Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 30 .. 36 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 38 post(s) |
draaz
Executive Override Inc. Narwhals Ate My Duck
0
|
Posted - 2012.05.03 21:00:00 -
[301] - Quote
Quote:The only exception to this are POS structures, that are automatically appended to the list under a POS Structures category once youGÇÖre on the same grid
Will you now be able to access Cans that are in a Pos module with out removing them into your cargo hold?
I Dont really see a reason why this would be a bad thing just saves some time when sorting out a CHA full of random stuff. |
Patris Tissant
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.05.03 21:08:00 -
[302] - Quote
Looks amazing, 1 thing i currently do is have 4 station containers each for damage specific ammo, harders, drones ect so when im running missions i can pay less attention to the names i just jump into the damage container i need to deal or defend against and pop them on my ship.
It would be very nice to have a damage type filter in the new filter system, i've played eve on and off for 5 years and shockingly i couldn't tell you which drones did kinetic damage, mayeb this is lazy on my part having not learned the names but eve has so much to learn some things i prefered not to bother with and found my 4 container option seperating the damage types was a solution to having to learn this.
PS.... Would this be the wrong place to request a SELL All button |
Kurai Okala
Okala Corp
18
|
Posted - 2012.05.03 21:18:00 -
[303] - Quote
CCP Arrow wrote:CCP Optimal wrote:Deathwing Reborn wrote:Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"? I'll have to be honest; scrum team naming isn't what you would call exact science We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time! The team name came out of 3 things:
- Some of us like Game of Thrones and we wanted to reference the show in some way.
- Members on the team have a passion to improve the Drone UI in the near future, and we will probably stay together for a while so we picked a team name to reference the work we want to do to keep us motivated.
- Many Scrum teams don't pick names that have anything to do with their feature work. I at least hope that Team Ass Force One didn't.
Thank you so much for the inventory upgrades. They look awesome and I can't wait to try them out (stupid job always getting in the way of cool Eve stuff).
Anyhow, before I even read these comments, I had intended to voice my support for drone UI improvements since I knew you super-cool UI devs would be reading this thread. I'm stoked to hear that it's on your radar and that you have some "interesting" ideas.
Keep up the good work and keep pushing for the drone UI improvements. |
Zendi Marr
Imperial Star Guards Amarr 7th Fleet
0
|
Posted - 2012.05.03 21:20:00 -
[304] - Quote
This is amazing. I always got sucked into a time vortex dealing with inventories. I also like the ISK hover feature. A feature I thought of, while reading the blog and scanning my brain of things I always wanted in the game, would be to add a Smart Filter to show modules that would fit on your active ship. Another Idea would be to add a hover over feature to the market that shows the requirements for the module based on your current skills to decided which item to buy, along with a market Smart Filter that would sort through the items based on if they will fit on your active ship. Instead of the hover over feature, or in addition to, it would be nice to be able to hover over an item on the market while your ship fitting is open to display on the fitting window the power/cpu/grid/etc requirements for the item, much like the current system for the inventory. |
Red Boomstick
Nemesis Retribution
0
|
Posted - 2012.05.03 21:26:00 -
[305] - Quote
You guys are bloody awesome. These changes look great. |
cmaxx
Outside Context Solutions
8
|
Posted - 2012.05.03 21:38:00 -
[306] - Quote
I like the idea of estimated values for stuff.. I've been desperate for that for a while. I wonder what the ratio of traffic'll be like and if maybe it should be something you have to press a button to get updated.
I'd like to suggest some additions on top: In list view, against each item it would also be great to optionally be able to get the single-item region-wide cheapest instant-buy price, region-wide highest instant-sell price and the correspondng instant-buy/instant-sell prices for the item's constituent minerals and components if perfectly scrap-recycled.
