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Smoking Blunts
ZC Industries Dark Stripes
246
 |
Posted - 2012.05.15 14:04:00 -
[571] - Quote
should really call the ship hanger in the new system 'none active none packaged ship view' OMG when can i get a pic here
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1215
 |
Posted - 2012.05.15 14:23:00 -
[572] - Quote
CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week!
The internal build you're using has to have some serious super mario mushrooms in it then ;)
Anyway thanks for the enlightenment. At this point I'm really happy if these issues at least eventually will be fixed. Meanwhile I would recommend thinking why we are having this conversation week before release and is there something you guys could improve in the planning process of future UI related "improvements" to avoid this.
sidenote: If the sisi version of unification goes up as "it is" I probably will have couple weeks break rather than **** myself off with it, but that doesn't change the fact that the expansion as a whole will still be really awesome with plenty of cool stuff in it. Just don't allow this one thing to ruin that.
Get |
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CCP Soundwave
C C P C C P Alliance
964

 |
Posted - 2012.05.15 14:41:00 -
[573] - Quote
Smoking Blunts wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again? lol nah no weed smoked today. the system thats on sisi now has and is missing functions that teh current tq system has. ive detailed them above, check it out bud
Should be getting Sisi updates before Tranq!
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Shandir
Indigo Archive
136
 |
Posted - 2012.05.15 14:42:00 -
[574] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again?
The trite answers aren't really needed at this time. There are legitimate concerns and it very much seems like you're rushing this out the door before it's ready.
As far as I know, the Sisi version isn't even debugged yet. (Windows undocking, opening in the wrong location, partial information propogation) Have you addressed all the problems players have brought up, or can you promise that it will be done before release?
I wasn't concerned until I saw Tippia's video, and now I'm horrified you plan to release that - either as is, or partly fixed and inadequately tested.
So, which of the problems have you fixed, and how long are you giving them on Sisi to test? |

Smoking Blunts
ZC Industries Dark Stripes
247
 |
Posted - 2012.05.15 14:49:00 -
[575] - Quote
CCP Soundwave wrote:
Should be getting Sisi updates before Tranq!
cool i will be paying attention for them and as long as they address the issues i and others are havng with it, it will be a win for ccp customer comunication and that is something that can not be sniffed at. OMG when can i get a pic here
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Tiger's Spirit
Troll Hunters INC.
100
 |
Posted - 2012.05.15 15:18:00 -
[576] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again?
He just told the truth.
|

Tiger's Spirit
Troll Hunters INC.
100
 |
Posted - 2012.05.15 15:32:00 -
[577] - Quote
Shandir wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again? The trite answers aren't really needed at this time. There are legitimate concerns and it very much seems like you're rushing this out the door before it's ready. As far as I know, the Sisi version isn't even debugged yet. (Windows undocking, opening in the wrong location, partial information propogation) Have you addressed all the problems players have brought up, or can you promise that it will be done before release? I wasn't concerned until I saw Tippia's video, and now I'm horrified you plan to release that - either as is, or partly fixed and inadequately tested. So, which of the problems have you fixed, and how long are you giving them on Sisi to test?
Dont forget Tippia what said for me. He just made a short video from problems he didn't talk many problems.
"My excuse is that I only had 15 minutes and just went in chronological order of the things I foundGG*"
PVPing is horrible with new rudimentary inventory system. This is an alpha phase developed thing, with many bugs, mistakes etc. Need at least two months long testing phase before they moved to TQ server. Just as i told, remove Hangarbay at station it's a mistake (HangarInventoryBay) need separated ship from any other modules. Hard to handling this new in Inventory in many situation. Has bad funcionalty many times. |

