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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
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CCP Guard
C C P C C P Alliance
2207
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Posted - 2012.05.03 10:08:00 -
[1] - Quote
Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant.
Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal. CCP Guard | EVE Community Developer |-á@ccp_guard |
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Perkuno Sunus
Unicorn Enterprise
0
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Posted - 2012.05.03 10:10:00 -
[2] - Quote
First |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
22
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Posted - 2012.05.03 10:11:00 -
[3] - Quote
This is going to the test servers very soon. Enjoy. |
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Seleene
Body Count Inc. Pandemic Legion
1556
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Posted - 2012.05.03 10:14:00 -
[4] - Quote
Look at this heroic stuff. Just LOOK AT IT!!!
It's the UI so you kind of have to look at it. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
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CCP Punkturis
C C P C C P Alliance
1939
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Posted - 2012.05.03 10:17:00 -
[5] - Quote
awesome dev blog but Arrow, you're really bad at naming your ships CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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Madlof Chev
Dreddit Test Alliance Please Ignore
63
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Posted - 2012.05.03 10:18:00 -
[6] - Quote
Oh my, this is... fantastic. What have you done with the real CCP? |
Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
132
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Posted - 2012.05.03 10:18:00 -
[7] - Quote
I want to unify my *cough* inventory with some hot chicklet! Can I do this?
PS: I like to drag and drop stuff between containers/hangars and the like a lot. Doesn't this make that operation a lot harder? Cheers. |
TheButcherPete
Specter Syndicate CORE Alliance
152
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Posted - 2012.05.03 10:19:00 -
[8] - Quote
Now I can keep my collection of Punkturis related items within constant view !!!!
GÖÑ My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Mr Bigwinky
4U Services Inc. Talocan United
214
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Posted - 2012.05.03 10:20:00 -
[9] - Quote
Used this on the test server last night and it takes some getting used to but it is AWESOME.
I couldn't seem to access corporate hangers in a carrier whilst docked though, perhaps I didn't look hard enough though.
Good job on the UI, it looks sweet! Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
Cass Lie
State War Academy Caldari State
28
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Posted - 2012.05.03 10:20:00 -
[10] - Quote
Good job. |
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CCP RedDawn
C C P C C P Alliance
97
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Posted - 2012.05.03 10:21:00 -
[11] - Quote
Normally I retain my 'casual corpse collecting' for real life, but this changes things.... Team Avatar |
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Tunde Harkanis
Frontier Zoodomie
0
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Posted - 2012.05.03 10:23:00 -
[12] - Quote
Inventory overhaul and no remote stacking? |
1Of9
Body Count Inc. Pandemic Legion
53
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Posted - 2012.05.03 10:23:00 -
[13] - Quote
Some stuff:
- Need a way to use LESS space on screen, it's TOO BIG - Cant differentiate locked BPOs from unlocked, you can even drag locked bpos around until you release the drag to get a error message
Can we drag sections out of that pile? i want a small tiny tiny jetcan window in my corner where it does not bother anyone |
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CCP Affinity
C C P C C P Alliance
236
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Posted - 2012.05.03 10:24:00 -
[14] - Quote
This is so awesome CCP Affinity | Team Five 0 |-á @CCP_Affinity |
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Louis deGuerre
The Dark Tribe Against ALL Authorities
288
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Posted - 2012.05.03 10:24:00 -
[15] - Quote
CCP Arrow wrote:...ThatGÇÖs right, we finally came to the conclusion that we had enjoyed watching you all jump through flaming loops to figure out the worth of your stuff for long enough. It was fun while it lasted...
Laughed out Loud at work and boss giving me funny look now
I never believed I would live to see the day this got added. GLORIOUS !!! FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
Celebris Nexterra
Lowsec Static
45
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Posted - 2012.05.03 10:25:00 -
[16] - Quote
FILTERS GOOD. |
D3F4ULT
53
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Posted - 2012.05.03 10:26:00 -
[17] - Quote
I love the new UI, but please redo the Drone interface first!!!!! Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |
DeBingJos
Avalon Project Shadow Rock Alliance
227
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Posted - 2012.05.03 10:27:00 -
[18] - Quote
But does it support Regex searches!!!?? Fix FW ! |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2279
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Posted - 2012.05.03 10:27:00 -
[19] - Quote
WINNING Vice Secretary of the 7th Council of Stellar Management.
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Gizan
Hounds Of War WHY so Seri0Us
26
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Posted - 2012.05.03 10:28:00 -
[20] - Quote
OH for the love of god dont force me into using MORE stuff i dont want to use. please allow this "tree stuff" to be optional..... last thing i need is more windows where you right click and they fold over on them selves from right to left...........................................................
(inserts 12312412 more lines of dots) |
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Joost Caldari
Joost Inventor Labs The Ancients.
4
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Posted - 2012.05.03 10:29:00 -
[21] - Quote
I think it's all fantastic. I think the (smart) filters will help me great with my industry jobs filtering BP's. I particularly like being able to see inside the POS fuel hangar from within a station. So, for station activities, I like it a lot.
However, I also agree with one of the previous comments, what if you simple want to drag something from a wreck to your salvager while in space. Does this use the same inventory UI? Filling a large part of the screen? |
Gizan
Hounds Of War WHY so Seri0Us
26
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Posted - 2012.05.03 10:29:00 -
[22] - Quote
also, wheres my repackage in POS corp hangers yo?!! |
Jastra
Black Thorne Corporation Black Thorne Alliance
98
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Posted - 2012.05.03 10:30:00 -
[23] - Quote
very nice |
BugraT WarheaD
Astromechanica Federatis
35
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Posted - 2012.05.03 10:31:00 -
[24] - Quote
Game of Drones Team, make love to me, RIGHT NAOW -º |
Perkuno Sunus
Unicorn Enterprise
0
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Posted - 2012.05.03 10:32:00 -
[25] - Quote
Say I opened a wreck, and then I salvaged it. That used to close the cargo window. Will the same happen with the wreck in the tee - is it going to be removed automatically? To rephrase the question: will non-existent wrecks still stay in the tree, and need to be removed manually? |
warwarb
Darkstorm Corporation
0
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Posted - 2012.05.03 10:32:00 -
[26] - Quote
You had me at containers.......sweet lord of gallentes. |
Kenneth Skybound
A Cloned Army
8
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Posted - 2012.05.03 10:37:00 -
[27] - Quote
This looks fantastic. I can't wait to see it in action.
I'm wondering about how exactly the valuation will work - on a per region basis, galaxy basis or set values I wonder.
Filter suggestion? Reprocesses into > [mineral] > [Min Amount](Set 0 for any)
Digging through items to where I can scrap up a bit of megacyte can be a pain at times making this a valuable tool indeed. |
Xavier de'Lomas
Ooops Inc. Infinite Innovation
0
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Posted - 2012.05.03 10:37:00 -
[28] - Quote
Damn that is some awesome stuff alright :)
One question, how hard would it be to combine remote assets into this feature? |
J3ssica Alba
Federal Navy Academy Gallente Federation
335
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Posted - 2012.05.03 10:38:00 -
[29] - Quote
If I had a first born I would be sending it to CCP by Fedex right about now, since I don't have one I will send them much loving. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
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Chribba
Otherworld Enterprises Otherworld Empire
3362
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Posted - 2012.05.03 10:39:00 -
[30] - Quote
<3 blogs!
Also I would like to know, will this then replace the in-station merged windows?
I am currently a heavy user of having the ship/item window merged into the station control rather than floating windows - I for one would like to keep them merged.
/c
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Nathanien Indoril
Engineering. Creation and Extraction
7
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Posted - 2012.05.03 10:39:00 -
[31] - Quote
Wow, thats a pretty neat new inventory. Makes the life for people with small monitors a lot easier.
Mhm... on the second thought... it makes the inventory-life for everyone a lot easier.
Also: i love the game of drones logo... |
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CCP Optimal
C C P C C P Alliance
65
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Posted - 2012.05.03 10:39:00 -
[32] - Quote
Gizan wrote:OH for the love of god dont force me into using MORE stuff i dont want to use. please allow this "tree stuff" to be optional..... last thing i need is more windows where you right click and they fold over on them selves from right to left...........................................................
(inserts 12312412 more lines of dots)
If you find the tree taking up too much screen space, just click the double arrows button to minimize it |
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Tyran'te Mas'tere
Tactical Tea Baggers Seventh Sanctum.
0
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Posted - 2012.05.03 10:39:00 -
[33] - Quote
These changes look great, will make life a lot easier when sorting/playing around inside the inventory screens.
Wiked work you done there |
ChromeStriker
The Riot Formation
106
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Posted - 2012.05.03 10:41:00 -
[34] - Quote
holy cow you did it ...
O_O - Nulla Curas |
DaiZ Do
Fallen Angel's
0
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Posted - 2012.05.03 10:41:00 -
[35] - Quote
Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden).
This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times. |
Lyrka Bloodberry
Spybeaver
78
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Posted - 2012.05.03 10:42:00 -
[36] - Quote
Kinda neat. I like it.
But out of curiosity: Did you not say a while ago you want to make the UI look less like an operating system? Now, after the new neocom sidebar, which feels alot like the bottom bar of Windows 7, you introduce a tree structure, which is basically the Windows explorer.
Compare this http://cdn1.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_New_Inventory.png to this http://windows8themes.org/pics/windows-8-explorer.jpg
Don't get me wrong, I like the change. I just don't get it...
Spybeaver |
Evelgrivion
Gunpoint Diplomacy
117
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Posted - 2012.05.03 10:43:00 -
[37] - Quote
My one source of confusion is the absence of drag and drop functionality in the "None" text highlighted in this image. Fantastic changes, otherwise! |
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CCP Optimal
C C P C C P Alliance
65
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Posted - 2012.05.03 10:44:00 -
[38] - Quote
BugraT WarheaD wrote:Game of Drones Team, make love to me, RIGHT NAOW -º
Careful what you wish for ... |
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Raptor2022
Mews Incorporated
0
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Posted - 2012.05.03 10:46:00 -
[39] - Quote
First off let me say this. Amazing!
I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.
Other than that worry, I think it is going to be fantastic. |
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CCP Optimal
C C P C C P Alliance
65
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Posted - 2012.05.03 10:46:00 -
[40] - Quote
DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times.
Good point. We'll be looking into this issue. |
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Caprice Azar
Nofork n chance
6
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Posted - 2012.05.03 10:46:00 -
[41] - Quote
Can we have an equivalent of the loot-all button from looting wrecks which moves the contents of active ships cargo hold to main hanger (or a nominated default)? Rather than having to select all/drag.
Would make salvaging & hauling ore from belt to station much nicer.
Gosh maybe even be able to pick a default container based on filter or just type of thing (ore to the ore holder, mods to the mod container etc).
This move contents to hanger button could also be present in other containers.
Also the inverse, move contents to ship cargo bay. |
Mar Drakar
LDK Test Alliance Please Ignore
37
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Posted - 2012.05.03 10:47:00 -
[42] - Quote
I see many wifes disapointed tonight for the nerdgasms of this blog are too much to handle.
Also who does this work with WiS? maybe yo ufunnaly added more buttons to access ship bays ? Fancy hud interface for ivnentory access (minority report anyone) ?
Also maybe there could be a possibility to see what is "fittable" to your current ship (some autopopulated filter depending on pg/cpu/slots of current ship, maybe artificial limitations such as cloak, covert cyno beacons etc.)
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Salpad
Carebears with Attitude
37
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Posted - 2012.05.03 10:48:00 -
[43] - Quote
One thing I'd like is to be able to sell multiple stacks at once.
Clearly that requires some form of post-action consent. One way of implementing that is to ask the user what percentage of market price he's willing to sell each stack for. For instnace 60% or 85% or 110%. The game then goes through each stacks, and sells all the items that can be sold. I envision this as sometimes taking several seconds, maybe even minutes, but the player can just go AFK while it happens. It's certainly more attractive than the huge amount of micro-management that is currently required to sell multiple stacks.
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CCP Arrow
C C P C C P Alliance
44
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Posted - 2012.05.03 10:48:00 -
[44] - Quote
Nathanien Indoril wrote:Also: i love the game of drones logo...
Thanks! CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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DaiZ Do
Fallen Angel's
1
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Posted - 2012.05.03 10:48:00 -
[45] - Quote
Also, right click menus on the tree-items would be awesome :) I.e. enabling to approach inventory location "pos module: laboratory 123". |
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CCP Optimal
C C P C C P Alliance
65
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Posted - 2012.05.03 10:49:00 -
[46] - Quote
Evelgrivion wrote:My one source of confusion is the absence of drag and drop functionality in the "None" text highlighted in this image. Fantastic changes, otherwise!
It basically means that your ship has no sub inventory locations. It would be cleaner to just not have the ship tree entry expandable in those cases, but due to technical reasons that isn't feasible. |
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Himnos Altar
An Errant Venture
33
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Posted - 2012.05.03 10:51:00 -
[47] - Quote
How will the Market Value thing work in WHs? Is it average Region price, or just a very rough market value?
also, someone above mentioned being able to check a POS' fuel in a station....shouldn't it be only if you're on grid with the POS?
PS: I want to have your babies for this but I'm a guy, so I'll settle for a hearty handshake |
Aethlyn
118
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Posted - 2012.05.03 10:51:00 -
[48] - Quote
How about renaming the "None" entry then? Like "No additional locations" or something similar? Looking for more thoughts? Read my blog or follow me on Twitter. |
Katy Ling
Crimnson Concept Flame Flaming Nebula
13
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Posted - 2012.05.03 10:51:00 -
[49] - Quote
i see some issues with the "new inventory system" already.
- changing ship does not open the cargo hold of the new ship - you cannot see you're current boarded ship in the ship hangar - takes a few extra steps selecting things in the tree
this has potential, but if some aspects are not polished, it ends up with a tool that takes extra work.
hope that you add an option to continue using the current inventory system as default, in case some issues in deployng the new inventory in a smooth way.
this reminds me when incarna came out, sounded very good, and ship spinning / draging-boarding ship and doubleclick-open cargo (very practical aspects) got removed and people were forced to dock up in captain quarters, and all that work sounded very good, but was unpractical and ended up adding to the features pissing of people.
so, i hope you pay some attention to the practical aspect of the inventory system.
/me raises the warning flag
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CCP Optimal
C C P C C P Alliance
65
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Posted - 2012.05.03 10:52:00 -
[50] - Quote
Perkuno Sunus wrote:Say I opened a wreck, and then I salvaged it. That used to close the cargo window. Will the same happen with the wreck in the tee - is it going to be removed automatically? To rephrase the question: will non-existent wrecks still stay in the tree, and need to be removed manually?
Yes. If you select a wreck and click the "Loot all" button, the wreck will be removed and you will automatically switch over to the next wreck you have in the tree view (if any). |
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Evelgrivion
Gunpoint Diplomacy
117
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Posted - 2012.05.03 10:53:00 -
[51] - Quote
CCP Optimal wrote:Evelgrivion wrote:My one source of confusion is the absence of drag and drop functionality in the "None" text highlighted in this image. Fantastic changes, otherwise! It basically means that your ship has no sub inventory locations. It would be cleaner to just not have the ship tree entry expandable in those cases, but due to technical reasons that isn't feasible.
Fair enough; would it be possible to make the sub-menu area default to the ship's cargo hold instead of displaying "none"? |
Ra Voreen
Federal Organization for Outerspace Freedom Fatal Ascension
4
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Posted - 2012.05.03 10:53:00 -
[52] - Quote
I didnt checked on SiSi yet, but are there better handling of BPCs ?
Like displaying the number of runs left, allowing to sort by number of runs, and even better a smart filter on this.
Also, ME/PE for BPO/BPC may be useful too. |
Himnos Altar
An Errant Venture
33
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Posted - 2012.05.03 10:54:00 -
[53] - Quote
Katy Ling wrote: i see some issues with the "new inventory system" already.
- changing ship does not open the cargo hold of the new ship - you cannot see you're current boarded ship in the ship hangar - takes a few extra steps selecting things in the tree
this has potential, but if some aspects are not polished, it ends up with a tool that takes extra work.
hope that you add an option to continue using the current inventory system as default, in case some issues in deployng the new inventory in a smooth way.
this reminds me when incarna came out, sounded very good, and ship spinning / draging-boarding ship and doubleclick-open cargo (very practical aspects) got removed and people were forced to dock up in captain quarters, and all that work sounded very good, but was unpractical and ended up adding to the features pissing of people.
so, i hope you pay some attention to the practical aspect of the inventory system.
/me raises the warning flag
you can still do that
Quote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view. |
Olari Vanderfall
Z3R0 RETURN MINING INC. Li3 Federation
0
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Posted - 2012.05.03 10:55:00 -
[54] - Quote
Simply amazing. Can't wait to see it. |
Mashie Saldana
Veto. Veto Corp
495
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Posted - 2012.05.03 10:55:00 -
[55] - Quote
Chribba wrote:<3 blogs!
Also I would like to know, will this then replace the in-station merged windows?
I am currently a heavy user of having the ship/item window merged into the station control rather than floating windows - I for one would like to keep them merged. The merged in-station windows are still there in the SiSi client. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
M1AU
Rheintal Underground Rising
46
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Posted - 2012.05.03 10:55:00 -
[56] - Quote
Pure awesomeness! I waited for this so long. |
Alexandra Alt
Republic Military School Minmatar Republic
185
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Posted - 2012.05.03 10:56:00 -
[57] - Quote
1Of9 wrote:Some stuff:
- Need a way to use LESS space on screen, it's TOO BIG - Cant differentiate locked BPOs from unlocked, you can even drag locked bpos around until you release the drag to get a error message
Can we drag sections out of that pile? i want a small tiny tiny jetcan window in my corner where it does not bother anyone
Probably a 'locker' icon in the corner of the bpo icon (top right corner) to mark it as a locked one would be good looking. |
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CCP Optimal
C C P C C P Alliance
66
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Posted - 2012.05.03 10:57:00 -
[58] - Quote
Salpad wrote:One thing I'd like is to be able to sell multiple stacks at once.
Clearly that requires some form of post-action consent. One way of implementing that is to ask the user what percentage of market price he's willing to sell each stack for. For instnace 60% or 85% or 110%. The game then goes through each stacks, and sells all the items that can be sold. I envision this as sometimes taking several seconds, maybe even minutes, but the player can just go AFK while it happens. It's certainly more attractive than the huge amount of micro-management that is currently required to sell multiple stacks.
This is something we really want to do, but just couldn't fit it within the current release. We'll make it happen, hopefully sooner than later. |
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CCP Optimal
C C P C C P Alliance
66
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Posted - 2012.05.03 10:57:00 -
[59] - Quote
Aethlyn wrote:How about renaming the "None" entry then? Like "No additional holds" or something similar?
I like it. |
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CCP Optimal
C C P C C P Alliance
66
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Posted - 2012.05.03 10:58:00 -
[60] - Quote
DaiZ Do wrote:Also, right click menus on the tree-items would be awesome :) I.e. enabling to approach inventory location "pos module: laboratory 123".
That's already in there |
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Lyrka Bloodberry
Spybeaver
79
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Posted - 2012.05.03 10:58:00 -
[61] - Quote
The last Srceenshot in the blog shows the dronebay of a ship. In space you can group your drones. Will it be possible to access the groups via the tree structure?
Something like this: - Ship + Hangar Bay - Drone Bay - Group 1 Valkyrie I Valkyrie I - Group 2 Warrior I Warrior I Warrior I + Group 3
And with a rightclick on Drone Bay you can create more groups. Having to group the drones in space is kinda annoying. Spybeaver |
Orion GUardian
133
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Posted - 2012.05.03 11:00:00 -
[62] - Quote
please give me hangar bays like my corporation window has. PLEASE DO IT!
(The changes are awesome of course but...PLEASE DO IT!) |
Eugene Spencer
Rodents of Unusual Size
129
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Posted - 2012.05.03 11:00:00 -
[63] - Quote
My gaaaawd. This is good.
Multi-manufacture, multi-invention, multi-research etc. That would be very useful and it would help to slow the progression of arthritis in my hands.
Awesome blog :D I have a specific comb for my beard. |
Raptor2022
Mews Incorporated
0
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Posted - 2012.05.03 11:00:00 -
[64] - Quote
Lyrka Bloodberry wrote:The last Srceenshot in the blog shows the dronebay of a ship. In space you can group your drones. Will it be possible to access the groups via the tree structure?
Something like this: - Ship + Hangar Bay - Drone Bay - Group 1 Valkyrie I Valkyrie I - Group 2 Warrior I Warrior I Warrior I + Group 3
And with a rightclick on Drone Bay you can create more groups. Having to group the drones in space is kinda annoying.
This! |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
23
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Posted - 2012.05.03 11:00:00 -
[65] - Quote
Raptor2022 wrote:First off let me say this. Amazing!
I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.
Other than that worry, I think it is going to be fantastic.
We recommend you give it a go on Singularity, it is live now.
To answer your question; all in space wrecks and cargo containers will be added as a closable window to the tree view. So you could still have a small window in the corner with a list of all the wrecks you have opened as part of the tree view. Then loot them via the tree view.
The tree view in effect removes the need to have two windows opened, as you can drag items via the tree view. So you can drag and drop items to your hearts content without opening more than one window.
DaiZ Do wrote:Also, right click menus on the tree-items would be awesome :) I.e. enabling to approach inventory location "pos module: laboratory 123".
Who knows, maybe we already included all the current right click functionality on the tree view :)! |
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Valkyrs
Deep Vein Trading
5
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Posted - 2012.05.03 11:01:00 -
[66] - Quote
Great work, this is going to change how we play EVE!
Some people might like a hybrid situation, where opening the inventory displays it in the unified view. It could have an interior X to close that inventory item, and a 'Show All' checkbox to toggle between showing everything and only the open items.
I prefer what you guys have done but I thought some people might like that, sometimes showing everything is too much! |
St Mio
Imperial Academy Amarr Empire
758
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Posted - 2012.05.03 11:02:00 -
[67] - Quote
I thought I'd never see the day! *cries tears of joy* |
Dennie Fleetfoot
EVE University Ivy League
16
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Posted - 2012.05.03 11:03:00 -
[68] - Quote
Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.
But it is fixable.
First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.
I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.
I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.
So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....
Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.
Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much. |
Nathanien Indoril
Engineering. Creation and Extraction
7
|
Posted - 2012.05.03 11:03:00 -
[69] - Quote
Lyrka Bloodberry wrote:The last Srceenshot in the blog shows the dronebay of a ship. In space you can group your drones. Will it be possible to access the groups via the tree structure?
Something like this: - Ship + Hangar Bay - Drone Bay - Group 1 Valkyrie I Valkyrie I - Group 2 Warrior I Warrior I Warrior I + Group 3
And with a rightclick on Drone Bay you can create more groups. Having to group the drones in space is kinda annoying. Woha.. thats a pretty cool idea... to be able to assemble Groups without undocking would be a cool feature. |
Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
719
|
Posted - 2012.05.03 11:04:00 -
[70] - Quote
Cool story bro
Updating sisi to check it |
|
Evelgrivion
Gunpoint Diplomacy
117
|
Posted - 2012.05.03 11:04:00 -
[71] - Quote
Dennie Fleetfoot wrote:Complaints pertaining to multi-window functionality & apparent lack thereof
It pays to read the tutorial (which the blog functionally is); you can separate the windows via shift-dragging. Don't worry, I didn't recognize it for a bit either. |
Raptor2022
Mews Incorporated
0
|
Posted - 2012.05.03 11:05:00 -
[72] - Quote
CCP RubberBAND wrote: To answer your question; all in space wrecks and cargo containers will be added as a closable window to the tree view. So you could still have a small window in the corner with a list of all the wrecks you have opened as part of the tree view. Then loot them via the tree view.
Fantastic :) Will definitely get my Sisi up and running again to give it a try then. Keep up the good work!
|
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
55
|
Posted - 2012.05.03 11:10:00 -
[73] - Quote
In the list of ships it appears to show the ship name. Is there any quick way to see what the ship type is from the list? |
Myrlo
Die Gilde Cloud 7 Nebulosa
1
|
Posted - 2012.05.03 11:10:00 -
[74] - Quote
This is so awesome that i will spend my first post ever on this : Great job! |
Ines Fy
Heroes of the Past Goonswarm Federation
39
|
Posted - 2012.05.03 11:12:00 -
[75] - Quote
missing the possibility of importing/exporting my custom filters so we can reuse them in several accounts / characters without the need to create them again and again and again.
thanks |
Ines Fy
Heroes of the Past Goonswarm Federation
39
|
Posted - 2012.05.03 11:14:00 -
[76] - Quote
missing the possibility to create virtual folders / divisions / areas in my personal hangar instead of the need to use cans to keep my stuff separated by category (or watever) and my hangar clean. |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
57
|
Posted - 2012.05.03 11:14:00 -
[77] - Quote
When I started reading the blog I thought "nice stuff, but again not important for me as I live out of POSes, not station hangars". Then I scrolled down and realized you did include POS structures
Awesome! Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |
Himnos Altar
An Errant Venture
33
|
Posted - 2012.05.03 11:14:00 -
[78] - Quote
Myrlo wrote:This is so awesome that i will spend my first post ever on this : Great job!
Enjoy your first Like ever! |
Taihbea
Federal Navy Academy Gallente Federation
112
|
Posted - 2012.05.03 11:15:00 -
[79] - Quote
Dennie Fleetfoot wrote:Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.
But it is fixable.
First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.
I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.
I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.
So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....
Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.
Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much.
This |
I Love Boobies
All Hail Boobies
102
|
Posted - 2012.05.03 11:16:00 -
[80] - Quote
Bleh... personally, I don't like the sound of this. The market tree is already a pain in the butt to mess with, don't care for another one that will mess the way I personally play the game. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
|
Kern Walzky
FinFleet Raiden.
8
|
Posted - 2012.05.03 11:16:00 -
[81] - Quote
I do agree with Dennie... in space it can be fatal to suddenly have a huge window just to open a small container/fuel bay etc... so i propose a setting to switch between full inventory(awsome job CCP) and normal windows especially in space.
keep up the nice work :)
Dennie Fleetfoot wrote:Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.
But it is fixable.
First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.
I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.
I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.
So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....
Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.
Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much.
|
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2128
|
Posted - 2012.05.03 11:18:00 -
[82] - Quote
Great to see how this all came together since the sneak-peak we got at the summit! The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
69
|
Posted - 2012.05.03 11:19:00 -
[83] - Quote
nice job guys :)
concerning space inventory : * allow an option to activate all wreck on it * allow the filter on them (like meta level filter ;)) -> now we can see what is interesting to loot, and only that ;)
also seems you're again one step closer to a "sell multiple items UI" with your estimated price, i really hope some team is thinking about this thing, cause i'm pretty sure lots of players would love the ability to sell multiples items on one time. (just had an option to make us choose at which % price/average we accept to sell, and at which point we refuse, where those items are not inclused on the sale, but the rest sell).
but for that already, if we filter by meta level, and check price of the selected items, we should be able to find the big things that have only one future : reprocessed. and that should really help a lot already. i'm pretty sure mission runners will like your new options ;) |
St Mio
Imperial Academy Amarr Empire
758
|
Posted - 2012.05.03 11:19:00 -
[84] - Quote
Suggestion:
Will we be able to split stacks: # into x number of equal quantity stacks # into a new stack with y% of the original stack # into several stacks of z units each + remainder stack
And do the above for multiple selected stacks? |
Ten Bulls
Sons of Olsagard
104
|
Posted - 2012.05.03 11:19:00 -
[85] - Quote
"It is effectively possible to create a very simple or complex filter, depending on your needs."
How about having a way to "export" these filters, so they can be shared with other characters. |
|
CCP Optimal
C C P C C P Alliance
70
|
Posted - 2012.05.03 11:25:00 -
[86] - Quote
Ten Bulls wrote:"It is effectively possible to create a very simple or complex filter, depending on your needs."
How about having a way to "export" these filters, so they can be shared with other characters.
This is something we wanted and still want to do, but sadly couldn't squeeze it in this time around. At least the filters are stored on the server so you don't have to re-create them when switching between machines. |
|
Magic Crisp
Amarrian Micro Devices Silent Infinity
23
|
Posted - 2012.05.03 11:25:00 -
[87] - Quote
So maybe it's time to allow the remote industry (manufacturing and research) skills to take effect on POS-based industry? That is, could you please make those skills work from the science&industry on remote, POS-based stuff? Like i'd LOVE to start manufacturing jobs at a POS 10 jumps away, with all the items inside the POS modules. We could immedietly start inventing fresh BPCs at a POS 20 jumps away, or use the assembly arrays remotely. that'd be pretty awesome.
At least, the skills' description says so we can do it, but we're unable to do this atm.
As a second idea, what about corporation filters, for corporation hangars? Probably there are a few filters that most of the folks would use, like filtering cappart BPCs, _un_filtering cappart BPCs, as the best example (everyone has nearly 1000+ of them in a corphangar somewhere). |
Talon Jasra
Comtie Command Emission Generation
1
|
Posted - 2012.05.03 11:26:00 -
[88] - Quote
Nice Job CCP.
But there is a question that has not been asked yet.. Advanced Berserker II
A maybe, possibly, new t2 drone? Or some strange typo.
|
Ines Fy
Heroes of the Past Goonswarm Federation
39
|
Posted - 2012.05.03 11:28:00 -
[89] - Quote
CCP Optimal wrote:DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times. Good point. We'll be looking into this issue.
just don't forget to put a warning there, because after you put something in that hangar you cannot get it back. |
DarkAegix
Acetech Systems
1109
|
Posted - 2012.05.03 11:28:00 -
[90] - Quote
AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME |
|
DaiZ Do
Fallen Angel's
2
|
Posted - 2012.05.03 11:28:00 -
[91] - Quote
Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc. |
Rhyarkh
T.E.R.R.A Rolling Thunder.
0
|
Posted - 2012.05.03 11:28:00 -
[92] - Quote
Greetings,
these announced changes made me to write my frist post in the off. EVE Online forums :).
The changes sound really great! But here are some additions you may add or not:
- Individual nameable Corporate Hangars (on Stations and on POS's) would be great!
- As mentioned before: Dropping items into a Corporate Hangar without having the permission to view (and take, of course) into this hangar would be great, too :).
- Creating multiple inventions, manufacturing and researching jobs at once would be really great! It would reduce some nasty clicking with my mouse ... and it'd expand the life-time of my mouse, too ;). Here are some ideas how to implement such a feature:
To avoid or reduce spamming of many jobs, it would be ok (at least for me) if it takes some seconds for each job until it's created (my suggestion: 4.2 seconds for each job ;)). Example: Creating 5 inventions results in 5 * 4.2 seconds of time you need to create the job. Maybe you're gonna see a progress bar just like when copying files on your local computer.
The system should use automatically those slots which are free or having at least the lowest time until the job can start.
Some user-defined filters would be great, too (like: warn me if job doesn't start until X hours).
- An additional information in the inventory on wrecks and containers in space about the owner would be nice, I think.
- An additional "Loot all nearby wrecks (within 2500 m)" would be great! But it should be limited to wrecks that I own (or someone in my current fleet and maybe corporation, too) and to wrecks that are blue. No such feature for wrecks which belong to somebody else. We shouldn't make stealing more easier ;). A "it takes 4.2 seconds to loot automatically each wreck to avoid too fast looting"-rule would be ok for me.
- To be able to see the inventory of myself, the corporation hangars and all POS structures from the entire galaxy would be really great. This includes to see what's inside a container which is not possible, currently (at least not in the corporation hangars or inside POS structures).
- Possible additional filters for the inventory: BPO T1, BPO T2, BPC T1, BPC T2, BPC T3.
- A shortcut like ctrl + K for focusing on the quick filter just like in Firefox.
Kind regards,
\\ Rhyarkh
PS: Sorry for any errors, but I hope you finally understood my few words :). |
Salpad
Carebears with Attitude
37
|
Posted - 2012.05.03 11:28:00 -
[93] - Quote
CCP Optimal wrote:Salpad wrote:One thing I'd like is to be able to sell multiple stacks at once.
Clearly that requires some form of post-action consent. One way of implementing that is to ask the user what percentage of market price he's willing to sell each stack for. For instnace 60% or 85% or 110%. The game then goes through each stacks, and sells all the items that can be sold. I envision this as sometimes taking several seconds, maybe even minutes, but the player can just go AFK while it happens. It's certainly more attractive than the huge amount of micro-management that is currently required to sell multiple stacks.
This is something we really want to do, but just couldn't fit it within the current release. We'll make it happen, hopefully sooner than later.
Just to clarify, I mean sell to existing Buy Orders. I'm not asking for an automated feature that puts up Sell Orders for huge stack groups. I think that's too much.
|
Della Monk
the boltzmann experience Confederation of xXPIZZAXx
26
|
Posted - 2012.05.03 11:30:00 -
[94] - Quote
CCP Optimal wrote:Aethlyn wrote:How about renaming the "None" entry then? Like "No additional holds" or something similar? I like it.
Or a simple 'Cargo Hold'. No need to get fancy when that's what it is.
But yeah, as someone who likes having multiple small inventory windows open, I'm a bit wary. Cargohold on top of chats, cans open next to it for me to loot, all is well in the world. Don't get me wrong this would be a godsend in station, but some toggle options regarding space would be awesome. |
Iron Hammer
Wobbel Enterprises
0
|
Posted - 2012.05.03 11:31:00 -
[95] - Quote
Looks darn sweet!
For a next update I would love to see just more filter options ex #run remaining on a BPC. As a manufacturer it's a pain in the ass to look for that one BPC with only 1 run left on it.
Keep up the good work, Iron |
D3athIsHere
SYNDAX CORPORATION Yulai Federation
0
|
Posted - 2012.05.03 11:32:00 -
[96] - Quote
Game of Drones?! Really? Of house what? |
|
CCP Optimal
C C P C C P Alliance
71
|
Posted - 2012.05.03 11:33:00 -
[97] - Quote
DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc.
Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want. |
|
Kenhi sama
Project Stealth Squad Initiative Mercenaries
0
|
Posted - 2012.05.03 11:37:00 -
[98] - Quote
I really like the new inventory, but in-space, this big powerful window is a bit too much. ie while mining you just need a small cargo thing to drag out ore, and not a whole inventory manager using you half screen, of couse you can resize it, but rearranging the inventory window for each situation would be as anoying as dealing with the many windows now. Would be great if you guys can implement some smart presets for in-space and station use of this, or some inventory-lite for this time where you only need your small cargo window back.
ps S&I window next pls? |
Lirinas
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.03 11:39:00 -
[99] - Quote
While this need a little polish, I certainly like what I'm seeing. I like the auto-population of POS structures on the list, but I do have some questions/observations:
Right now, it looks like POS structures are lumped-together a bit willy-nilly. Granted, they're alphabetized by the structure's name, but I see no option to group structures together by type. Also, I'm assuming there's still some structures that can't be renamed, further complicating the issue. I'd like to see the ability to group structures together by function, so that way if I don't want to see 10 different silos and 20 different guns, I can just collapse their entry and be done with them.
Also, how are offline, out-of-range, and/or restricted access structures handled? I assume they'll show-up, but you'll get an error when you attempt to access them. I'd like to see some indicator that a structure is somehow unavailable before attempting to utilize it.
Somewhat unrelated: Increase the range you can access corporate hangers on structures to 20km. I had a thrilling fantasy where I could use this new interface to perform all of my Tower-related stuff at once without slowboating around from structure to structure.
PS: I too like the "Game of Drones" theme :) PSS: Advanced Drones? Oooooohhhhh, shiny! |
|
CCP Explorer
C C P C C P Alliance
438
|
Posted - 2012.05.03 11:42:00 -
[100] - Quote
100th! Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Zakurai
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.05.03 11:42:00 -
[101] - Quote
Looks like it could be good or bad, either way I'll just have to give it a shot.
The only inventory improvement I really want is the ability to be able to use ctr - A, ctr - x, ctr - v. It would speed things up immensely and not change too much in terms of coding (I think). This would make looting in space much much faster and eliminate the hassle for the people that don't want to drag and drop (while getting shot at) |
Claire Voyant
119
|
Posted - 2012.05.03 11:44:00 -
[102] - Quote
1. When I want to know which ship is currently active I open the ships window and look for the one that's highlighted or I double-click on the hanger and look at the title of the cargo window. It is not clear that either of these functionalities will remain and I'm worried that I won't have an easy way to check which ship I am in before I undock (or whether I've remembered to bring my cargo.)
2. I see nothing about assets in other stations. My usual way of setting autopilot is to right-click on a station in my assets or corp/assets/deliveries windows. Will I still be able to do this? It has always appeared to me that the assets window is a major source of lag, has this been fixed? Also the corp assets window can be out-of-date for long stretches of time (for example, things that were delivered out of a production line a day or more before might not appear in corp assets no matter how many times you try to refresh it.)
3. Splitting and stacking. Is this going to be harder or easier? Remote stacking is an obvious question. Also a way to make multiple stacks in one step would be nice. But my main concern is not to increase the number of steps to split a stack since it is a common repetitive task. |
Flash Morden
Hedion University Amarr Empire
13
|
Posted - 2012.05.03 11:44:00 -
[103] - Quote
Having tried it already on Sisi I'd say the inventory is excellent. I'll might finally be able to get rid of all the cans for sorting.
But it is only fully functional if you give it quite a bit of screen real estate. This is no problem in station at all, but quite the struggle in space.
Right now it's like this:
- Docked, giant inventory window. Happy times.
- Undocked, giant inventory window still there and overlapping everything. I am really only interested in my cargo bay, so I detach it and drag it into a small window. Happy times. (btw, do I really need to know about my cargo value here? Makes me nervous :-0 )
- Docked again, I want my giant window back. Click on assets and it re-uses the small cargo window. Move window, fiddle with size, finally happy times until next undock.
TL:DR It really needs to remember the window states IMO. |
Vaerah Vahrokha
Vahrokh Consulting
688
|
Posted - 2012.05.03 11:47:00 -
[104] - Quote
Will the new inventory system fix my situation, when I put more than 900 items somewhere, that somewhere grinds slow to an halt. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Andski
GoonWaffe Goonswarm Federation
3984
|
Posted - 2012.05.03 11:47:00 -
[105] - Quote
DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times.
Seconding this, and I posted a thread about it too: https://forums.eveonline.com/default.aspx?g=posts&m=1236934#post1236934 "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Tekota
The Freighter Factory
278
|
Posted - 2012.05.03 11:48:00 -
[106] - Quote
Does look very promising indeed.
Because I'm greedy and want "moar":
Appreciate this may be in future plans for POS (beating dead horse, six years and counting) but silo management across multiple labs, and multiple arrays, each with multiple divisions across one single POS is a tad tedious - shared storage (keeping divisions naturally) that all labs can dip into could be nice.
I can't quite tell, but it looks like I'm still going to have to remove all my T1 copies from their can to invent, remove all my T1 originals from their can to copy, and remove all T2 copies from their can to manufacture - can the filters be set up to avoid this? |
Decus Daga
The Inheritors
22
|
Posted - 2012.05.03 11:49:00 -
[107] - Quote
F@#$ING LOVE YOU GUYS! |
Aghira
Sonnenlegion
10
|
Posted - 2012.05.03 11:51:00 -
[108] - Quote
CCP Optimal wrote:DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc. Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want.
Okay, say you open an new window with SHIFT-click to show your ship-hangar. Put it to the upper left corner like most of us have on TQ right now. Then undock and suddenly this window stops showing your ships and shows your cargo-hold instead. Thats isn't what i want, besides that i want this window only to be open while docked.
If we want a ships-hangar and a station-hangar like we have now we would have to open this window every time we dock... |
Comex
Solipsism Syndrome Consulting
1
|
Posted - 2012.05.03 11:53:00 -
[109] - Quote
This is awesome even it's way overdue!
But you really should allow one more inventory window to shown at the same time, or split the window and show a second inventory location. This will make it all that easier to manage and organize the inventories.
Further regarding fitting, think many new players struggle here, why not make an inventory window split in 3, each with modules for Low, Mid, and High fittings? Fittings Window is one place people use a lot of time I think, and this would save time and make it easier to understand for new players. |
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CCP Optimal
C C P C C P Alliance
71
|
Posted - 2012.05.03 11:54:00 -
[110] - Quote
Zakurai wrote:Looks like it could be good or bad, either way I'll just have to give it a shot. The only inventory improvement I really want is the ability to be able to use ctr - A, ctr - x, ctr - v. It would speed things up immensely and not change too much in terms of coding (I think). This would make looting in space much much faster and eliminate the hassle for the people that don't want to drag and drop (while getting shot at)
Damn, we totally forgot about that. And by forgetting, I mean forgetting to mention that we've added this functionality in the blog! Sadly, some grumpy game designers didn't share my opinion that we should implement ctrl+c as well... |
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CCP Optimal
C C P C C P Alliance
73
|
Posted - 2012.05.03 11:57:00 -
[111] - Quote
Vaerah Vahrokha wrote:Will the new inventory system fix my situation, when I put more than 900 items somewhere, that somewhere grinds slow to an halt.
We've drastically improved performance when dealing with multiple items, so, yes we've fixed that. |
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Ulair Memmet
ORIGIN SYSTEMS
34
|
Posted - 2012.05.03 11:57:00 -
[112] - Quote
I like the concept alot. It's a pretty cool improvement
I have a few things to add:
Comparisons: In some cases (for example when i clean up my inventories) It is very good to have multiple windows. And i appreciate that you allow multiple windows to be opened but how about this: Instead of multiple windows have subwindows. They allow the same functionality, but dont clutter the screen with windows.
Here 2 image mockups to show what i mean:
Image 1 Image 2
Just an idea. Dunno if it's that good edit: this doesnt mean that we dont need multiple windows. Both would be optimal |
zariae
Republic Military School Minmatar Republic
4
|
Posted - 2012.05.03 11:57:00 -
[113] - Quote
Got to agree with some issues raised, having multiple windows was useful for organizing.
I understand you can shift click to have a load of inventory windows open but if for example i have some gsc's open, then i open a cargohold of another ship the assets in my gsc windows change to that of the newly opened cargohold, it doesn't make any sense why they should interact like that, it's frustrating.
Can you make it so seperate inventory windows stay separate and cant be changed by actions in other windows?
Also, constantly having to resisze the assets when in space or station is annoying. Same with opening wrecks, make it so its a new window. |
Simvastatin Montelukast
Irregular Warfare The Jagged Alliance
27
|
Posted - 2012.05.03 11:59:00 -
[114] - Quote
With all the improvements CCP is doing, I can't imagine WOW getting any new players. Spread the word. EVE Rocks! |
testingCO
T A M One Stop Research
0
|
Posted - 2012.05.03 11:59:00 -
[115] - Quote
looks awesome.
Are customs Offices classed as in space? Are planets classed as in space?
I would love to be able to see what inventory i have on planets and in customer offices.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1110
|
Posted - 2012.05.03 12:00:00 -
[116] - Quote
This is 3rd place I post this, but here goes any ways. At least you can't miss it :D
- After opening a container inside main inventory system, please add "back"-button to return to previous window. I found myself clicking "hide browse menu"-button by accident many times thinking that it was the "back"-button. - Neocom button should open second (new) inventory window while holding shift. - Double clicking neocom button or keyboard shortcut (alt+c) should bring up all minimized inventory windows. - Inventory window should have simple button to open another inventory window with 1 click. - "open ships cargo"-right click selection should open it to new window while holding shift. - double clicking container should open it to new window while holding shift. - Double clicking ship in main ships window should open it's cargo. - Double clicking ship in main ships window should open it's cargo to new window while holding shift. - Double clicking hangar background should open ships cargo to new window, not to main inventory window. - While in space and using inventory in compact mode (left menu hidden), there should be some hotspot where one can move single items from (loot) container to ships cargo. You don't want to "loot all"-every time and un-hiding browse menu just for this purpose is kind of an effort. You don't have to be able to move stuff back and forth, as to do this, you can always open another window and stack those. This is mainly a thing related to taking individual items from containers and moving them to your own cargo. - It would be nice if inventory system had size, position and configuration (left menu hidden or not) saved for station and for space separately. In station I want to use rather big main window + possibly additional windows but in space I want to see only 1 compact window with left menu definitely always hidden. It is quite an effort to always resize and reposition the window when undocking/docking. - Would be kewl if you could shrink the bottom bar with xxx number of items + isk value to 1 row instead of 2. Wasted space there.
and finally -> could you please make possible to drag and drop folders from "index menu" to neocom. Those buttons then should folders in main inventory window unless again if shift is being held down, they should open in new window. Opening mostly used windows directly from neocom would really convenient specially for corp windows.
Any way that is all what I could "find" after quick test run. The basic concept seems ok and most critical things have been covered well. Tweaking the stuff mentioned above should provide some further usability improvements to daily functions.
Thank you.
Get |
Hosedna
FumbleFamily Corp
8
|
Posted - 2012.05.03 12:01:00 -
[117] - Quote
Don't know if it has been signaled yet, but the name of the corp hangar divisions doesn't appear, it's written division X instead of the correct name. It's a bit hard to remember what is where :D |
M'nu
Autocannons Anonymous Late Night Alliance
5
|
Posted - 2012.05.03 12:02:00 -
[118] - Quote
Didnt bother reading past the 1st!! posts.
Been playing around with this for awhile. At first I thought you accidentally the items and ships button.
My only gripe, is sometimes you do want to see whats in the container before you drop it in. I know you could right click or shift click. But that sucks and looks confusing. What I suggest is take a page from how POCOs allow you to transfer stuff back and forth.
On the right hand side, have a window or w/e that shows me the destination of where I am dropping stuff, and what is in said destination. Of course make it optional. |
Vegare
Das zweite Konglomerat The Initiative.
23
|
Posted - 2012.05.03 12:02:00 -
[119] - Quote
devblog wrote:Oh, yeah, it also shows containers, effectively making them quite usable, as opposed to the biggest usability violators in the history of videogames. - Will stuff stored away in containers and bays have the same functionality options like stuff lying around in the items hangar, eventually? Like sell, refine, contract and so forth, or do we still have to drop those items from the container to the items hangar and then find each single one them again to acces said options?
- What about the "lock down" feature of the Station Warehouse, will it finally remember its settings?
- If the usability of the containers themselves will not be enhanced: Are you considering to introduce private hangar divisions?
- Are you going to remove any of the rightclick: open bay/container options? How are they going to open by default?
All of those features are awesome! Especially the smart filters!
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Karak Terrel
As Far As The eYe can see Chained Reactions
72
|
Posted - 2012.05.03 12:02:00 -
[120] - Quote
Comex wrote:But you really should allow one more inventory window to shown at the same time, or split the window and show a second inventory location.
Was about to write the same thing. That split feature is a must have! You know, like the thing the Dolphin Filemanager can do in KDE (or Konqueror) don't know if there is anything similar on Windows (Maybe Norton Commander? lol) |
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Katy Ling
Crimnson Concept Flame Flaming Nebula
14
|
Posted - 2012.05.03 12:03:00 -
[121] - Quote
Himnos Altar wrote:Katy Ling wrote: i see some issues with the "new inventory system" already.
- changing ship does not open the cargo hold of the new ship - you cannot see you're current boarded ship in the ship hangar - takes a few extra steps selecting things in the tree
this has potential, but if some aspects are not polished, it ends up with a tool that takes extra work.
hope that you add an option to continue using the current inventory system as default, in case some issues in deployng the new inventory in a smooth way.
this reminds me when incarna came out, sounded very good, and ship spinning / draging-boarding ship and doubleclick-open cargo (very practical aspects) got removed and people were forced to dock up in captain quarters, and all that work sounded very good, but was unpractical and ended up adding to the features pissing of people.
so, i hope you pay some attention to the practical aspect of the inventory system.
/me raises the warning flag
you can still do that Quote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.
have you tested that in the test server ? i have ! in the test server, it's no longer working like that. it's taking me half an hour doing what i could do in 30 seconds. i do not consider that a good feature.
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Mike deVoid
Doctrine. FEARLESS.
8
|
Posted - 2012.05.03 12:04:00 -
[122] - Quote
I'm actually impressed! |
Seloena
Mighty Orca Inc
13
|
Posted - 2012.05.03 12:06:00 -
[123] - Quote
Can't wait. I was like 'WOW!' when i saw some of this screenshots some time ago (at fanfest?) Bravo!
I would like to see one more thing in the inventory, that in our (yes, our - coz i know many of us was asking for that since i remember) opinion would be useful.
+ PLEASE give us 4th option of displaying the items in windows! SMALL ICONS WITHOUT DESCRIPTION. Yep, I would like to see the same small icons like in the "details" view, but in board view (tiles?). On my big dual monitor normal icons list is no problem, but f.e. at work on my 14" notebook it is pain in the ass. I don't have much free space for windows there.... smaller icons would make life much easier.
+ Also like on the last screenshot you could add button "stack all" which is one of most used one i think :]
Kisses, like always :* |
Galmas
United System's Commonwealth
1
|
Posted - 2012.05.03 12:07:00 -
[124] - Quote
We are expecting to become parents of twins this summer. I just decided they should be called "Game of Drones" instead of some irrelevant individual names.
This new inventory system might actually make me NOT want to shoot myself instead of going to Jita and buying a new ship (and finding the fitting in the hangar again after purchase). |
magnus lightyear
Dark-Rising
0
|
Posted - 2012.05.03 12:08:00 -
[125] - Quote
(Haven't bothered to read 6 pages, tldr sorry if this has been asked)
What about the corporation/access settings? These are so clunky, out of date and frankly bits of it haven't worked properly in about 6 years.
Any word on tidying some of this up and maybe expanding on some things?
For example -Ability to lock containers in a hangar (especially useful for working with pos/labs/arrays where you need hangar access to put jobs into the labs/arrays, where you tend to keep bpc's or parts in cans. etc.) -Ability to rename Ships/containers in a corporate hangar -Ability to drag/drop between corporate hangars and trade windows -Fix science+industry access in regards to how to access corporate/alliance S/I facilities.... EG, a more secure way of putting prints/jobs into corporate owned/run POS labs/arrays other than "Give person full access to X corp hangar and full pos access which means they can cancel your other jobs/builds". A "Can modify own jobs role" with a higher "Can modify others jobs role" would be cool. -Ability to access cargo/hangars//drones/contents menu's from right clicking ships in a corporate hangar (annoying to have to drag to own ship hangar to empty cargo/fix fittings/rename ships just to move it back again) -A Corporate ship hangar would be epic -The ability to buy things inside a corp hangar, and the isk going to the corp (eg, running an internal shop where members can buy items off of an internal corporate market)
Slightly off topic but related -Fix corporate market roles! Marketing officer roles should be able to modify jobs by anyone who puts up corporate market orders, not just their own. |
Gilbaron
Free-Space-Ranger Ev0ke
213
|
Posted - 2012.05.03 12:14:00 -
[126] - Quote
i would prefer to have my active ship in the same place like the other ships, but highlighted in some way or another |
jonnykefka
Adhocracy Incorporated Adhocracy
65
|
Posted - 2012.05.03 12:14:00 -
[127] - Quote
CCP Optimal wrote:DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc. Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want.
Having mucked around with this on Sisi a bit, this is an INCREDIBLY useful piece of information that I really could have used yesterday. Make sure to communicate that in a tooltip or something because I almost bit through my keyboard in frustration a couple times trying to load ammo into ship cargo holds, dragging it to tiny-ass icons. |
Katy Ling
Crimnson Concept Flame Flaming Nebula
14
|
Posted - 2012.05.03 12:16:00 -
[128] - Quote
Gilbaron wrote:i would prefer to have my active ship in the same place like the other ships, but highlighted in some way or another
i also like to have that , for a situational awareness, like i feel more focussed on which ship i am ... as it's also more imersive.
jonnykefka wrote:CCP Optimal wrote:DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc. Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want. Having mucked around with this on Sisi a bit, this is an INCREDIBLY useful piece of information that I really could have used yesterday. Make sure to communicate that in a tooltip or something because I almost bit through my keyboard in frustration a couple times trying to load ammo into ship cargo holds, dragging it to tiny-ass icons.
i had the same kind of frustration feeling, tryng to figure out the new menu mechanics. it has it's usefulness but somehow, i still loose more than reasonable time, trying to figure out some things, until get useful to it ... just hope the experience gets better ... |
Andrea Griffin
273
|
Posted - 2012.05.03 12:16:00 -
[129] - Quote
I am in love! CCP Sreegs is my favorite developer. |
GrusomeGeir
The Collective Northern Associates.
1
|
Posted - 2012.05.03 12:20:00 -
[130] - Quote
When in space; Would it be an idea to link whats beeing shown in the inventory window (or atleast an option to) be linked to whats beeing shown on the overview? That or make like the wrecks, cans and simmilar a dropdown. So you open "Wrecks" and then all wrecks get shown.
I might not always want my inventory showing a gazillion wrecks/cans/you name it in a long list clogging stuffz up :)
|
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HARD STEEL
Caldari Capital Construction Company
12
|
Posted - 2012.05.03 12:20:00 -
[131] - Quote
nevermind - my issue was a derp on my part ONLY THE HARD.-á ONLY THE STRONG. |
BeanBagKing
Terra Incognita Intrepid Crossing
164
|
Posted - 2012.05.03 12:22:00 -
[132] - Quote
Please tell me I'll be able to search my corpses by name?! I know I have some cool people in my collection, but they can be oh-so-hard to find among hundreds of others since the name is hidden until you show info. |
Eugen Kidd
Xenobytes Stain Empire
18
|
Posted - 2012.05.03 12:22:00 -
[133] - Quote
Adding estimated price of items in inventory is quite good idea. Why not also add estimated price to ship scanner and cargo scanner windows? It would be useful for Jita-gankers (especially for the ones who didn't learn skill "realize the price of that cargo in half a second") |
steave435
Sniggerdly Pandemic Legion
63
|
Posted - 2012.05.03 12:23:00 -
[134] - Quote
CCP Optimal wrote:Gizan wrote:OH for the love of god dont force me into using MORE stuff i dont want to use. please allow this "tree stuff" to be optional..... last thing i need is more windows where you right click and they fold over on them selves from right to left...........................................................
(inserts 12312412 more lines of dots) If you find the tree taking up too much screen space, just click the double arrows button to minimize it
If those arrows minimize the tree view rather then the actual cargo/hangar/whatever, can you turn them the other way? Looking at the interface, those arrows tell me that clicking on them will make something move in that direction, so it reads as collapsing the cargo window and showing only the tree view.
Raptor2022 wrote:First off let me say this. Amazing!
I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.
Other than that worry, I think it is going to be fantastic.
I agree with this. The dev response was that you don't need 2 windows to drag items around, but that's not the point, you don't *need* that now either. Those extra small windows are for getting a better overview of the items in the different locations, so I'll still want 2 small windows to be able to see the stuff.
I also agree with the concerns about it taking up too much screen space while you're out in space, but it looks awesome when you're docked, so I'd like to have both systems running at the same time. Move the new interface to a button in the neocom so that I can either choose to get that full sized window at the click of a button if I want to do advanced management of multiple item locations, but if I f.e. click the "open cargo" button in space or double click in the hangar background while docked, give me the same small window I get right now for small scale simple item transfers or quickly checking I have everything I want with me. |
Spc One
The Chodak Void Alliance
33
|
Posted - 2012.05.03 12:25:00 -
[135] - Quote
This new unified inventory is total crap. I spend 4 minutes finding my ship in a station. It's very strange looking and not good.
EVE is becoming new windows 8 where user must spend 10 minutes to find stuff.
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Aramis Lynx
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.05.03 12:27:00 -
[136] - Quote
- estimated price
YES YES YES A THOUSAND TIMES YES!
now just add 'purchase all items for selected ship fit' and 'sell all selected items'
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Raptor2022
Mews Incorporated
0
|
Posted - 2012.05.03 12:29:00 -
[137] - Quote
Reading everything everyone who has tested it has said, I think that maybe a seperate type of interface may be needed for space dwelling especially since the windows don't seem to remember where they should stay and when.
So perhaps when you want to work with containers in a docked situation or with many pos items you could have the big interface as it has been redesigned and showcased in the blog and then when flying around in space missioning/mining/pew pewing/ganking/tanking/pirating/whatevering one can have a container-window based interface as it currently is (or similiar. I am all for the current way things are done to get a serious face lift)
At the very least allow various instances of the new interface to be opened and placed in positions where it would remember a) it's place b) what items to open in it (Last thing I want is to open a wreck and have it plaster itself on the big interface instead of the small one that is meant to pop up in a corner somewhere above my chat)
This new way looks impressive but does seem to have some shortfalls when it comes to usability in outer-space flying.
But, I will reserve judgement until I try it on Sisi and see how exactly it works as I am just going purely on feedback I have read in the previous posts.
Also: It would be fantastic if one could group ammo types and right click the group in the cargo window interface and say "Load this ammo type". It's a pain to change ammo for each gun separately when the guns are not in stacked groups on the HUD
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BeanBagKing
Terra Incognita Intrepid Crossing
164
|
Posted - 2012.05.03 12:29:00 -
[138] - Quote
Spc One wrote:This new unified inventory is total crap. I spend 4 minutes finding my ship in a station. It's very strange looking and not good. EVE is becoming new windows 8 where user must spend 10 minutes to find stuff. How do you spend 4 minutes finding a ship? I mean, first time maybe, new UI and all, some people get lost. But really, you click "Ships" on the tree menu and BAM! there they are, laid out just like the old hanger! How does it take you 10 minutes to find anything in this new UI? I give you that it's different and is going to take some getting used to, but really... |
Seloena
Mighty Orca Inc
13
|
Posted - 2012.05.03 12:30:00 -
[139] - Quote
Spc One wrote:This new unified inventory is total crap. I spend 4 minutes finding my ship in a station. It's very strange looking and not good. EVE is becoming new windows 8 where user must spend 10 minutes to find stuff. Its all about habit. I remember many things like f.e. new fonts that people was "oh my god **** nooooo! we will be doomed!" and now they are happy because of this changes. Just give it the chance.
I would also like to have separate window for ships (i have it always visible now). And yes, i prefer smaller separate windows for wreck with quite new option "loot all" that will go away after its empty (i think, maybe i will use to the new system) |
Cruthensis
Xeno Tech Corp
4
|
Posted - 2012.05.03 12:31:00 -
[140] - Quote
So ... you've implemented Windows Explorer. Interesting. Very interesting... |
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Sin Pew
SWARTA Mostly Clueless
22
|
Posted - 2012.05.03 12:33:00 -
[141] - Quote
It looks like a very neat change, might take a bit of time to change habbits (that's why most people hate changes) but it hopefully fixes one of the tedious part of the UI, with the added benefit of way less fiddling with various windows whenever the settings and cache has to be cleared.
But... making POS hangars/SMA items repackage-able and stackable? pleez? with "View content" right-click menu option for ships? (or will they work the way station ships are displayed?)
Oh and... might have missed the answer to that... estimated price based how? For those living in W-space would that mean no more jita-alt-price-checking? or is it based on regional prices (WH-dwellers screwed up)? [20:03:08] Sin Pew > I regret the auto zoom when my ship blows, I'd llike to see the fireworks at least if I'm going to blow |
Abdiel Kavash
Paladin Order Fidelas Constans
435
|
Posted - 2012.05.03 12:39:00 -
[142] - Quote
What. The. F-ck. A literal What The F-ck. If this happens it will make everyone who does any serious inventory work go CRAZY.
I need to move stuff between my hangar, my corp hangar, a box in that hangar, and my freighter's cargo hold. This requires that I can see what is in each of those places. This requires I have those four windows open at once, side by side. Not some stupid tree view where I need 15 clicks to even have a look at something, and not dragging things on the 15 pixels tall label. And no, "use this odd shortcut to revert to the old functionality" (which will more likely than not close itself next time you leave station), is not a solution.
The current corporation hangars are such a pain exactly because of this: because I can't open two tabs side by side. So when moving stuff from one tab to another, I have to only guess and hope they ended up in the right place. Oh, and also hope that I hit the 10 pixel tall label, and not the 10 pixel tall label underneath it for a hangar I don't have take access to. Or the 10 pixel label next to it which contains fuel for a completely different set of towers, and oh, is now mixed up with whatever I wanted to move.
If anything, have an option in the ESC menu to switch between "tree view" and "windowed view". |
J3ssica Alba
Federal Navy Academy Gallente Federation
336
|
Posted - 2012.05.03 12:41:00 -
[143] - Quote
Cruthensis wrote:So ... you've implemented Windows Explorer. Interesting. Very interesting...
Not everyone can be Bill Gates at birth. They need to grow up a little first. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1113
|
Posted - 2012.05.03 12:42:00 -
[144] - Quote
CCP RubberBAND wrote:Raptor2022 wrote:First off let me say this. Amazing!
I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.
Other than that worry, I think it is going to be fantastic. We recommend you give it a go on Singularity, it is live now. To answer your question; all in space wrecks and cargo containers will be added as a closable window to the tree view. So you could still have a small window in the corner with a list of all the wrecks you have opened as part of the tree view. Then loot them via the tree view. The tree view in effect removes the need to have two windows opened, as you can drag items via the tree view. So you can drag and drop items to your hearts content without opening more than one window. No - I don't want to use tree view in space either - it takes too much space and is too micromanaging to use. Read this.
Get |
Raptor2022
Mews Incorporated
0
|
Posted - 2012.05.03 12:42:00 -
[145] - Quote
steave435 wrote: I also agree with the concerns about it taking up too much screen space while you're out in space, but it looks awesome when you're docked, so I'd like to have both systems running at the same time. Move the new interface to a button in the neocom so that I can either choose to get that full sized window at the click of a button if I want to do advanced management of multiple item locations, but if I f.e. click the "open cargo" button in space or double click in the hangar background while docked, give me the same small window I get right now for small scale simple item transfers or quickly checking I have everything I want with me.
EDIT: Oh, and yeah, we still need hangar divisions similar to how the carrier corp hangars work. I want to be able to sort items into artificial categories based on variables that have nothing to do with in game stats, like "I'm moving this item for person X, so I want it separate from the stuff I'm moving from person Y and my alt Z, and it should all be split from my own personal stuff".
I'll be happy if one can at least have multiple instances of the new interface that one can place where you want with any size you want AND they remember their positions and what function they are for (ie: cargo, wreck, container etc)
I know you can split them now by shift-clicking, but from what I have read none of them remember their states or what items are meant to be opened in each of these seperate windows. Still need to test it myself |
Spc One
The Chodak Void Alliance
33
|
Posted - 2012.05.03 12:43:00 -
[146] - Quote
BeanBagKing wrote:Spc One wrote:This new unified inventory is total crap. I spend 4 minutes finding my ship in a station. It's very strange looking and not good. EVE is becoming new windows 8 where user must spend 10 minutes to find stuff. How do you spend 4 minutes finding a ship? I mean, first time maybe, new UI and all, some people get lost. But really, you click "Ships" on the tree menu and BAM! there they are, laid out just like the old hanger! How does it take you 10 minutes to find anything in this new UI? I give you that it's different and is going to take some getting used to, but really... I cand find ships button, it's gone. If i go to ship in menu i only see names, not icons. Again i check on icons, not text what ship it is.
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Kirianna Schmitt
NOVEC Produktionsgesellschaft
0
|
Posted - 2012.05.03 12:43:00 -
[147] - Quote
Quote:The only exception to this are POS structures, that are automatically appended to the list under a POS Structures category once youGÇÖre on the same grid, which we felt made much more sense as those inventory locations are in a sense way more permanent than wrecks and floating cans.
Do you count Customs Offices to POS structures (which is Player owned structure structures ^^)? I would like that pesky little CO to be automagically in my inventory list. And seeing at only one CO should be able to be on grid anytime ... :) |
Ione Hawke
Imperial Academy Amarr Empire
13
|
Posted - 2012.05.03 12:46:00 -
[148] - Quote
Can I drag my stored fitting from the fitting window into the inventory filter thingy, and have it automagically create filters for those fits? In fact, can we have a tree structure with filters that represent all stored fits?
Also, can you make the estimated price thingy configurable and able to estimate on sell/buy price in current region or in market region/systems like Jita or Amarr
edit: give an EVE player a finger and he/she will gnaw off your hand ;) |
Keesin
Universalis Imperium Tactical Narcotics Team
0
|
Posted - 2012.05.03 12:46:00 -
[149] - Quote
How about giving us the ability to make additional divisions in our corporate hangars (both stations and in space)...so that we can give precise control without having to manage passwords on containers? |
Maratega
FREE GATES HUN Reloaded
2
|
Posted - 2012.05.03 12:50:00 -
[150] - Quote
Pls CCP give us a SPLIT STACK tool!
Example: You got 12 different kind of material in a random big amount, but you want move 6000 qty from every single material to another container. Now you need 12x Shift Click on Iten, type in 6000 in the field, split stack. Move the 6000 qty. Extremly painful.
Workaround -Select Items, click on split stack. -Set Split amount 6000. -Set Split number 1. Press OK. All frome the 12 selected material, you got 1x 6000 stack.
Example 2: When you need 10 stack 5000qty from the same item? Yeah thats 10x Shift Click on item, type in 5000 in the field...
Workaround -Select item, click on split stack. -Set Split amount 5000. -Set split number 10. Press OK. You got now 10x 5000 stack.
Btw this invertory upgrade one of the best thing in eve, long time ago Well Done!
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Real Poison
Aura of Darkness Nulli Secunda
100
|
Posted - 2012.05.03 12:54:00 -
[151] - Quote
but but but....
will there be a norton-commander-like 2-window pane within one window? |
Yulinki Atavuli
Noir. Academy Noir. Mercenary Group
6
|
Posted - 2012.05.03 12:57:00 -
[152] - Quote
Gizan wrote:also, wheres my repackage in POS corp hangers yo?!!
god your ugly.... just saying :) |
Forceful Peacekeeper
OBC SpaceMonkey's Alliance
0
|
Posted - 2012.05.03 12:57:00 -
[153] - Quote
Awesome! Well Done! |
Helicity Boson
Immortalis Inc. Shadow Cartel
420
|
Posted - 2012.05.03 13:02:00 -
[154] - Quote
Edit: NVM, you can shift-click. |
|
CCP Optimal
C C P C C P Alliance
77
|
Posted - 2012.05.03 13:04:00 -
[155] - Quote
jonnykefka wrote:CCP Optimal wrote:DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc. Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want. Having mucked around with this on Sisi a bit, this is an INCREDIBLY useful piece of information that I really could have used yesterday. Make sure to communicate that in a tooltip or something because I almost bit through my keyboard in frustration a couple times trying to load ammo into ship cargo holds, dragging it to tiny-ass icons.
The shift+click shortcut is communicated through the tree entry right-click menu, where you can access the same functionality |
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Caneb
GoonWaffe Goonswarm Federation
22
|
Posted - 2012.05.03 13:05:00 -
[156] - Quote
I like it a lot. Very smooth from what I've seen so far.
Something that would be neat is if you could drag a saved fit from the fitting browser to the filter area and it would create a filter with all the items that go into the fit.
Also welcome would be a way to quickly populate the turret/launcher slots of a ship without having to right click, fit to ship eight times. Something like right click, "fit all to ship" which would fit as many slots as possible with that module.
And while I'm dreaming, could we please have saved fits save the cargo content as well? When fitting out a hundred new Rifters for newbies, the most soul crushing task is unstacking and dragging ammo to the cargo hold of each ship.
|
Bienator II
madmen of the skies
696
|
Posted - 2012.05.03 13:05:00 -
[157] - Quote
(wrote that already in some feedback thread) overall great, but my main usability problem is as follows:
you have two different "workflows", a few large windows in station and one or two small windows in space.
in space you could have: - one small cargo window on the bottom right to check charges or for looting - another window which pops up while looting
in station you have: - one large one for items, one smaller one for ships
the problem is that window location and state does not persist. If you undock with your station layout you get N cargo windows, when you redock they are still cargo windows. If you close the windows in space and dock you have to click you the windows again together.
The new system is a HUGE improvement, HOWEVER the old one hat at least window sizes and state persisted between space mode and station mode. Please add that back. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Baron Deathicon
Outerspace Vanguard
17
|
Posted - 2012.05.03 13:06:00 -
[158] - Quote
Filter idea: Can Pilot
This filter could filter out ships I cannot make active (can't pilot). |
Thebriwan
LUX Uls Xystus
41
|
Posted - 2012.05.03 13:10:00 -
[159] - Quote
First: I very much like the idea of an Inventory Explorer! I see multiple use cases at once. Very good work!
