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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
bldyannoyed
Estrale Frontiers Project Wildfire
26
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Posted - 2012.05.11 07:09:00 -
[151] - Quote
The 1500 dps Carrier whine is truly laughable.
If a Carrier wants to lose 3 of its low slots and all of its high slots to be able to do a staggering 1500 dps at a whopping 30km let it. The only possible application is going to be farming sanctums. And even at that Sentries aren't actually very good without a couple of omni's thrown on so now its lost some low slots as well.
None of the sub-cap drone boats would be made even remotely OP with a full 22% damage mod.
The Domi/Ishtar/Vexor/Ishkur would all have to make sacrifices to fit them due to low slot competition and certainly in the case of the Ishtar massive CPU issues. Domi's are only viable in PvP as it is because of the utility their high slots provide with reps and neuts. A realistic fit would run with 2 EDA's because 4 lows just ins't enough for a viable tank so even at 22% that would only give it 650 odd dps.
As for making them some lol high slot option losing half of your utility ( the thing that makes you good) just to get slightly better than teir 2 BC dps doesn't make sense to anyone with a functioning brain.
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Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
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Posted - 2012.05.11 11:50:00 -
[152] - Quote
Tenga Halaris wrote:[Dominix, Mother Drone]
Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II
Omnidirectional Tracking Link II Drone Navigation Computer II Cap Recharger II Cap Recharger II 100MN Afterburner II
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Link Augmentor II
Large Drone Speed Augmentor II Large Drone Scope Chip II Large Auxiliary Nano Pump I
Ogre II x10 Hobgoblin II x10
That would be awesome...
You know that wouldn't work unless DCUs gave +25 drone bandwidth each or something, right? |
Bent Barrel
51
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Posted - 2012.05.11 12:45:00 -
[153] - Quote
Tankn00blicus wrote:Tenga Halaris wrote:[Dominix, Mother Drone]
Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II Extrinsic Damage Amplifier II
Omnidirectional Tracking Link II Drone Navigation Computer II Cap Recharger II Cap Recharger II 100MN Afterburner II
Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Control Unit I Drone Link Augmentor II
Large Drone Speed Augmentor II Large Drone Scope Chip II Large Auxiliary Nano Pump I
Ogre II x10 Hobgoblin II x10
That would be awesome...
You know that wouldn't work unless DCUs gave +25 drone bandwidth each or something, right?
You know that that's just the dronebay config right ? 2 waves of Ogres and 2 waves of Hammers ... |
Bent Barrel
51
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Posted - 2012.05.11 12:46:00 -
[154] - Quote
Thomas Gallant wrote:Bent Barrel wrote:my ishkur screams mid slot please .... also 35CPU if possible and a bit more damage Eh, my domi has most of it's mid slots filled with cap rechargers, as well as his rigs, dual large armor reps are costly
well I need my scan probe launcher in my only utility high slot :-))) but for PvP it would work. |
Strata Maslav
Born-2-Kill Northern Coalition.
22
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Posted - 2012.05.11 14:04:00 -
[155] - Quote
In addition to the proposed bonus how about increasing the ships dronebay/bandwidth? |
Soon Shin
Caucasian Culture Club Narwhals Ate My Duck
92
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Posted - 2012.05.11 20:13:00 -
[156] - Quote
The Myrmidon should get a 100 mb bandwidth, having only 75mb makes is a joke. Its dps is barely much better than a vexor.
Morons completely forget that Drones are destroyable. If DPS of drones is the problem, then shoot the drones.
Gameplay should not be balanced based on the lowest possible ******** dumbass. |
Vaako Horizon
Casual Slackers Daily Operations
33
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Posted - 2012.05.11 21:13:00 -
[157] - Quote
Soon Shin wrote:The Myrmidon should get a 100 mb bandwidth, having only 75mb makes is a joke. Its dps is barely much better than a vexor.
Morons completely forget that Drones are destroyable. If DPS of drones is the problem, then shoot the drones.
Gameplay should not be balanced based on the lowest possible ******** dumbass.