Pretty sure you'd get a lot less traffic overall from my client if that was all immediately intuitively apparent to me. :) And I'd have more ISKs and time for pew-pew.
|
|
CCP Optimal
C C P C C P Alliance
135
|
Posted - 2012.05.03 21:47:00 -
[307] - Quote
Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios. |
|
MotherSammy
House Aratus Fatal Ascension
5
|
Posted - 2012.05.03 21:47:00 -
[308] - Quote
Quote: The ISK price of individual items, as well as of the entire stack, can also be enjoyed by hovering over that item. The estimated ISK price is based on the itemsGÇÖ average market price
Which market average?
Average sell order price? Average buy order price? Based on Jita? Based on current region?
Outliers on items that have market entries but aren't actually traded will be included or not?
Far too much detail missing here.
|
Thomas Kreshant
Republic Military School Minmatar Republic
16
|
Posted - 2012.05.03 21:48:00 -
[309] - Quote
I really like the search/filters much credit to the dev team for those but I really hate the all in one window with a passion.
I always use multiple windows on my home machine, I like to keep my stuff seperate and while I can right click/shift click that's an extra step I really don't need.
The eve client shouldn't be building walls that I have to climb over to get to the functionality I already had, can we get a toggle switch or something in the options to have it automatically shift click or something? |
Dennie Fleetfoot
EVE University Ivy League
28
|
Posted - 2012.05.03 21:55:00 -
[310] - Quote
I'm sorry. I've tried, I've tried, I've tried, I've tried.
I've come come back from work. Had another go. Re-read the blog, read the tips that others have mentioned. Messed about some more and all I'm getting is more frustrated, more angry with it and hating it more and more and more with every shift click, repin, window move I'm having to do that I didn't have to do before.
How bad do I hate it??
More than Incarna.
I didn't think it possible but this has pissed me off more than incarna did.
I want the boxes back. I want them now. I want them where I put them and I want them to stay there. This is now rapidly approaching dealbreaker territory.
To put this on Tranquility now will **** off every miner, industrialist and hauler in the game.
You have actually made the UI worse. Anyone who spends more than 5 minutes using it rather than just reading the blog and thinking it sounds great is going to reach that conclusion.
I hate this so badly it hurts. Get rid of it now. |
|
Gaia Ma'chello
V.I.C.E. Comic Mischief
10
|
Posted - 2012.05.03 21:56:00 -
[311] - Quote
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.
If we open multiple instances, with they all be remembered?? Both for space and in station? |
Dennie Fleetfoot
EVE University Ivy League
28
|
Posted - 2012.05.03 22:01:00 -
[312] - Quote
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.
When is this change going on Sisi?
|
Packtu'sa
Nabaal Construction and Industrials Corp Nabaal Syndicate
1
|
Posted - 2012.05.03 22:05:00 -
[313] - Quote
Dennie Fleetfoot wrote:I hate this so badly it hurts. Get rid of it now. It sounds like you're trying to use the new UI as if it's the old one. What tasks, exactly, are so much more difficult with the new UI?
I will concede that things like moving containers from POS arrays into your ship just to access them are ridiculous, but those are bugs in their own right and not problems with the particular inventory interface at hand. |
Jack Miton
Bite Me inc Exhale.
230
|
Posted - 2012.05.03 22:10:00 -
[314] - Quote
I'm going to reserve final judgment till it's out properly but the size of the windows is going to make using it in space, let alone in combat ect, a giant pain. Here's hoping i'm wrong... |
Dennie Fleetfoot
EVE University Ivy League
28
|
Posted - 2012.05.03 22:20:00 -
[315] - Quote
Packtu'sa wrote:Dennie Fleetfoot wrote:I hate this so badly it hurts. Get rid of it now. It sounds like you're trying to use the new UI as if it's the old one. What tasks, exactly, are so much more difficult with the new UI? I will concede that things like moving containers from POS arrays into your ship just to access them are ridiculous, but those are bugs in their own right and not problems with the particular inventory interface at hand.
I want the active ship to have a separate window for its cargo hold. I want that window in the same place both in space AND in station. I want it to stay there till I want to close it.