Second: I don't like the idea of this new thingy to replace all my little windows.
Because it kills emergence.
In realty I do not have an Explorer. I have physical distinguished containers. I want that feeling in my EvE!
a.k.a.
This is the place of the Corp-Hangar - on every char. Every time I open it. This is the place of my Items. And here I see my cargo.
|
KrakizBad
Eve Defence Force Fatal Ascension
687
|
Posted - 2012.05.03 13:12:00 -
[160] - Quote
We use corp hangars that people don't have access to for dumping grounds for corp members, please don't remove them completely. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |
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GRIEV3R
Clan Shadow Wolf Fatal Ascension
25
|
Posted - 2012.05.03 13:12:00 -
[161] - Quote
Wow, this is a big change. I'm not sure if I like it yet, but I certainly appreciate how much work it took. I'm glad that you can shift-click to open multiple windows. That's definitely still useful.
|
Joanna Zhora
Republic University Minmatar Republic
0
|
Posted - 2012.05.03 13:13:00 -
[162] - Quote
similar filters in lp store please. Also when i repackage all inventory can it stack iteams in piles automatically please? I think it shouldn't be a hard thing to do. |
Rakeith vlka
The Scope Gallente Federation
0
|
Posted - 2012.05.03 13:14:00 -
[163] - Quote
How about having an option of Turning the meny Changes on and off? People might like Some of the older options Of the Free move / open Boxes And might not like the list Type menu Maybe not turning them all off and on with 1 click, i know its annoying But im sure use will think of something or someone will put a good idea in.. |
Flash Morden
Hedion University Amarr Empire
13
|
Posted - 2012.05.03 13:16:00 -
[164] - Quote
Ships in the tree list need a type identifier. Nobody really uses names like "Flash Morden's Draek".
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Vorstellung
Angry Mustellid Iron Oxide.
4
|
Posted - 2012.05.03 13:16:00 -
[165] - Quote
as long as u keep it possible to have more then one inventory window -> all is fine
in most situations the single window will be awesome and sufficient. but thers some special occations where u WANT to have more then one window open.
like when sorting things in containers when mining u want have cargo open + jetcan open when hauling/looting/PIing u want containers open to see how much space left etc PVPer who use container to store cap boosters want htat + inventory open + possible loot window if kill a ship.
so if possible give an option for inventory windows like they are NOW. without tree and special buttons. so u can keep them as small as possible on your screen. thx!
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CCP Optimal
C C P C C P Alliance
77
|
Posted - 2012.05.03 13:16:00 -
[166] - Quote
Sin Pew wrote:It looks like a very neat change, might take a bit of time to change habbits (that's why most people hate changes) but it hopefully fixes one of the tedious part of the UI, with the added benefit of way less fiddling with various windows whenever the settings and cache has to be cleared.
But... making POS hangars/SMA items repackage-able and stackable? pleez? with "View content" right-click menu option for ships? (or will they work the way station ships are displayed?)
Oh and... might have missed the answer to that... estimated price based how? For those living in W-space would that mean no more jita-alt-price-checking? or is it based on regional prices (WH-dwellers screwed up)?
We're using global weighted average, so you can send your alt on vacation. |
|
Ur235
Mind Games. Suddenly Spaceships.
28
|
Posted - 2012.05.03 13:18:00 -
[167] - Quote
I have been messing about on SiSi this morning, and I have got to say the new inventory system is brilliant. I dont have to keep moving my items window, my drone bay window and my cargo bay window about just so I can drop stuff in the windows. Its really good CCP obviously some people arent going to like it, but I just love it perhaps even more than the missile effects :) hmm |
Deathwing Reborn
37
|
Posted - 2012.05.03 13:19:00 -
[168] - Quote
Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"? |
Sin Pew
SWARTA Mostly Clueless
22
|
Posted - 2012.05.03 13:23:00 -
[169] - Quote
CCP Optimal wrote:Sin Pew wrote:It looks like a very neat change, might take a bit of time to change habbits (that's why most people hate changes) but it hopefully fixes one of the tedious part of the UI, with the added benefit of way less fiddling with various windows whenever the settings and cache has to be cleared.
But... making POS hangars/SMA items repackage-able and stackable? pleez? with "View content" right-click menu option for ships? (or will they work the way station ships are displayed?)
Oh and... might have missed the answer to that... estimated price based how? For those living in W-space would that mean no more jita-alt-price-checking? or is it based on regional prices (WH-dwellers screwed up)? We're using global weighted average, so you can send your alt on vacation. Hell! no vacation for slaves! [20:03:08] Sin Pew > I regret the auto zoom when my ship blows, I'd llike to see the fireworks at least if I'm going to blow |
Locutus ofBorg
Semper Fidelis Tyrannosaurus
2
|
Posted - 2012.05.03 13:24:00 -
[170] - Quote
Can we get clarification on whether the item price will be regional or if you're going to break the economy and pull prices from battleclinic?
*Never mind, the post above mine has that answer, I am a sad sad eve player right now because of that :( |
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CCP Optimal
C C P C C P Alliance
77
|
Posted - 2012.05.03 13:27:00 -
[171] - Quote
Deathwing Reborn wrote:Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"?
I'll have to be honest; scrum team naming isn't what you would call exact science
We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time! |
|
Morwen Lagann
Tyrathlion Interstellar
133
|
Posted - 2012.05.03 13:28:00 -
[172] - Quote
I only had a few minutes to check it out on Sisi last night before the server went down for downtime, but I'd only messed with it for thirty seconds before I found an excessively aggravating issue:
The new inventory window's minimum size is way too damn big. It doesn't fit into the way I've laid everything out on my screen anymore and there's no possible way to make it fit. The only thing I can think of that might be causing this is the increased size of the capacity bar and the addition of "interesting" but in most cases useless information. I mean, cool, I've got 3642 different stacks in my cargo supposedly worth eleventy thousand ISK. The former is somewhat useful most of the time. The latter, not so much. I don't trade, and I don't haul that much - I generally don't give a damn (or, for that matter, even want to know or think about) about how much ISK I'm carrying in my cargo hold.
I have my cargo open in flight for two reasons and two reasons only: keeping track of what ammo I've got left, and how much space there is for loot. In almost all circumstances I do not need any other information out of my cargo hold; the small and unobtrusive window in the corner of my screen is more than sufficient for me. The new inventory system will, effectively, ruin that idea because I can't make it small enough to be unobtrusive - and as a result have to decrease screen real estate that I'd rather use to look at the things I'm shooting at - not various bits and bobs I don't need.
If you need an idea of how small I want this window to be, go on TQ and open a can or something with the large icon view. Now set it to its minimum height, and the width necessary to show three stacks/items side-by-side - with a scrollbar, in case you have more than three stacks. That is how much space I want my cargo taking up on my screen. I don't need it to take up more space than that, and in fact I do not want it to take up more space than that.
That aside? It's great. I love it and want to mess with it more. But for the cargo of my active ship the last thing I need is all of the extra bits and bobs and doodads that make the window take up lots of space. |
Della Monk
the boltzmann experience Confederation of xXPIZZAXx
26
|
Posted - 2012.05.03 13:30:00 -
[173] - Quote
Deathwing Reborn wrote:Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"?
Preeeetty sure it's the name of the dev team |
Nalha Saldana
Eternity INC. Goonswarm Federation
251
|
Posted - 2012.05.03 13:32:00 -
[174] - Quote
I really want the option to make windows automagically close on undock and reopen on docking, can we have a checkbox for this? Something like "Only show in station". |
Banjo Larry
School of Applied Knowledge Caldari State
0
|
Posted - 2012.05.03 13:32:00 -
[175] - Quote
CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.
Cool... can't wait for this to come down the line. Good work all. |
Sable Moran
Moran Light Industries
40
|
Posted - 2012.05.03 13:34:00 -
[176] - Quote
Dev Blog wrote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.
When i started reading the dev blog I got worried but the above quote produced a sigh of relief. There are times when I really do want to have several (up to 7 or 8) container windows open at the very same time. I do that when I update my sell orders and factory jobs (most of the time at the same time).
If it would be possible to have a few very basic container boxes open (without any frills like the container tree) it would be very much appreciated. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Laboratories Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Noriko Mai
408
|
Posted - 2012.05.03 13:35:00 -
[177] - Quote
AWESOME changes!!!!!!!!111
Would be nice to arrange the filters manualy. Now they are sorted alphpabetically.
High slot mod --> High slot mod Low slot mod ---> Med slot mod Med slot mod ---> Low slot mod
It is already in the last picture (mock-up) of your awesome blog. |
WisdomLikeSilence
BurgerkingTM
94
|
Posted - 2012.05.03 13:35:00 -
[178] - Quote
The list is an absolute good. The list is life.
now merge it with the assets window too.
I want to see all my stuffs EVERYWHERE.
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Anathema Matou
Moonmaiden Ltd.
0
|
Posted - 2012.05.03 13:35:00 -
[179] - Quote
Your example screenshots miss one important point: as soon as one has *many* places in that tree, and has to scroll the tree list to get anywhere, tree views stop being useful. I haven't used the tree view in Windows Explorer for 10+ years for that very reason. Considering typical hangars with 40+ containers or simple POSes with 10+ factories (*each* with 7 sub-hangars!) this is bound to occur rather often :-(
Unrelated to that: will the new inventory window retain the order items were placed in while undocking or use the painful auto-sorting which was introduced a while ago as a side-effect for the stack-all command? Standard use case: in station, open freighter cargo hold, load items in specific order, undock. fly to POS, load first bunch of items to first factory, second bunch of items to second factory etc.
Also *signed* to the requests for separate screen layouts (in-station / in-space); that should be an absolute minimum requirement before it can be deployed on TQ. |
Vdr
Grim Determination Nulli Secunda
0
|
Posted - 2012.05.03 13:37:00 -
[180] - Quote
as a POS user what i really need is the ability to rename CHA`s. while compressing i will now have 9 CHA`s in a list and have to hunt thru them looking for stuff. |
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Catho Sharn
Don't Die Interstellar Enterprises
29
|
Posted - 2012.05.03 13:37:00 -
[181] - Quote
How do detail column settings work? Currently it's a pain in the neck to set columns the way I want in, oh, every single container in the universe. Does the unified interface use a single column layout? If not can we get a global setting for default column preferences at least?
|
Hathrul
DEEP-SPACE CO-OP LTD Exhale.
68
|
Posted - 2012.05.03 13:39:00 -
[182] - Quote
just awesome stuff :) thanks guys
btw.....LOL@ game of drones. can we get that a lot bigger like facebook timeline ^^ i love it |
Deathwing Reborn
37
|
Posted - 2012.05.03 13:39:00 -
[183] - Quote
CCP Optimal wrote:Deathwing Reborn wrote:Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"? I'll have to be honest; scrum team naming isn't what you would call exact science We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time!
CCP Optimal, honestly the Drone UI is not the only thing that needs fixing with Drones so don't think I was directing it directly at your team. We have simply gotten many of times on everything dealing with Drones, and I quote CCP Greyscale,
CCP Greyscale wrote:- I take the point that things sometimes take a long time to come to pass, but we're still not seeing that the loot issue is something that really needs addressing. We'd rather say **** you than spend the time it'd take to add a bunch of loot tables fixing something else more pressing with the rogue drone.
- We totally agree that the drone commanders aren't worth what they should be, but again that's an old issue that's not directly impacted by these changes so we just really don't give a ****
I would have to dig far back in the forums to find some decent quotes for why player Drone AI isn't worth addressing and why they still don't like to do what you tell them.
In summary I just wanted to point out that you inadvertently dumped some salt into an open wound after the escalation patch with this naming scheme. |
Seismic Stan
61
|
Posted - 2012.05.03 13:40:00 -
[184] - Quote
It looks pretty slick, but it's going to take some getting used to. It feels like I require more clicks per operation now, but I'm sure I'll find the shortcuts.
One thing occurs offhand - would it be possible to have a means of identifying shiptype in the index column. The generic ship icon is not very helpful. If not a ship-specific icon, how about a ship-type on mouse-over or in parentheses? Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |
Bloodpetal
Mimidae Risk Solutions
616
|
Posted - 2012.05.03 13:41:00 -
[185] - Quote
All this is really awesome.
My favorite part is it runs VERY smoothly. Great job there!
I love you for keeping the Merge Ships & Items into station panel. Seriously. Thanks a LOT for that one!! If nothing more than to have my ships in the side panel.
Really, awesome job. Kicked ass on this, and you really deserve some praise.
When you have time, and I know this may not have been a priority , there is still one thing I'd like to see done ::
The containers stored in the corporate hangers should have their "locked/unlocked" setting saved to the server so that they're shared by all players and can be configured to act the way corp leaders want them to act - currently they are mostly unreliable pains in the asses.
Muahahaha - and I have to say I like the member hangar security access, so much easier to view corp members' hangars.
Mimidae Risk Solutions Recruiting |
DJ P0N-3
Table Flippendeavors
6
|
Posted - 2012.05.03 13:42:00 -
[186] - Quote
Quote:casual corpse collector (wait, what?)
Huzzah! Acknowledgement of my profession! Seconding request for being able to search corpses by name of pilot.
Thank you a thousand times for the ability to approach POS structures from the inventory tree. Will this only let me interact with hangar space/ammo holds of the POS structures that have those things, or will I be able to access things like reaction chains or controlling weapon batteries from the right-click menu? |
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CCP Arrow
C C P C C P Alliance
45
|
Posted - 2012.05.03 13:43:00 -
[187] - Quote
CCP Optimal wrote:Deathwing Reborn wrote:Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"? I'll have to be honest; scrum team naming isn't what you would call exact science We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time!
The team name came out of 3 things:
- Some of us like Game of Thrones and we wanted to reference the show in some way.
- Members on the team have a passion to improve the Drone UI in the near future, and we will probably stay together for a while so we picked a team name to reference the work we want to do to keep us motivated.
- Many Scrum teams don't pick names that have anything to do with their feature work. I at least hope that Team Ass Force One didn't.
CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
DJ P0N-3
Table Flippendeavors
6
|
Posted - 2012.05.03 13:43:00 -
[188] - Quote
Deathwing Reborn wrote:the escalation patch with this naming scheme.
...that's the name of the team, not the patch. I recommend your indignation takes the form of "how dare CCP assign Team Game of Drones to the inventory?!" |
Raptor2022
Mews Incorporated
0
|
Posted - 2012.05.03 13:44:00 -
[189] - Quote
Morwen Lagann wrote:... and as a result have to decrease screen real estate that I'd rather use to look at the things I'm shooting at - not various bits and bobs I don't need.
If you need an idea of how small I want this window to be, go on TQ and open a can or something with the large icon view. Now set it to its minimum height, and the width necessary to show three stacks/items side-by-side - with a scrollbar, in case you have more than three stacks. That is how much space I want my cargo taking up on my screen. I don't need it to take up more space than that, and in fact I do not want it to take up more space than that...
Agreed on that bit. Definitely don't want my screen real estate in space to be taken up by a large interface. I want to see things blowing up/etc. Not look at a huge grid filled with items.
But I am sure with CCP's new view on listening to the players they will think of something |
Cathrine Kenchov
Ice Cold Ellites
1
|
Posted - 2012.05.03 13:46:00 -
[190] - Quote
CCP Arrow wrote:
Many Scrum teams don't pick names that have anything to do with their feature work. I at least hope that Team Ass Force One didn't.
ummm, well then. That's a, uh, unique name |
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Kosmoto Gothwen
Frenemy Logicians
0
|
Posted - 2012.05.03 13:47:00 -
[191] - Quote
So the biggest lag generator I've experienced is having bookmarks located in your inventory. Example: Corporation A has POS farm set up in System A, which includes tactical's off said POS's and system gates including neighboring systems and bombing location on JB's and gates and stations and insta-undocks and cap parking, and non-cap parking in POS shields and etc. etc. etc. So as you can see you quicking have 50+ bookmarks for one system. Now Corporation A saves those bookmarks as a backup in a small container and throughs that container in a corporate hangar in station. All of sudden there is massive inventory lag for everyone in that station until the bookmarks are removed.
Has this scenario been testing with the new system?
Also will CEO/Director's inventory at least be auto populated with in-space corporate assets?
Other than that this sounds like a massive improvement to the inventory system. |
Iniquita
Dreddit Test Alliance Please Ignore
62
|
Posted - 2012.05.03 13:49:00 -
[192] - Quote
Could you have an option to change the default behavior to open things in a new window. The unified inventory is nice, but it sucks for moving things between ships, hangars, and containers. |
Artyom Hunter
Battlestars S E D I T I O N
3
|
Posted - 2012.05.03 13:49:00 -
[193] - Quote
Does that mean I will not beable to view whats in MY CARGO HOLD and INVENTORY at the same time? Its something I encountered while testing it on SiSi. Can someone please clarify this to me? |
Iniquita
Dreddit Test Alliance Please Ignore
62
|
Posted - 2012.05.03 13:51:00 -
[194] - Quote
Artyom Hunter wrote:Does that mean I will not beable to view whats in MY CARGO HOLD and INVENTORY at the same time? Its something I encountered while testing it on SiSi. Can someone please clarify this to me?
You can, but you have to shift+click to open one in a new window as its not the default behavior. |
zariae
Republic Military School Minmatar Republic
4
|
Posted - 2012.05.03 13:52:00 -
[195] - Quote
can we get some feedback on wether or not you will change the behavior of seperated windows so they keep their own information rather it getting wiped by new things happening in other windows?
An example:
Open ship cargohold, go to index shift-click to open the items tab in another window start moving stuff from items ship cargo.
You realise you have some items in another ships cargo hold you want.
Click on ships tab in current items window, right click ship 'open cargo' and now not only does the ships tab change to a cargohold (rather than opening a new instance) your original cargohold that was opened changes to the new ships one. why do this?
I now have to go shift-click my current active ship cargohold again, re-select my items tab on the window and find the newly opened cargohold in the ships drop down menu. If i'd opened multiple holds tying to find the one i want, i now have to search through them again as they aren't linked to the ships they belong to.
This way is cumbersome and unintuitive. |
Seloena
Mighty Orca Inc
13
|
Posted - 2012.05.03 13:52:00 -
[196] - Quote
What about that:
Quote: + PLEASE give us 4th option of displaying the items in windows! SMALL ICONS WITHOUT DESCRIPTION. + Also like on the last screenshot you could add button "stack all" which is one of most used one i think :]
?
|
Goran Konjich
University of Caille Gallente Federation
4
|
Posted - 2012.05.03 13:54:00 -
[197] - Quote
CCP Optimal wrote:Sadly, some grumpy game designers didn't share my opinion that we should implement ctrl+c as well...
HAHAHA ... this is|would|be great !!!
I SEE WHAT YOU DID THERE SIR.
|
Alpheias
Euphoria Released Verge of Collapse
614
|
Posted - 2012.05.03 13:54:00 -
[198] - Quote
I am wondering about the new UI interface and wreck looting. How will that work given their proximity issues? I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
DaiZ Do
Fallen Angel's
4
|
Posted - 2012.05.03 13:57:00 -
[199] - Quote
Can we have forward/backward navigation buttons (like in browser/explorer, etc)? |
Missile War
Vita Aequitas Veritas The Paganism Alliance
26
|
Posted - 2012.05.03 14:00:00 -
[200] - Quote
Please don't put this in, I've been using it on sisi and it's horrible, and confusing as hell. the old system was just fine and worked perfectly for what it was supposed to do, this isn't just getting used to, this is just annoying, and will stay annoying. Please make an option to use the old system if you're gonna pull this through...
Edit: For example that my cargo is taking up a quarter of the screen after fitting something even tho i only need it to be very tiny, and when i redock i must again resize it to make it big enough to show all the stuff that i got stored in station. |
|
Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:05:00 -
[201] - Quote
CCP PLEASE READ THIS, it was brought up on the test feedback forum already but not sure if u guys are watching all those threads from last night.... as havent seen responses or input from devs...
....................
double click to open in new window is missing thats for sure...
other than that its missing a REMEMBER STATE, when i undock it should save my docked state of my inventory windows, and close all but 1 of them for when im in space....
That said when i dock again it should remember my "space state" so that my nice small cargo window i have setup for my own cargo will be there when i undock again and not the big inventory window...
Implement the above changes and i believe most people will be estatic. |
Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:05:00 -
[202] - Quote
Artyom Hunter wrote:Does that mean I will not beable to view whats in MY CARGO HOLD and INVENTORY at the same time? Its something I encountered while testing it on SiSi. Can someone please clarify this to me?
shift click the ship to get your cargo and then u have inventory + cargo, its not that difficult |
Lord Azori
Team Pizza Viro Mors Non Est
7
|
Posted - 2012.05.03 14:07:00 -
[203] - Quote
Ines Fy wrote:missing the possibility to create virtual folders / divisions / areas in my personal hangar instead of the need to use cans to keep my stuff separated by category (or watever) and my hangar clean.
^^^^^ This please. The can system is a bad remedy. Please please please give us tabs that we can create/rename to sort inventory. PLEASE!!!!! |
Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:08:00 -
[204] - Quote
Missile War wrote:Please don't put this in, I've been using it on sisi and it's horrible, and confusing as hell. the old system was just fine and worked perfectly for what it was supposed to do, this isn't just getting used to, this is just annoying, and will stay annoying. Please make an option to use the old system if you're gonna pull this through...
Edit: For example that my cargo is taking up a quarter of the screen after fitting something even tho i only need it to be very tiny, and when i redock i must again resize it to make it big enough to show all the stuff that i got stored in station.
lol this is everyones complaint, thats why im pushing CCP to remember the state of docked and undocked inventory windows...
that way docked u can have it remember that you like to have your inventory open with sidebar at X size at Y position....
and when u undock, i want only 1 inventory window and that window should be no sidebar for isntance and of Z size and B position....
that would solve so many of the gripes people have currently |
Sin Pew
SWARTA Mostly Clueless
22
|
Posted - 2012.05.03 14:08:00 -
[205] - Quote
CCP Arrow wrote:Many Scrum teams don't pick names that have anything to do with their feature work. I at least hope that Team Ass Force One didn't. I rolled... +1
[20:03:08] Sin Pew > I regret the auto zoom when my ship blows, I'd llike to see the fireworks at least if I'm going to blow |
Lyron-Baktos
Selective Pressure Rote Kapelle
149
|
Posted - 2012.05.03 14:10:00 -
[206] - Quote
looks good for people that do a lot of work across multiple windows but for people that rarely use windows, it may add an extra step to it. 90% of the time, the only window I need is the current ships cargo bay and my hanger items. So just one click gets me what I need.
now it sounds like I need to click a window, find the item I want in the tree and then click that open or shift/drag to move it to it's own window.
Is there a way to pull stuff out of the tree and have it have it's own windows and stay that way? This way, our most used items can have it's own window while everything else stays in the tree. Best of both worlds On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Aphatasis
Evoke. Ev0ke
1
|
Posted - 2012.05.03 14:15:00 -
[207] - Quote
Nice written Devblog!
Also good job on the ideas to improve the inventory system! I'm very looking forward to these changes! |
Imuran
Zentor Industries
12
|
Posted - 2012.05.03 14:18:00 -
[208] - Quote
DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times.
yep this will be an issue |
Lyric Lahnder
Noir. Noir. Mercenary Group
34
|
Posted - 2012.05.03 14:23:00 -
[209] - Quote
Nice work guys.
But in general it seems like most people want the functionality to just shift click or some other command to open a wreck or can in space.
In station I can see how this is a huge convenience. However if your doing something in space and you want to loot something you just want the ability to do it right quick with out loosing visibility on your screen do to the large new inventory window.
Most people just want to grab it quick by opening wreck loot all or drag and drop. Not open screen loose visibility, right click tree open cargo, open wreck drag drop or loot all.
In a tight situation you can see how looting quick could be difficult with always having to go back to the inventory screen. Also if your a new player suddenly loosing visibility in space when all you wanted to do is check what your prey was carrying will be very disorienting.
I definitely appreciate what you all have done with this it looks fantastic, its just that in space and in station inventory management are very different and need different tools. In station I want your new inventory, in space I need the old system. FIx this and I think you will be garnering even more praise.
Either way well done. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |
Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
14
|
Posted - 2012.05.03 14:27:00 -
[210] - Quote
now are Planetary Interaction Structures (hangars and launch pads) considered "assets in space" too?...
wouldn't that be wicked? |
|
DJ P0N-3
Table Flippendeavors
7
|
Posted - 2012.05.03 14:29:00 -
[211] - Quote
Lyron-Baktos wrote:looks good for people that do a lot of work across multiple windows but for people that rarely use windows, it may add an extra step to it. 90% of the time, the only window I need is the current ships cargo bay and my hanger items. So just one click gets me what I need.
now it sounds like I need to click a window, find the item I want in the tree and then click that open or shift/drag to move it to it's own window.
If you double-click on your ship, it takes you right to the cargo window, so that at least is as it ever was. I hear you on the inventory one, though I think it remembers whether you had the hangar items or your ships open last and goes back to that. I've actually *gasp* taken to using the "ships" button in CQ to go straight to my ships on sisi, since now I can't choose from the sidebar -- but that means using CQ, which I know a lot of people don't do. Being able to pin a shortcut to a particular part of the tree (ships, items, can of things not to reprocess ever, can of corpses) to the sidebar would be a magnificent addition to this.
Lyron-Baktos wrote:Is there a way to pull stuff out of the tree and have it have it's own windows and stay that way? This way, our most used items can have it's own window while everything else stays in the tree. Best of both worlds
This is something I'm wondering too. I'm going to try it out myself tonight. |
COMM4NDER
Umbrella Holding Inc Umbrella Chemical Inc
84
|
Posted - 2012.05.03 14:31:00 -
[212] - Quote
Awesome work! But You asked about what more you could do?
My sugesstion Folders! To make it more easy for Laser pilots to kinda hide not used crystals vs used crystals so you don't end up with 30+ used crystals of the same nature. Yes i know you can do it with containers but having the option to create "folders" would be awesome both in cargo of a ship but also in stations. Features & Ideas Tag shortcuts - Make an FC enjoy his position more! Overview - Show fleet members only! |
Chris Wheeler
Massively Motivated
2
|
Posted - 2012.05.03 14:35:00 -
[213] - Quote
If I were a girl, I'd have slid out of my chair before the end of this devblog. |
Seloena
Mighty Orca Inc
13
|
Posted - 2012.05.03 14:42:00 -
[214] - Quote
view proposition Maybe not for that topic, but why not to show :] |
Marcel Devereux
Aideron Robotics Darkmatter Initiative
108
|
Posted - 2012.05.03 14:43:00 -
[215] - Quote
The POS thing is going to be a little weird. Are you going to show all structures even though you aren't close enough to access them? If so can we just remove the 3000m limit? What's the point of having a new fancy inventory UI if you actually can't use it to make things easier? |
Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:46:00 -
[216] - Quote
Marcel Devereux wrote:The POS thing is going to be a little weird. Are you going to show all structures even though you aren't close enough to access them? If so can we just remove the 3000m limit? What's the point of having a new fancy inventory UI if you actually can't use it to make things easier?
didnt they say they were gonna remove the 3k limit as long as your within the pos shield.... or thats what i recall hearing, if so with the new inventory POS management just go so much more manageable. |
Tobin Shalim
Eclipse Industrials Quantum Forge
6
|
Posted - 2012.05.03 14:47:00 -
[217] - Quote
Since I didn't see it mentioned in the devblog and honestly don't have time (I have to go to work) to read all 11 pages at this point, I ask: how is this going to handle the Assets window? Are we going to get the same treatment with the tree system, or will that say on the current UI interface? |
Silly Slot
Phoenix Evolved Part Duo
8
|
Posted - 2012.05.03 14:48:00 -
[218] - Quote
COMM4NDER wrote:Awesome work! But You asked about what more you could do?
My sugesstion Folders! To make it more easy for Laser pilots to kinda hide not used crystals vs used crystals so you don't end up with 30+ used crystals of the same nature. Yes i know you can do it with containers but having the option to create "folders" would be awesome both in cargo of a ship but also in stations.
You don't need folders really.... what your looking for is the ability to create filters by "damage" ... so you could say create an ammunition filter with damage < 1% and filter by that so you see how much good ammo you have :)
same would be nice to filter by damage > 1% on modules to rep only the module su want to rep that are damaged :) |
Chris Wheeler
Massively Motivated
2
|
Posted - 2012.05.03 14:50:00 -
[219] - Quote
CCP Arrow wrote: Many Scrum teams don't pick names that have anything to do with their feature work. I at least hope that Team Ass Force One didn't.
Well, that makes one of us, because my ass could use quite a bit more force. |
zariae
Republic Military School Minmatar Republic
4
|
Posted - 2012.05.03 14:52:00 -
[220] - Quote
I hope this is a bug:
You can't open containers in a ships cargohold unless it is your active ship. |
|
Gilbaron
Free-Space-Ranger Ev0ke
213
|
Posted - 2012.05.03 14:57:00 -
[221] - Quote
about future inventory changes:
i would REALLY appreciate some kind of shared hangar not working on corporation basis but for the players (read: my alts) i invite |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
713
|
Posted - 2012.05.03 15:02:00 -
[222] - Quote
What would you say to being able to repackage items in station warehouses?
|
Traidir
Hedion University Amarr Empire
17
|
Posted - 2012.05.03 15:08:00 -
[223] - Quote
Here's a few suggestions for other things to add:
Add counts indicating the number of different categories of items in a branch to the location tree, for example: My Items > My Loot [59] My Items > Stuff for Sale - Container [1433]
Add the ability to fit all items in a stack. Say for instance, you want to fit 3 nanofiber internal structure modules to your ship, and they are all in an "unassembled" stack. Under the current system, you would need to "Fit to Active ship" three separate times or unstack the items three separate times and then mass select them and fit them to ship all at once. Instead, you should simple be able to select the stack and say "Fit to Active Ship" once and all the items will automatically attempt to fill fitting slots until there's no more room or no more items in the stack.
Ensure search function looks in containers: When the quick filter or asset search is used, it would be nice for it to search sub-directories in the tree. There's nothing more annoying than buying a skill book only to discover months later you've already had it hidden away in a container for years because the asset search you did, didn't bother to check containers. Same applies to manufacturing materials and modules you want to fit.
Estimated isk price off refine values: It would be nice to have the option for either the inventory window or the refinery window look up average market prices for minerals/materials and give a readout estimating the refined value of selected items based off the value of the raw materials. Indeed, if instead of using average values it could estimate the nearest levels of support and resistance on the market to give an idea of the margins, that would be even better (if technical).
(This is a bit out of scope, but speaking of market analysis, the market graph is especially hard to use for many commodities, especially minerals, because the "min/max value" and the "donchian channel" options use overly extreme values on the most recent day of the graph and the fine distinction is compressed to a few pixels while those options are selected. For example, look at any graph of "tritanium" ever, then unselect those options and behold a much more reasonable scale for the y-axis. It would be nice if the graph was user-scalable or didn't pull ridiculous extreme values from the market for its data.) |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
30
|
Posted - 2012.05.03 15:14:00 -
[224] - Quote
CCP Optimal wrote:
We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time!
You mean like that awesome (but not so much in practicality) Neocom that NOBODY asked for, when ppl have been begging for better Drone UI for how long?
Try working on stuff ppl are asking for, that might make them happier.
Also, keep in mind, all those 'positive comments' about this new system in the first 7 or so pages of this thread are from ppl who had only read the blog and thought it was neat, not have played with it for a while on SISI. So, when you do your feel-good tally of how many posts about this are positive/negative please take that into account, and only tally the ones from ppl who have actually USED the new system.
That said, i briefly looked at this on SISI last night but didn't fiddle with it too much, and i'm concerned how much more precious screen space will be taken up by this "improvement" while in space. Specifically, mining and using an orca...and how fun it will be to re-size said windows every dock/undock. I will test this out when i get some larger chunks of free time.
So far, i'm not a fan...i liked being able to see exactly what i needed to see in each reasonably sized can while in station and in space, and freely drag stuff between the two. Scrolling up and down endless trees while trying to drag something into another cargo is just dumb in my mind.
More detailed review to come sometime... |
joelinux
ANZAC ALLIANCE Executive Outcomes
84
|
Posted - 2012.05.03 15:15:00 -
[225] - Quote
For those of us who don't produce, but instead sell our salvage, a "Sell All" button would be handy. (Yes, I carebear for isk) |
Edington Trent
Black Thorne Corporation Black Thorne Alliance
1
|
Posted - 2012.05.03 15:21:00 -
[226] - Quote
A truly beautiful piece of work. But please please PLEASE make sure that it gets integrated with the Assets window. Being able to open different stations in different "tabs" would be the best thing ever. Automatically making a hauling contract when you dragged items between stations would also be amazing, but i don't know how doable it is. |
Aethlyn
119
|
Posted - 2012.05.03 15:21:00 -
[227] - Quote
One thing I noticed when logging in for the first time yesterday. I forgot about that change. So I was at "uh, huh? Inventory broken? Where's the button? Ships missing, too? Is it in services tabs? no? what? Then I tried a double click and remembered the change seeing it popping up. Maybe there should be some hint window similar to the one the updated neocom had. Looking for more thoughts? Read my blog or follow me on Twitter. |
Dennie Fleetfoot
EVE University Ivy League
25
|
Posted - 2012.05.03 15:24:00 -
[228] - Quote
I thought I was being a grumpy old guy before but it's now becoming clear that a lot are having the same problem as me.
We NEED remembered states for windows in space and in station before this is live on tranquility. I could live with the new tree system in station if the old version was still used in space however. |
Kwa Zulu
The Graduates RAZOR Alliance
2
|
Posted - 2012.05.03 15:26:00 -
[229] - Quote
nice changes CCP! |
Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
80
|
Posted - 2012.05.03 15:28:00 -
[230] - Quote
While your at it, can you add the functionality to rename capital ship corporate hangers to what the players want, rather than just having the names be of your actual corporate hangers. |
|
Marcel Devereux
Aideron Robotics Darkmatter Initiative
108
|
Posted - 2012.05.03 15:33:00 -
[231] - Quote
Silly Slot wrote:Marcel Devereux wrote:The POS thing is going to be a little weird. Are you going to show all structures even though you aren't close enough to access them? If so can we just remove the 3000m limit? What's the point of having a new fancy inventory UI if you actually can't use it to make things easier? didnt they say they were gonna remove the 3k limit as long as your within the pos shield.... or thats what i recall hearing, if so with the new inventory POS management just go so much more manageable.
That is news to me. That would be awesome! |
Packtu'sa
Nabaal Construction and Industrials Corp Nabaal Syndicate
0
|
Posted - 2012.05.03 15:35:00 -
[232] - Quote
Any chance I can get an option to remove all the "estimated value" indicators? I know it's minor, but I just... don't like it. It takes up screen space, and I especially don't like it in the tool tip. You can hide the setting away in whatever obscure advanced configuration section you want, but please? (Actually, sticking a context menu on the item count might work.)
I know this must seem like a silly request that bloats your code, but to me, this is a silly feature that bloats my UI and I want the ability to turn it off. |
Andre Vauban
Quantum Cats Syndicate Villore Accords
18
|
Posted - 2012.05.03 15:38:00 -
[233] - Quote
Awesome stuff. Much, much, better. The only minor complaint is I wish the open in new window feature could be done with a double click instead of the right click drop down selection.
I have 2 additional UI requests that would make life a LOT easier for us poor industry and corp security people:
1. Can you add a "unique" filter to the inventory filters? I copy LOTS of blueprints and ship them all over the place to various offices. For example, I have 10 thrasher, 10 drake, 10 hurricane, 10 abaddon, 10 xxx, repeat 100 times for 100 other BPCs. I then need to create a courier contract or drop 1 of each BPC into a container to ship them to an office. This currently is extremely painful. If I could use your filter item to show me just 1 of each item, I could just select all and be done with it.
2. Can we please please please be allowed to place assembled ships into station containers? It would be really, really, really, really nice to be able to have some security around corp owned ships and an audit trail around who takes which ship. Currently, we have to do this at the hangar granularity which isn't the greatest and offers no auditing at all. This shouldn't be that hard to change and would be a HUGE help. Even if you did it for just the player built station warehouse it would be great. |
Aubrey Addams
University of Caille Gallente Federation
10
|
Posted - 2012.05.03 15:42:00 -
[234] - Quote
I tested it on SiSi and I don't like it. Here are some solution that should be implemented
1. If you open your inventories at station, and arrange them, for example upper right corner the ships, down the items, middle left the current ship cargohold, then this arrange should be saved.
2. I hate when I undock and all my arranged windows stays where they was at the station, and all of them shows my ship cargohold.
3. Make station and in-space arrange separate.
4. Too bad I cant open my ship cargohold when I clik on my ship at station, just the same window as where my station items are.
5. Same if I try to open it from the fitting-screen.
Solution: Make a global variable to make these inventory stuff windows to be open for a separete window, or that dumb all-in-one window.
This UI change will make my manufacturer main go crazy. Separate windows are less complicated and more easy to use.
I would like to double click on my Station containers at station and open them in new windows (as it is now on TQ), instead of opening them and then have to search back to the root of Items and things like that. |
Peter Tjordenskiold
13
|
Posted - 2012.05.03 15:45:00 -
[235] - Quote
Raptor2022 wrote:Morwen Lagann wrote:... and as a result have to decrease screen real estate that I'd rather use to look at the things I'm shooting at - not various bits and bobs I don't need.
If you need an idea of how small I want this window to be, go on TQ and open a can or something with the large icon view. Now set it to its minimum height, and the width necessary to show three stacks/items side-by-side - with a scrollbar, in case you have more than three stacks. That is how much space I want my cargo taking up on my screen. I don't need it to take up more space than that, and in fact I do not want it to take up more space than that... Agreed on that bit. Definitely don't want my screen real estate in space to be taken up by a large interface. I want to see things blowing up/etc. Not look at a huge grid filled with items. But I am sure with CCP's new view on listening to the players they will think of something
/this
In space we need smal windows. |
Anshio Tamark
Avitus Lugus
124
|
Posted - 2012.05.03 15:45:00 -
[236] - Quote
Damn, that looks sweet. I can't wait to see this implemented on TQ. It's nice to know that CCP have some people who've clearly understood how frustrating it can be to have dozens of inventory-windows open at the same time. They almost deserve a raise... |
RnProphet
Tri-gun Psychotic Tendencies.
0
|
Posted - 2012.05.03 15:46:00 -
[237] - Quote
The added functionality to the inventory windows is great. However in my opinion your fight against "open windows" is misguided. I believe you should be fighting the need to have many windows open with out hindering the ability to do so in way we have for years.
I need my windows to look similar to and behave like the ones in the below image. You can and should add functionality to that layout, but not remove any functionality already there.
http://i.imgur.com/GXqbI.jpg
I need to have my ships and items separated by tabs on the top my main inventory window any I need this window to close when undocked. I also need my cargo window for my active ship to always be open (docked or in space) and never have the container recycled for other inventory containers (they should open in their own window) |
Tikktokk Tokkzikk
Glorious Revolution The 99 Percent
78
|
Posted - 2012.05.03 15:49:00 -
[238] - Quote
Almost fell of my chair when I saw "GAME OF DRONES"! |
Zendoren
Aktaeon Industries
70
|
Posted - 2012.05.03 15:51:00 -
[239] - Quote
1 question 2 suggestions:
Question: Is the new inventory system intended to replace the asset tab within the corp management window and if so, will you be able to have the same functionality with this new system as you did with the old as a CEO or director? ( suggest lock-down, transfer items to member's hangers and ect.) Also, how will this affect the Security Officer role within a corp? will they still beable to see into members' hangers?
Suggestion1: Notice that you said that you will hid corp hangers dependent on the read and take rules granted by CEO/director. This is not good. Players still need to be able to drop items into corp hangers even if they do not have read or take access. If nothing else you need to have corp hangers populated on the tree!
Suggestion 2: How about extending the tagging system that you built for the EVE-Mail system to the inventory system. It would be nice to be able to tag individual items within my inventory with custom tags that i create and then use filters to show only items with said tags! G¥Æ Single G¥Æ Taken G£ö Playing EVE Online
CCP Guard > Where's the shoot button on this thing? CCP Space Cadet > What's this "offline guns" button do? http://tinyurl.com/dxwseds |
Vincent Athena
V.I.C.E. Comic Mischief
630
|
Posted - 2012.05.03 15:56:00 -
[240] - Quote
Question:
Does the "Fit" button on the saved fits window know to look into cans now? I saw in the blog cans labeled "low slot modules" and such. Presently having such cans is a pain, because to fit a ship you got to drag all the modules out of them first, then fit, then put the un-fitted modules back in.
Has the fitting window been taught how to take and return modules to cans? Or do I still have to leave everything out?
How about refining and building? Does everything still have to be out of cans?
Then again, maybe the filter options makes all of my worries moot. Ill have to test..... http://vincentoneve.wordpress.com/ |
|
Aeril Malkyre
Sebiestor Tribe Minmatar Republic
67
|
Posted - 2012.05.03 15:58:00 -
[241] - Quote
This looks amazing. Can't wait to see the final product.
Re: future improvements
For the love of all that is unholy, give me a 'Sell All Selected' in the right click menu (with a warning pop-up, that can be checked 'Never show me this again'). I've got a pretty good handle on what I should post for profit and what I should just dump for market value. The elimination of Meta 0 items from NPC wrecks has helped this, but sometimes I go a long while before loading up the Mammoth and heading to the trade hub. Selling every item individually in that case is a looooot of work, and boring. Let me select a batch of hybrid parts and torpedoes and armor boosters, things I don't ever use, and just drop them all on the market for whatever the highest buy is. I would love you long time. |
IrrerMitPlan
miles conducticius
0
|
Posted - 2012.05.03 16:01:00 -
[242] - Quote
i don-¦t like the new inventory and ship view. the old one was better. i think the new one is very confused and unwieldy, for example fit drones to dronebay. and the window is to big |
Phyridean
Aideron Robotics Darkmatter Initiative
3
|
Posted - 2012.05.03 16:01:00 -
[243] - Quote
One problem I noticed on Sisi is that when I'm fitting a ship, I have a container with my modules open in the inventory window on the right, and the fitting window open on the left.
When I go to drag a module onto the fitting window, I have to drag it across the tree view. Sometimes, I either miss the fitting window, or click on my way back, or release the mouse button at the wrong time, and when I go back, I've accidentally clicked on another container.
I know it sounds like I'm just an idiot, but it happened to me multiple times last night with normal usage, and actually became pretty annoying. I suppose I could switch the position of the fitting window and the inventory window, but I'm always moving my windows around, and if I have to drag across the tree in a more pressing situation, this is going to get me killed.
|
Haemonoculus
ZAR-X Clearings
0
|
Posted - 2012.05.03 16:03:00 -
[244] - Quote
So.... Lets say you're currently docked in Jita-4-4 and you have over 9000 assembled ships forming really LONG list. Lets say you want to move stuff from cargobay of first ship in a list to the last one's. In old inventory system you just open two windows - cargobays of these ships, and do your task. But how do you manage to do so, in new system with only one window with a VERY long list, which exceeds one screen? |
Gevlin
Universal Might DSM FOUNDATION
137
|
Posted - 2012.05.03 16:06:00 -
[245] - Quote
is it possible to put a :
Liquidate All Button on the current inventory window?
or a special window I can move my inventory to the will allow me to sell what what I have that has a Market order are up in just one click.... I will even pay a surecharge (isk sink) to hire my broker to sort through my stuff and sell it.
as a missioner or salvager I am interested in just getting what I can and not putting up buy orders. If there was such a tool It would enable me to just sell and run. I know there will be some Items I may be selling for 1 isk. but oh well, I would have trashed them any ways or recycled them and sold them as minerals.
Just selling 1 item at a time is annoying. Eve as alot of different loot, their for selling them one at a time is time consuming and not a part of the game I enjoy. Please let me sell and run.
The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |
realdognose
Reals Retirement Residence
22
|
Posted - 2012.05.03 16:11:00 -
[246] - Quote
Nice while sitting in station - but useless for Space.
In Situations where you WANT to have multiple windows (solo PVP: open cargo, open can in cargo; Triage Carrier: open Cargo, open Fuel Bay, open Corporatehangar) it fails.
If you want to move Stront quickly for the next triage cycle, you have that big fat window, covering the whole screen and need to compare the list of 20 cargoholds instead of "knowing" where you placed your windows....
Please make it optional, not mandatory :0)
(Or at least add an option to "eject" small, thin windows from this mess like in People and places) |
Daedalus II
The Oasis Group Combat Mining and Logistics
119
|
Posted - 2012.05.03 16:12:00 -
[247] - Quote
Suggestion:
What about a bar to the right of the window as well? On this bar you should get 4-5 LARGE images of inventories of your choosing. A "quick-bar" of sorts. For example you might want to have your active ship cargo bay there at all times, or your two most favorite corp hangars, or all your different bays (if in orca or carrier for example) and so on. The large images makes it easy to quickly drag and drop stuff into them, and them actually being images means its faster for the brain to know what is what, instead of having to read and find entries in a potentially very large tree.
So essentially large, well visible, configurable shortcuts to your favorite hangars. In a quick bar. To the right.
And from what I can see on the images in the blog, the left hand bar can be hidden, and so should the right hand bar. So if one does not want to use it, it's simply hidden. And if one doesn't want to see the tree, then one can hide that instead and only use the quick bar. |
Flamewave
Crimson Moon Society
18
|
Posted - 2012.05.03 16:17:00 -
[248] - Quote
Let's fight the need to have multiple windows open by making it harder to have multiple windows open when you need them, and on top of that waste even more screen space with a lot of unused, negative space. Brilliant! ...
Do you really need to have "X Items" and "X Est. Price" on two different lines? Look at all the space that wastes. Put them on the same line. Also, inventory windows don't shrink down as small as they do on TQ, wasting more space than they need to.
The ability to open cargo containers in a new window with Shift+Doubleclick is necessary. It would also help to be able to open new inventory windows by shift-clicking the neocom inventory icon, and it'd be really nice if it'd remember window positions for things like the ship hangar and individual cans like station containers, otherwise we spend more time reorganizing windows than we do actually performing the cargo transfers from one window to the other that we set out to do originally.
This is basic functionality we have on TQ right now that's being taken away, basically. The game doesn't need to be any more tedious to play than it already is. Some things ISK can't buy. For everything else, there's Jita.
YouTube |
Garrvik
13
|
Posted - 2012.05.03 16:17:00 -
[249] - Quote
CCP Explorer wrote:100th!
Just to nit pick, you're actually 99th. See, the OP is post #1, and the "first" is reserved for the first reply, which is post #2. So, since your post is post #100, that makes you 99th. |
Claire Voyant
120
|
Posted - 2012.05.03 16:20:00 -
[250] - Quote
Garrvik wrote:CCP Explorer wrote:100th! Just to nit pick, you're actually 99th. See, the OP is post #1, and the "first" is reserved for the first reply, which is post #2. So, since your post is post #100, that makes you 99th. That is mind blowing. |
|
Race Drones
13th Squadron Cascade Imminent
7
|
Posted - 2012.05.03 16:26:00 -
[251] - Quote
Dennie Fleetfoot wrote:Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.
But it is fixable.
First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.
I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.
I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.
So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....
Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.
Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much.
^^ THIS !. |
Cpt Arareb
Ideal Machine Many Reckless Corps
15
|
Posted - 2012.05.03 16:27:00 -
[252] - Quote
very nice ccp very nice indeed.
that said I want to be able to over the mouse over one used scorch crystal ammo and be abble to see how much damage it have. if you do that ccp I will be very happy! |
|
CCP Explorer
C C P C C P Alliance
442
|
Posted - 2012.05.03 16:28:00 -
[253] - Quote
Claire Voyant wrote:Garrvik wrote:CCP Explorer wrote:100th! Just to nit pick, you're actually 99th. See, the OP is post #1, and the "first" is reserved for the first reply, which is post #2. So, since your post is post #100, that makes you 99th. That is mind blowing. I'm amazed at the depth of this analysis... but you are right.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
|
Vhaine Vhindiscar
Wildly Inappropriate Goonswarm Federation
1
|
Posted - 2012.05.03 16:31:00 -
[254] - Quote
Give me an option to turn it off. I don't like the way multiple windows behave and filters are just something I don't really need. I'm perfectly fine with the eve inventory management and I've recently been bitten way to hard by UI designers working in my best interests. MS Office, Unity and Win8, I'm looking at you. |
Dalden V
Blue Lounge Industries
1
|
Posted - 2012.05.03 16:32:00 -
[255] - Quote
I know there's been many comments about the large inventory window in space and that some would prefer a small window in space and the large full inventory when docked.
But, please, if you consider doing that, don't remove the ability to open the full inventory in space. I hardly ever dock and the full inventory screen is amazing for living out of a POS. |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
14
|
Posted - 2012.05.03 16:46:00 -
[256] - Quote
I jumped onto SiSi To look at the new missile effects without reading this first.
Took me about 15 seconds to figure out that the neocom inventory button had been moved to the top, and 2 minutes to figure out what was up with the new inventory. Took longer because the model for my active ship (a hound named Accidentally A Cyno) was not showing up so I didn't know what I was looking in.
That said as soon as I got used to it, this new inventory system is awesome! Great job thank you!
Would it be possible to get Station Containers in player owned outposts somehow? I know there are Station Warehouses that can be built for obscene prices, but what about outposts without factories? It seems kinda silly that I'm only able to organize my stuff in stations that have kind NPCs or factories that players can use. |
okst666
Not Solitude Again Solitude Empire
163
|
Posted - 2012.05.03 16:46:00 -
[257] - Quote
When do we get the new fonts like on the last screenshot?
This is my personal favorite and most important Issue. Sometimes. the actual font really takes me to the point where I want to poke my eyes out with bare fingers...
[X] < Nail here for new monitor |
cap Mal
Defense Advanced Research Program Agency
6
|
Posted - 2012.05.03 16:48:00 -
[258] - Quote
Mind blown.
There is so much awesome in this update, I don't know where to start.
Great work CCP! |
Grady Eltoren
Aviation Professionals for EVE
40
|
Posted - 2012.05.03 16:52:00 -
[259] - Quote
Looks pretty--darn--cool CCP!
I echo the sentiment of a lot of other players - GREAT UPGRADE and a +1 for fixing the bloody old code so that things load MUCH faster!
A few Questions / Concerns that I didn't see answered in the 13 pages that have already sprung up today:
1) Is the new inventory system intended to replace the asset tab within the corp management window?....and if so, will you be able to have the same functionality with this new system as you did with the old as a CEO or director? ( suggest lock-down, transfer items to member's hangers and ect.) 1a) Also, how will this affect the Security Officer role within a corp? will they still beable to see into members' hangers? 1b) Will the Directors and CEO's have access to all their stations like we do currently under the Corp Asset window this way????
2) Have you guys also worked on the MAX ITEM limit for hangars?
3) PLEASE TELL ME you fixed the corporate divisions limit with this upgrade as well!!!!! PLEASE.
/Grady
P.S. Game of Drones - Trade Mark pending not patent. : ) hehe |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
78
|
Posted - 2012.05.03 16:53:00 -
[260] - Quote
While you are there, could you add two more split options? split into N even stacks and split into stacks of X units each.
(And maybe a split into stacks of M m3 each.)
Thanks! |
|
Marlona Sky
Massive PVPness Psychotic Tendencies.
878
|
Posted - 2012.05.03 16:55:00 -
[261] - Quote
CCP this is unacceptable. Players are not used to so much awesome thrown at them so often. What good are a bunch of mind blown happy subscribers to you?!
Remove local, structure mails and revamp the directional scanner! |
MR rockafella
Santa's Factory
8
|
Posted - 2012.05.03 16:57:00 -
[262] - Quote
you should make it so it shows split view hangers with some ships or custom way, but with your carrier the view you whould get Is get a bar in top with tabs. Tab one could be Fuel bay, Drone bay, Cargohold. Tab two could be ship maintance,corperate hangers (wich only has tabs)
Adding a form of split view whould be really cool, a way could be in top bar of the window a + or - that whould either add a split view then you could drag a hanger over to each split and even make a + - for tabs.
dont know if you understand me correctly but that whould be really cool way to expand what you have done. with custom filters etc.
and ps PLEASE fix the DAMN rounding bug with r.a.m. - in building. |
LT Leroy
Warriors tribe DarkSide.
0
|
Posted - 2012.05.03 17:06:00 -
[263] - Quote
Cool stuff. Is it possible to have items divided into sections like corp hangars? I dig that filters is cool and all that - but being able to sort stuff in items on any station (without ******* with containers) would be nice. Also its no secret that eve is best played with many characters - but there is no way you can share hangar (or some parts of it) with anyone - even if that anyone is your alt (without trusting your stuff to ceo, directors and everyone with proper set of roles). Such a pain to log one character just to move ship/fit to other, and if they not on one station - you have to use contracts. its like flying to japan every time you want to play playstation. So something with dropbox functionality would be nice. |
Packtu'sa
Nabaal Construction and Industrials Corp Nabaal Syndicate
0
|
Posted - 2012.05.03 17:10:00 -
[264] - Quote
LT Leroy wrote:Also its no secret that eve is best played with many characters - but there is no way you can share hangar (or some parts of it) with anyone - even if that anyone is your alt (without trusting your stuff to ceo, directors and everyone with proper set of roles). Such a pain to log one character just to move ship/fit to other, and if they not on one station - you have to use contracts. its like flying to japan every time you want to play playstation. So something with dropbox functionality would be nice.
I think that's called a corp hangar. (I know, alts are often in different corps, but I like the way different characters are really treated as different people.) Arbitrary shared hangars with permissions like chat channels would be neat, but I don't want my alts automatically sharing a hangar. (Gotta keep those screenshots clean!) |
Valkyre Del'kar
Ophion Flux
0
|
Posted - 2012.05.03 17:15:00 -
[265] - Quote
Excited to see how this functions. Was hoping for just such the change! |
darmwand
Repo.
37
|
Posted - 2012.05.03 17:16:00 -
[266] - Quote
Very nice! Just curious, I don't suppose this fixes the issue that you can't create contracts for any items that are sitting in station containers? darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
Orisa Medeem
Hedion University Amarr Empire
16
|
Posted - 2012.05.03 17:19:00 -
[267] - Quote
Awesome improvements.
There are very good reasons to keep this window open all the time. Still, real state screen is precious.
Could you ensure the this window has small minimum WidthXHeight, or other wise have some sort of mini mode so that we can keep the whole window small if necessary? :sand: -áover -á:awesome: |
Bienator II
madmen of the skies
696
|
Posted - 2012.05.03 17:19:00 -
[268] - Quote
CCP Explorer wrote:Claire Voyant wrote:Garrvik wrote:CCP Explorer wrote:100th! Just to nit pick, you're actually 99th. See, the OP is post #1, and the "first" is reserved for the first reply, which is post #2. So, since your post is post #100, that makes you 99th. That is mind blowing. I'm amazed at the depth of this analysis... but you are right. if you start counting at 0 everything changes. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Deitis Surtic
Sons Of 0din Fatal Ascension
46
|
Posted - 2012.05.03 17:31:00 -
[269] - Quote
Folders, please. Or at very least, seed nullsec stations with Station Containers. We can't move said containers from manufacturing stations due to their size.
Also, +1 to multisell, but only if it is majorly configurable - setting margins for a specific item type (ISK, not market %) would make a "Quick Sell" right click option incredibly useful. The "sell item" (both basic and advanced) windows would benefit from some love while you're at it.
Keep up the good work! |
Plato Idari
TK Corp
15
|
Posted - 2012.05.03 17:33:00 -
[270] - Quote
As someone who spent two hours a few days ago combining my jita and perim inventories all I can say is, awesome! Keep up the good work ;). |
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He dares
Mimidae Risk Solutions
2
|
Posted - 2012.05.03 17:40:00 -
[271] - Quote
To make it a bit more obvious what ship inventory is what as most people ship names make no sense to the actual ship. Would it be possible to show the icon of the ship instead of the generic ship icon?
This would make it allot easier for me to know witch is witch.
Thanks |
Syri Taneka
Dopehead Industries Broken Chains Alliance
8
|
Posted - 2012.05.03 17:44:00 -
[272] - Quote
Casual Corpse Collector representin'!
On a serious note, a feasibility question/suggestion: save the ship and item hangar content data for the present station (if there is one) to the user's hard disk to improve load speeds the next time (with proper checks in place to determine that the hangar contents have not changed since the last dump was performed). |
Palovana
Inner Fire Inc.
205
|
Posted - 2012.05.03 17:53:00 -
[273] - Quote
This new Unified Inventory User Interface is missing one button.
The button that GIVES ME ALL YOUR STUFF. Please support: export of settings in editable format
Your stuff goes here. |
FeralShadow
Blue Republic RvB - BLUE Republic
105
|
Posted - 2012.05.03 17:54:00 -
[274] - Quote
http://3.bp.blogspot.com/-SP3Ko6isLkg/TuotMQzFy8I/AAAAAAAAQI4/lgSHZkbyCD0/s400/mother-god-meme.jpg
All hail our new UI overlords. "I do believe in karma. -áThat means that whenever I do something sh**y to others, they somehow deserved it." |
Rammix
FreeWorkers
4
|
Posted - 2012.05.03 18:04:00 -
[275] - Quote
Awesome. Nuff said.
Now all I need is repackaging in POS hangar. OpenSUSE 12.1, wine 1.5 |
Aramis Lynx
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.05.03 18:05:00 -
[276] - Quote
Hmm is there any chance that this is going to replace 'assets' completely? I cannot find a way to show estimated total value of items and ships in different stations around eve without visiting them, maybe I'm not looking hard enough? |
TheLostPenguin
Surreal Departure
24
|
Posted - 2012.05.03 18:06:00 -
[277] - Quote
Ok not read all quite 14 pages so apologies if some/all of this has been addressed in last few, but here goes....
It is no longer possible to have a window for your cargo properly, it behaves as just a generic inventory window it seems and starts attempting to carry out other operations. Please could we have an option to seperate out certain asset areas ie ship cargo, ship corp/ore hangars, cargo in space such that they work as they do now and open into their own window/stacks, ie we can have multiple windows open automatically doing seperate things without having to carefully micromange every view contents action, if we so wish. (Yes basicly a 'legacy' option, whilst this is great for in station as many have mentioned already, in space not being able to see multiple things at once without constant clicking is a pita to me.)
inventory windows now make even worse use of space than before, the capacity and Filter box need moving into the bar containing the buttons to select diferent view styles (the Filter box is there at present, the capacity should have been moved up to join it rather than moving the Filter box down), this will save one unecesary line of space. The # items count and est. ISk price could also be condensed to sit on the same line, saving more space at the bottom of the window, or for bonus points let us turn off the est. value and simply put the # items dispay back into the window headerwhere it lives now, saving double the space.
Station items/ships have been amalgamated into the new system, again with the problem that whats is curently open and visible the moment I dock is now once again extra clicks away, an option to have windows automatically open in the present style ie one showing ships the other items would be great, or a simpler workaround would be have the icons in the ships list actually show the correct icon for the ship rather than a generic "this is a ship" icon. (I guess a ships-only filter kind of solves this, still preferable to have in a seperate screen tho imo)
Drag/drop functionality to change ships is missing from the ships list, since this is now the easiest place to see which ships you have it should be there.
Probaly find a bunch more things but that'll do for now |
Claire Voyant
120
|
Posted - 2012.05.03 18:08:00 -
[278] - Quote
I may be completely off-base on this, but it seems to me that they are doing something much bigger than just changing the user interface. It occurred to me that the inclusion of current market value and assets in space could be a sign that they are actually making a bigger overhaul to the inventory system to be better able to flag potential money laundering activity. If so, some of these changes may be much deeper than just how the inventory is presented to the user.
The old inventory system was basically a bunch of containers, be they hangars, cargoholds, cans, etc. Items were in those containers, and sometimes containers were inside of containers. Containers had owners and and if you moved an item from one container to another it would check to see if you had access to the containers in question. Whether a log was kept of that transfer, I have no idea.
Under the new system, all of your assets are immediately viewable, whether they be in containers, in space, or in cargoholds of ships. It seems to me that it would now be a lot easier to determine if the transfer of an asset was simply a player moving his stuff from one place to another, or a potential money laundering activity. Moving items from your hangar to your cargo would not be flagged, but if you went into space ejected from you ship and someone else came along and boarded that ship, the system could flag transfer of that ship and it's contents (including their total estimated value) as a potential money laundering transaction, and keep a log of it.
Now I am not enough of a database geek to know if this represents a major overhaul to the way inventory in managed in Eve, or if it's simply a rewrite of all the transaction processing so they can implement more of these kinds of checks. The devblog mentions a number of technical issues that drove the refactoring effort and money laundering might just have been one more reason to do this.
The important thing is that these guys are just designing the user interface for this new system. If there are features of the old system that you just can't live without they can't just be left in. They will need to be reimplemented in the new code. Personally, I am very attached to "my hangar" "my cargo" "my can" and "my corp deliveries" but I haven't been on to Sisi yet (my first attempt threw an exception) to see if they are buried under too many clicks or big-ass windows. Check it out if you can and try to make constructive comments. I don't think there is any chance of them rolling it back or making it optional. |
Paul Clancy
Korpu no Byakko Tower of Dark Alliance
2
|
Posted - 2012.05.03 18:29:00 -
[279] - Quote
So far, we have discovered two annoying Inventory bugs, which we will share here (filing proper bug reports is boring :)):
1. Creating separate windows for various entries in the Inventory index and then closing the main Inventory window results in this window becoming inaccessible from the Neocom; if you press the Inventory button, you're presented with a context menu containing the names of the separate Inventory windows you have created earlier. Of course, the button reverts to its original state once you close all these windows, but this is really inconvenient GÇö couldn't you just make the main Inventory window a part of any context menu that's being generated for the Inventory button?
(If this doesn't make any sense to you, please take a look at this video to see what I'm talking about: http://www.youtube.com/watch?v=35DuqyAJ2sY )
2. Opening a separate drone bay window and then switching ships results in this window being replaced with a cargohold window for the new ship; oddly enough, any cargohold windows stay put during these switches GÇö they even get to keep the "(active ship)" monicker in their titles.
(Another helpful video can be seen here: http://youtu.be/5Wb3LH5YdS8 ) |
Haifisch Zahne
HZ Corp
4
|
Posted - 2012.05.03 18:30:00 -
[280] - Quote
Great Frith, another dev blog I can never get to the bottom of while reading through it page after page. No doubt, because this new feature looks awesome (wait, what?, am I really saying something great came out of CCP?), so apologies if this was already mentioned.
A feature I would like: the ability to easily manipulate multiple window positions, such as side-by-side or stacked-one-on-top-of-other, layered (not such a big fan but, hey, maybe some day), etc. Windows 7 (yes, boo) has a similar feature, as you know.
I am sometimes a big fan of trees, but sometimes I just need two (or more) windows, and when I do, side-by-side or stacked-on-top are most often the most useful to me. It would be great if they didn't then have to be full screen, if this was an option.
In general, lots of control of windows positions.
Good work, Game of Drones (ah, not really CCP, it was out-sourced!, I can save face and not congratulate CCP)! |
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Oxigun
Galt Innovations Eve Engineering
2
|
Posted - 2012.05.03 18:35:00 -
[281] - Quote
Having played around with this feature on Sisi, I think you are trying a bit too hard to do too many things at once.
Let me give you a concrete example:
When I'm looking for some mining drones, it would be very helpful to have an inventory that tells me where to find them so I don't have to look through my stuff. It also helps to know what is in every container/division etc. Your interface does that very well. Kudos and high fives all around
Now however, I want to focus on mining. I don't really care about my other stuff, just my cargo and the container I'm jetting to. I want a minimalistic view of those two items so i can move things between them. I also want to open the corp hangar of the nearby orca to grab crystals. All i need are three separate windows, with no ships, hangars or any other stuff.
Here is where your system is too complicated for me. I know what I want and where it is, i don't need trees to find it. If I have to resize the window and remove filtering trees every time I open a can/wreck, I'm doing too much work.
Please consider allowing the use of simple windows in addition to the cool inventory feature for more generalized tasks such as finding stuff and reorganizing it. |
JohnnyRingo
TunDraGon
6
|
Posted - 2012.05.03 18:39:00 -
[282] - Quote
After spending a few hours on the test server, i really dislike the new inventory system.
Its really really annoying having it unified, seriously, it makes things so much more difficult, just moving stuff from cargo into station is a pain, and i really dislike not having "Ships and Items" windows.
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
28
|
Posted - 2012.05.03 18:46:00 -
[283] - Quote
Paul Clancy wrote:So far, we have discovered two annoying Inventory bugs, which we will share here (filing proper bug reports is boring :)): 1. Creating separate windows for various entries in the Inventory index and then closing the main Inventory window results in this window becoming inaccessible from the Neocom; if you press the Inventory button, you're presented with a context menu containing the names of the separate Inventory windows you have created earlier. Of course, the button reverts to its original state once you close all these windows, but this is really inconvenient GÇö couldn't you just make the main Inventory window a part of any context menu that's being generated for the Inventory button? (If this doesn't make any sense to you, please take a look at this video to see what I'm talking about: http://www.youtube.com/watch?v=35DuqyAJ2sY ) 2. Opening a separate drone bay window and then switching ships results in this window being replaced with a cargohold window for the new ship; oddly enough, any cargohold windows stay put during these switches GÇö they even get to keep the "(active ship)" monicker in their titles. (Another helpful video can be seen here: http://youtu.be/5Wb3LH5YdS8 )
Just wanted to say, thank you for the awesome videos, much appreciated.
Flagging these as defects, though the second issue might not be possible to resolve as the window is not a "drone" window and when that location no longer exists, it simply returns to the default, which is the ships cargo.
Also in the case of point one, would it be okay that you can expand the tree view on the remaining windows? And indeed use them as "main" windows?
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Razgriz Shaishi
Perkone Caldari State
2
|
Posted - 2012.05.03 18:58:00 -
[284] - Quote
A better Inventory is the main UI improvement Ive been hoping for, and for doing it, I love you. But as many people have pointed out, this may be very easy to mess up on. You should be very carefully watching the feedback from SiSi, or you risk making a huge mistake on this. Also, no matter what else you do, you should add an option, when it comes out, to completely disable the new inventory system and keep using the old one (If such an option is feasible). |
Paul Clancy
Korpu no Byakko Tower of Dark Alliance
2
|
Posted - 2012.05.03 19:04:00 -
[285] - Quote
CCP RubberBAND wrote:
Just wanted to say, thank you for the awesome videos, much appreciated.
Flagging these as defects, though the second issue might not be possible to resolve as the window is not a "drone" window and when that location no longer exists, it simply returns to the default, which is the ships cargo.
Also in the case of point one, would it be okay that you can expand the tree view on the remaining windows? And indeed use them as "main" windows?
Thanks for fast reply. Maybe you may do it so the 'main' window is available through 'Shift'-click on the neocom button? And no, your solution will be slightly insufficient, I think, because 'often used' windows are better if you may put them to stay alone.
About second issue: is it impossible to create something around the idea of the 'dronebay-of-currently-active-ship'? along with 'cargohold-of-currently-active-ship'? Maybe through filters? |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
1
|
Posted - 2012.05.03 19:09:00 -
[286] - Quote
Really bad change. Give us our hanger back? again? Stop removing things you don't understand?
Also, if they do push this to live, I am out again. Don't ruin you missile expansion. |
Silly Slot
Phoenix Evolved Part Duo
12
|
Posted - 2012.05.03 19:12:00 -
[287] - Quote
CCP RubberBAND wrote:
Just wanted to say, thank you for the awesome videos, much appreciated.
Flagging these as defects, though the second issue might not be possible to resolve as the window is not a "drone" window and when that location no longer exists, it simply returns to the default, which is the ships cargo.