We all love you too! :D |
Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
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Posted - 2012.05.11 21:33:00 -
[158] - Quote
Bent Barrel wrote:You know that that's just the dronebay config right ? 2 waves of Ogres and 2 waves of Hammers ... 2 waves of Ogres and 2 waves of Hobgoblins, actually. But if he wasn't planning on being able to use all 10 Ogres at once then why even bother with 5 DCU's? Being able to use 10 lights at once isn't a good enough reason to use 5 high slots on those. |
Frothgar
V0LTA Verge of Collapse
25
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Posted - 2012.05.11 21:40:00 -
[159] - Quote
As long as the drone boats fitting guns retain comperable damage numbers to gun boats fielding drones, I'm not sure what the problem would be in making the drone damage mods comperable.
Drone boats have utility in the ability to field drones of varying sizes to suit the target being fought, the drawback of this is the drones can be killed.
Can someone compare what a Dominix with ions looks like fidling 3 damage mods, vs an Armageddon with DHPs (Conflag) fielding a flight of Ogres with 3 heatsinks?
If the Geddon with the heatsinks is doing 1k and the domi only does 800, the buff the drone damage.
If the dominix suddenly starts cranking out vindicator DPS, then CCP has the right idea to go slowly. |
Kahega Amielden
Rifterlings
392
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Posted - 2012.05.11 21:53:00 -
[160] - Quote
It is not even remotely close to that simple. If the droneboat pilot is competent he will be pulling in drones that take damage. It's pretty damn hard to kill drones in that situation. The ability to drop smaller-sized drones on ships that would otherwise avoid your primary damage is an incredible boost.
Also, droneships don't lose their primary damage when jammed. They can't be tracking-disrupted (after Inferno, drones will be the only weapon system effectively immune to TDs).
...And droneships still have guns. Even bonused guns in most cases. The Domi already dumps out good DPS with blasters.
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LaserzPewPew
Mafia Redux Black Legion.
8
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Posted - 2012.05.11 23:06:00 -
[161] - Quote
Kahega Amielden wrote:It is not even remotely close to that simple. If the droneboat pilot is competent he will be pulling in drones that take damage. It's pretty damn hard to kill drones in that situation. The ability to drop smaller-sized drones on ships that would otherwise avoid your primary damage is an incredible boost.
Also, droneships don't lose their primary damage when jammed. They can't be tracking-disrupted (after Inferno, drones will be the only weapon system effectively immune to TDs).
...And droneships still have guns. Even bonused guns in most cases. The Domi already dumps out good DPS with blasters.
And what is it called when you stick 5-6 CPU intensive damage mods, a full rack of blasters, and heavy drones? Oh, that's right. A glass cannon. The shortest ranged, lowest tracking, zero tank, no neuting domi. It would be a laughing stock on a killboard for being utterly terrible.
Any conventional battleship, battlecruiser, or hac will wipe the floor with it.
In other news, when was the last time a domi put blasters on for pvp? Domis put RR and neuts in their highs. If they don't, #shitfit |
Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
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Posted - 2012.05.11 23:15:00 -
[162] - Quote
Kahega Amielden wrote:It is not even remotely close to that simple. If the droneboat pilot is competent he will be pulling in drones that take damage. It's pretty damn hard to kill drones in that situation. The ability to drop smaller-sized drones on ships that would otherwise avoid your primary damage is an incredible boost.
Also, droneships don't lose their primary damage when jammed. They can't be tracking-disrupted (after Inferno, drones will be the only weapon system effectively immune to TDs).
...And droneships still have guns. Even bonused guns in most cases. The Domi already dumps out good DPS with blasters.
And if you gave that drone ship the ability to use 10 drones via drone control unit, they would never fit guns on there ship at all. Also drones can be jammed, fastest way is the ecm burst. |
Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
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Posted - 2012.05.11 23:22:00 -
[163] - Quote
Kahega Amielden wrote:...And droneships still have guns. Even bonused guns in most cases. The Domi already dumps out good DPS with blasters. By this logic, Khanid and Sansha pre-2.0 were better than they are now. |
Jame Jarl Retief
Corps Diplomatique Terrestrienne
68
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Posted - 2012.05.12 15:12:00 -
[164] - Quote
Soo, with just over a week to go until the expansion, any changes to the module on SiSi? I have a sinking feeling it's going to go live with the crappy 12-15% bonus, written off as completed and be forgotten about like so many other things. |
Tenga Halaris
Exit Strategies Mordus Angels
25
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Posted - 2012.05.12 15:54:00 -
[165] - Quote
looks like it...
