also, which are terrible for most PvP situations.
I need to play around with the webbing drones some more. Overall seems ok. But too early for me to tell. Couldn't really find the kind of fights I wanted, to really experiment with them (ie, counter kiting). Only one engagement occurred that fit it, but of course ship insta- warped out at 40km, which I suspect with be the norm the second these are launched. Wasn't able to tell if the light drones web suffered from stacking penalty, which if they do...well, not much point then really.
But hey the missiles are nice.... |
bldyannoyed
Estrale Frontiers Project Wildfire
26
|
Posted - 2012.05.09 00:51:00 -
[130] - Quote
It ain't gonna be a hgh slot mod.
They said so and they even gave a reason.
This isn't the final balance for drones, this just a start.
It's a low slot damage mod. It is not going to be the last thing that drones get.
Expect Drone Control Units to be coming to a subcap near you. |
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Hrett
Quantum Cats Syndicate Villore Accords
77
|
Posted - 2012.05.09 00:54:00 -
[131] - Quote
I really think it needs a second bonus to be worthwhile. MWD Speed, tracking or durability I think would be best. A simple damage boost is not as useful if the drones can't apply it properly, or it gets killed.
Honestly, I'd favor 20 or 30% MWD speed. At the very least it would allow you to apply dps quicker and recover your drones more in an emergency GTFO situation. No one else has to deal with: 'Oh crap I left my guns behind' in pvp. I rarely use Ogres in PVP anymore because they are simply too slow. |
Vaako Horizon
Casual Slackers Daily Operations
32
|
Posted - 2012.05.09 03:21:00 -
[132] - Quote
bldyannoyed wrote:It ain't gonna be a hgh slot mod.
They said so and they even gave a reason.
This isn't the final balance for drones, this just a start.
It's a low slot damage mod. It is not going to be the last thing that drones get.
Expect Drone Control Units to be coming to a subcap near you.
DCU would be nice to subcaps, as a role bonus to drone boats. it, by it self, will increase our much needed dps ( and also making drone boats more of actual drone boats then an attempt at some hybrid which they all are today ) |
Rrama Ratamnim
Phoenix Evolved Part Duo
2
|
Posted - 2012.05.09 04:09:00 -
[133] - Quote
God i really hope we see a buff to this module before inferno launches, as it is its too hard to fit still and the damage just isnt worth it, on any mid sized to small ship its better just to fit a BCS/GYR/MAG and buff your guns, even if your guns arent the ship bonus'd item. |
MalVortex
Applied Agoraphobia
40
|
Posted - 2012.05.09 08:02:00 -
[134] - Quote
Hrett wrote:I really think it needs a second bonus to be worthwhile. MWD Speed, tracking or durability I think would be best. A simple damage boost is not as useful if the drones can't apply it properly, or it gets killed.
Honestly, I'd favor 20 or 30% MWD speed. At the very least it would allow you to apply dps quicker and recover your drones more in an emergency GTFO situation. No one else has to deal with: 'Oh crap I left my guns behind' in pvp. I rarely use Ogres in PVP anymore because they are simply too slow.
20-30% would completely invalidate drone navigation computers, we won't see any secondary effect strength anywhere near that high if one does indeed get added to it later on in development. Of course this underlines how DNC's are too weak to actually exist as a module, and should be merged into Omni's as a scripted system, but that also won't happen this patch cycle (and probably ever).
Which means you are stuck with sub <20% (probably =<15% or less) on whatever % secondary modifier it does get. Given that drone control range, tracking speed, optimal, and velocity are all accounted for, that really does only leave drone HP left as an option.
That ignores that these modules will only be taken if the drone damage modifier is itself worth taking. Even with the bump to their stats and fitting, they are still too weak to take on anything but the Rattlesnake (but they are finally slightly better than BCU on a Curse - progress!). As part of this sad comedy, the Rattlesnake will only take them because it has a ton of lows and really weak missile damage - making any drone damage upgrade in those lows an automatic shoe-in no matter how bad.
Of course I'm just repeating myself at this point. |
miiriiah
Republic Military School Minmatar Republic
4
|
Posted - 2012.05.09 11:10:00 -
[135] - Quote
No to drone speed on it, DNC's are for that
Damage could still be upped slightly, 18% atleast |
Tenga Halaris
Exit Strategies Mordus Angels
25
|
Posted - 2012.05.09 11:56:00 -
[136] - Quote
[Dominix, Mother Drone]
Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II
Omnidirectional Tracking Link II Drone Navigation Computer II Cap Recharger II Cap Recharger II 100MN Afterburner II
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Link Augmentor II
Large Drone Speed Augmentor II Large Drone Scope Chip II Large Auxiliary Nano Pump I
Ogre II x10 Hobgoblin II x10
That would be awesome...