Also in the case of point one, would it be okay that you can expand the tree view on the remaining windows? And indeed use them as "main" windows?
honestly if your not going to make it show the drone window it should be from the new ship, i think its best to close the window if its owner disappears, i mean otherwise if im in my carrier with inventory, drones, fuel, and cargo open in different subwindows and switch to my cane now all of a sudden i have 4 inventory windows open :S |
Callic Veratar
Power of the Phoenix
213
|
Posted - 2012.05.03 19:13:00 -
[288] - Quote
CCP RubberBAND wrote:Just wanted to say, thank you for the awesome videos, much appreciated.
Flagging these as defects, though the second issue might not be possible to resolve as the window is not a "drone" window and when that location no longer exists, it simply returns to the default, which is the ships cargo.
Also in the case of point one, would it be okay that you can expand the tree view on the remaining windows? And indeed use them as "main" windows?
In normal operation, I like to have a small window for cargo (for quick checking of how much ammo I have, that I have a mission objective or whatever). If I can accidentally close it, then need to fiddle with my cargo bay to get it back, that's a major inconvenience.
A simple solution may be to let me open a new inventory off the neocom button.
Also, click and drag a ship cargo in the inventory tree to activate the ship, please. Don't force me to go into the ship hangar. |
Bienator II
madmen of the skies
697
|
Posted - 2012.05.03 19:13:00 -
[289] - Quote
CCP RubberBAND wrote:Paul Clancy wrote:So far, we have discovered two annoying Inventory bugs, which we will share here (filing proper bug reports is boring :)): 1. Creating separate windows for various entries in the Inventory index and then closing the main Inventory window results in this window becoming inaccessible from the Neocom; if you press the Inventory button, you're presented with a context menu containing the names of the separate Inventory windows you have created earlier. Of course, the button reverts to its original state once you close all these windows, but this is really inconvenient GÇö couldn't you just make the main Inventory window a part of any context menu that's being generated for the Inventory button? (If this doesn't make any sense to you, please take a look at this video to see what I'm talking about: http://www.youtube.com/watch?v=35DuqyAJ2sY ) 2. Opening a separate drone bay window and then switching ships results in this window being replaced with a cargohold window for the new ship; oddly enough, any cargohold windows stay put during these switches GÇö they even get to keep the "(active ship)" monicker in their titles. (Another helpful video can be seen here: http://youtu.be/5Wb3LH5YdS8 ) Just wanted to say, thank you for the awesome videos, much appreciated. Flagging these as defects, though the second issue might not be possible to resolve as the window is not a "drone" window and when that location no longer exists, it simply returns to the default, which is the ships cargo. Q is if it wouldn't be the better behavior to disapear. This is in fact a big regression since the windows are not aware what they are they is no seperated persistence between station and space. If you undock with 5 opened windows you have 5 cargo windows. The old system was able to remember window position and size for drone, cargo and station windows (edit: cargo and drone windows where even persisted for each ship individually). This was quite cool actually. No station windows in space since there are no station hangars in space etc.. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Paul Clancy
Korpu no Byakko Tower of Dark Alliance
2
|
Posted - 2012.05.03 19:29:00 -
[290] - Quote
And - I clearly understand it may be too much to ask, but still - maybe some color defferencies for locations' backgrounds? Yellow-grey for drones, blue-grey for cargo, green-grey for hangars? Oh, and secondary windows are better if being as simple as possible... |
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Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
47
|
Posted - 2012.05.03 19:30:00 -
[291] - Quote
CCP RubberBAND wrote:
Flagging these as defects, though the second issue might not be possible to resolve as the window is not a "drone" window and when that location no longer exists, it simply returns to the default, which is the ships cargo.
This is the same problem where opening the Ships and Items hangers while in a station then undocking causes them to revert to displaying the current ship's cargo.
When the current inventory view becomes out of scope it reverts to the 'default', the current ship's cargo. This is neither logical nor helpful. An out of scope inventory window should simply close, or display "Inventory Not Available" until it becomes in scope again. |
Averyia
Ciera Kimoto
37
|
Posted - 2012.05.03 19:45:00 -
[292] - Quote
Sell multiple items. I love this, but if I could select multiple items and sell them all (almost) at once instead of one at a time, i would love it.
All warfare is based on deception and logistics. Battles and soldiers are secondary priorities. |
Freelancer117
Obsidian Tigers
24
|
Posted - 2012.05.03 19:46:00 -
[293] - Quote
Why doesn't the name of the (former) owner of a corpse show when you link the corpse from your inventory to a chat channel ?
Can you please fix that . |
Ifly Uwalk
Concentrated Evil Mining For Profit Alliance
212
|
Posted - 2012.05.03 19:46:00 -
[294] - Quote
/me goes a-looking for a raven named "Bettsy;" whistles rather innocently...
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Dare Knight
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2012.05.03 19:54:00 -
[295] - Quote
Nathanien Indoril wrote:Lyrka Bloodberry wrote:The last Srceenshot in the blog shows the dronebay of a ship. In space you can group your drones. Will it be possible to access the groups via the tree structure?
Something like this: - Ship + Hangar Bay - Drone Bay - Group 1 Valkyrie I Valkyrie I - Group 2 Warrior I Warrior I Warrior I + Group 3
And with a rightclick on Drone Bay you can create more groups. Having to group the drones in space is kinda annoying. Woha.. thats a pretty cool idea... to be able to assemble Groups without undocking would be a cool feature.
Here's a thought (sorry if this was mentioned already, got excited and didn't read the rest of the posts:
How about instead of defined and limited Corp Hangars and whatnot, why not the ability to create and delete groups in hangars and name them? Define roles and access rights to them? This would give Station folks more than just a defined number of hangars, empty hangars they have no use for, AND it would give POS people a better way to organize their hangars, i.e, personal hangars. In addition, since each hangar would be treated like a station container for a corp, you could define different hangars in different stations/POSes.
Just my 0.02 ISK. |
Dennie Fleetfoot
EVE University Ivy League
28
|
Posted - 2012.05.03 20:01:00 -
[296] - Quote
I know that there will be some coding reason why you can't do this but I'm sure you're already getting the vibe that many here don't like what you've done and I think the solution is easy.
Leave the cosmetic aspect of the current UI as is, including the way it remembers where YOU like having the windows in space, how you stack them, etc, etc.
Add the tree concept as a collapsible to those windows or even disable it for that window should you so wish.
I also urge you seriously consider removing the unified inventory as an Inferno feature untill it is 100 percent working correctly. Leave it on Sisi and we'll all help you get it spot on with feedback.
UI is very emotive for a lot of people. Many get our PC desktop exactly the way we like it and heaven help anyone that mucks it up. You have, with the very best intentions, mucked up our desktop.
Am I not right?
The great work that's being done with Missiles, wardec machanics, FW, V3 Amar etc, etc is going to be ignored, forgotten or dismissed as silly and not worth the wait, if the primary way we all use and play the game, the UI, is screwed up.
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Captain Megadeath
Republic Military School Minmatar Republic
42
|
Posted - 2012.05.03 20:15:00 -
[297] - Quote
Malice Redeemer wrote:Really bad change. Give us our hanger back? again? Stop removing things you don't understand?
Also, if they do push this to live, I am out again. Don't ruin you missile expansion.
+1
CCP, If you havent learned the lessons of Incarna and push this through rather than make it optional then I'm out.
This new system is a nightmare, I like multiple windows/drag drop.....
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Aziz Nardieu
First Flying Wing Inc Soldiers Of New Eve
0
|
Posted - 2012.05.03 20:25:00 -
[298] - Quote
I think it would be nice to have some functionality for going back to the previous item tab (backspace?). Perhaps something similar for going up one level.
I do like this new functionality though. Keep up the good work! |
Palovana
Inner Fire Inc.
205
|
Posted - 2012.05.03 20:52:00 -
[299] - Quote
DJ P0N-3 wrote:If you double-click on your ship, it takes you right to the cargo window, so that at least is as it ever was. I hear you on the inventory one, though I think it remembers whether you had the hangar items or your ships open last and goes back to that. I've actually *gasp* taken to using the "ships" button in CQ to go straight to my ships on sisi, since now I can't choose from the sidebar -- but that means using CQ, which I know a lot of people don't do. Being able to pin a shortcut to a particular part of the tree (ships, items, can of things not to reprocess ever, can of corpses) to the sidebar would be a magnificent addition to this.
Double-click going straight to active ship's cargo is good.
In the old system there were three keyboard shortcuts, that performed three different functions but which would all route you to the new UniInv system.
Alt-C: open current ship's cargo (in space or station) Alt-G: open hangar floor (in station) Alt-N: open ships window (in station)
Having each of these shortcuts take you to a different place in the tree, even if opening the same UI window, would be cool.
Please support: export of settings in editable format
Your stuff goes here. |
Alain Kinsella
105
|
Posted - 2012.05.03 20:53:00 -
[300] - Quote
Agree that the 'ship hangar' should be its own, little window in space. Seen no Dev reply to this concern yet.
Perhaps it can be possible to have the old window appear, when you (shift?)click the 'inventory' button on the ship console? That would fix one of the main issues with the UI change.
A possible alternative is give an option to 'hide' the tree, so only the selected inventory is displayed. In that mode, you can then shrink the window appropriately to match the old functionality.
Morwen Lagann wrote:I only had a few minutes to check it out on Sisi last night before the server went down for downtime, but I'd only messed with it for thirty seconds before I found an excessively aggravating issue:
The new inventory window's minimum size is way too damn big. It doesn't fit into the way I've laid everything out on my screen anymore and there's no possible way to make it fit. The only thing I can think of that might be causing this is the increased size of the capacity bar and the addition of "interesting" but in most cases useless information. I mean, cool, I've got 3642 different stacks in my cargo supposedly worth eleventy thousand ISK. The former is somewhat useful most of the time. The latter, not so much. I don't trade, and I don't haul that much - I generally don't give a damn (or, for that matter, even want to know or think about) about how much ISK I'm carrying in my cargo hold.
I have my cargo open in flight for two reasons and two reasons only: keeping track of what ammo I've got left, and how much space there is for loot. In almost all circumstances I do not need any other information out of my cargo hold; the small and unobtrusive window in the corner of my screen is more than sufficient for me. The new inventory system will, effectively, ruin that idea because I can't make it small enough to be unobtrusive - and as a result have to decrease screen real estate that I'd rather use to look at the things I'm shooting at - not various bits and bobs I don't need.
If you need an idea of how small I want this window to be, go on TQ and open a can or something with the large icon view. Now set it to its minimum height, and the width necessary to show three stacks/items side-by-side - with a scrollbar, in case you have more than three stacks. That is how much space I want my cargo taking up on my screen. I don't need it to take up more space than that, and in fact I do not want it to take up more space than that.
That aside? It's great. I love it and want to mess with it more. But for the cargo of my active ship the last thing I need is all of the extra bits and bobs and doodads that make the window take up lots of space.
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
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draaz
Executive Override Inc. Narwhals Ate My Duck
0
|
Posted - 2012.05.03 21:00:00 -
[301] - Quote
Quote:The only exception to this are POS structures, that are automatically appended to the list under a POS Structures category once youGÇÖre on the same grid
Will you now be able to access Cans that are in a Pos module with out removing them into your cargo hold?
I Dont really see a reason why this would be a bad thing just saves some time when sorting out a CHA full of random stuff. |
Patris Tissant
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.05.03 21:08:00 -
[302] - Quote
Looks amazing, 1 thing i currently do is have 4 station containers each for damage specific ammo, harders, drones ect so when im running missions i can pay less attention to the names i just jump into the damage container i need to deal or defend against and pop them on my ship.
It would be very nice to have a damage type filter in the new filter system, i've played eve on and off for 5 years and shockingly i couldn't tell you which drones did kinetic damage, mayeb this is lazy on my part having not learned the names but eve has so much to learn some things i prefered not to bother with and found my 4 container option seperating the damage types was a solution to having to learn this.
PS.... Would this be the wrong place to request a SELL All button |
Kurai Okala
Okala Corp
18
|
Posted - 2012.05.03 21:18:00 -
[303] - Quote
CCP Arrow wrote:CCP Optimal wrote:Deathwing Reborn wrote:Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?
1. WTF does this have to do with Drones? 2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right? 3. Why not have named a sorely needed DRONE patch with this great title? 4. Seriously WTF....
On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.
PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"? I'll have to be honest; scrum team naming isn't what you would call exact science We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time! The team name came out of 3 things:
- Some of us like Game of Thrones and we wanted to reference the show in some way.
- Members on the team have a passion to improve the Drone UI in the near future, and we will probably stay together for a while so we picked a team name to reference the work we want to do to keep us motivated.
- Many Scrum teams don't pick names that have anything to do with their feature work. I at least hope that Team Ass Force One didn't.
Thank you so much for the inventory upgrades. They look awesome and I can't wait to try them out (stupid job always getting in the way of cool Eve stuff).
Anyhow, before I even read these comments, I had intended to voice my support for drone UI improvements since I knew you super-cool UI devs would be reading this thread. I'm stoked to hear that it's on your radar and that you have some "interesting" ideas.
Keep up the good work and keep pushing for the drone UI improvements. |
Zendi Marr
Imperial Star Guards Amarr 7th Fleet
0
|
Posted - 2012.05.03 21:20:00 -
[304] - Quote
This is amazing. I always got sucked into a time vortex dealing with inventories. I also like the ISK hover feature. A feature I thought of, while reading the blog and scanning my brain of things I always wanted in the game, would be to add a Smart Filter to show modules that would fit on your active ship. Another Idea would be to add a hover over feature to the market that shows the requirements for the module based on your current skills to decided which item to buy, along with a market Smart Filter that would sort through the items based on if they will fit on your active ship. Instead of the hover over feature, or in addition to, it would be nice to be able to hover over an item on the market while your ship fitting is open to display on the fitting window the power/cpu/grid/etc requirements for the item, much like the current system for the inventory. |
Red Boomstick
Nemesis Retribution
0
|
Posted - 2012.05.03 21:26:00 -
[305] - Quote
You guys are bloody awesome. These changes look great. |
cmaxx
Outside Context Solutions
8
|
Posted - 2012.05.03 21:38:00 -
[306] - Quote
I like the idea of estimated values for stuff.. I've been desperate for that for a while. I wonder what the ratio of traffic'll be like and if maybe it should be something you have to press a button to get updated.
I'd like to suggest some additions on top: In list view, against each item it would also be great to optionally be able to get the single-item region-wide cheapest instant-buy price, region-wide highest instant-sell price and the correspondng instant-buy/instant-sell prices for the item's constituent minerals and components if perfectly scrap-recycled.
Pretty sure you'd get a lot less traffic overall from my client if that was all immediately intuitively apparent to me. :) And I'd have more ISKs and time for pew-pew.
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CCP Optimal
C C P C C P Alliance
135
|
Posted - 2012.05.03 21:47:00 -
[307] - Quote
Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios. |
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MotherSammy
House Aratus Fatal Ascension
5
|
Posted - 2012.05.03 21:47:00 -
[308] - Quote
Quote: The ISK price of individual items, as well as of the entire stack, can also be enjoyed by hovering over that item. The estimated ISK price is based on the itemsGÇÖ average market price
Which market average?
Average sell order price? Average buy order price? Based on Jita? Based on current region?
Outliers on items that have market entries but aren't actually traded will be included or not?
Far too much detail missing here.
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Thomas Kreshant
Republic Military School Minmatar Republic
16
|
Posted - 2012.05.03 21:48:00 -
[309] - Quote
I really like the search/filters much credit to the dev team for those but I really hate the all in one window with a passion.
I always use multiple windows on my home machine, I like to keep my stuff seperate and while I can right click/shift click that's an extra step I really don't need.
The eve client shouldn't be building walls that I have to climb over to get to the functionality I already had, can we get a toggle switch or something in the options to have it automatically shift click or something? |
Dennie Fleetfoot
EVE University Ivy League
28
|
Posted - 2012.05.03 21:55:00 -
[310] - Quote
I'm sorry. I've tried, I've tried, I've tried, I've tried.
I've come come back from work. Had another go. Re-read the blog, read the tips that others have mentioned. Messed about some more and all I'm getting is more frustrated, more angry with it and hating it more and more and more with every shift click, repin, window move I'm having to do that I didn't have to do before.
How bad do I hate it??
More than Incarna.
I didn't think it possible but this has pissed me off more than incarna did.
I want the boxes back. I want them now. I want them where I put them and I want them to stay there. This is now rapidly approaching dealbreaker territory.
To put this on Tranquility now will **** off every miner, industrialist and hauler in the game.
You have actually made the UI worse. Anyone who spends more than 5 minutes using it rather than just reading the blog and thinking it sounds great is going to reach that conclusion.
I hate this so badly it hurts. Get rid of it now. |
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Gaia Ma'chello
V.I.C.E. Comic Mischief
10
|
Posted - 2012.05.03 21:56:00 -
[311] - Quote
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.
If we open multiple instances, with they all be remembered?? Both for space and in station? |
Dennie Fleetfoot
EVE University Ivy League
28
|
Posted - 2012.05.03 22:01:00 -
[312] - Quote
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.
When is this change going on Sisi?
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Packtu'sa
Nabaal Construction and Industrials Corp Nabaal Syndicate
1
|
Posted - 2012.05.03 22:05:00 -
[313] - Quote
Dennie Fleetfoot wrote:I hate this so badly it hurts. Get rid of it now. It sounds like you're trying to use the new UI as if it's the old one. What tasks, exactly, are so much more difficult with the new UI?
I will concede that things like moving containers from POS arrays into your ship just to access them are ridiculous, but those are bugs in their own right and not problems with the particular inventory interface at hand. |
Jack Miton
Bite Me inc Exhale.
230
|
Posted - 2012.05.03 22:10:00 -
[314] - Quote
I'm going to reserve final judgment till it's out properly but the size of the windows is going to make using it in space, let alone in combat ect, a giant pain. Here's hoping i'm wrong... |
Dennie Fleetfoot
EVE University Ivy League
28
|
Posted - 2012.05.03 22:20:00 -
[315] - Quote
Packtu'sa wrote:Dennie Fleetfoot wrote:I hate this so badly it hurts. Get rid of it now. It sounds like you're trying to use the new UI as if it's the old one. What tasks, exactly, are so much more difficult with the new UI? I will concede that things like moving containers from POS arrays into your ship just to access them are ridiculous, but those are bugs in their own right and not problems with the particular inventory interface at hand.
I want the active ship to have a separate window for its cargo hold. I want that window in the same place both in space AND in station. I want it to stay there till I want to close it.
I've right clicked it in the tree to open it in its own box. Pinned it to where I want it but this is the kicker. It is impossible to open up ANY inventory windows till that box is shut down and the inventory icon is clicked because the UI clearly thinks that the cargo hold window IS the inventory one. Therefore making the inventory a fail.
As to trying to use the new UI as if its the old one I see no problem with that ambition because the old one worked. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1115
|
Posted - 2012.05.03 22:23:00 -
[316] - Quote
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios. It's a good start. Thank you.
Now keep going and tweak other stuff on this list and on other posts in this thread/test server threads. This thing is still heading towards similar end than neocom did. My quick test run revealed plenty of "minor" usability issues and I've counted at least same amount of other issues from posts around the forum. Knowing that you guys already have faction warfare assignment waiting behind corner, odds for unfinished and unpolished nightmare to reach and remain in tranq are almost there already? Fixing one or two things won't change that fact.
Who actually is responsible about these decisions in long run?
Get |
Vincent Athena
V.I.C.E. Comic Mischief
630
|
Posted - 2012.05.03 22:30:00 -
[317] - Quote
CCP, you asked for what else we would want to filter items by. One thing that occurs to me is: Filter by intended use. For example, when I do my industry I open my BPO can and my "for sale" items can. I see what I am low on and move those BPOs out of their can.
It would be nice if this new system removed the need for a "for sale" can and a BPO can. But how else to I keep the items I'm intending to sell filtered from my other items? The only thing different about them is my intent to put them up for sale. Same with the BPOs. I cannot just leave them all out of the can, because there is no filter I can set that says "these you set aside for this weeks' jobs".
Solution: The one we have been asking for for years: Personal hangar divisions.
Alternative: A new item which I will call a bag. A bag is a container that has no security, no intrinsic size, and can contain any volume of items. It's volume would be the volume of items in it. Also, it can be carried in a ship. In a way we already have bags: they are the containers you see when you accept a courier contract. http://vincentoneve.wordpress.com/ |
Rynnik
Agony Unleashed Agony Empire
12
|
Posted - 2012.05.03 22:30:00 -
[318] - Quote
Please please come up with some sort of cargo hold option that is slim and minimalistic so that it could (as a random example) show just how many cap boosters you have left or something. The large minimum size, fat menus at top and bottom all take up way too much screen space for the situations where you want to PVP with the cargo hold open, and that information really isn't important a lot of the time even though it is shiny and fun. |
Cavel Avada
Jericho Faction Sins of Jericho
11
|
Posted - 2012.05.03 22:32:00 -
[319] - Quote
Love it. Much easier to manage. Will we have the ability to make custom tabs? Because I want to be able to group sets of items without having to buy station containers.
Also, please go share some of that with the people who make the market interface. Specifically... the ability to filter by mod size or slot. I want to be able to look through the market for all mods that fit in a high slot. |
Maul555
Nuts and Vindictive Remix Technologies
33
|
Posted - 2012.05.03 22:34:00 -
[320] - Quote
I like where this is going, but I wont know if I like it until I have a chance to use it. I will probably check out sisi... Regardless though this needs to be optional and be introduced along with the current methods. Also don't let your zeal for providing an alternative to right click menus cause you to remove them, please... |
|
Dennie Fleetfoot
EVE University Ivy League
28
|
Posted - 2012.05.03 22:40:00 -
[321] - Quote
Anyone else with this problem.
As I mentioned before I've discovered that with boxes right-clicked opened on the screen you can't access the inventory by clicking on its icon in the neocom. Fail, You can however open it with the Alt-c shortcut. So now I open multiple windows for station containers, corp hangers etc for drag and drop of items. So that hurdle has been overcome. Still don't like it.
So then I undock without closing all those windows for station based items.
They're still there. But now they're a clone of my cargo bay.
Every window is a copy of the inventory, none have any context ie in space or in station,
Major problems with this UI. It can't go live like this.
|
Shepard Book
Imperial Academy Amarr Empire
56
|
Posted - 2012.05.03 22:45:00 -
[322] - Quote
CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.
OK, So this is kinda cool |
Packtu'sa
Nabaal Construction and Industrials Corp Nabaal Syndicate
1
|
Posted - 2012.05.03 22:49:00 -
[323] - Quote
Dennie Fleetfoot wrote:As to trying to use the new UI as if its the old one I see no problem with that ambition because the old one worked. I think the goal is to iron out the few issues with the new workflow, not to mimic the old one. You insist that you want that separate window, and I guess that's your prerogative, but you didn't say why. What activities do you engage in that require your ship cargo to be in the exact same place, all the time, as a separate window? You might want to reexamine your usage patterns. Maybe CCP should examine them too, but insisting that the new UI is crap because it's not the old UI is a bit asinine. |
Thomas Kreshant
Republic Military School Minmatar Republic
16
|
Posted - 2012.05.03 22:59:00 -
[324] - Quote
I've a huge amount of screen space available what's the point of sticking all my inventory in one tiny little window when I can have mutliple containers side by side.
I like every container I click to open in their own instance, to be where I want them and to have say 10 windows side by side so I can move stuff about with great ease, I don't want to have to hold down, right click or any of that because how on earth does that make what I want to do simplier than it currently is aka double click the container?
Want to change around workflows etc because you've read a book on UI design well that's nice and all but you make new things optional in a game because unlike an OS I can't skip a release or two without me stopping playing eve.
|
Dennie Fleetfoot
EVE University Ivy League
28
|
Posted - 2012.05.03 23:07:00 -
[325] - Quote
The reason I have that window open all the times is two fold.
Firstly, as has been mentioned many times in this thread It's a quick and easy way to check on ammo levels and cargo space remaining.
Secondly, when I dock the old UI remembers which windows were open and where I put them and the fact that I've docked in a station so it should open them for me. That way I can drag and drop loot into the open containers as to how I sort them. I don't need the tree or filters. I know where I keep my stuff. I shouldn't have to reopen boxes every time I dock.
It's a lose of previous functionality while gaining nothing new in return. |
Akira Menoko
Cestus Wraith
0
|
Posted - 2012.05.03 23:12:00 -
[326] - Quote
For the in space inventory tree maybe have it automatically populate the tree with just the containers that are within grabbing range (2.5 km) and have a loot all button available to take everything from those containers within range. Or maybe have the option to select the containers you want to loot from with Ctrl or Shift clicking before clicking loot all. I'm pretty sure that would make the Noctis pilots happy. I know it would save me from double clicking up a storm when I decide to run the Noctis to clean up my missions. |
Tippia
Sunshine and Lollipops
6377
|
Posted - 2012.05.03 23:16:00 -
[327] - Quote
Like I said during the fanfest roundtable:
Filters are nice, but give us GÇ£virtual containersGÇ¥ to create folders that don't have volume limits. Other than that, yay! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Kusum Fawn
State War Academy Caldari State
40
|
Posted - 2012.05.03 23:24:00 -
[328] - Quote
start at making it optional.
that way you can fix the bugs that always happen before you start pissing people off and ruining computers.
you will get enough testers of this and functionality issues will occur, if we can compare the systems we can tell you better exactly what you have left to fix around. |
drdxie
Federal Navy Academy Gallente Federation
83
|
Posted - 2012.05.03 23:31:00 -
[329] - Quote
Maybe I missed it, but when you run a search for an item, will the search look inside containers and ships hold? |
Palovana
Inner Fire Inc.
205
|
Posted - 2012.05.04 00:21:00 -
[330] - Quote
Rynnik wrote:Please please come up with some sort of cargo hold option that is slim and minimalistic so that it could (as a random example) show just how many cap boosters you have left or something. The large minimum size, fat menus at top and bottom all take up way too much screen space for the situations where you want to PVP with the cargo hold open, and that information really isn't important a lot of the time even though it is shiny and fun.
Possibly right-click an item and select "Show only this type" or "Show only this exact item"? Please support: export of settings in editable format
Your stuff goes here. |
|
Mathieollo
Ind Inc
1
|
Posted - 2012.05.04 00:37:00 -
[331] - Quote
looks very nice and like a huge improvement to the inventory system as it currently as is as well as the UI overall, i just hope that windows that are pinned behave properly after session changes as well, a small annoyance but a pretty big hurdle to intuitive usability overall. |
Captain Megadeath
Republic Military School Minmatar Republic
42
|
Posted - 2012.05.04 00:56:00 -
[332] - Quote
Dennie Fleetfoot wrote:The reason I have that window open all the times is two fold.
Firstly, as has been mentioned many times in this thread It's a quick and easy way to check on ammo levels and cargo space remaining.
Secondly, when I dock the old UI remembers which windows were open and where I put them and the fact that I've docked in a station so it should open them for me. That way I can drag and drop loot into the open containers as to how I sort them. I don't need the tree or filters. I know where I keep my stuff. I shouldn't have to reopen boxes every time I dock.
It's a lose of previous functionality while gaining nothing new in return.
And here is something the devs will have overlooked.
Mining ops...
Hulks need 2 windows open, cargo hold and the Orca corp hanger Orca needs 3 windows open, cargo hold, corp hanger and ore hold hauler orca needs 4 windows open, cargo hold, corp hanger, ore hold and the static orcas corp hanger.
Simple drag and drop for all tasks.
Seriously CCP,
MAKE IT OPTIONAL!!! |
Badden Powell
Future Dynamics Needless Friends
0
|
Posted - 2012.05.04 00:56:00 -
[333] - Quote
i made it halfway through the devblog before i couldn't help but weep tears of joy. Call me a sissy nancy if you must but i like what i'm seeing here |
Rynnik
Agony Unleashed Agony Empire
12
|
Posted - 2012.05.04 01:24:00 -
[334] - Quote
Palovana wrote:Rynnik wrote:Please please come up with some sort of cargo hold option that is slim and minimalistic so that it could (as a random example) show just how many cap boosters you have left or something. The large minimum size, fat menus at top and bottom all take up way too much screen space for the situations where you want to PVP with the cargo hold open, and that information really isn't important a lot of the time even though it is shiny and fun. Possibly right-click an item and select "Show only this type" or "Show only this exact item"?
The problem isn't the items in the window. The problem is the window itself. I don't really care how much my cargo bay contents are worth in the middle of a fight. I very much care that I can check on vital resources at a glance without the visual distraction and amount of space the current UI provides. |
MotherMoon
Native Freshfood Minmatar Republic
600
|
Posted - 2012.05.04 01:25:00 -
[335] - Quote
win
Rynnik wrote:Palovana wrote:Rynnik wrote:Please please come up with some sort of cargo hold option that is slim and minimalistic so that it could (as a random example) show just how many cap boosters you have left or something. The large minimum size, fat menus at top and bottom all take up way too much screen space for the situations where you want to PVP with the cargo hold open, and that information really isn't important a lot of the time even though it is shiny and fun. Possibly right-click an item and select "Show only this type" or "Show only this exact item"? The problem isn't the items in the window. The problem is the window itself. I don't really care how much my cargo bay contents are worth in the middle of a fight. I very much care that I can check on vital resources at a glance without the visual distraction and amount of space the current UI provides.
sooo... your mad over about 12 pixels being taken up by a bar that tells you how full your cargo is?
nerd
Badden Powell wrote:i made it halfway through the devblog before i couldn't help but weep tears of joy. Call me a sissy nancy if you must but i like what i'm seeing here
speak it brother!
seriously this, the neo neocom, and FW changes might be enough to finally get me back into eve with giving up a week in to the poor interface which is what happen last year.
any word on the drone UI? I saw the screenshots of it, is it coming out soon? that would be the final push, I hate playing a game where there is so much stuff that is so obviously broken and badly designed. But we are getting closer to eve being well designed and powerful. |
Cerulean Ice
EVE University Ivy League
18
|
Posted - 2012.05.04 01:30:00 -
[336] - Quote
Was going through Sisi to see the new manticore and launchers (GÖÑGÖÑGÖÑ) but then I went and opened my cargohold to load up bombs and torps... and SURPRISE inventory window! Very well done. There's one big thing that bugs me though. I merge ships and items with the station services window so I can always see my ships and active ship before undocking. But now, my active ship doesn't even show up in the Ships portion of the window! Add it back please. When I'm in captains' quarters, that highlighted ship is the fastest way for me to see what ship is active. |
Oberine Noriepa
711
|
Posted - 2012.05.04 01:33:00 -
[337] - Quote
D3F4ULT wrote:I love the new UI, but please redo the Drone interface first!!!!! I imagine this will roll out with all of the other HUD improvements that were shown at Fanfest. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
104
|
Posted - 2012.05.04 01:51:00 -
[338] - Quote
CCP, it is an awesome work, i just cant belive it!!!!! too good to be truth....
Does we also get a way to store thing in POS, i mean personal, not corporative? |
Oberine Noriepa
711
|
Posted - 2012.05.04 01:59:00 -
[339] - Quote
Gizan wrote:OH for the love of god dont force me into using MORE stuff i dont want to use. please allow this "tree stuff" to be optional..... last thing i need is more windows where you right click and they fold over on them selves from right to left...........................................................
(inserts 12312412 more lines of dots) You've seriously got to be kidding. This new inventory is an improvement in just about every way.
Tippia wrote:Like I said during the fanfest roundtable: Filters are nice, but give us GÇ£virtual containersGÇ¥ to create folders that don't have volume limits. Other than that, yay! Please add this! |
Grimmash
0rder of the Golden Dawn Etherium Cartel
2
|
Posted - 2012.05.04 02:14:00 -
[340] - Quote
This may have already been asked, but:
Please add ME and PE as column views for BPOs and BPCs!
That is all. |
|
Marwolaeth Arglwydd
Dark-Force
2
|
Posted - 2012.05.04 02:36:00 -
[341] - Quote
Looks and works well except when im trying to figure out which ship is which. Mine are all named and I sometimes forget what ship I named what. If we could have the ship type in brackets next to the ship name would be awesome. Just in the tree that is. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
116
|
Posted - 2012.05.04 02:44:00 -
[342] - Quote
God help w-space dwellers should their corp hangar arrays go **** up when this is rolled out on Tranq.
Otherwise, some neat ideas here with the window consolidation and the hierarchical menu system.
Edit:
Is this unified inventory window aware of the state in which it was left after I exit a particular ship and then return to it at a later point in time? In other words, when I get back into my trusty CovOps will its inventory immediately pop up with an appropriately sized window and the same "view" that I had open when I last used the ship? If so, then great.
If not, is there an alternate way to make this scenario take place? Otherwise, this new bit of design bling is a loss of functionality / utility for my day-to-day play.
Oh crap, I just realized that this window, should I choose to look at inventory in-station, will have to be fiddled with and re-sized from the nearly minimized sizing that I use with my ship inventory when flying around in-space. And, yes, I have my cargo inventory window open to keep tabs on ammo and other consumables.
*Ugh* this is going to cause more clicks and UI interactions simply to create the same functionality.
Is it possible to have in-play multiple inventory windows with this new design? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Christopher Crusman
Pator Tech School Minmatar Republic
2
|
Posted - 2012.05.04 03:21:00 -
[343] - Quote
I'd like to see an "Expected Price Per m^3" filter, as well as the Expected Price Per Unit, but understand if the extra calculation step would make that iffy compared to straight-up database queries. Also strongly looking forward to a "multi-sell" feature, ideally with customizable options for how far outside of normal market price to accept before it flashes a warning for that item. Seems like using this in space for mass-looting could be awkward, but I'm sure that's been considered :)
Looks great, and thanks for all the hard work Team Game of Drones! |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
3
|
Posted - 2012.05.04 03:45:00 -
[344] - Quote
" I want the active ship to have a separate window for its cargo hold. I want that window in the same place both in space AND in station. I want it to stay there till I want to close it. "
And on top of this I want the windows for my ships and hanger to be tabed the way they used to be. And stay where I put them.
I find the nested list counterintuitive. The way it keeps opening to new windows in itself and not opening new ones, the way it keep changing to whatever my mouse is over, its just bad! |
Rockius
Templar Corps Army of Dark Shadows
3
|
Posted - 2012.05.04 04:07:00 -
[345] - Quote
Its... Its so.... its so beautiful....... T.T |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1118
|
Posted - 2012.05.04 04:08:00 -
[346] - Quote
Malice Redeemer wrote:" I want the active ship to have a separate window for its cargo hold. I want that window in the same place both in space AND in station. I want it to stay there till I want to close it. "
And on top of this I want the windows for my ships and hanger to be tabed the way they used to be. And stay where I put them.
I find the nested list counterintuitive. The way it keeps opening to new windows in itself and not opening new ones, the way it keep changing to whatever my mouse is over, its just bad! It is not bad... it is just unfinished and unpolished.
Separate window positions for space/station they promised to fix already so that "done deal".
One of other major key issues is to get shift clicking various icons/items/labels/containers as universal way to inform the client that you should be opening new separate window. That is far from done deal at the moment.
Details here.
Get |
Swidgen
Republic University Minmatar Republic
0
|
Posted - 2012.05.04 04:47:00 -
[347] - Quote
It looks nice and has potential. Nobody should be holding out for an option to have it work "the old way", however, because it seems as though getting rid of the old code was part of the reason they did this.
It comes down to CCP devs having one tool for item collections, a hammer, and when you only have a hammer every problem looks like a nail. EVE has always had problems with the idea of "containers". They almost never go more than 2 levels deep. That's why they are in love with their lists and filters for those lists. Everything is in one pile, and depending on the filter criteria an item is shown or not shown. They did it with the contact list a couple of years ago. You used to be able to make sub-folders of contacts. They took that away and gave us "labels". Labels are useful but not as useful as sub-folders. Same thing with bookmarks. Same thing with the new eve-mail system. Same thing with the in-game notepad. No subfolders for you because nested containers don't fit in with our "one list to rule them all" development methodology. Going more than one layer deep on containers has never been their strong suit. I guess lists are faster to process than recursively looking inside nested containers, but hot dam if it doesn't make everything look like a nail.
Going forward this looks like it has a lot of potential, like I said above, but it's a paradigm shift in how people manage their inventories, and this time it's more than just "getting used to it". If's a fundamental shift and if it improves the efficiency of the software greatly then it's an acceptable tradeoff, imo, for the limited functionality that results. It can do a few nice new shiny tricks, but there are drawbacks using this one-size-fits-all approach. |
Ampoliros
Aperture Harmonics K162
47
|
Posted - 2012.05.04 04:59:00 -
[348] - Quote
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.
Groovy.
If possible, i'd prefer you could add the potential for more settings based on where you are or how you open the inventory screen. I'd love to have it use one setting where i'm in space at my POS (where i'm going to want the tree and a big window) and a different setting when i want to loot someone's wreck (where i want a small window and small tree), and not have to resize it down or up each time. |
MotherMoon
Native Freshfood Minmatar Republic
602
|
Posted - 2012.05.04 05:19:00 -
[349] - Quote
Quote:As we mentioned before, we are on a crusade against the amount of open windows it requires to pull off any given operation in EVE
O.O
but but, I like that, ti's part of what makes eve, eve, you know? You have at any time only have about 20% of your screen be the pretty ship graphics, and the other 80% of the screen is windows and graphs, markets, fitting, mail, browser to check corp forum. Maybe your cargo or drone bay is open. then you have the overview on the side, and the you have to make sure the area the targets comes up is clear so you can see the guys you target. plus you have your drone window. Plus you need the main UI with your ship hp and such.
That's eve man.
/sarcasm
But seriously I don't think I've ever heard a more forward thinking intelligent goal for eve, since back in 2007. Bravo |
Tippia
Sunshine and Lollipops
6386
|
Posted - 2012.05.04 05:36:00 -
[350] - Quote
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios. I might have missed it, but how (if at all) will it save its state if you have multiple inventory windows open?
Like many others have mentioned in this thread, there are situations and use cases where you want to have all that information available at a glance, and possibly have it set up so that you always have that information availableGǪ
GǪbut with most shift-click-for-a-new-window items in EVE, those additional windows aren't saved when you close the client or even just go for a session change. Basically, will I still be able to set it up so that, every time I enter space, I get three windows (cargo/dronebay, remote asset list, cargo cans/wrecks/other space containers) that are open at all times?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
|
Chal0ner
Sons Of 0din Fatal Ascension
32
|
Posted - 2012.05.04 05:59:00 -
[351] - Quote
No chance someone sees this down here but hope's eternal GǪ
Please SMAs, Corp hangars, include them ....
|
Akiriy Azuriko
Bite Me inc Exhale.
4
|
Posted - 2012.05.04 06:20:00 -
[352] - Quote
I LOVE THIS <3 |
TheSmokingHertog
Black Hole INC
31
|
Posted - 2012.05.04 06:37:00 -
[353] - Quote
Just wondering,
What happenes if you make a filter and use the CRTL A setting within the inventory field...?
Does it just copy the visable items (Like the Advanced Copy buttin in MSexcel), or all items in said inventory field (like MSexcel? |
Daedra Blue
Atomic Biohazard
13
|
Posted - 2012.05.04 07:08:00 -
[354] - Quote
I would like to congratulate you on this effort and i keep and open mind to test the new features in order to find out how efficient they are. Great Job Guys!
I guess now would be a right time to change the corp hanger divisions to unlimited and self creating as in the following:
Guy Creates corp -> Guy Opens corp Hanger -> Hanger Divisions = 1 => "Default Division" Guy renames "Default Division" to "Ammo" Ammo shows in your tree view.
From now on guy can choose to ADD New Division to add as many as he needs wants and ca also select permissions for view/interact with each one either on a per dude or a configured roles.
TYVM! From the people who need more then 7 miracles.
|
MotherMoon
Native Freshfood Minmatar Republic
606
|
Posted - 2012.05.04 07:43:00 -
[355] - Quote
OMG, I didn't understand how important of a change to eve this was untill I tried it out today. This literally changes the way you play the game.
"Oh, yeah, it also shows containers, effectively making them quite usable, as opposed to the biggest usability violators in the history of videogames"
ok this nuts I remember when people asked if we could get folders in our items window, or if containers could be used as folders more official since that's what we had to use. Now you've officially made them the most useful tool ever, it literally is a folder now in a lot of ways. Awesome work guys.
"We plan to break out a lot of the per-item options that are now hidden in a right click menu to proper icon buttons. Among those options are functions like GÇÿSellGÇÖ (multi-sell anyone?), Assemble, Trash and so forth. Right-clicking is fun and all but GǪ yeah."
This is amazing, I remember when eve said in right in the tutorial, when in douth, right click it. And while I still believe this should always be true, since it means it's always easy to figure out what something does by right clicking it, making real buttons and UI for eve is enough to make me want to return to my year long subs that I haven' gotten for 3 years.
I've just been popping in for a month a ta time every expansion to see whats going on with eve. But if you guys keep going in this direction of, less right clicking, more buttons, I feel like it would be so much easier to teach my friends how to play eve! you guys are so awesome! now my favorite team, where can I buy your Drones of war official fan T-shirt? |
Veng3ance
Illicit Technologies
0
|
Posted - 2012.05.04 07:43:00 -
[356] - Quote
I appreciate you allowing us to shift click and open new windows. However, please allow this to be a permanent option in the options menu. I personally like to see multiple windows at the same time and would appreciate not having to shift click every single time. Thank you. |
Ciar Meara
Virtus Vindice
644
|
Posted - 2012.05.04 07:45:00 -
[357] - Quote
casual corpse collector (wait, what?)
I love my corpses, but now I can love em even more ... - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Ytamii Arval
Native Freshfood Minmatar Republic
0
|
Posted - 2012.05.04 08:20:00 -
[358] - Quote
What I spend more time doing than any other single activity is: fitting ships, with both the Fitting window and a container window open next to each other. Just tested this, and it cannot be done with the new giant-ass inventory window. Having to manually drag out windows to simulate the way I've always worked is a poor workaround for the following reasons:
Takes much longer to accomplish the same thing. Have to setup the UI from scratch every single time=fail.
There's far more UI lag than ever before (and it was already terrible). [In the past I've found that everything works much faster on test than live, so this bodes ill.]
Breaks what little immersion remains; there's no justification or explanation for such an interface. Containers are reduced to being merely folders, and probably will see little use going forward. Likewise, ships are reduced to mere folders--nothing feels 'real' anymore; it is indeed like using an OS for file management, instead of like playing an MMORPG. I don't pay $15 a month to role play 'outer space file clerk.'
The unified is too big to be practical for anyone other than station squatters. Just another nail in the 'spreadsheet game' coffin. Who needs ships and guns when you can play with filters? The conceptualization is good; the application is unusable. It needs to be one quarter the current size, probably impossible with the new non-scalable 'improved' fonts.
Really, think about it: your solution for the screen being covered with inventory windows is to cover the screen with an inventory window??? Your own screenies condemn your efforts: the inventory window coverage in the 'after' shots are just as screen-filling as those in the 'before' shots. Plus it takes much longer to get anything accomplished. Where's the improvement? You've replaced real physical organization with increased user-effort.
Another CCP 'solution in search of a problem.' Why do I want to be annoyed with ship cargo hold contents when I'm moving items from station to container? Must do better. Less is more. [BTW, I hide the tree navigation pane in windows file explorer because it serves no purpose.] And 'estimated isk value' is worthless nonsense; not ever am I going to sell everything I own all at once--knowing it's theoretical value tells me nothing.
As it always has been--Devs fiddle while Jita burns. Drones please. |
Harrigan VonStudly
The Generic Pirate Corporation Fusion.
23
|
Posted - 2012.05.04 08:30:00 -
[359] - Quote
Excellent! I'd like to offer a small suggestion. Rather than type it all out again I'll just link it. Hopefully that's ok.
Small suggestion offered inside |
Pierced Brosmen
Priory Of The Lemon
63
|
Posted - 2012.05.04 08:47:00 -
[360] - Quote
I got some time to have a look at this on SISI yesterday and for in-station inventory operations it looks promising to reduce having lots of windows cluttering up the screen when you have a lot of stuff to manage.
However.... one window that I ALWAYS have open, regardless if being in space or in station, is the ship cargo hold. It is a small window at the edge of the screen and it is used in space to keep track of several things, like (1) the ammount of charges I have left, (2) to make sure I actualy picked up and is carrying an ipmortant item (mission item, courier package etc.) or (3) how much cargo space I have left, etc. In station it's also for quick reference on for example what ammo loadout I have so I know if I must change it for different damage types before undocking. This window is set to be as minimalistic as possible, so it would need to be separate from the regular inventory window cause all other windows I use for inventory management are a lot larger. I know I can shift click to get the carghold to display in a separate window, but I'm not very keen on having to do this every time I log in (especialy since I use 4-5 accounts at the same time, each with a similar but adapted set-up of where cargohold and station hangar window is displayed (it was annoying enough when the cargohold stopped loading on logging in while docked, back when carbonUI was put on TQ).
I also hope that this can be set up so that the main inventory window opens when docking and closes or minimizes when undocking...
And please... have a toggle that lets you open wrecks or jet-cans in space in old-style small windows and not have the entire inventory window open when you just want to loot something (like when you have emptied a wreck, the window closes by itself, is essential)
I know this comes off more as a rant, but for the most part I only need 2 windows... the cargohold that I want to see always, and the station hangar that I want to see when I'm docked without having to do something to display it. The way I have organized my windows they are in their optimal positions and sizes and I'd really like to keep it that way...
For other and more in-depth inventory management tasks however, I think the inventory window can be a very good thing |
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CCP Optimal
C C P C C P Alliance
157
|
Posted - 2012.05.04 08:56:00 -
[361] - Quote
Marwolaeth Arglwydd wrote:Looks and works well except when im trying to figure out which ship is which. Mine are all named and I sometimes forget what ship I named what. If we could have the ship type in brackets next to the ship name would be awesome. Just in the tree that is.
Some people had already pointed that out, and the solution you describe is the exact one we implemented. |
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Hannott Thanos
Notorious Legion
48
|
Posted - 2012.05.04 09:06:00 -
[362] - Quote
I feel its a bit annoying to change ships. I always have my hangar open in the bottom right corner which makes it superfast and easy to change ships, just drag them in to the middle and done. It would be awesome if you could keep the "Ships [10]" window separate. Or if not separate, maybe a button on the neocom that works as if I had shift-clicked the ships in the new inventory.
Also, I generally love the new inventory. :) |
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CCP Optimal
C C P C C P Alliance
157
|
Posted - 2012.05.04 09:10:00 -
[363] - Quote
Harrigan VonStudly wrote:
This is something we very much wanted to do, but due to server load constraints, we just couldn't do it, as it would have required us to peek inside every single inventory location (which requires expensive server calls) every time you would open up the inventory. If we ever decide to convert EVE into a single player experience, then we'll be doing it in a snap! |
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Pierced Brosmen
Priory Of The Lemon
63
|
Posted - 2012.05.04 09:11:00 -
[364] - Quote
CCP Optimal wrote:The shift+click shortcut is communicated through the tree entry right-click menu, where you can access the same functionality I would prefer doubble click over shift+click / right-click-menu for such functionality any day (why should it require two hands or hand gestures, trying to hit the right menu option, when a simple double click could do the same) |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1119
|
Posted - 2012.05.04 09:27:00 -
[365] - Quote
Pierced Brosmen wrote:CCP Optimal wrote:The shift+click shortcut is communicated through the tree entry right-click menu, where you can access the same functionality I would prefer doubble click over shift+click / right-click-menu for such functionality any day (why should it require two hands or hand gestures, trying to hit the right menu option, when a simple double click could do the same ) Naa... double click is generally an open/expand command. Shiftclicking target is the correct key combination for the feature. Just would prefer it to work everywhere and not only in main tree of some menu. Right click menu option is obviously standard stuff which should be always available.
Get |
Rammix
FreeWorkers
4
|
Posted - 2012.05.04 09:36:00 -
[366] - Quote
Pierced Brosmen wrote:CCP Optimal wrote:The shift+click shortcut is communicated through the tree entry right-click menu, where you can access the same functionality I would prefer doubble click over shift+click / right-click-menu for such functionality any day (why should it require two hands or hand gestures, trying to hit the right menu option, when a simple double click could do the same ) Double-click is bad because of possible lag, mouse glitches, hurry and so on.
About two hands, I'd love to see in eve implemention of simultaneous usage of two mice, i.e. for both hands (there is some video on youtube about compiz (window manager for linux), if interested), and you're saying 'just one hand'. OpenSUSE 12.1, wine 1.5 |
Swantu
Das zweite Konglomerat The Initiative.
1
|
Posted - 2012.05.04 09:51:00 -
[367] - Quote
Sweet, I like the changes quite a lot!!
I also have an request, which does annoy me in the inventory these days and that i think a lot of people woul approve to be changes:
* May we please be allowed to creat contracts or sell orders directly out of the containers? Its really annoying to move it form the storage container to the main inventory, then find it in the inventory, then sell/contract the item.
cheers and keep the updates rolling Swantu |
Aghira
Sonnenlegion
11
|
Posted - 2012.05.04 11:27:00 -
[368] - Quote
Take the inventory system from TQ, add the tree view and filters to station hangar and leave the other windows (ship hangar, cargo hold, drone bay, etc.) untouched and you're good to go.
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Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
118
|
Posted - 2012.05.04 12:07:00 -
[369] - Quote
I like the inventory but for usability I feel that the ship hangar should remain in it's own separately opened window.
Also new inventory view feels kind of sluggish and unresponsive at times but that might be because my computer is getting old. Also the new side bar takes a lot screen estate which makes the entire screen feel more crowded then before when you handle the inventory. |
Shandir
Indigo Archive
124
|
Posted - 2012.05.04 12:29:00 -
[370] - Quote
CCP Optimal wrote:Harrigan VonStudly wrote: This is something we very much wanted to do, but due to server load constraints, we just couldn't do it, as it would have required us to peek inside every single inventory location (which requires expensive server calls) every time you would open up the inventory. If we ever decide to convert EVE into a single player experience, then we'll be doing it in a snap!
For player owned locations, this data is totally cacheable. For shared locations, not so much. |
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Chickenhunter
Veiled Identities
0
|
Posted - 2012.05.04 12:47:00 -
[371] - Quote
Plz plz plz... let us search/filter Fittings from the fitting manager. So only the Items used in the fitting appear...
I mean I have alot of fitting ans ships repackaged, including the modules required for the fittings. It would be so usefull to just search for that fitting in your inventory. |
Logan Revelore
EC Riders
5
|
Posted - 2012.05.04 13:03:00 -
[372] - Quote
Hmm, what can I say?
[b]I FRICKIN FRACKING LOVE IT!!!![/b ]
One thing to add, under filters, will there be support for creating a filter with specific items added?
Say I want a filter that only shows me:
150mm 'Scout' Gun Invulnerability Field II . . . . Small Antimatter Charge
I hope this will be possible. Make it easy to add to the filter through a right click on the item perhaps, so we don't have to type in the names in the filter entries.
Btw, awesome work guys, the inventory+filter UI has been my single biggest annoyance in EVE. |
Logan Revelore
EC Riders
5
|
Posted - 2012.05.04 13:08:00 -
[373] - Quote
Perkuno Sunus wrote:Say I opened a wreck, and then I salvaged it. That used to close the cargo window. Will the same happen with the wreck in the tee - is it going to be removed automatically? To rephrase the question: will non-existent wrecks still stay in the tree, and need to be removed manually?
I hope not lol... Perhaps give us the option of not having wrecks appear in the tree at all, and handle them like it was in the old system..
Or give us the option to "loot all" on all containers within 2500m that are legal to loot :P I would LOVE LOVE LOVE LOVE that function. |
Logan Revelore
EC Riders
5
|
Posted - 2012.05.04 13:09:00 -
[374] - Quote
Kenneth Skybound wrote:This looks fantastic. I can't wait to see it in action.
I'm wondering about how exactly the valuation will work - on a per region basis, galaxy basis or set values I wonder.
Filter suggestion? Reprocesses into > [mineral] > [Min Amount](Set 0 for any)
Digging through items to where I can scrap up a bit of megacyte can be a pain at times making this a valuable tool indeed.
Would love to see support for a filter that filters on reprocessing of items. |
Logan Revelore
EC Riders
5
|
Posted - 2012.05.04 13:15:00 -
[375] - Quote
Salpad wrote:One thing I'd like is to be able to sell multiple stacks at once.
Clearly that requires some form of post-action consent. One way of implementing that is to ask the user what percentage of market price he's willing to sell each stack for. For instnace 60% or 85% or 110%. The game then goes through each stacks, and sells all the items that can be sold. I envision this as sometimes taking several seconds, maybe even minutes, but the player can just go AFK while it happens. It's certainly more attractive than the huge amount of micro-management that is currently required to sell multiple stacks.
+1
You can set up predefined rules perhaps, say you'll sell all stacks at 1% lower than the current lowest entry on the current market. So probably basically along the same lines of what you're suggesting, but let us define the % deviation to both the average value, maximum value and minimum value on the market. |
Logan Revelore
EC Riders
5
|
Posted - 2012.05.04 13:27:00 -
[376] - Quote
Iron Hammer wrote:Looks darn sweet!
For a next update I would love to see just more filter options ex #run remaining on a BPC. As a manufacturer it's a pain in the ass to look for that one BPC with only 1 run left on it.
Keep up the good work, Iron
Supporting this.
Basically, more filter options :P |
Logan Revelore
EC Riders
5
|
Posted - 2012.05.04 13:42:00 -
[377] - Quote
Bienator II wrote:(wrote that already in some feedback thread) overall great, but my main usability problem is as follows:
you have two different "workflows", a few large windows in station and one or two small windows in space.
in space you could have: - one small cargo window on the bottom right to check charges or for looting - another window which pops up while looting
in station you have: - one large one for items, one smaller one for ships
the problem is that window location and state does not persist. If you undock with your station layout you get N cargo windows, when you redock they are still cargo windows. If you close the windows in space and dock you have to click you the windows again together.
The new system is a HUGE improvement, HOWEVER the old one had at least window sizes and state persisted between space mode and station mode (even between ships for the cargo window). Please add that back.
Agreed. Station and Space setups need to be individual and remembered, and not shared. |
Marcel Devereux
Aideron Robotics Darkmatter Initiative
108
|
Posted - 2012.05.04 14:10:00 -
[378] - Quote
CCP Optimal wrote:Harrigan VonStudly wrote: This is something we very much wanted to do, but due to server load constraints, we just couldn't do it, as it would have required us to peek inside every single inventory location (which requires expensive server calls) every time you would open up the inventory. If we ever decide to convert EVE into a single player experience, then we'll be doing it in a snap!
WHAT! This is the lamest excuse from a programmer I have ever heard. How about you do the pass once to calculate the capacity and remaining capacity and store that. Then when something is moved out of a container you recalculate and update the data structure. Other than the initial scan this should be free as you are already updating the remaining capacity of the open container. The only time this would be more costly if something was dragged from a open container to another container. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1119
|
Posted - 2012.05.04 14:32:00 -
[379] - Quote
CCP Optimal wrote:Perkuno Sunus wrote:Say I opened a wreck, and then I salvaged it. That used to close the cargo window. Will the same happen with the wreck in the tee - is it going to be removed automatically? To rephrase the question: will non-existent wrecks still stay in the tree, and need to be removed manually? Yes. If you select a wreck and click the "Loot all" button, the wreck will be removed and you will automatically switch over to the next wreck you have in the tree view (if any). Have you even tried looting without the tree view and assuming that you may not want to "loot all" ?
Get |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1119
|
Posted - 2012.05.04 14:36:00 -
[380] - Quote
CCP RubberBAND wrote: The tree view in effect removes the need to have two windows opened, as you can drag items via the tree view. So you can drag and drop items to your hearts content without opening more than one window.
...and I assume that you tend to sit in station a lot and barely know where the undock button is.
Get |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1119
|
Posted - 2012.05.04 14:42:00 -
[381] - Quote
CCP Optimal wrote:Zakurai wrote:Looks like it could be good or bad, either way I'll just have to give it a shot. The only inventory improvement I really want is the ability to be able to use ctr - A, ctr - x, ctr - v. It would speed things up immensely and not change too much in terms of coding (I think). This would make looting in space much much faster and eliminate the hassle for the people that don't want to drag and drop (while getting shot at) Damn, we totally forgot about that. And by forgetting, I mean forgetting to mention that we've added this functionality in the blog! Sadly, some grumpy game designers didn't share my opinion that we should implement ctrl+c as well... Yes this is very nice. In fact it was while testing ctrl-x functionality when I realized that there was not "back"-button available. Like if you wanted to take item from container and move it to another... you went to one, selected item(s), hit ctrl-x and wanted to go back to parent folder but the easy road ended there.
Get |
Lady Zarrina
Republic Military School Minmatar Republic
23
|
Posted - 2012.05.04 14:55:00 -
[382] - Quote
Eve keeps getting better every day. Very nice stuff Allocate resources to FiS |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
5
|
Posted - 2012.05.04 15:01:00 -
[383] - Quote
Ytamii Arval wrote:What I spend more time doing than any other single activity is: fitting ships, with both the Fitting window and a container window open next to each other. Just tested this, and it cannot be done with the new giant-ass inventory window. Having to manually drag out windows to simulate the way I've always worked is a poor workaround for the following reasons:
Takes much longer to accomplish the same thing. Have to setup the UI from scratch every single time=fail.
There's far more UI lag than ever before (and it was already terrible). [In the past I've found that everything works much faster on test than live, so this bodes ill.]
Breaks what little immersion remains; there's no justification or explanation for such an interface. Containers are reduced to being merely folders, and probably will see little use going forward. Likewise, ships are reduced to mere folders--nothing feels 'real' anymore; it is indeed like using an OS for file management, instead of like playing an MMORPG. I don't pay $15 a month to role play 'outer space file clerk.'
The unified is too big to be practical for anyone other than station squatters. Just another nail in the 'spreadsheet game' coffin. Who needs ships and guns when you can play with filters? The conceptualization is good; the application is unusable. It needs to be one quarter the current size, probably impossible with the new non-scalable 'improved' fonts.
Really, think about it: your solution for the screen being covered with inventory windows is to cover the screen with an inventory window??? Your own screenies condemn your efforts: the inventory window coverage in the 'after' shots are just as screen-filling as those in the 'before' shots. Plus it takes much longer to get anything accomplished. Where's the improvement? You've replaced real physical organization with increased user-effort.
Another CCP 'solution in search of a problem.' Why do I want to be annoyed with ship cargo hold contents when I'm moving items from station to container? Must do better. Less is more. [BTW, I hide the tree navigation pane in windows file explorer because it serves no purpose.] And 'estimated isk value' is worthless nonsense; not ever am I going to sell everything I own all at once--knowing it's theoretical value tells me nothing.
As it always has been--Devs fiddle while Jita burns. Drones please.
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Bloodpetal
Mimidae Risk Solutions
616
|
Posted - 2012.05.04 15:15:00 -
[384] - Quote
CCP Optimal wrote:DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times. Good point. We'll be looking into this issue.
I have a loot drop hangar for corp mates to drop loot from kills they don't want to keep.
Would ruin my elegant solution. Mimidae Risk Solutions Recruiting |
Rina Jenet
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.05.04 15:32:00 -
[385] - Quote
This looks fantastic. Want naow! Well wanted 8 years 11 months and 10 days ago |
Thebriwan
LUX Uls Xystus
41
|
Posted - 2012.05.04 16:27:00 -
[386] - Quote
I am right now on Singularity. For a tryout.
And I have to state. The way it is right now: TERRIBAD!!!11elfelf
My tested uses cases:
a) View cargohold in space: - press Button Cargo - opens Window with my cargo - view contents - press Button Cargo - closes Window with my cargo
* does not work anymore because window does not close.
b) Unload cargo into personal items on station - be docked - open cargo hold of active ship - open items on station - select all items in cargo hold (it should open where I had it the last time) when I opened my cargo hold) - drop them into items
* works. But does not feel right anymore. Because I am not dragging to a different window but a little bar. Had to change position and size of inventory window, also for seeing the items-container I had to open the tree which I had closed because I don't want that in the way when I view my cargo.
c) put things into market - be docked - open items (it should open where I had it the last time) when I opened my items) - open market window - right click item - select "sell this item" ... next
* works. Had to change position and size of inventory window.
d) can mine / looting - be in space - open cargo hold (it should open where I had it the last time) when I opened my cargo hold) - open can / wreck - drag from one into the other
* works.
f) fit ship - buy ship in market - buy some modules - open ship view by opening inventory, click on the little >>, select ships, find right ship - right click "assemble ship" - select "items" in the tree view - right click "Fit to active ship"
* works. But as I had made the window small for d) I had to change position and size or fiddle with to much things in a now to small window. Besides I like to have my ship view with icons and my item-view as list. That is now an extra click every time.
Conclusion:
The functionality is there. But the feel isn't anymore. And I have to change position, size and view-setting of the window constantly.
The feature is very nice for searching, viewing and garbage collection. But for my use cases I would need something like:
* make it possible to open certain views every time at a certain position, size and view-setting.
aka: I want a ships view, a items view, a cargo view and a container view all in extra windows and fixed positions. And sometimes I want a big all in all. |
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CCP Optimal
C C P C C P Alliance
164
|
Posted - 2012.05.04 16:28:00 -
[387] - Quote
Shandir wrote:CCP Optimal wrote:Harrigan VonStudly wrote: This is something we very much wanted to do, but due to server load constraints, we just couldn't do it, as it would have required us to peek inside every single inventory location (which requires expensive server calls) every time you would open up the inventory. If we ever decide to convert EVE into a single player experience, then we'll be doing it in a snap! For player owned locations, this data is totally cacheable. For shared locations, not so much.
Exactly, and we do cache this stuff, but you still have to fetch the entire thing the first time you peek inside an inventory location during each client session, as you might have logged in on another machine, or some other, inventory changing external events might have happened. |
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Hoshi
Deep Core Mining Inc. Caldari State
11
|
Posted - 2012.05.04 16:29:00 -
[388] - Quote
If you are going to unify why not take the opportunity and put assets under it as well. Place them under a Remote Stations header or something. "Memories are meant to fade. They're designed that way for a reason." |
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CCP Optimal
C C P C C P Alliance
164
|
Posted - 2012.05.04 16:33:00 -
[389] - Quote
Hoshi wrote:If you are going to unify why not take the opportunity and put assets under it as well. Place them under a Remote Stations header or something.
This is something we have on our backlog; either updating the look and feel of the assets window to match the new inventory, or simply merge it in. |
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Metal Icarus
xHELLonEARTHx Rookie Empire
132
|
Posted - 2012.05.04 16:51:00 -
[390] - Quote
I checked this out on the test server. It took a while to get used to it but as I use it, the easier it gets. No longer will I need to struggle getting drones into the drone bay rather than the cargo.
The filters is a great addition IMO.
Does this work in a pos where all POS assets and storage will all be in one window?
Would make managing them a whole lot more easier! |
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TheLostPenguin
Surreal Departure
25
|
Posted - 2012.05.04 17:22:00 -
[391] - Quote
Ok so just a few minutes ago whilst thinking about this I had something of a brainwave, which I think would alleviate many of my personal and indeed other peoples issues with usability: Allow us to have inventory windows lock when pinned! Now this totally sounds like the "lock when pinned" option we already have that prevents moving/resizing windows but that's not what I mean, rather that when pinned inventory windows should lock to showing whatever they are showing at that time (unless explicitely modified by the player), irrespective of whatever other operations you carry out with opening/closing other inventory windows.
How would this end up working? Well say like myself and others you like to always (or nearly always) have active ship cargo open, you would shift-click to get this into its own window, set it up where you wanted and pin it. Now regardless of whatever else you do this window would persist showing active ship cargo, you could operate other inventory windows freely without impacting that window, or as happens now the client trying to use it for the next open-inventory event. Of course this would work with as many inventory windows as required, so we could setup a whole bunch showing whichever inventory location we wanted (ie corp hangers, fuel/ore bays) with whichever filter(s) applied that we wanted and they'd persist in that state untill either the user closed or modified them to show something else.
In particular this would be awesome in station as well as 'fixing' the cargohold/loot can issue (I imagine it being possible to have a window setup that shows 'cargoinspace' type windows only that would open/display nearby wrecks/cans in its tree as appropriate), as you could have multiple inventories pinned open with diferent filters applied meaning you could not only reproduce current functionality whereby everytime you dock ship hangar/station items hangar are already open, but you could also have many more windows filtered to each show say hardeners/ammo/BPOs/minerals only, giving you quick access to what you frequently want without having to manually apply filters each time, and with all those 'core' inventory windows pinned+locked you can freely open/close and modify a single inventory window to 'work' with.
Now just have to wonder how hard/not it would be to implement this behaviour... |
Sofia Wolf
Ubuntu Inc. Varangon Tagma
34
|
Posted - 2012.05.04 17:25:00 -
[392] - Quote
I was testing new inventory on singularity and I must say it is major pain in the butt. I have flowing problems with it:
1) it does not memorise window settings (size and activated options) relatively to specific type of item compartment being examined. 2) can not be compacted to be as small as old inventory windows could 3) requires more clicking to perform basic actions and lacks automatic windows closing and opening functions of old system
For example when docked I have my base inventory open and in separate window I have my ships open. I close inventory window and unlock but my ship window remains open and now shows cargo of the ship, instead of simply closing as it did before. One needles click more to close it, and of course about 3 more needles needles clicks when I dock to open my inventory and from it again separate ships hangar window.
Then in space I eject some junk to see how loot window looks and to my surprise it occupies good part of my screen as it uses size I had inventory window stretched in station. This is very bad. I resize my loot window to manageable size, click loot all, but instead of auto closing as it did before now it reverts to my cargo, so I have to manually close it. I already can imagine what a pain it would be to use this now system when looting and salvaging in my noctis. But more annoyance comes when I dock up and open my inventory. Surprise! It is now of the same size I had it set to loot that container in space and I have to stretch it up to size more fitting to manage station inventory, and ,of course, separate window for may ship hangar because it no longer can be set to open on its own in separate when docked up in station.
CCP you did good work with with filter options and auto price calculator, and I appreciate that but new systems removes good part of functionality of old inventory system and you can not deploy it on main server in condition it is now. It needs more work. You need to give it back ability to memorise size and position depending on type of inventory compartment that is being examined, and for windows to auto open and close when appropriate. Also it would be nice if you could make it possible to shrink those new windows to smaller size as it was possible with old inventory windows. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
69
|
Posted - 2012.05.04 17:52:00 -
[393] - Quote
the BPCs on inventory are valued as BPOs on singularity, you should so something about that... it's bad to make people think they are rich when they are not :P |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1119
|
Posted - 2012.05.04 18:09:00 -
[394] - Quote
Mr Optimal it would be really nice to get update what is going to happen to this thing next and what changes are going to be made. I know that you don't like me one bit because I've been doubting your (teams) ability to provide finished products since the neocom project, but I'm still the customer who has to deal with the stuff you upload to the server. Probably next 6-7 years in fact.
It would be great if all teams and members wanted to be proud of their work and accept not any half baked solutions. Most teams and individuals have reached this level and earner healthy amount of respect since CCP refocus and increased communication. After reading all the replies in this thread and test server thread, together with the sad history with neocom, the jury is still far out with you guys.
You may get rather positive feedback now when you have new nice devblog with nice pictures up, but when people go and actually test this thing they find out all the small but very important flaws and annoyances which are still there. The backslash will hit forums when this thing goes live - just like with neocom. That is if you leave it as it is at the moment.
You got nice feature rich update coming here which has all the basic ingredients of being awesome. How about finishing it this time and also realizing that you might have strong vision about "perfect world", but it might not be perfect for someone else.
Here is the link for your convenience again. I'm waiting for the comments why these aren't worth "fixing" if that is the case like it seems. Silence and ignorance usually just make me whine more if you haven't noticed already .)
Get |
Sarhyl Connaly
Republic University Minmatar Republic
0
|
Posted - 2012.05.04 18:33:00 -
[395] - Quote
One very specific filtering want from me - could it be possible to have personnel preferences for the order in which item groups are displayed? I want to be able to find ammunition right after weapons in my 'warehouse', and it makes more sense to me to have minerals with planetary resources appearing further down, among other things - but I know other people will have their own desires, depending on what they use most and their play style. In general we should be able to configure the interface so our go-tos are immediately accessible. Thank-you for your time. |
Greygal
Agony Unleashed Agony Empire
109
|
Posted - 2012.05.04 19:18:00 -
[396] - Quote
Not sure if this has been mentioned or not yet...
