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Gilbert T
Gallente Fulcrum Mercenary Services
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Posted - 2009.04.06 12:00:00 -
[1]
Something like a mine or proximity bomb that you can anchor in space. You could set them up so they detonate when someone who has low enough standings gets near or whatever, and they would have an area of effect like a bomb. A good mine field would be hell to navigate.
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Dani SP
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Posted - 2009.04.06 12:03:00 -
[2]
Good idea but at same time kinda carebearish, I mean it doesnt involve any risk to the bomberman.
U want get rid of can flipers or just a bounty hunter?
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floridajay
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Posted - 2009.04.06 12:08:00 -
[3]
you know gilbert sounds like a fun thing and it doesnt sound like a carebear thing at all ... if you know your about to have a fleet move in drop some mines and run maybe pick off there tackle hehe
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Gilbert T
Gallente Fulcrum Mercenary Services
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Posted - 2009.04.06 12:11:00 -
[4]
Originally by: Dani SP Good idea but at same time kinda carebearish, I mean it doesnt involve any risk to the bomberman.
U want get rid of can flipers or just a bounty hunter?
There would be tons of uses, set them to only detonate when large ships come near, only destroy enemies of the corp/alliance who anchors them, whatever... They'd be good for stopping roaming blobs and stuff, among other things. I just thought they seemed like something that should exist, and they would make some things interesting. I wouldn't think you'd be able to anchor them in high sec, and maybe not even in low sec. Even if you had to hold sov before you could anchor them, it would be cool.
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Abrazzar
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Posted - 2009.04.06 12:14:00 -
[5]
Problem about setting up individual mines is the lag they cause. Remember the lag spikes you got from the 500 gazillion cans anchored at ice belts? Now think of the same lag when warping to a gate, only that you'll never see the gate before you get popped by all the mines there.
Only way to implement minefields, imho, would be in a similar way of warp disruption bubbles. A center mine field control and particle effect mines in an area around it, causing damage on entering ships depending on their size (or signature radius) with a limited amount of damage to deal before it runs out of mines and need a refill/redeployment.
They'd be restricted to 0.0 to avoid remote security hits/CONCORD confusion. Besides, no empire worth its name would tolerate random people setting up minefields within their borders. -------- Ideas for: Mining
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floridajay
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Posted - 2009.04.06 12:21:00 -
[6]
Originally by: Abrazzar Problem about setting up individual mines is the lag they cause. Remember the lag spikes you got from the 500 gazillion cans anchored at ice belts? Now think of the same lag when warping to a gate, only that you'll never see the gate before you get popped by all the mines there.
Only way to implement minefields, imho, would be in a similar way of warp disruption bubbles. A center mine field control and particle effect mines in an area around it, causing damage on entering ships depending on their size (or signature radius) with a limited amount of damage to deal before it runs out of mines and need a refill/redeployment.
They'd be restricted to 0.0 to avoid remote security hits/CONCORD confusion. Besides, no empire worth its name would tolerate random people setting up minefields within their borders.
it wouldnt be any different than warp to a gate in rancer with multiple sb'ing bs's hehe
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Gilbert T
Gallente Fulcrum Mercenary Services
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Posted - 2009.04.06 12:23:00 -
[7]
I was thinking more like a real mine works. You hit it, it explodes, it's gone. It hurts like hell. And I agree 0.0 only on them. Lag hell? So what? Stick 20 drag bubbles on a gate and you get the same thing...
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Bluepetal
Amarr Deadbone Platoon Corp
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Posted - 2009.04.06 15:33:00 -
[8]
You could also set a minimum activation distance much like cloaking. If you want a mine field, then make it so that the mines must be 4000m apart or something like that with a detonation range of 500m. That way smaller ships could navigate the field while larger ships would have to avoid it.
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Irn Bruce
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Posted - 2009.04.06 16:56:00 -
[9]
If there's one rule that holds true in all aspects of Eve, it's that where there's a way to exploit a feature beyond its intended use in order to gain a personal advantage, it will be done.
Lets say these are introduced, lets say they're 0.0 only, and lets say you have a system you want to defend. People will set up vast minefields with hundred of mines around the gates, enough to pop any cyno ship that tries to get in. They'll sit with their sniper fleet at range, ready to pop any bigger ships that can survive the initial mine impact (if a mine can't pop a frigate, where's the point?), and the lag caused upon jumping into a system with thousands of mines on the gate will mean the attacking fleet is dead before they can load the system.
Between cynojammers and large bubbles, it's already hard enough to attack a system, no need to make it impossible.
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shady trader
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Posted - 2009.04.06 17:02:00 -
[10]
Mines used to be in game but were removed due to lap. There are still a few BPO's floating around.
One of the other problems is if you set a mine then a while later you are in hi-sec and someone causes the mine to detonate. The way the code works is that it checks for a criminal flag on your target (the person who found te mine the hardware) and if its not present, assuming no war dec etc, you are flagged for an unprovoked attack. A short trip to a station later in your pod you can start replacing the ship you were in when the mine triggered. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
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Gilbert T
Gallente Fulcrum Mercenary Services
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Posted - 2009.04.06 23:08:00 -
[11]
They should bring these back, then. They could do something like was suggested, making them so they can't be anchored too close to other objects, give them very simple effects, etc. It seems like the lag would be no worse than when there are a bunch of drag bubbles anchored there and/or a small fleet.
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Ehris Bok
Stellar Research Incorporated DEFI4NT
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Posted - 2009.04.06 23:30:00 -
[12]
ive met ppl selling thesse bpo's. all ccp have done is stop seeding them on the market. Also the launcher bpo's are no longer seeded. yes u needed a mine launcher (not sure if that the right name). ide like to see em back but with a bit of a fix up to how they work. also ive seen another idea about how could mines work but i cant find the thread atm was a good idea..
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