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TheButcherPete
Specter Syndicate CORE Alliance
164
|
Posted - 2012.05.09 15:13:00 -
[137] - Quote
Tenga Halaris wrote:[Dominix, Mother Drone]
Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II
Omnidirectional Tracking Link II Drone Navigation Computer II Cap Recharger II Cap Recharger II 100MN Afterburner II
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Link Augmentor II
Large Drone Speed Augmentor II Large Drone Scope Chip II Large Auxiliary Nano Pump I
Ogre II x10 Hobgoblin II x10
That would be awesome...
lol drone control units on something other than a Carrier, you're insane.
Drone bandwidth nerf is that way -----> My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Airto TLA
Puppeteers of Doom Real Life Rejects
4
|
Posted - 2012.05.09 15:28:00 -
[138] - Quote
Perihelion Olenard wrote:It's interesting to see that even with a ship bonus to drone damage on the curse that it's still better to put ballistic controls on instead of extrinsics. The only ship that may get use out of an extrinsic in it's current state is the ishtar just because it has only 3 turrets.
Wrong check, the math unless of course you have a failfit curse with more than 2 hmls. |
Airto TLA
Puppeteers of Doom Real Life Rejects
4
|
Posted - 2012.05.09 16:09:00 -
[139] - Quote
I believe the slow buf from CCP is related to a few very distinct issue, First the range of variance in damage from the most dangerous drone users to the weakest is significantly larger than the most dangerous gun user, this means the module will have a a disproportionate effect on the applied DPS of the "big" users vs the supplemental users.
Second as far as I know the big drone users ships are considered solid choices, the DOMI, Ishtar and Gila (vexor and arbitor varients may fall here as well). This where s real problem lies if you buff a slightly unpowered ship to much you get FOTM if you overbuff a already balanced ship it becomes the most OP thing ever, the boards fill with tears.
The last issue is a caariers, CCP just nerfed super caps to get them out of the subcap murdering business, last thing we all need is more carriers are overpowered nonsence, like someone above said 2200+ DPS Thantos may be a little over the top for pvp and PVE
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LaserzPewPew
Mafia Redux Black Legion.
8
|
Posted - 2012.05.09 20:51:00 -
[140] - Quote
Airto TLA wrote:I believe the slow buf from CCP is related to a few very distinct issue, First the range of variance in damage from the most dangerous drone users to the weakest is significantly larger than the most dangerous gun user, this means the module will have a a disproportionate effect on the applied DPS of the "big" users vs the supplemental users.
Second as far as I know the big drone users ships are considered solid choices, the DOMI, Ishtar and Gila (vexor and arbitor varients may fall here as well). This where s real problem lies if you buff a slightly unpowered ship to much you get FOTM if you overbuff a already balanced ship it becomes the most OP thing ever, the boards fill with tears.
The last issue is a caariers, CCP just nerfed super caps to get them out of the subcap murdering business, last thing we all need is more carriers are overpowered nonsence, like someone above said 2200+ DPS Thantos may be a little over the top for pvp and PVE
... You do know this module does not effect fighters?
A Thanatos with 10 garde II's (Highest dps sentry), does 600 dps before the Drone Damage Mod. With two? 781 dps.
That's a third of what you just claimed. Your argument is invalid. |
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Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.09 21:01:00 -
[141] - Quote
Airto TLA wrote:I believe the slow buf from CCP is related to a few very distinct issue, First the range of variance in damage from the most dangerous drone users to the weakest is significantly larger than the most dangerous gun user, this means the module will have a a disproportionate effect on the applied DPS of the "big" users vs the supplemental users.
Second as far as I know the big drone users ships are considered solid choices, the DOMI, Ishtar and Gila (vexor and arbitor varients may fall here as well). This where s real problem lies if you buff a slightly unpowered ship to much you get FOTM if you overbuff a already balanced ship it becomes the most OP thing ever, the boards fill with tears.
The last issue is a caariers, CCP just nerfed super caps to get them out of the subcap murdering business, last thing we all need is more carriers are overpowered nonsence, like someone above said 2200+ DPS Thantos may be a little over the top for pvp and PVE
-1 |
Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
29
|
Posted - 2012.05.09 21:26:00 -
[142] - Quote
They currently only give Gallente BC/BS a Max dps fitting variation while interfering with Gallente ship concept.