- Corporate hangars show as "Division 1," "Division 2," etc., instead of whatever those particular tabs are actually named. I've no clue which hangar section is Division 3, but I do know that the stuff I want is in the "Supplies" tab... maybe that's Division 4??
- Would be nice if whatever I type in the Search box of the Inventory window would STAY there even if I move to a different folder. For example, I'm searching for a bomb launcher. It might be in my items, it might be in my corp hanger, or a container. Since searching via the inventory window only searches whatever particular "folder" you have active at the moment, and not subfolders, it would be nice if I didn't have to retype my search every time I move to a different folder (or make searching through subfolders available)
- Love the predefined filters! What exactly constitutes a "valuable item" though? It's including items that are well under one million isk...
Sure would be nice if we could add our own folders to our Items...hint hint... What you do for yourself dies with you, what you do for others is immortal. |
Rammix
FreeWorkers
4
|
Posted - 2012.05.04 19:26:00 -
[397] - Quote
I love new inventory. But there is one little bug: when you trash something its icon stays there until you reopen the inventory. And sometimes multiple items bought on the market look like single (no number on them).
Who says new inventory takes too much place, you just try hiding the tree view and/or resizing the window. It can be resized as good as the old inventory. Everything's fine with its size. OpenSUSE 12.1, wine 1.5 |
Tiger's Spirit
Troll Hunters INC.
65
|
Posted - 2012.05.04 19:42:00 -
[398] - Quote
Old Inventory system = Swiss Knife = Total Commander New Inventory system = bags of crap = Windows Explorer
Who want to using W. Explorer if had Total Commander ? |
Seloena
Mighty Orca Inc
15
|
Posted - 2012.05.04 19:47:00 -
[399] - Quote
Tiger's Spirit wrote:Old Inventory system = Swiss Knife = Total Commander New Inventory system = bags of crap = Windows Explorer
Who want to using W. Explorer if had Total Commander ? yeh, don't play EvE, go for commodore! |
Seloena
Mighty Orca Inc
15
|
Posted - 2012.05.04 19:49:00 -
[400] - Quote
#400 ^^ |
|
Tiger's Spirit
Troll Hunters INC.
65
|
Posted - 2012.05.04 19:52:00 -
[401] - Quote
Go counting sheeps !!! Not "ships" or you will be first :P |
Seloena
Mighty Orca Inc
15
|
Posted - 2012.05.04 19:54:00 -
[402] - Quote
Tiger's Spirit wrote:Go counting sheeps !!! Not "ships" or you will be first :P Sry, couldn't handle myself :p
....oh! and i love sheeps! :D |
Quade Warren
Urban Mining Corp Rising Phoenix Alliance
27
|
Posted - 2012.05.04 20:14:00 -
[403] - Quote
I don't feel like reading 21 pages. =/
Will you guys have an inverse option made selectable?
Say I create a filter that allows me to view all items worth over 100 million isk... well could I click a checkbox that says "inverse of current filter" so I could see everything that isn't worth 100 million? |
Donaldo Duck
Nomad Inc. Hansa Teutonica
2
|
Posted - 2012.05.04 20:16:00 -
[404] - Quote
try to read the tree-entrys . . .
http://img7.imagebanana.com/img/7xj81gnn/inventoryrevamp.png
make a valuable contrast referred to the custom color sets, or take for example the Header/Sub-header Color setting from 'general settings' with more transparency to window color its more painful if another window is in back of inventory |
Harrigan VonStudly
The Generic Pirate Corporation Fusion.
23
|
Posted - 2012.05.04 20:34:00 -
[405] - Quote
CCP Optimal wrote:Harrigan VonStudly wrote: This is something we very much wanted to do, but due to server load constraints, we just couldn't do it, as it would have required us to peek inside every single inventory location (which requires expensive server calls) every time you would open up the inventory. If we ever decide to convert EVE into a single player experience, then we'll be doing it in a snap!
Welp. I guess we need to get those hamsters on steroids. I'm certainly not a programmer or anything like that. I see your point.
|
Pierced Brosmen
Priory Of The Lemon
64
|
Posted - 2012.05.04 20:34:00 -
[406] - Quote
Ok, I've fiddled with it a bit more and overall I'm getting a bit more used to it. But there are still key issues that bugs the hell out of me.
I would like to see some settings for this so it can be better customized.
1) Option to have the old ship cargohold window available (or a new one, but that is specificaly for the active ship cargohold and that is separate from the main inventory window), and option to have this window default open or not. And it's size and position must be retained from each log-in.
2) Option to have the main inventory window open when docking (or logging in and being docked), and close when undocking (but if it was open when you docked, it will remain open when you undock again).
3) When opening a can it should retain it's previous location and size. If two or more windows were stacked the last time they were opened, they should also stack when opened again the next time.
4) Corp hangar divisions must be labeled (but I guess you're already on that one)
5) With POS modules, there should be some sort of way to see if an array is within or out of range to open from current location (haven't tested this since I didn't take the time to set up a new tower, but from reading the blog)
6) Add functionality to use the back and forward buttons (thumb buttons) on your mouse to move back and forth in the history of inventory locations you have viewed. |
MotherMoon
Native Freshfood Minmatar Republic
612
|
Posted - 2012.05.04 20:50:00 -
[407] - Quote
Pierced Brosmen wrote:Ok, I've fiddled with it a bit more and overall I'm getting a bit more used to it. But there are still key issues that bugs the hell out of me.
I would like to see some settings for this so it can be better customized.
1) Option to have the old ship cargohold window available (or a new one, but that is specificaly for the active ship cargohold and that is separate from the main inventory window), and option to have this window default open or not. And it's size and position must be retained from each log-in.
2) Option to have the main inventory window open when docking (or logging in and being docked), and close when undocking (but if it was open when you docked, it will remain open when you undock again).
3) When opening a can it should retain it's previous location and size. If two or more windows were stacked the last time they were opened, they should also stack when opened again the next time.
4) Corp hangar divisions must be labeled (but I guess you're already on that one)
5) With POS modules, there should be some sort of way to see if an array is within or out of range to open from current location (haven't tested this since I didn't take the time to set up a new tower, but from reading the blog)
6) Add functionality to use the back and forward buttons (thumb buttons) on your mouse to move back and forth in the history of inventory locations you have viewed.
I was going to post feedback, but this guy hit it on the head. please CCP listen to this man. |
Tippia
Sunshine and Lollipops
6410
|
Posted - 2012.05.04 20:58:00 -
[408] - Quote
Tiger's Spirit wrote:Old Inventory system = Swiss Knife = Total Commander New Inventory system = bags of crap = Windows Explorer
Who want to using W. Explorer if had Total Commander ?
Submenus under submenus lol and hangar have another submenus lol WeeellGǪ a bit harsh, but there is a kernel of truth to it.
The the old system was like System 7 Finder, new system is like Windows Explorer, but only up until the point where you want to play around with multiple windows. At that point, it breaks down.
The problem is basically this: the new inventory does away with the need to collect similar inventory windows in tabbed stacks, but it does not do away with the need to have multiple inventories open at once. That is a completely different problem and it requires solutions that aren't quite in place right now (things like TC's split view to show two locations at once). In addition, in the attempt to dabble in both, I feel (now that I've played with it a fair amount on sisi) that it has actually lost some functionality as I feared.
Most notably, I have completely lost control over where new inventories open. Use case: I have a bunch of stuff in my indy's cargo hold and want to transfer it to various parts of a POS hangar. So I approach the hangar and out of habit click GÇ£open cargoGÇ¥ on itGǪ *bam* All my inventory windows now show the hangar(!) This not an optimal solution, because what I wanted was to have the cargo hold in one window, the hangar in another, and then drag stuff from one to the other while having both in view. Or even simpler scenario: I want to pick up some loot from a wreckGǪ approach the wreck and click open cargo, and now my cargo view shifts to show the wreck, but I wanted that window to show my cargo hold GÇö that's why i selected it.
Right now on TQ, I consistently use three different stacks for my inventory windows in all environments and an additional window for the hangar bay when in station: one is any kind of corp hangar (in station, at a POS, my Orca's corp hangar, construction platforms etc); the second is my ship cargo holds (all ship holds share the same stack); a third for GÇ£auxiliaryGÇ¥ storage (drone bays, ore bays, ship bays, deliveries, cargo cans). This gives me a neat row of role-specific windows where each inventory opens in a pre-determined slot, and it gives me way to quickly and at a glance see what's available when I want to move stuff from one place to the next, or just check on my cargo status.
This kind of setup is no longer possible because every item location is available in every window. In and of itself, that's not a problem because it means I can rearrange things without having to shuffle a bunch of tabs around. The problem is that the new inventory is seemingly completely unaware of the ability to have two windows open and has no sense of context of what should open where GÇö everything opens everywhere, which is most likely the exact opposite of what I want to happen. I would suggest that you either remove the GÇ£open cargoGÇ¥ button from the selected item window (worst solution), or you change the behaviour so that clicking that button opens a new window with the selected item as the default view (emulating what happens now), or (best, but most complicated solution), that I can select which inventory locations are available in each window GÇö iow, if I could turn off things like ship cargo and drone bay in one window (and conversely turn off cans in a second window) so that whenever I come across a can and open it, it will only appear in that first window, leaving the second one showing whatever it was showing before.
If I want to use the folder structure, I still can by simply scooting up to the can/wreck/POS and expand the tree list once the can becomes available.
(waay)tl;dr: The unified inventory does a wonderful job of getting rid of tabbed stacks of inventory windows, but it does not properly handle multiple windows, and there are a bajillion use cases when you want more than one window open at once (be it for selectively moving stuff from one to another or because you want to be able to constantly see the contents of both). The behaviour when multiple windows are open creates new and annoying issues that actually makes the current solution better.
edit: Also, what Pierced Brosmen said above. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Greygal
Agony Unleashed Agony Empire
111
|
Posted - 2012.05.04 21:46:00 -
[409] - Quote
This is likely a bug: Unassembled ships do not show as a folder under "Ships" in the new inventory system. What you do for yourself dies with you, what you do for others is immortal. |
Haifisch Zahne
HZ Corp
4
|
Posted - 2012.05.04 21:55:00 -
[410] - Quote
I had written earlier that it would be nice to be able to stack side-by-side and one-on-top-of-the-other (as well as the less useful "layered") for separate Inventory windows open. I would now like to amend this by saying this feature would be very useful within the same Inventory window. Thus, you could have multiple (usually two) inventory sub-windows open inside one larger Inventory window. The larger Inventory window would have the tree structure on the side, but each sub-window would only share the larger one's.
Also, I appear to have developed some kind carpal tunnel syndrome (hopefully not permanent) in my "clicky finger", so any buttons that can be added to minimize clicks (especially double clicks and possibly right clicks) would be appreciated as well as SHORTCUT KEYS.
It would also be nice to have a customizable toolbar for buttons most often used.
And, again, sorry if this was already mentioned, these dev blogs grow exponentially with time. |
|
Tiger's Spirit
Troll Hunters INC.
65
|
Posted - 2012.05.04 22:02:00 -
[411] - Quote
Tippia wrote:Tiger's Spirit wrote:Old Inventory system = Swiss Knife = Total Commander New Inventory system = bags of crap = Windows Explorer
Who want to using W. Explorer if had Total Commander ?
Submenus under submenus lol and hangar have another submenus lol WeeellGǪ a bit harsh, but there is a kernel of truth to it. The the old system was like System 7 Finder, new system is like Windows Explorer, but only up until the point where you want to play around with multiple windows. At that point, it breaks down. The problem is basically this: the new inventory does away with the need to collect similar inventory windows in tabbed stacks, but it does not do away with the need to have multiple inventories open at once. That is a completely different problem and it requires solutions that aren't quite in place right now (things like TC's split view to show two locations at once). In addition, in the attempt to dabble in both, I feel (now that I've played with it a fair amount on sisi) that it has actually lost some functionality as I feared. Most notably, I have completely lost control over where new inventories open. Use case: I have a bunch of stuff in my indy's cargo hold and want to transfer it to various parts of a POS hangar. So I approach the hangar and out of habit click GÇ£open cargoGÇ¥ on itGǪ *bam* All my inventory windows now show the hangar(!) This not an optimal solution, because what I wanted was to have the cargo hold in one window, the hangar in another, and then drag stuff from one to the other while having both in view. Or even simpler scenario: I want to pick up some loot from a wreckGǪ approach the wreck and click open cargo, and now my cargo view shifts to show the wreck, but I wanted that window to show my cargo hold GÇö that's why i selected it. Right now on TQ, I consistently use three different stacks for my inventory windows in all environments and an additional window for the hangar bay when in station: one is any kind of corp hangar (in station, at a POS, my Orca's corp hangar, construction platforms etc); the second is my ship cargo holds (all ship holds share the same stack); a third for GÇ£auxiliaryGÇ¥ storage (drone bays, ore bays, ship bays, deliveries, cargo cans). This gives me a neat row of role-specific windows where each inventory opens in a pre-determined slot, and it gives me way to quickly and at a glance see what's available when I want to move stuff from one place to the next, or just check on my cargo status. This kind of setup is no longer possible because every item location is available in every window. In and of itself, that's not a problem because it means I can rearrange things without having to shuffle a bunch of tabs around. The problem is that the new inventory is seemingly completely unaware of the ability to have two windows open and has no sense of context of what should open where GÇö everything opens everywhere, which is most likely the exact opposite of what I want to happen. I would suggest that you either remove the GÇ£open cargoGÇ¥ button from the selected item window (worst solution), or you change the behaviour so that clicking that button opens a new window with the selected item as the default view (emulating what happens now), or (best, but most complicated solution), that I can select which inventory locations are available in each window GÇö iow, if I could turn off things like ship cargo and drone bay in one window (and conversely turn off cans in a second window) so that whenever I come across a can and open it, it will only appear in that first window, leaving the second one showing whatever it was showing before. If I want to use the folder structure, I still can by simply scooting up to the can/wreck/POS and expand the tree list once the can becomes available. (waay)tl;dr: The unified inventory does a wonderful job of getting rid of tabbed stacks of inventory windows, but it does not properly handle multiple windows, and there are a bajillion use cases when you want more than one window open at once (be it for selectively moving stuff from one to another or because you want to be able to constantly see the contents of both). The behaviour when multiple windows are open creates new and annoying issues that actually makes the current solution better. edit: Also, what Pierced Brosmen said above.
I just didn't want write a wall of text, but... This inventory is unuseable when someone want to transfer items to another cargohold and vica-versa. Codename : Functionality Zero. Transfer intems to submenu need another click to other menu, and back to other submenu and to ship and repeating over and over. Where was two or single click before u need to click at least two times more. Need splitted windows to easily transfers between cargoholds, not this W.Explorer type single window item manager crap. That's is the bigest problem with the new inventory system.
And why disabled the Ship hangar at the stations ? Who keep their ships in the inventory ? Need new names for this idiocracy "DockingInventoryBay". ROTFL |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1120
|
Posted - 2012.05.04 23:16:00 -
[412] - Quote
Tippia wrote: Most notably, I have completely lost control over where new inventories open. Use case: I have a bunch of stuff in my indy's cargo hold and want to transfer it to various parts of a POS hangar. So I approach the hangar and out of habit click GÇ£open cargoGÇ¥ on itGǪ *bam* All my inventory windows now show the hangar(!) This not an optimal solution, because what I wanted was to have the cargo hold in one window, the hangar in another, and then drag stuff from one to the other while having both in view. Or even simpler scenario: I want to pick up some loot from a wreckGǪ approach the wreck and click open cargo, and now my cargo view shifts to show the wreck, but I wanted that window to show my cargo hold GÇö that's why i selected it.
Yep.... this is because as certain dev already said in this thread, the fundamental idea behind the new system is to have only one window open and micromanage it by drag and dropping items through folder menu. They have clearly failed to realize that most item transfers which need any amount of sorting or comparing will be most likely done with at least 2 separate windows open. Only very simple item transfers shall be done with they way they planned and navigating with one window without back button is making even that an effort. Folder structure is really slow to use.
What comes to space, no sane pilot will start to loot few cap boosters or repair paste from some container to own cargo by drag and dropping them to some small label in some (possibly rather long) folder menu. In space it is important that things are clear and easily accessible. Drag and dropping items between windows or to some static hotspot is fast. Using menu structure is not. Many also prefer to have more screen estate and have several smaller (possibly stacked) windows rather than one huge window for item management when the focus is obviously in more important flying in space stuff.
They removed bottom bar window minimizing from neocom without consulting anyone and now the original idea without most additional inventory windows seemed to be just as bright. The way they work now clearly indicates the fact that they were supposed to be used only in random occasions and that one big new shiny inventory window for space and station should replace everything and make optimal vision become reality. Now because this isn't the case, the silence has taken over again - just like with the neocom.
Dejavu feeling is strong with this one. And yes - I've had beef with mr Optimal long time so I might be bit harsh with my comments. However after knowingly forcing us to see some blinking chat icon and revealing how much he is actually willing to change his own vision, he well deserves every bit I dear to share now and in future. Did I mention that he failed to comment most of the other critique towards the project back then also.
Tippia wrote: Right now on TQ, I consistently use three different stacks for my inventory windows in all environments and an additional window for the hangar bay when in station: one is any kind of corp hangar (in station, at a POS, my Orca's corp hangar, construction platforms etc); the second is my ship cargo holds (all ship holds share the same stack); a third for GÇ£auxiliaryGÇ¥ storage (drone bays, ore bays, ship bays, deliveries, cargo cans). This gives me a neat row of role-specific windows where each inventory opens in a pre-determined slot, and it gives me way to quickly and at a glance see what's available when I want to move stuff from one place to the next, or just check on my cargo status.
Yep... your setup is very similar to mine, except that most of my containers open stacked either to same window with corp hangar or to hangar floor window. Couldn't even think about doing any serious bigger items transfers with only one window using the "explorer". It is the access point but not the correct tool for it. I wonder how many use windows, the operating system, without multible windows open for file transfers requiring any sorting or comparing.
Tippia wrote: This kind of setup is no longer possible because every item location is available in every window. In and of itself, that's not a problem because it means I can rearrange things without having to shuffle a bunch of tabs around. The problem is that the new inventory is seemingly completely unaware of the ability to have two windows open and has no sense of context of what should open where GÇö everything opens everywhere, which is most likely the exact opposite of what I want to happen. I would suggest that you either remove the GÇ£open cargoGÇ¥ button from the selected item window (worst solution), or you change the behaviour so that clicking that button opens a new window with the selected item as the default view (emulating what happens now), or (best, but most complicated solution), that I can select which inventory locations are available in each window GÇö iow, if I could turn off things like ship cargo and drone bay in one window (and conversely turn off cans in a second window) so that whenever I come across a can and open it, it will only appear in that first window, leaving the second one showing whatever it was showing before.
...but ...this is not... 1 window... good for all... ish?
Anyway I'm waiting for the next 7 years adapt or die period which will start with all the optimal fun you just described above.
Get |
JohnnyRingo
TunDraGon
6
|
Posted - 2012.05.05 01:21:00 -
[413] - Quote
CCP Optimal wrote:This is something we have on our backlog; either updating the look and feel of the assets window to match the new inventory, or simply merge it in.
I really must ask that you guys will have an option to use the old system, i really hate this new look on the test server, and its really inconvenient to use, i would rather have three windows open than one unified one, and even then with this new system I STILL HAVE TO OPEN THREE WINDOWS with much more pain and every time i undock i have to close them and every time i dock i have to reopen them and reposition/size them, so seriously guys you just wasted a bunch of time on this, instead you could have just added the asset value counter to the old system and voila ....
It's just massive inconvenience, stop this madness...
|
JohnnyRingo
TunDraGon
6
|
Posted - 2012.05.05 01:21:00 -
[414] - Quote
JohnnyRingo wrote:CCP Optimal wrote:This is something we have on our backlog; either updating the look and feel of the assets window to match the new inventory, or simply merge it in. I really must ask that you guys will add the option to use the old system, i really hate this new look on the test server, and its really inconvenient to use, i would rather have three windows open than one unified one, and even then with this new system I STILL HAVE TO OPEN THREE WINDOWS with much more pain and every time i undock i have to close them and every time i dock i have to reopen them and reposition/size them, so seriously guys you just wasted a bunch of time on this, instead you could have just added the asset value counter to the old system and voila .... It's just massive inconvenience, stop this madness...
|
Rammix
FreeWorkers
4
|
Posted - 2012.05.05 01:44:00 -
[415] - Quote
Tiger's Spirit wrote:Old Inventory system = Swiss Knife = Total Commander New Inventory system = bags of crap = Windows Explorer
Who want to using W. Explorer if had Total Commander ?
Submenus under submenus lol and hangar have another submenus lol Lolwhat?
Old invetory system = a lot of opened windows = Windows Explorer New inventory system = everything in one place right before your eyes, many bookmarks to applications/folders on the panel = Total Commander. OpenSUSE 12.1, wine 1.5 |
Tippia
Sunshine and Lollipops
6412
|
Posted - 2012.05.05 02:51:00 -
[416] - Quote
Rammix wrote:Tiger's Spirit wrote:Old Inventory system = Swiss Knife = Total Commander New Inventory system = bags of crap = Windows Explorer
Who want to using W. Explorer if had Total Commander ?
Submenus under submenus lol and hangar have another submenus lol Lolwhat? Old invetory system = a lot of opened windows = Windows Explorer New inventory system = everything in one place right before your eyes, many bookmarks to applications/folders on the panel = Total Commander. No, because the fundamental feature of TC (like Norton Commander before it) is the dual-pane view. It's what makes it such a superbly efficient file manager: because you always have a GǣtoGǥ and a GǣfromGǥ location, and a set of standard commands that take a GǣtoGǣ and a GǣfromGǥ as its argumentsGǪ
Copy [selection of files] from A to B. Move [selection of files] from A to B. Compare [selection of files] from A to [selection of files] in B. From [selection of files and directories] in A, search for X and display in B. Package or unpack [selection of files] from A to B. GǪetcGǪ
The old system was inherently a multi-pane system because that was the only way it could be done. The new system tries to be a single-pane system, much like the Windows ExplorerGǪ but the problem is that single panes are pretty useless. It doesn't have everything in one place GÇö it has one thing at a time in one place, and the main advantage is that you can quickly select which GÇ£one thingGÇ¥ out of everything you want to see. Yes, just like Explorer, the new inventory lets you open multiple windows and thus emulate the old system (with a nice set of new features for each window), but in terms of having everything at your immediate disposal, it's no different from the old one because you still have to open all those windows. Only now, you have to shift-click a whole lot rather than have the different views you want open in new windows by default.
Now, in truth, neither system is even remotely like TC and the old one is unarguably lacking features, but at least it assumed that there would be multiple windows and you could arrange those windows in any setup you liked GÇö the new ones wants to assume that there will only be one window, but the simple fact is that there won't be because that would be horribly inefficient (and it's exactly that inefficiency that the entire line of [whatever] Commanders throughout history has solved). Unfortunately, asking them to implement n-pane split views and quick tabs for different locations to begin to approach what TC lets you do might be a bit much at this pointGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
108
|
Posted - 2012.05.05 04:34:00 -
[417] - Quote
Good
but one thing that would help is being able to sort your items in any station without needing to buy secure containers (that may or may not be available).
Kind of like in windows how you can create a folder, and a folder inside a folder. |
Zulran Hans
Refuge of Hope Lemniskate
4
|
Posted - 2012.05.05 05:42:00 -
[418] - Quote
Really looking forward to the new UI..! Good job team Game of Drones... If the Stark family see what you've done, they'd say, "UInter is Coming".. ;) |
zariae
Republic Military School Minmatar Republic
7
|
Posted - 2012.05.05 06:43:00 -
[419] - Quote
Tippia wrote:
.....The new system tries to be a single-pane system, much like the Windows ExplorerGǪ but the problem is that single panes are pretty useless, which is why tools like NC/TC were invented. It doesn't have everything in one place GÇö it has one thing at a time in one place, and the main advantage is that you can quickly select which GÇ£one thingGÇ¥ out of everything you want to see. There's a subtle but very important different in how those two solutions give you access to GÇ£everything at onceGÇ¥. Yes, just like Explorer, the new inventory lets you open multiple windows and thus emulate the old system (with a nice set of new features for each window), but in terms of having everything at your immediate disposal, it's no different from the old one because you still have to open all those windows. Only now, you have to shift-click a whole lot rather than have the different views you want open in new windows by default.
Please listen to him.
Multiple open windows are a good thing and the best way to manage items in seperate locations. Having to go to extra lengths just to emulate the old system is frustrating and ultimately makes your work pointless. The argument that you can shift-click to get other windows, disregarding the fact it takes longer to do, also is where the new system is inherently weaker than the old, as new windows aren't considered seperate entities. So if i open a cargohold, for example, then all my other open windows (gsc's, cargoholds) change to show the contents of the new window. This forces me to reopen all the windows again just to carry on with my task. It's a step back in functionality and doesn't consider real world usage of managing inventory.
Also why if i open a cargohold of a ship through the index does it show the fitted modules? It's confusing and pointless, if i wanted to know what was fitted i would right-click 'view contents' or if boarded open the fitting tool. |
Tiger's Spirit
Troll Hunters INC.
66
|
Posted - 2012.05.05 07:46:00 -
[420] - Quote
zariae wrote:Tippia wrote:
.....The new system tries to be a single-pane system, much like the Windows ExplorerGǪ but the problem is that single panes are pretty useless, which is why tools like NC/TC were invented. It doesn't have everything in one place GÇö it has one thing at a time in one place, and the main advantage is that you can quickly select which GÇ£one thingGÇ¥ out of everything you want to see. There's a subtle but very important different in how those two solutions give you access to GÇ£everything at onceGÇ¥. Yes, just like Explorer, the new inventory lets you open multiple windows and thus emulate the old system (with a nice set of new features for each window), but in terms of having everything at your immediate disposal, it's no different from the old one because you still have to open all those windows. Only now, you have to shift-click a whole lot rather than have the different views you want open in new windows by default.
Please listen to him.
He did. But you didn't. Please dont post anymore if you can't realize the problems.
This new inventory system worsen than old. Remove dockingbay and transfer ships to a merged inventory is a horrible idea.
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zariae
Republic Military School Minmatar Republic
7
|
Posted - 2012.05.05 07:53:00 -
[421] - Quote
Tiger's Spirit wrote:zariae wrote:Tippia wrote:
.....The new system tries to be a single-pane system, much like the Windows ExplorerGǪ but the problem is that single panes are pretty useless, which is why tools like NC/TC were invented. It doesn't have everything in one place GÇö it has one thing at a time in one place, and the main advantage is that you can quickly select which GÇ£one thingGÇ¥ out of everything you want to see. There's a subtle but very important different in how those two solutions give you access to GÇ£everything at onceGÇ¥. Yes, just like Explorer, the new inventory lets you open multiple windows and thus emulate the old system (with a nice set of new features for each window), but in terms of having everything at your immediate disposal, it's no different from the old one because you still have to open all those windows. Only now, you have to shift-click a whole lot rather than have the different views you want open in new windows by default.
Please listen to him. He did. But you didn't. Please dont post anymore if you can't realize the problems. This new inventory system worsen than old. Remove dockingbay and transfer ships to a merged inventory is a horrible idea.
Ah, i think you misunderstood, i meant CCP listen to tippia. i've edited my post for clarity
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Real Poison
Aura of Darkness Nulli Secunda
101
|
Posted - 2012.05.05 08:33:00 -
[422] - Quote
Tiger's Spirit wrote:Old Inventory system = Swiss Knife = Total Commander New Inventory system = bags of crap = Windows Explorer
Who want to using W. Explorer if had Total Commander ?
Submenus under submenus lol and hangar have another submenus lol
Ack. I said it earlier too. You NEED a dual pane window for managing stuff. For items in hangars even more than on a filesystem. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1121
|
Posted - 2012.05.05 09:44:00 -
[423] - Quote
Tippia wrote: The old system was inherently a multi-pane system because that was the only way it could be done. The new system tries to be a single-pane system, much like the Windows ExplorerGǪ but the problem is that single panes are pretty useless, which is why tools like NC/TC were invented. It doesn't have everything in one place GÇö it has one thing at a time in one place, and the main advantage is that you can quickly select which GÇ£one thingGÇ¥ out of everything you want to see. There's a subtle but very important different in how those two solutions give you access to GÇ£everything at onceGÇ¥. Yes, just like Explorer, the new inventory lets you open multiple windows and thus emulate the old system (with a nice set of new features for each window), but in terms of having everything at your immediate disposal, it's no different from the old one because you still have to open all those windows. Only now, you have to shift-click a whole lot rather than have the different views you want open in new windows by default.
Now, in truth, neither system is even remotely like TC and the old one is unarguably lacking features, but at least it assumed that there would be multiple windows and you could arrange those windows in any setup you liked GÇö the new ones wants to assume that there will only be one window, but the simple fact is that there won't be because that would be horribly inefficient (and it's exactly that inefficiency that the entire line of [whatever] Commanders throughout history has solved). Unfortunately, asking them to implement n-pane split views and quick tabs for different locations to begin to approach what TC lets you do might be a bit much at this pointGǪ
Yea... I still think that this new inventory system is something I could live with as long they start to think it more like an access point or starting point to item management. In space it can be as basic as the cargo hold without side panel and with some basic functionality (ie ability to move item from loot container to parent cargo hold window*) and in station it can be something much bigger. The very basic idea behind this system however has to be that user wants to open new windows, opening them should be easy and their positions should be saved.
*) can be made possible for example by adding back button to top bar and having it behaving as hotspot for item drag and drop transfer at same time
In fact I would think outside the box and actually give users the possibility to permanently "separate" the active ships cargo hold from the unified inventory to external window. This is mainly because it is most used window, contents of it are relevant in space and in station (ammo, courier items, free space) and it even indicates in which ship you are in unless other ways visible. Double clicking hangar background should open this window just like it does now. It shouldn't mess with main unified inventory's current target (like it does in test server atm).
If you start thinking cargo hold and main unified inventory window as 2 different "entities", everything becomes much cleared and easier when separating station and space behaviour. In fact it would be really easy. Both windows have their positions and state saved. Most people will probably keep both open in station and main unified inventory window closed in space. To make things even more convenient, the cargo hold window, even when used in smallest possible size with all the extra junk hidden, could have button to open then main unified inventory window.
This together with change in think process towards the goals of having unified inventory window as starting point for more windows and you got at least my approval.
...but then again this will never happen or even be considered so why even bother writing.
Get |
Rammix
FreeWorkers
4
|
Posted - 2012.05.05 10:02:00 -
[424] - Quote
What are you talking about? You need 2 windows - just open the second, reach the container or whatever you wish to see and .. profit.
Plus, you've totally forgotten about Ctrl+x, Ctrl+v functionality. If you want to move something from container A to container C that is inside ship B without drug&dropping via the tree view - just use Ctrl+x on the stuff you need to move, reach the destination and press Ctrl+v, that's all.
Imagine Neocom panel as something like TC's links panel and just like I said above open inventory 2 times, and you'll have kind of TC-like interface. Yes, it's not such customizeable, but it's totally new so give it a chance and some time. I'm sure devs will improve the new inventory. OpenSUSE 12.1, wine 1.5 |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1121
|
Posted - 2012.05.05 10:20:00 -
[425] - Quote
Rammix wrote:I understand that there are always people who don't like something, especially when that something is new. There is this and then there is the version of using this as excuse.
Get |
zariae
Republic Military School Minmatar Republic
7
|
Posted - 2012.05.05 11:26:00 -
[426] - Quote
This is about usability. Compare this scenario on Sisi and Traq:
You want to move some items with your iteron mark II. There are 3 locations that have items you want to move. 1) your items hanger 2) iteron mark I 3) iteron mark II
You have a gsc in each iteron, and are active in your iteron mark II.
You need to keep track of what you are taking and already have loaded (is your memory good enough not to? if yours is, nice, not everyone will have though) so you need to have a window for each of the containers and the items hanger so you can compare instantly what you have where, in what amounts.
On Tranq
You have just docked, your items/ships inventory is already open; double-click on the station interior, up pops the cargo of iteron mark II, double-click container, there's the contents.
find your iteron mark I in the ships hanger, double-click it, up pops the cargo, double-click container in cargo, up pops the contents.
select your items tab.
You're now ready to go, swap and change to your hearts content.
On Sisi
You have just docked, you double click on the station interior, up pops the cargo of iteron mark II, you slide the index out, find the items label, shift-click, scroll to find the ships label shift-click, double-click on the container in your cargo, the contents opens.
Find your iteron mark I in the ships hanger, note it's name, slide the index out, find your ships name, click on the arrow, click on the container, there's the contents.
Select your items tab
You're now ready to go, swap and change to your hearts content.
So not only has it taken longer to get to the same point, you have to do it the exact way i said for Sisi or every window will change to show the contents of one cargohold or container, requiring you to open the windows again.
You end up using multiple windows anyway as it's easier and natural for managing assets from different sources. So not only is it more cumbersome this new way, it's irrelevant as you can already stack windows together on Tranq if you want more screen space.
It's the same for wrecks. On Tranq you kill someone, open wreck, open cargo, both are set where you want them at the size you want them, you can instantly see how much space you have and what's there. You leave the cap boosters behind.
On Sisi you open wreck, open cargo. The cargos contents have replaced the wreck contents, you open the index, shift-click your cargo, a window opens that's massive and obscures alot of screen estate, you resize if you have time or ignore what's going on behind it (lets hope there's no local spike) you can carry on looting as normal.
It's just worse functionality as it stands. I would like to see Devs taking on board real world uses of this system.
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Rommiee
Mercury Inc.
10
|
Posted - 2012.05.05 12:02:00 -
[427] - Quote
CCP, please listen to the host of comments about this new system.
It is more cumbersome, takes longer to do what you want and does not really add anything. Please scrap it. Please. It is awful.
We hold out some hope that CCP listens to everyone this time. A faint hope, but a hope.
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Darkcoro
Rock'N'Rollerz Dreadlock. Holiday.
0
|
Posted - 2012.05.05 12:55:00 -
[428] - Quote
First off, I want to say that the new Unified Inventory is AMAZING! Thank you so much Team Game of Drones! GÖÑGÖÑGÖÑ
However, there are a few little tweaks I would like to suggest, and I know some of these have been addressed before in the thread, but features need love too!
This is based on my opinions, having used it for a while, and suggestions from corp members, again having used it for a while, not just off the cuff observations.
- Inventory Button pinned to the bottom of the Neocom, as it is in Stations now, or at least an option to do so. That is the natural place everyone goes looking for their Items/Ships these days, and it makes sense to have the most accessed option seperate and easy to see.
- I would like to see the option to Merge the Unified Inventory in Station into the Station Services panel, similar to how we have Merge Ships and Items into Station Services now. (Note, this functionality still exists on SiSi in the old fashion, perhaps this is meant to be updated?)
I have included a Mockup to demonstrate what I mean for this one: Mockup
- For those who don't like the Merged setup, and I know this has been suggested before, but remembering the state of the Inventory UI dependent on whether you are docked or in space would be extremely useful.
- Drag and Drop a ship name from the list into hangar view to activate a ship, as we do now with the Icons (I know the functionality exists if you click on "Ships" but being able to drag straight from the list would be extremely intuitive.
- Some sort of display of the Ship Type in the list would also be handy, be it an Icon or a name in [brackets] before or after. Perhaps even an option to enable/disable this.
Those are the points I have so far, will keep testing it of course.
I am also working on a more detailed mockup of a suggestion I have for the Unified Inventory UI, but I believe it is out of the scope of this Expansion, at least for the first round, so I will save it for when my mockup looks better, and I am not cluttering up the feedback with new Ideas. |
betoli
Morior Invictus. Ethereal Dawn
22
|
Posted - 2012.05.05 13:47:00 -
[429] - Quote
Can we reprocess/sell things directly out of a container? |
Tiger's Spirit
Troll Hunters INC.
67
|
Posted - 2012.05.05 14:51:00 -
[430] - Quote
Rammix wrote:I understand that there are always people who don't like something, especially when that something is new.
I understand that there are always people who don't like something, especially when that something is crap and worsen than before and much complicated to use. |
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Evenus Battuta
34
|
Posted - 2012.05.05 16:02:00 -
[431] - Quote
Awsome,
Have you considered adding BPO/BPC and DamagedY/N in filter?
I also think that a overall INVERT checkbox will be a good plus to filter system. |
Amaldor Themodius
Rape of Virtue
6
|
Posted - 2012.05.05 16:03:00 -
[432] - Quote
So not sure if the Devs are ducking the question but after reading first 7 pages of this thread i have seen the question asked regarding bpc / bpo on 3 occassions and not answered once.
So lets try again..
"How does the new inventory system address the clutter we currently experience with BPC / BPO and can the new inventory system include a ME, PE and runs remaining value on the icon for blueprints of all types."
For indy players this is probably one of the key elements we seek to have addressed at an inventory level. Although if you are feeling all loved up you could also revisit the POS manufacture / invent mechanics.. Way too much clicking and drop down selections with frequent delays of a few seconds between each click or menu selection making the process painfully painful. |
Tippia
Sunshine and Lollipops
6416
|
Posted - 2012.05.05 16:15:00 -
[433] - Quote
Rammix wrote:What are you talking about? You need 2 windows - just open the second, reach the container or whatever you wish to see and .. profit. The problem is that the new inventory system isn't aware of the fact that it can have two windows open, so any time you open a new container of any kind, it appears in both windows GÇö this renders the point of having both windows set up largely pointless because now they're showing the same thing. Opening a new container should either spawn a new window, or it should be turing complete and figure out which window it needs to open in (this won't happen). Opening two windows creates a whole bunch of new problems and inefficiencies because both windows assume that they are a single-window interface.
Quote:Plus, you've totally forgotten about Ctrl+x, Ctrl+v functionality. No. It's just that copy/paste is a idiotic hack of a solution to a problem that should never have existed, that came about back in the day because Microsoft thought they could do multi-location file management in a single window. Having two windows or a dual-pane window (that work properly) completely removes any need to have this functionality because you see both locations at once and don't need to flip-flop between them with a copy/paste-buffer to hold the information while you move from one location to the other. In fact, the mere fact that copy/paste is needed is a HUGE warning bell going off, telling us that something inefficient is going on that requires this kind of clumsy solutionGǪ (not to mention that a good modern file manager will have replaced copy/paste with a drop stack, where you shovel in a bunch of files from multiple locations for later use at some other locations).
Quote:I understand that there are always people who don't like something, especially when that something is new. Then you don't understand the complaint. The new system is excellent in many ways GÇö it's just not up to the task of handling many common use-cases because it tries to do something that is actually very inefficient purely because it seems like a good design choice to do so.
Again (and trying to be a bit clearer this time), I think the problem lies with what they've included in the term GÇ£inventoryGÇ¥. Some things belong in a unified system like this, but there are also things that are better handled outside of it (at least primarily GÇö if they also appear in the unified window for those who run at low resolutions or some such, then that's fine). For instance, when I think GÇ£inventoryGÇ¥, I see things like the station hangar, the corp hangar, the asset list, the corp asset listGǪ and maybe the corp delivery hangar. I do not see things like ship cargo holds, drone bays, jetcans, wrecks, etc.
This doesn't mean that those other item containers couldn't benefit greatly from this UI GÇö it just means they perhaps shouldn't be part of the same tree structure. If I open my Nomad's cargo hold, it would be wonderful if it displayed a tree structure like the one the new UI offers, so I could browse through all the freight containers and the crap inside them as if they were subdirectories. However, it should be the Nomad itself that is the root of that tree structure, not [GenericRootInventoryObjectInstance]. Likewise, the list of inventories I mentioned earlier would all fit neatly under the root object GÇ£StationGÇ¥, and then the various hangars are first-level branches on that tree structure.
In a way, this division is already apparent in the new inventory system, but the problem is that they all trace back to that Generic Root, rather than being roots themselves, and this is (I imagine, conceptually) why new inventories are unable to determine which window they belong in: because all windows are the same. Opening a new inventory makes it go GÇ£ok, so I will now show up in the inventory windowGÇ¥, except that GÇ£the inventory windowGÇ¥ happens to be three different windows the way I've set it up, and it now opens in all of them because they're just linked instances of each other and there is no way to tell them apart.
Imagine instead that, if I could GÇ£detachGÇ¥ any of these root locations from the main inventory window GÇö I could have a window that is the station inventory, and nothing else. If I open a wreck, it will not appear in that window because wrecks are not sub-branches of the station inventory root. Or I detach the GÇ£shipGÇ¥ root (which shows any and all ships I can interact with at this point), and then go off to fiddle with my POS GÇö opening up the Advanced Lab module will now spawn a new window, because the only inventory window available at the time is the GÇ£ShipGÇ¥ tree, and POS modules are not a sub-category of that tree. Exactly how it would determine where to open if multiple windows were available is a tricky question, but personally, I would prefer if it figured out which one will make for the most GÇ£shallowGÇ¥ tree, because it's much kinder to the user if he doesn't have to dig though 18 layers to get to where he wants to beGǪ So if both the all-encompassing inventory is available (of which Advanced Labs is a subsubsub[GǪ]-category) and a GÇ£POS modulesGÇ¥-root window is open, it will choose the latter because it's that much closer to the Advanced Lab branch.
All of this would mean that I can still have the totally unified inventory window in my NeoCom, but what I'll use for every-day tasks are these detached sub-inventories with a clearly defined root (and for added new-UI-awesomeness, I can assign these sub-root windows to the NeoCom to give me back an updated version of the current system, with separate station, ship, and remote asset buttons). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Evenus Battuta
34
|
Posted - 2012.05.05 16:22:00 -
[434] - Quote
A Unified Inventory should also be able to deal with items in different places within single window----so how about a dropdown listbox of locations(where I have stuffs) on left corner? So we can also dump the asset window. And by merging this into single window, we can even filter items by their distances to my current location.
Another suggestion: I really believe that the location of that filter by name textbox should be together with other filter stuffs. Do not separate function in same group that far apart. |
Tippia
Sunshine and Lollipops
6416
|
Posted - 2012.05.05 16:33:00 -
[435] - Quote
Grey Stormshadow wrote:Yea... I still think that this new inventory system is something I could live with as long they start to think it more like an access point or starting point to item management. In space it can be as basic as the cargo hold without side panel and with some basic functionality (ie ability to move item from loot container to parent cargo hold window*) and in station it can be something much bigger. The very basic idea behind this system however has to be that user wants to open new windows, opening them should be easy and their positions should be saved. Yes, this is fundamentally the idea that's driving my vision of having a main window and GÇ£detachable rootGÇ¥ objects. I also think that a lot of the problems with the new system is that opening stuff from outside the inventory window changes the content of that window, when chances are that I set up that window to show me exactly what I wanted to see, and this new inventory is something I want to see in addition to what I already have on-screen.
Maybe a quick-fix would be to simply have Gǣopen in new windowGǥ be the default action any time I accessGǪ anything, really, without using the tree view to get to it, just like you say. But I suspect that it's exactly that behaviour (and the need to save the locations of all these additional windows) that they've wanted to move away fromGǪ
Yes, this is what I mean by the whole Gǣdetachable rootGǥ idea, but more intelligibly written. I should probably read the entire thread and the responses before postingGǪ ehrmGǪ aaaanyway.
Quote:Other thing worth mentioning is the neocom again. As minimizing the windows - chat, item management or browser window - has become real fun since the wonderful update - I would warmly recommend thinking about adding narrow 9-10 pixel task bar to bottom of the screen where you can minimize windows so that their labels remain visible. This would also host area for these additional inventory windows and you would get rid of the problem you are having with the inventory function's neocom button at the moment. Hell you could also have space to reinvent the date to the clock (!). Yup. I feel it's a bit of a missed opportunity not to integrate this new UI with the customisation features that the NeoCom offers GÇö being able to assign quick buttons on the NeoCom to directly open specific inventories would mean using every new feature to their fullest, while still letting us customise our user experience to emulate the old system very closely. We get all the new goodness with all the old goodness (because there were actually a few things in the old system that were very nice and handy). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Shannae Darkehart
Ministry of War Amarr Empire
1
|
Posted - 2012.05.05 16:53:00 -
[436] - Quote
I read "multi-sell" and swooned.
Much love for CCP lately. <3 I'm sorry if you feel there's a legitimate reason for botting but there isn't and that's basically that. Not liking a game doesn't entitle you to cheat. Ever. At all. Enough with the moral equivalency please. ~CCP Sreegs |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1127
|
Posted - 2012.05.05 17:44:00 -
[437] - Quote
Tippia wrote:For instance, when I think GǣinventoryGǥ, I see things like the station hangar, the corp hangar, the asset list, the corp asset listGǪ and maybe the corp delivery hangar. I do not see things like ship cargo holds, drone bays, jetcans, wrecks, etc.
Yes... I didn't quite get the part where they started to extend overview into inventory window. To be honest didn't even test this functionality much because won't never ever be using such thing.
Get |
Rammix
FreeWorkers
5
|
Posted - 2012.05.05 17:57:00 -
[438] - Quote
Tiger's Spirit wrote:Rammix wrote:I understand that there are always people who don't like something, especially when that something is new. I understand that there are always people who don't like something, especially when that something is crap and worsen than before and much complicated to use. It's just your opinion. You don't like it, I do like it. And many others really do like it. I don't think that tastes of just a few people should be decisive. The new inventory will come to TQ because it's good and useful; maybe it needs some tweaks, but still it's good. OpenSUSE 12.1, wine 1.5 |
Tiger's Spirit
Troll Hunters INC.
69
|
Posted - 2012.05.05 18:39:00 -
[439] - Quote
Rammix wrote:Tiger's Spirit wrote:Rammix wrote:I understand that there are always people who don't like something, especially when that something is new. I understand that there are always people who don't like something, especially when that something is crap and worsen than before and much complicated to use. It's just your opinion. You don't like it, I do like it. And many others really do like it. I don't think that tastes of just a few people should be decisive. The new inventory will come to TQ because it's good and useful; maybe it needs some tweaks, but still it's good.
And i playing almost 9 years ago and you playing 1.5. Smart peoples know when a new changes bring more positive things than bad, but this crap bring more negative things than old one.
I write again this changes same when user changing back his old Total Commander to Windows Explorer. This is a step back. I'm very happy if you want to click 100 times more than old item manager, but i'm not. Thi's new itempanel is horrible with 156789788 submenu and the inventory is jumbled, because all item merged to one place. Oh yes the panel have filter and searching bar,you want to tell us, but just the idiots want to use more mouse click or more typing.
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Jal Garai
Eye of God
1
|
Posted - 2012.05.05 18:52:00 -
[440] - Quote
OK I haven't read through the thread so this may well have been covered before and if so my apologies.
Generally I do really like the new inventory however the tree and specifically non-highlighted items are woefully dim. The overall effect is too muted and needs a bit more 'pop'.
Otherwise...great work.
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Niko Lorenzio
United Eve Directorate
30
|
Posted - 2012.05.05 19:13:00 -
[441] - Quote
Oh man........ allright.... here we go again. I don't know where to begin. DON'T PANIC! We can fix this.... uhm
Allright... New Invetory. Yes. Ok, here it goes!
The Good: As mentioned, one of the biggest and most needed overhauls to UI yet. Having lots of windows open and trying to manage is tedious sometimes. There are a lot of functionality and features you guys are adding to sweeten this up. Love many of the new functions of the Inventory window. The new views, looks, tree view can be useful.
The Bad: Waaaaayyyyyyy too little advanced warning. There are things that need to be in a separate window and not merged with the rest of the inventory. Not enough time to test or confirm that this will suit the majority of players for majority of the tasks/time. I think it's a good project and all but something as big as this needs a lot more foresight and testing and feedback. Sisi and forums alone is not good enough. This needs to be OPTIONAL!!!, on TQ, to ensure it's functionality, and you need to collect data on how many people actually prefer the new system to the old.
The Ugly: While this "overhaul" has the potential to be one of the greatest changes, it also has the POTENTIAL to be a complete DISASTER. There are many questions and concerns that have been raised by players on this thread that have not been addressed at all (no I'm not talking about people who don't know how to use the S&I panel). While the new UI may make some things easier, it can also make other things a lot more difficult to manage. Specifically for those of us who do have lots of items windows open could actually suffer from this change, and it would only benefit those who rarely have more than 2-3 windows open at a time. If the player base feels like you've limited the items UI to appeal to the those who have difficulty concentrating there could potentially be blood running on the streets. This great expansion can be the worst since... well.. Incarna.
Potential Problems: There are many potential problems that may arise from this and here's a few I can think of that haven't been mentioned yet. *Sometimes you just want to dock, look at the ships hangar (that's already open and merged with station UI) and drag a new ship to the hangar to quickly board and undock. *Sometimes you want to open a specific container or ships cargo quickly (in a small window) and drag contents it to your station hangar without having to open, resize, scroll, look for, do loops and hoops etc. etc. *Sometimes you want tiny 3x1 windows w/o all the additional information taking up space or time loading all the other useless information. *SOMETIMES... you want certain windows to be 3x1, others 10x10 and others 50x25. Without separate items hangars there is no way for the system to remember or know what you're trying to do and this leaves us with a lot of annoying resizing, pushing, pulling, shoving and will result in a lot of frustration!!! I don't want to have a huge window popping up everytime I open my ships cargo to monitor how much ammo I have left, or a tiny window open up when I am trying to quickly check how many minerals are left in the corp hangar.
The Solution: I'm no programmer, but you said you made "Inventory UI way more modular" and that sounds to me like you made things a lot more interchangeable. Maybe there are programming limitations I'm not aware of, but I don't see why this needs to replace the old inventory windows. Is it really that difficult to make this a new asset management window and still allow us to use the more conventional means if we choose so?
PLEASE.... please do not make the same mistakes as in Incarna. The biggest problem with that was not some stupid $80 monocles that nobody cares about but the fact that you replaced a lot of the useful features and functionality with useless pretty stuff and completely removed our ability to choose either even though you said you wouldn't do that for years. As a loyal and fervent supporter of CCP and EVE since 2004, I urge you to reflect on your past promises and re-examine your objectives. Anyone can make pretty new UIs and load it up with features. Not everyone (and I know you can if you try) can actually make it so useful and efficient that everyone loves it and wants to use it.
My final opinion on this matter... I'm still on the fence. If this optional then I praise it as one of the greatest tools and all the power to you guys. If this does go through in it's current form and replaces all our current asset/ship/item/corp hangars views, then I'm grinding my teeth and bracing for impact. It will potentially ruin the game for a lot of us! |
Niko Lorenzio
United Eve Directorate
30
|
Posted - 2012.05.05 19:17:00 -
[442] - Quote
Amaldor Themodius wrote:So not sure if the Devs are ducking the question but after reading first 7 pages of this thread i have seen the question asked regarding bpc / bpo on 3 occassions and not answered once.
So lets try again..
"How does the new inventory system address the clutter we currently experience with BPC / BPO and can the new inventory system include a ME, PE and runs remaining value on the icon for blueprints of all types."
On this note... PLEASE DO NOT make any changes of this sort. The window with the blueprints loads slowly as it is, I don't want it cluttered with additional useless information when I'm simply trying to manage and move them around.
This is what SCIENCE & INDUSTRY panel is for, and it would be redundant and useless to display that information in the items hangar view. |
Eija-Riitta Veitonen
Unicorn Enterprise
0
|
Posted - 2012.05.05 22:10:00 -
[443] - Quote
I was going to leave some constructive feedback, but i was advised to leave only this comment: "**** sucks donkey balls"
Now, on a more serious note.
The UI overhaul is a very good idea in general, as it badly needs one, however, i oppose such drastic changes to one, because most people are used to the current system, myself included. That also doesn't mean that current system is flawed - there are many MDI apps for a reason. The new window is all fine and dandy, but it looks like it would be a much better replacement for the ASSETS window, not the cargohold/maintbay/fuelbay/corphangar/stationhangar/cargoboxes windows. If the new system is so modular, why not leave the old way of doing stuffGäó the way it is and just offer this new ability as a separate feature, or, at most replace the assets window, while leaving all the functionality of this new window intact. This way would leave people with ability to choose what to use - the old way of multiple windows, the new way of single smart window or just use both where appropriate. I, for example, like my ship cargo bay, maintbay and fuelbay as separate windows, station hangar and ships in station merged into the station panel and i prefer cargo boxes pop up as separate windows (although ability to see them and browse through as tree nodes in "assets" view would be great addition).
In short: make this the new assets window and leave the old windows as they are now, this would keep most people happy. |
Tippia
Sunshine and Lollipops
6422
|
Posted - 2012.05.05 22:30:00 -
[444] - Quote
Eija-Riitta Veitonen wrote:In short: make this the new assets window and leave the old windows as they are now, this would keep most people happy. I'd probably go so far as to say make this the interface for anything likely to involve large amounts of items, which includes stuff like the asset window (including corp assets) and the (corp and personal) hangar.
The main problem this new UI solves is one of organisation of large amounts of stuff in nested containers, and I'd say that it does it admirably. It's not very well suited for small, single-layer containers with few items inside them, though, because those containers do not suffer from the issues the UI is suited to handle. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
DJ P0N-3
Table Flippendeavors
8
|
Posted - 2012.05.05 22:48:00 -
[445] - Quote
Finally got around to further testing!
The good: Windows shrink down to a respectable size. If I separate out the cargo hold of a ship and set it to a particular size, the next time I separate out the cargo hold of a ship, it will open as that size.
The bad: The inventory will not remember that I separated out a ship's cargo hold. If I switch ships, I have to open the cargo hold in a separate window all over again.
I would really like it if the inventory remembered what windows I want separate from the main inventory window. Here's the functionality that I'd like to see (using the example of a separated cargo hold window):
If I have the inventory open already and I double-click on my ship or otherwise open its cargo, I want the inventory to open my cargo hold in a separate window, assuming that the last time I opened it I made it a separate window.
If I don't have the inventory open already and I open my cargo hold, I want it to open in the same size as it was. I want to be able to open my overall inventory or otherwise access it without having to go into the tree of the cargo hold and re-separate out my cargo hold.
Basically, I want windows that I have separated from the main inventory to stay separated and not be forced to behave as the parent inventory window. In my eyes, there's little point in being able to open separate windows if I have to open the same windows separately every single time that I want them. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1129
|
Posted - 2012.05.06 01:46:00 -
[446] - Quote
Here is simplified description about the project:
http://i48.tinypic.com/2vwwvva.jpg
Get |
Bless's Minion
DuckPus Fightclub
15
|
Posted - 2012.05.06 02:01:00 -
[447] - Quote
Tunde Harkanis wrote:Inventory overhaul and no remote stacking?
I would like to second this motion.
Don't get me wrong, these changes are great and much needed. But, it is still absolutely ridiculous that you have not added a remote-stack option in this UI iteration, or in all 9 years of EVE. Why do I need to waste 35 orders on 1 hobgoblin II each because I can't stack them? You can't even put bulk orders up so you have to do it 1 at a time. Correct me if I'm wrong, but I don't think this was intended game-play...
Please recognize that this is a problem! |
Irisandra T'Lavel
9
|
Posted - 2012.05.06 03:29:00 -
[448] - Quote
I posted this is a UI thread that has no dev interaction, so cross posting here as well. It may have been brought up, I am not reading 23 pages of UI stuff after skimming 20 pages of the "Inferno Features" to get linked away from the test server section of the forum to here...
Irisandra T'Lavel wrote:The worst thing I have seen so far:
My ship has a max capacity of 77,879.7 m3, but the dynamic bar at the top is rounded up to 77,880. Trying to drag a 25 m3 mod when it shows 25 m3 free will give an error for not enough room. I had to go to the fitting window to find the exact capacity.
Please at least give an option to not round the capacity
|
Rammix
FreeWorkers
5
|
Posted - 2012.05.06 04:43:00 -
[449] - Quote
Tiger's Spirit wrote: And i playing almost 9 years ago and you playing 1.5.
Very weak argument. For playing '1.5 years' I've met plenty of total noobs who played 2-3 years and more and knew about the game MUCH less than I did at that moment. If you're not a 'munch-keen' it may take you 20 years to get to knowing something that some other people may already know after playing several months. IRL there are also people who don't learn almost anything even to their 60 years of life. So don't tell me about your char's age, it means nothing to me.
Tiger's Spirit wrote: Smart peoples know when a new changes bring more positive things than bad, but this crap bring more negative things than old one.
I write again this changes same when user changing back his old Total Commander to Windows Explorer. This is a step back. I'm very happy if you want to click 100 times more than old item manager, but i do not want to receive tenosynovitis. This new itempanel is horrible with 156789788 submenu and the inventory is jumbled, because all item merged to one place. Oh yes the panel have filter and searching bar,you want to tell us, but just the idiots want to use more mouse clicks or more typing.
You don't need 'more typing', create and arrange your filters just once, like overview profiles. Seems you like to cover all your screen with inventories and because of them being unable even to double-click at space. I hate it. I don't spend most of my time in-game moving stuff around, and most people also don't. And I like to save screen space for something other than just my inventory. Also, the new window remembers your last choises pretty well: for example, if you are salvaging and looting cont-s in space, open one container, resize it as you wish, hide tree view and loot; when you open next similar container it will look like previous atm you closed it. Though, I would love to be able to bookmark some types of containers on the Neocom - having container profiles along with already made savable filters would be even better; hope they'll make it possible in future updates. (ah, yes, one more thing, don't think of any new feature as smth. final, because they sure will improve it). As I've said before, you can create separate windows by shift-clicking, you can hide tree view, etc. New filtering system also helps a lot, especially for repeated usage of something like POS hangar, with tons of its unpackaged stuff. OpenSUSE 12.1, wine 1.5 |
DeBingJos
Avalon Project Shadow Rock Alliance
235
|
Posted - 2012.05.06 06:13:00 -
[450] - Quote
I like the changes! some people complain, but I suspect that it will be a huge improvement for 80% of the players. Fix FW ! |
|
Tyrion Moath
Browncoat Industries Rura-Penthe
5
|
Posted - 2012.05.06 08:14:00 -
[451] - Quote
Couple weird things I noticed...
While docked, open your inventory, then shift click the inventory from the E menu and it minimizes the station services screen and the inventory.
The estimated ISK value of your cargohold does not include items nested inside cargo cans. Not sure if that's intended or not. |
Tiger's Spirit
Troll Hunters INC.
70
|
Posted - 2012.05.06 08:27:00 -
[452] - Quote
Rammix wrote:Tiger's Spirit wrote: And i playing almost 9 years ago and you playing 1.5.
Very weak argument. For playing '1.5 years' I've met plenty of total noobs who played 2-3 years and more and knew about the game MUCH less than I did at that moment. If you're not a 'munch-keen' it may take you 20 years to get to knowing something that some other people may already know after playing several months. IRL there are also people who don't learn almost anything even to their 60 years of life. So don't tell me about your char's age, it means nothing to me. Tiger's Spirit wrote: Smart peoples know when a new changes bring more positive things than bad, but this crap bring more negative things than old one.
I write again this changes same when user changing back his old Total Commander to Windows Explorer. This is a step back. I'm very happy if you want to click 100 times more than old item manager, but i do not want to receive tenosynovitis. This new itempanel is horrible with 156789788 submenu and the inventory is jumbled, because all item merged to one place. Oh yes the panel have filter and searching bar,you want to tell us, but just the idiots want to use more mouse clicks or more typing.
You don't need 'more typing', create and arrange your filters just once, like overview profiles. Seems you like to cover all your screen with inventories and because of them being unable even to double-click at space. I hate it. I don't spend most of my time in-game moving stuff around, and most people also don't. And I like to save screen space for something other than just my inventory. Also, the new window remembers your last choises pretty well: for example, if you are salvaging and looting cont-s in space, open one container, resize it as you wish, hide tree view and loot; when you open next similar container it will look like previous atm you closed it. Though, I would love to be able to bookmark some types of containers on the Neocom - having container profiles along with already made savable filters would be even better; hope they'll make it possible in future updates. (ah, yes, one more thing, don't think of any new feature as smth. final, because they sure will improve it). As I've said before, you can create separate windows by shift-clicking, you can hide tree view, etc. New filtering system also helps a lot, especially for repeated usage of something like POS hangar, with tons of its unpackaged stuff.
That's not very week argument, that's the truth. I realy dont like when a noob speak idiotism like you, without experience. I knew you will be speak filters. Man that's more extra clicks and wont work many times because your content of inventory not same everytime it's changing over and over and need more clicks for filters. But now every module/ship/drone etc moved to one merged window. Totally jumbled all of it. Filtering system is fine when they just confusing the players because they merged all item to one windows ? LOL This is just fix for a mistake which is the merged inventory. Such a brain operation with an axe.
Was easy in old panel when anyone want to use a ship he just open hangar and he saw there 3 ship and easily picked up a ship. Now when someone open his inventory his ships merged with drones/ammo/craps/junks/etc
Use filters +3 clicks, and when docked back and want to search drones or another items use another filters and turn off the (+clicks for filters) or looking below at the 12272345634 submenus or typing to searcbox.
Looting from wrecks or transfer items to containers is horrible with new itemwindow too. The smart pilots wont use this new windows ,just using drag and drop to the cargo icon on GUI. Why ? Because when you open a container with new system and you clicking and change a submenu at the left side panel, the previous itemwindow is dissapearing and need searching again a submenu, or you need another + Shift-click for open another window and you will repeating this sequence over and over. So, Why using the left side filepanel when that's it unuseable. You told use shift click for new item panel. Man, tell to us what is the the new one differs from the old solution then if you need open an another itemwindow for easy work ??? Nothing you just need + mouseclicks.
The old solution was much easier and which is important for an inventory was much clearer.
The old system was fine. CCP changing again that which is not broken and they want to change to wrong way. Just as i said, this is same thing, when someone want to change back his Total Commander to Windows Explorer type filepanel. They like when a player use 130 mouse clicks for reach something ?
They why not fixing the broken things ? Just a question, the LP store is fine when you want to buy not just one item from same type ? Just try to buy 140 skillbooks and you need 280 mouse clicks. Oh yeah that's broken and not fixed at least 6 years ago, and they cant make a counter for easy buying multiple items, they fixing the fine inventory system. LOL |
GIDGET GLAM
Gunship Diplomacy
0
|
Posted - 2012.05.06 08:44:00 -
[453] - Quote
Niko Lorenzio wrote:Amaldor Themodius wrote:So not sure if the Devs are ducking the question but after reading first 7 pages of this thread i have seen the question asked regarding bpc / bpo on 3 occassions and not answered once.
So lets try again..
"How does the new inventory system address the clutter we currently experience with BPC / BPO and can the new inventory system include a ME, PE and runs remaining value on the icon for blueprints of all types."
On this note... PLEASE DO NOT make any changes of this sort. The window with the blueprints loads slowly as it is, I don't want it cluttered with additional useless information when I'm simply trying to manage and move them around. This is what SCIENCE & INDUSTRY panel is for, and it would be redundant and useless to display that information in the items hangar view.
Not sure what you are on about Niko but you just spent 2 posts wanking on about your preferences then slam this guys.. lol in any case i think i would also like an answer on this question as well. I do my building and manufacturing from a pos and im constantly managing the clutter of crap from blueprints. S&I panel is not the prefered method for all players infact many players use right click build / invent direct from the inventory.
Surely it cant be to hard to just have PE ME and i guess remaining runs display on the avatar for blueprints \ copies. That way i can build with confidence using my inventory panel as desired and do so with the confidence of being able to select the best print for the job each time.
The question is valid and raised multiplre times im not sure why you were so quickly on the defence. In any case if you are going to forum lurk then at least try to be an effective troll. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1131
|
Posted - 2012.05.06 09:02:00 -
[454] - Quote
Tiger... don't bother witth that guy - he has made his mind and has strong vision about it. If the new unified inventory as it is at the moment pleases him - good for him. If he really thinks that half finished stuff what gets to tranq really get major changes after that - good for him too.
Latest I've heard is this team has been assigned to faction warfare assignment as soon this "ui window"-project is finished. With luck there might come some point patches but don't expect them to be anything but tiny fixes here and there. If the core is broken it will stay broken.
Personally I don't understand why CCP allows these guys to push junk out from the assembly line. Like I said before most teams really have stepped up with really nice game enhancing updates and then there is this crew working with key elements of entire game and they deliver only half baked features and worst of all - get away with it.
This started with neocom (which is still unfinished and lacks the key features which old neocom offered) and now we're getting inventory update which will probably - as it seems now - also steam roll plenty of old good functionality and become vision of some individuals who didn't do enough research (again). Majority will realize how this affects their daily functions after main patch day as right now they just (maybe) look at the blog and go "wee - looks awesome".
I am sorry that I feel this way, but I am even more sad in behalf of the majority of devs who do commit and get their efforts buried under questionable actions provided by some selected few. My only real hope is that QA puts stop to this and sets the bar higher.
Get |
Soushi
SOE Cartel Wormholes Holders
0
|
Posted - 2012.05.06 09:42:00 -
[455] - Quote
Don't know if it was mentioned in this thread, but new inventory has a serious usability problem, when it comes down to POSes.
From my point of view it's cool, that all anchored structures on the POS are added to the inventory.
But there is no grouping for turrets and batteries, for god's sake! If I have a POS with 70 guns, then I'll have like 100+ items in inventory (including all corphangars, SMA's, assembly arrays, etc) without any means to exclude guns. A simple task to switch a ship and throw some ammo in it will become a true nightmare. |
Bloph
Lamarr Industries Rock Ridge Alliance
0
|
Posted - 2012.05.06 10:16:00 -
[456] - Quote
Sorry, I'm not impressed by this. It's a nice idea, but as it stands there are several things wrong with it.
The tree is hard to see. The cargo/items window now needs to be massive in order to be (less) useable - I can no longer easily see what's in multiple hangers instantly. There is only a single pane, so it's much harder to sort inventory into multiple cans & hangers. I cannot see a ship type before opening its hanger, more of a problem when there are several ships in the hanger. If I open new item windows, they change their focus when an item in the tree changes (eg view a looting can & it pops) resulting in several windows looking at the same hanger!
Some suggestions: Multiple panes Undock the tree from the cargo/item window. Leave it as is until it's useable!
|
Niko Lorenzio
United Eve Directorate
31
|
Posted - 2012.05.06 10:37:00 -
[457] - Quote
GIDGET GLAM wrote: Not sure what you are on about Niko but you just spent 2 posts wanking on about your preferences then slam this guys.. lol in any case i think i would also like an answer on this question as well. I do my building and manufacturing from a pos and im constantly managing the clutter of crap from blueprints. S&I panel is not the prefered method for all players infact many players use right click build / invent direct from the inventory.
Surely it cant be to hard to just have PE ME and i guess remaining runs display on the avatar for blueprints \ copies. That way i can build with confidence using my inventory panel as desired and do so with the confidence of being able to select the best print for the job each time.
The question is valid and raised multiplre times im not sure why you were so quickly on the defence. In any case if you are going to forum lurk then at least try to be an effective troll.
How am I trolling anyone? I thought my post was pretty straightforward. I don't know why I made that 2nd post slamming that guy. Maybe because I thought there were more important things at stake. To be honest I never thought anyone would prefer the hangar view vs the Science & Industry panel and thus assumed anyone complaining about not being able to see ME/PE levels just didn't know how to use the S&I Panel. Can you tell me why you prefer Hangar view to S&I Panel? Maybe something needs to be suggested to make S&I panel more useful? Seriously though, displaying all that information in the hangar view would make S&I completely redundant and you might as well throw away a perfectly good tool. (Especially since they added the search filter to it) |
Tippia
Sunshine and Lollipops
6432
|
Posted - 2012.05.06 11:00:00 -
[458] - Quote
Rammix wrote:Also, the new window remembers your last choises pretty well: for example, if you are salvaging and looting cont-s in space, open one container, resize it as you wish, hide tree view and loot; when you open next similar container it will look like previous atm you closed it. [GǪ] As I've said before, you can create separate windows by shift-clicking, you can hide tree view, etc. New filtering system also helps a lot, especially for repeated usage of something like POS hangar, with tons of its unpackaged stuff. GǪand as we've said before, the problem is that the two things you mention here are incompatible.