Tanaka Sekigahara
United Space Marine Corp
69
 |
Posted - 2012.05.15 15:44:00 -
[578] - Quote
CCP Arrow wrote:Hey folks.
I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.
Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.
I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.
This is good to hear, as I was starting to wonder if it was going to become an annual ritual of CCP to shoot itself in the head with it's Hubris of not listening to player feedback and killing it's subscriber base with it's summer release.
I cannot help but think CCP has not yet fully recovered from last summers Incarna debacle, simply because what was once the pitchline of CCP was it's constantly increasing subscriber base, then when those numbers went in the toilet ,we were no longer able to access and track the number of logins and subscribers.If those numbers are available once again i'd love to know.
I DO pay my monthly subscription fee, so I do want the game to succeed, but I can say that I have played a lot less in the last year and many people I know have played a lot less, have taken a long Hiatus ,and some are only coming back now, people I haven't seen online since last summer. I would hate to see peopele get that bad taste in their mouth once again and either unsub, or just be subbed and never logon till the point somewhere down the road they feel they no longer want to pay 15 dollars a month for the privelege of skill training in a game they stopped playing months earlier.
I like the game, to an extent I like the people, but , to be honest, as an older player, I dont share the appreciation of the value of " tears" which seems to be such a motivating factor for so many younger players, and I also dont feel like constantly relearning a game i spent time to become proficient at.
CCP seeks to keep its game pertinent and fresh by changing elements of it so it doesnt become stagnant. This I understand and condone.What I dont want to do is relearn the game every 12 months and its interface. In short I want a game , not a chore.The new interface makes the game a chore again, and takes away much of what has been a comfort zone for longtime players.CCP has a succesful game, Dunno what makes them think they can constantly reinvent it and every time they io it will be a hit. That's not the case as Incarna taught us. Whoever at CCP is spreading the Gospel of reinventing the game needs to be brought under check, as this person has too much influence on game design.Improve it, dont reinvent it. Certain CCP personell may enjoyt using the player base as labrats in social experiments, " hey lets mess crap up and see how they react, that will freshen the game up", while that may be amusinhg to a certain type of persdon who has control of others, its not the experience i am looking for when logging on to play a game i have played for years. Its should be obvious that if people are playing for YEARS, that familiarity and comfort are a key draw to them.Changing fundamental interface mechanics changes the entire player experience, and is a gamble itself as far as maintaining player loyalty and playerbase.
Changes, tweaks, Progress, content. This is what we want.This constant attempt at the reinvention of the wheel i s eventually going to be opposed by a loyal core of people who are simple tooled and machined for the old " wheel" and just dont want or need a new one, and if forced may simply move on to something different entirely.
This massive Enraging of the player base once a year by what is perceived to be CCP Hubris will be it's undoing if it continues.Older players particulalr will not keep returning in good faith,if they see the writing on the wall, and older players in particular are not inclined to suffer fools gladly. |

Tippia
Sunshine and Lollipops
6802
 |
Posted - 2012.05.15 15:48:00 -
[579] - Quote
By the wayGG*CCP Arrow wrote:In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found. GG*aside from the slight O_o at you not believing what we say, should we interpret this as it being better to do what I did and record and actually show you the problems we find rather than just write them up in the classic test feedback way?
I mean, sure, we're talking about a visual interface so visuals are probably quite handy, and if a picture is worth 1,000 words, I suppose a video is worth 24,000 words a secondGG* but still, it's a fair bit more work so does it actually have any added value to you? GG#If you're not willing to fight for what you have in GkmvGkm you don't deserve it, and you will lose it.GG%
Shift-click does nothing GGv why the Unified Inventory isn't ready for primetime. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
49
 |
Posted - 2012.05.15 16:12:00 -
[580] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again? I think this remark is arrogant uncalled for. With the very strong history of bad releases only to be followed by a series of patches and hot fixes and basic scrambling to fix production code, I don't see how you can say that the comment of a paying customer is overly dramatic. Or have you forgotten all the rocky patches and the utter chaos and public outcry that typically enused?
If you pump out this code in it's current state, I hope you are ready for the repercussions. My personal feeling is that it is not usable for all the reasons repeatedly stated by many players. (At least as of yesterday - maybe better today - who knows?) Or have you failed to notice that none of the player base thinks this inventory system is ready for production ?
Lastly, due to HulkaG V, we have switched to mining in Rokhs. Do you have any idea how click intensive Rokh mining is ? This new system is giving me a strong incentive to play other games because it makes a click intensive operation far far worse.
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CCP Arrow
C C P C C P Alliance
73