What i would like to see at least considered,
Make them active cap intensive High-slot Modules that require either a turret or Missile hard point to fit, bless them with greater damage bonus on pair with other Damage mods (not to much) and a rely nice not to small futuristic radar dish that starts spinning and emitting some nice wave effects when active.
Why? It seems more balanced and gives a much greater fitting variation to much more ships and hinders some crazy high dps setups (witch would mostly be Gallente and therefor cool with me actually)
Edit: And change their name. |
Airto TLA
Puppeteers of Doom Real Life Rejects
4
|
Posted - 2012.05.09 21:56:00 -
[143] - Quote
Um 13-15 sentry drones/ heavy Drones, not 10. So the base damage with one tech II sentry drone rig gets closer to 1k. Set the modifier at 23% like some above were asking for ... then 6 months later add a faction version doing + 28%. Stuff 2-3 (not sure of stack with sentry rigs) of these on and the ship and boom we have 1500+ DPS (sorry about the 2200 number I took it from a post higher up the thread without verifying).
It is not about the standard ship, it is what happens at the extremes and can we have something that suddely disbalances. Yeah anything but the occasional Drone control units are now considered taboo, but when the answer is 1500 DPS with solid range, good tracking that can be switched out for lower but very effective anti -frig or anti cruiser DPS (with 3 extrins at 23% we more than a 50% damage buff) , with a massive tank (even after gimping for the Drone pimping), for the price of a slightly pimped faction BS, you know someone is going to do it. And then more people are going to do it.
You also dismissed my point without addressing the stronger argument in point 2 that the Domi, Gila are considered good and the Ishtar is considered at least adequate in PVE/solo small group PVP and we are in effect buffing all of them. Don't forget it does not take much to go from slightly unerpowered to to FOTM, look how small the buff were to angel ships insolation a while ago they went from basic unflown to the king of the hill.
I am not saying the modules values are set properly for the damage bonuses they may be to low at 12%, we need to see what happens at the extremes as well as the net effect of difficult to fit and minor bump to DPS the Curse gets over a BCS for its two missles, the beauty of Eve is also its biggest problem, flexibility. The issues often arise when someone uses a new rules, module, ship or ammo in an unexpected way. I am pretty sure that at least a few of the people screaming for "moar buffs" have already figured it out and are prepping to abuse it until it is nerfed. |
LaserzPewPew
Mafia Redux Black Legion.
8
|
Posted - 2012.05.09 22:09:00 -
[144] - Quote
Airto TLA wrote:Um 13-15 sentry drones/ heavy Drones, not 10. So the base damage with one tech II sentry drone rig gets closer to 1k. Set the modifier at 23% like some above were asking for ... then 6 months later add a faction version doing + 28%. Stuff 2-3 (not sure of stack with sentry rigs) of these on and the ship and boom we have 1500+ DPS (sorry about the 2200 number I took it from a post higher up the thread without verifying).
It is not about the standard ship, it is what happens at the extremes and can we have something that suddely disbalances. Yeah anything but the occasional Drone control units are now considered taboo, but when the answer is 1500 DPS with solid range, good tracking that can be switched out for lower but very effective anti -frig or anti cruiser DPS (with 3 extrins at 23% we more than a 50% damage buff) , with a massive tank (even after gimping for the Drone pimping), for the price of a slightly pimped faction BS, you know someone is going to do it. And then more people are going to do it.
You also dismissed my point without addressing the stronger argument in point 2 that the Domi, Gila are considered good and the Ishtar is considered at least adequate in PVE/solo small group PVP and we are in effect buffing all of them. Don't forget it does not take much to go from slightly unerpowered to to FOTM, look how small the buff were to angel ships insolation a while ago they went from basic unflown to the king of the hill.
I am not saying the modules values are set properly for the damage bonuses they may be to low at 12%, we need to see what happens at the extremes as well as the net effect of difficult to fit and minor bump to DPS the Curse gets over a BCS for its two missles, the beauty of Eve is also its biggest problem, flexibility. The issues often arise when someone uses a new rules, module, ship or ammo in an unexpected way. I am pretty sure that at least a few of the people screaming for "moar buffs" have already figured it out and are prepping to abuse it until it is nerfed.