If you open more than one window, because you want to have more information at your immediate disposal, then the one thing that absolutely needs to be remembered is not remembered: which inventory goes where. Instead of what you're describing, do this: have your cargo hold open, go up to a wreck and shift-click it to open it in a new window (through the inventory viewGǪ trying to do this with the actual Gǣopen cargoGǥ button will not work). Set that wreck window to where you want it. Now open a second wreckGǪ and notice that all your work is wasted because now you're seeing the same information in two places, and have to reset one of them to what you actually want to see. You have to do this for every wreck you open.
While you can open multiple windows, the inventory system is not aware of this fact and will break down and make that functionality completely worthless at the slightest provocation. For all intents and purposes, multiple windows is a paper feature with the new system: it works in the sense that, yes, you can have multiple windows, but that is only on paper GÇö when in actual use, it adds immense amounts of inefficiencies, which is the exact opposite of what should happen. Since multiple windows don't really work all that well, we're back to it being effectively a single-window system, which is inherently inefficient.
For POS use, the system is even worse because of all the things that will constantly reset your window(s) and render any attempt to use multiple windows completely pointless and void, and because of the inventory spam that Soushi describes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Miss Whippy
Native Freshfood Minmatar Republic
217
|
Posted - 2012.05.06 11:22:00 -
[459] - Quote
YOu did this just to prove my sig wrong, I hate you CCP. UI Iteration isn't enough, we need to start from scratch |
Smoking Blunts
ZC Industries Dark Stripes
222
|
Posted - 2012.05.06 11:30:00 -
[460] - Quote
old system works in its own ugly way new system is a pain in the ass and make things harder to do.
if this was a change for the better i would be happy, but this is a step backwards in functionality. wtf are you thinking?
CCP-áare full of words and no action. We will watch what they are doing, for now
|
|
Maul555
Nuts and Vindictive Remix Technologies
34
|
Posted - 2012.05.06 15:24:00 -
[461] - Quote
Bloodpetal wrote:CCP Optimal wrote:DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times. Good point. We'll be looking into this issue. I have a loot drop hangar for corp mates to drop loot from kills they don't want to keep. Would ruin my elegant solution.
I have a small gang of highsec miners that currently rely on being able to dump into hangers they have no access to. If you take away this ability, it will cause several corps to re-structure, and we wont be happy about it. |
Maul555
Nuts and Vindictive Remix Technologies
34
|
Posted - 2012.05.06 17:58:00 -
[462] - Quote
ok, I just logged into sisi and am trying it out. For the love of god do not replace our current UI with this!!!!! I cant even open my orca corp hangers in a separate window, and I dont like having to spawn my custom windows with shift clicking. this is not a step forward for my inventory management. Release this as a new feature that does not replace my current windows, or don't release it at all. I have been with eve since Beta in 2003, and if you replace my windows with this crap, then I don't see myself sticking around for much longer. I don't mean to put down your great work and ideas with this. But this is an idea that needs lots of refinement and feedback before anyone should come close to the idea of replacing our current windows with it. The current UI is great because it allows everyone to customize it so heavily and simply... This one size fits all window does not come close for me. Thanks for the effort though guys... I do like being able to see estimated values, that's neat. |
Alastar Frost
Irrationality ILLC Pinked
19
|
Posted - 2012.05.06 19:28:00 -
[463] - Quote
Another task that needs multiple windows is station trading.
I want to have a ships and a items window open to see when some of my buy orders are filled.
Currently you can see the inventory windows filling with new stuff without going through the orders, you immeadetly see what you have got. With only one window, this is far less obvious.
Station trading as i do it lives from seeing new bought stuff and putting it on sell order right away. I check those windows far more often than i go through the list of orders. I want to see that on one glance, without clicking through a list. Especially if i read a book and look at the eve window from time to time, I only go up and start clicking things if i see there is something new to sell. |
Maul555
Nuts and Vindictive Remix Technologies
36
|
Posted - 2012.05.06 19:54:00 -
[464] - Quote
I think it would be best if you guys look into how you can take some of the best stuff from this, and incorporate it into the current UI slowly. maybe start with the estimated isk price. The current UI is not broken, and should not be totaly re-vamped. |
Caiden Baxter
Renegade Vipers Intrepid Crossing
8
|
Posted - 2012.05.07 01:29:00 -
[465] - Quote
Nice idea but seriously needs more time in the oven SoonGäó |
Ein Spiegel
Fly-by-Night Industries LLC PTY LTD Drama Flakes
11
|
Posted - 2012.05.07 03:41:00 -
[466] - Quote
Great stuff. You may have unintended consequences, though...
What's going to happen to the container market, eh? For so long, we've had containers with names like "ammo", "drones", even "random t1 crap modules". Now we don't need those containers, BECAUSE OF FILTERS.
I like it though.
Also, with regards to your team name... I cannot hear "Game of Drones" without being reminded of Liquid`TLO. Sorry, he's just been using it for so long, and his game really is a game of drones. |
Packtu'sa
Nabaal Construction and Industrials Corp Nabaal Syndicate
3
|
Posted - 2012.05.07 04:53:00 -
[467] - Quote
Ein Spiegel wrote:What's going to happen to the container market, eh? For so long, we've had containers with names like "ammo", "drones", even "random t1 crap modules". Now we don't need those containers, BECAUSE OF FILTERS. I have to say: the filters can go. So can the ISK estimates. I don't really want to use filters, I want to sort columns. Usually sorting by name or quantity is enough, but sometimes I want to sort on BPO ME level, or tech level, or module size. Filters are something, but they're cumbersome in comparison to proper sorting, in my opinion.
I can go both ways on the folders vs. containers thing, but folders definitely seems less EVE-like. There's a manual aspect of EVE, despite the kind of technology that capsuleers have access to. Otherwise, I'd be able to script my trade orders, mining lasers and mission ships to work automatically. Convenience for convenience's sake isn't necessarily a valid argument.
I agree that the current system has problems, but maybe the solution is to improve containers instead of making them useless. Let us build all of them, and maybe move them in flattened states. More size options. Less restrictions (maybe by getting rid of the Planck generators). Folders are neat, and they're easier than containers, but they're not necessarily better. Let us nest our containers, and I think we've got a nice balance between usability and gameplay. Organization, like everything in EVE, should come at some cost. |
qu1ckkkk
The Warp Core Stabilizers Purgat0ry
2
|
Posted - 2012.05.07 06:36:00 -
[468] - Quote
Maybe bug maybe not. Here it is anyways.
SHIFT+CLICK the same container 2/3/4 times. This opens say 4 of the same windows at once. Why you'd want this I dont know, but ok. Now drag too many items from one container to one of the duplicate windows, causing the space indicator at the top of all the windows to go red. Release the drag in the items window to get the "Can only fit like 10 items here scotty" message. Once you ok that, only the window you dragged to will have its space indicator turn to the normal blue, leaving all the other duplicates red.
Suggestion: When your switching between ship cargoholds to view the contents, how about a lil' loading indicator or something. Feels a little unresponsive if there is a lot to load and you don't know that :) |
Pierced Brosmen
Priory Of The Lemon
68
|
Posted - 2012.05.07 07:18:00 -
[469] - Quote
OK. here is a quick proposal to CCP:
1) Leave the old-style inventory management the way it works today. That is, separate windows for each locations, opening a container opens a new window.
2) Merge the new Inventory Manager with Assets Manager into a new multi-tool with the current functionality plus the ability to see the remote assets.
That way you let people chose for themselves what kind of inventory management that best soothes their play style.
I know that the new Inventory Manager might work perfectly for a lot of players, but for those of us who have lots of crap to manage and have a preference to how we do so, this new manager in it's current form is a complete disaster. |
Dawnmist
7
|
Posted - 2012.05.07 10:47:00 -
[470] - Quote
Having market deliveries, cargo hold and corporation hangar visible at same time is something I prefer to have. You can think these as 3 different playgrounds. If you pile them all to one stack, the children in the bottom ones are going to be pretty upset.
As people have said this unification is not ready for actual game play. I need several windows and they should remain where I put them between sessions. |
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Smoking Blunts
ZC Industries Dark Stripes
227
|
Posted - 2012.05.07 12:41:00 -
[471] - Quote
is it a bank holiday in iceland also?. or have the devs just forgot about this after the first few comments CCP-áare full of words and no action. We will watch what they are doing, for now
|
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
488
|
Posted - 2012.05.07 12:48:00 -
[472] - Quote
This is awesome with awesome sauce on top, thank you Game of Drones Dev's !
One question remains though.
If you are truly "Game of Drones", will you also show lots of love to a better Drone interface, please ? With awesome sauce on top ?
o/
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
Brettskibols BOLSOVER
The Fall From Grace The Ancients.
5
|
Posted - 2012.05.07 12:50:00 -
[473] - Quote
This made my day now thats the inventory I wanted for a long time CCP great job there something we all use every day and it helps us all in game a definite 10/10 from me |
Simetraz
State War Academy Caldari State
246
|
Posted - 2012.05.07 13:26:00 -
[474] - Quote
I LIKEY, THANK YOU |
kildres
Prescott Research Laboratories
0
|
Posted - 2012.05.07 16:32:00 -
[475] - Quote
This may be the most important/needed fix to the entire game ever!!!! |
Tippia
Sunshine and Lollipops
6442
|
Posted - 2012.05.07 16:40:00 -
[476] - Quote
Brettskibols BOLSOVER wrote:This made my day now thats the inventory I wanted for a long time CCP great job there something we all use every day and it helps us all in game a definite 10/10 from me Nah. In its current form, it hinders me more than it helps. It's a great framework GÇö now it just needs a working inventory system built on top of itGǪ 5/10. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Tiger's Spirit
Troll Hunters INC.
74
|
Posted - 2012.05.07 19:25:00 -
[477] - Quote
Tippia wrote:Brettskibols BOLSOVER wrote:This made my day now thats the inventory I wanted for a long time CCP great job there something we all use every day and it helps us all in game a definite 10/10 from me Nah. In its current form, it hinders me more than it helps. It's a great framework GÇö now it just needs a working inventory system built on top of itGǪ 5/10.
Just 3/10 |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
9
|
Posted - 2012.05.08 02:21:00 -
[478] - Quote
wow, not surprised that this is related to the neocom rework, so much wasted potential, where to I do to tell them the very basic things they should have done with that? Like oh IDK like:
Let us name the right now useless groups, or give them icons?
Give us some freaking control over the way new icons for open windows appear on it, personaly I liked the old way open windows worked, even though it was bad, this way with like almost everything having a default icon is just freaking redonk, and without working folders there is no room on the neocom so I just had to remover EVERYTHING from my neocom and use the crap eve menu it wont let me reorganize to open windows I don't have keyboard mapped.
Anyways, here is another post telling you some of things that need to be fix on this newest addition so it doesn't do more harm then good like the neocom did.
https://forums.eveonline.com/default.aspx?g=posts&m=1247616#post1247616 |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1140
|
Posted - 2012.05.08 08:50:00 -
[479] - Quote
Btw for UI related stuff I would recommend doing those user testing sessions while planning the features - not when they are already "done".
Get |
Talon SilverHawk
Patria o Muerte
60
|
Posted - 2012.05.08 12:26:00 -
[480] - Quote
I hope the devs are looking at the threads in Test Server Feedback and the almost overwhelmingly negative feedback.
Do not implement this.
If you haven't seen them..
https://forums.eveonline.com/default.aspx?g=posts&t=104539&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=104222&find=unread
I'm not going to list all the problems here read the threads above.
Tal
|
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Fabulousli Obvious
State War Academy Caldari State
3
|
Posted - 2012.05.08 12:41:00 -
[481] - Quote
CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant.
Read the Sisi forum on this. 'Pleasant' is the last word that should be used here apparently. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Par'Gellen
29
|
Posted - 2012.05.08 13:21:00 -
[482] - Quote
I like this. Go! To err is human, but it shouldn't be the company motto... |
nardaq
Orion Expeditions
4
|
Posted - 2012.05.08 16:51:00 -
[483] - Quote
Niko Lorenzio wrote:Oh man........ allright.... here we go again. I don't know where to begin. DON'T PANIC! We can fix this.... uhm
Allright... New Invetory. Yes. Ok, here it goes!
[....]
THIS!!!! no need to say more |
Rek Seven
Probe Patrol Project Wildfire
293
|
Posted - 2012.05.08 18:37:00 -
[484] - Quote
Looks good to me. anything that reduces the amount of windows in this game is a good thing.
While you are at it, fix the industry window so we can resize it however we want.
|
Tippia
Sunshine and Lollipops
6484
|
Posted - 2012.05.08 18:41:00 -
[485] - Quote
Rek Seven wrote:Looks good to me. anything that reduces the amount of windows in this game is a good thing. GǪbut anything that enforces a reduction below the useful amount is a bad thing. As long as the inventory system is multi-window-unaware, it kind of does that, and that needs to be fixed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
104
|
Posted - 2012.05.08 19:51:00 -
[486] - Quote
At the first glipse on sisi I tought, "WTF CCP Did!!!" and then I played on sisi for about 5 hours... now i fell unconfortable about the tranquility!!! This new item management sistem is verry god, people will fell unconfortable about it in the beguinning, but they will like it more and more as they will use it....
But I still have some doubts about it... expecialy about how it will work in the POS like:
1 - Can we now separate ower items from other corp members inside the hangars in diferent folders?
2- Can we now separate ower ships in the SMA from other corp members in diferent folders? |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1141
|
Posted - 2012.05.08 22:22:00 -
[487] - Quote
Alx Warlord wrote:...people will fell unconfortable about it in the beguinning, but they will like it more and more as they will use it....
I can guarantee to you that it may be case with you and many other people, but then there are people like myself and many more who are thinking just the opposite. It may be difficult to understand but it is the the cold truth to this.
If this goes to inferno without proper multi window support, there shall be plenty of tears and it will ruin good expansion from great many. If CCP fails to understand the feedback and fundamental issues behind the design of this thing at least I'm forced to think that they didn't learn anything from reasons behind failcarna.
The real question at the moment is do they have guts to pull this from the launch or shall we get some desperate last minute patch and nice speech how to adapt or die.
Get |
Blue Harrier
52
|
Posted - 2012.05.08 22:37:00 -
[488] - Quote
Having tried out the new UI a bit more today IGÇÖve come to the conclusion that for people who stay in station docked most of the time it works. A bit clunky but it works, everything is there and you can open as many windows as you wish and access all your stuff from the one window.
Where it falls down with a resounding crash is flying in space, then the single window, shift click for everything is a disaster. It takes far too long to do things, nothing is consistent, you use shift click in one place, right click in another and double click somewhere else.
Windows open where you last opened the last window not where you last opened the actual window. If you shift click many windows they open in cascade format not tiled back to where you set them up and just as you need to see the ship firing at you, you click the cargo button and the screen vanishes under the inventory window.
DonGÇÖt get me started on trying to access the Orca bays in space, talk about a messGǪ
Sorry CCP, a good try but it just donGÇÖt work in practice unless youGÇÖre docked, and if you really want some fun, dock with a cargo hold full of assorted junk and try dragging and dropping it into multiple open cargo containers to sort while storing it, then try changing ships and fitting the ship from the same containers but after you closed them and have to re-open them.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Invisusira
The Rising Stars Academy
19
|
Posted - 2012.05.09 00:37:00 -
[489] - Quote
Please do take a moment to look through this thread:
https://forums.eveonline.com/default.aspx?g=posts&t=104539
which garners quite the opposite reaction over this new UI. A lot of very valid concerns about intuitive UI design - and how this new one is, in fact, a step backwards - are raised. (Shift click? Why not double click, like any normal human would expect since graphic UIs were first invented?) |
Jackie Cross
MacGyver Communications
13
|
Posted - 2012.05.09 01:59:00 -
[490] - Quote
I remember my first summer in EvE with this character. I was part of a mining op as a hauler, a Badger mk II with 7-8 GSC. I spent about 80% warping, 15% moving to cans or looting them, 5% in station. Part of the time I spent in station was waiting for Scotty to get his arse into gear and let me undock. It was quick, easy and kind to me, even though I was stressed to the sun and back. With this new system? I wouldn't agree to hauling. I would spend perhaps 50% warping, 5% moving about in the belt; the rest of the time navigating the inventory. Be it shift-clicking to open new windows, be it moving within windows, be it cursing the person that coded it; I wouldn't be happy.
I don't even want to test how it'd work with an orca. I don't want to get angry enough to put my fist through the screen.
This is a fantastic system, for assets. /bittervet? |
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Di Mulle
50
|
Posted - 2012.05.09 08:33:00 -
[491] - Quote
Ability for windows to stay where I put them and in what form I put them was always crucial for me. And CCP was messing with this like forever. Be it new patch, or just some glitch, bam - I need to redo everything from the scratch. And that was rather unintentional from their side, they just didn't understand the issue enough and not cared enough.
And that was a primary source for my hatred for CCP - even way bigger than crap like Incarna was.
Now they are doing that rather intentionally. What feelings I should have now ?
No amount of goodies and shinies (and they are also present in this new system, no sarcasm) are going to sell me that annoyance.
<<Insert some waste of screen space here>> |
Blue Harrier
53
|
Posted - 2012.05.09 10:59:00 -
[492] - Quote
First an instance of a problem with the new UI system, then what I think (may not be agreeable to others) might give everyone the best of both worlds and solve a lot of the problems.
First the problem; Situation, I am docked in my Orca Open the new Inventory window Title bar shows GÇÿInventory: ship name (active ship) (Orca)GÇÖ Leave the window open Drag and drop a ship (my Helios), from the merged GÇÿShipsGÇÖ tab in the station services window Ship changes in the background (fine, expected)
Inventory title stays the same GÇÿInventory: ship name (active ship) (Orca)GÇÖ Highlight bar in the tree view moves down the list staying on the Orca The Helios has now moved to the top of the list but is not highlighted, it is however shown in the tree view list as the active ship The right hand window still shows the contents of the OrcaGÇÖs cargo hold not the HeliosGÇÖs. I have to (scroll if a long list of ships) to the top of the tree view and click to highlight the active ship to display the contents of the cargo hold
The above change of active ships should change the contents of the GÇÿActive WindowGÇÖ by default I should not have to click and highlight the selection myself.
Now what I consider would be most helpful and make the UI more consistent for everyone;
It stems from the fact that on TQ a right click, select and click an item, opens a new window. It does not matter if this is a container, new ship, cargo hold or the market.
This simple functionality should peculate over to the new UI. Right clicking any object, list, icon whatever, should give a selection and clicking it should just open a new window, be that the (default) inventory, or a last know position and settings for that object, window, whatever.
We then have the best of both worlds, those that want the new UI can open it with the new Neocom button, those that need single open windows can use the right click menus and it remains consistent with how TQ works at the moment.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1145
|
Posted - 2012.05.09 11:05:00 -
[493] - Quote
I'm not trying to derail the topic too much here, but got to write this down...
For quite some time there has been certain pattern in way how these updates have been planned, created and delivered. Unfortunately it shows without any doubt that there is not enough, if any, research about player behaviour during the planning process and the will to change/fix usability issues after features have been delivered is rather limited.
I list some of the stuff here which probably explain what I'm talking about here.
Lets go back some time and start with the keyboard short cut update. It was really wonderful thing and still mostly is However there were severe problems during the implementation and several months, patches and tries were needed before it reached it's current state. Worst thing is that it still doesn't work how it should have been working and that mirrored also some problems to overview update later.
So... what went wrong with that one? It is very simple. CCP didn't study the player behaviour enough and didn't quite realize that there are 2 completely different ways players use their short cut keys. Others hold them down while clicking some function - others choose and activate the function 1st and then press the short cut key.
This would have been really easy to take into account while planning the feature update. It would had taken only one esc menu option to separate these 2 playing styles entirely, but that is not what happened. Instead thing got released broken, patched and patched and patched and finished product efficiently tries to combine these 2 playing styles under one short cut mechanism fits to all feature.
In itself there is nothing wrong in this as long it would actually work as well it did before and do nothing you don't expect it to do. However as many are aware this actually wasn't the case and those who were using method to "hold down short cut key + click function" know, that all in one solution is much worse for them than the original usability ever was. In other words new system still causes accidental activations of functions they don't want to activate.
--- continued in next post ---
Get |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1146
|
Posted - 2012.05.09 11:06:00 -
[494] - Quote
--- continued from previous post ---
Then as I said - there is the indirect ramification factor in these things. Overview update which took place not so long ago was really nice - mostly. It followed pretty much the same pattern than keyboard SC-update. The way people select their targets and want the overview to lock was still not researched and taken into account properly. Feature was pushed to tranq and damage control took place in form of several patches when stuff was partially researched afterwards.
Again end result was one size fits for all solution, ignoring that there are 2 ways how people lock and interact with targets. Others hold some keyboard short cut key down,. expect that overview gets locked then, and click target they want to interact with. Then there is the another half who want to select targets 1st and and interact with them later. They obviously expect that their overview gets locked when scrolling the overview up and down with keys and might want it to lock also when mousing over it (just like it does now). Then again both players would most likely want to have/set optional short cut key to manually lock the overview when that key is held down/toggled.
End result with overview update was, that usability is worse again for the same group of people who got boot to the head during the keyboard short cut update. Performance of that thing increased and many other stuff looks better, but usability is not the same. It works - yes. Is it what it could have been with couple options in esc menu? Not even close.
Then we hop to neocom project. I've talked a lot about this recently and probably will continue to do so for quite obvious reasons. This was 3rd major example what happens when user interaction and reasoning behind clients functions is not researched before going for the brand new feature overhaul.
I'm not going to go too deep with this one as this post is very big wall already. I'll just do some listing about part of the issues which are still worse than they were before the entire neocom update.
- There is no task bar in bottom of the screen any more. This makes using multible chat windows and information/blinking in their labels much more inconvenient/impossible. --> People used to like their single chat windows blinking in bottom bar indication when there is new chatter waiting in any of them. You could bring the correct chat up with one click if you wanted to do so and still have choice to ignore the other unimportant blinky ones if preferred to do so. --> You could see member amounts in minimized windows, for example how many members in local or when new people log into corporation chat. --> All in all minimize buttons in windows are pretty useless now. Before you could minimize "work in progress" windows to bottom bar, keep track and cycle between them easily. - Blinking doesn't work properly and is really annoying. It activates on event, but no longer blink only couple times and leave icon highlighted. It doesn't re-blink after each new event any more either. --> the chat button blinks for all the chats and distracts even there wasn't anything important going on in the chats you need to follow in that particular moment. In other words entire button is horrible idea. --> blinking windows stop blinking when you briefly mouse over them. In other words when you press for example character sheet button at top of the neocom bar and move your mouse to undock button, none of your windows blink any more. Blink should stop when tool tip appears/icon is accessed instead (and constant blink is bad thing all in all). - Date is missing from clock. - Char name is missing and making multi client users life little harder if portrait icons look the same. - Generic "zero use" icons are appearing to bar when doing various tasks or opening windows. They are also missing labels.
...so all in all - what to expect to get from unified inventory after this. It doesn't take much to see the picture and probably explains why I'm having some negative mood and expectations.
Get |
Rek Seven
Probe Patrol Project Wildfire
293
|
Posted - 2012.05.09 11:15:00 -
[495] - Quote
Tippia wrote:Rek Seven wrote:Looks good to me. anything that reduces the amount of windows in this game is a good thing. GǪbut anything that enforces a reduction below the useful amount is a bad thing. As long as the inventory system is multi-window-unaware, it kind of does that, and that needs to be fixed.
Have they removed any existing functionality or increased the number of clicks required to do what we can do now? |
Fabulousli Obvious
State War Academy Caldari State
6
|
Posted - 2012.05.09 11:19:00 -
[496] - Quote
Tippia wrote:Rek Seven wrote:Looks good to me. anything that reduces the amount of windows in this game is a good thing. GǪbut anything that enforces a reduction below the useful amount is a bad thing. As long as the inventory system is multi-window-unaware, it kind of does that, and that needs to be fixed.
(serious face)
I have been on Sisi to use this 'thing' called the Inventory Window.
You now have a brand new shiny enemy.
THIS will cause the most anger since 'The Door' once it's live. No BS. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Blue Harrier
53
|
Posted - 2012.05.09 11:28:00 -
[497] - Quote
Rek Seven wrote:Tippia wrote:Rek Seven wrote:Looks good to me. anything that reduces the amount of windows in this game is a good thing. GǪbut anything that enforces a reduction below the useful amount is a bad thing. As long as the inventory system is multi-window-unaware, it kind of does that, and that needs to be fixed. Have they removed any existing functionality or increased the number of clicks required to do what we can do now?
Both;
By removing a lot of the options on the right click menus they have removed functionality. By not allowing a right click option to open a new window they have added extra clicks and reduced functionality.
And by making opening extra windows by shift clicking, scrolling the tree view, and minimising and maximising the tree view made many, many extra clicks and time wasted. Unless of course you only stay docked so you can open all your windows once and keep them that way.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Fabulousli Obvious
State War Academy Caldari State
7
|
Posted - 2012.05.09 11:39:00 -
[498] - Quote
Rek Seven wrote: Have they removed any existing functionality or increased the number of clicks required to do what we can do now?
Clicks
Scrollbars
and DropDowns ! Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Dirk Smacker
Inglorious-Basterds
27
|
Posted - 2012.05.09 12:09:00 -
[499] - Quote
This new inventory is like the $200 single cup tea maker I receive as a Christmas gift a few years ago. Some cool options, but ultimately way more hassle than it is worth. I guess once you have a signature, you cannot have a blank one. |
Rammix
FreeWorkers
5
|
Posted - 2012.05.09 12:51:00 -
[500] - Quote
Tiger's Spirit, if something is idiotism - it's always idiotism, whether said by a noob or not; when it's not - it's always not. I don't believe in experience and prefer to use brains. Because it only can compensate lack of knowledge/acumen but is useless by itself, that is why I don't ever see experience as a valid argument. Only as something to manipulate me into accepting an alien opinion.
Secondly, seems you and I look at new UI from totally different points of view: I prefer more mouse clicking instead of typing; using inventory is less than 10% of my ingame activity; I don't need 10+ windows open, even if needed new system would suit me. My set of modules in POS hangar doesn't change very often, and customizeable filters will help a lot to find modules for fitting on my ships.
I don't understand people who panic at first sight of a new feature. It's NEW, give it some time, it's meaningless to curse it beforehand. You must accept, it has good sides, so just turn on your patience, give feedback to CCP about what you want (without arguing through 25 pages of the topic and using offensive words) and wait until this new UI improves. I've said enough. OpenSUSE 12.1, wine 1.5 |
|
Fabulousli Obvious
State War Academy Caldari State
10
|
Posted - 2012.05.09 12:54:00 -
[501] - Quote
Rammix wrote:
I don't understand people who panic at first sight of a new feature. It's NEW, give it some time, it's meaningless to curse it beforehand. You must accept, it has good sides, so just turn on your patience, give feedback to CCP about what you want (without arguing through 25 pages of the topic and using offensive words) and wait until this new UI improves. I've said enough.
Use it for all of 2 MINUTES and obvious is obvious in this case.
Major server update yesterday and NO CHANGES at all were based on what is posted here.
It's like some kind of sick joke that never stops being told. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
ergherhdfgh
Imperial Academy Amarr Empire
15
|
Posted - 2012.05.09 15:11:00 -
[502] - Quote
you want suggestions on how you could improve my inventory management experience more than what you've done here? You could have a sexy Icelandic woman give me a back massage while I"m sorting through my mission loot station container. |
Tippia
Sunshine and Lollipops
6507
|
Posted - 2012.05.09 16:30:00 -
[503] - Quote
Rek Seven wrote:Have they removed any existing functionality or increased the number of clicks required to do what we can do now? Yes. It is no longer possible to set up a workspace that has predetermined slots for different item locations. Instead, you have to go through the shift-click or scroll-click-scroll-click-scrollGǪ[etc] every time. You can no longer set up a collection of windows to have immediate access to a large array of different cargo holds. Instead, you have to dig down through the tree structure (with inconsistent inputs to boot) to get to some of them. Go back a few pages (I'll see if I can find the link and edit it in) and you'll find a comparison between old and new GÇö the new is horribly inefficient in comparison.
Any attempt to open a single container in a single window requires more clicks, because the functionality to open them in a predetermined slot is lost GÇö I must go through the tree view (which inherently means more clicks) rather than just click on the GÇ£openGÇ¥ button, because the latter will reset all my windows (and thus require me to set them up again, which means more clicks).
Any attempt at having more than one item location in view at once requires more clicks, because you cannot reliably set up the collection of windows you want and have them stay that way GÇö they will either be reset with little warning (requiring you to set them up to show the right thing again), or they will require constant shift-clicking to recreate that collection (which, beyond the shift-clicking requires a ton of redundant window dragging since the positions for those new windows aren't saved).
Rammix wrote:Secondly, seems you and I look at new UI from totally different points of view: I prefer more mouse clicking instead of typing; using inventory is less than 10% of my ingame activity; I don't need 10+ windows open, even if needed new system would suit me. My set of modules in POS hangar doesn't change very often, and customizeable filters will help a lot to find modules for fitting on my ships. GǪand that's very nice for you. Some of us need something a bit more involved which gives us better overview of our stuff. This new system does not allow for that. Oh, and POS management is one of the things where the new system really falls apart, by the way, since there are so many different item locations and all of them will try to reset your setup when you open them.
Quote:I don't understand people who panic at first sight of a new feature. It's NEW, give it some time, it's meaningless to curse it beforehand. No, cursing it beforehand is mandatory, because we can already see the myriad of problems that will arise; not doing so would be downright retardedGÇö once the team has delivered this product and not actually finished it, it will be hellahard to get it back on the agenda and have the thing fixed and we'll be left with a broken UI for another year. Being new isn't a factor because it takes zero time to discover the issues. Now, when there are still devs assigned to creating it, is the exactly right time to explain everything that is wrong with it. Yes, new problems will arise once it goes live and everyone's edge-cases get thrown into the mix, but the current iteration doesn't even stand up to five minutes of casual, every-day use. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Irongut
Sex Money Guns Unprovoked Aggression
2
|
Posted - 2012.05.09 16:58:00 -
[504] - Quote
Why do you keep wrecking things that work fine CCP? I like and have good reasons for prefering separate inventory windows.
From a usability perspective they're a much larger drop target than a treeview node. They are also a lot more flexible than a single, huge window. We don't all have the mouse skills of a 13yo COD zombie you know.
When I seige my dread or triage my carrier I have the fuel window (and sometimes cargo too) open so I can merge stacks of stront for the next cycle. My cyno alts do the same thing with liquid ozone. My fuel and cargo windows are very small and don't cover what's happening on the battlefield but this single, huge window will definitely get in the way.
I often ask other corp members to deliver items to corp hangars they don't have access to. I don't want to have to give everyone the ability to see what we've got in all hangers just because they might have to deliver something.
How are you implementing the estimated cargo value feature? Average price in the region? Average price in Jita? Something else? I bet its rarely accurate.
Why can't you do something useful like fix drones or POS?
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Tiger's Spirit
Troll Hunters INC.
75
|
Posted - 2012.05.09 21:15:00 -
[505] - Quote
Rammix wrote:I don't understand people who panic at first sight of a new feature. It's NEW, give it some time, it's meaningless to curse it beforehand. You must accept, it has good sides, so just turn on your patience, give feedback to CCP about what you want (without arguing through 25 pages of the topic and using offensive words) and wait until this new UI improves. I've said enough.
Man, you are realy just talk blabla.
We dont see it this inventory, we tried, that's very different thing. We dont panic just we dont want to use bad inventory system which is worsen than old system.
This treewindowsinventorysystem is functionalty zero. Need much more clicks than before. The mergedInventory messed everything, and need old function (shift+click) for working fine. If this crapinventoryuystem good just what you told, why need the old function such a multiwindows feature ? Why using peoples total/norton/midnight etc multiwindows manager if the single tree panel filemanager is fine ? Because that's sux and the other managers is better and easier to use it.
Just trying to use transfer items between a container to cargohold and back: "You click to cargohold and container inventory is dissapearing, when you want to transfer back from container to cargohold you need another click to cargohold and voi'la now the inventory will dissapearing and need searching on the treepanel where it is. We needto use the old function for easy transfer (shift+click) to treepanel, but pls tell to us if we need the old function for easy transfer between windows, why need the new one ?
Without multipanel this new inventory system unuseable, hard to handling and need extra clicks which is slowing down the transfer between inventories. And other things merged ships with own dronebays and ammos + other modules it's fail. Ship bays/Ship hangars is not a simple inventory merged with simple inverntory modules another fail too.
The ship docking to shiphangars not to inventory, i dont understand CCP why removed from station the Shiphangar icon. Because that's easier to handling, when the ships is separated from other modules and items ? The "ShipInventoryBay" is LOL. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1152
|
Posted - 2012.05.09 21:50:00 -
[506] - Quote
Fabulousli Obvious wrote:Rammix wrote:
I don't understand people who panic at first sight of a new feature. It's NEW, give it some time, it's meaningless to curse it beforehand. You must accept, it has good sides, so just turn on your patience, give feedback to CCP about what you want (without arguing through 25 pages of the topic and using offensive words) and wait until this new UI improves. I've said enough.
Use it for all of 2 MINUTES and obvious is obvious in this case. Major server update yesterday and NO CHANGES at all were based on what is posted here. It's like some kind of sick joke that never stops being told.
You mean something like http://i48.tinypic.com/34823h5.jpg ?
Get |
Rammix
FreeWorkers
5
|
Posted - 2012.05.10 01:14:00 -
[507] - Quote
Tiger's Spirit wrote: Why using peoples total/norton/midnight etc multiwindows manager if the single tree panel filemanager is fine ? Because that's sux and the other managers is better and easier to use it.
Wtf? Windows explorer works exactly like old inventory: to sort in many locations in the same time you have to open, resize and place on the screen many different windows. Total commander is NOT multiwindowed, it's a split window.
Tiger's Spirit wrote: Just trying to use transfer items between a container to cargohold and back: "You click to cargohold and container inventory is dissapearing, when you want to transfer back from container to cargohold you need another click to cargohold and voi'la now the inventory will dissapearing and need searching on the treepanel where it is. We needto use the old function for easy transfer (shift+click) to treepanel, but pls tell to us if we need to use the old functions for easy transfer between multiple windows, why need the new one ?
To move an item from A to B you don't need to open first A then B, it's enough to select items in A and drag&drop them to B's line in the tree (without actually switching to it). And you can Ctrl+x items from A, switch to C, select items, move them to B with switching to it, and Ctrl+v previously 'cut out' items from A. Number of actions in the new system is approximately them same as in the old one, but it takes much less space on the screen (most of people would prefer 'clean' screen instead of one covered with windows). The only little inconvenience you may face is that usually you won't see contents of target container. So you should ask Devs for possibility to create something like container profiles (better even name-sensitive) to let you keep some of them always separate, instead of complaining about existing features. To suggest something is better than just to negate. Your area of concern regarding new inventory UI makes me think that your EVE is endless and cycled moving/sorting of countless items between containers. Jita trader? OpenSUSE 12.1, wine 1.5 |
Tippia
Sunshine and Lollipops
6519
|
Posted - 2012.05.10 01:58:00 -
[508] - Quote
Rammix wrote:Total commander is NOT multiwindowed, it's a split window. It's multi-location, which is the key point, and which isn't properly supported by the new system.
Quote:Number of actions in the new system is approximately them same as in the old one, but it takes much less space on the screen (most of people would prefer 'clean' screen instead of one covered with windows). The thing is that the new system rather encourages a GÇÿdirtyGÇÖ layout, since nothing can be properly pre-positioned. Alternatively, it encourages an inefficient system, if you choose to just use one window.
Quote:The only little inconvenience you may face is that usually you won't see contents of target container. That's one inconvenience, but far from the only one. The inventory system's unawareness of multiple windows is a far bigger issue, since it's what keeps the whole thing to reset itself and renders any kind of attempt to define a consistent workspace futile.
A better solution would be to not assume everything should be unified, but rather to provide is with various root objects that we can use to define collections of inventories for any one window. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Tiger's Spirit
Troll Hunters INC.
75
|
Posted - 2012.05.10 08:35:00 -
[509] - Quote
Rammix wrote:Tiger's Spirit wrote: Why using peoples total/norton/midnight etc multiwindows manager if the single tree panel filemanager is fine ? Because that's sux and the other managers is better and easier to use it.
Wtf? Windows explorer works exactly like old inventory: to sort in many locations in the same time you have to open, resize and place on the screen many different windows. Total commander is NOT multiwindowed, it's a split window. Tiger's Spirit wrote: Just trying to use transfer items between a container to cargohold and back: "You click to cargohold and container inventory is dissapearing, when you want to transfer back from container to cargohold you need another click to cargohold and voi'la now the inventory will dissapearing and need searching on the treepanel where it is. We needto use the old function for easy transfer (shift+click) to treepanel, but pls tell to us if we need to use the old functions for easy transfer between multiple windows, why need the new one ?
To move an item from A to B you don't need to open first A then B, it's enough to select items in A and drag&drop them to B's line in the tree (without actually switching to it). And you can Ctrl+x items from A, switch to C, select items, move them to B with switching to it, and Ctrl+v previously 'cut out' items from A. Number of actions in the new system is approximately them same as in the old one, but it takes much less space on the screen (most of people would prefer 'clean' screen instead of one covered with windows). The only little inconvenience you may face is that usually you won't see contents of target container. So you should ask Devs for possibility to create something like container profiles (better even name-sensitive) to let you keep some of them always separate, instead of complaining about existing features. To suggest something is better than just to negate. Your area of concern regarding new inventory UI makes me think that your EVE is endless and cycled moving/sorting of countless items between containers. Jita trader?
What do you talk about ? The old system was same like Windows Explorer ??? Man, open your eyes the new system same like that. The old was multiwindows system and the new is a treepanel + a location panel.
When someone clicking to treepanel he will got same location at right panel. This is same like Windows Explorer working.
In the old system you got different locations from two different windows as the TC is working.
Move item for new inventory just a drag and drop from A to B ? Really ? Did you see when the tree panel is very long and need to find a treefolder ??? The easy way if someone open another windows to another location (shift+click), but that's same as the old inventory systme is worked. So do you just talk blabla again. And other thing dont speak from just one miniprofession, for the inventory system it is necessary to be suitable to all profession not just for Jita trader, but for POS manager, looter/salvager, corporation hangar manager, for fighters who want to loot or using items in the battles fast, for the miners who transfer minerals to ship to cargo containers etc. But this inventory system is a crap for all in this developing phase. |
Seleia O'Sinnor
Drop of Honey
218
|
Posted - 2012.05.10 09:25:00 -
[510] - Quote
I wonder if the Assets window could be merged with the this new inventory? In the end all we need is a location filter. EGD: If you jettison what's in your brain, at least expect can flipping. |
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Pierced Brosmen
Priory Of The Lemon
72
|
Posted - 2012.05.10 10:31:00 -
[511] - Quote
The complete lack of CCP responces in this thread after the first day the blog came out is dissappointing and gives me an eerie feeling that team Game of Drones have "completed their task and moved on", and that the new inventory system will be forced upon us with it's flaws, regardless of what we think.
PS, There is a monument in Amarr that's not wrecked yet |
Blue Harrier
56
|
Posted - 2012.05.10 11:03:00 -
[512] - Quote
Pierced Brosmen wrote:The complete lack of CCP responces in this thread after the first day the blog came out is dissappointing and gives me an eerie feeling that team Game of Drones have "completed their task and moved on", and that the new inventory system will be forced upon us with it's flaws, regardless of what we think. PS, There is a monument in Amarr that's not wrecked yet
I have that same feeling as well.
This smacks of the WIS d+¬b+ócle where they removed the ship spinning part of the game only to have to re-instate it a short time later because of the widespread complaints.
At the time it was tested on SiSi many of us said it was a good idea but was far to heavy on the GPU and caused overheating. Did they listen, no, it was forced on us, including the infamous 'Door' . This has all the makings of yet another 'We know best so adapt or die' scenario, and CCP having to back-track and re-instate single window operation some time in the near future.
My son who has played Eve far longer than myself had a look at the new UI last night and his synopsis of it was unprintable even in this relaxed forum.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1153
|
Posted - 2012.05.10 11:09:00 -
[513] - Quote
Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written.
Get |
Fabulousli Obvious
State War Academy Caldari State
10
|
Posted - 2012.05.10 11:30:00 -
[514] - Quote
Tippia wrote: Yes, new problems will arise once it goes live and everyone's edge-cases get thrown into the mix, but the current iteration doesn't even stand up to five minutes of casual, every-day use.
Really, it's all about this for me (my Main).
I know, I know. It's ALWAYS about ME, but this is about that. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Fabulousli Obvious
State War Academy Caldari State
10
|
Posted - 2012.05.10 11:32:00 -
[515] - Quote
Grey Stormshadow wrote:Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written.
I'm hitting the same wall as when they idiotically took away the parenthesis around stargates on the Overview.
Like that, I have a feeling we are just spinning our wheels here.
They are going to do what they are going to do.
As someone stated above, I hope someone's boss was at least impressed, as we are not.
I never thought my simple cargohold, of all things, would become tied up in a cumbersome mechanic.
Never. What WILL they think of next ??? Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Blue Harrier
59
|
Posted - 2012.05.10 11:36:00 -
[516] - Quote
Grey Stormshadow wrote:Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written.
So this is the 'Official' dev blog thread where they ask for suggestions and the last thread it seems they have the inclination to reply.
The funny part is I have just re-read the dev blog and almost the very first line says 'What do all EVE players have in common? They need to use Inventory windows. A lot of them... '
And then they go on to change everything to one single window!
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1154
|
Posted - 2012.05.10 11:45:00 -
[517] - Quote
Blue Harrier wrote:Grey Stormshadow wrote:Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written. So this is the 'Official' dev blog thread where they ask for suggestions and the last thread it seems they have the inclination to reply. The funny part is I have just re-read the dev blog and almost the very first line says 'What do all EVE players have in common? They need to use Inventory windows. A lot of them... ' And then they go on to change everything to one single window! The irony :)
Get |
Krixtal Icefluxor
Bison - Ammatar Thunder
820
|
Posted - 2012.05.10 11:48:00 -
[518] - Quote
Blue Harrier wrote:
The funny part is I have just re-read the dev blog and almost the very first line says 'What do all EVE players have in common? They need to use Inventory windows. A lot of them... '
And then they go on to change everything to one single window!
I thought it was just me, but this statement did leave me with a expression upon reading.
This is all just shaping up horribly, and the lack of response from CCP on this at all even on Test Server forum is just beyond.......
I don't know but the game seems a bit out of sorts lately, and I can't put my finger on it. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1156
|
Posted - 2012.05.10 11:58:00 -
[519] - Quote
Now if you want to see something really funny, check this post out from end of january.
Get |
Krixtal Icefluxor
Bison - Ammatar Thunder
820
|
Posted - 2012.05.10 12:03:00 -
[520] - Quote
Sometimes I wonder if they really even look around in here. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |
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Invictra Atreides
Toward the Terra
77
|
Posted - 2012.05.10 14:52:00 -
[521] - Quote
It is too BIG. I always have my ships cargohold open no matter what and the new window is too big.
Pls give us an minimalist version also. One that doesn't show volume, ISK and other stuff. Just a rly tiny frame inventory.
Like windows media player when you switch it to minimal view :D Blog |-áTutorials | Youtube "I donGÇÖt know everything, I just know what I know." |
Dennie Fleetfoot
EVE University Ivy League
44
|
Posted - 2012.05.10 14:54:00 -
[522] - Quote
I thought I'd give it a few days to try Sisi again and see if they have fixed what we told them them fix.
They haven't.
If the the unified inventory system goes on Traq as is they're is going to a lot of ticked of players out there when this P.O.S. hits 22nd May.
This is going to be an unmitigated disaster. |
Maul555
Nuts and Vindictive Remix Technologies
45
|
Posted - 2012.05.10 14:59:00 -
[523] - Quote
I really need to get some DEV feedback on this. I am watching a freight train hurtling down the tracks into a populated area, and the conductor appears to be asleep, slumped over on the accelerator... |
Blue Harrier
60
|
Posted - 2012.05.10 15:20:00 -
[524] - Quote
Maul555 wrote:I really need to get some DEV feedback on this. I am watching a freight train hurtling down the tracks into a populated area, and the conductor appears to be asleep, slumped over on the accelerator...
I have really got to give you a +1 and a like for that reply alone, well done "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Lara Dantreb
New Horizons
5
|
Posted - 2012.05.10 15:24:00 -
[525] - Quote
8 years I think it is I who am messy, and I discover in this dev blog that in fact it is the user interface that is crap ! ----á-á Buying T2 ship bpos since 2005-á --- --- -á-á-á-á-á-á WTB Occator Bpo, 110+ Bil-á-á-á-á-á --- |
Maul555
Nuts and Vindictive Remix Technologies
46
|
Posted - 2012.05.10 16:08:00 -
[526] - Quote
CCP. I don't have the luxury of looking over this and deciding if this is a game that I want to get into and spend my time on. I have already invested some 9 years with you guys, I have wasted time, and I am invested. I have been doing things a certain way for 9 years, and you are about to force me to abandon all my current workflows. If this was a brand new game that I had never played, I would probably not get into it because of the unified inventory alone. Do not implement changes that interrupt business as usual. You are not a new game, this is not a time to reinvent the wheel and throw it out there on everyone's cars. People have developed habits and procedures that work and serve them well. You cant just kill that off now without serious repercussions.
Think CCP! You have had 9 years of great success with the current windowed interface. The most basic and universal thing in the game, the User Interface. You are talking about throwing out your proven foundation!THINK CCP, THINK! |
Tobiaz
Spacerats
388
|
Posted - 2012.05.10 17:32:00 -
[527] - Quote
Invictra Atreides wrote:It is too BIG. I always have my ships cargohold open no matter what and the new window is too big.
Pls give us an minimalist version also. One that doesn't show volume, ISK and other stuff. Just a rly tiny frame inventory.
Like windows media player when you switch it to minimal view :D
You can split off windows.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Markus Reese
Debitum Naturae ROMANIAN-LEGION
172
|
Posted - 2012.05.10 18:22:00 -
[528] - Quote
Tobiaz wrote:Invictra Atreides wrote:It is too BIG. I always have my ships cargohold open no matter what and the new window is too big.
Pls give us an minimalist version also. One that doesn't show volume, ISK and other stuff. Just a rly tiny frame inventory.
Like windows media player when you switch it to minimal view :D You can split off windows.
Yeah, I like it when doing that. The main thing I find is when sorting stuff for sale, manufacture, I find it quite the handy tool as I get used to it. Some minimizing would be nice though, hide the isk tally and the filters with chevron clicks. Outside of that, the more I use it, the more I begin to like it. I want to do some testing though, haven't done yet because havent been in my cap. If windows stay sticky open when you open more than one. Myself, I like to quick open corp bays, fuel bays and cargo on my carrier and have them along top of monitor. Hopefully they still will do that. |
Darth Kilth
Clan Exiled Legends
1
|
Posted - 2012.05.11 10:45:00 -
[529] - Quote
This new windown system is going to lower work efficiency a lot with the way multiple windows will be handled in the new system, especially the fact that the windows reset and forget their locations constantly.
The system seems great and will certainly benefit players at many points, but with the way it currently is I see a lot of pissed of people next patch. The current UI is maybe old and lacking, but it works, are you sure fixing what is not broken is a good idea? |
May O'Neez
Flying Blacksmiths
2
|
Posted - 2012.05.11 14:54:00 -
[530] - Quote
I have an industrial alt which relies a _LOT_ on multiple windows. I like to have persistant windows for the hangar (only active when docked), when outside I have my cargohold (with little place on screen so I can check overview, assets and directionnal scan at the same time), and sometimes I have also multiple cargo, specially when salvaging. I'm not even speaking about freighter including multiple containers, which were previously nicely sorted in tab in a separate stacked persistant window (persistant in presence AND order of the tabs, which are both of utmost importance).
Now we have 2 ways: - either use the unified windows, which forces doing scrolling jutsu and heavy back and forth between window content, tree, drag and drop and pray not misclick when transferring assets - either duplicate the windows to get the old behavior but loosing a lot of space because the tree on left seems duplicated on each window (correct me if I'm wrong) and does'nt totally disappears even collapsed.
I forecast an heavy increase in micromanagement. Multiple windows are not evil, there are just multiple, I don't understand why it was so important to get rid of them, is there any simplification/optimization behind the scenes which required this ? Now, the feature has been implemented and will be pushed anyway on TQ, so I only hope that some users will find ways to get around or find out an easy and efficient approach in this system to explain to others. |
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Maul555
Nuts and Vindictive Remix Technologies
56
|
Posted - 2012.05.11 16:00:00 -
[531] - Quote
CCP: This is happening, just accept it.
sounds like what most people hear right before getting raped, and I don't want to be raped. Unless its by Zooey Deschanel, then its good r@pe. BUT THIS IS NOT GOOD R@PE! |
Raiku Onni
Obvious Alt Corp New Eden Research.
0
|
Posted - 2012.05.11 22:43:00 -
[532] - Quote
Why is estimated value only available as a tooltip? Why can I not have it as a selectable column value?
Why is volume not a selectable column value?
Use case: My 0.0 outpost/FW station/POS is about to be overrun, I need to pack my freighter with the most expensive items per m3 that I can find to maximise the amount of value I can escape with. The UI has all the details I need but makes it impossible to actually find the answer I want. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
34
|
Posted - 2012.05.12 14:05:00 -
[533] - Quote
Tiger's Spirit wrote: - snip - We needto use the old function for easy transfer (shift+click) to treepanel, but pls tell to us if we need to use the old functions for easy transfer between multiple windows, why need the new one ? - snip - Tiger, you make an excellent point.
I swear to God, the more I play with this, the more I think the "new and improved" tree system is designed specifically to thwart bots and macros at the expense of making it more difficult for the human users. They have designed in a usage paradigm where the layout changes every time you use it, semi-randomly, which it makes it far more difficult for a bot and virtually impossible for a macro.
(An aside: One way to catch bots is by analyzing their database calls and comparing that to the normal database activity of the front-end client. If there are differences, you've probably got a bot reading/writing information not normally available to the human user. Most macros are stupid - some are smart - point and click routines that require a fixed and stable screen layout, so are easily buggered by semi-random layout changes. )
Or is it that CCP is truly stupid enough to introduce a "new and improved" paradigm shifting system that is far less efficient (and far more frustrating) than the original, just to make the back-end code less CPU intensive?
I call upon the Devs/GMs to answer Tiger's question. In my own words : why do we need a new inventory paradigm/front-end if the old works fine? Why not optimize your back-end code while preserving the look and feel of the original inventory system? Have you been recently lobotomized?
|
Anxiir
7
|
Posted - 2012.05.13 04:49:00 -
[534] - Quote
Hang on a second here.
From what I'm gathering from the blog and the general feedback is that I will now have to keep a giant window open blocking the view just to load cap boosters during battle?
I thought this was a replacement of the assets window. |
Tippia
Sunshine and Lollipops
6671
|
Posted - 2012.05.13 04:55:00 -
[535] - Quote
GǪhere's another fun bug, from the current (371805) build:
Buy stuff for your corp at a station where your corp doesn't have an office. The stuff will, as usual, be delivered to your corp delivery hangar. Your corp delivery hangar sorts under the Corp Hangar tree in the inventory. You have no Corp Hangar in the station. GǪso your corp deliveries cannot be reached.
You have to go through the Corp window GåÆ Assets GåÆ Deliveries and then deliver it to a pilot in order to get a hold of the stuff, and since this window is on a 5-minute delay (-¦ fiddling with the range setting, which occasionally forces an update), you're stuck waiting when you buy stuff for your corp.
facepalm.jpg GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
76
|
Posted - 2012.05.13 09:23:00 -
[536] - Quote
Thank you for all the hard work CCP, but tbh, why tinker with the inventory windows at all? instead of improving usability, the new inventory window(-s) might just gonna be reducing the overall functionality of the inventory functions. In my opinion, inventory window works fine as is.
What you guys at CCP should really look at in my opinion should be the overview, selected target, locked targets, drones, fleet, broadcasts and watchlist, if you want to improve usability as in reducing the screen space consumption by remodelling something to a more ergonomic design, these windows should be the ones you focus on. |
Rammix
FreeWorkers
5
|
Posted - 2012.05.13 18:08:00 -
[537] - Quote
Tiger's Spirit,
Compare, Windows Explorer http://imageshack.us/photo/my-images/254/45014286.jpg/ and Old UI http://imageshack.us/photo/my-images/233/oldui.jpg/
Total Commander http://imageshack.us/photo/my-images/829/86023596.jpg/ and New UI http://imageshack.us/photo/my-images/109/newuiu.jpg/
And seems you don't understand the meaning of "multi-". It means "many". That is why total commander is absolutely NOT multi-windowed. If devs add split-view option to the new UI, it will be exactly like Total Commander. But even now it's much closer to TC than to WE. OpenSUSE 12.1, wine 1.5 |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
13
|
Posted - 2012.05.13 20:02:00 -
[538] - Quote
I guess at least I have 30 more bucks to spend on other things next month, that's cool. 'Im sure after a few they will figure out what pissed everyone off again, and fix it. See you guys then. |
Shannae Darkehart
Ministry of War Amarr Empire
1
|
Posted - 2012.05.13 20:21:00 -
[539] - Quote
TheLostPenguin wrote:Ok so just a few minutes ago whilst thinking about this I had something of a brainwave, which I think would alleviate many of my personal and indeed other peoples issues with usability: Allow us to have inventory windows lock when pinned! Now this totally sounds like the "lock when pinned" option we already have that prevents moving/resizing windows but that's not what I mean, rather that when pinned inventory windows should lock to showing whatever they are showing at that time (unless explicitely modified by the player), irrespective of whatever other operations you carry out with opening/closing other inventory windows.
How would this end up working? Well say like myself and others you like to always (or nearly always) have active ship cargo open, you would shift-click to get this into its own window, set it up where you wanted and pin it. Now regardless of whatever else you do this window would persist showing active ship cargo, you could operate other inventory windows freely without impacting that window, or as happens now the client trying to use it for the next open-inventory event. Of course this would work with as many inventory windows as required, so we could setup a whole bunch showing whichever inventory location we wanted (ie corp hangers, fuel/ore bays) with whichever filter(s) applied that we wanted and they'd persist in that state untill either the user closed or modified them to show something else.
In particular this would be awesome in station as well as 'fixing' the cargohold/loot can issue (I imagine it being possible to have a window setup that shows 'cargoinspace' type windows only that would open/display nearby wrecks/cans in its tree as appropriate), as you could have multiple inventories pinned open with diferent filters applied meaning you could not only reproduce current functionality whereby everytime you dock ship hangar/station items hangar are already open, but you could also have many more windows filtered to each show say hardeners/ammo/BPOs/minerals only, giving you quick access to what you frequently want without having to manually apply filters each time, and with all those 'core' inventory windows pinned+locked you can freely open/close and modify a single inventory window to 'work' with.
Now just have to wonder how hard/not it would be to implement this behaviour...
This is basically my only gripe with the system, and while I can live with it easily enough, the solution proposed here is also what I consider the ideal end user experience. I'm sorry if you feel there's a legitimate reason for botting but there isn't and that's basically that. Not liking a game doesn't entitle you to cheat. Ever. At all. Enough with the moral equivalency please. ~CCP Sreegs |
Tiger's Spirit
Troll Hunters INC.
84
|
Posted - 2012.05.13 21:29:00 -
[540] - Quote
Oh man, You are an idiot.
Just watch the video from Unified Inventory fails and go to hell with your idiotic try with 4 Explorer and etc
http://www.youtube.com/watch?v=UHJ_gL3vzmM
|
|
Hakaru Ishiwara
Republic Military School Minmatar Republic
117
|
Posted - 2012.05.14 05:01:00 -
[541] - Quote
Perhaps the developers associated with this particular venture are sprinting in an agile manner towards the door with their resumes in-hand. See what I did there? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Maraner
The Executioners Capital Punishment.
1
|
Posted - 2012.05.14 09:48:00 -
[542] - Quote
been struggling with it on sisi, sorry dont like it. I think I see what your trying to do but I dont think we asked for this. If this is in the next expansion thats fine BUT IT NEEDS TO BE OPTIONAL.
Seriously, please dont force this on people. |
Spc One
The Chodak Void Alliance
44
|
Posted - 2012.05.14 09:50:00 -
[543] - Quote
Maraner wrote:been struggling with it on sisi, sorry dont like it. I think I see what your trying to do but I dont think we asked for this. If this is in the next expansion thats fine BUT IT NEEDS TO BE OPTIONAL.
Seriously, please dont force this on people. Yes, make it optional / option to enable old style / new style.
Pierced Brosmen wrote:The complete lack of CCP responces in this thread after the first day the blog came out is dissappointing and gives me an eerie feeling that team Game of Drones have "completed their task and moved on", and that the new inventory system will be forced upon us with it's flaws, regardless of what we think. PS, There is a monument in Amarr that's not wrecked yet Maybe we should all go and protest again, make some Time Dialation .. etc.. |
Rommiee
Mercury Inc.
15
|
Posted - 2012.05.14 11:29:00 -
[544] - Quote
Solution:
1. Keep this shiny new system for people who like it and feel that it is useful. Use a separate icon on the neocom bar for this. An inventory system should be used for managing your ermm...inventory. It should not replace the ability open the windows you use regularly with a single click or right-click.
2. Retain the following shortcuts to open SINGLE windows, and make them remember size and position:
Ships and items on the neocom bar to open SINGLE windows. Right clicking on ship to open SINGLE windows for Cargo hold, Fuel Bay, Ore bay, Corp Hanger, Ship maintenance bay Keep the double click on your hanger to open just your cargo in SINGLE window.
In space, clicking on your cargo icon should open your CARGO only, in a SINGLE window, remembering size and position. Same applies to opening a wreck.
You get the part about a SINGLE window ?
This would go a long way to addressing a lot of the concerns most of us have.
|
Urgg Boolean
Center for Advanced Studies Gallente Federation
37
|
Posted - 2012.05.14 13:48:00 -
[545] - Quote
CCP :: Please state the real rationale for developing this new inventory system. I know you have worked very hard on this for what seems like a long time. At this point, you need to swallow your pride and admit this sux.
If I play ANY other game, the UI is like lightning. In EvE, the UI is a series of wait states for just about every task I could mention. Try fitting a ship: I hover my mouse over the next mod waiting for the UI to finish clocking and achieve a stable state BEFORE I can click again and continue. Put plainly, I am faster than the UI, and I am considered a slow keyboardist by my PvP friends. The mod timers that can't seem to ever get synchronized is yet another quirky issue that we put up with.
In short, despite stated improvement, the current UI is slow, has many wait states, and is a generation behind any other modern game. Now you want us to go back to cave man times in terms of a clunky and poorly performing inventory system that makes simple tasks more cumbersome.
I don't understand the logic of this plan and corresponding new system that we will supposedly get whether or not we want it.
Lastly, I can tell you that this new system takes away some (actually a lot) of the fun factor by making the game more tedious. I'll just pose a question: is adding more tedium to the game experience going to impress the player base, and more importantly, new players, or will it have the opposite affect?
Massage parlor owners would not force their clients to get a sandpaper back rub, but could offer it as an option for some individuals who happen to like a painful experience.
|
Hakaru Ishiwara
Republic Military School Minmatar Republic
117
|
Posted - 2012.05.14 19:04:00 -
[546] - Quote
Considering that we are just a week away from the next major code release, what is the status of this change in UI functionality? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Salpun
Paramount Commerce Masters of Flying Objects
257
|
Posted - 2012.05.14 19:05:00 -
[547] - Quote
Hakaru Ishiwara wrote:Considering that we are just a week away from the next major code release, what is the status of this change in UI functionality? No change so far |
Tippia
Sunshine and Lollipops
6758
|
Posted - 2012.05.14 21:43:00 -
[548] - Quote
Finally wrote a full responseGǪ The UI still needs some work. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
42
|
Posted - 2012.05.14 23:33:00 -
[549] - Quote
Thanks to Tippia for an excellent assessment of the new inventory system.
For me, it boils down to what appears to be failed programming and design issues.
The biggest one is "object inheritance rules". I have said many times in the past that CCP fails to handle object inheritance. This is exactly what TIppia recommends via the idea of a "root object". I can wholheartedly agree with this suggestion.
The other is my own edcuated guess. It looks like this system is built around a hierarchical backend database model, rather than a relational DB. The types of limitations I see, and that Tippia lists, are typically synonymous with hierarchical DBs and/or badly modeled relational DBs. If so, this may well be a core design issue that will take you back to the beginning to fix. If your data model can't support Grand Daddy objects and transfer their inheritable attributes, then the base design is flawed badly. Additionally, if DB model is relational but makes it difficult to create a "root object", then again, the data model is flawed.
Good luck with all this. RIgth now I'm having trouble seeing the silver lining. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
117
|
Posted - 2012.05.15 00:23:00 -
[550] - Quote
A phenomenal write-up, sir.
I am completely on-board with your recommendations and solutions after having spent some quality time on Tranquility flying around and changing docked / undocked states several times. Holy confusion, large windows and unsaved states, Batman!
If CCP takes only one action over the next week, it should be to retain current Tranquility inventory management code until they can sort things out. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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Rammix
FreeWorkers
5
|
Posted - 2012.05.15 02:30:00 -
[551] - Quote
No, you. You use words that you don't understand, that's what I tried to say. And new system is not crap, it's just an unfinished work and just has to be tweaked properly.
I admit my mistake with win explorer screenshot (i just don't use it). But it doesn't mean that TC is multi-windowed, because it's one window with two locations open in it. If old UI is not like win explorer, anyway it is not like TC either, because in the case of TC you have to open the ONLY window, the only instance. Old UI functionally is like win explorer without tree view, several windows open, with additional feature like tabs, that's all.
Tippia's video is good, but there you can see that he uses half of his screen. Such usage of screen is much worse to me than one-window-view (in EVE). And to many other capsuleers, as you can see reading this topic from the beginning.
I think that you who need open inventories more than clean screen for other things are smth like 5% of players, so idea of cancelling new UI just for you is ridiculous. I admit that it needs tweaking and adding functionality, but without delaying its delivery to tranquility, in normal form of launching then patching.
p.s. from Tippia's video I see one more thing: it's the matter of tastes. He wants to see some inventories constantly and I don't. When started playing eve I, too, wanted to see everything on my screen all the time, but realized that it's inconvenient and is not even supposed to be convenient (i.e., usage of everything at the same time). There is main idea in eve that you always have to prioritize what you need. So I chose to properly arrange what I needed most - overview, corp chat, local chat, fleet window, drone bay, control panel; and to open inventory in such way that it uses only 2-3 small windows for a very short period of time. Seems you and Tippia, and some others, decided to give the inventory the higher priority. Suppose you are traders, else why would you do that. Not npc-killers and absolutely not pvp-ers. OpenSUSE 12.1, wine 1.5 |
Tippia
Sunshine and Lollipops
6767
|
Posted - 2012.05.15 04:46:00 -
[552] - Quote
Rammix wrote:Seems you and Tippia, and some others, decided to give the inventory the higher priority. Suppose you are traders, else why would you do that. Not miners, not npc-killers and absolutely not pvp-ers. GǪexcept that the issues I come across show up most clearly when you're killing NPCs, when you're (group) mining and when you're PvP:ing, because that's when you're more likely to come across a larger number of different item locations and when being able to monitor one without it interfering with anything else becomes critical. I have no idea if it's needed (other than pure convenience) for trading, since it's slow enough to let you click back and forth in a tree view and you have no overview, no HUD, and/or Gǣselected itemGǥ no toolbar that competes for attention.
Quote:New UI is not worse, it's just different. The new UI is lacking functionality compared to the old one. It is not just different GÇö it's actually worse.
By the wayGǪQuote:When started playing eve I, too, wanted to see everything on my screen all the time, but realized that it's inconvenient and is not even supposed to be convenient GǪa UI that is GÇ£not supposed to be convenientGÇ£ fundamentally fails to be a good UI. The old UI lets you have this convenience without breaking down; the new one does not. Guess what this means for the quality of the two UI implementationsGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Wolfman13
The Executioners Capital Punishment.
1
|
Posted - 2012.05.15 07:29:00 -
[553] - Quote
This new Inventory system is the worst thing I've seen. Took me 10 minutes to accomplish what used to take me 30 secs. I swear, you do this and I'm done. I hear Diablo III is supposed to be good. I love this game, Please don't ruin it. |
bokonnon
The Executioners Capital Punishment.
1
|
Posted - 2012.05.15 07:32:00 -
[554] - Quote
I am hoping for NO changes here. Lets leave this little debacle out of the next patch PLEASE!
cheers
|
Tiger's Spirit
Troll Hunters INC.
98
|
Posted - 2012.05.15 08:13:00 -
[555] - Quote
Rammix wrote:....You use words that you don't understand, that's what I tried to say....
Better if you dont do it, because you talking idiotic things again and again. The new inventory system is crap, worsen than old one,hard to handling, have bad functionality. Merging ships and modules, remove hangarbay, no multipanel it's a mistake. Everyone see it, just you talking bullsh*t here like this: "The new inventory will come to TQ because it's good " You wrote this. LOL |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1214
|
Posted - 2012.05.15 11:19:00 -
[556] - Quote
Rammix wrote:...plenty of less bright words... I try to avoid any personal attack here so I just make one hypothetical question:
Do you think that all the less bright people in this thread are dev alts trying to justify the fundamental flaws in their concept ?
Get |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
84
|
Posted - 2012.05.15 11:19:00 -
[557] - Quote
Tippia wrote:a UI that is Gǣnot supposed to be convenientGǣ fundamentally fails to be a good UI. The old UI lets you have this convenience without breaking down; the new one does not. Guess what this means for the quality of the two UI implementationsGǪ thank you for pointing that out Tippia. some people (and i surely hope this doesn't include CCP devs) seems to forgot that part. |
Jon Laugan
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.15 11:28:00 -
[558] - Quote
I would like to see the new inv system, though I accept that it MUST be optional. |
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CCP Arrow
C C P C C P Alliance
72
|
Posted - 2012.05.15 11:37:00 -
[559] - Quote
Hey folks.
I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.
Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.
I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us. CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
Tippia
Sunshine and Lollipops
6798
|
Posted - 2012.05.15 11:40:00 -
[560] - Quote
CCP Arrow wrote:Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release. Very nice. Is there any chance of us getting some kind of rough idea what's on that back-log GÇö not necessarily the gritty details, but just the general problem you've spotted and that it's at least slated to receive some kind of solution? I just know that, personally, I can withstand annoyances a whole lot more if I know they're going to end (even if it's SoonGäó). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
|
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1214
|
Posted - 2012.05.15 11:45:00 -
[561] - Quote
...and what kind of version are we expecting to see in tranq next week or will this project be delayed?
Get |
Bubanni
SniggWaffe YOUR VOTES DON'T COUNT
286
|
Posted - 2012.05.15 12:37:00 -
[562] - Quote
CCP Arrow wrote:Hey folks.
I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.
Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.
I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.
I have some feedback, I think the new inventory system in stations should remember "settings/placement/which windows are open"... What I am talking about here... if you like to have Ships hangar + items windows as two separate windows, the next time you open the inventory and/or dock at a station, the same windows are opened...
I wish the ship you were currently in, was still shown in the "ships hangar folder"... it is very confusing that it isn't I am aware that you can just shift click to open new window... but I personly think that combining the hangar + items in a new window wasn't needed at this time and should be seperated (or make a icon we can add that opens ships hangar like before)
I like the new system for sorting the items, and searching through what you have and all that, it's mainly the active ship, and ships hangar that is bugging me. |
Smoking Blunts
ZC Industries Dark Stripes
244
|
Posted - 2012.05.15 13:39:00 -
[563] - Quote
Bubanni wrote:CCP Arrow wrote:Hey folks.
I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.
Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.