 |
Posted - 2012.05.15 16:35:00 -
[581] - Quote
Tippia wrote:By the wayGG* CCP Arrow wrote:In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found. GG*aside from the slight O_o at you not believing what we say, should we interpret this as it being better to do what I did and record and actually show you the problems we find rather than just write them up in the classic test feedback way? I mean, sure, we're talking about a visual interface so visuals are probably quite handy, and if a picture is worth 1,000 words, I suppose a video is worth 24,000 words a secondGG* but still, it's a fair bit more work so does it actually have any added value to you?
What I said was, it's not that we don't believe you when you say that there is a problem, we do believe you, but instead of acting directly on the feedback we get on the forums, we need to recreate the situation players are describing so that we see the problems in action. This allows us to make design decisions that are more accurate than trying to interpret what we read on the forums and directly implement fixes based on that.
So yes, getting videos where you both do something and say what you are doing and what you are thinking while doing it is very useful, it's exactly what we get in the User Tests. The reason we also do User Testing is so that we can compare multiple participants doing the same tasks, having different background, experience and play styles. We need to compare all those different use cases to each other to make sure we cater the solutions to as many types of players as possible. That is our goal, but it is a hard one as you can imagine.
TL;DR: We believe you CCP Arrow-a-a|-a Senior UX Designer-a|-a @CCP_Arrow |
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Tiger's Spirit
Troll Hunters INC.
100
 |
Posted - 2012.05.15 16:57:00 -
[582] - Quote
CCP Arrow wrote:What I said was, it's not that we don't believe you ...[/b]
If belive you, he or we, why cant testing yours new changed inventory system ? I will say why not, because you CCP guys anyway want to starting this semi-finished inventory at May 22. But this inventory is current state is an alpha developed thing , what will imply many other fail and bugs too and impossible to fix it within one week.
So, Shandir told the truth "ccp pushing out half finished stuff with reduced functionality? again?"
Remember to Greed is good thing, what i said before. CCP told to us; "we will be listen to our playerbase and we never want to do this mistake again." But you guys not listen again to playerbase and you do not want to allow it to test them. LOL |

Shandir
Indigo Archive
137
 |
Posted - 2012.05.15 17:13:00 -
[583] - Quote
Tiger's Spirit wrote:CCP Arrow wrote:What I said was, it's not that we don't believe you ...[/b] If belive you, he or we, why cant testing yours new changed inventory system ? I will say why not, because you CCP guys anyway want to starting this semi-finished inventory at May 22. But this inventory is current state is an alpha developed thing , what will imply many other fail and bugs too and impossible to fix it within one week. So, Shandir told the truth "ccp pushing out half finished stuff with reduced functionality? again?" Remember to Greed is good thing, what i said before. CCP told to us; "we will be listen to our playerbase and we never want to do this mistake again." But you guys not listen again to playerbase and you do not want to allow it to test them. LOL I'd like to take a lot of credit for that quote. 
But I didn't actually say it. I merely agree with it. |

Kurai Okala
Okala Corp
21
 |
Posted - 2012.05.15 17:25:00 -
[584] - Quote
CCP Arrow wrote:Hey folks.
I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.
Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.
I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.
Just wanted to say thank you for responding to feedback and I think it's very impressive you've already got improvements in the pipline for Sisi. Thank you also to whoever made the decision to allocate so much time to following-up on feedback. Keep up the good work! |

TheSmokingHertog
Black Hole INC
33
 |
Posted - 2012.05.15 17:28:00 -
[585] - Quote
CCP Arrow wrote:Hey folks.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.
Great to have you with us.
|

Aghira
Sonnenlegion
15
 |
Posted - 2012.05.15 21:49:00 -
[586] - Quote
Looked at the actual build on sisi for a few minutes.
The inventory window now closes if you undock, and it reopens when you dock and the size and position of the windows will now be stored. Thats a good thing to start with, but these windows should save their state, too. If i have 2 windows open and undock both windows should reopen after docking, not only the 'parent' window.
Looting: If you have your cargo hold open and try to loot something it uses the existing window, showing the inventory of the can/wreck instead of your cargo hold. If you hit 'loot all' the items will be transfered to your cargo and the window itself changes to show your cargo like it was before. If you want the can/wreck to be displayed in a seperate window you have to shift-click. I would prefer the shift-click opens in the same window and normal click in a new window. However, if you don't have your cargo open when you try to loot something the window doesn't close after looting. It stays open and shows your cargo hold. It should close after looting if there was no inventory window before.
PS: english' not my native, so apologies for any misspelling, but i hope you get what i wanted to say.
Edit: If you have the station hangar open, undock, close the window with your cargo and redock, the station hangar window will be closed too. BAD! |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
87
 |
Posted - 2012.05.15 21:59:00 -
[587] - Quote
CCP Arrow wrote:Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.
Appreciate the hard work and ofc, thank you for listening to the players endless rants.
Hopefully, the continuation of the UI improvements will include overview and all other core panels/windows, they are the heart of spaceships piloting and in my honest opinion, and with no disrespect towards the devs, they sucks.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1218
 |
Posted - 2012.05.15 22:02:00 -
[588] - Quote
Aghira wrote: If you want the can/wreck to be displayed in a seperate window you have to shift-click. I would prefer the shift-click opens in the same window and normal click in a new window.
Mixing button behaviours would be generally bad thing. Shift+double click or holding shift while opening something is generally sign that you want something open to new window. As it works elsewhere like that, it shouldn't be different in other place (if there is optionality available for such selection in first place).
In this case where you talk about wrecks/cans, you would need to ask for esc menu option where you could set default behaviour. Not any change for the button behaviour.
Get |