No response on further changes so far... |
Vaako Horizon
Casual Slackers Daily Operations
33
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Posted - 2012.05.12 16:16:00 -
[166] - Quote
ofc that is the case... you all seem to forget its CCP we are talking about. Their "listening to the players" is nothing more then "lets *BEEP* em up" |
Leto Artreides
The Night Wardens Viro Mors Non Est
0
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Posted - 2012.05.12 21:27:00 -
[167] - Quote
Drones will do MAX 475 dps before dmg mods(Ogre's with Gallente spec V) without damage mods
A gunship can rather easily hit 600+ dps before dmg mods with cheap 3% hardwirings, and those dmg mods will affect all the ships dps(minus drones, which is minor on most gunships) and this is not counting the highest dmg ammo(only navy ammo) and these weapons can also overheat.
while a ship like Domi will be like Typhoon sort of, will need both dmg mods for drones and blasters for maximum dps, gimping it pretty hard in other locations so it will be fine if they're buffed to even 20-22%.
If damage of light drones will be a problem in ships bonused to drone damage like Domi with stacked damage mods, just reduce the effect they have on light drones, ships like Ishkur with proper fits won't be using them anyway due to magstabs being a better mod due to it's gun dps, so it's not that big of a problem.
People whining about carriers with 1500'ish sentry drone dps, that's with 5 DCU's and 4 lowslots sacrificed for sentry damage, this tradeoff is HUGE and I'd rather have proper fit carriers in my fleet imo. |
Kitt JT
League of Non-Aligned Worlds Nulli Secunda
43
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Posted - 2012.05.13 06:06:00 -
[168] - Quote
Well I for one am pleased with this. I want it most because I fly a pilgrim regularly. And no, heat sinks and lasors would not be better. PVP pilgrim fits neuts/nos. PVE pilgrim I use for scanning and running profession sites. Does everything in one. Probes, cloak, salvager, codebreaker, analyzer, tank, and damage.
This module is a godsend. |
Leto Artreides
The Night Wardens Viro Mors Non Est
0
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Posted - 2012.05.13 06:31:00 -
[169] - Quote
Kitt JT wrote:Well I for one am pleased with this. I want it most because I fly a pilgrim regularly. And no, heat sinks and lasors would not be better. PVP pilgrim fits neuts/nos. PVE pilgrim I use for scanning and running profession sites. Does everything in one. Probes, cloak, salvager, codebreaker, analyzer, tank, and damage.
This module is a godsend.
5 bonused mediums vs 3 unbonused cruiser turrets on a ship that fits neuts/nos, ofcourse heatsinks are worse than drone damage mods then x_x
And if you fit your lows with damage mods on a Pilgrim(Esp more than one) you'll probably die horribly in a fire |
MalVortex
Applied Agoraphobia
46
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Posted - 2012.05.13 21:30:00 -
[170] - Quote
Kitt JT wrote:Well I for one am pleased with this. I want it most because I fly a pilgrim regularly. And no, heat sinks and lasors would not be better. PVP pilgrim fits neuts/nos. PVE pilgrim I use for scanning and running profession sites. Does everything in one. Probes, cloak, salvager, codebreaker, analyzer, tank, and damage.
This module is a godsend.
A pilgrim gains more DPS from fitting a blaster than an EDA. You need two 15% EDAs to beat out the dps of a medium neutron blaster - and that's only if you are using Hammerheads. This is the equivalent of a rupture gaining more DPS from fitting a missile launcher than a gyrostabilizer.
The pilgrim isn't exactly rocking an overabundance of tank or spare slots. Fitting two EDA is possible, but its a tough sell on a ship with such a thin tank.
Of course I'm repeating myself again here - just how much "feedback" (using that term loosely) CCP wants before updating the module again? Who knows! It's not like Inferno launches in two weeks.. |
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Lipbite
Express Hauler
29
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Posted - 2012.05.14 04:22:00 -
[171] - Quote
Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km. |
Vaako Horizon
Casual Slackers Daily Operations
33
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Posted - 2012.05.14 06:23:00 -
[172] - Quote
Lipbite wrote:Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km.
not gimping the rattle? well that depends if you are running active or passive tanking ( I must admit I am a little overtanked on the passive part, 6x power shield relay II + 2x Large shield extender II + 1x shield recharger II + 3x large core defense field purger II = gives me 434 hps peak recharge ) |
Leto Artreides
The Night Wardens Viro Mors Non Est
0
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Posted - 2012.05.14 09:24:00 -
[173] - Quote
Lipbite wrote:Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km.