I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us. I have some feedback, I think the new inventory system in stations should remember "settings/placement/which windows are open"... What I am talking about here... if you like to have Ships hangar + items windows as two separate windows, the next time you open the inventory and/or dock at a station, the same windows are opened... I wish the ship you were currently in, was still shown in the "ships hangar folder"... it is very confusing that it isn't I am aware that you can just shift click to open new window... but I personly think that combining the hangar + items in a new window wasn't needed at this time and should be seperated (or make a icon we can add that opens ships hangar like before) I like the new system for sorting the items, and searching through what you have and all that, it's mainly the active ship, and ships hangar that is bugging me.
after testing the new build on sisi. the windows do remember where and what size the last window you closed. but they dont remember that you stacked corp windows in 1 place and in 1 size and that you stacked items and ships in another place and size and wrecks in a different place and size etc etc. the problem seams to be, the old system labled the windows and knew each one was different, the new system just thinks all windows are the same regardless of what you do with them. it also lables them all inventory:name of window. where it just needs the name of window.
the ship window needs to show all ship regardless of state, active, assembled or packaged, there ships it makes no sence for any of them not to be in the ship hanger.
add the fact that everytime you session change they all forget they were open and where they were open(see above) and anoyance levels increase.
i still find it anoying that items have lost there right click options, right click open cargo/bay/fuelbay etc etc shoudl be there and should open the window as it always did. i want stuff easy to find not hidden deep within the tree.
while this current build is better, it is in no way finished OMG when can i get a pic here
|
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CCP Soundwave
C C P C C P Alliance
963
|
Posted - 2012.05.15 13:45:00 -
[564] - Quote
Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed?
Going on Tranq next week! |
|
Smoking Blunts
ZC Industries Dark Stripes
245
|
Posted - 2012.05.15 13:47:00 -
[565] - Quote
CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week!
ccp pushing out half finished stuff with reduced functionality?
again? OMG when can i get a pic here
|
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CCP Soundwave
C C P C C P Alliance
963
|
Posted - 2012.05.15 13:48:00 -
[566] - Quote
Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again?
Smoking Blunts being overly dramatic?
Again? |
|
Hakaru Ishiwara
Republic Military School Minmatar Republic
118
|
Posted - 2012.05.15 13:50:00 -
[567] - Quote
CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! **** no. This abortion is in no way ready for release.
Where last year had Door-Gate, 2012 will have Inventory-Gate.
This is completely preventable if you hold off on releasing the changed Inventory management code. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Smoking Blunts
ZC Industries Dark Stripes
245
|
Posted - 2012.05.15 13:50:00 -
[568] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again?
lol nah no weed smoked today.
the system thats on sisi now has and is missing functions that teh current tq system has. ive detailed them above, check it out bud OMG when can i get a pic here
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Jack Paladin
Solar Storm Intrepid Crossing
143
|
Posted - 2012.05.15 13:50:00 -
[569] - Quote
CCP Soundwave wrote:
Smoking Blunts being overly dramatic?
Again?
Reported. Drug Reference. |
Salpun
Paramount Commerce Masters of Flying Objects
258
|
Posted - 2012.05.15 13:58:00 -
[570] - Quote
Yep Sisi is till not remembering what windows I had opened before I undocked and then redocked. Having to hold shift if I want to open up my cargo hold in a new window when using the ships own right click menu is just bad fuctionality. |
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Smoking Blunts
ZC Industries Dark Stripes
246
|
Posted - 2012.05.15 14:04:00 -
[571] - Quote
should really call the ship hanger in the new system 'none active none packaged ship view' OMG when can i get a pic here
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1215
|
Posted - 2012.05.15 14:23:00 -
[572] - Quote
CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week!
The internal build you're using has to have some serious super mario mushrooms in it then ;)
Anyway thanks for the enlightenment. At this point I'm really happy if these issues at least eventually will be fixed. Meanwhile I would recommend thinking why we are having this conversation week before release and is there something you guys could improve in the planning process of future UI related "improvements" to avoid this.
sidenote: If the sisi version of unification goes up as "it is" I probably will have couple weeks break rather than **** myself off with it, but that doesn't change the fact that the expansion as a whole will still be really awesome with plenty of cool stuff in it. Just don't allow this one thing to ruin that.
Get |
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CCP Soundwave
C C P C C P Alliance
964
|
Posted - 2012.05.15 14:41:00 -
[573] - Quote
Smoking Blunts wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again? lol nah no weed smoked today. the system thats on sisi now has and is missing functions that teh current tq system has. ive detailed them above, check it out bud
Should be getting Sisi updates before Tranq!
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Shandir
Indigo Archive
136
|
Posted - 2012.05.15 14:42:00 -
[574] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again?
The trite answers aren't really needed at this time. There are legitimate concerns and it very much seems like you're rushing this out the door before it's ready.
As far as I know, the Sisi version isn't even debugged yet. (Windows undocking, opening in the wrong location, partial information propogation) Have you addressed all the problems players have brought up, or can you promise that it will be done before release?
I wasn't concerned until I saw Tippia's video, and now I'm horrified you plan to release that - either as is, or partly fixed and inadequately tested.
So, which of the problems have you fixed, and how long are you giving them on Sisi to test? |
Smoking Blunts
ZC Industries Dark Stripes
247
|
Posted - 2012.05.15 14:49:00 -
[575] - Quote
CCP Soundwave wrote:
Should be getting Sisi updates before Tranq!
cool i will be paying attention for them and as long as they address the issues i and others are havng with it, it will be a win for ccp customer comunication and that is something that can not be sniffed at. OMG when can i get a pic here
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Tiger's Spirit
Troll Hunters INC.
100
|
Posted - 2012.05.15 15:18:00 -
[576] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again?
He just told the truth.
|
Tiger's Spirit
Troll Hunters INC.
100
|
Posted - 2012.05.15 15:32:00 -
[577] - Quote
Shandir wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again? The trite answers aren't really needed at this time. There are legitimate concerns and it very much seems like you're rushing this out the door before it's ready. As far as I know, the Sisi version isn't even debugged yet. (Windows undocking, opening in the wrong location, partial information propogation) Have you addressed all the problems players have brought up, or can you promise that it will be done before release? I wasn't concerned until I saw Tippia's video, and now I'm horrified you plan to release that - either as is, or partly fixed and inadequately tested. So, which of the problems have you fixed, and how long are you giving them on Sisi to test?
Dont forget Tippia what said for me. He just made a short video from problems he didn't talk many problems.
"My excuse is that I only had 15 minutes and just went in chronological order of the things I foundGǪ"
PVPing is horrible with new rudimentary inventory system. This is an alpha phase developed thing, with many bugs, mistakes etc. Need at least two months long testing phase before they moved to TQ server. Just as i told, remove Hangarbay at station it's a mistake (HangarInventoryBay) need separated ship from any other modules. Hard to handling this new in Inventory in many situation. Has bad funcionalty many times. |
Tanaka Sekigahara
United Space Marine Corp
69
|
Posted - 2012.05.15 15:44:00 -
[578] - Quote
CCP Arrow wrote:Hey folks.
I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.
Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.
I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.
This is good to hear, as I was starting to wonder if it was going to become an annual ritual of CCP to shoot itself in the head with it's Hubris of not listening to player feedback and killing it's subscriber base with it's summer release.
I cannot help but think CCP has not yet fully recovered from last summers Incarna debacle, simply because what was once the pitchline of CCP was it's constantly increasing subscriber base, then when those numbers went in the toilet ,we were no longer able to access and track the number of logins and subscribers.If those numbers are available once again i'd love to know.
I DO pay my monthly subscription fee, so I do want the game to succeed, but I can say that I have played a lot less in the last year and many people I know have played a lot less, have taken a long Hiatus ,and some are only coming back now, people I haven't seen online since last summer. I would hate to see peopele get that bad taste in their mouth once again and either unsub, or just be subbed and never logon till the point somewhere down the road they feel they no longer want to pay 15 dollars a month for the privelege of skill training in a game they stopped playing months earlier.
I like the game, to an extent I like the people, but , to be honest, as an older player, I dont share the appreciation of the value of " tears" which seems to be such a motivating factor for so many younger players, and I also dont feel like constantly relearning a game i spent time to become proficient at.
CCP seeks to keep its game pertinent and fresh by changing elements of it so it doesnt become stagnant. This I understand and condone.What I dont want to do is relearn the game every 12 months and its interface. In short I want a game , not a chore.The new interface makes the game a chore again, and takes away much of what has been a comfort zone for longtime players.CCP has a succesful game, Dunno what makes them think they can constantly reinvent it and every time they io it will be a hit. That's not the case as Incarna taught us. Whoever at CCP is spreading the Gospel of reinventing the game needs to be brought under check, as this person has too much influence on game design.Improve it, dont reinvent it. Certain CCP personell may enjoyt using the player base as labrats in social experiments, " hey lets mess crap up and see how they react, that will freshen the game up", while that may be amusinhg to a certain type of persdon who has control of others, its not the experience i am looking for when logging on to play a game i have played for years. Its should be obvious that if people are playing for YEARS, that familiarity and comfort are a key draw to them.Changing fundamental interface mechanics changes the entire player experience, and is a gamble itself as far as maintaining player loyalty and playerbase.
Changes, tweaks, Progress, content. This is what we want.This constant attempt at the reinvention of the wheel i s eventually going to be opposed by a loyal core of people who are simple tooled and machined for the old " wheel" and just dont want or need a new one, and if forced may simply move on to something different entirely.
This massive Enraging of the player base once a year by what is perceived to be CCP Hubris will be it's undoing if it continues.Older players particulalr will not keep returning in good faith,if they see the writing on the wall, and older players in particular are not inclined to suffer fools gladly. |
Tippia
Sunshine and Lollipops
6802
|
Posted - 2012.05.15 15:48:00 -
[579] - Quote
By the wayGǪCCP Arrow wrote:In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found. GǪaside from the slight O_o at you not believing what we say, should we interpret this as it being better to do what I did and record and actually show you the problems we find rather than just write them up in the classic test feedback way?
I mean, sure, we're talking about a visual interface so visuals are probably quite handy, and if a picture is worth 1,000 words, I suppose a video is worth 24,000 words a secondGǪ but still, it's a fair bit more work so does it actually have any added value to you? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
49
|
Posted - 2012.05.15 16:12:00 -
[580] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again? I think this remark is arrogant uncalled for. With the very strong history of bad releases only to be followed by a series of patches and hot fixes and basic scrambling to fix production code, I don't see how you can say that the comment of a paying customer is overly dramatic. Or have you forgotten all the rocky patches and the utter chaos and public outcry that typically enused?
If you pump out this code in it's current state, I hope you are ready for the repercussions. My personal feeling is that it is not usable for all the reasons repeatedly stated by many players. (At least as of yesterday - maybe better today - who knows?) Or have you failed to notice that none of the player base thinks this inventory system is ready for production ?
Lastly, due to HulkaG V, we have switched to mining in Rokhs. Do you have any idea how click intensive Rokh mining is ? This new system is giving me a strong incentive to play other games because it makes a click intensive operation far far worse.
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CCP Arrow
C C P C C P Alliance
73
|
Posted - 2012.05.15 16:35:00 -
[581] - Quote
Tippia wrote:By the wayGǪ CCP Arrow wrote:In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found. GǪaside from the slight O_o at you not believing what we say, should we interpret this as it being better to do what I did and record and actually show you the problems we find rather than just write them up in the classic test feedback way? I mean, sure, we're talking about a visual interface so visuals are probably quite handy, and if a picture is worth 1,000 words, I suppose a video is worth 24,000 words a secondGǪ but still, it's a fair bit more work so does it actually have any added value to you?
What I said was, it's not that we don't believe you when you say that there is a problem, we do believe you, but instead of acting directly on the feedback we get on the forums, we need to recreate the situation players are describing so that we see the problems in action. This allows us to make design decisions that are more accurate than trying to interpret what we read on the forums and directly implement fixes based on that.
So yes, getting videos where you both do something and say what you are doing and what you are thinking while doing it is very useful, it's exactly what we get in the User Tests. The reason we also do User Testing is so that we can compare multiple participants doing the same tasks, having different background, experience and play styles. We need to compare all those different use cases to each other to make sure we cater the solutions to as many types of players as possible. That is our goal, but it is a hard one as you can imagine.
TL;DR: We believe you CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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Tiger's Spirit
Troll Hunters INC.
100
|
Posted - 2012.05.15 16:57:00 -
[582] - Quote
CCP Arrow wrote:What I said was, it's not that we don't believe you ...[/b]
If belive you, he or we, why cant testing yours new changed inventory system ? I will say why not, because you CCP guys anyway want to starting this semi-finished inventory at May 22. But this inventory is current state is an alpha developed thing , what will imply many other fail and bugs too and impossible to fix it within one week.
So, Shandir told the truth "ccp pushing out half finished stuff with reduced functionality? again?"
Remember to Greed is good thing, what i said before. CCP told to us; "we will be listen to our playerbase and we never want to do this mistake again." But you guys not listen again to playerbase and you do not want to allow it to test them. LOL |
Shandir
Indigo Archive
137
|
Posted - 2012.05.15 17:13:00 -
[583] - Quote
Tiger's Spirit wrote:CCP Arrow wrote:What I said was, it's not that we don't believe you ...[/b] If belive you, he or we, why cant testing yours new changed inventory system ? I will say why not, because you CCP guys anyway want to starting this semi-finished inventory at May 22. But this inventory is current state is an alpha developed thing , what will imply many other fail and bugs too and impossible to fix it within one week. So, Shandir told the truth "ccp pushing out half finished stuff with reduced functionality? again?" Remember to Greed is good thing, what i said before. CCP told to us; "we will be listen to our playerbase and we never want to do this mistake again." But you guys not listen again to playerbase and you do not want to allow it to test them. LOL I'd like to take a lot of credit for that quote.
But I didn't actually say it. I merely agree with it. |
Kurai Okala
Okala Corp
21
|
Posted - 2012.05.15 17:25:00 -
[584] - Quote
CCP Arrow wrote:Hey folks.
I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.
Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.
I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.
Just wanted to say thank you for responding to feedback and I think it's very impressive you've already got improvements in the pipline for Sisi. Thank you also to whoever made the decision to allocate so much time to following-up on feedback. Keep up the good work! |
TheSmokingHertog
Black Hole INC
33
|
Posted - 2012.05.15 17:28:00 -
[585] - Quote
CCP Arrow wrote:Hey folks.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.
Great to have you with us.
|
Aghira
Sonnenlegion
15
|
Posted - 2012.05.15 21:49:00 -
[586] - Quote
Looked at the actual build on sisi for a few minutes.
The inventory window now closes if you undock, and it reopens when you dock and the size and position of the windows will now be stored. Thats a good thing to start with, but these windows should save their state, too. If i have 2 windows open and undock both windows should reopen after docking, not only the 'parent' window.
Looting: If you have your cargo hold open and try to loot something it uses the existing window, showing the inventory of the can/wreck instead of your cargo hold. If you hit 'loot all' the items will be transfered to your cargo and the window itself changes to show your cargo like it was before. If you want the can/wreck to be displayed in a seperate window you have to shift-click. I would prefer the shift-click opens in the same window and normal click in a new window. However, if you don't have your cargo open when you try to loot something the window doesn't close after looting. It stays open and shows your cargo hold. It should close after looting if there was no inventory window before.
PS: english' not my native, so apologies for any misspelling, but i hope you get what i wanted to say.
Edit: If you have the station hangar open, undock, close the window with your cargo and redock, the station hangar window will be closed too. BAD! |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
87
|
Posted - 2012.05.15 21:59:00 -
[587] - Quote
CCP Arrow wrote:Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.
Appreciate the hard work and ofc, thank you for listening to the players endless rants.
Hopefully, the continuation of the UI improvements will include overview and all other core panels/windows, they are the heart of spaceships piloting and in my honest opinion, and with no disrespect towards the devs, they sucks.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1218
|
Posted - 2012.05.15 22:02:00 -
[588] - Quote
Aghira wrote: If you want the can/wreck to be displayed in a seperate window you have to shift-click. I would prefer the shift-click opens in the same window and normal click in a new window.
Mixing button behaviours would be generally bad thing. Shift+double click or holding shift while opening something is generally sign that you want something open to new window. As it works elsewhere like that, it shouldn't be different in other place (if there is optionality available for such selection in first place).
In this case where you talk about wrecks/cans, you would need to ask for esc menu option where you could set default behaviour. Not any change for the button behaviour.
Get |
Dennie Fleetfoot
EVE University Ivy League
76
|
Posted - 2012.05.15 23:55:00 -
[589] - Quote
Just tried the latest version on Sisi and its still not fit for purpose with little improvement since it's stillbirth.
Windows are STILL not remembering states, positions, open, closed etc after docking and jumping.
I STILL can't open just the cargo hold of my current ship without the whole inventory window opening up first for me to shift click it into a separate window or using right click.
I have no doubt that you guys are listening to the feedback we're giving and acting upon it.
But after a week of smarter people than me telling or showing via pic's and video's what's wrong and how to fix it with marginal progress in doing so, I do have doubt's about your ability to sort it out in seven days.
I'm sorry, I've totally lost faith in this whole ill conceived adventure in customer annoyance and genuinely think it's been a complete waste of development time. It should never even got as far as your internal builds, never mind Sisi. I can't think of a single positive for any of it and now feel nothing but complete apathy towards it.
Harsh I know, but its how I feel. I'll deal with it when it arrives, try and make it work for me despite it's many, many failings and hope that someone come to their senses about it. |
Karl Hobb
Imperial Margarine
208
|
Posted - 2012.05.16 00:16:00 -
[590] - Quote
Just took the new inventory for a test drive (haven't had time until now), here are my personal gripes:
Windows don't behave consistently between docking/undocking, forgetting their positions and whether they were separate or combined, and whether the Index sidebar was open/closed.
I shouldn't have to shift-click my items and ships every time I dock up. The window positions and settings are remembered, thankfully.
When I loot something the wreck opens in my cargo window, which means I can't drag to it, or it needs to be a much larger window so I can see the tree view which reduces my view of the awesome scenery. Why do we even have scenery?
In short, what Tippia said. This inventory system is pretty nice but it needs some serious work before it's ready for prime time.
Also, can you undo the width restriction on local? I just want to see who's there, not what they're shitting it up with. Thanks. +1 in local |
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Maul555
Nuts and Vindictive Remix Technologies
79
|
Posted - 2012.05.16 02:37:00 -
[591] - Quote
Tanaka Sekigahara wrote:
This is good to hear, as I was starting to wonder if it was going to become an annual ritual of CCP to shoot itself in the head with it's Hubris of not listening to player feedback and killing it's subscriber base with it's summer release.
I cannot help but think CCP has not yet fully recovered from last summers Incarna debacle, simply because what was once the pitchline of CCP was it's constantly increasing subscriber base, then when those numbers went in the toilet ,we were no longer able to access and track the number of logins and subscribers.If those numbers are available once again i'd love to know.
I DO pay my monthly subscription fee, so I do want the game to succeed, but I can say that I have played a lot less in the last year and many people I know have played a lot less, have taken a long Hiatus ,and some are only coming back now, people I haven't seen online since last summer. I would hate to see peopele get that bad taste in their mouth once again and either unsub, or just be subbed and never logon till the point somewhere down the road they feel they no longer want to pay 15 dollars a month for the privelege of skill training in a game they stopped playing months earlier.
I like the game, to an extent I like the people, but , to be honest, as an older player, I dont share the appreciation of the value of " tears" which seems to be such a motivating factor for so many younger players, and I also dont feel like constantly relearning a game i spent time to become proficient at.
CCP seeks to keep its game pertinent and fresh by changing elements of it so it doesn't become stagnant. This I understand and condone.What I don't want to do is relearn the game every 12 months and its interface. In short I want a game , not a chore.The new interface makes the game a chore again, and takes away much of what has been a comfort zone for longtime players.CCP has a succesful game, Dunno what makes them think they can constantly reinvent it and every time they it will be a hit. That's not the case as Incarna taught us. Whoever at CCP is spreading the Gospel of reinventing the game needs to be brought under check, as this person has too much influence on game design. Improve it, dont reinvent it. Certain CCP personell may enjoy using the player base as labrats in social experiments, " hey lets mess crap up and see how they react, that will freshen the game up",and while that may be amusing to a certain type of person to have control over others, its not the experience I am looking for when logging on to play a game I have played for years. Its should be obvious that if people are playing for YEARS, that familiarity and comfort are a key draw to them.Changing fundamental interface mechanics changes the entire player experience, and is a gamble itself as far as maintaining player loyalty and playerbase.
Changes, tweaks, Progress, content. This is what we want.This constant attempt at the reinvention of the wheel is eventually going to be opposed by a loyal core of people who are simple tooled and machined for the old " wheel" and just don't want or need a new one, and if forced may simply move on to something different entirely.
This massive Enraging of the player base once a year by what is perceived to be CCP Hubris will be it's undoing if it continues.Older players in particular will not keep returning in good faith,if they see the writing on the wall, and older players in particular are not inclined to suffer fools gladly.
Holy Hell... I cant quote this a million times, so I will do it just once. But as a 9+ year old player, these are basically my exact thoughts.
And for the record, I am a big supporter of Incarna. don't forget Devs, the only thing that killed Incarna was lost functionality, and not allowing the old and new to live side by side...
PS: Is anyone working on Walking In Stations over there? I still really really want that. |
Niko Lorenzio
United Eve Directorate
38
|
Posted - 2012.05.16 04:32:00 -
[592] - Quote
Urgg Boolean wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again? I think this remark is arrogant uncalled for.
Hey man, give him some slack. I like interacting with HUMAN reps, not some mindless drones that follow QA protocols with fake smiles. It's one of the reasons I respect and have faith in CCP, they're human and like any humans they sometimes make mistakes. What sets them apart is that they have the balls to acknowledge their mistakes and fix them. Thank you Arrow for all your feedback, we can imagine how busy you guys are with the release only a week away.
Anyway, from what I gather from responses so far is that this will not be optional. It will replace all our current item/hangar views. It could have been one of the best tools that would have been praised by 99% of the playerbase; instead it will become a much hated and frustrating feature that I can't imagine ANYONE (even the dev's who build it) to find a good replacement for the day to day tasks of playing EVE online.
To be honest, I'm tired of fighting this. I was fighting Incarna, I was fighting senseless changes to fleet window before that, and now I'm fighting this. I guess I care about EVE and unlike other games where when they mess something up I just grow apathetic to that game and stop bothering. But I'm tired of fighting it, reading pages upon pages of threads, etc. It SHOULD NOT be this difficult. I guess we'll just wait and see what comes out on TQ, if they make it usable or an addition to current windows, GREAT. If not..... I don't know anymore.
Where is the CSM in all this? Aren't they supposed to be doing the fighting for us? Don't they have a voice in all this? Unless I missed one I didn't see a single post from them.
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Smoking Blunts
ZC Industries Dark Stripes
249
|
Posted - 2012.05.16 07:20:00 -
[593] - Quote
Smoking Blunts wrote:CCP Soundwave wrote:
Should be getting Sisi updates before Tranq!
cool i will be paying attention for them and as long as they address the issues i and others are havng with it, it will be a win for ccp customer comunication and that is something that can not be sniffed at.
new morning, new sisi patch. nothing has changed
ISSUE 1. after testing the new build on sisi. the windows do remember where and what size the last window you closed. but they dont remember that you stacked corp windows in 1 place and in 1 size and that you stacked items and ships in another place and size and wrecks in a different place and size etc etc. the problem seams to be, the old system labled the windows and knew each one was different, the new system just thinks all windows are the same regardless of what you do with them. it also lables them all inventory:name of window. where it just needs the name of window.
ISSUE 2 the ship window needs to show all ship regardless of state, active, assembled or packaged, there ships it makes no sence for any of them not to be in the ship hanger.
ISSUE 3 add the fact that everytime you session change they all forget they were open and where they were open(see above) and anoyance levels increase.
ISSUE 4 right click open cargo/bay/fuelbay etc etc should be there and should open the window as it always did. i want stuff easy to find not hidden deep within the tree. this should be there in all the places it used to be, pos's, fleet memebrs corp hangers etc etc.
there are more issue, but these 4 are high on my ******* anoying list.
Mr CCP Soundwave, when are these issue going to be addressed? i ask as you now have 5 days to fix them, get them on sisi and then get them into a tq build, or like i pointed out, you are rolling out a feature that reduces functionality, again. OMG when can i get a pic here
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Maraner
The Executioners Capital Punishment.
5
|
Posted - 2012.05.16 07:30:00 -
[594] - Quote
Please dont put this in the game, at the moment only a very small number of people have actually tried to use this, when it's launched on TQ there is going to be rage.
CCP please, think for a while on this, not one dev comment has even indicated that there is a possiblity that this wont be in the expansion. Make it optional. Dont force this on the player base, of all the UI stuff that needed attention, I can't say this leapt to mind. It just sucks, please please dont do this. |
Diziet Thomas
The humbleless Crew Capital Punishment.
4
|
Posted - 2012.05.16 07:36:00 -
[595] - Quote
I will keep this short i have used the new inventory thing on sisi and my impression is that it sucks. Hate it as a matter of fact. Opening inventory so that you can move items should be easy why anyone wanted to make it harder to achieve i have no idea.
moving items from one ship to another or god forbid a container in a ship to the cargo of the ship is just a awkard time consuming task that requires way more buttin clicking and frustration then it should. |
Jon Laugan
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.16 08:23:00 -
[596] - Quote
Time for a poll? |
Blue Harrier
76
|
Posted - 2012.05.16 09:36:00 -
[597] - Quote
Last night (UK time), I was playing Skyrim and had a sudden thought, are we being used as labrats to test this new UI because it is designed for use with a consoles joypad?
Think about it a bit, this design of UI would work excellently with a joypad and is in a way something like the tree view, container driven menu system that many console games have. So are we in fact testing the UI interface that will be used in Dust?
Is this the GÇÿunifyingGÇÖ interface on both Eve the game and Dust so both players will see a similar UI and that eventually Eve the game might be able to run on the next generation consoles?
BTW I still donGÇÖt like it and IGÇÖm finding it a heck of a Kludge just to do some of the simple things I used to do but come next week I suppose itGÇÖs the usual GÇÿAdapt or LeaveGÇÖ attitude from everyone.
Ah well popcorn and a stiff drink ready LOL
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Una Thea
The Executioners Capital Punishment.
0
|
Posted - 2012.05.16 10:43:00 -
[598] - Quote
I finally had the chance to log onto SiSi and see the new things. Mostly everything amazing and what not, but the inventory system is something that needs one or two changes.
I'm not even sure what has to be done with it to be honest - but somehow my 'work-flow' in it isn't as fast as the old one. That impacts my ability to go quickly back out in space if I lose a ship in a fight etc.
And no offence, it doesn't really look bad and the idea is good - but once I undock and I want to check keep my ships cargo open for a quick booster consume or something like that, the inventory just doesn't cut it. It somehow feels bigger and more in my way than before.
Best regards, Una Thea. |
SmartKunt
Fish Curtains
1
|
Posted - 2012.05.16 10:44:00 -
[599] - Quote
My vote: Don't do it honey.
With 142 ships in ma hangar its a nightmare eye teel ye yar, I like to take nice back door on my ships but this is just too hard.
I love you man. Especially if you like nice moustache yar... and ma quiff. Look here lady, please spread love and don't do this to me if you please. My nancy reputation will be in tatters x |
Captain Skarlet
Elemental Exploration Quantum Decadence
3
|
Posted - 2012.05.16 11:04:00 -
[600] - Quote
I do not like the Ship Inventory window..!!!
The Ship Inventory window in the station is one thing, though for it to still be present once un-docked is just a joke.
To be honest I agree with a post from XLoneStarX the old system is better in accessibility and useability, this new set-up is cumbersome, awkward to use and seams to resemble the way you would access a file with in a computer directory..!!
If you are going to implement this then at least resort back to the old cargo bay when we've un-docked, keeping the window settings for in station and in space separate..!!
Actually to be brutally honest DON'T implement it at all.. Basically don't fix what isn't broken, the old set-up worked perfectly..!!! |
|
Tiger's Spirit
Troll Hunters INC.
103
|
Posted - 2012.05.16 11:27:00 -
[601] - Quote
Captain Skarlet wrote:I do not like the Ship Inventory window..!!! The Ship Inventory window in the station is one thing, though for it to still be present once un-docked is just a joke. To be honest I agree with a post from XLoneStarX the old system is better in accessibility and useability, this new set-up is cumbersome, awkward to use and seams to resemble the way you would access a file with in a computer directory..!! If you are going to implement this then at least resort back to the old cargo bay when we've un-docked, keeping the window settings for in station and in space separate..!! Actually to be brutally honest DON'T implement it at all.. Basically don't fix what isn't broken, the old set-up worked perfectly..!!!
Just read what i told before;
"Was easy in old panel when anyone want to use a ship he just open hangar and he saw there 3 ship and easily picked up a ship. Now when someone open his inventory his ships merged with drones/ammo/craps/junks/etc
If you need use filters need +3 clicks, and when docked back and want to search drones or another items use another filters or turning off the filters again (+clicks for filters) or looking below at the 12272345634 submenus or typing to searcbox.
Looting from wrecks or transfer items to containers is horrible with new itemwindow too. The smart pilots wont use this new windows ,just using drag and drop to the cargo icon on GUI. Why ? Because when he open a container with new system and he clicking and change a submenu at the left side panel, the previous itemwindow is dissapearing and need searching again a submenu, or you need another + Shift-click (but this is same such the old inventory system worked before) for open another window and you will repeating this sequence over and over. So, Why using the left side treefilepanel when that's it unuseable.
The old solution was much easier and which is important for an inventory, was much clearer.
The old system was fine. CCP changing again that which is not broken and they want to change to wrong way again.Just as i said, this is same thing, when someone want to changing back his Total Commander to Windows Explorer type filepanel. They like when a player use 130 mouse clicks for reach something ? If i remember they said after Greed is Good thingy, they will be listen to smart playerbase and they wont do other mistakes. But we saw at hybrid changes they dont listen to playerbase.
They why not fixing the broken things ? Just a question, the LP store is fine when you want to buy, not just one item from same type ? Just try to buy 140 skillbooks and you need 280 mouse clicks. Oh yeah that's broken and not fixed at least 6 years ago, and they cant make a counter for easy buying multiple items, they fixing the fine inventory system. LOL
This is same thing when they changed to CTRL+Double Click function on overview which was TargetEnemy+Align towards him. Was easy and clear solution in one phase. But what happened ? They changed to Ctrl+Click for Targeting +Release Control Button + Double click for align to enemy. They made a plus phase (and plus one mouseclick) for aligning towards enemy which is much worsen than older solution which was a simple but best solution.
Many times the plain things more effective than the complicated ones. This changes is same thing." |
Urgg Boolean
Center for Advanced Studies Gallente Federation
54
|
Posted - 2012.05.16 13:11:00 -
[602] - Quote
Blue Harrier wrote:Last night (UK time), I was playing Skyrim and had a sudden thought, are we being used as labrats to test this new UI because it is designed for use with a consoles joypad?
Think about it a bit, this design of UI would work excellently with a joypad and is in a way something like the tree view, container driven menu system that many console games have. So are we in fact testing the UI interface that will be used in Dust?
Is this the GÇÿunifyingGÇÖ interface on both Eve the game and Dust so both players will see a similar UI and that eventually Eve the game might be able to run on the next generation consoles? - snip -
Blue: An excellent hypothesis. I postulated that they were trying to make life miserable for botters and macroers at the expense of a bad human player experience.
I think we both agree : this new system defies logic and thus points to a hidden agenda.
To CCP: Maybe my comments like "failure to handle object inheritance" are not considered specific enough to warrant consideration. Sorry if I was thinking like a programmer, but object inheritance and drawing windows are Programming 101. Ignoring professional standards and stating things more in generic terms of player feedback, I don't see anyone saying that this is wanted, or a great idea, or an improvement. In fact, players are saying it is bad, and not really usable in its current form, but may well have potential.
Now add in all the very specific complaints and I must say that I can't believe this is about to happen.
The real question is : are you really listening to the players as stated within the "new and improved" player based change concept? Or, what level of player dissatisfaction needs to be expressed before you will listen and react accordingly?
kk - I'll STFU now.
|
Daeva Teresa
Viziam Amarr Empire
66
|
Posted - 2012.05.16 13:27:00 -
[603] - Quote
I can see this new system/window replacing curent assets window - that would be really nice. But please not the inventory. Even if you pollish it as much as you could, it will styl be full of unnecesary things. Things that could be usseful while browsing through you entire assets (like that filters) but not in everyday / everyhour / everyminute using of inventory (looting, moving, selling).
Really why not leave inventory windows alone and create new huge window with many functions to manage yours (corp, aliance) assets as a whole. CCP really please dont use Upgraded, Limited, Experimental-áand Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order. |
Niko Lorenzio
United Eve Directorate
41
|
Posted - 2012.05.16 13:32:00 -
[604] - Quote
Urgg Boolean wrote:
The real question is : are you really listening to the players as stated within the "new and improved" player based change concept? Or, what level of player dissatisfaction needs to be expressed before you will listen and react accordingly?
kk - I'll STFU now.
I think they are listening, but I have a feeling they're reading those posts from the beginning from people who vaguely looked at it and called it "AWESOME", "COOL!!!!", and "I CANT WAIT TO USE THIS" not realizing that those people probably didn't consider the larger picture and just saw all the cool new features and sugar coating and were sold on the spot. It's like giving a kid sweet cake instead of dinner, which will make the kid very happy, but in the long run you cant replace dinner with cakes completely. You need to have both or the kid will grow fat and unhealthy and be very unhappy in the long run.
This is why I said it needs to be implemented along with the old system and then data collected on how people use new vs old. Instead it's going to replace the current system and the real shitstorm will hit when majority of the people who don't even know this is coming get to try it first hand. Who knows? Maybe we are just crazy and we'll get used to it in a few days, but, if we're right... well, get the popcorn out and enjoy the show |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1219
|
Posted - 2012.05.16 13:50:00 -
[605] - Quote
Niko Lorenzio wrote:Urgg Boolean wrote:
The real question is : are you really listening to the players as stated within the "new and improved" player based change concept? Or, what level of player dissatisfaction needs to be expressed before you will listen and react accordingly?
kk - I'll STFU now.
I think they are listening, but I have a feeling they're reading those posts from the beginning from people who vaguely looked at it and called it "AWESOME", "COOL!!!!", and "I CANT WAIT TO USE THIS" not realizing that those people probably didn't consider the larger picture and just saw all the cool new features and sugar coating and were sold on the spot. It's like giving a kid sweet cake instead of dinner, which will make the kid very happy, but in the long run you cant replace dinner with cakes completely. You need to have both or the kid will grow fat and unhealthy and be very unhappy in the long run. This is why I said it needs to be implemented along with the old system and then data collected on how people use new vs old. Instead it's going to replace the current system and the real shitstorm will hit when majority of the people who don't even know this is coming get to try it first hand. Who knows? Maybe we are just crazy and we'll get used to it in a few days, but, if we're right... well, get the popcorn out and enjoy the show Naa they listen and understand now all right. It is just that the feedback we were giving requires so big changes to the original concept that it would be quite impossible to fix the code in few days. At this point we have to be happy if they manage to eventually "fix" it before moving on to next project. Damage to this one has been already made and hopefully it can be prevented from happening again with better understanding and planning of the process in the future.
At the moment I'm mostly worried about will they be able to restore sticky windows for initial tranq build. All the other things could really be addressed in point patches, but if "extra" windows won't stay where you put them and restore to their previous state between between station/space sessions/jumping between systems - there will be big problem. This is really the only single thing which will cause rage fest if the feature doesn't exist from the start (IMO).
Get |
Fabulousli Obvious
State War Academy Caldari State
37
|
Posted - 2012.05.16 14:20:00 -
[606] - Quote
It is almost as if this thing is made for those with 'weak minds' who cannot organize their crap.
It is neither robust or dynamic enough now to adapt to the near infinite variety of playstyles and screen setups.
We do not need a centralized tool to handle 'everything' (just ask America about Washington DC, but I digress). This needs to remain as customizable and adaptable to ANY circumstance.
In other words, nothing here should have been touched. At all.
BAD touch. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
DJ P0N-3
Table Flippendeavors
12
|
Posted - 2012.05.16 14:36:00 -
[607] - Quote
CCP Arrow wrote:Tippia wrote:By the wayGǪ CCP Arrow wrote:In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found. GǪaside from the slight O_o at you not believing what we say, should we interpret this as it being better to do what I did and record and actually show you the problems we find rather than just write them up in the classic test feedback way? I mean, sure, we're talking about a visual interface so visuals are probably quite handy, and if a picture is worth 1,000 words, I suppose a video is worth 24,000 words a secondGǪ but still, it's a fair bit more work so does it actually have any added value to you? What I said was, it's not that we don't believe you when you say that there is a problem, we do believe you, but instead of acting directly on the feedback we get on the forums, we need to recreate the situation players are describing so that we see the problems in action. This allows us to make design decisions that are more accurate than trying to interpret what we read on the forums and directly implement fixes based on that. So yes, getting videos where you both do something and say what you are doing and what you are thinking while doing it is very useful, it's exactly what we get in the User Tests. The reason we also do User Testing is so that we can compare multiple participants doing the same tasks, having different background, experience and play styles. We need to compare all those different use cases to each other to make sure we cater the solutions to as many types of players as possible. That is our goal, but it is a hard one as you can imagine. TL;DR: We believe you
Well...this is a wee bit discouraging. If I give a step by step description of a day in the life of opening inventory windows on TQ versus Sisi, will that be more helpful than describing the root cause of what makes me a sad panda? I don't have video recording software (and filming one's POS home on TQ is not something I would like to do). |
Fabulousli Obvious
State War Academy Caldari State
37
|
Posted - 2012.05.16 15:16:00 -
[608] - Quote
CCP Arrow wrote:[The reason we also do User Testing is so that we can compare multiple participants doing the same tasks, having different background, experience and play styles. We need to compare all those different use cases to each other to make sure we cater the solutions to as many types of players as possible.
The system as it currently is already caters to all user needs.
That's my opinion, and that's what I'm gleaning from almost all the comments.
Why are companies nowadays always so reluctant to admit failure and back off ? It seems like come hell or high water they will shove new unneeded crap down our throats.
New ideas are not always the best. Remember the Segway ? Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Tippia
Sunshine and Lollipops
6837
|
Posted - 2012.05.16 15:20:00 -
[609] - Quote
DJ P0N-3 wrote:Well...this is a wee bit discouraging. If I give a step by step description of a day in the life of opening inventory windows on TQ versus Sisi, will that be more helpful than describing the root cause of what makes me a sad panda? I don't have video recording software (and filming one's POS home on TQ is not something I would like to do). Do what I did: find a recording software that lets you define an area of the screen to record, and make sure this is (roughly) away from any information you feel is sensitive. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Fabulousli Obvious
State War Academy Caldari State
37
|
Posted - 2012.05.16 15:27:00 -
[610] - Quote
Urgg Boolean wrote: Or, what level of player dissatisfaction needs to be expressed before you will listen and react accordingly?
Welp, we all SAW that level expressed last summer around a certain Monument.
It's further proof that nobody remembers a thing anymore from before the past week. How quickly last June is forgotten. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
|
Smoking Blunts
ZC Industries Dark Stripes
253
|
Posted - 2012.05.16 15:27:00 -
[611] - Quote
Smoking Blunts wrote:Smoking Blunts wrote:CCP Soundwave wrote:
Should be getting Sisi updates before Tranq!
cool i will be paying attention for them and as long as they address the issues i and others are havng with it, it will be a win for ccp customer comunication and that is something that can not be sniffed at. new morning, new sisi patch. nothing has changed ISSUE 1. after testing the new build on sisi. the windows do remember where and what size the last window you closed. but they dont remember that you stacked corp windows in 1 place and in 1 size and that you stacked items and ships in another place and size and wrecks in a different place and size etc etc. the problem seams to be, the old system labled the windows and knew each one was different, the new system just thinks all windows are the same regardless of what you do with them. it also lables them all inventory:name of window. where it just needs the name of window. ISSUE 2 the ship window needs to show all ship regardless of state, active, assembled or packaged, there ships it makes no sence for any of them not to be in the ship hanger. ISSUE 3 add the fact that everytime you session change they all forget they were open and where they were open(see above) and anoyance levels increase. ISSUE 4 right click open cargo/bay/fuelbay etc etc should be there and should open the window as it always did. i want stuff easy to find not hidden deep within the tree. this should be there in all the places it used to be, pos's, fleet memebrs corp hangers etc etc. there are more issue, but these 4 are high on my ******* anoying list. Mr CCP Soundwave, when are these issue going to be addressed? i ask as you now have 5 days to fix them, get them on sisi and then get them into a tq build, or like i pointed out, you are rolling out a feature that reduces functionality, again.
new build on sisi.
issue 1 not sorted issue 2 not sorted issue 3 not sorted issue 4 partly sorted - can click on orca(tested) and open up corp hangers, ship mant bay BUT it opens in the inventory window and you cant open up a different window without shift click(wtf is it with you and shift clicking stuffs) needs testing at a pos, you removed mine during the mirror. OMG when can i get a pic here
|
DJ P0N-3
Table Flippendeavors
12
|
Posted - 2012.05.16 15:47:00 -
[612] - Quote
Tippia wrote:DJ P0N-3 wrote:Well...this is a wee bit discouraging. If I give a step by step description of a day in the life of opening inventory windows on TQ versus Sisi, will that be more helpful than describing the root cause of what makes me a sad panda? I don't have video recording software (and filming one's POS home on TQ is not something I would like to do). Do what I did: find a recording software that lets you define an area of the screen to record, and make sure this is (roughly) away from any information you feel is sensitive.
Sadly, I want to look at various aspects of how I can interact with structures within a POS, and so I'd have to black out most of what I'm trying to show. If the corp was just me, I wouldn't mind, but the POS-dwelling toon is in a real live corp full of people who would object to seeing their belongings and POS defenses listed on the eve forums. I'll have a hunt around for some video software, set up a POS somewhere on sisi using this toon, and try to do everything I do in a normal day on TQ. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
121
|
Posted - 2012.05.16 21:10:00 -
[613] - Quote
DJ P0N-3 wrote:Tippia wrote:DJ P0N-3 wrote:Well...this is a wee bit discouraging. If I give a step by step description of a day in the life of opening inventory windows on TQ versus Sisi, will that be more helpful than describing the root cause of what makes me a sad panda? I don't have video recording software (and filming one's POS home on TQ is not something I would like to do). Do what I did: find a recording software that lets you define an area of the screen to record, and make sure this is (roughly) away from any information you feel is sensitive. Sadly, I want to look at various aspects of how I can interact with structures within a POS, and so I'd have to black out most of what I'm trying to show. If the corp was just me, I wouldn't mind, but the POS-dwelling toon is in a real live corp full of people who would object to seeing their belongings and POS defenses listed on the eve forums. I'll have a hunt around for some video software, set up a POS somewhere on sisi using this toon, and try to do everything I do in a normal day on TQ. The irony here is that CCP should be doing a much better marketing job on this new UI -- including the very use cases that Tippia has demonstrated on YT and which DJ P0N is considering testing on Sisi.
After all, how did the project get 'sold' to those who sign off on the developer time and funding? Right?
Taking a step back, I would love to have a developer do a video capture of his or her navigating through typical use cases to show us the [hidden] benefits of this new UI. Is it faster? Are there fewer clicks to gain access to the same stuff that we right click once and instantaneously access? Are there better ways to perhaps use up less of the screen real estate than what meets the eye when we first open up the new Inventory window? Seriously.
CCP, show us the benefits of this new UI. Show us what we have not yet discovered through testing on Sisi. Please. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Tanaka Sekigahara
United Space Marine Corp
72
|
Posted - 2012.05.16 21:38:00 -
[614] - Quote
Blue Harrier wrote:Last night (UK time), I was playing Skyrim and had a sudden thought, are we being used as labrats to test this new UI because it is designed for use with a consoles joypad?
Think about it a bit, this design of UI would work excellently with a joypad and is in a way something like the tree view, container driven menu system that many console games have. So are we in fact testing the UI interface that will be used in Dust?
Is this the GÇÿunifyingGÇÖ interface on both Eve the game and Dust so both players will see a similar UI and that eventually Eve the game might be able to run on the next generation consoles?
BTW I still donGÇÖt like it and IGÇÖm finding it a heck of a Kludge just to do some of the simple things I used to do but come next week I suppose itGÇÖs the usual GÇÿAdapt or LeaveGÇÖ attitude from everyone.
Ah well popcorn and a stiff drink ready LOL
Thats EXACTLY what they did with us last summer, used us as lab rats on some half finished crap, meant for another game, and it seems ONCE AGAIN, they are HELLBENT on using their EvE playerbase to be guinea pigs.
CCP, you make an inherent mistake by assuming that because we willingly play eve, we will willingly play dust, or be beta testers for dust.Understand this and understand it fast.I dont want to see CCP hurt itself, again.
|
Niko Lorenzio
United Eve Directorate
42
|
Posted - 2012.05.16 21:52:00 -
[615] - Quote
Hakaru Ishiwara wrote:DJ P0N-3 wrote:Tippia wrote:DJ P0N-3 wrote:Well...this is a wee bit discouraging. If I give a step by step description of a day in the life of opening inventory windows on TQ versus Sisi, will that be more helpful than describing the root cause of what makes me a sad panda? I don't have video recording software (and filming one's POS home on TQ is not something I would like to do). Do what I did: find a recording software that lets you define an area of the screen to record, and make sure this is (roughly) away from any information you feel is sensitive. Sadly, I want to look at various aspects of how I can interact with structures within a POS, and so I'd have to black out most of what I'm trying to show. If the corp was just me, I wouldn't mind, but the POS-dwelling toon is in a real live corp full of people who would object to seeing their belongings and POS defenses listed on the eve forums. I'll have a hunt around for some video software, set up a POS somewhere on sisi using this toon, and try to do everything I do in a normal day on TQ. The irony here is that CCP should be doing a much better marketing job on this new UI -- including the very use cases that Tippia has demonstrated on YT and which DJ P0N is considering testing on Sisi. After all, how did the project get 'sold' to those who sign off on the developer time and funding? Right? Taking a step back, I would love to have a developer do a video capture of his or her navigating through typical use cases to show us the [hidden] benefits of this new UI. Is it faster? Are there fewer clicks to gain access to the same stuff that we right click once and instantaneously access? Are there better ways to perhaps use up less of the screen real estate than what meets the eye when we first open up the new Inventory window? Seriously. CCP, show us the benefits of this new UI. Show us what we have not yet discovered through testing on Sisi. Please.
THIS! Sounds like a double dare challenge to me! If a dev's make a video that convinces me that this method is better I will... put "I am the biggest idiot in EVE" in my character's bio for one month |
Maul555
Nuts and Vindictive Remix Technologies
82
|
Posted - 2012.05.16 23:01:00 -
[616] - Quote
I think this problem partly stems from the way CCP is giving out information. Behind the scenes a great master plan has been created, however, The dev blogs only give us glimpses of what is to come. I have a feeling that this new UI is part of some master plan, and is intertwined into it in a way that it must be pushed out with the rest of it.
That is a problem.
CCP should be including us on the design of the master plan, not just the new individual cogs and gears they are planning. |
Niko Lorenzio
United Eve Directorate
45
|
Posted - 2012.05.16 23:53:00 -
[617] - Quote
Maul555 wrote:I think this problem partly stems from the way CCP is giving out information. Behind the scenes a great master plan has been created, however, The dev blogs only give us glimpses of what is to come. I have a feeling that this new UI is part of some master plan, and is intertwined into it in a way that it must be pushed out with the rest of it.
That is a problem.
CCP should be including us on the design of the master plan, not just the new individual cogs and gears they are planning.
Now that I think of it... you're right!
One UI to rule them all, One UI to find them, One UI to bring them all and in the darkness bind them!
|
Lipbite
Express Hauler
36
|
Posted - 2012.05.17 04:16:00 -
[618] - Quote
Checked inventory UI on test server. Single inventory window is extremely confusing. Double window a-la Norton/Windows commander could be much more suitable. |
Smoking Blunts
ZC Industries Dark Stripes
254
|
Posted - 2012.05.17 06:47:00 -
[619] - Quote
no new build on sisi. all issue still there.
so at what point mr ccp soundwave do you have to admit its got reduced functionality and roll it out regardless? or in the intrests of not ******* off many people, hold it back til its finished? OMG when can i get a pic here
|
49125
Native Freshfood Minmatar Republic
10
|
Posted - 2012.05.17 10:57:00 -
[620] - Quote
Fabulousli Obvious wrote: Why are companies nowadays always so reluctant to admit failure and back off ?
Totally seperate from the thread discussion, but IMO the answer is that more than ever they need to be able to predict the future. And that's how you get ants grey. -v- |
|
Lin-Young Borovskova
Science and Trade Institute Caldari State
6
|
Posted - 2012.05.17 19:13:00 -
[621] - Quote
Tested this new feature on sisi pretty fast, needs some time to get used to and at my first contact it's not that intuitive. Probably because we're used to our old assets system and I was expecting something that simple to use when actually I found it more complicated (lot more options) to have something clear to take a fast look at.
Not a bad critic nor a good one (guess you noticed that one), I need some time to get used to and learn how to manage/use it properly.
It's new so at first is a good thing and brings some freshness, but I will not admit yet it's better until I get used to it, just like many other I guess. |
Smoking Blunts
ZC Industries Dark Stripes
257
|
Posted - 2012.05.18 08:18:00 -
[622] - Quote
so patch day is in 5 days, no new build on sis. same issues as everyone is reporting.
why are you rolling this out when its a reduction in usablity over what we currently have on TQ?
no drama this time mr ccp soundwave, just an honest question
OMG when can i get a pic here
|
Maul555
Nuts and Vindictive Remix Technologies
85
|
Posted - 2012.05.18 09:19:00 -
[623] - Quote
After my first look at Sisi, I cant bring myself to test the updates, I will take your guys word for it that it still sucks. I don't want to spend another single second on that thing that I don't have to, and am already bracing myself for patch day. |
Ariane VoxDei
33
|
Posted - 2012.05.18 09:26:00 -
[624] - Quote
Smoking Blunts wrote:so patch day is in 5 days, no new build on sis. same issues as everyone is reporting.
why are you rolling this out when its a reduction in usablity over what we currently have on TQ?
no drama this time mr ccp soundwave, just an honest question
Don't waste your time, it is too late for a new sisi build now. They are quite probably in charging-blindly-for-the-deadline mode and when offduty they are busy working on their D3 chars, so no time for forums or sisi feedback.
The only question that remains, is whether he is dumb enough to going to be stubborn, and risk what happened to the previous guy in his position, or leave the current system in, calm down, and take the time it takes to work out something better.
I came back to Eve earlier this week (been away for about 6 months) and I am not happy with some of the changes. This Inventory 'vanskabning' (*) is just more of the same. Forcing worse, more work-intensive, poorer structure, poorer view stuff on people for no *good* reasons. I can think up a whole stack of bad reasons, ranging from incompetence and complete ignorance of using the game, to horrible malicious intent masked by good intentions. But no good reasons.
(*) : based on what has been reported in the 2 main threads about it (this one and the one in the test section). I asked for sisi reactivation days ago, shortly after reactivating this account, but it has not been granted yet.
Still, on a matter such as the UI, I would actually risk taking Tippias word for it. And based on that and of others backing that line of thought: The new one is inadequate and must not be allowed bugfixes or not. |
Rommiee
Mercury Inc.
24
|
Posted - 2012.05.18 12:03:00 -
[625] - Quote
If this hits TQ in its current form, it's going to be the "door" all over again.
CCP needs to be brave enough to withdraw it from the upcoming patch, and not introduce it until ALL the issues have been ironed out.
|
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1231
|
Posted - 2012.05.18 12:34:00 -
[626] - Quote
Today's build looks much better. when you open "extra" windows in station they now remember their positions and size. They still don't reopen when you re-enter station after undocking, but still it is major improvement. I'm starting to have real faith that they actually might be able to make it usable before the launch. Just one big step remaining really - other stuff is rather trivial.
Very nice.
Get |
Tiger's Spirit
Troll Hunters INC.
107
|
Posted - 2012.05.18 13:50:00 -
[627] - Quote
Grey Stormshadow wrote:Today's build looks much better. when you open "extra" windows in station they now remember their positions and size. They still don't reopen when you re-enter station after undocking, but still it is major improvement. I'm starting to have real faith that they actually might be able to make it usable before the launch. Just one big step remaining really - other stuff is rather trivial.
Very nice.
It is worthless too, if the windows closing and resizing every gatejump, re/undock and need reopen or repositioning time to time etc. The ships still merged with this inventory system, still no multipanel, still annoying handling my stuffz, still hard and slow to use inventory in battles or at POS or for a station hangar manager. Need shift+click for open another windows to capbooster cans to easy handling in pvp, but need reopen with shift+click everytime when jump over a gate. This is a crap and alpha state inventory system.
|
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1232
|
Posted - 2012.05.18 14:04:00 -
[628] - Quote
Tiger's Spirit wrote:Grey Stormshadow wrote:Today's build looks much better. when you open "extra" windows in station they now remember their positions and size. They still don't reopen when you re-enter station after undocking, but still it is major improvement. I'm starting to have real faith that they actually might be able to make it usable before the launch. Just one big step remaining really - other stuff is rather trivial.
Very nice. It is worthless too, if the windows closing and resizing every gatejump, re/undock and need reopen or repositioning time to time etc. The ships still merged with this inventory system, still no multipanel, still annoying handling my stuffz, still hard and slow to use inventory in battles or at POS or for a station hangar manager. Need shift+click for open another windows to capbooster cans to easy handling in pvp, but need reopen with shift+click everytime when jump over a gate. This is a crap and alpha state inventory system. Well as I said - there is only one major issue remaining - if the windows start to remember their state (open/closed), all other minor stuff is trivial and can be fixed in future patches. There is major difference between having to set up your UI once and having to set up it every time you change session.
However now that the individual windows seem to remember their size/position, I think that the crew has already managed to fix the most difficult part of the task. Making the windows remember their state shouldn't be that difficult compared to that.
Get |
Tiger's Spirit
Troll Hunters INC.
108
|
Posted - 2012.05.18 15:00:00 -
[629] - Quote
Grey Stormshadow wrote:Tiger's Spirit wrote:Grey Stormshadow wrote:Today's build looks much better. when you open "extra" windows in station they now remember their positions and size. They still don't reopen when you re-enter station after undocking, but still it is major improvement. I'm starting to have real faith that they actually might be able to make it usable before the launch. Just one big step remaining really - other stuff is rather trivial.
Very nice. It is worthless too, if the windows closing and resizing every gatejump, re/undock and need reopen or repositioning time to time etc. The ships still merged with this inventory system, still no multipanel, still annoying handling my stuffz, still hard and slow to use inventory in battles or at POS or for a station hangar manager. Need shift+click for open another windows to capbooster cans to easy handling in pvp, but need reopen with shift+click everytime when jump over a gate. This is a crap and alpha state inventory system. Well as I said - there is only one major issue remaining - if the windows start to remember their state (open/closed), all other minor stuff is trivial and can be fixed in future patches. There is major difference between having to set up your UI once and having to set up it every time you change session. However now that the individual windows seem to remember their size/position, I think that the crew has already managed to fix the most difficult part of the task. Making the windows remember their state shouldn't be that difficult compared to that.
But still not remember. Check it. Open and resize the inventory panel windows and dock out or in. Just watch it what will be happening. The windows will be resized to original size and moving back to original position and closing all other opened windows. 1 major issue remaining ? This is a joke ? At least 10. |
Smoking Blunts
ZC Industries Dark Stripes
259
|
Posted - 2012.05.18 15:01:00 -
[630] - Quote
Grey Stormshadow wrote:Tiger's Spirit wrote:Grey Stormshadow wrote:Today's build looks much better. when you open "extra" windows in station they now remember their positions and size. They still don't reopen when you re-enter station after undocking, but still it is major improvement. I'm starting to have real faith that they actually might be able to make it usable before the launch. Just one big step remaining really - other stuff is rather trivial.
Very nice. It is worthless too, if the windows closing and resizing every gatejump, re/undock and need reopen or repositioning time to time etc. The ships still merged with this inventory system, still no multipanel, still annoying handling my stuffz, still hard and slow to use inventory in battles or at POS or for a station hangar manager. Need shift+click for open another windows to capbooster cans to easy handling in pvp, but need reopen with shift+click everytime when jump over a gate. This is a crap and alpha state inventory system. Well as I said - there is only one major issue remaining - if the windows start to remember their state (open/closed), all other minor stuff is trivial and can be fixed in future patches. There is major difference between having to set up your UI once and having to set up it every time you change session. However now that the individual windows seem to remember their size/position, I think that the crew has already managed to fix the most difficult part of the task. Making the windows remember their state shouldn't be that difficult compared to that.
aside from the fact ships are not all in the ship hanger. if they renamed it to the sometimes ship hanger, that would fix that issue.
also you cant right click ships in station to get to there bays, eg. orca corp hangers, ore bays. carriers fuel, ship, corp hangers.
woudl also be great if i right click something a new window would open rather than the bloody asset manager, taking this simple 1 click function away has to be the stupidest thing ccp have done since walking in a closet OMG when can i get a pic here
|
|
Hakaru Ishiwara
Republic Military School Minmatar Republic
124
|
Posted - 2012.05.18 15:24:00 -
[631] - Quote
Why are we having to guess at what changes the developers are making to the Sisi build if the Inventory feature is getting improved upon? Why isn't the project manager writing up one or two sentences to inform us what's going on and for what we should be looking when we review the feature?
Short and simple communication goes a long way towards helping those interested in testing understand the current status AND it shows vendor involvement in a topic dear to many of CCP's customers. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Dennie Fleetfoot
EVE University Ivy League
81
|
Posted - 2012.05.18 15:38:00 -
[632] - Quote
I'm dreading Tuesday.
There's gonna be a lot of 'I told you so' Tuesday evening. |
Maul555
Nuts and Vindictive Remix Technologies
85
|
Posted - 2012.05.19 03:42:00 -
[633] - Quote
yuuuuuup... I already told them so... soooo yeah....
I think I should pick up some anti-chafing balm for patch day... It will be badly needed.... |
Captain Praxis
EVE University Ivy League
19
|
Posted - 2012.05.20 18:54:00 -
[634] - Quote
Here's my problem with the current build of the new UI on Sisi:
Let's say I start docked in Aldrat IX - Pator Tech School.
I open the Inventory and shift-click 'Ship Hangar' and 'Item Hangar' to open them in separate windows, then I move those two new 'Ship' and 'Item' windows to the top-right corner of my screen and resize them to show, let's say 4 rows and 4 columns. I also stack them so now I have a 'Ship Hangar' tab and an 'Item Hangar' tab.
Exhibit A: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/1.jpg
---== Issue #1 ==--- Now I undock, warp across Aldrat to the Caldari Business Tribunal station, and dock there. Lo and behold the 'Item Hangar' and 'Ship Hangar' windows I created have disappeared.
Exhibit B: http://i1171.photobucket.com/albums/r555/CaptainPraxis/uitest/2.jpg
If I now click the 'Inventory' button on the Neocom I get the original Inventory window, and I then have to repeat the initial steps above to recreate my ships/item windows.
This happens every time I undock/redock, whether at the same station, a different station in the same system or in another system entirely.
On Tranquility, when I open these two windows and resize and arrange them how I want, they will open in the same position at the same size in every station when I dock. They will even remember which tab was selected!
Having this information instantly available whenever I dock is very useful - please don't make me have to do more clicking to get it
---== Issue #2 ==--- The ship hangar does not show my currently active ship, either in the list view or in the separate 'Ship Hanger' window created with a shift-click. On Tranquility all ships in the hangar are, well, listed in the hangar!
---== Issue #3 ==--- Let's return to the beginning where I had separated out the 'Ship Hangar' and 'Item Hangar' windows to the top-right of my screen (exhibit A).
Now if I click the 'Inventory' button on the Neocom, I get a side-menu asking me to choose either the 'Ship Hangar' or 'Item Hangar' to switch to instead of an Inventory window opening. Shift-clicking this button does exactly the same thing (i.e. nothing).
Now, my intuitive expectation is that clicking this button should open up an new Inventory window (or re-open the 'base' Inventory window). I'd be prepared to accept a shift-click for this functionality instead
---== Issue #4 ==--- The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off!
---== Issue #5 ==--- The 'Open Drone Bay' option is missing from the context menu when I right-click my ship in the hangar.
--== Issue #6 ==--- Again, this is something that is very counter-intuitive to me:
Let's say I open up my ship's cargo hold in a separate window, move it to the LHS of my screen and resize it to show 2x3 items.
Now I undock and do some stuff in space. During the course of doing this stuff I drag my 'Ship Cargo' window over to the RHS of my screen. Now I dock up again. As soon as I do this my cargo window shifts back over to the LHS where I originally had it.
Please let my windows stay where I put them as they currently do on Tranquility!
---== Issue #7 ==--- When I double-click my ship in the main ship-spinny hangar view, it opens the "main" Inventory window instead of my smaller ship's 'Cargo Hold' window. It does this regardless of whether I have a 'Cargo Hold' window open or not...
Double-clicking a ship in this view really should just go straight to the cargo without opening a large Inventory window that covers two thirds of my screen.
That's all I've got for the time being, and so far I've only tested some of the more basic things I do in EVE like moving stuff around between stations. I haven't tested the UI functionality when I'm salvaging, hacking, running a mission or looting wrecks...
In its current state I have to say that I'm not looking forward to it being deployed on Tranquility
o7 Captain Praxis |
Rommiee
Mercury Inc.
28
|
Posted - 2012.05.20 21:06:00 -
[635] - Quote
Well, 2 of my accounts expire at the end of the month. I cant see those being renewed tbh, unless they get this crap sorted.
1 month left on the other 3 accounts. Lets see how it goes for those...... |
Maraner
The Executioners Capital Punishment.
12
|
Posted - 2012.05.20 21:41:00 -
[636] - Quote
I've emailed CCP Guard and CCP Unifex, I'd suggest others do the same, not sure if they even check their mails. Stated that I believe the new inventory system is a disaster in the making and that all the good stuff in inferno is going to be lost in the rage from the UI.
I didnt bother emailing soundwave as his flipant and misleading posts are just annoying these days, his last post made me grind my teeth. Bit saddened to be honest that despite the work that people have put into this and the genuine concern showed by the community that there is every indication that this is going ahead anyway.
sucks to be honest and makes me feel ignored, hope I'm wrong and come patch day all is sweetness and light, however I'm betting on rage and fury. |
Cedar Locus
Red Federation RvB - RED Federation
32
|
Posted - 2012.05.20 22:16:00 -
[637] - Quote
Blue Harrier wrote:Last night (UK time), I was playing Skyrim and had a sudden thought, are we being used as labrats to test this new UI because it is designed for use with a consoles joypad?
Think about it a bit, this design of UI would work excellently with a joypad and is in a way something like the tree view, container driven menu system that many console games have. So are we in fact testing the UI interface that will be used in Dust?
Is this the GÇÿunifyingGÇÖ interface on both Eve the game and Dust so both players will see a similar UI and that eventually Eve the game might be able to run on the next generation consoles?
BTW I still donGÇÖt like it and IGÇÖm finding it a heck of a Kludge just to do some of the simple things I used to do but come next week I suppose itGÇÖs the usual GÇÿAdapt or LeaveGÇÖ attitude from everyone.
Ah well popcorn and a stiff drink ready LOL
good thinking, so it's same as CQ |
Di Mulle
58
|
Posted - 2012.05.20 22:54:00 -
[638] - Quote
I guess they are now trying to mimick some of the old behaviour with the new system, which wasn't built with that in mind. Approach like that never works well. Some more band-aids, and everything becomes one big band-aid, instead of a thing built on a solid foundation.
On top of that CCP as always is running out of time. Some band-aids will be applied, and a chimera will be left there for a years to come.
Why they built a system like that ? As usual, CCP never comes down to explain. Sorry, "we strongly believe in a Single Window To Rule Them All" does not cut for an explanation. It is a chant. Do you really neglect community so much - or, maybe you are afraid to try to explain your concepts ?
The added cookies in a form of navigation tree and price estimations are sweet and mighty. But, as any cookies do, those also are bad when overabundant. They are blessing sometimes, completely unneeded in other cases - guess what, they eat a screen estate any freaking time. <<Insert some waste of screen space here>> |
Fabulousli Obvious
State War Academy Caldari State
72
|
Posted - 2012.05.20 23:19:00 -
[639] - Quote
Maraner wrote:
I didnt bother emailing soundwave as his flipant and misleading posts are just annoying these days, his last post made me grind my teeth.
I back you 100% on this one. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Fabulousli Obvious
State War Academy Caldari State
72
|
Posted - 2012.05.20 23:22:00 -
[640] - Quote
Dennie Fleetfoot wrote:I'm dreading Tuesday.
There's gonna be a lot of 'I told you so' Tuesday evening.
Oh, c'mon. It'll be a blast. I'm already only 4 jumps from Jita. Gonna watch the monument again for sure !
I'll bring the lawnchairs if someone can handle the Long Island Teas, and someone the canapes....we'll have a Garden Party Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
|
Rammix
FreeWorkers
5
|
Posted - 2012.05.21 00:55:00 -
[641] - Quote
Tiger's Spirit wrote:Better if you dont do it, because you talking idiotic things again and again. The new inventory system is crap, worsen than old one,hard to handling, have bad functionality. Merging ships and modules, remove hangarbay, no multipanel it's a mistake. Everyone see it, just you talking bullsh*t here like this: "The new inventory will come to TQ because it's good " You wrote this. LOL Don't make me laugh. A few people who started complaining after 20+ pages of the topic is NOT "everyone". You even can't help aggroing and using offensive speech, look at yourself with some attention. Just for example, read Tippia's messages (who's on your side in this argument), and read your own. Aggro-boy, lol.
To me, it's you who talk idiotic things like calling old ui a 'total commander', etc.
Ah, almost forgot to say. I don't care if there is one person with contrary opinion, or there are hundreds. But actually, in this case, there are more people who like new UI. Maybe not in whole, but at least it's idea. And I suppose, it's not only pvpers and hunters, but also some part of industrialists. (notice: I don't allow myself such stupidity like saying 'everyone')
Tippia wrote:By the wayGǪ Quote:When started playing eve I, too, wanted to see everything on my screen all the time, but realized that it's inconvenient and is not even supposed to be convenient GǪa UI that is Gǣnot supposed to be convenientGǣ fundamentally fails to be a good UI. The old UI lets you have this convenience without breaking down; the new one does not. Guess what this means for the quality of the two UI implementationsGǪ You misunderstood. I mean it's normal that you have to choose one thing or another. You just can't get EVERYTHING, so you have to choose what you need more, and what - less. Either you fill your screen with containers and see no ships/chats/overview or you see part of your containers and most of 'spaceship interface'. I prefer the second option, you prefer the first, that's all.
Basically, you and Tiger Spirit say newUI is worse, I say it's not. Really, I'm tired of this 'discussion', it's pointless. What is a valid argument to you, looks like nonsence to me (not everything, of course), and vice versa. OpenSUSE 12.1, wine 1.5 |
Rommiee
Mercury Inc.
31
|
Posted - 2012.05.21 07:00:00 -
[642] - Quote
One of the most disappointing (but not entirely unsurprising) things to come out of all this, is the realisation that CCP have not learned a single thing from the CQ disaster.
There was a DevGÇÖs post some time back saying that they are listening and carrying out some internal testing. That was it. Clearly it was a load of crap.
Anyone with half an eye could see that this was never going to be sorted in time for patch day, they should have backed it out of the patch there and then until it was ready. Instead, they blindly charge ahead regardless, ignoring all the players concerns.
90% of the playerbase do not use SISI, and a lot of those do not look at the appropriate threads in the Forums. There will be a very large number of players that will explode when they see this after patchday.
Way to go CCP.
|
May O'Neez
Flying Blacksmiths
6
|
Posted - 2012.05.21 11:56:00 -
[643] - Quote
Captain Praxis' list of remaining issues is to me a blocker for a lot of day-basis usages of the inventory ... if we intent to behave exactly like before the patch.