Dennie Fleetfoot
EVE University Ivy League
76
 |
Posted - 2012.05.15 23:55:00 -
[589] - Quote
Just tried the latest version on Sisi and its still not fit for purpose with little improvement since it's stillbirth.
Windows are STILL not remembering states, positions, open, closed etc after docking and jumping.
I STILL can't open just the cargo hold of my current ship without the whole inventory window opening up first for me to shift click it into a separate window or using right click.
I have no doubt that you guys are listening to the feedback we're giving and acting upon it.
But after a week of smarter people than me telling or showing via pic's and video's what's wrong and how to fix it with marginal progress in doing so, I do have doubt's about your ability to sort it out in seven days.
I'm sorry, I've totally lost faith in this whole ill conceived adventure in customer annoyance and genuinely think it's been a complete waste of development time. It should never even got as far as your internal builds, never mind Sisi. I can't think of a single positive for any of it and now feel nothing but complete apathy towards it.
Harsh I know, but its how I feel. I'll deal with it when it arrives, try and make it work for me despite it's many, many failings and hope that someone come to their senses about it. |

Karl Hobb
Imperial Margarine
208
 |
Posted - 2012.05.16 00:16:00 -
[590] - Quote
Just took the new inventory for a test drive (haven't had time until now), here are my personal gripes:
Windows don't behave consistently between docking/undocking, forgetting their positions and whether they were separate or combined, and whether the Index sidebar was open/closed.
I shouldn't have to shift-click my items and ships every time I dock up. The window positions and settings are remembered, thankfully.
When I loot something the wreck opens in my cargo window, which means I can't drag to it, or it needs to be a much larger window so I can see the tree view which reduces my view of the awesome scenery. Why do we even have scenery?
In short, what Tippia said. This inventory system is pretty nice but it needs some serious work before it's ready for prime time.
Also, can you undo the width restriction on local? I just want to see who's there, not what they're shitting it up with. Thanks. +1 in local |
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Maul555
Nuts and Vindictive Remix Technologies
79
 |
Posted - 2012.05.16 02:37:00 -
[591] - Quote
Tanaka Sekigahara wrote:
This is good to hear, as I was starting to wonder if it was going to become an annual ritual of CCP to shoot itself in the head with it's Hubris of not listening to player feedback and killing it's subscriber base with it's summer release.
I cannot help but think CCP has not yet fully recovered from last summers Incarna debacle, simply because what was once the pitchline of CCP was it's constantly increasing subscriber base, then when those numbers went in the toilet ,we were no longer able to access and track the number of logins and subscribers.If those numbers are available once again i'd love to know.
I DO pay my monthly subscription fee, so I do want the game to succeed, but I can say that I have played a lot less in the last year and many people I know have played a lot less, have taken a long Hiatus ,and some are only coming back now, people I haven't seen online since last summer. I would hate to see peopele get that bad taste in their mouth once again and either unsub, or just be subbed and never logon till the point somewhere down the road they feel they no longer want to pay 15 dollars a month for the privelege of skill training in a game they stopped playing months earlier.
I like the game, to an extent I like the people, but , to be honest, as an older player, I dont share the appreciation of the value of " tears" which seems to be such a motivating factor for so many younger players, and I also dont feel like constantly relearning a game i spent time to become proficient at.
CCP seeks to keep its game pertinent and fresh by changing elements of it so it doesn't become stagnant. This I understand and condone.What I don't want to do is relearn the game every 12 months and its interface. In short I want a game , not a chore.The new interface makes the game a chore again, and takes away much of what has been a comfort zone for longtime players.CCP has a succesful game, Dunno what makes them think they can constantly reinvent it and every time they it will be a hit. That's not the case as Incarna taught us. Whoever at CCP is spreading the Gospel of reinventing the game needs to be brought under check, as this person has too much influence on game design. Improve it, dont reinvent it. Certain CCP personell may enjoy using the player base as labrats in social experiments, " hey lets mess crap up and see how they react, that will freshen the game up",and while that may be amusing to a certain type of person to have control over others, its not the experience I am looking for when logging on to play a game I have played for years. Its should be obvious that if people are playing for YEARS, that familiarity and comfort are a key draw to them.Changing fundamental interface mechanics changes the entire player experience, and is a gamble itself as far as maintaining player loyalty and playerbase.
Changes, tweaks, Progress, content. This is what we want.This constant attempt at the reinvention of the wheel is eventually going to be opposed by a loyal core of people who are simple tooled and machined for the old " wheel" and just don't want or need a new one, and if forced may simply move on to something different entirely.
This massive Enraging of the player base once a year by what is perceived to be CCP Hubris will be it's undoing if it continues.Older players in particular will not keep returning in good faith,if they see the writing on the wall, and older players in particular are not inclined to suffer fools gladly.
Holy Hell... I cant quote this a million times, so I will do it just once. But as a 9+ year old player, these are basically my exact thoughts.
And for the record, I am a big supporter of Incarna. don't forget Devs, the only thing that killed Incarna was lost functionality, and not allowing the old and new to live side by side...
PS: Is anyone working on Walking In Stations over there? I still really really want that. |

