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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Real Poison
Aura of Darkness Nulli Secunda
100
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Posted - 2012.05.03 12:54:00 -
[151] - Quote
but but but....
will there be a norton-commander-like 2-window pane within one window? |
Yulinki Atavuli
Noir. Academy Noir. Mercenary Group
6
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Posted - 2012.05.03 12:57:00 -
[152] - Quote
Gizan wrote:also, wheres my repackage in POS corp hangers yo?!!
god your ugly.... just saying :) |
Forceful Peacekeeper
OBC SpaceMonkey's Alliance
0
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Posted - 2012.05.03 12:57:00 -
[153] - Quote
Awesome! Well Done! |
Helicity Boson
Immortalis Inc. Shadow Cartel
420
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Posted - 2012.05.03 13:02:00 -
[154] - Quote
Edit: NVM, you can shift-click. |
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CCP Optimal
C C P C C P Alliance
77
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Posted - 2012.05.03 13:04:00 -
[155] - Quote
jonnykefka wrote:CCP Optimal wrote:DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc. Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want. Having mucked around with this on Sisi a bit, this is an INCREDIBLY useful piece of information that I really could have used yesterday. Make sure to communicate that in a tooltip or something because I almost bit through my keyboard in frustration a couple times trying to load ammo into ship cargo holds, dragging it to tiny-ass icons.
The shift+click shortcut is communicated through the tree entry right-click menu, where you can access the same functionality |
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Caneb
GoonWaffe Goonswarm Federation
22
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Posted - 2012.05.03 13:05:00 -
[156] - Quote
I like it a lot. Very smooth from what I've seen so far.
Something that would be neat is if you could drag a saved fit from the fitting browser to the filter area and it would create a filter with all the items that go into the fit.
Also welcome would be a way to quickly populate the turret/launcher slots of a ship without having to right click, fit to ship eight times. Something like right click, "fit all to ship" which would fit as many slots as possible with that module.
And while I'm dreaming, could we please have saved fits save the cargo content as well? When fitting out a hundred new Rifters for newbies, the most soul crushing task is unstacking and dragging ammo to the cargo hold of each ship.
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Bienator II
madmen of the skies
696
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Posted - 2012.05.03 13:05:00 -
[157] - Quote
(wrote that already in some feedback thread) overall great, but my main usability problem is as follows:
you have two different "workflows", a few large windows in station and one or two small windows in space.
in space you could have: - one small cargo window on the bottom right to check charges or for looting - another window which pops up while looting
in station you have: - one large one for items, one smaller one for ships
the problem is that window location and state does not persist. If you undock with your station layout you get N cargo windows, when you redock they are still cargo windows. If you close the windows in space and dock you have to click you the windows again together.
The new system is a HUGE improvement, HOWEVER the old one hat at least window sizes and state persisted between space mode and station mode. Please add that back. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Baron Deathicon
Outerspace Vanguard
17
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Posted - 2012.05.03 13:06:00 -
[158] - Quote
Filter idea: Can Pilot
This filter could filter out ships I cannot make active (can't pilot). |
Thebriwan
LUX Uls Xystus
41
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Posted - 2012.05.03 13:10:00 -
[159] - Quote
First: I very much like the idea of an Inventory Explorer! I see multiple use cases at once. Very good work!
Second: I don't like the idea of this new thingy to replace all my little windows.
Because it kills emergence.
In realty I do not have an Explorer. I have physical distinguished containers. I want that feeling in my EvE!
a.k.a.
This is the place of the Corp-Hangar - on every char. Every time I open it. This is the place of my Items. And here I see my cargo.
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KrakizBad
Eve Defence Force Fatal Ascension
687
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Posted - 2012.05.03 13:12:00 -
[160] - Quote
We use corp hangars that people don't have access to for dumping grounds for corp members, please don't remove them completely. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |
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GRIEV3R
Clan Shadow Wolf Fatal Ascension
25
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Posted - 2012.05.03 13:12:00 -
[161] - Quote
Wow, this is a big change. I'm not sure if I like it yet, but I certainly appreciate how much work it took. I'm glad that you can shift-click to open multiple windows. That's definitely still useful.