On another point of view we (or at least me) still don't figure out how CCP expects from us to handle the new system, I'm still waiting for replacing workflow. Not 1:1 mapping like several player have shown here, because it may be not so relevant. It's a major rework of the UI after all. It's my only 'hope' regarding this critical matter: show us how we should use it, CCP, please. Like PI, if you release complex/unintuitive material, you have to deal with tutorials.
I think that if player don't see issues *yet* (maybe not, there's a lot of people able to adapt quickly anyway), they actually will later and post on the feedback thread when it will happen, so we'll just have to wait ... and cross fingers for enhancements / completions. ^^ |
Fabulousli Obvious
State War Academy Caldari State
77
|
Posted - 2012.05.21 12:04:00 -
[644] - Quote
May O'Neez wrote: It's a major rework of the UI after all. It's my only 'hope' regarding this critical matter: show us how we should use it, CCP, please.
It's fairly intuitive and no instructions necessary. But it is too restrictive in it's mechanics, therefore not robust enough to be adaptable to ANY situation, and quickly....a capability already built-in to what we 'had' (kiss it goodbye before DT today.) Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Hakaru Ishiwara
Republic Military School Minmatar Republic
127
|
Posted - 2012.05.21 13:32:00 -
[645] - Quote
One workaround to the single window spawn upon dock-up is to press ESC and head on over to the General Settings tab. Once there, check off the "Merge 'Items' and 'Ships' into Station Panel" option. That forces the Ships and Items (station-specific inventory) to load up in the Station Services window by default every time the ship docks.
It is not as slick as the current and soon to be old TQ Inventory windows, but at least a pilot can dock having their ship's cargo hold AND another window up w/o having to **** with this shift-click nonsense.
Why we are having to figure out workarounds for a newly designed system is mind-boggling, admittedly. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Indahmawar Fazmarai
The I and F Taxation Trust
659
|
Posted - 2012.05.21 13:39:00 -
[646] - Quote
Hakaru Ishiwara wrote:One workaround to the single window spawn upon dock-up is to press ESC and head on over to the General Settings tab. Once there, check off the "Merge 'Items' and 'Ships' into Station Panel" option. That forces the Ships and Items (station-specific inventory) to load up in the Station Services window by default every time the ship docks.
It is not as slick as the current and soon to be old TQ Inventory windows, but at least a pilot can dock having their ship's cargo hold AND another window up w/o having to **** with this shift-click nonsense.
Why we are having to figure out workaround for a newly designed system is mind-boggling, admittedly.
Oh, nice find! Surely will use it meanwhile CCP figures out why we like to keep those windows open in stations rather than have them collapsed out of sight at The Window. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Fabulousli Obvious
State War Academy Caldari State
79
|
Posted - 2012.05.21 14:06:00 -
[647] - Quote
************ The Window **************
http://eve-files.com/dl/254778 Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Rommiee
Mercury Inc.
31
|
Posted - 2012.05.21 14:11:00 -
[648] - Quote
Fabulousli Obvious wrote:
You need to Photoshop CCP Guard's face onto it and it will be just like last year...... |
Fabulousli Obvious
State War Academy Caldari State
81
|
Posted - 2012.05.21 14:26:00 -
[649] - Quote
Me no have Photoshop.
Slap a picture of the Inventory 'Tree and Dropdowns' frame over the flames please someone. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Hakaru Ishiwara
Republic Military School Minmatar Republic
131
|
Posted - 2012.05.21 14:52:00 -
[650] - Quote
Fabulousli Obvious wrote:Me no have Photoshop. Slap a picture of the Inventory 'Tree and Dropdowns' frame over the flames please someone. Check out GIMP for a free Photoshop alternative:
http://www.gimp.org/
Also, I thought that it was Soundwave's smug mug w/a top hat which kicked off the Incarna fail-cascade resulting in the subsequent "20%" Fall 2011 layoff. I have linked below the archived Door image competition thread, but CCP's forum archiving mechanism kocks up the image references(!).
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1535011
Considering that CCP Soundwave is the most senior guy to have participated in this thread, I'd consider him to be The Window's project lead. Shocking, I know. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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Tippia
Sunshine and Lollipops
6936
|
Posted - 2012.05.21 14:55:00 -
[651] - Quote
Rammix wrote:You misunderstood. I mean it's normal that you have to choose one thing or another. You just can't get EVERYTHING, so you have to choose what you need more, and what - less. Either you fill your screen with containers and see no ships/chats/overview or you see part of your containers and most of 'spaceship interface'. I prefer the second option, you prefer the first, that's all. But that's just it: I don't prefer the first. That's why I have the setup I have: four distinct (and very small) inventory locations GÇö one of which isn't even shown in space (and appears and disappears automatically when appropriate), and one of which is usually showing a completely different set of information in space GÇö that are tailor-made to show as much as possible with a minimal expenditure of screen real-estate. The new system robs me of the ability to have this kind of setup and instead encourages having a much more bloated window taking up more space.
The old system would let me have everything. The new one drastically reduces my ability to have that.
There are a number of parts to my dislike of this new system: -+ The inability to handle multiple windows properly (even if the later sisi patches have made some strides in this area). -+ The attempt to solve this GÇ£problemGÇ¥ with a monolithic solution that takes up more space with less customisation options. -+ Design bloat GÇö more screen space wasted on graphical elements that aren't particularly needed. -+ The lowered efficiency that comes as a result of all of the above.
The new additions are very neat and certainly have their place GÇö they're just not the universal solutions to all inventory-related use cases that CCP would like them to be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Fabulousli Obvious
State War Academy Caldari State
81
|
Posted - 2012.05.21 15:17:00 -
[652] - Quote
Hakaru Ishiwara wrote: I have linked below the archived Door image competition thread, but CCP's forum archiving mechanism kocks up the image references(!).
The Images are now unfortunately dead.
It is always the Victors who get to write history after all. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Vegare
Das zweite Konglomerat The Initiative.
26
|
Posted - 2012.05.21 15:26:00 -
[653] - Quote
CCP Arrow wrote: TL;DR: We believe you
Soundwave does not :D |
Fabulousli Obvious
State War Academy Caldari State
81
|
Posted - 2012.05.21 15:32:00 -
[654] - Quote
Vegare wrote: According to the CSM there's nothing wrong with the Unified Invetory on Sisi (Townhall Meeting on Saturday). :D
It was stunning.
I felt like I was in the world of "They Live". SLEEP SLEEP OBEY SLEEP SLEEP Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Tippia
Sunshine and Lollipops
6942
|
Posted - 2012.05.21 16:02:00 -
[655] - Quote
Oh myGǪ From the patch notes:
GÇ£Market deliveries now appear under the Corporate hangar section in the Index tree of the inventory.GÇ¥
GǪsoooo, has anyone checked the latest build if this means the bug remains where the corp hangar section only shows if you have an actual corp hangar in the station? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |
Jibran Rollard
EVE University Ivy League
0
|
Posted - 2012.05.21 16:13:00 -
[656] - Quote
Hello, i think i like this very much. Not that i have been here too long and get into situation with dozens of inventory windows, but still, seems good to me.
Just little suggestion to "smart filters". Please include filter for skillbooks. As those don't have same type and it's sometimes painful to find them there. Thanks ! |
Fabulousli Obvious
State War Academy Caldari State
84
|
Posted - 2012.05.21 16:19:00 -
[657] - Quote
Jibran Rollard wrote:Hello, i think i like this very much. Not that i have been here too long and get into situation with dozens of inventory windows, but still, seems good to me.
EVERY ONE who types this NEVER SAYS WHY !! Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Fabulousli Obvious
State War Academy Caldari State
84
|
Posted - 2012.05.21 16:20:00 -
[658] - Quote
Tippia wrote:Oh myGǪ From the patch notes: GǣMarket deliveries now appear under the Corporate hangar section in the Index tree of the inventory.Gǥ GǪsoooo, has anyone checked the latest build if this means the bug remains where the corp hangar section only shows if you have an actual corp hangar in the station?
A girl just can't keep up with the amount of crap flooding in lately. help ! Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Jibran Rollard
EVE University Ivy League
0
|
Posted - 2012.05.21 16:26:00 -
[659] - Quote
Fabulousli Obvious wrote:Jibran Rollard wrote:Hello, i think i like this very much. Not that i have been here too long and get into situation with dozens of inventory windows, but still, seems good to me. EVERY ONE who types this NEVER SAYS WHY !! Why ? Because i like new things :) I was just looking at screenshots and reading, so not sure how it will work generally, but still, since there will be kept ability to open inventory locaiton separately, i don't see anything wrong with it. Sure i am little bit worried that it will be big window as the fitting screen is and it will get in way when some quick action is needed. But it's definitely good that they are making changes like this, UI still needs a lot of work. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
133
|
Posted - 2012.05.21 16:40:00 -
[660] - Quote
Jibran Rollard wrote:Hello, i think i like this very much. Not that i have been here too long and get into situation with dozens of inventory windows, but still, seems good to me.
Just little suggestion to "smart filters". Please include filter for skillbooks. As those don't have same type and it's sometimes painful to find them there. Would you please elaborate on what makes the new inventory window useful for you? Skillbooks are currently a filter option on the test server (Singularity).
Jibran Rollard wrote:And one bigger suggestion. What about ability to select different locations from the list and display content from all of them merged in one window ? Or maybe just display them in separate boxes that can be collapsed (like doubleclick to window title) so it's easier to move items from one place to another.
And last one, what about some favorite locations ? Marking some and they will display in top of the list without need to look through all of them. Some excellent suggestions here, one of which (multiple windows) has been translated into a use-case by our fellow pilot, Tippia.
I really like the idea of being able to customize the "Index" column if we are to be burdened with this new UI element.
Jibran Rollard wrote:... Why ? Because i like new things :) I was just looking at screenshots and reading, so not sure how it will work generally, but still, since there will be kept ability to open inventory locaiton separately, i don't see anything wrong with it. Sure i am little bit worried that it will be big window as the fitting screen is and it will get in way when some quick action is needed. But it's definitely good that they are making changes like this, UI still needs a lot of work. Seriously? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
|
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1241
|
Posted - 2012.05.21 18:06:00 -
[661] - Quote
Now - at the evening - day before winferno launch - all extra windows still refuse to reopen when you re-enter station. They seem to remember their size and position, but still need to manually open all again.
Folder menu still has wrong background style as for example using desert theme colours makes the it pretty unreadable. Background should be same colour than in other menus like that (for example in market).
Opening ships cargo bay by double clicking hangar background opens cargo in inventory window. Double clicking hangar background while holding shift opens it to new window. However this only happens if inventory window is already open (should not need to be) and double clicking hangar background again (while still holding shift) opens another copy of cargo window to yet another new window. It should "activate", "bring to front" or "close if already active and in front" the previous copy instead.
Didn't even bother to test the space, looting, system change functionality any more because - well - I'm just fed up...
If someone wants to give it more in depth final verdict - be my guest.
If this goes live tomorrow, I'm heading to play diablo 3. CCP may email me with some nice reactivation offer when (and if) this has been fixed. Rather do something fun than get myself angry with something what I don't want to use in it's current form.
Get |
Fabulousli Obvious
State War Academy Caldari State
88
|
Posted - 2012.05.21 18:13:00 -
[662] - Quote
Jibran Rollard wrote:Fabulousli Obvious wrote:Jibran Rollard wrote:Hello, i think i like this very much. Not that i have been here too long and get into situation with dozens of inventory windows, but still, seems good to me. EVERY ONE who types this NEVER SAYS WHY !! Why ? Because i like new things :) I was just looking at screenshots and reading, so not sure how it will work generally, but still, since there will be kept ability to open inventory locaiton separately, i don't see anything wrong with it. Sure i am little bit worried that it will be big window as the fitting screen is and it will get in way when some quick action is needed. But it's definitely good that they are making changes like this, UI still needs a lot of work.
Dude. You don't get it at all. 10 seconds in-station tomorrow and you will be sending an angry mail to CCP I guarantee it. And you idiotically admit to not using it ? And I HAVE ? And you dispute those running back with evidence ?
And you actually believe them when they say the world is ROUND ? Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Fabulousli Obvious
State War Academy Caldari State
88
|
Posted - 2012.05.21 18:19:00 -
[663] - Quote
Grey Stormshadow wrote:Now - at the evening - day before winferno launch - all extra windows still refuse to reopen when you re-enter station. They seem to remember their size and position, but still need to manually open all again.
SNIP
It really is something that has to be experienced to be believed. It's impossible to describe for other players that much terribad in a few simple sentences. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Lin-Young Borovskova
Science and Trade Institute Caldari State
21
|
Posted - 2012.05.21 18:26:00 -
[664] - Quote
Tippia wrote:There are a number of parts to my dislike of this new system: -+ The inability to handle multiple windows properly (even if the later sisi patches have made some strides in this area). -+ The attempt to solve this GÇ£problemGÇ¥ with a monolithic solution that takes up more space with less customisation options. -+ Design bloat GÇö more screen space wasted on graphical elements that aren't particularly needed. -+ The lowered efficiency that comes as a result of all of the above.
The new additions are very neat and certainly have their place GÇö they're just not the universal solutions to all inventory-related use cases that CCP would like them to be.
Following Tippia 100% on this for a few days now. These major points are just the top of the iceberg.
While the base idea was good, this feature actually brings far much more issues for each and every one of us than make our game experience better, intuitive and leaving more room for important internet spaceships.
In need of a very serious work, not that it's done in hurry but actually has many many problems to work properly and some aspects of this feature are seriously lacking of options to make YOU, the daily user Eve life, easier.
Said it already and reiterate my feelings, bringing this feature live tomorrow is a very bad thing for everyone. Give it some more time and bring something not worthy of rage plz CCP. |
Fabulousli Obvious
State War Academy Caldari State
88
|
Posted - 2012.05.21 18:35:00 -
[665] - Quote
...almost done hanging up my Special Disco Ball at the Monument, getting all ready for the Party. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Lin-Young Borovskova
Science and Trade Institute Caldari State
21
|
Posted - 2012.05.21 18:43:00 -
[666] - Quote
Fabulousli Obvious wrote:...almost done hanging up my Special Disco Ball at the Monument, getting all ready for the Party.
I actually believe this kind of action has no repercussion but to waste ink, unsub or refuse to log on the other hand strikes right at the good place. Not calling out for actions, I only speak for my self. |
Fabulousli Obvious
State War Academy Caldari State
88
|
Posted - 2012.05.21 18:48:00 -
[667] - Quote
Lin-Young Borovskova wrote:Fabulousli Obvious wrote:...almost done hanging up my Special Disco Ball at the Monument, getting all ready for the Party. I actually believe this kind of action has no repercussion but to waste ink, unsub or refuse to log on the other hand strikes right at the good place. Not calling out for actions, I only speak for my self.
Oh that's right. The monument shooting last summer had absolutely no effect at all. sorry. Taking the ball down (how embarrassing......) Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Jibran Rollard
EVE University Ivy League
0
|
Posted - 2012.05.21 19:11:00 -
[668] - Quote
Fabulousli Obvious wrote:Jibran Rollard wrote: Why ? Because i like new things :) I was just looking at screenshots and reading, so not sure how it will work generally, but still, since there will be kept ability to open inventory locaiton separately, i don't see anything wrong with it. Sure i am little bit worried that it will be big window as the fitting screen is and it will get in way when some quick action is needed. But it's definitely good that they are making changes like this, UI still needs a lot of work.
Dude. You don't get it at all. 10 seconds in-station tomorrow and you will be sending an angry mail to CCP I guarantee it. And you idiotically admit to not using it ? And I HAVE ? And you dispute those running back with evidence ? And you actually believe them when they say the world is ROUND ? You are taking it too much serious man. I am sure they know the responsibility and possibility of losing some players if they release something terrible. And i don't think i will be sending angry mail, because i am sure you can do it for me, so why to bother with it. I will just log out and wait for another patch. |
Rammix
FreeWorkers
5
|
Posted - 2012.05.21 19:21:00 -
[669] - Quote
Tippia wrote:The new additions are very neat and certainly have their place GÇö they're just not the universal solutions to all inventory-related use cases that CCP would like them to be. The essence of these 30+ pages. OpenSUSE 12.1, wine 1.5 |
TheSmokingHertog
Black Hole INC
33
|
Posted - 2012.05.21 21:00:00 -
[670] - Quote
Lets quote something from twitter:
Quote: "CCP_Punkturis; you guys are not allowed to break anything horribly tomorrow, okay? #tweetfleet #inferno"
We dont have to, if I read this thread... ;) |
|
Urgg Boolean
Center for Advanced Studies Gallente Federation
57
|
Posted - 2012.05.21 22:48:00 -
[671] - Quote
Fabulousli Obvious wrote:Grey Stormshadow wrote:Now - at the evening - day before winferno launch - all extra windows still refuse to reopen when you re-enter station. They seem to remember their size and position, but still need to manually open all again.
SNIP
It really is something that has to be experienced to be believed. It's impossible to describe for other players that much terribad in a few simple sentences. Dude, you totally get it!
An array of players have said this is a mistake from technical programming lanuguage to in-game player verbal barfing.
I said it before, if they release this in it's non-functional state, more monuments will be torched. (I'm lying. I didn't really say that before.)
Maybe they think the only players left are devout fanbois who won't unsub no matter what. I am not getting CCP's logic on this one ... I sincerely hope they have fixed stuff prior to release.
I'll actually have be at work an hour after server up tomorrow and I have a 12 hour shift. So I won't be able to experience the drama until way later tommorow evening. I have some Orville Redenbacher on hand ...
I have set up various research / manufacturing jobs and long play skillz just in case the UI is not usable. I mean, PvP is serious shize (en Deutsch). If the new UI causes you to repeatedly miss click like some some noob with nervous impairment, you are toast.
I hate to say NGE, but this new inventory system is so different (and bad), that this could get ugly.
It is my true wish that we log on tomorrow, load and lock targets --> pwn4ge for those in our way.. |
|
CCP Arrow
C C P C C P Alliance
82
|
Posted - 2012.05.22 10:21:00 -
[672] - Quote
Tippia wrote:Oh myGǪ From the patch notes: GǣMarket deliveries now appear under the Corporate hangar section in the Index tree of the inventory.Gǥ GǪsoooo, has anyone checked the latest build if this means the bug remains where the corp hangar section only shows if you have an actual corp hangar in the station?
Sorry about that, it isn't correctly stated in the Patch notes, I'll have it changed to:
Market deliveries now appear as an independent entry in the index view of the Inventory, regardless of whether an office has been rented in the station
CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
|
Smoking Blunts
ZC Industries Dark Stripes
266
|
Posted - 2012.05.22 10:26:00 -
[673] - Quote
CCP Arrow wrote:Tippia wrote:Oh myGǪ From the patch notes: GǣMarket deliveries now appear under the Corporate hangar section in the Index tree of the inventory.Gǥ GǪsoooo, has anyone checked the latest build if this means the bug remains where the corp hangar section only shows if you have an actual corp hangar in the station? Sorry about that, it isn't correctly stated in the Patch notes, I'll have it changed to: Market deliveries now appear as an independent entry in the index view of the Inventory, regardless of whether an office has been rented in the station
dude you can change the patch notes all you like, this inventory system is a half finished junker.
1 useage situation.
now on tq. jumping caps many jumps. open fuel bay, open cap ship corp hanger, open items, undock jump. refuel from ship corp hanger corp hanger, dock, undock check bay jump.. rinse repeat.
now it will be. open fuel bay, open cap ship corp hanger, open items, undock jump. OPEN EVERYTHING AGAIN, refuel, dock, undock, did you refuel OPEN EVERYTHING AGAIN. jump. rince repeat.
there are many more that coem to mind. if they dont spring up for you, you do not play this game you just made more ******* anoying OMG when can i get a pic here
|
DrJeckyl
NorCorp Security AAA Citizens
0
|
Posted - 2012.05.22 11:37:00 -
[674] - Quote
Unified Inventory... Thought they had implemented a wet dream I've been having of a linked inventory for all my accounts. So when in station all my toons got the key to the same hangar. Please, I beg you please add an option to link accounts together. As this game seems to be more or less made for several accounts pr player, I'd like to see improvements that makes this easier.
Keep up the good work :)
|
Tiger's Spirit
Troll Hunters INC.
115
|
Posted - 2012.05.22 12:08:00 -
[675] - Quote
CCP Arrow wrote:Tippia wrote:Oh myGǪ From the patch notes: GǣMarket deliveries now appear under the Corporate hangar section in the Index tree of the inventory.Gǥ GǪsoooo, has anyone checked the latest build if this means the bug remains where the corp hangar section only shows if you have an actual corp hangar in the station? Sorry about that, it isn't correctly stated in the Patch notes, I'll have it changed to: Market deliveries now appear as an independent entry in the index view of the Inventory, regardless of whether an office has been rented in the station
You forgot to write there : Item windows now disappear when pilot docking up or docking out or when jumping to another system. |
Alex Logan
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.05.22 12:58:00 -
[676] - Quote
If we wanted filters and forms we could have always went to google search or facebook.
This will suck. Now we'll have to waste more time fitting ships and so on.
-1
PS: hope you don't mess up the battlecruisers as well! That plan you guys posted is ********. |
Fabulousli Obvious
State War Academy Caldari State
101
|
Posted - 2012.05.22 13:12:00 -
[677] - Quote
I seriously gave it a good shot last night on Sisi after continuing my plaintive wailing about this Window crap for a month.
After a half hour I STILL cannot get used to it. It's just TERRIBAD.
WAY too cumbersome and MAKES ME NOT WANT TO USE IT, i.e play at all. Really. Almost everything ingame depends on these windows.
Everything involved with an Item Window is now horribly a Pain in the Ass. It's truly a strange World. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
arria Auscent
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.05.22 13:14:00 -
[678] - Quote
only been ingame a few mins and already dont like it i prefer my ship cargo to be as it was
hanger is ok with new system but my cargo is now part of it it worked better as it was in its own window |
Steijn
Quay Industries
51
|
Posted - 2012.05.22 13:16:00 -
[679] - Quote
Agreed, cargo needs to be able to be seperated as it was before the patch, not part ofr the inventory. Only been on for a couple of mins before you took it down again but initial impression of the inventory is it sux big time. |
|
Chribba
Otherworld Enterprises Otherworld Empire
3503
|
Posted - 2012.05.22 13:17:00 -
[680] - Quote
Steijn wrote:Agreed, cargo needs to be able to be seperated as it was before the patch, not part ofr the inventory. Only been on for a couple of mins before you took it down again but initial impression of the inventory is it sux big time. +1000
also fix themes http://eve-files.com/chribba/unified.png
also I think I saw somewhere someone mentioning that you could open windows the old way too, but no idea who or where it was said - bc that's how I will open stuff for sure.
|
|
|
Steijn
Quay Industries
51
|
Posted - 2012.05.22 13:19:00 -
[681] - Quote
Chribba wrote:Steijn wrote:Agreed, cargo needs to be able to be seperated as it was before the patch, not part ofr the inventory. Only been on for a couple of mins before you took it down again but initial impression of the inventory is it sux big time. +1000 also fix themes http://eve-files.com/chribba/unified.pngalso I think I saw somewhere someone mentioning that you could open windows the old way too, but no idea who or where it was said - bc that's how I will open stuff for sure.
the old way wasnt working for me, i couldnt get rid of the tree effect no matter what i tried. |
Fabulousli Obvious
State War Academy Caldari State
101
|
Posted - 2012.05.22 13:20:00 -
[682] - Quote
Chribba wrote:Steijn wrote:Agreed, cargo needs to be able to be seperated as it was before the patch, not part ofr the inventory. Only been on for a couple of mins before you took it down again but initial impression of the inventory is it sux big time. +1000 also fix themes http://eve-files.com/chribba/unified.pngalso I think I saw somewhere someone mentioning that you could open windows the old way too, but no idea who or where it was said - bc that's how I will open stuff for sure.
Believe me, my main was yelling about this on DAY ONE on Sisi. We really really tried folks. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Fabulousli Obvious
State War Academy Caldari State
101
|
Posted - 2012.05.22 13:23:00 -
[683] - Quote
Would it not be great if CCP came back and said "OK. We'll remove this crap of a joke Window Thingy and stop holding the game hostage as soon as every Goon Unsubscribes". Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Steijn
Quay Industries
51
|
Posted - 2012.05.22 13:26:00 -
[684] - Quote
seems shift-click is now working. |
Blue Harrier
82
|
Posted - 2012.05.22 13:27:00 -
[685] - Quote
As Fab said a lot of us tried to get this modified but got told in a round about way, GÇÿWe know best, this is what your getting, get used to itGÇÖ.
If your complaining about your cargo hold, just try flying an Orca with all the holds missing from the right click menus.
You can shift click the tree view to open separate windows but they all close and donGÇÖt re-open when you undock and re-dock.
If you have the ships and items windows merged with your station services menu you can hold shift and right click then select 'open container' to open a cargo container in a separate window.
But it's still a mess "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Evilynthea
Rim Collection RC Test Alliance Please Ignore
5
|
Posted - 2012.05.22 13:33:00 -
[686] - Quote
I would give anything to go back to the old inventory. |
Evilynthea
Rim Collection RC Test Alliance Please Ignore
5
|
Posted - 2012.05.22 13:52:00 -
[687] - Quote
Steijn wrote:seems shift-click is now working.
Shift-clicking works, one time. If you like to double click on containers to open them and keep say, station container inventories in the top middle of your screen tabbed with other station containers... forget it. If you like to have your cargohold separate from items/ship and container inventories...forget it. I will be unsubscribing all of my characters if this is not fixed. Unfortunately I pay yearly...this will teach me how bad of an idea that is. |
Marisol Shimaya
Artic Circle The I.D.E.A.
2
|
Posted - 2012.05.22 13:55:00 -
[688] - Quote
Sorry tho say this that new looks on the inventory is terrible looks and I want the old looks back
And it's big mess too and it's crap too |
Republic Citizen
5
|
Posted - 2012.05.22 13:56:00 -
[689] - Quote
Evilynthea wrote:I would give anything to go back to the old inventory.
Same here. A lot of issues and really not user-friendly inventory GUI.
I just don't wanna "adapt" to that crappy UX experiment. Hire some good UI/UX folks. CCP! Never publish your kills/losses, it's nothing more than a useful information for your enemies.
|
Pierced Brosmen
Priory Of The Lemon
83
|
Posted - 2012.05.22 13:57:00 -
[690] - Quote
/me moving over to GD.... Have stocked up on popcorn |
|
Ishanmae
Binding Energy
12
|
Posted - 2012.05.22 13:58:00 -
[691] - Quote
Evilynthea wrote:I would give anything to go back to the old inventory.
Give me your stuff, I'll look into what I can do about it |
Tiger's Spirit
Troll Hunters INC.
115
|
Posted - 2012.05.22 14:01:00 -
[692] - Quote
So they didn't fix nothing in the last days on this crap inventory system. Windows still not remember their positions and sizes. All shift+click opened windows close after dock or solar system changes. This is just a horrible bad work what is expected from CCP. |
dhunpael
Viperfleet Inc. Narwhals Ate My Duck
1
|
Posted - 2012.05.22 14:04:00 -
[693] - Quote
put assets in them as well, so you can use the filters on all your assets, that would be realy nice ^^ make the filter bar able to go up top, some ppl have a lot of filters...
also, edit seems broken, can't edit filters i made... |
Fabulousli Obvious
State War Academy Caldari State
101
|
Posted - 2012.05.22 14:06:00 -
[694] - Quote
dhunpael wrote:put assets in them as well, so you can use the filters on all your assets, that would be realy nice ^^
also, edit seems broken, can't edit filters i made...
^^ This was indeed posited on Sisi Forum. But NOOOOOOOOOOOOOOOOOOOOOOOOO ! Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
dhunpael
Viperfleet Inc. Narwhals Ate My Duck
1
|
Posted - 2012.05.22 14:14:00 -
[695] - Quote
dhunpael wrote: also, edit seems broken, can't edit filters i made...
seems this is only if i have multiple filters, if you just filter on one thing you can edit them, otherwise you can not
|
Ya Huei
Imperial Collective
67
|
Posted - 2012.05.22 14:37:00 -
[696] - Quote
Is it possible to get "copy/paste" to spreadsheets working from the unified inventory containers much like we can now copy stuff from transaction lists etcetera ?
This would save me ALOT of time that i'd rather spend playing the game :)
|
Shokre O'Corwi
The Squid Squad E L I T E Alliance
1
|
Posted - 2012.05.22 14:43:00 -
[697] - Quote
Is there any way to activate the "old" interface back? This "everything-in-one-window" idea is only slowing down any inventory usage, not to mention how painfully slow it is to juggle item around multiple containers / cargoholds. |
Musashibou Benkei
Combined Imperial Fleet JIHADASQUAD
2
|
Posted - 2012.05.22 14:56:00 -
[698] - Quote
CCP have now fulfilled the interface analogy described in this video. Next, it'll be the "fifty billion different skills" part with race specific skills :P |
nardaq
Orion Expeditions
6
|
Posted - 2012.05.22 15:35:00 -
[699] - Quote
so CCP, where is the option to use classic function again? I can't find it.
I dunno about you, but I've got better things todo looking stuff up and shift-click the proper hanger (i bet 99% don't know u can) open and try move stuff from hanger A to B, and a bit from B to D and then D to C. and this on multi toons |
Brego Tralowski
Outpost 99
56
|
Posted - 2012.05.22 15:39:00 -
[700] - Quote
Give us the option to turn the new inventory system off and back to the old way of doing things, we have the option now for CQs please implement this for the inventory system too.
Flying Logi in an Incursion near you and giving free stuffs to Rookies. |
|
SigmaPi
Valkyr Industries Late Night Alliance
44
|
Posted - 2012.05.22 15:45:00 -
[701] - Quote
So, I just got on inferno, and it's way too difficult to deal with POS structures on the unified inventory. Might I suggest the ability for the filter to delete options on the list that do not have any of the 'filtered item' in them? |
Bridgette d'Iberville
DeadStar Marauders
1
|
Posted - 2012.05.22 16:00:00 -
[702] - Quote
LOL, all the griping about the new inventory UI feature, particularly comparing it to the old UI features, shows me I didn't know **** about how to use the old UI. |
Rex Garvin
The Scope Gallente Federation
8
|
Posted - 2012.05.22 16:04:00 -
[703] - Quote
I dont want a single window!! I need to be able to move my ore into Orca corp bay or Item bay without having to open windows everytime I go thru a gate on land in a station. I tried pinning my windows but this does not good. If I could pin the windows where I want them and they open in the same location then this would be a great upgrade. The way it is now this sucks. |
Fabulousli Obvious
State War Academy Caldari State
111
|
Posted - 2012.05.22 16:08:00 -
[704] - Quote
I've never in my life been so filled with "I Told You So".
This is like waking up in an alternate Universe with just ONE THING different. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Gun Kata
tech-legion AAA Citizens
3
|
Posted - 2012.05.22 16:11:00 -
[705] - Quote
you ever mined using orca and corp bays ccp?????
you have totally failed |
DJ P0N-3
Table Flippendeavors
13
|
Posted - 2012.05.22 16:27:00 -
[706] - Quote
Welp, illness and complete breakdown of my Sisi client meant I never got around to extensive testing of living in a POS before the patch (alas), so hopefully once I get my hands on a working Sisi client I can do a demonstration based on real life. |
Fabulousli Obvious
State War Academy Caldari State
113
|
Posted - 2012.05.22 16:29:00 -
[707] - Quote
Jita Pop is at 2400 so far. was 2200 5 minutes ago. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Nocturrne Primitive
Cloak and Daggers Fidelas Constans
3
|
Posted - 2012.05.22 16:42:00 -
[708] - Quote
I need my multiple inventory windows open at all times while in station and I need them to stay open, not closing every time I undock/dock. Manually shift-clicking to reopen everything when I dock is making me go bald - look at my avatar ffs.
And yes, please play your own game a bit... Get yourself into some hulks and an orca and go see how painful mining is, seriously. Jet-canning and using the orca corp hanger are essential, but horribly painful.
Thx
|
Hakaru Ishiwara
Republic Military School Minmatar Republic
136
|
Posted - 2012.05.22 16:46:00 -
[709] - Quote
Republic Citizen wrote:Evilynthea wrote:I would give anything to go back to the old inventory. Same here. A lot of issues and really not user-friendly inventory GUI. I just don't wanna "adapt" to that crappy UX experiment. Hire some good UI/UX folks. CCP! Where were you people when this went live on Sisi? Tippia and some other hard-working space pilots were documenting this challenged UI and what should be done to bring it up to par with the previous Inventory management mechanisms.
Some CCP developers communicated that they were eagerly testing the use-cases presented, but we saw almost no changes to the actual functionality on Sisi.
Once CCP Soundwave stated that the feature was going live on TQ today, we knew that things would be ****. And here we are.
Vote with your wallets people. Tell your friends, too.
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Fabulousli Obvious
State War Academy Caldari State
115
|
Posted - 2012.05.22 16:49:00 -
[710] - Quote
Hakaru Ishiwara wrote:
Vote with your wallets people. Tell your friends, too.
Yup. Only 2 of 4 accounts active here. It's a countdown now. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
|
Richard Desturned
GoonWaffe Goonswarm Federation
426
|
Posted - 2012.05.22 16:49:00 -
[711] - Quote
This UI is complete garbage. It gets bogged down to hell the minute you load up corp hangars, and forget about expanding "Member Hangars" - your client will lock up. eh |
Fossor Wintersky
Ordinus Ursorum Cautorum
0
|
Posted - 2012.05.22 17:16:00 -
[712] - Quote
Enter game. Cargo closed. Undock. Cargo opened. I closed cargo window. Warp through gate to other system. Cargo opens! Minimize cargo window again Warp to other solar system. WTF? Why my cargo opened again. Ok, clear all cache files.
Nothin' change - cargo window opens after: dock, undock, change solar system.
FIXIT PLEASE!!! |
Stigman Zuwadza
Repercussus RAZOR Alliance
19
|
Posted - 2012.05.22 17:17:00 -
[713] - Quote
Hmmm lots of feedback aye.
Just a couple of observations ..in the very unlikely event they haven't been mentioned:
GÇó cargo hold / inventory thinggy seems to open / close randomly as you jump from system to system. GÇó you cannot keep the cargo hold open / closed (I know, sounds like the first one, but it depends what you were trying to achieve at the time). GÇó when dragging items from the cargo hold to a Station Container the items get locked, even if the container is configured to be unlocked.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |
Rearden Kain
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.05.22 17:50:00 -
[714] - Quote
When selecting all of your items and ships in your ship cargo and dragging it to your station cargo the UI used to auto sort ships into the ship part and cargo into the cargo part. This has changed now that it won't let you drag and drop items into your station cargo if you have a ship selected. Please would you change it back please as it just makes it a little more annoying to move stuff around. |
Immortal Soldier
Mercurialis Inc. RAZOR Alliance
3
|
Posted - 2012.05.22 18:13:00 -
[715] - Quote
PLs do away with the new inventory window. It's the worst thing about this patch. |
Rammix
FreeWorkers
8
|
Posted - 2012.05.22 18:24:00 -
[716] - Quote
Suggestions about filters. (I hope this topic is still under devs' attention)
There should be a way to exclude/include specific modules by name or at least sub-type. E.g. show all drones except Heavy Combat Drones. Excluding/including by name would be better, I mean as additional option for filtering.
And, CCP, don't forget please to implement creation of ship-fitting-based and character's-skills-based filters mentioned in the 1st devblog about changes in UI. I see creation of fitting-based filters like this: you open fittings browser, right-click on a fitting, choose "create filter", done. Also, functionality for adding/removing some modules in fitting window to/from an existing filter would be nice, too. OpenSUSE 12.1, wine 1.5 |
B3AST MODE B3AST
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2012.05.22 18:34:00 -
[717] - Quote
The unified inventory is quite inconvenient. |
Zo'ha
Techno Miners
1
|
Posted - 2012.05.22 18:44:00 -
[718] - Quote
This is the single worst 'improvement' to the game that has ever been made. I didn't complain about nothing up until now but this ******** unified inventory has made the already arduous task of managing a pos about 50x more difficult and time consuming for anyone who has a pos containing more than one reaction..
ffs |
Bim bo
Mindstar Technology Executive Outcomes
1
|
Posted - 2012.05.22 18:56:00 -
[719] - Quote
inventory :
how is it u count now having to use 2 hands to open multiple windows an upgrade, usualy i look at my different asset by r.clicking the other hand i use for touching myself.
U now changed this to having to touch shift with the other hand. An reimburstment of multiple handjobs is the least u can give for breaking this part of the game! |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
39
|
Posted - 2012.05.22 19:05:00 -
[720] - Quote
The 'improvement' to inventory management adds layers of unhelpful, unproductive complexity to many types of inventory management for POS managers, Orca pilots, industrialists..... Oh Hell..... for everyone!
In the event that CCP chooses to maintain this unsatisfactory system, I would hope for an button that would allow me to opt out of this nonsense in the same way I have opted out of Captain's Quarters.
Yes CCP, it is that bad! I really did put this in the same category of fail as CQ. |
|
Raoul Endymion
x13
2
|
Posted - 2012.05.22 19:10:00 -
[721] - Quote
if it aint broke....DONT "FIX" IT.....
either remove it entirely og make it possible to use old style inventory..
/raoul |
Barbelo Valentinian
The Scope Gallente Federation
183
|
Posted - 2012.05.22 19:30:00 -
[722] - Quote
This is hilarious.
Let me see - what was all that fuss last year about? Oh yes, part of it, as I recall, was about the functionality of the Hangar view, about things like dragging and dropping ships, and about less clicks to do a job.
You gotta laugh.
Not that it isn't a nice UI, I mean it's basically Windows Explorer and all, so it has the virtue of familiarity. Unforutnately it's not familiarity with EVE.
It's an improvement in many ways, but guys, you need some way of easing players into it. You're messing with reflexes that people have been building into their system for years.
Once again, for many players, what felt like "home" is now something alien. Same as with the removal of Hangar view last year.
Not that I think this is as big a problem as what happened last year, but it needs a quick going-over and quick patch. |
Fabulousli Obvious
State War Academy Caldari State
134
|
Posted - 2012.05.22 19:43:00 -
[723] - Quote
Zo'ha wrote:This is the single worst 'improvement' to the game that has ever been made.
For real. Even with Incarna CQ there was at least a feature that was indeed nifty....It just was half-baked and only 1/4 finished on release.
There is just not even potential usefulness here.
ISSUES WHERE THERE WERE NONE BEFORE.
I've honestly tried working with it but I've given up. Just not even gonna putter around these last few weeks before I expire.
Thanks for nothing at all, CCP. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Fabulousli Obvious
State War Academy Caldari State
134
|
Posted - 2012.05.22 19:48:00 -
[724] - Quote
Barbelo Valentinian wrote:You're messing with reflexes that people have been building into their system for years.
Don't lose this sentence CCP. Hints of this were in the Feedback when you did the simplest thing: dropped the parenthesis from the Stargate Names. And you thought THIS would just fly by without a care ? how much more blindness are you going to demonstrate ? Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Pierced Brosmen
Priory Of The Lemon
83
|
Posted - 2012.05.22 19:57:00 -
[725] - Quote
I try to have my station inventory window small (verticaly) and so I minimized the filters list... But every time I dock they come back even though the system thinks they are minimized... So I have to click once to "open" it, and then again to minimize it again
Sometimes when undocking or jumping through a gate, my cargohold opens in two separate windows |
phobos1
Ministry of War Amarr Empire
0
|
Posted - 2012.05.22 20:00:00 -
[726] - Quote
Well they really screwed up this time lol -- this new inventory system is a load of sh*te put it back too the old system !! at least we could find the stuff -- but as I know from bitter experience CCP are never wrong -- keep paying your euro's and stop moaning that's all they say . |
Adolf Hilmar
Strange Energy Gentlemen's Agreement
86
|
Posted - 2012.05.22 20:20:00 -
[727] - Quote
Is this where I go to complain about the new inventory system?
I will pay aurum to disable it. |
Indahmawar Fazmarai
The I and F Taxation Trust
663
|
Posted - 2012.05.22 20:24:00 -
[728] - Quote
Hire two new guys, tell them to fix something they don't know, then shove the barely tested and partially broken outcome down the throat of EVE's incredibly forgiving and peaceful player base... what could go wrong? Huh?
(I take this chance to laugh before logging in to meet with The Window... I hope it will not mess too much with my way of doing things...) EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Andy Russian
Das Gewitter
0
|
Posted - 2012.05.22 20:29:00 -
[729] - Quote
If new invenory remains, i cancel subscription (now all from credit card) for 4 account. CCP must return old inventory, like old Ship Hangar. With these updates EVE will be dead shortly... Maybe i can pay for personal patch with old inventory? How much? |
Jack Parr
University of Caille Gallente Federation
43
|
Posted - 2012.05.22 20:30:00 -
[730] - Quote
CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.
I just wish that someone had seen what a mess the new inventory system is BEFORE you forced it on us.
37 PAGES!?!?!
And nobody noticed what a mess the inventory is?
Who do I have to blow to get the old inventory back? "The best argument against democracy is a five-minute conversation with the average goon." -á -á-á - The Mittani |
|
Skogen Gump
Jericho Fraction The Star Fraction
34
|
Posted - 2012.05.22 20:39:00 -
[731] - Quote
Just to add my voice to the throng; This is irritating please fix it!
In particular I wish the windows I had open would re-open when I re-dock.
Please let me have a specific button for my ships cargo.
Please let me drag mixed ships and modules from a container and have it still work! (it used to filter ships and modules/ammo/charges into the right hangar)
Consider adding automatic categories so that my high/low/mid/ammo/charge/other items can be separated *if I choose that view!*
Please stop loot windows in space jumping around when I'm in/out of range as when I MWD towards a cargo container.
Other wise I love the new feature; it just needs a bit of tweaking... |
Marina Loki
Cesars Legion Solar Citizens
0
|
Posted - 2012.05.22 20:48:00 -
[732] - Quote
Where can i deactivate unified inventory?
When i want to set up invention or production at a pos it takes me extremly long time to open the hangar divisions of several modules. I never have seen such a stupid function like this, it takes triple time to set invention and production now, thats not funny!! |
IWolfMasterI
Macabre Votum Against ALL Authorities
0
|
Posted - 2012.05.22 20:54:00 -
[733] - Quote
I want my old UI back, why fix things that aren't broken, focus on other more important things. |
Au' Tena
University of Caille Gallente Federation
2
|
Posted - 2012.05.22 20:59:00 -
[734] - Quote
tl;dr all messages above
love the new inventory. yes its buggy, but the idea is sound. good work ! |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
193
|
Posted - 2012.05.22 21:05:00 -
[735] - Quote
I think it's pretty clear that the people who worked on this new UI never play EVE and have no clue whatsoever what would be convenient for the players and why. Epic fail. |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
193
|
Posted - 2012.05.22 21:07:00 -
[736] - Quote
Quote:
In particular I wish the windows I had open would re-open when I re-dock.
Absolutely required. All windows must remember their complete state. |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
193
|
Posted - 2012.05.22 21:11:00 -
[737] - Quote
The price estimates displayed at the bottom are super way off nowhere near real numbers. |
Brutal Red
Republic Military School Minmatar Republic
1
|
Posted - 2012.05.22 21:18:00 -
[738] - Quote
Indahmawar Fazmarai wrote:Hire two new guys, tell them to fix something they don't know, then shove the barely tested and partially broken outcome down the throat of EVE's incredibly forgiving and peaceful player base... what could go wrong? Huh? (I take this chance to laugh before logging in to meet with The Window... I hope it will not mess too much with my way of doing things...)
Lol , first the problem was "The Door" , now it's "The Window"
|
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
198
|
Posted - 2012.05.22 22:26:00 -
[739] - Quote
All undocked windows (with shift) must not close and must remember their positions.
This will effectively bring back the old inventory.
The small patch of window area to the right of the vertical scroll bar makes it so you can drag the window around. That is super stupid, irritating and completely unnecessary. Just make the scrollbar cover the whole area so i don't have to use a laser micrometer to position my mouse over the freaking tiny scrollbar. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
143
|
Posted - 2012.05.22 22:38:00 -
[740] - Quote
Jack Parr wrote:CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal. I just wish that someone had seen what a mess the new inventory system is BEFORE you forced it on us. 37 PAGES!?!?! And nobody noticed what a mess the inventory is? Who do I have to blow to get the old inventory back? I'll take that hummer, if you please. A mouth is a mouth, no?
As far as 37 pages of people not noticing, please read again. There were some very well thought out posts and Tippia even published a detailed video to youtube on the subject.
CCP had their customer feedback and not only did they choose not to act upon those communications, it appears that CCP barely tested the code against all of their use cases which they surely had set up and documented during the design phase of this feature.... 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
|
Stigman Zuwadza
Repercussus RAZOR Alliance
20
|
Posted - 2012.05.22 23:20:00 -
[741] - Quote
Bazinga!
Sowwy, couldn't help myself.
Not sure if you could do this with the old UI, but as I changed over to lists I found I couldn't copy / paste anything from the new UI. I can however copy / paste from assets (which is where I probably did my copy / paste stuff before the new UI).
Also, I think the Item Hanger should be the default view when opening the new UI, not the ship you have active.
Fly safe. o7 CCP: Cloak Hunters - CSM6: Cautiously positive - Dec 2011 Summit - Minutes (pg. 22). Cloaking Technicalities Explained - CSM7 Town Hall Meeting - May 2012 |
Fabulousli Obvious
State War Academy Caldari State
161
|
Posted - 2012.05.22 23:29:00 -
[742] - Quote
Dream Five wrote:I think it's pretty clear that the people who worked on this new UI never play EVE and have no clue whatsoever what would be convenient for the players and why. Epic fail.
This was pretty much the content of my first posting on the Test Forums over a month ago. Day 1. I was appaled. I went further with it seemed like a new team trying to impress the boss and not the customers. Esp after last summer.
Not ONE THING changed in over 30 days. I'm still astonished it's a reality on TQ. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Hakaru Ishiwara
Republic Military School Minmatar Republic
145
|
Posted - 2012.05.22 23:35:00 -
[743] - Quote
Fabulousli Obvious wrote:Dream Five wrote:I think it's pretty clear that the people who worked on this new UI never play EVE and have no clue whatsoever what would be convenient for the players and why. Epic fail. This was pretty much the content of my first posting on the Test Forums over a month ago. Day 1. I was appaled. I went further with it seemed like a new team trying to impress the boss and not the customers. Esp after last summer. Not ONE THING changed in over 30 days. I'm still astonished it's a reality on TQ. With the threat of layoffs over their heads, the grunts will do whatever it takes to gain favor with those signing off on the 'who makes the cut' list. That may be completely counter to making a great product, but that's human nature for ya.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Fabulousli Obvious
State War Academy Caldari State
161
|
Posted - 2012.05.22 23:39:00 -
[744] - Quote
Hakaru Ishiwara wrote:With the threat of layoffs over their heads, the grunts will do whatever it takes to gain favor with those signing off on the 'who makes the cut' list. That may be completely counter to making a great product, but that's human nature for ya.
It's a stretch....but anything can make sense at this point. certainly more rational than the logic and processes that we have seen displayed today. This is a messy, horrible autopsy after being DOA. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
rebellius
Antagonist Analogy
0
|
Posted - 2012.05.22 23:56:00 -
[745] - Quote
It was a bit funny at first, but its actually really great. Thanks! |
Valleriani
TriFlexure
0
|
Posted - 2012.05.23 00:54:00 -
[746] - Quote
Pros: -Filter is awesome. -Loving the extra features like estimated cost. -Love the 'style' of the interface, (how it shows total value, how it shows total space, the current parts selected size, etc).
Cons: -Loading times. It takes triple or more the time now to load up a hanger. Why is this? Is it because of all the guns and such? As I said, hide them until requested in a tab. This would make a huge improvement if just necessities were shown first. EVERYTHING except what is currently selected should not be drop-downed unless I order it too when starting. -Not being able to get to a 'simplified' window easy (Pre-inferno style windows), without having to go the unified interface (Oh the lag!) Once you get the simplified window open through CTRL-clicking, simplified windows vanishing when you jump or dock, making it annoying for mining and cargo running.
Suggestions -Everything in one area works great but needs some special filters for certain things, like guns should be 'pre-hidden' or in a tab that is closed and does not load until it's actually clicked to save loading time. Right now they make a COMPLETE mess of your PoS listings. Hard to navigate different modules with. Normally end up actually closing the Unified inventory and selecting the next item. which is a time waster. -You should be able to disable or make it so making the individual windows are easier to access rather then having to open up a slow unified window and CTRL-clicking the window you want to become a individual window. Maybe holding down CTRL and selecting for example, your cargo bay, or a menu item like 'Open Drone Bay', 'Open Ship Maintenance Array' etc would open up without the extra stuff, a plain window, like it originally was. Be nice though to be able to at least toggle to do this by default or not though.
---
At the moment it is not a PoS friendly system, so it does need a bit of work to be pleasing again. While I support the new features, some of the old features worked well, so there should be some sort of blend but being able to access both old/new styles. A simple interface for basic things, and a complex one for when you actually want to sit down and manage. There is no time management in trying to load a 20 second interface when time is crucial, specially if a buddy is being attacked and you need to swap ships, those 20 seconds can make or break everything.
Aside from this, the rest of what I've seen added looks great. I love the Amarr ships, and the missiles are something I've waited for ages on. The wardec and killmails are also something that was a nice touch as well. ;) |
Budsin Adar
kackpappen Pink Fluffy Pussycats
0
|
Posted - 2012.05.23 01:49:00 -
[747] - Quote
Hi there I really don't care for the new way and neither do some other people we do not read it right nor understand it. I understand launchers only added, Not a combination thing that takes most people longer and I would and other prefer to have old options installed. As a nice jesture. Instead of alot quiting its not a files game like a computer system and i am not one for that as I lost alot of memory on that myself for medical reasons.
Now As for who wants to keep the new way fine But the old way should be there too There was no warning and thats not great to do..So please reset it as an option thanks fly safe everyone o/ |
Kblackjack54
Mercurialis Inc. RAZOR Alliance
21
|
Posted - 2012.05.23 02:10:00 -
[748] - Quote
Opened EVE tonight expecting to find something interesting, should have known better really, went off to do some mining as is my want, only to find the hangars now need a cascade of clicking to get into were I want to work on the Rorqual, Hmmm just as bad in the Assembly array, ok lets see how this works in practice.
Mine a few units, load to transport, run to array single click opens the last opened hangar, drop ore into hangar rinse and repeat, simplicity, easy to work with quick and efficient.
But hey what is this, along comes 'Inferno' and CCP Idiot has his crayons out again.
Mine a few units, load to transport, ooops sorry cant do that first have to run through the open the right hangar sequence as per CCP Idiot's new all singing and dancing hangar inventory selection screen, Ok done that load transport, restart mining laser again as now the hulks hold are full due the the extraordinary length of time the hangar inventory screen took to load and they have all shut off mining, done that fly to array, now what. Oh yer gotta click to open the Rorqual's hangar inventory screen and wait for that to load, then select the right hangar, then shift click the Array and do the same there all before I can dump ore into the correct array hangar.
Right I feel this is a total waste of time, not one bit user friendly, has no useful function in this game at all in the above context so I go looking for the CCP Idiot responsible for this utter rubbish.
Oh it's you again, well lets hope when they do start chopping heads at CCP they make a special effort to ensure yours is one of the first and then erase everything you have done from the game.
Bloody fool. |
Erth Paradine
TriFlexure
2
|
Posted - 2012.05.23 02:52:00 -
[749] - Quote
Unified Inventory is...
The.
Single.
Worst.
Interface.
Change.
Ever.
In case you missed it, check out just about every single one of the over 400 comments posted to the Inferno Feedback thread: https://forums.eveonline.com/default.aspx?g=posts&t=111782
Or the more than 400 comments to the Inferno Issues thread: https://forums.eveonline.com/default.aspx?g=posts&t=111781
Or the discussion about the test server implementation: https://forums.eveonline.com/default.aspx?g=posts&t=104539
Oh...let's not forget the over 700 posts to this thread...
This blog posting nicely explains things: http://blog.beyondreality.se/shift-click-does-nothing
How CCP devs think the changes are somehow acceptable simply boggles my mind...
...and the lag...oh, the lag... |
Tonto Auri
Vhero' Multipurpose Corp
18
|
Posted - 2012.05.23 03:11:00 -
[750] - Quote
Erth Paradine wrote:Unified Inventory is...
The.
Single.
Worst.
Interface.
Change.
Ever.
Signed.
Quote:...and the lag...oh, the lag... This, too. It takes as much as 5 times more time to arrange corp hangars, now. Especially since inventory don't remember column settings.
And it's still impossible to sort items by "Type" in list or detailed mode. |
|
Challu
Wishful Desires Inc. Armada Assail
1
|
Posted - 2012.05.23 03:27:00 -
[751] - Quote
CCP, please test this kinda stuff with staff members who actually play the more repetitive parts of the game, like POS management, manufacturing, invention etc. They would have told you how irritating all this extra clicking and scrolling is.
Incidentally, it seems that all these concerns were raised when the inventory system was put on Sisi - you really didn't think any of those concerns were serious?! |
Fabulousli Obvious
State War Academy Caldari State
173
|
Posted - 2012.05.23 03:32:00 -
[752] - Quote
Challu wrote:CCP, please test this kinda stuff with staff members who actually play the more repetitive parts of the game, like POS management, manufacturing, invention etc. They would have told you how irritating all this extra clicking and scrolling is.
Incidentally, it seems that all these concerns were raised when the inventory system was put on Sisi - you really didn't think any of those concerns were serious?!
My main was one of those posting on Sisi Forum. Yes, I feel rather insulted. Tippia is probably REAL po'd doing all that video work and everything about it.
It was all ignored. Not one change in over a month from Day 1. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Empidonax
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.23 04:08:00 -
[753] - Quote
Inventory windows are opened in pairs, to move things from one window to the other. When I press the shortcuts I have for ship's cargo and hangar inventory, I expect to find two windows open so I can drag items from one to the other.
I was happy before when I would dock and the hangar floor and my ship's cargo were both already open every time I docked. |
Logicycle
Terra Incognita Intrepid Crossing
2
|
Posted - 2012.05.23 04:47:00 -
[754] - Quote
From the Unified Window Devblog:
As we mentioned before, we are on a crusade against the amount of open windows it requires to pull off any given operation in EVE. A little research, as well as our personal experience, made it clear that the inventory UI was, and to this date is, a big offender in that context.
This is the entire reasoning behind making the Unified Window.
I don't recall anyone ever complaining about their being too many windows in the game. |
HaleyBerries
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.05.23 05:12:00 -
[755] - Quote
Ok SERIOUSLY, I let the new patch load and all that crap, expected that the new system was something ppl who didnt like change were complaining about, then i landed at my POS and tried to do...well ANYTHING
Got pissed and logged out
IN THE NAME OF EVERYTHING HOLY AND DEAR WHAT THE FRAK IS THIS CRAP??????????
I actually regained respect for CCP over the last several months cause they were doing a great job but obviously CCPs brains went to orbit with the POD launch and never came back.
Just setting all 4 of my accounts (which I stupidly pay for on my credit card every month) not to renew this time around, will come back in a couple months to see if CCP pulled the head outta their ass or not cause this new system just wastes any time and effeciency at doing anything down to the point of if I wanna work a boring tedious job Ill go get a second RL job cause at least I get paid to be bored and pissed off. |
Delivery Boi
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.05.23 05:19:00 -
[756] - Quote
I (think) I like the direction Unified Inventory (UI) is going, once yall fix the "open on every single session change" and "remembering window position".
But I would really love to see the m3 used (or free, toggle option?) next to the container / hold / bay / etc in the UI Index pane. If the number ends up being too long, calculated as a decimal or percent would be fine too... it'd be nice to have some indication of free space without actually "opening" the container.
Being able to collapse the "estimated value" section would be spiffy too (or remove it and summon it on demand from elsewhere).
EDIT: I also just noticed dropping onto tabs doesn't work as it used to: I shift-clicked two containers to get them in separate windows (Orca cargo hold and ore hold). I drop one of the new windows onto the other so they are now tabbed in a single window. I used to be able to drag items from the active tab and drop directly onto the tab of the other container in the window (moving from cargo/corp hangar to ore hold). |
Cord Binchiette
Kzinti Hegemony
26
|
Posted - 2012.05.23 05:19:00 -
[757] - Quote
The simplest solution is just simply to roll back the servers and replace the inventory system with the old one.
Then just take a month or two and come up with a workable solution. Really, there was no real rush to make fixes to a system that worked.
Oh, this time...do a Heuristic analysis of the inventory system. If you don't know what that is, google it. You wouldn't be in this mess if you did that the first time. |
Kor Kilden
Thukker Tribe Holdings Inc. Can't Undock. Won't Undock
6
|
Posted - 2012.05.23 05:34:00 -
[758] - Quote
It'd have been nice if you engaged in that mutilitation of the assets window instead of my ship's cargo bay. I leave that open, in the lower left corner, in a short wide window with the log and chats. Now it's barely big enough to see more than a few items in the cargo at a time.
And when are blueprint copies getting a different name or group instead of a new picture? I always use text, not graphics, for my inventories. |
Kor Kilden
Thukker Tribe Holdings Inc. Can't Undock. Won't Undock
6
|
Posted - 2012.05.23 05:54:00 -
[759] - Quote
And please fix chat channels so they don't show offline people... back to the old behavior would be nice... local and corp chats now lie to me. |
Gianath
Gallentian Legitimate Businessmen
2
|
Posted - 2012.05.23 06:21:00 -
[760] - Quote
Had to confirm.... I can say with a heavy heart that trying to loot and salvage after a mission is now officially an ordeal.
What was once quick, easy, and debatably fun extra cash cleaning up after my level 4's in a Noctis is now slow, frustrating, and unfun.
Furthermore, trying to drag several hundred items from a cargo hold to the item hanger, stacking, sorting, and reprocessing things makes me wish I could do without inventory all together. Just... man. I'm sad.
Perhaps that is the true goal of the unified inventory experiment... to make me want to give away my 6 billion m3 of crap I've stockpiled in my hanger over the years and make me fly ships that use no ammo, never salvages or loots, and never has to swap out equipment. |
|
Daeva Teresa
Viziam Amarr Empire
68
|
Posted - 2012.05.23 06:28:00 -
[761] - Quote
I have said it before and im saying it again: This new window would be great replacement for the assets window, not for inventory windows. CCP really please dont use Upgraded, Limited, Experimental-áand Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order. |
GoldenBoy Odunen
Space Bastards
0
|
Posted - 2012.05.23 06:43:00 -
[762] - Quote
First time to post just for this, +1 here (not quite ready for release) .
I would request that a windows that has been shift clicked and moved, such as hangar items come back that way. Having things pop up inside the window where i want to drag items from isn't very handy.
I pray the DT patch pixies will have mercy on us very soon. |
Callidus Dux
School of Applied Knowledge Caldari State
192
|
Posted - 2012.05.23 07:02:00 -
[763] - Quote
I would suggest to roll back to the old (hundreds of own, seperate but adjustable windows) and burn the sh!t new UI, Also fire CCP Arrow.
As I stated on January. WE DO NOT NEED ONE WINDOW WITH ALL INFORMATIONS!!!! What a bullsh!it is this? It was possible to drag ALL windows together onto one useless window till yesterday. But no one did this. Because it is and always was a bad ide. Why do you think, that one for all window is a good idea now?
Horrible ****! Fire Arrow! Roll back! -10 for your work Mr. Arrow and your team! Not necessary nor ever wanted! Bad idea in the beginning!
If there is an planned activity like shooting a statue in Jita; let me know. I will be there. |
Pierced Brosmen
Priory Of The Lemon
85
|
Posted - 2012.05.23 07:33:00 -
[764] - Quote
From the dev blog
If your client looks like that (with the old, tried, tested and otherwise fully functional UI) when you manage your inventory, you're doing it wrong.... VERY WRONG.
I can understand the wish for reducing the number of windows, but with a tiny bit of organization, the old system could be very tidy, even with many windows open... Having one window to do everything makes things a whole lot more cumbersome. |
Malcorian Vandsteidt
Invictus Mortalitus Paradox Initiative
2
|
Posted - 2012.05.23 07:34:00 -
[765] - Quote
Well.... It's no surprise the Devs think their work is awesome. I mean I would... If I was a dev, but if I was a dev I'd also be an avid player of the game and realize the following:
You would note that many of these changes make life MUCH harder and on occasion impossible to do something while playing, rather then easier.
I'm not going to say that what you did was a waste of time, it looks good, and the concept seems useful, but I would honestly suggest you either A Post an instruction manual for how to transfer things using multiple windows with your new system, and continually keep multiple windows open while transferring items and watching cargo's.
Or B. Role back the system until you actually have one that works instead of a pile of hopes a dreams that's actually just a pile of crap where usefulness is concerned.
Just my 2 sense as a Beta Player, I'm not going anywhere been here to long, but seriously... this makes my life MUCH harder and a chore to play eve rather then fun. |
Terios Corvalis
HUN Corp. HUN Reloaded
0
|
Posted - 2012.05.23 07:39:00 -
[766] - Quote
This inventory system supposed to make this game more easier to handle, user friendlier and a lot more cool stuff. Let me sum it up: It FAILED, spectacularly. Please give us people an option to turn it off! |
Josef Djugashvilis
206
|
Posted - 2012.05.23 07:51:00 -
[767] - Quote
Perhaps CCP should ask those nice folk at Apple Computers how to make stuff user friendly.
No, I am not an Apple fan. They are far too arrogant as a company for my taste. You want fries with that? |
Tiger's Spirit
Troll Hunters INC.
115
|
Posted - 2012.05.23 07:56:00 -
[768] - Quote
Time to move shoting monuments!!! :P
Anger is anger, crap is crap and this inventory a garbage. |
Bo Deepzone
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.05.23 08:08:00 -
[769] - Quote
I've been annoyed with the new Unified Inventory for a while too, though I do realize that getting used to a new GUI takes time.
Where I struggled to get things accomplished yesterday, today it already comes more naturally and in a weeks time, I'll probably be used to UI.
As such I'll hold off my remarks (positive as well as negative) till CCP has had a chance to fix some of the issues at hand, hopefully as soon as DT today
|
Vedje
Oberon Incorporated RAZOR Alliance
8
|
Posted - 2012.05.23 08:12:00 -
[770] - Quote
Hey i have an idea
Maybe CCP can be so kind and implement old inventory, but kinda as dlc in some way but associated in NEX store. I mean, i am sure everyone would risk a few plex to buy it and what a wonderful way it would be for ccp to finally sell something!
Alternative would be an attempt to fix the new inventory. This always makes me laugh however, i wish my job was this fun, fixing stuff i intentionally broke.
|
|
Vaerah Vahrokha
Vahrokh Consulting
821
|
Posted - 2012.05.23 08:29:00 -
[771] - Quote
Anybody who created this thing TRIED managing multiple POSes, Orcas etc, possibly on 2-3 clients?
No, else this thing would NEVER have seen the light. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Symlin Raahn
Aliastra Gallente Federation
0
|
Posted - 2012.05.23 08:48:00 -
[772] - Quote
This Item Hanger should NOT be what is shown when looting a wreck!!!!!!!!!
It makes looting a pain in the ass. Sometimes trying to play EVE just makes me tired... tired of fighting all the changes CCP makes that cause you to have to redo things. |
Pierced Brosmen
Priory Of The Lemon
86
|
Posted - 2012.05.23 08:56:00 -
[773] - Quote
Vaerah Vahrokha wrote:Anybody who created this thing TRIED managing multiple POSes, Orcas etc, possibly on 2-3 clients?
No, else this thing would NEVER have seen the light. Wihtout evidence, I still believe CCP's version of testing this regarding POSes is: Set up a tower, one corp hangar, one ship maintenance bay... look at inventory and say "Looks good, let's roll with this"
I haven't even dared visit any of the POSes since monday... Cause I just know it's gonna be bad
Only place so far, I can actualy say I like the new inventory is for courier work... dock at station, drag package from items to cargo within the tree view (short distance) and undock again... It was a positive suprpise, but I bet that is only cause I have very little inventory to manage, wich makes the tree very tidy and short |
Tiger's Spirit
Troll Hunters INC.
115
|
Posted - 2012.05.23 09:10:00 -
[774] - Quote
Pierced Brosmen wrote:Vaerah Vahrokha wrote:Anybody who created this thing TRIED managing multiple POSes, Orcas etc, possibly on 2-3 clients?
No, else this thing would NEVER have seen the light. Wihtout evidence, I still believe CCP's version of testing this regarding POSes is: Set up a tower, one corp hangar, one ship maintenance bay... look at inventory and say "Looks good, let's roll with this" I haven't even dared visit any of the POSes since monday... Cause I just know it's gonna be bad Only place so far, I can actualy say I like the new inventory is for courier work... dock at station, drag package from items to cargo within the tree view (short distance) and undock again... It was a positive suprpise, but I bet that is only cause I have very little inventory to manage, wich makes the tree very tidy and short
You forgot tell to us, all guns and crap within grid, you see in your inventory. LOL You see there the 40km far guns, you see there everything but you cant handling those things, because you need to move to 2500km distance. But i dont understand if something not in 2500km range and i or anything else cant handling those items, why i see in my inventory ? And why wasting my loading times ?
At a death star you see 123576812538534 items guns etc, need half hour for scrolling to find anything and need horrible load time to see those things, what is useless for you and cant handling because far distances.
Who was the smart developer whith this idea ? I hope he will be the first who will fired there. |
Adoniyah
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.05.23 09:31:00 -
[775] - Quote
WTF have you done with my items and ships page.. please CCP give a classic option or throw this garbage you call a update away. It really makes me want to not play.. Moving items from hangar to cargo to containers is a *****, not to mention the crap that happens when u try to loot a wreck... PLZ PLZ PLZ CCP give a classic option. |
tasman devil
Pangalactic Punks n' Playboys HUN Reloaded
6
|
Posted - 2012.05.23 09:58:00 -
[776] - Quote
Terios Corvalis wrote:This inventory system supposed to make this game more easier to handle, user friendlier and a lot more cool stuff. Let me sum it up: It FAILED, spectacularly. Please give us people an option to turn it off! Here, I summed it up too:
https://forums.eveonline.com/default.aspx?g=posts&m=1342675#post1342675
Some good ideas, a LOT of bad execs... :P I don't belive in reincarnation I've never believed in it in my previous lives either... |
Lin-Young Borovskova
Science and Trade Institute Caldari State
54
|
Posted - 2012.05.23 10:36:00 -
[777] - Quote
Musashibou Benkei wrote:CCP have now fulfilled the interface analogy described in this video. Next, it'll be the "fifty billion different skills" part with race specific skills :P
Had fun watching this, so much truth
Also: CCP make the "WINDOW" optional plz |
Robert Caldera
Caldera Trading and Investment
243
|
Posted - 2012.05.23 10:38:00 -
[778] - Quote
put your new inventory system into trash bin, and give us the old one back.
I dont feel my cargohold should be unified with station item hangar or even SHIPS HANGAR NOT SHOWING MY CURRENT SHIP IM IN. They are unrelated, they should not be unified, there is no reason and only makes things difficult!! |
Faith Patrouette
Careless Carebears Inc.
29
|
Posted - 2012.05.23 10:52:00 -
[779] - Quote
This new inventory system is appaling as it is now, I wont say much different then most that have replied here,
But I do want to say this: We have seen the lack of communication from CCP before, the not taking feedback from playerbase seriously, not responding to serious complaints and ideas. Remember this CCP?
Last time this complete and utter shutdown of communications happened, Hillmar came out with an apology..
Quote:*snip* We really do have something that no one else has. EVE is still unique in the real and virtual world. This is our vision for her, and we want so badly to take you there. But getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you. The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience. When we channel our passion for EVE constructively, we can make this vision a reality together.
But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward.
So hillmar and devs responsible for this new UI.. you said back then, there was a serious lack of communication that needed to be fixed, that there needed to be collaboration with the playerbase. Yet, 60 pages later, not one of the responsible devs have responded, worse even, when tested and shot down by playerbase on SISI, devs should have already stopped themselves before going live with this.