Slightly underpowered? Drone dps is the lowest of the damage types by a blatant margin. On top of that, you yourself misstated 2200 for 1500. You didn't even bring up what happens if you fit a carrier like that. If you stuck 4 drone control units on a carrier with 2 drone damage mods, you SHOULD have 1500 dps with the shortest range/highest damage sentry available. The investments required gimp the tank, neuts, and remote repair possibilities of the carrier in question. Supers were/are overpowered because they gave/give too much overall stats to one specific player regardless of their cost. A carrier does not possess these specifics.
You are afraid of a domi putting on 3 drone damage mods, 3 mag stabs, a full rack of short range blasters, and ogres/gardes? You do know the CPU required to fit that? You actually can't fit a proper tank. On top of that, you are about as effective as a blaster mega. If you aren't aware, blaster megas are terrible.
Your arguments are laden with fear, inaccurate numbers, gross generalizations, and can be described as an absurdity. |
Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
|
Posted - 2012.05.09 22:39:00 -
[145] - Quote
Airto TLA wrote:Um 13-15 sentry drones/ heavy Drones, not 10. So the base damage with one tech II sentry drone rig gets closer to 1k. Set the modifier at 23% like some above were asking for ... then 6 months later add a faction version doing + 28%. Stuff 2-3 (not sure of stack with sentry rigs) of these on and the ship and boom we have 1500+ DPS (sorry about the 2200 number I took it from a post higher up the thread without verifying).
It is not about the standard ship, it is what happens at the extremes and can we have something that suddely disbalances. Yeah anything but the occasional Drone control units are now considered taboo, but when the answer is 1500 DPS with solid range, good tracking that can be switched out for lower but very effective anti -frig or anti cruiser DPS (with 3 extrins at 23% we more than a 50% damage buff) , with a massive tank (even after gimping for the Drone pimping), for the price of a slightly pimped faction BS, you know someone is going to do it. And then more people are going to do it.
You also dismissed my point without addressing the stronger argument in point 2 that the Domi, Gila are considered good and the Ishtar is considered at least adequate in PVE/solo small group PVP and we are in effect buffing all of them. Don't forget it does not take much to go from slightly unerpowered to to FOTM, look how small the buff were to angel ships insolation a while ago they went from basic unflown to the king of the hill.
I am not saying the modules values are set properly for the damage bonuses they may be to low at 12%, we need to see what happens at the extremes as well as the net effect of difficult to fit and minor bump to DPS the Curse gets over a BCS for its two missles, the beauty of Eve is also its biggest problem, flexibility. The issues often arise when someone uses a new rules, module, ship or ammo in an unexpected way. I am pretty sure that at least a few of the people screaming for "moar buffs" have already figured it out and are prepping to abuse it until it is nerfed. -1
LaserzPewPew wrote:If you aren't aware, blaster megas are terrible. I remember when blaster boats used to be dreaded. Of course, when they nerfed MWD such that scrams shut it down, it made blasters nonviable; but, that nerf was still badly needed in many ways because you had the whole "NANO ALL THE THINGS" trend going on up until then. |
Vaako Horizon
Casual Slackers Daily Operations
32
|
Posted - 2012.05.10 00:40:00 -
[146] - Quote
If people/CCP fear this damage mod( and its requested high slot) so much just give the drone boats a role bonus to fit DCU's |
LaserzPewPew
Mafia Redux Black Legion.
8
|
Posted - 2012.05.10 01:36:00 -
[147] - Quote
LaserzPewPew wrote:If you aren't aware, blaster megas are terrible. I remember when blaster boats used to be dreaded. Of course, when they nerfed MWD such that scrams shut it down, it made blasters nonviable; but, that nerf was still badly needed in many ways because you had the whole "NANO ALL THE THINGS" trend going on up until then.[/quote]
Hence why they are terrible. |
Perihelion Olenard
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.05.10 10:49:00 -
[148] - Quote
Don't forget about the web nerf and boost to other turrets with great range on top of it. |
Bent Barrel
51
|
Posted - 2012.05.10 14:57:00 -
[149] - Quote
my ishkur screams mid slot please .... also 35CPU if possible and a bit more damage |
Thomas Gallant
Eyes In The Dark Lunar Industries Partnership
5
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Posted - 2012.05.11 00:08:00 -
[150] - Quote
Bent Barrel wrote:my ishkur screams mid slot please .... also 35CPU if possible and a bit more damage
Eh, my domi has most of it's mid slots filled with cap rechargers, as well as his rigs, dual large armor reps are costly |
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