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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
DaiZ Do
Fallen Angel's
2
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Posted - 2012.05.03 11:28:00 -
[91] - Quote
Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc. |
Rhyarkh
T.E.R.R.A Rolling Thunder.
0
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Posted - 2012.05.03 11:28:00 -
[92] - Quote
Greetings,
these announced changes made me to write my frist post in the off. EVE Online forums :).
The changes sound really great! But here are some additions you may add or not:
- Individual nameable Corporate Hangars (on Stations and on POS's) would be great!
- As mentioned before: Dropping items into a Corporate Hangar without having the permission to view (and take, of course) into this hangar would be great, too :).
- Creating multiple inventions, manufacturing and researching jobs at once would be really great! It would reduce some nasty clicking with my mouse ... and it'd expand the life-time of my mouse, too ;). Here are some ideas how to implement such a feature:
To avoid or reduce spamming of many jobs, it would be ok (at least for me) if it takes some seconds for each job until it's created (my suggestion: 4.2 seconds for each job ;)). Example: Creating 5 inventions results in 5 * 4.2 seconds of time you need to create the job. Maybe you're gonna see a progress bar just like when copying files on your local computer.
The system should use automatically those slots which are free or having at least the lowest time until the job can start.
Some user-defined filters would be great, too (like: warn me if job doesn't start until X hours).
- An additional information in the inventory on wrecks and containers in space about the owner would be nice, I think.
- An additional "Loot all nearby wrecks (within 2500 m)" would be great! But it should be limited to wrecks that I own (or someone in my current fleet and maybe corporation, too) and to wrecks that are blue. No such feature for wrecks which belong to somebody else. We shouldn't make stealing more easier ;). A "it takes 4.2 seconds to loot automatically each wreck to avoid too fast looting"-rule would be ok for me.
- To be able to see the inventory of myself, the corporation hangars and all POS structures from the entire galaxy would be really great. This includes to see what's inside a container which is not possible, currently (at least not in the corporation hangars or inside POS structures).
- Possible additional filters for the inventory: BPO T1, BPO T2, BPC T1, BPC T2, BPC T3.
- A shortcut like ctrl + K for focusing on the quick filter just like in Firefox.
Kind regards,
\\ Rhyarkh
PS: Sorry for any errors, but I hope you finally understood my few words :). |
Salpad
Carebears with Attitude
37
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Posted - 2012.05.03 11:28:00 -
[93] - Quote
CCP Optimal wrote:Salpad wrote:One thing I'd like is to be able to sell multiple stacks at once.
Clearly that requires some form of post-action consent. One way of implementing that is to ask the user what percentage of market price he's willing to sell each stack for. For instnace 60% or 85% or 110%. The game then goes through each stacks, and sells all the items that can be sold. I envision this as sometimes taking several seconds, maybe even minutes, but the player can just go AFK while it happens. It's certainly more attractive than the huge amount of micro-management that is currently required to sell multiple stacks.
This is something we really want to do, but just couldn't fit it within the current release. We'll make it happen, hopefully sooner than later.
Just to clarify, I mean sell to existing Buy Orders. I'm not asking for an automated feature that puts up Sell Orders for huge stack groups. I think that's too much.
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Della Monk
the boltzmann experience Confederation of xXPIZZAXx
26
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Posted - 2012.05.03 11:30:00 -
[94] - Quote
CCP Optimal wrote:Aethlyn wrote:How about renaming the "None" entry then? Like "No additional holds" or something similar? I like it.
Or a simple 'Cargo Hold'. No need to get fancy when that's what it is.
But yeah, as someone who likes having multiple small inventory windows open, I'm a bit wary. Cargohold on top of chats, cans open next to it for me to loot, all is well in the world. Don't get me wrong this would be a godsend in station, but some toggle options regarding space would be awesome. |
Iron Hammer
Wobbel Enterprises
0
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Posted - 2012.05.03 11:31:00 -
[95] - Quote
Looks darn sweet!
For a next update I would love to see just more filter options ex #run remaining on a BPC. As a manufacturer it's a pain in the ass to look for that one BPC with only 1 run left on it.
Keep up the good work, Iron |
D3athIsHere
SYNDAX CORPORATION Yulai Federation
0
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Posted - 2012.05.03 11:32:00 -
[96] - Quote
Game of Drones?! Really? Of house what? |
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CCP Optimal
C C P C C P Alliance
71
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Posted - 2012.05.03 11:33:00 -
[97] - Quote
DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc.
Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want. |
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Kenhi sama
Project Stealth Squad Initiative Mercenaries
0
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Posted - 2012.05.03 11:37:00 -
[98] - Quote
I really like the new inventory, but in-space, this big powerful window is a bit too much. ie while mining you just need a small cargo thing to drag out ore, and not a whole inventory manager using you half screen, of couse you can resize it, but rearranging the inventory window for each situation would be as anoying as dealing with the many windows now. Would be great if you guys can implement some smart presets for in-space and station use of this, or some inventory-lite for this time where you only need your small cargo window back.
ps S&I window next pls? |
Lirinas
Federal Navy Academy Gallente Federation
0
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Posted - 2012.05.03 11:39:00 -
[99] - Quote
While this need a little polish, I certainly like what I'm seeing. I like the auto-population of POS structures on the list, but I do have some questions/observations:
Right now, it looks like POS structures are lumped-together a bit willy-nilly. Granted, they're alphabetized by the structure's name, but I see no option to group structures together by type. Also, I'm assuming there's still some structures that can't be renamed, further complicating the issue. I'd like to see the ability to group structures together by function, so that way if I don't want to see 10 different silos and 20 different guns, I can just collapse their entry and be done with them.
Also, how are offline, out-of-range, and/or restricted access structures handled? I assume they'll show-up, but you'll get an error when you attempt to access them. I'd like to see some indicator that a structure is somehow unavailable before attempting to utilize it.
Somewhat unrelated: Increase the range you can access corporate hangers on structures to 20km. I had a thrilling fantasy where I could use this new interface to perform all of my Tower-related stuff at once without slowboating around from structure to structure.
PS: I too like the "Game of Drones" theme :) PSS: Advanced Drones? Oooooohhhhh, shiny! |
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CCP Explorer
C C P C C P Alliance
438
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Posted - 2012.05.03 11:42:00 -
[100] - Quote
100th! Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Zakurai
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.05.03 11:42:00 -
[101] - Quote
Looks like it could be good or bad, either way I'll just have to give it a shot.
The only inventory improvement I really want is the ability to be able to use ctr - A, ctr - x, ctr - v. It would speed things up immensely and not change too much in terms of coding (I think). This would make looting in space much much faster and eliminate the hassle for the people that don't want to drag and drop (while getting shot at) |
Claire Voyant
119
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Posted - 2012.05.03 11:44:00 -
[102] - Quote
1. When I want to know which ship is currently active I open the ships window and look for the one that's highlighted or I double-click on the hanger and look at the title of the cargo window. It is not clear that either of these functionalities will remain and I'm worried that I won't have an easy way to check which ship I am in before I undock (or whether I've remembered to bring my cargo.)
2. I see nothing about assets in other stations. My usual way of setting autopilot is to right-click on a station in my assets or corp/assets/deliveries windows. Will I still be able to do this? It has always appeared to me that the assets window is a major source of lag, has this been fixed? Also the corp assets window can be out-of-date for long stretches of time (for example, things that were delivered out of a production line a day or more before might not appear in corp assets no matter how many times you try to refresh it.)
3. Splitting and stacking. Is this going to be harder or easier? Remote stacking is an obvious question. Also a way to make multiple stacks in one step would be nice. But my main concern is not to increase the number of steps to split a stack since it is a common repetitive task. |
Flash Morden
Hedion University Amarr Empire
13
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Posted - 2012.05.03 11:44:00 -
[103] - Quote
Having tried it already on Sisi I'd say the inventory is excellent. I'll might finally be able to get rid of all the cans for sorting.
But it is only fully functional if you give it quite a bit of screen real estate. This is no problem in station at all, but quite the struggle in space.
Right now it's like this:
- Docked, giant inventory window. Happy times.
- Undocked, giant inventory window still there and overlapping everything. I am really only interested in my cargo bay, so I detach it and drag it into a small window. Happy times. (btw, do I really need to know about my cargo value here? Makes me nervous :-0 )
- Docked again, I want my giant window back. Click on assets and it re-uses the small cargo window. Move window, fiddle with size, finally happy times until next undock.
TL:DR It really needs to remember the window states IMO. |
Vaerah Vahrokha
Vahrokh Consulting
688
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Posted - 2012.05.03 11:47:00 -
[104] - Quote
Will the new inventory system fix my situation, when I put more than 900 items somewhere, that somewhere grinds slow to an halt. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Andski
GoonWaffe Goonswarm Federation
3984
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Posted - 2012.05.03 11:47:00 -
[105] - Quote
DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times.