I've right clicked it in the tree to open it in its own box. Pinned it to where I want it but this is the kicker. It is impossible to open up ANY inventory windows till that box is shut down and the inventory icon is clicked because the UI clearly thinks that the cargo hold window IS the inventory one. Therefore making the inventory a fail.
As to trying to use the new UI as if its the old one I see no problem with that ambition because the old one worked. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1115
|
Posted - 2012.05.03 22:23:00 -
[316] - Quote
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios. It's a good start. Thank you.
Now keep going and tweak other stuff on this list and on other posts in this thread/test server threads. This thing is still heading towards similar end than neocom did. My quick test run revealed plenty of "minor" usability issues and I've counted at least same amount of other issues from posts around the forum. Knowing that you guys already have faction warfare assignment waiting behind corner, odds for unfinished and unpolished nightmare to reach and remain in tranq are almost there already? Fixing one or two things won't change that fact.
Who actually is responsible about these decisions in long run?
Get |
Vincent Athena
V.I.C.E. Comic Mischief
630
|
Posted - 2012.05.03 22:30:00 -
[317] - Quote
CCP, you asked for what else we would want to filter items by. One thing that occurs to me is: Filter by intended use. For example, when I do my industry I open my BPO can and my "for sale" items can. I see what I am low on and move those BPOs out of their can.
It would be nice if this new system removed the need for a "for sale" can and a BPO can. But how else to I keep the items I'm intending to sell filtered from my other items? The only thing different about them is my intent to put them up for sale. Same with the BPOs. I cannot just leave them all out of the can, because there is no filter I can set that says "these you set aside for this weeks' jobs".
Solution: The one we have been asking for for years: Personal hangar divisions.
Alternative: A new item which I will call a bag. A bag is a container that has no security, no intrinsic size, and can contain any volume of items. It's volume would be the volume of items in it. Also, it can be carried in a ship. In a way we already have bags: they are the containers you see when you accept a courier contract. http://vincentoneve.wordpress.com/ |
Rynnik
Agony Unleashed Agony Empire
12
|
Posted - 2012.05.03 22:30:00 -
[318] - Quote
Please please come up with some sort of cargo hold option that is slim and minimalistic so that it could (as a random example) show just how many cap boosters you have left or something. The large minimum size, fat menus at top and bottom all take up way too much screen space for the situations where you want to PVP with the cargo hold open, and that information really isn't important a lot of the time even though it is shiny and fun. |
Cavel Avada
Jericho Faction Sins of Jericho
11
|
Posted - 2012.05.03 22:32:00 -
[319] - Quote
Love it. Much easier to manage. Will we have the ability to make custom tabs? Because I want to be able to group sets of items without having to buy station containers.
Also, please go share some of that with the people who make the market interface. Specifically... the ability to filter by mod size or slot. I want to be able to look through the market for all mods that fit in a high slot. |
Maul555
Nuts and Vindictive Remix Technologies
33
|
Posted - 2012.05.03 22:34:00 -
[320] - Quote
I like where this is going, but I wont know if I like it until I have a chance to use it. I will probably check out sisi... Regardless though this needs to be optional and be introduced along with the current methods. Also don't let your zeal for providing an alternative to right click menus cause you to remove them, please... |
|
Dennie Fleetfoot
EVE University Ivy League
28
|
Posted - 2012.05.03 22:40:00 -
[321] - Quote
Anyone else with this problem.
As I mentioned before I've discovered that with boxes right-clicked opened on the screen you can't access the inventory by clicking on its icon in the neocom. Fail, You can however open it with the Alt-c shortcut. So now I open multiple windows for station containers, corp hangers etc for drag and drop of items. So that hurdle has been overcome. Still don't like it.
So then I undock without closing all those windows for station based items.
They're still there. But now they're a clone of my cargo bay.
Every window is a copy of the inventory, none have any context ie in space or in station,
Major problems with this UI. It can't go live like this.
|
Shepard Book
Imperial Academy Amarr Empire
56
|
Posted - 2012.05.03 22:45:00 -
[322] - Quote
CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.