Niko Lorenzio
United Eve Directorate
38
 |
Posted - 2012.05.16 04:32:00 -
[592] - Quote
Urgg Boolean wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again? I think this remark is arrogant uncalled for.
Hey man, give him some slack. I like interacting with HUMAN reps, not some mindless drones that follow QA protocols with fake smiles. It's one of the reasons I respect and have faith in CCP, they're human and like any humans they sometimes make mistakes. What sets them apart is that they have the balls to acknowledge their mistakes and fix them. Thank you Arrow for all your feedback, we can imagine how busy you guys are with the release only a week away.
Anyway, from what I gather from responses so far is that this will not be optional. It will replace all our current item/hangar views. It could have been one of the best tools that would have been praised by 99% of the playerbase; instead it will become a much hated and frustrating feature that I can't imagine ANYONE (even the dev's who build it) to find a good replacement for the day to day tasks of playing EVE online.
To be honest, I'm tired of fighting this. I was fighting Incarna, I was fighting senseless changes to fleet window before that, and now I'm fighting this. I guess I care about EVE and unlike other games where when they mess something up I just grow apathetic to that game and stop bothering. But I'm tired of fighting it, reading pages upon pages of threads, etc. It SHOULD NOT be this difficult. I guess we'll just wait and see what comes out on TQ, if they make it usable or an addition to current windows, GREAT. If not..... I don't know anymore.
Where is the CSM in all this? Aren't they supposed to be doing the fighting for us? Don't they have a voice in all this? Unless I missed one I didn't see a single post from them.
 |

Smoking Blunts
ZC Industries Dark Stripes
249
 |
Posted - 2012.05.16 07:20:00 -
[593] - Quote
Smoking Blunts wrote:CCP Soundwave wrote:
Should be getting Sisi updates before Tranq!
cool i will be paying attention for them and as long as they address the issues i and others are havng with it, it will be a win for ccp customer comunication and that is something that can not be sniffed at.
new morning, new sisi patch. nothing has changed
ISSUE 1. after testing the new build on sisi. the windows do remember where and what size the last window you closed. but they dont remember that you stacked corp windows in 1 place and in 1 size and that you stacked items and ships in another place and size and wrecks in a different place and size etc etc. the problem seams to be, the old system labled the windows and knew each one was different, the new system just thinks all windows are the same regardless of what you do with them. it also lables them all inventory:name of window. where it just needs the name of window.
ISSUE 2 the ship window needs to show all ship regardless of state, active, assembled or packaged, there ships it makes no sence for any of them not to be in the ship hanger.
ISSUE 3 add the fact that everytime you session change they all forget they were open and where they were open(see above) and anoyance levels increase.
ISSUE 4 right click open cargo/bay/fuelbay etc etc should be there and should open the window as it always did. i want stuff easy to find not hidden deep within the tree. this should be there in all the places it used to be, pos's, fleet memebrs corp hangers etc etc.
there are more issue, but these 4 are high on my ******* anoying list.
Mr CCP Soundwave, when are these issue going to be addressed? i ask as you now have 5 days to fix them, get them on sisi and then get them into a tq build, or like i pointed out, you are rolling out a feature that reduces functionality, again. OMG when can i get a pic here
|