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Joanna Zhora
Republic University Minmatar Republic
0
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Posted - 2012.05.03 13:13:00 -
[162] - Quote
similar filters in lp store please. Also when i repackage all inventory can it stack iteams in piles automatically please? I think it shouldn't be a hard thing to do. |
Rakeith vlka
The Scope Gallente Federation
0
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Posted - 2012.05.03 13:14:00 -
[163] - Quote
How about having an option of Turning the meny Changes on and off? People might like Some of the older options Of the Free move / open Boxes And might not like the list Type menu Maybe not turning them all off and on with 1 click, i know its annoying But im sure use will think of something or someone will put a good idea in.. |
Flash Morden
Hedion University Amarr Empire
13
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Posted - 2012.05.03 13:16:00 -
[164] - Quote
Ships in the tree list need a type identifier. Nobody really uses names like "Flash Morden's Draek".
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Vorstellung
Angry Mustellid Iron Oxide.
4
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Posted - 2012.05.03 13:16:00 -
[165] - Quote
as long as u keep it possible to have more then one inventory window -> all is fine
in most situations the single window will be awesome and sufficient. but thers some special occations where u WANT to have more then one window open.
like when sorting things in containers when mining u want have cargo open + jetcan open when hauling/looting/PIing u want containers open to see how much space left etc PVPer who use container to store cap boosters want htat + inventory open + possible loot window if kill a ship.
so if possible give an option for inventory windows like they are NOW. without tree and special buttons. so u can keep them as small as possible on your screen. thx!
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CCP Optimal
C C P C C P Alliance
77
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Posted - 2012.05.03 13:16:00 -
[166] - Quote
Sin Pew wrote:It looks like a very neat change, might take a bit of time to change habbits (that's why most people hate changes) but it hopefully fixes one of the tedious part of the UI, with the added benefit of way less fiddling with various windows whenever the settings and cache has to be cleared.
But... making POS hangars/SMA items repackage-able and stackable? pleez? with "View content" right-click menu option for ships? (or will they work the way station ships are displayed?)
Oh and... might have missed the answer to that... estimated price based how? For those living in W-space would that mean no more jita-alt-price-checking? or is it based on regional prices (WH-dwellers screwed up)?
We're using global weighted average, so you can send your alt on vacation. |
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Ur235
Mind Games. Suddenly Spaceships.
28
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Posted - 2012.05.03 13:18:00 -
[167] - Quote
I have been messing about on SiSi this morning, and I have got to say the new inventory system is brilliant. I dont have to keep moving my items window, my drone bay window and my cargo bay window about just so I can drop stuff in the windows. Its really good CCP obviously some people arent going to like it, but I just love it perhaps even more than the missile effects :) hmm |
Deathwing Reborn
37
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Posted - 2012.05.03 13:19:00 -
[168] - Quote
Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"? |
Sin Pew
SWARTA Mostly Clueless
22
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Posted - 2012.05.03 13:23:00 -
[169] - Quote
CCP Optimal wrote:Sin Pew wrote:It looks like a very neat change, might take a bit of time to change habbits (that's why most people hate changes) but it hopefully fixes one of the tedious part of the UI, with the added benefit of way less fiddling with various windows whenever the settings and cache has to be cleared.
But... making POS hangars/SMA items repackage-able and stackable? pleez? with "View content" right-click menu option for ships? (or will they work the way station ships are displayed?)
Oh and... might have missed the answer to that... estimated price based how? For those living in W-space would that mean no more jita-alt-price-checking? or is it based on regional prices (WH-dwellers screwed up)? We're using global weighted average, so you can send your alt on vacation. Hell! no vacation for slaves! [20:03:08] Sin Pew > I regret the auto zoom when my ship blows, I'd llike to see the fireworks at least if I'm going to blow |
Locutus ofBorg
Semper Fidelis Tyrannosaurus
2
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Posted - 2012.05.03 13:24:00 -
[170] - Quote
Can we get clarification on whether the item price will be regional or if you're going to break the economy and pull prices from battleclinic?
*Never mind, the post above mine has that answer, I am a sad sad eve player right now because of that :( |
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CCP Optimal
C C P C C P Alliance
77
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Posted - 2012.05.03 13:27:00 -
[171] - Quote
Deathwing Reborn wrote:Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"?
I'll have to be honest; scrum team naming isn't what you would call exact science
We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time! |
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Morwen Lagann
Tyrathlion Interstellar
133
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Posted - 2012.05.03 13:28:00 -
[172] - Quote
I only had a few minutes to check it out on Sisi last night before the server went down for downtime, but I'd only messed with it for thirty seconds before I found an excessively aggravating issue:
The new inventory window's minimum size is way too damn big. It doesn't fit into the way I've laid everything out on my screen anymore and there's no possible way to make it fit. The only thing I can think of that might be causing this is the increased size of the capacity bar and the addition of "interesting" but in most cases useless information. I mean, cool, I've got 3642 different stacks in my cargo supposedly worth eleventy thousand ISK. The former is somewhat useful most of the time. The latter, not so much. I don't trade, and I don't haul that much - I generally don't give a damn (or, for that matter, even want to know or think about) about how much ISK I'm carrying in my cargo hold.