Seconding this, and I posted a thread about it too: https://forums.eveonline.com/default.aspx?g=posts&m=1236934#post1236934 "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Tekota
The Freighter Factory
278
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Posted - 2012.05.03 11:48:00 -
[106] - Quote
Does look very promising indeed.
Because I'm greedy and want "moar":
Appreciate this may be in future plans for POS (beating dead horse, six years and counting) but silo management across multiple labs, and multiple arrays, each with multiple divisions across one single POS is a tad tedious - shared storage (keeping divisions naturally) that all labs can dip into could be nice.
I can't quite tell, but it looks like I'm still going to have to remove all my T1 copies from their can to invent, remove all my T1 originals from their can to copy, and remove all T2 copies from their can to manufacture - can the filters be set up to avoid this? |
Decus Daga
The Inheritors
22
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Posted - 2012.05.03 11:49:00 -
[107] - Quote
F@#$ING LOVE YOU GUYS! |
Aghira
Sonnenlegion
10
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Posted - 2012.05.03 11:51:00 -
[108] - Quote
CCP Optimal wrote:DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc. Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want.
Okay, say you open an new window with SHIFT-click to show your ship-hangar. Put it to the upper left corner like most of us have on TQ right now. Then undock and suddenly this window stops showing your ships and shows your cargo-hold instead. Thats isn't what i want, besides that i want this window only to be open while docked.
If we want a ships-hangar and a station-hangar like we have now we would have to open this window every time we dock... |
Comex
Solipsism Syndrome Consulting
1
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Posted - 2012.05.03 11:53:00 -
[109] - Quote
This is awesome even it's way overdue!
But you really should allow one more inventory window to shown at the same time, or split the window and show a second inventory location. This will make it all that easier to manage and organize the inventories.
Further regarding fitting, think many new players struggle here, why not make an inventory window split in 3, each with modules for Low, Mid, and High fittings? Fittings Window is one place people use a lot of time I think, and this would save time and make it easier to understand for new players. |
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CCP Optimal
C C P C C P Alliance
71
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Posted - 2012.05.03 11:54:00 -
[110] - Quote
Zakurai wrote:Looks like it could be good or bad, either way I'll just have to give it a shot. The only inventory improvement I really want is the ability to be able to use ctr - A, ctr - x, ctr - v. It would speed things up immensely and not change too much in terms of coding (I think). This would make looting in space much much faster and eliminate the hassle for the people that don't want to drag and drop (while getting shot at)
Damn, we totally forgot about that. And by forgetting, I mean forgetting to mention that we've added this functionality in the blog! Sadly, some grumpy game designers didn't share my opinion that we should implement ctrl+c as well... |
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CCP Optimal
C C P C C P Alliance
73
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Posted - 2012.05.03 11:57:00 -
[111] - Quote
Vaerah Vahrokha wrote:Will the new inventory system fix my situation, when I put more than 900 items somewhere, that somewhere grinds slow to an halt.
We've drastically improved performance when dealing with multiple items, so, yes we've fixed that. |
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Ulair Memmet
ORIGIN SYSTEMS
34
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Posted - 2012.05.03 11:57:00 -
[112] - Quote
I like the concept alot. It's a pretty cool improvement
I have a few things to add:
Comparisons: In some cases (for example when i clean up my inventories) It is very good to have multiple windows. And i appreciate that you allow multiple windows to be opened but how about this: Instead of multiple windows have subwindows. They allow the same functionality, but dont clutter the screen with windows.
Here 2 image mockups to show what i mean:
Image 1 Image 2
Just an idea. Dunno if it's that good edit: this doesnt mean that we dont need multiple windows. Both would be optimal |
zariae
Republic Military School Minmatar Republic
4
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Posted - 2012.05.03 11:57:00 -
[113] - Quote
Got to agree with some issues raised, having multiple windows was useful for organizing.
I understand you can shift click to have a load of inventory windows open but if for example i have some gsc's open, then i open a cargohold of another ship the assets in my gsc windows change to that of the newly opened cargohold, it doesn't make any sense why they should interact like that, it's frustrating.
Can you make it so seperate inventory windows stay separate and cant be changed by actions in other windows?
Also, constantly having to resisze the assets when in space or station is annoying. Same with opening wrecks, make it so its a new window. |
Simvastatin Montelukast
Irregular Warfare The Jagged Alliance
27
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Posted - 2012.05.03 11:59:00 -
[114] - Quote
With all the improvements CCP is doing, I can't imagine WOW getting any new players. Spread the word. EVE Rocks! |
testingCO
T A M One Stop Research
0
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Posted - 2012.05.03 11:59:00 -
[115] - Quote
looks awesome.