They are supposed to gimp your tank, you trade tank for gank, or gank for mobility/range(guns) if you shield tank
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Leto Artreides
The Night Wardens Viro Mors Non Est
0
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Posted - 2012.05.14 09:26:00 -
[174] - Quote
Vaako Horizon wrote:Lipbite wrote:Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km. not gimping the rattle? well that depends if you are running active or passive tanking ( I must admit I am a little overtanked on the passive part, 6x power shield relay II + 2x Large shield extender II + 1x shield recharger II + 3x large core defense field purger II = gives me 434 hps peak recharge )
I don't think you really need to be able to tank 3.5k dps, with 3 dmg mods you can still tank 1400 which is still more than enough to snooze through missions :z
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Bent Barrel
51
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Posted - 2012.05.14 09:44:00 -
[175] - Quote
Tankn00blicus wrote:Bent Barrel wrote:You know that that's just the dronebay config right ? 2 waves of Ogres and 2 waves of Hammers ... 2 waves of Ogres and 2 waves of Hobgoblins, actually. But if he wasn't planning on being able to use all 10 Ogres at once then why even bother with 5 DCU's? Being able to use 10 lights at once isn't a good enough reason to use 5 high slots on those.
afaik you cannot fit DCUs on subcaps :-) my bad ... looks like a dream fit which I'd agree to ... 10 sentries on a dominix would be hell of a mission ship. |
Vaako Horizon
Casual Slackers Daily Operations
33
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Posted - 2012.05.14 10:23:00 -
[176] - Quote
Leto Artreides wrote:Vaako Horizon wrote:Lipbite wrote:Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km. not gimping the rattle? well that depends if you are running active or passive tanking ( I must admit I am a little overtanked on the passive part, 6x power shield relay II + 2x Large shield extender II + 1x shield recharger II + 3x large core defense field purger II = gives me 434 hps peak recharge ) I don't think you really need to be able to tank 3.5k dps, with 3 dmg mods you can still tank 1400 which is still more than enough to snooze through missions :z
I told ya I was a bit over tanked :D |
Bouh Revetoile
The Rough Riders Ares Protectiva
21
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Posted - 2012.05.14 14:56:00 -
[177] - Quote
You know that drones do the same dps between 0 and [max-drone-controle-range] right ? A bit like missiles, but target speed don't reduce the dps (and for heavy drones speed, there is some interesting modules to adress it).
I'm not against more drone damage, but you should be careful with this ; though 12% for T2 and 40Tf is very careful I think, but even then I would take it. |
TheButcherPete
Specter Syndicate CORE Alliance
166
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Posted - 2012.05.14 15:15:00 -
[178] - Quote
What happened to the t2 version getting a 15% boost? My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Jame Jarl Retief
Corps Diplomatique Terrestrienne
73
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Posted - 2012.05.14 15:44:00 -
[179] - Quote
Bouh Revetoile wrote:You know that drones do the same dps between 0 and [max-drone-controle-range] right ?
Are you sure? Because I see quite a large variety of damage done.
Also remember that even with mods and rigs, drones (especially heavies) are still significantly slower than missiles, they still use MWD to close the distance (which blows up their sig radius making them easy to hit), they still approach in a straight line making their relative transversal zero, and they can still be blown up.
I'm sorry, but even at 20-22% damage, I still don't see this module as overpowered for most in-game applications, drones would still have more than enough shortcomings to compensate. |
Tankn00blicus
sleep Deprivation INC. LLC KRYSIS.
1
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Posted - 2012.05.14 16:45:00 -
[180] - Quote
Jame Jarl Retief wrote:Also remember that even with mods and rigs, drones (especially heavies) are still significantly slower than missiles Unless you cough up 3 mid slots for a few DNC II's. Then you have crackwarriors that go 12 km/s, which is fast enough to mess up the drone AI and make it unable to figure out when to shut off the MWD, thereby leaving it unable to hit your target or return to your drone bay and with a huge sig radius. Useful!!111 |
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