OK, So this is kinda cool |
Packtu'sa
Nabaal Construction and Industrials Corp Nabaal Syndicate
1
|
Posted - 2012.05.03 22:49:00 -
[323] - Quote
Dennie Fleetfoot wrote:As to trying to use the new UI as if its the old one I see no problem with that ambition because the old one worked. I think the goal is to iron out the few issues with the new workflow, not to mimic the old one. You insist that you want that separate window, and I guess that's your prerogative, but you didn't say why. What activities do you engage in that require your ship cargo to be in the exact same place, all the time, as a separate window? You might want to reexamine your usage patterns. Maybe CCP should examine them too, but insisting that the new UI is crap because it's not the old UI is a bit asinine. |
Thomas Kreshant
Republic Military School Minmatar Republic
16
|
Posted - 2012.05.03 22:59:00 -
[324] - Quote
I've a huge amount of screen space available what's the point of sticking all my inventory in one tiny little window when I can have mutliple containers side by side.
I like every container I click to open in their own instance, to be where I want them and to have say 10 windows side by side so I can move stuff about with great ease, I don't want to have to hold down, right click or any of that because how on earth does that make what I want to do simplier than it currently is aka double click the container?
Want to change around workflows etc because you've read a book on UI design well that's nice and all but you make new things optional in a game because unlike an OS I can't skip a release or two without me stopping playing eve.
|
Dennie Fleetfoot
EVE University Ivy League
28
|
Posted - 2012.05.03 23:07:00 -
[325] - Quote
The reason I have that window open all the times is two fold.
Firstly, as has been mentioned many times in this thread It's a quick and easy way to check on ammo levels and cargo space remaining.
Secondly, when I dock the old UI remembers which windows were open and where I put them and the fact that I've docked in a station so it should open them for me. That way I can drag and drop loot into the open containers as to how I sort them. I don't need the tree or filters. I know where I keep my stuff. I shouldn't have to reopen boxes every time I dock.
It's a lose of previous functionality while gaining nothing new in return. |
Akira Menoko
Cestus Wraith
0
|
Posted - 2012.05.03 23:12:00 -
[326] - Quote
For the in space inventory tree maybe have it automatically populate the tree with just the containers that are within grabbing range (2.5 km) and have a loot all button available to take everything from those containers within range. Or maybe have the option to select the containers you want to loot from with Ctrl or Shift clicking before clicking loot all. I'm pretty sure that would make the Noctis pilots happy. I know it would save me from double clicking up a storm when I decide to run the Noctis to clean up my missions. |
Tippia
Sunshine and Lollipops
6377
|
Posted - 2012.05.03 23:16:00 -
[327] - Quote
Like I said during the fanfest roundtable:
Filters are nice, but give us GÇ£virtual containersGÇ¥ to create folders that don't have volume limits. Other than that, yay! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Kusum Fawn
State War Academy Caldari State
40
|
Posted - 2012.05.03 23:24:00 -
[328] - Quote
start at making it optional.
that way you can fix the bugs that always happen before you start pissing people off and ruining computers.
you will get enough testers of this and functionality issues will occur, if we can compare the systems we can tell you better exactly what you have left to fix around. |
drdxie
Federal Navy Academy Gallente Federation
83
|
Posted - 2012.05.03 23:31:00 -
[329] - Quote
Maybe I missed it, but when you run a search for an item, will the search look inside containers and ships hold? |
Palovana
Inner Fire Inc.
205
|
Posted - 2012.05.04 00:21:00 -
[330] - Quote
Rynnik wrote:Please please come up with some sort of cargo hold option that is slim and minimalistic so that it could (as a random example) show just how many cap boosters you have left or something. The large minimum size, fat menus at top and bottom all take up way too much screen space for the situations where you want to PVP with the cargo hold open, and that information really isn't important a lot of the time even though it is shiny and fun.
Possibly right-click an item and select "Show only this type" or "Show only this exact item"? Please support: export of settings in editable format
Your stuff goes here. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 30 .. 36 :: one page |
First page | Previous page | Next page | Last page |