Are customs Offices classed as in space? Are planets classed as in space?
I would love to be able to see what inventory i have on planets and in customer offices.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1110
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Posted - 2012.05.03 12:00:00 -
[116] - Quote
This is 3rd place I post this, but here goes any ways. At least you can't miss it :D
- After opening a container inside main inventory system, please add "back"-button to return to previous window. I found myself clicking "hide browse menu"-button by accident many times thinking that it was the "back"-button. - Neocom button should open second (new) inventory window while holding shift. - Double clicking neocom button or keyboard shortcut (alt+c) should bring up all minimized inventory windows. - Inventory window should have simple button to open another inventory window with 1 click. - "open ships cargo"-right click selection should open it to new window while holding shift. - double clicking container should open it to new window while holding shift. - Double clicking ship in main ships window should open it's cargo. - Double clicking ship in main ships window should open it's cargo to new window while holding shift. - Double clicking hangar background should open ships cargo to new window, not to main inventory window. - While in space and using inventory in compact mode (left menu hidden), there should be some hotspot where one can move single items from (loot) container to ships cargo. You don't want to "loot all"-every time and un-hiding browse menu just for this purpose is kind of an effort. You don't have to be able to move stuff back and forth, as to do this, you can always open another window and stack those. This is mainly a thing related to taking individual items from containers and moving them to your own cargo. - It would be nice if inventory system had size, position and configuration (left menu hidden or not) saved for station and for space separately. In station I want to use rather big main window + possibly additional windows but in space I want to see only 1 compact window with left menu definitely always hidden. It is quite an effort to always resize and reposition the window when undocking/docking. - Would be kewl if you could shrink the bottom bar with xxx number of items + isk value to 1 row instead of 2. Wasted space there.
and finally -> could you please make possible to drag and drop folders from "index menu" to neocom. Those buttons then should folders in main inventory window unless again if shift is being held down, they should open in new window. Opening mostly used windows directly from neocom would really convenient specially for corp windows.
Any way that is all what I could "find" after quick test run. The basic concept seems ok and most critical things have been covered well. Tweaking the stuff mentioned above should provide some further usability improvements to daily functions.
Thank you.
Get |
Hosedna
FumbleFamily Corp
8
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Posted - 2012.05.03 12:01:00 -
[117] - Quote
Don't know if it has been signaled yet, but the name of the corp hangar divisions doesn't appear, it's written division X instead of the correct name. It's a bit hard to remember what is where :D |
M'nu
Autocannons Anonymous Late Night Alliance
5
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Posted - 2012.05.03 12:02:00 -
[118] - Quote
Didnt bother reading past the 1st!! posts.
Been playing around with this for awhile. At first I thought you accidentally the items and ships button.
My only gripe, is sometimes you do want to see whats in the container before you drop it in. I know you could right click or shift click. But that sucks and looks confusing. What I suggest is take a page from how POCOs allow you to transfer stuff back and forth.
On the right hand side, have a window or w/e that shows me the destination of where I am dropping stuff, and what is in said destination. Of course make it optional. |
Vegare
Das zweite Konglomerat The Initiative.
23
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Posted - 2012.05.03 12:02:00 -
[119] - Quote
devblog wrote:Oh, yeah, it also shows containers, effectively making them quite usable, as opposed to the biggest usability violators in the history of videogames. - Will stuff stored away in containers and bays have the same functionality options like stuff lying around in the items hangar, eventually? Like sell, refine, contract and so forth, or do we still have to drop those items from the container to the items hangar and then find each single one them again to acces said options?
- What about the "lock down" feature of the Station Warehouse, will it finally remember its settings?
- If the usability of the containers themselves will not be enhanced: Are you considering to introduce private hangar divisions?
- Are you going to remove any of the rightclick: open bay/container options? How are they going to open by default?
All of those features are awesome! Especially the smart filters!
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Karak Terrel
As Far As The eYe can see Chained Reactions
72
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Posted - 2012.05.03 12:02:00 -
[120] - Quote
Comex wrote:But you really should allow one more inventory window to shown at the same time, or split the window and show a second inventory location.
Was about to write the same thing. That split feature is a must have! You know, like the thing the Dolphin Filemanager can do in KDE (or Konqueror) don't know if there is anything similar on Windows (Maybe Norton Commander? lol) |
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