I have my cargo open in flight for two reasons and two reasons only: keeping track of what ammo I've got left, and how much space there is for loot. In almost all circumstances I do not need any other information out of my cargo hold; the small and unobtrusive window in the corner of my screen is more than sufficient for me. The new inventory system will, effectively, ruin that idea because I can't make it small enough to be unobtrusive - and as a result have to decrease screen real estate that I'd rather use to look at the things I'm shooting at - not various bits and bobs I don't need.
If you need an idea of how small I want this window to be, go on TQ and open a can or something with the large icon view. Now set it to its minimum height, and the width necessary to show three stacks/items side-by-side - with a scrollbar, in case you have more than three stacks. That is how much space I want my cargo taking up on my screen. I don't need it to take up more space than that, and in fact I do not want it to take up more space than that.
That aside? It's great. I love it and want to mess with it more. But for the cargo of my active ship the last thing I need is all of the extra bits and bobs and doodads that make the window take up lots of space. |
Della Monk
the boltzmann experience Confederation of xXPIZZAXx
26
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Posted - 2012.05.03 13:30:00 -
[173] - Quote
Deathwing Reborn wrote:Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"?
Preeeetty sure it's the name of the dev team |
Nalha Saldana
Eternity INC. Goonswarm Federation
251
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Posted - 2012.05.03 13:32:00 -
[174] - Quote
I really want the option to make windows automagically close on undock and reopen on docking, can we have a checkbox for this? Something like "Only show in station". |
Banjo Larry
School of Applied Knowledge Caldari State
0
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Posted - 2012.05.03 13:32:00 -
[175] - Quote
CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.
Cool... can't wait for this to come down the line. Good work all. |
Sable Moran
Moran Light Industries
40
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Posted - 2012.05.03 13:34:00 -
[176] - Quote
Dev Blog wrote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.
When i started reading the dev blog I got worried but the above quote produced a sigh of relief. There are times when I really do want to have several (up to 7 or 8) container windows open at the very same time. I do that when I update my sell orders and factory jobs (most of the time at the same time).
If it would be possible to have a few very basic container boxes open (without any frills like the container tree) it would be very much appreciated. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Noriko Mai
408
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Posted - 2012.05.03 13:35:00 -
[177] - Quote
AWESOME changes!!!!!!!!111
Would be nice to arrange the filters manualy. Now they are sorted alphpabetically.
High slot mod --> High slot mod Low slot mod ---> Med slot mod Med slot mod ---> Low slot mod
It is already in the last picture (mock-up) of your awesome blog. |
WisdomLikeSilence
BurgerkingTM
94
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Posted - 2012.05.03 13:35:00 -
[178] - Quote
The list is an absolute good. The list is life.
now merge it with the assets window too.
I want to see all my stuffs EVERYWHERE.
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Anathema Matou
Moonmaiden Ltd.
0
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Posted - 2012.05.03 13:35:00 -
[179] - Quote
Your example screenshots miss one important point: as soon as one has *many* places in that tree, and has to scroll the tree list to get anywhere, tree views stop being useful. I haven't used the tree view in Windows Explorer for 10+ years for that very reason. Considering typical hangars with 40+ containers or simple POSes with 10+ factories (*each* with 7 sub-hangars!) this is bound to occur rather often :-(
Unrelated to that: will the new inventory window retain the order items were placed in while undocking or use the painful auto-sorting which was introduced a while ago as a side-effect for the stack-all command? Standard use case: in station, open freighter cargo hold, load items in specific order, undock. fly to POS, load first bunch of items to first factory, second bunch of items to second factory etc.
Also *signed* to the requests for separate screen layouts (in-station / in-space); that should be an absolute minimum requirement before it can be deployed on TQ. |
Vdr
Grim Determination Nulli Secunda
0
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Posted - 2012.05.03 13:37:00 -
[180] - Quote
as a POS user what i really need is the ability to rename CHA`s. while compressing i will now have 9 CHA`s in a list and have to hunt thru them looking for stuff. |
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