Maraner
The Executioners Capital Punishment.
5
 |
Posted - 2012.05.16 07:30:00 -
[594] - Quote
Please dont put this in the game, at the moment only a very small number of people have actually tried to use this, when it's launched on TQ there is going to be rage.
CCP please, think for a while on this, not one dev comment has even indicated that there is a possiblity that this wont be in the expansion. Make it optional. Dont force this on the player base, of all the UI stuff that needed attention, I can't say this leapt to mind. It just sucks, please please dont do this. |

Diziet Thomas
The humbleless Crew Capital Punishment.
4
 |
Posted - 2012.05.16 07:36:00 -
[595] - Quote
I will keep this short i have used the new inventory thing on sisi and my impression is that it sucks. Hate it as a matter of fact. Opening inventory so that you can move items should be easy why anyone wanted to make it harder to achieve i have no idea.
moving items from one ship to another or god forbid a container in a ship to the cargo of the ship is just a awkard time consuming task that requires way more buttin clicking and frustration then it should. |

Jon Laugan
Federal Navy Academy Gallente Federation
0
 |
Posted - 2012.05.16 08:23:00 -
[596] - Quote
Time for a poll? |

Blue Harrier
76
 |
Posted - 2012.05.16 09:36:00 -
[597] - Quote
Last night (UK time), I was playing Skyrim and had a sudden thought, are we being used as labrats to test this new UI because it is designed for use with a consoles joypad?
Think about it a bit, this design of UI would work excellently with a joypad and is in a way something like the tree view, container driven menu system that many console games have. So are we in fact testing the UI interface that will be used in Dust?
Is this the GGunifyingGGV interface on both Eve the game and Dust so both players will see a similar UI and that eventually Eve the game might be able to run on the next generation consoles?
BTW I still donGGVt like it and IGGVm finding it a heck of a Kludge just to do some of the simple things I used to do but come next week I suppose itGGVs the usual GGAdapt or LeaveGGV attitude from everyone.
Ah well popcorn and a stiff drink ready LOL
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Una Thea
The Executioners Capital Punishment.
0
 |
Posted - 2012.05.16 10:43:00 -
[598] - Quote
I finally had the chance to log onto SiSi and see the new things. Mostly everything amazing and what not, but the inventory system is something that needs one or two changes.
I'm not even sure what has to be done with it to be honest - but somehow my 'work-flow' in it isn't as fast as the old one. That impacts my ability to go quickly back out in space if I lose a ship in a fight etc.
And no offence, it doesn't really look bad and the idea is good - but once I undock and I want to check keep my ships cargo open for a quick booster consume or something like that, the inventory just doesn't cut it. It somehow feels bigger and more in my way than before.
Best regards, Una Thea. |

SmartKunt
Fish Curtains
1
 |
Posted - 2012.05.16 10:44:00 -
[599] - Quote
My vote: Don't do it honey.
With 142 ships in ma hangar its a nightmare eye teel ye yar, I like to take nice back door on my ships but this is just too hard. 
I love you man. Especially if you like nice moustache yar... and ma quiff. Look here lady, please spread love and don't do this to me if you please. My nancy reputation will be in tatters x |

Captain Skarlet
Elemental Exploration Quantum Decadence
3
 |
Posted - 2012.05.16 11:04:00 -
[600] - Quote
I do not like the Ship Inventory window..!!! 
The Ship Inventory window in the station is one thing, though for it to still be present once un-docked is just a joke. 
To be honest I agree with a post from XLoneStarX the old system is better in accessibility and useability, this new set-up is cumbersome, awkward to use and seams to resemble the way you would access a file with in a computer directory..!!
If you are going to implement this then at least resort back to the old cargo bay when we've un-docked, keeping the window settings for in station and in space separate..!!
Actually to be brutally honest DON'T implement it at all.. Basically don't fix what isn't broken, the old set-up worked perfectly..!!! |
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