We watch what you say (in this case, nothing) And we watch what you do (in this case, hide and ignore playerbase yet again) Hillmar, never forget valuable lessons learned in the past, apologies will only get you respect when made sincere and not repeated every half a year.
|
Symlin Raahn
Aliastra Gallente Federation
0
|
Posted - 2012.05.23 11:05:00 -
[780] - Quote
Faith Patrouette wrote:This new inventory system is appaling as it is now, I wont say much different then most that have replied here,
So hillmar and devs responsible for this new UI.. you said back then, there was a serious lack of communication that needed to be fixed, that there needed to be collaboration with the playerbase. Yet, 60 pages later, not one of the responsible devs have responded, worse even, when tested and shot down by playerbase on SISI, devs should have already stopped themselves before going live with this.
Agreed, Faith .
I'm getting tired of this old path again and am seriously thinking of just shutting down my two accounts.
Games are supposed to be fun.
Sometimes trying to play EVE just makes me tired... tired of fighting all the changes CCP makes that cause you to have to redo things. |
|
Miko Taeel
Perkone Caldari State
0
|
Posted - 2012.05.23 11:06:00 -
[781] - Quote
Jstar999 wrote:
1Of9 wrote:
DazedOne wrote: I have an idea CCP, make your crappy unified inventory optional. It is beyond horrid!!!!!!!!!!!!!! Thanks for making my corp hangers in that crappy interface, now I have to do more work to find items. Make this optional like you did with that crappy ass captains quarters like most of us aren't using. I would think you would of learned your lesson from that debacle. apparently not. Only positive thing I can say is I like the missilie effects. You guys need to pull your heads out of your collective you know what and start listening to your damn players. How many of them told you that inventory crap you slapped together sucks nuts???????? MOST OF THEM!!!!!!!!!
CCP LISTEN TO THIS MEN HE SPEAKS THE TRUTH!!!!!!!!!!!!!!
+1
just copied from the Inferno feedback thread since the devs responsible for this SH**** seem to have vanished in thin air
FIX IT |
Mrs Adama
Und3r Th3 Influ3nc3
0
|
Posted - 2012.05.23 11:09:00 -
[782] - Quote
Why in the heck does my cargohold button next to my hud NO LONGER opens up my ships cargohold in a neat box that I customized 2 years ago. Instead I have a huge box where I have to click a second button scroll down click yet a third time to open in a seperate window? Then have to do this all over again when I close it? And salvaging is a pain in the back side? Why do I no longer have a neat box pop up to where I can loot. Now I have a huge box show up with EVERYTHING I own all over the 7500 solar systems and wh's and why do I have to scroll down 70 pos guns 30 ewar pos mods just to access anything easily? WHY? Did the CSM have anything to do with this? I doubt that they were pushing for this, if I'm wrong I'm sure someone will post here that I am. Make it possible to let ppl choose which UI we want and you will see hands down that we want the old system back because it was SIMPLE. I again ask why I can't hit one button to open cargohold and move it to another window which used to take one click. Please tell me how you can possibly make the old way of doing this any easier???? |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 11:11:00 -
[783] - Quote
Ok i was one of the those who kinda liked new change...now i am still on that side. Yeah sure, it has some flaws, but it's not that terrible as most of you are describing. I am not a miner, so fortunately i don't know that "pain". Also i am living in w-space so there is not many jumps/dock/undock. So from my point of view it's working quite good.
I had incorporated whole inventory window as tab together with log and notepad window. Surprisingly it's kept there even after relog to game. So i don't have problem with this.
One big flaw i see there is no ability to setup some filtering of visible containers. I can see there every POS module in the list and i don't care about most of them. This should be solved at least by making "favorite" and/or "ignored" list of containers. On top of that could be just filter by type.
Also please make text "My filters" clickable. Trying to hit that small arrow icon to expand list of filters is painful.
It was told here before, but that price display should be hidden by default. It's not that interesting information for the most of the time.
And one thing i missed in the "old" system ... changing order of columns (Name, Quantity, Group, Slot, Size...). I really would like to move Volume after Quantity. |
Tiger's Spirit
Troll Hunters INC.
118
|
Posted - 2012.05.23 11:12:00 -
[784] - Quote
Faith Patrouette wrote:This new inventory system is appaling as it is now, I wont say much different then most that have replied here, But I do want to say this: We have seen the lack of communication from CCP before, the not taking feedback from playerbase seriously, not responding to serious complaints and ideas. Remember this CCP? Last time this complete and utter shutdown of communications happened, Hillmar came out with an apology.. Quote:*snip* We really do have something that no one else has. EVE is still unique in the real and virtual world. This is our vision for her, and we want so badly to take you there. But getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you. The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience. When we channel our passion for EVE constructively, we can make this vision a reality together.
But enough talk from me. We all know that much quoted phrase, GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward. So hillmar and devs responsible for this new UI.. you said back then, there was a serious lack of communication that needed to be fixed, that there needed to be collaboration with the playerbase. Yet, 60 pages later, not one of the responsible devs have responded, worse even, when tested and shot down by playerbase on SISI, devs should have already stopped themselves before going live with this. We watch what you say (in this case, nothing) And we watch what you do (in this case, hide and ignore playerbase yet again) Hillmar, never forget valuable lessons learned in the past, apologies will only get you respect when made sincere and not repeated every half a year.
Agreed with you, i wrote similar things earlier.
"CCP didn't listen to playerbase. Lot of players tell to CCP at least 1 month ago what is the problem with their new inventory system, some member created videos from mistakes, but CCP answer was this :
CCP Arrow wrote:
"In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found."
So, where is the CSM when the playerbase need them ? Why need moving to Jita or Amarr to shot monuments if the playerbase need attention ???
Just 1 year passed and CCP make same mistake again. They want lose in every years 20k players and they want fixing their mistakes in every year to bring them back ? This is the smartest solution ?"
|
Rebel Mal
The Red Templars Guardians of Serenity
1
|
Posted - 2012.05.23 11:13:00 -
[785] - Quote
What can I add to what most have said? Suffice to say, I have cancelled my account with CCP and will let it run out. Same old, same old, CCP you do not listen to your paying customers.
It really needs a mass cancellation of accounts to make them sit up and take notice in my opinion. I feel so very let down once again. :( |
YourDeathAngel
Pure Dutch Damage Corp Care Factor
1
|
Posted - 2012.05.23 11:17:00 -
[786] - Quote
*wonders what's going on in Iceland
- alright, after this great inventory upgrade now let's continue with the captains quarter adding removable pillows to the couch - did anyone say some newbies are posting comments in the forum about the UI? - told ya, you don't have to play the game to make a great upgrade for it! - two more patches and we are there - we can sell to Microsoft as new explorer with animated starship screensafer |
Viola Wolf
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.05.23 11:26:00 -
[787] - Quote
I like the new inventory window. Yeah it seems clunky at first, but that's only because it's different from what I'm used to using. There's a lot of "stuff" packed into one window and I think they did a good job of organizing it. I like it more every time I use it. Now there's no need for four or five windows cluttering up the display. And if I would like a new window, the option is there (shift click). |
Alex Logan
Ministry of Destruction SCUM.
0
|
Posted - 2012.05.23 11:31:00 -
[788] - Quote
This is FAIL. You guys broke something which was working very well.
If we wanted filters and forms we could have simply gone to google search or something.
Now it will take us ages to do what we want.
-1... or should i say -92475827345 |
|
CCP Guard
C C P C C P Alliance
2363
|
Posted - 2012.05.23 11:36:00 -
[789] - Quote
Patch notes for today's patch.
Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status. CCP Guard | EVE Community Developer |-á@ccp_guard |
|
Bo Deepzone
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.05.23 11:36:00 -
[790] - Quote
Alex Logan wrote:
-1... or should i say -92475827345
Number out of boundary, server node killed. Please retry. |
|
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 11:42:00 -
[791] - Quote
You see this people ? So many anger around here and telling that CCP does not communicate ... of course, because they were fixing it ! Latest patch notes sounds promising and i think it will eventually work out pretty well. |
Kblackjack54
Mercurialis Inc. RAZOR Alliance
25
|
Posted - 2012.05.23 11:42:00 -
[792] - Quote
Tried again to work with this inventory **** up, and thatGÇÖs about as respectful as I feel I want to be about it, I have no idea what CCP were actually trying to achieve here but what ever it was this pair of morons that put it together appear to have allowed the ego to run away with there common sense.
Mining now becomes utterly inefficient, a constant round of clicking menus on a large screen that utterly obscures the game, I recall the hype about the stunning visuals, would not call this inventory screen stunning, large difficult to navigate, utterly useless to miners methods of working.
Simply opening your cargo hold to transfer from a can requires a long series of clicking menus, then shift clicking to open the can, which oddly now opens in the main menu, follow CCP's designers methods and I 'm sure you will eventually get something workable to appear on the screen, but fly to the pos and back and you have the whole exercise to go through yet again to get back to were you wanted and needed to be, able to transfer from a can to your cargo hold, efficient, I think not, intuitive, In know not were you go that idea from.
Lets look at a mining PoS base, several hangars maybe a couple of Arrays, built to facilitate mining ops, as it stands unless you know in advance exactly which structure you need to access your going to be there a while flying from one to another, 3000 meter opening limit, to find what you want, and each time your going to have the same click fest failure stream until your required target opens.
The lag involved with this exercise is extreme at time as it would appear each time the whole menu has to refresh, that is for every structure listed, bit odd to say this is an assist to players when for so long they have had this one complaint uppermost when trying to interface with CCP, Lag is not good, adding to it is not good.
Research the history of this abomination and you find that throughout it's history players have been telling CCP Arrow and his Butt buddy this is a REALLY BAD IDEA, and in spite of Hilmars promise to listen these two went right on ahead and forced it into the game.
Not got to trying to sort corp operations out yet but from the reaction of our SRP manager, he logged off in disgust as he found it impossible to work with the thing saying if he had wanted to play a spreadsheet he would open MS office.
Get you collective heads out of each others asses and please take a look at this rubbish from the point of view of the players in game, not that of your ego's guysn or is this Sony trying to finish off EVE in favour of there new toy DUST as the whole thing smells of console.
|
Callidus Dux
School of Applied Knowledge Caldari State
201
|
Posted - 2012.05.23 11:49:00 -
[793] - Quote
CCP Guard wrote:Patch notes for today's patch.Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status.
NOTHING of my problemes are fixed with this new patch. Where can I deactivate Mr. Arrows sh!t UI? Where can I remove my Drone Bay from my station hangar, from my ship hangar, from all my station containers, from all my wrecks? I demand hundreds of independent windows, which I can adjust as I WISH! Not as some Id!ot from Arrows team might think I wish! And bring this guy Arrow here. He has to say something about his incompetent work!
KILL THE ******* UI and bring back the old one. Otherwise you troll you customers. As long as you CCP guys never ask your customers, what THEY want, YOU have to redo it as often till you have satisfied ALL!
ROLL BACK! |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 11:59:00 -
[794] - Quote
You should calm down. Yelling at people usually doesn't solve anything...
Edit: You can hardly satisfy ALL people, everyone has different taste of how it should look and work. |
Rommiee
Mercury Inc.
57
|
Posted - 2012.05.23 12:00:00 -
[795] - Quote
CCP Guard wrote:[url=http://community.eveonline.com/updates/patchnotes.asp]Patch notes for today's patch.[/url
From the patch notes....
A texture issue that occurred on female avatarGÇÖs ankles has been fixed
Phew, now everything will be ok
|
Ronin Delavega
Belteaters
0
|
Posted - 2012.05.23 12:00:00 -
[796] - Quote
Dont like it.
It takes a long time to open if you have alot of gear. Its too big.
I prefered how it was. If it aint broken dont fix it. |
Rommiee
Mercury Inc.
57
|
Posted - 2012.05.23 12:01:00 -
[797] - Quote
Rommiee wrote:From the patch notes.... A texture issue that occurred on female avatarGÇÖs ankles has been fixed Phew, now everything will be ok
|
Callidus Dux
School of Applied Knowledge Caldari State
202
|
Posted - 2012.05.23 12:04:00 -
[798] - Quote
Soniver Rozaklis wrote:You should calm down. Yelling at people usually doesn't solve anything...
Edit: You can hardly satisfy ALL people, everyone has different taste of how it should look and work. CALM DOWN? NO! They ignore us. They ignore us since the release ov EVE. NO Arrow in this formus says something about his own encumbered crap UI. CCP had ALL the feedback from the player testers but they ignored us. I WILL NEVER CALM DOWN TILL THIS CRAP UI IS BURNED. |
Steijn
Quay Industries
73
|
Posted - 2012.05.23 12:10:00 -
[799] - Quote
CCP Guard wrote:Patch notes for today's patch.Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status.
Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change.
not true, still does it. |
Ishanmae
Binding Energy
14
|
Posted - 2012.05.23 12:10:00 -
[800] - Quote
Callidus Dux wrote:Soniver Rozaklis wrote:You should calm down. Yelling at people usually doesn't solve anything...
Edit: You can hardly satisfy ALL people, everyone has different taste of how it should look and work. CALM DOWN? NO! They ignore us. They ignore us since the release ov EVE. NO Arrow in this forum says something about his own encumbered crap UI. CCP had ALL the feedback from the player testers but they ignored us. I WILL NEVER CALM DOWN TILL THIS CRAP UI IS BURNED.
No Arrow here might mean he's checking things out and trying to fix things... Please, don't calm down, rage quit, but give me your stuff first! |
|
Gnast
Cohortes Vigilum Curatores Veritatis Alliance
3
|
Posted - 2012.05.23 12:13:00 -
[801] - Quote
Soniver Rozaklis wrote:You should calm down. Yelling at people usually doesn't solve anything...
Edit: You can hardly satisfy ALL people, everyone has different taste of how it should look and work.
If there are a cosmetic change that doesnt really affect the player exprience, then fine, CCP can mess around with it. That being stats of ships and grafix.
But when they change the UI, it can improve or ruin the player exprience. IF it leads to clutter of the screen, harder to manage, many more mouseclicks to accomplish the same things AND last but not least; LAG aka frustration, then it needs to be made OPTIONAL. Like the captains quarter. |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 12:17:00 -
[802] - Quote
I believe this is just beginning and they will improve it in time, you just need to be patient. Anger and rage is not really helping anything. It's heading in right direction in my opinion and i already starting to love it.
Only thing i am missing is to make "favorite containers" or hide those i don't care about. It's hard to navigate through tree full of POS modules that are not relevant for me.
All other things are just small glitches. |
disasteur
Tellcomtec Incorporated. Preatoriani
27
|
Posted - 2012.05.23 12:19:00 -
[803] - Quote
Steijn wrote:CCP Guard wrote:Patch notes for today's patch.Some fixes to the Unified Inventory issues people have been running into. I know this doesn't cover everyone's concerns, just posting this in the relevant threads so everyone is aware of the current status. Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change. not true, still does it.
there is just one issue with the new inventory crap, and that is its existence throw it in the recyclebin will fix this and many other crap so called improvements |
Krystyn
Serenity Rising LLC Vanguard.
2
|
Posted - 2012.05.23 12:23:00 -
[804] - Quote
Half my corp quit the game ever these wonderful 'improvements' that nobody asked for..thanks CCP |
disasteur
Tellcomtec Incorporated. Preatoriani
29
|
Posted - 2012.05.23 12:30:00 -
[805] - Quote
Krystyn wrote:Half my corp quit the game ever these wonderful 'improvements' that nobody asked for..thanks CCP
just wondering how many people are willing to quit this game, cus of the crap inventory issue
i for one will not log in until its fixed or improved (or better the old style)
ps.
and no you cant have my stuff either |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 12:37:00 -
[806] - Quote
Are you really people so hot headed ? Some thing has changed and it's quite different from what you were used to. That's true, is that really reason to start quiting ? Every change is painful from the start, but it WILL eventually sort out for most of us. You just need to be patient and look at it from objective point of view not like: "mom, they broke my toy, i hate them !". |
Callidus Dux
School of Applied Knowledge Caldari State
204
|
Posted - 2012.05.23 12:39:00 -
[807] - Quote
Ishanmae wrote:Callidus Dux wrote:Soniver Rozaklis wrote:You should calm down. Yelling at people usually doesn't solve anything...
Edit: You can hardly satisfy ALL people, everyone has different taste of how it should look and work. CALM DOWN? NO! They ignore us. They ignore us since the release ov EVE. NO Arrow in this forum says something about his own encumbered crap UI. CCP had ALL the feedback from the player testers but they ignored us. I WILL NEVER CALM DOWN TILL THIS CRAP UI IS BURNED. No Arrow here might mean he's checking things out and trying to fix things... Please, don't calm down, rage quit, but give me your stuff first!
I will not rage quit. I want, that CCP rolls back his sh!t. This is a difference! BTW: Why do you think that I should give all my stuff to someone I dont know nor like? |
Callidus Dux
School of Applied Knowledge Caldari State
204
|
Posted - 2012.05.23 12:43:00 -
[808] - Quote
Soniver Rozaklis wrote:Are you really people so hot headed ? Some thing has changed and it's quite different from what you were used to. That's true, is that really reason to start quiting ? Every change is painful from the start, but it WILL eventually sort out for most of us. You just need to be patient and look at it from objective point of view not like: "mom, they broke my toy, i hate them !".
You are online since: 2012.03.09. If you were online since 4 years you would know that it would be stupid to be patient with CCP till they have changed things. The need te be kicked in theyr a$$. Otherwise they do not recognize the paying customer base. Sad but true. |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 12:49:00 -
[809] - Quote
Callidus Dux wrote:Soniver Rozaklis wrote:Are you really people so hot headed ? Some thing has changed and it's quite different from what you were used to. That's true, is that really reason to start quiting ? Every change is painful from the start, but it WILL eventually sort out for most of us. You just need to be patient and look at it from objective point of view not like: "mom, they broke my toy, i hate them !". You are online since: 2012.03.09. If you were online since 4 years you would know that it would be stupid to be patient with CCP till they have changed things. The need te be kicked in theyr a$$. Otherwise they do not recognize the paying customer base. Sad but true.
Well i am developer in RL and i know how paying customers can be pain in ass. You can hardly ever to satisfy them, they will always just see errors and things than could be better. So now when i am on other side, i know how it's hard for them have it and i know that yelling at them is not really solution. It just slow things down and some real issues and suggestion from here are easily lost in that spam in here. |
Zwoot
Dark Fusion Industries Limitless Inc.
0
|
Posted - 2012.05.23 12:50:00 -
[810] - Quote
I won't scream in anger or anything but imo this UI change is 100% fail.
I liked having many windows opened at the same time. It gave me good overwiev and control of what I was displaying at any given time. For me, this change is 100% bad and unnecessary. It wasn't broken in the first place just because some devs hates right-click menus
Tried doing some casual mining and really TRIED to understand how the mind of Arrow and his goons worked when they constructed this menace but I just couldn't wrap my head around it. This new UI makes Eve boring and tedious to play...looting wrecks, mining, sitting at a POS and trying to move stuff around...all a nightmare right now.
I live in a WH so I have only tested the new UI briefly with an alt in a station but with similar feelings.
Wonder if it's dumb prestige that allows this kind of untested, unwanted crap that makes it HARDER to handle your inventory to reach TQ. |
|
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 12:52:00 -
[811] - Quote
Zwoot wrote:I liked having many windows opened at the same time. It gave me good overwiev and control of what I was displaying at any given time.
But you can still open separate windows with all containers you like. There is just clumsy thing about finding them in tree (index) and opening with shift+click, but this will surely change. Than you will have back your "old" system with features of new system. Just give it some time and patience.
Before today patch there was error when clicking Open Cargo on some container it displayed cargo of ship, but that is fixed now after DT and behaves as expected. |
Callidus Dux
School of Applied Knowledge Caldari State
205
|
Posted - 2012.05.23 12:53:00 -
[812] - Quote
Soniver Rozaklis wrote:Callidus Dux wrote:Soniver Rozaklis wrote:Are you really people so hot headed ? Some thing has changed and it's quite different from what you were used to. That's true, is that really reason to start quiting ? Every change is painful from the start, but it WILL eventually sort out for most of us. You just need to be patient and look at it from objective point of view not like: "mom, they broke my toy, i hate them !". You are online since: 2012.03.09. If you were online since 4 years you would know that it would be stupid to be patient with CCP till they have changed things. The need te be kicked in theyr a$$. Otherwise they do not recognize the paying customer base. Sad but true. Well i am developer in RL and i know how paying customers can be pain in ass. You can hardly ever to satisfy them, they will always just see errors and things than could be better. So now when i am on other side, i know how it's hard for them have it and i know that yelling at them is not really solution. It just slow things down and some real issues and suggestion from here are easily lost in that spam in here.
Than please have a look at the Test server forums please. They have all the feedback from their testing players but ignored ALL of them. What should I say? This whole UI-Crap-Sh!t should have never come online. It was never ever a good idea to bring ALL available windows into one. If this would be a good idea; the most people would play eve with this setup. Because it was possible to drag all Windows together till yesterday. But no one did it. Its a crap idea. Nothing more. The whole concept needs to be burned in hell. |
Callidus Dux
School of Applied Knowledge Caldari State
205
|
Posted - 2012.05.23 12:55:00 -
[813] - Quote
Soniver Rozaklis wrote:Zwoot wrote:I liked having many windows opened at the same time. It gave me good overwiev and control of what I was displaying at any given time. But you can still open separate windows with all containers you like. There is just clumsy thing about finding them in tree (index) and opening with shift+click, but this will surely change. Than you will have back your "old" system with features of new system. Just give it some time and patience.
NO! NEVER!! This does not work. I had a overview of a list, sortet according meta level in my station container named LOOT. If I want to setup this again; ALL MY WINDOWS have the list, sorted according Meta level of the items. What is this ****? Burn this fugg and fire CCP Arrow! As I stated on january.. THIS IS A IDIOTIC IDEA! |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 12:55:00 -
[814] - Quote
Callidus Dux wrote:[Than please have a look at the Test server forums please. They have all the feedback from their testing players but ignored ALL of them. What should I say? This whole UI-Crap-Sh!t should have never come online. It was never ever a good idea to bring ALL available windows into one. If this would be a good idea; the most people would play eve with this setup. Because it was possible to drag all Windows together till yesterday. But no one did it. Its a crap idea. Nothing more. The whole concept needs to be burned in hell.
Sorry but i am here to play and have fun. I have enough of testing and bug fixing from my RL job. I am not doing it here. I will rather sit patiently and wait for them to sort out things. Dozens of angry posts and mails is not gonna make it faster. |
disasteur
Tellcomtec Incorporated. Preatoriani
30
|
Posted - 2012.05.23 12:57:00 -
[815] - Quote
Soniver Rozaklis wrote:Zwoot wrote:I liked having many windows opened at the same time. It gave me good overwiev and control of what I was displaying at any given time. But you can still open separate windows with all containers you like. There is just clumsy thing about finding them in tree (index) and opening with shift+click, but this will surely change. Than you will have back your "old" system with features of new system. Just give it some time and patience. Before today patch there was error when clicking Open Cargo on some container it displayed cargo of ship, but that is fixed now after DT and behaves as expected.
true i tried it, and it works great when you have to salvage multiple wrecks..... oww the joy i had....
but... it isnt that hard... come try it... say the words... yes it is crap! say it, say it, you can do it :)
and no you still cant have my stuff |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 12:58:00 -
[816] - Quote
Callidus Dux wrote:NO! NEVER!! This does not work. I had a overview of a list, sortet according meta level in my station container named LOOT. If I want to setup this again; ALL MY WINDOWS have the list, sorted according Meta level of the items. What is this ****? Burn this fugg and fire CCP Arrow! As I stated on january.. THIS IS A IDIOTIC IDEA!
I think you don't understand one thing. There is small arrow that allows you to hide whole tree, so than it looks mostly like old window just with cargo capacity and extended filters. |
Callidus Dux
School of Applied Knowledge Caldari State
205
|
Posted - 2012.05.23 12:59:00 -
[817] - Quote
Soniver Rozaklis wrote:Callidus Dux wrote:[Than please have a look at the Test server forums please. They have all the feedback from their testing players but ignored ALL of them. What should I say? This whole UI-Crap-Sh!t should have never come online. It was never ever a good idea to bring ALL available windows into one. If this would be a good idea; the most people would play eve with this setup. Because it was possible to drag all Windows together till yesterday. But no one did it. Its a crap idea. Nothing more. The whole concept needs to be burned in hell. Sorry but i am here to play and have fun. I have enough of testing and bug fixing from my RL job. I am not doing it here. I will rather sit patiently and wait for them to sort out things. Dozens of angry posts and mails is not gonna make it faster. Have a look at it. Than you will see, what I mean. CCP hates its customers and denies ANY feedback from them. So they have to deal with OUR feedback. If you find a bug on SISI you can be sure that this bug will 100% go live 1to1 on the live server. |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 12:59:00 -
[818] - Quote
disasteur wrote:true i tried it, and it works great when you have to salvage multiple wrecks..... oww the joy i had....
but... it isnt that hard... come try it... say the words... yes it is crap! say it, say it, you can do it :)
What is crap exactly ? Still repeating same words with no real reasons...
|
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 13:01:00 -
[819] - Quote
Callidus Dux wrote:Sorry but i am here to play and have fun. I have enough of testing and bug fixing from my RL job. I am not doing it here. I will rather sit patiently and wait for them to sort out things. Dozens of angry posts and mails is not gonna make it faster. Have a look at it. Than you will see, what I mean. CCP hates its customers and denies ANY feedback from them. So they have to deal with OUR feedback. If you find a bug on SISI you can be sure that this bug will 100% go live 1to1 on the live server. Ok, so you are just mad because they wasn't listening to some hot-headed arguments and released it. Well i kinda understand them, because you can hardly make decision based on some angry arguments, you need more feedback and what's better than publish it for all and let feedback flow ? :) |
Blue Harrier
86
|
Posted - 2012.05.23 13:01:00 -
[820] - Quote
Soniver Rozaklis wrote:Callidus Dux wrote:[Than please have a look at the Test server forums please. They have all the feedback from their testing players but ignored ALL of them. What should I say? This whole UI-Crap-Sh!t should have never come online. It was never ever a good idea to bring ALL available windows into one. If this would be a good idea; the most people would play eve with this setup. Because it was possible to drag all Windows together till yesterday. But no one did it. Its a crap idea. Nothing more. The whole concept needs to be burned in hell. Sorry but i am here to play and have fun. I have enough of testing and bug fixing from my RL job. I am not doing it here. I will rather sit patiently and wait for them to sort out things. Dozens of angry posts and mails is not gonna make it faster.
That is what my son said last night just before he canceled his account, something I never thought for one moment he would do. No fanfare just close his client looked at me and said 'I get paid real money to bugfix and code suff at work I don't want to come home and do the same to relax'
He then opened the account managemnt and closed his account and he has been playing for around 5 years.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
|
Rommiee
Mercury Inc.
58
|
Posted - 2012.05.23 13:03:00 -
[821] - Quote
Soniver Rozaklis wrote:Sorry but i am here to play and have fun. I have enough of testing and bug fixing from my RL job. I am not doing it here. I will rather sit patiently and wait for them to sort out things. Dozens of angry posts and mails is not gonna make it faster.
Well. I hope you have a lot of patience, as we have been telling them constantly over the last few weeks. All to no avail. |
Callidus Dux
School of Applied Knowledge Caldari State
205
|
Posted - 2012.05.23 13:03:00 -
[822] - Quote
Soniver Rozaklis wrote:Ok, so you are just mad because they wasn't listening to some hot-headed arguments and released it. Well i kinda understand them, because you can hardly make decision based on some angry arguments, you need more feedback and what's better than publish it for all and let feedback flow ? :)
Lol you never had a look at it but know, that all feedback is hot-headed? Go away and troll someone else If you do not know what you are talking! Testers had made videos, But a ignorant CCP said, that this is irrelevant. What should we think about this behavior? |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 13:04:00 -
[823] - Quote
Blue Harrier wrote:That is what my son said last night just before he canceled his account, something I never thought for one moment he would do. No fanfare just close his client looked at me and said 'I get paid real money to bugfix and code suff at work I don't want to come home and do the same to relax'
He then opened the account management and closed his account and he has been playing for around 5 years. So what ? It's totally unreasonable behavior. As i said above, it reminds me : "Mom, they broke my toy, i hate them and don't want to see them again !". Reasonable person would just wait and calm down before doing such decisions. |
Tiger's Spirit
Troll Hunters INC.
125
|
Posted - 2012.05.23 13:07:00 -
[824] - Quote
Soniver Rozaklis wrote:I believe this is just beginning and they will improve it in time, you just need to be patient. Anger and rage is not really helping anything. It's heading in right direction in my opinion and i already starting to love it.
Only thing i am missing is to make "favorite containers" or hide those i don't care about. It's hard to navigate through tree full of POS modules that are not relevant for me.
All other things are just small glitches.
Oh man. We tested and informed CCP from errors. Dont talk to us, "we need patient". One month was not enough ? Over thousand posts in forum topics mean nothing too? Patient when they dont fixed their mistakes one months ago, and released a half-finished crap ? They was well informed for this mistakes, we created videos,pictures, we wrote many feedbacks.
Maybe do you like eat sh*t, we dont. First thing what need to learn a good software developer, no matter if create a good stuff when that is badly developed and have many bugs and mistakes. They need to testing their software and release just when that's almost done and need just minimal repairing and not annoying their userbase. They had choice to release a half developed crap or not. They didn't listen thier playerbase and they released this alpha state inventory system which is really annoying the players, because hard to handling, has many unlogic things, and need huge ammount clicking time to time. |
Orvarb
The Companionship Test Alliance Please Ignore
1
|
Posted - 2012.05.23 13:08:00 -
[825] - Quote
Basicly the new inventory is a step in the right direction.
But there is one issue that bothers me!
At POS you have all modules in one window, that-¦s ok. But if you do reactions you have like eight Silos called Silo.
Same with the Corporate Hangar Array. All are called Corporate Hangar Array.
Unlike mobile Laboratories you cannot switch the name on those modules. That makes it dufficult to differ betwen the different moduels around you. Till today i could differ those module by opening them up separetaly and by anchoring the modules in a certain way, where i know where to find what.
Now you have to check all modules in your inventory to find the right one.
Could you plz consider adding the possibility to change Corporate Hangar Names and Ship Maintanence.
And it would be very useful to see wether the Silo is on- or -offline and what type of Material is in the Silo.
This would make the new feature more practicle at POS.
*Edit* Don-¦t even dare to find a special gun in the inventory if you have like 40 small guns, but i have no idea how to solve this *edit* |
Rommiee
Mercury Inc.
59
|
Posted - 2012.05.23 13:09:00 -
[826] - Quote
Soniver Rozaklis wrote:Callidus Dux wrote:Sorry but i am here to play and have fun. I have enough of testing and bug fixing from my RL job. I am not doing it here. I will rather sit patiently and wait for them to sort out things. Dozens of angry posts and mails is not gonna make it faster. Have a look at it. Than you will see, what I mean. CCP hates its customers and denies ANY feedback from them. So they have to deal with OUR feedback. If you find a bug on SISI you can be sure that this bug will 100% go live 1to1 on the live server. Ok, so you are just mad because they wasn't listening to some hot-headed arguments and released it. Well i kinda understand them, because you can hardly make decision based on some angry arguments, you need more feedback and what's better than publish it for all and let feedback flow ? :)
There are far more than angry rants on the test server feedback.
CCP were presented with a very well put together list of problems, including some videos showing the issues.
This was not a rant, but a constructive document, with suggestions for sorting out these issues.
If you care to look and not make unfound assumptions, then it is here: http://blog.beyondreality.se/shift-click-does-nothing
|
disasteur
Tellcomtec Incorporated. Preatoriani
30
|
Posted - 2012.05.23 13:14:00 -
[827] - Quote
Soniver Rozaklis wrote:Callidus Dux wrote:[Than please have a look at the Test server forums please. They have all the feedback from their testing players but ignored ALL of them. What should I say? This whole UI-Crap-Sh!t should have never come online. It was never ever a good idea to bring ALL available windows into one. If this would be a good idea; the most people would play eve with this setup. Because it was possible to drag all Windows together till yesterday. But no one did it. Its a crap idea. Nothing more. The whole concept needs to be burned in hell. Sorry but i am here to play and have fun. I have enough of testing and bug fixing from my RL job. I am not doing it here. I will rather sit patiently and wait for them to sort out things. Dozens of angry posts and mails is not gonna make it faster.
so why the heavy postings then? i mean for a person that doesnt even want to take a look at the test server forums??
go play and have fun in EVE and not out eve
crap-+py (krp) adj. crap-+pi-+er, crap-+pi-+est Vulgar Slang 1. Inferior; worthless. 2. Miserable; wretched. 3. Mean; contemptible.
but i guess you where just clowning around huh |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 13:16:00 -
[828] - Quote
Orvarb wrote:At POS you have all modules in one window, that-¦s ok. But if you do reactions you have like eight Silos called Silo.
Same with the Corporate Hangar Array. All are called Corporate Hangar Array.
I am totally with you on this. That's one thing that bothers me too. It should be definitely customizable. Ability to rename/hide containers you want or "bookmark" those you like.
|
Rommiee
Mercury Inc.
59
|
Posted - 2012.05.23 13:17:00 -
[829] - Quote
Soniver Rozaklis wrote:Blue Harrier wrote:That is what my son said last night just before he canceled his account, something I never thought for one moment he would do. No fanfare just close his client looked at me and said 'I get paid real money to bugfix and code suff at work I don't want to come home and do the same to relax'
He then opened the account management and closed his account and he has been playing for around 5 years. So what ? It's totally unreasonable behavior. As i said above, it reminds me : "Mom, they broke my toy, i hate them and don't want to see them again !". Reasonable person would just wait and calm down before doing such decisions.
A lot of us have been around this game for a number of years, a lot longer than your few months.
We have seen this situations with CCP countless times, the worst being last year. We were assured at that time that the philosophy of the company had changed and they would listen to players concerns.
This clearly has not happened, and is partly the reason for the level of players rage over this.
You have not been here for long, and though you are obviously entitled to your opinion, do not be arrogant and disregard the experience we have over similar situations in the past. |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 13:19:00 -
[830] - Quote
I read something of it and if you look at list of problems, first two are already fixed. That means they are listening and fixing !
|
|
Barbelo Valentinian
The Scope Gallente Federation
188
|
Posted - 2012.05.23 13:21:00 -
[831] - Quote
Dream Five wrote:I think it's pretty clear that the people who worked on this new UI never play EVE and have no clue whatsoever what would be convenient for the players and why. Epic fail.
Well, to be fair, there probably are indeed lots of players for whom the new inventory isn't problematic. If you're a pure combat player or someone who just potters about with EVE occasionally, you probably will find the new inventory an improvement. I don't doubt that the inventory guys do indeed play and enjoy EVE, but it's unlikely that they're power users (heavy economics or industry or POS management people).
However, if you consider that EVE must have a substantial number of power users, for them, the new inventory has totally screwed up their gameplay.
As the devblog says, inventory is one of the crucial features of this game.
Well, this crucial feature is now borked to a degree that the (undoubted) improvements don't compensate for.
Anybody in doubt needs to read Tippia's blog on this.
|
Rommiee
Mercury Inc.
59
|
Posted - 2012.05.23 13:21:00 -
[832] - Quote
Soniver Rozaklis wrote:I read something of it and if you look at list of problems, first two are already fixed. That means they are listening and fixing !
Read on |
DJ P0N-3
Table Flippendeavors
13
|
Posted - 2012.05.23 13:22:00 -
[833] - Quote
Well, I can still click on an SMA in space and access ships either from the right-click menu or from the little array of buttons, so my greatest fear has been allayed.
The things I like: It only takes about fifteen seconds to load a full SMA with icon view enabled, and you have a nice loading icon. One facet of POS living has been made much nicer.
The things I don't like: It takes about fifteen seconds to open any inventory window at all for the first time. I have not tested this behavior when the inventory tree is not crammed to the gills and after session changes.
Things that are iffy: Dealing with reaction chains is a little more of a pain than it used to be, but it's so painful to begin with that it's not noticeable.
Things that make a cool toy less cool: It would be nice if I could sit in one place and click around in the tree instead of in space to access various SMAs and CHAs, but since SMAs and CHAs don't have names, it is not to be.
Things I plan to check: Whether list view still instantly loads the contents of a hangar, how session changes and so on affects load times, whether there is a logic to the ordering of SMAs and CHAs in the tree for a start.
Things that would make life really excellent: A way to filter what I see in the tree at any given time and a way to keep certain windows (like the tree!) open and separate from my cargo hold. The tree has the potential to make POS living better, but as it is right now, clicking around in space is still superior.
I still harbor dreams of being able to keep the tree pinned somewhere discreet so I can access containers on grid with me without having to click madly in space or stick them on my overview without diminishing my ability to open things like my cargo hold. It's almost there. I can taste it. My fingers are crossed. |
Soniver Rozaklis
Stampeding Beasts Rising Phoenix Alliance
1
|
Posted - 2012.05.23 13:22:00 -
[834] - Quote
Rommiee wrote:A lot of us have been around this game for a number of years, a lot longer than your few months.
We have seen this situations with CCP countless times, the worst being last year. We were assured at that time that the philosophy of the company had changed and they would listen to players concerns.
This clearly has not happened, and is partly the reason for the level of players rage over this.
You have not been here for long, and though you are obviously entitled to your opinion, do not be arrogant and disregard the experience we have over similar situations in the past. Sorry, but it is hardly story about "i am here longer and you are noob with useless opinions". It's about human approach to a problem. CCP are just people too and people tend to do mistakes. Even if they are paid for it. |
Rommiee
Mercury Inc.
59
|
Posted - 2012.05.23 13:25:00 -
[835] - Quote
Soniver Rozaklis wrote:Rommiee wrote:A lot of us have been around this game for a number of years, a lot longer than your few months.
We have seen this situations with CCP countless times, the worst being last year. We were assured at that time that the philosophy of the company had changed and they would listen to players concerns.
This clearly has not happened, and is partly the reason for the level of players rage over this.
You have not been here for long, and though you are obviously entitled to your opinion, do not be arrogant and disregard the experience we have over similar situations in the past. Sorry, but it is hardly story about "i am here longer and you are noob with useless opinions". It's about human approach to a problem. CCP are just people too and people tend to do mistakes. Even if they are paid for it.
Completely agree. But when you are constantly told about these problems, you do something about it BEFORE it hits TQ. They had enough time. |
disasteur
Tellcomtec Incorporated. Preatoriani
30
|
Posted - 2012.05.23 13:27:00 -
[836] - Quote
Soniver Rozaklis wrote:Rommiee wrote:A lot of us have been around this game for a number of years, a lot longer than your few months.
We have seen this situations with CCP countless times, the worst being last year. We were assured at that time that the philosophy of the company had changed and they would listen to players concerns.
This clearly has not happened, and is partly the reason for the level of players rage over this.
You have not been here for long, and though you are obviously entitled to your opinion, do not be arrogant and disregard the experience we have over similar situations in the past. Sorry, but it is hardly story about "i am here longer and you are noob with useless opinions". It's about human approach to a problem. CCP are just people too and people tend to do mistakes. Even if they are paid for it.
lol but even a donkey learns from its mistakes made in the past... ccp is clearly not, but it is my opinion that the new inventory doesnt work for me and a lot of other people heavy industrialists, pos owners, missionairs etc.
calling you a noob, well i will not go that far, but your actions of ranting on people who do not think like you really makes you one
crap-+py (krp) adj. crap-+pi-+er, crap-+pi-+est Vulgar Slang 1. Inferior; worthless. 2. Miserable; wretched. 3. Mean; contemptible.
and no i will not give you my stuff |
Cathy Kay
The Hole Patrol Eych Four Eks Zero Ahr
0
|
Posted - 2012.05.23 13:29:00 -
[837] - Quote
Just wanted to add my vote.
This new Inventory system is very slow, I do not like it. Please bring back the old Inventory system.
|
Indahmawar Fazmarai
670
|
Posted - 2012.05.23 13:36:00 -
[838] - Quote
Soniver Rozaklis wrote:I read something of it and if you look at list of problems, first two are already fixed. That means they are listening and fixing !
Yay, and they just had to let slip a whole month and release the broken stuff fist...
Personally what i miss most is the customization of ship cargo holds, see The Window instead of that ship's cargo hold. It's a PITA to have to reset every window to display your stuff the way you want each single time you as much as swap your ship... or opening two windows each time I swap staiton, that's silly. Why should i NOT want to see my ships and stuff in every station? EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
galrizian
TROTTERS INDEPENDENT TRADER'S
0
|
Posted - 2012.05.23 13:40:00 -
[839] - Quote
ok.. this is my feed back for CCP about the new inventory.... i hope you read it :)
1.............. its horrible. 2.............. it makes life hard and unorganised. 3.............. theres no point in it. 4.............. everything i had open pre patch i have to open manually now. 5.............. working in a pos is ....erm.....huh......how manny things do i have to open now to check stuff ??????.
The problem is when i docked pre patch i had items' ship hanger' and ship cargo hold all open for me ready to use. i like manny people i know on eve have it set up this way for a reason....... it makes life easy.
Now upon docking i have to open my ships cargo hold ( wich was already open pre patch ) then open my items ( wich was already open pre patch ) then open my ship hanger ( wich was already open pre patch ) then open my ships cargo hold AGAIN ( WICH I MIGHT ADD WAS ALREADY OPEN PRE PATCH ) then for every single container i want to put different stuff in i have to open them all through the inventory instead of just double clicking on them.
And yes i have to now do this every single time i dock.................AAGGGHHHHHH.
Then even to load/change ammo or ships for missions its a case of doin all this again every single time i dock ( wich i might add again, pre patch it was already open for me without me having to click or do anything )
P,O,S'S lmao this is now a nightmare... thats all i can realy say about that to be perfectly honist.
Salvaging lmao this is also now a nightmare.
Mining with an orca in fleet..... how can i put this?..........awfull ?..... ???????
I really dont see the point in puting everythin into 1 window then opening different windows from that window to move stuff around when they ( pre patch ) was already there open an ready to use..
Sorry to go on CCP but this has really anoyed me. And a every single person i know in game hates it.
Apart from that everything else in the patch/expansion is awsome :)
But please get rid of this new inventory or atleast add an option to use the old 1
pls pls pls pls pls pls pls pls CCP make my game hassle free again :)
|
Zwoot
Dark Fusion Industries Limitless Inc.
0
|
Posted - 2012.05.23 13:43:00 -
[840] - Quote
Soniver Rozaklis wrote:Zwoot wrote:I liked having many windows opened at the same time. It gave me good overwiev and control of what I was displaying at any given time. But you can still open separate windows with all containers you like. There is just clumsy thing about finding them in tree (index) and opening with shift+click, but this will surely change. Than you will have back your "old" system with features of new system. Just give it some time and patience. Before today patch there was error when clicking Open Cargo on some container it displayed cargo of ship, but that is fixed now after DT and behaves as expected.
Yeah I know I still can do this via the shift-click but for me this creates more work and feels more clumsy than the old system.
I'm sure I will adapt eventually but I think the new system makes things MORE complicated and less inituitive and that is the wrong way to go imo. |
|
Blue Harrier
86
|
Posted - 2012.05.23 13:44:00 -
[841] - Quote
Soniver Rozaklis wrote:Blue Harrier wrote:That is what my son said last night just before he canceled his account, something I never thought for one moment he would do. No fanfare just close his client looked at me and said 'I get paid real money to bugfix and code suff at work I don't want to come home and do the same to relax'
He then opened the account management and closed his account and he has been playing for around 5 years. So what ? It's totally unreasonable behavior. As i said above, it reminds me : "Mom, they broke my toy, i hate them and don't want to see them again !". Reasonable person would just wait and calm down before doing such decisions. No itGÇÖs not GÇÿUnreasonable BehaviourGÇÖ it seems to be the only thing CCP understands and takes notice of. He closed his account not to GÇÿthrow his teddies out of his pramGÇÖ but because he has watched me along with many others do something you canGÇÖt seem to be bothered to do
We do go on the test servers, we do find bugs and we do report them, we also in as constructive a way as possible let the Devs know if something is not correct for the player base in general or wont work unless modified.
Most of this GÇÿwork and timeGÇÖ we provide for free because we like the game and do it without fame or looking for a gold medal we just do it. Like CCP we donGÇÖt always get things right but at least we try.
You should also remember that some of us who play this game have been in computing far longer than some of the jumped upstarts who give their opinion so freely. IGÇÖm retired now but was working with computers long before most on here even knew what a computer was and without the likes of us you would not even have the game to play.
This new UI was a needless change to a problem none of us knew existed and were quite happy to use the way it was designed. You think itGÇÖs a good idea, that is your prerogative, others who use it have different ideas, it is just not a suitable solution for everyone. Everyone who plays Eve has their own way of setting up their user space, something the old way was good at, this new UI is trying to force everyone to use their user space the same way.
I know you are a GÇÿTrollGÇÖ and this reply is a waste of my time and effort but I thought your words were ill thought and required rebuttal.
Anyway, fly safe and enjoy you new UI.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Pierced Brosmen
Priory Of The Lemon
88
|
Posted - 2012.05.23 13:46:00 -
[842] - Quote
Soniver Rozaklis wrote:Well i am developer in RL and i know how paying customers can be pain in ass. You can hardly ever to satisfy them, they will always just see errors and things than could be better. So now when i am on other side, i know how it's hard for them have it and i know that yelling at them is not really solution. It just slow things down and some real issues and suggestion from here are easily lost in that spam in here. So, as a RL developer, are you in favour of releasing features to the public when they aren't ready for public consumption. Just bechause you want to make a deadline? Especialy since it is a feature that affects absolutely all players regardless of what they do in game.
The biggest issues with the UI isn't the UI in itself (atleast not for me), but it's bugs and utter lack of customization to make it work to the preference of many players (wich in turn makes it feel and handle worse then it did with the old UI)... This was pointed out repeatedly in the test server forums ever since it was first made available for testing.
Personaly, I would rather have CCP iron out the bugs and make it work properly first and then put it on TQ in a point release, then the current policy of releasing unfinished work and then try and fix it while the player base is raging/quitting |
Kylar Amilupar
Amilupar Hightech Prime
0
|
Posted - 2012.05.23 13:55:00 -
[843] - Quote
Marisol Shimaya wrote:Sorry tho say this that new looks on the inventory is terrible looks and I want the old looks back
And it's big mess too and it's crap too
It's so bad choice of this new looks
I also want to have the old looks back |
Indahmawar Fazmarai
671
|
Posted - 2012.05.23 13:57:00 -
[844] - Quote
Hey dudes, CCP Soundwave is taking feedback HERE:
https://forums.eveonline.com/default.aspx?g=posts&m=1344868#post1344868
He's also asking a relevant question about POSes. EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
146
|
Posted - 2012.05.23 13:59:00 -
[845] - Quote
CCP Arrow wrote:TL;DR: We believe you Then why did you release broken stuff that players don't like?
Tears will be shed and pants will need to be changed all round. |
Krystyn
Serenity Rising LLC Vanguard.
4
|
Posted - 2012.05.23 14:07:00 -
[846] - Quote
First you give us Captain's Quarters that none of us wanted. I was looking at a door for many months. Now you cram all of my inventory windows and every other kind of window into one annoying window that I don't remember wanting either. What is the next thing I don't want and don't care about that CCP is going to give me?
Hmm...unsubs a few of my accounts...nothing thanks CCP
I hope diablo 3 is good
|
Callidus Dux
School of Applied Knowledge Caldari State
209
|
Posted - 2012.05.23 14:13:00 -
[847] - Quote
Chokichi Ozuwara wrote:CCP Arrow wrote:TL;DR: We believe you Then why did you release broken stuff that players don't like?
Hello Chokichi. May I ask where Arrow said this? I am very interested in every statement from this guy, who is responsible for this mess. Thanks. |
Tiger's Spirit
Troll Hunters INC.
128
|
Posted - 2012.05.23 14:26:00 -
[848] - Quote
Pierced Brosmen wrote:Soniver Rozaklis wrote:Well i am developer in RL and i know how paying customers can be pain in ass. You can hardly ever to satisfy them, they will always just see errors and things than could be better. So now when i am on other side, i know how it's hard for them have it and i know that yelling at them is not really solution. It just slow things down and some real issues and suggestion from here are easily lost in that spam in here. So, as a RL developer, are you in favour of releasing features to the public when they aren't ready for public consumption. Just bechause you want to make a deadline? Especialy since it is a feature that affects absolutely all players regardless of what they do in game. The biggest issues with the UI isn't the UI in itself (atleast not for me), but it's bugs and utter lack of customization to make it work to the preference of many players (wich in turn makes it feel and handle worse then it did with the old UI)... This was pointed out repeatedly in the test server forums ever since it was first made available for testing. Personaly, I would rather have CCP iron out the bugs and make it work properly first and then put it on TQ in a point release, then the current policy of releasing unfinished work and then try and fix it while the player base is raging/quitting
Agreed, this is the first and important thing. If their release should be fine, almost all player should be satisfied. But when someone release a half developed stuff, the playerbase dont like it. No one want to hard fight against their inventory system in the game, they just want some fun and play. No one want to get anger from inventory. And inventory is a very important part of game if not working fine, the game is ruined. This inventory irritating peoples who want to play, and this errors need long time to fix until will work fine.
That's means more annoying times for players. And what would be do the annoyed players ??? They wont waiting for fix just go away and leave this game. This is why not really smart thing to releasing out a software in alpha state. CCP did a mistake when they released this inventory system, because this system need at least more 1-2 months developing time to working well. We are not alpha testers, we are players. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
150
|
Posted - 2012.05.23 14:30:00 -
[849] - Quote
Callidus Dux wrote:Hello Chokichi. May I ask where Arrow said this? I am very interested in every statement from this guy, who is responsible for this mess. Thanks. Couple pages back. Tears will be shed and pants will need to be changed all round. |
MamCieZjemCie
Processor Co Rolling Thunder.
6
|
Posted - 2012.05.23 14:47:00 -
[850] - Quote
Ok list of things CCP broke this time.
1. Hangars/Corp Hangars in station close after undock 2. Hangars/Corp Hangars in station don't remember there last position 3. Item, Ship, Corp hangar, Delivery hangar buttons are missing 4. Hangar name on tab is not seen now.... some junk added before it resulting in names being out of this tiny tab
5. Corp POS storage don't open in last closed place 6. Opening new POS storage close old one 7. Can't acces Corp hangars at POS... only way to do so is to find it from list of 150-200 positions
8. If your autopilot got to system where you have destination station, if you warp by hand to station not restarting autopilot, then it won't dock
List of things CCP broke earlier and havent fix yet.
1. Hitting Dock button without enought cap for whole warp will stop you half way 2. Mission "Read Details" info don't remember position where were last time open
PS. Those things are broken, those arent changes, for changes you can count new filter's, left side item window tab or Est. price of goods in hangar |
|
galrizian
TROTTERS INDEPENDENT TRADER'S
6
|
Posted - 2012.05.23 15:06:00 -
[851] - Quote
Soniver Rozaklis wrote:Are you really people so hot headed ? Some thing has changed and it's quite different from what you were used to. That's true, is that really reason to start quiting ? Every change is painful from the start, but it WILL eventually sort out for most of us. You just need to be patient and look at it from objective point of view not like: "mom, they broke my toy, i hate them !".
no... the point is mate ... that this is something wich is realy anoying when you have lots of stuff... this inventory hasnt made anything easier....... its just messed everything up and now it takes 10 times longer to sort stuff out than it used to :) |
galrizian
TROTTERS INDEPENDENT TRADER'S
6
|
Posted - 2012.05.23 15:14:00 -
[852] - Quote
CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.
a lot more pleasant ?????????????????????? a mssive pain in the arse you mean right ? |
Callidus Dux
School of Applied Knowledge Caldari State
209
|
Posted - 2012.05.23 15:16:00 -
[853] - Quote
I want to suggest, that every one who hates the new UI set CCP Arrow and CCP Optimal to -10 and sends him the notification. Maybe they will THAN see, what they had done wrong.
Make this crap optional or trash it at once. |
Dave stark
Black Nova Corp. Cascade Imminent
3
|
Posted - 2012.05.23 16:00:00 -
[854] - Quote
log in after downtime, new ui refuses to show my ships or items. can't defend myself as i'm unable to enter any of my combat ships as they aren't showing up in the inventory window yet i can search for them on the assets menu and it clearly states they're in the station i'm docked in.
any chance you could NOT introduce unwanted features that aren't even working in the future? |
Zora stein
Caldari Provisions Caldari State
6
|
Posted - 2012.05.23 16:04:00 -
[855] - Quote
CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.
Fire them for failure this UI sucks |
Dave stark
Black Nova Corp. Cascade Imminent
3
|
Posted - 2012.05.23 16:10:00 -
[856] - Quote
Callidus Dux wrote:I want to suggest, that every one who hates the new UI set CCP Arrow and CCP Optimal to -10 and sends him the notification. Maybe they will THAN see, what they had done wrong. Make this crap optional or trash it at once.
haha i've just seen the screensots on the blog... old ui you can clearly see the background and the actual game, then the second screenshot the new ui takes up the whole screen...
and they thought being able to see less was a good idea? ccp must have had a good party that we weren't invited to and they must have been passing some thing around... |
Alice Krysta
Symbol Of Chaos
2
|
Posted - 2012.05.23 16:19:00 -
[857] - Quote
EVERY TIME U GUYS TRY TO INTRODUCE SOMETHING NEW IN THIS GAME U **** SOMETHING UP,
THIS UI IS RLY ****** UP, THE UI WAS GOOD AS IT WAS DIDN'T NEED ANY ADJUSTMENTS, GIVE US BACK THE OLD UI AND U CAN TAKE THIS ONE AN SHUV IT IN THE BROWN HOLE ....
I KNOW THIS WILL PROLLY BE CLASSIFIED AS HATE ..
BUT THIS ******* UI MADE ME MAD AS HELL .. THE OLD UI WAS JUST PERFECT ...
MAKE THE OPTION TO SELECT BETWEEN OLD UI AND NEW UI, ITS SAME DEAL AS U GUYS DID WITH CAPTAIN;S QUARTERS, YES WE WANT SOME, BUT WE ALSO LIKE AND LOVE THO CHOSE WHAT WE WANT
STOP SHUVING DOWN UR THROUGHTS EVERTHYNG U GUYS DO ... LET US CHOOSE WHAT WE NEED AND LIKE...
COMMUNISM IS KINDA OVER LIKE AGES AGO ...
Thank you ! |
Taka Tao
Republic Military School Minmatar Republic
0
|
Posted - 2012.05.23 17:31:00 -
[858] - Quote
Bad Bad CCP, this inventory management is a nightmare and unwanted. Keep giving us these kinds of unnecessary resource eating (Pilots Lounge BS) stuff and me and my friends will go back to WoW. Roll It Back. |
Crosi Wesdo
War and Order Villore Accords
121
|
Posted - 2012.05.23 17:38:00 -
[859] - Quote
UI Feedback http://www.youtube.com/watch?v=PiN7LEtKze4
Just scratching the surface really. Im sure hte new UI is an improvement for people who have just installed the game. HOWEVER, to people like me who have had layouts far better than the default window positions for years its a HUGE slap in the face and detracts from every single task that requires moving items around or fitting ships.
END THIS MADNESS. MAKE IT OPTIONAL. |
Lord Addi
Space Junkiez League of Extraplanetary Gentlemen
2
|
Posted - 2012.05.23 18:43:00 -
[860] - Quote
... inventory is now gay... with the exception of travelling 2 jumps in a cargo ship to pick up a modual i just skilled i havnt done anything, havnt seen any of the missile updates or anything cos i just dont have have the energy after work to fuk about trying to figure the inventory...
my home station has like 20 ships and 18 station containers in... finding things is a nightmare. all my ships have odd random names and because i cant see a image it took me ages to try and remember what i called my cargo ship..
WHY would you add this without adding a option to turn it off!? |
|
Fabulousli Obvious
State War Academy Caldari State
210
|
Posted - 2012.05.23 18:47:00 -
[861] - Quote
Lord Addi wrote:... inventory is now gay...
Both my Toon and RL persona now hate you personally.
The UI Inventory is BAD. Gay is NOT bad.
Grow up and welcome to the 21st century you 12 Year Old Barbarian you.
addendum: and someone needs to erase your one pathetic Like. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Kemal Ataturk
Brutor Tribe Minmatar Republic
10
|
Posted - 2012.05.23 18:53:00 -
[862] - Quote
Fabulousli Obvious wrote:Lord Addi wrote:... inventory is now gay... Both my Toon and RL persona now hate you personally. The UI Inventory is BAD. Gay is NOT bad. Grow up and welcome to the 21st century you 12 Year Old Barbarian you. addendum: and someone needs to erase your one pathetic Like.
Is your mustache a way to express yourself? Do you like the new UI? |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
67
|
Posted - 2012.05.23 19:04:00 -
[863] - Quote
CCP Arrow wrote:Hey folks.
I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.
Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.
I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.
Hello CCP Arrow:
The new system detracts from game play, introduces needless and unproductive activity, and functions as if those writing the code have never played the game. The new system is beyond annoying. The new system is fail for most players.
Maintain it if you will. Maintain it if your supervisors are determined to ram it down our throats. Maintain it as if whatever CCP believes should be displayed is the way we want it displayed.
However, you and your superiors have a challenge. IF you believe that we should have greater latitude to customize interfaces to our liking, then you and your superiors are tasked to add a very simple button next to the one for CQ:
OPT OUT |
Lin-Young Borovskova
Science and Trade Institute Caldari State
61
|
Posted - 2012.05.23 19:11:00 -
[864] - Quote
Today patch just made it a little better for me, you know windows opening closing resizing yadayada.
This simple fix makes it immediately easier for general purpose, however it's still messy when it comes to multiple containers. Less clicky but still cliky fest
|
Logicycle
Terra Incognita Intrepid Crossing
8
|
Posted - 2012.05.23 19:28:00 -
[865] - Quote
Unified Inventory still sucks. |
Maul555
Nuts and Vindictive Remix Technologies
98
|
Posted - 2012.05.23 20:58:00 -
[866] - Quote
Soniver Rozaklis wrote:Callidus Dux wrote:NO! NEVER!! This does not work. I had a overview of a list, sortet according meta level in my station container named LOOT. If I want to setup this again; ALL MY WINDOWS have the list, sorted according Meta level of the items. What is this ****? Burn this fugg and fire CCP Arrow! As I stated on january.. THIS IS A IDIOTIC IDEA! I think you don't understand one thing. There is small arrow that allows you to hide whole tree, so than it looks mostly like old window just with cargo capacity and extended filters.
Soniver, Are you just F****** Stupid? |
Maul555
Nuts and Vindictive Remix Technologies
98
|
Posted - 2012.05.23 21:04:00 -
[867] - Quote
I will probably be moving out of WH space because of this change. I may have to shut down my highsec POS too.... Basically an entire corp shutting down.... I cannot deal with this ****. I think I will just withdraw for a while, I have better **** to do. This game is not fun anymore. I was literally screaming at my f****** screen just trying to mine. 10 f****** years CCP! 10 YEARS!!!! You are killing "permanent" customers. I am soooooo not happy right now its not even funny. |
Xzen Drix
Caldari Provisions Caldari State
4
|
Posted - 2012.05.23 21:24:00 -
[868] - Quote
Unified Inventory is still a bloody pain
The patch soundet good but what a disapointment...
It still don't remeber where one had the windows before undock and still leaves the air dock when one undocks.
Takeing alot of fun out of the game (LOOSING GAME TIME) when one has to deal with this Unified Inventory more like Unified Inconvenience.
Missions ain't fun any more cause one knows that one has to "deal" with this s**t when one docks up....
and WH experience of this Unified Inconvenience I can't begin to explain the grife it's doing...
My tought and heart goes out to all you other EVE playes that lives in 0.0, Low, WH and High Sec cause this is dark times, the afterwake of the Inferno that hit New Eden May 22nd 2012 has burned our beloved Inventory as we knew it, and the chances of the golden days return is grim...
I forsee more darkness ahead as ripple effects in the wake of this Inferno.
Thanks for all the good time think this may be the end of my subscription will go hunt for a place where the people are heard and improvements are improvements.
Xzen Zening out |
Ar13
Shadow Veil Industrial Shadow Directive
2
|
Posted - 2012.05.23 21:43:00 -
[869] - Quote
CCP The New Inventory System is really a pain.
Just give us a option to use the old method until you figure out how to do it properly.
|
Rapheal BloodReaver
Bob Hope Foundation
0
|
Posted - 2012.05.23 21:45:00 -
[870] - Quote
the new Inventory system is very cumbersome and unuser friendly... the old system allowed the user to separate windows and this one may bring all inventories together ..but does not allow you to permanently separate them ... so if you want to click on your ship inventory while flying and you have the main inventory screen attach to chat window ... it will always come up in that window ... no matter if you separated them .... so if you shift and mouse click ... it only separates them for that time ... once you x it out ...it will have to be redone ... in the old system you did not have to do that ... and another thing ... if you want to move a item over and the amount is over what you can carry ... you must first separate the screen then move the item ... if not will not allow that even if you shift move .... I personally do not like the new inventory system ... and if they keep it ,,, the user should have the capabilities to permit separate inventory menus... not just a temp separation .... old inventory system was better and more user friendly ... ... but the bomber look awesome as well as the new launchers .... |
|
Urgg Boolean
Center for Advanced Studies Gallente Federation
78
|
Posted - 2012.05.23 21:47:00 -
[871] - Quote
Bug :: select all --> drag and drop to jet can only grabs some items from the selection list randomly.
Select all --> jettison works fine.
The real problem with this system is when you are dealing with lots of wrecks and/or you need lots of open windows. It makes me face the fact that I'll no longer be getting income from salvage, because this new system is a HUGE disincentive to do it.
PI is similar. I set up windows so I can xfer with massive speed at the Customs office in lo sec. I had it down to a sweet science in which I would be decloaked for only a second, then be out of range of the CO, and cloak again (transport ship). Can't do that anymore. Not even close as this new system is so sluggish and clumsy.
I am really astonished that this system passes off for design and/or engineering they place in production.
CCP's arrogance when they state they will keep this system but tweak it is equally astonishing. Furthermore, I don't believe they will really fix it and make it function really smoothly. In the end, we will be forced to accept a back step in UI functionality.
Arrogance + recalcitrance at this level equates to stupidity.
They really don't want any more new customers, do they? Almost any new customer will have played other MMOs. Once they get a taste of this UI, they won't finish the free trial. Am I wrong about this? |
Farseer Larsa
The Dead Canary Mining Corporation Lawful Insanity
0
|
Posted - 2012.05.23 21:57:00 -
[872] - Quote
The new inventory is so clumsy, takes a good few mins to find out which thing i'm even trying to drag items across into. atleast with the old system you had 2 definate places to see what was where rather than jumping in and out of different tabs.
the only good thing are the filters . a good idea though for those of us who like to hoard.
possibly ccp could have an option to have your inventory how you like it, old style seperate windows or new style if some people prefer it. use the same kind of option for if you don't want the station environment to load up the captains quarters or the way you veiw the fleet setup |
Marisol Shimaya
Artic Circle The I.D.E.A.
4
|
Posted - 2012.05.23 22:07:00 -
[873] - Quote
After all I have read is that about everybody hate this new looks on the inventory list and demands the old list back
So our suggestions is this that ccp return back the old list back and put the new one somewhere away and just forget it and we all will be happy.
Change it BACK NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!! |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
207
|
Posted - 2012.05.23 22:19:00 -
[874] - Quote
This is absolutely required.
Make it so that windows undocked from the "uber" ui (clicked with shfit) are remembered after redock and relog. Per character would be the best i think, not per station. This is the biggest problem - people can't customize their UI for convenience like before. The old UI had glitches with this too to be fair i guess.
This way people can effectively go back to their old UI. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
78
|
Posted - 2012.05.23 22:24:00 -
[875] - Quote
Ya know, and correct me please, but I thought one of the Blogs stated that they were changing the inventory system because the old code was so inefficient and inflexible.
I'm sure the new code is highly efficient. The end result for the users is not efficient in any way, but the code is.
Now, with all the fixes being applied to this new efficient code (that happens to get the users really angry), is it really still efficient? Or would we have been better off with the inefficient old code and a highly functional user experience?
Stupidity comes in many forms... This scenario is nested stupidity with compound interest. |
Marisol Shimaya
Artic Circle The I.D.E.A.
4
|
Posted - 2012.05.23 22:31:00 -
[876] - Quote
Urgg Boolean wrote:Ya know, and correct me please, but I thought one of the Blogs stated that they were changing the inventory system because the old code was so inefficient and inflexible.
I'm sure the new code is highly efficient. The end result for the users is not efficient in any way, but the code is.
Now, with all the fixes being applied to this new efficient code (that happens to get the users really angry), is it really still efficient? Or would we have been better off with the inefficient old code and a highly functional user experience?
Stupidity comes in many forms... This scenario is nested stupidity with compound interest.
Sorry man , but the old looks is the best |
Joe Skellington
13th Tribe of Kobol Expeditionary
62
|
Posted - 2012.05.23 23:26:00 -
[877] - Quote
Could you make the station hangar separate from the the new integrated window? That's the only pain in the ass I've had with it. -á-á |\__/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |
Teclador
Stardust Heavy Industries Persona Non Gratis
9
|
Posted - 2012.05.23 23:56:00 -
[878] - Quote
Wtf is this...
... Right complete Bullshit...
I want the old Inventory / Ship Hangar / Corp Hangar back. I want to Micromanage my windows like i want and not CCP want it.
This "Unified Inventory" is what i Call an Epic Fail
Hope there will be an Button to get the old Management System back, ASAP
Sorry, but CCP, you are become more and more like Blizzard, doing things no one really needs... |
Rammix
FreeWorkers
8
|
Posted - 2012.05.24 00:44:00 -
[879] - Quote
And devs have to read all these 40+ pages of WHINING, walls of text, hoping to see smth useful. Sad. OpenSUSE 12.1, wine 1.5 |
David Przybyciel
Dragon Swarm Federation Dragon Swarm Dynasty
4
|
Posted - 2012.05.24 00:59:00 -
[880] - Quote
this sucks i like it the way it was this new sh!t is getting in the way fitting out my ship on the fly and can flipping as and there should be some way to turn it off if you dont want to use it |
|
Teclador
Stardust Heavy Industries Persona Non Gratis
9
|
Posted - 2012.05.24 01:03:00 -
[881] - Quote
Rammix wrote:And devs have to read all these 40+ pages of WHINING, walls of text, hoping to see smth useful. Sad.
This is no Whining, this is a constructive Critic to the Unified Inventory thing.
Here an Example for an POS Inventory where the Unified Inventory doesn't fit to be a productive Micro-manager.
Its all but not as good as some wanted or wished it.
I Personal will be back 1:1 to the Old Inventory System. I want to manage my Windows as i like it and not as Dev XYZ like it. |
Salvia Olima
FREE GATES HUN Reloaded
39
|
Posted - 2012.05.24 02:54:00 -
[882] - Quote
Dear CCP Arrow,
the Unified Inventory is the Most Convincing Argument to play LoL or WoT over EvE until fixed it or made optional.
If the inventory caches up all and every kind of items when one wish to see 5-10% comparable it means extreme waste of bandwidth - it is only good if the IT guy goes to boss for a show: "look ma', statistics, we are awesome, check teh traffic, we need to buy that new shiny mmkay?". Nice try.
Also, fix local FFS - I login at 4:20AM CET and I see 32+ pilots when 3 of us here, one who accidentally left the client on and me with my two accounts who had too much coke and can't sleep. I mean WTF C'mon - or is another Jitaburning the master plan of the marketing department? To be on the news with bad design again?
I know life is hard and people in the devteams NEED to show of something now and then in hope that will prevent to look employment elsewhere anytime soon, but please, don't ruin the game of 40k+ just because some designers have no common sense and try to implement every fail idea motivated by the management's stomping.
New Hound and Manticore are cool (high five!), Purifier looks like an isopod, Nemesis is taken from Independence Day (1996!!!), and New Eden became much more duller and darker by taking away the IMPERIAL RED hues from Carthum Conglomerate ships. Sum: this patch is an epic fail IMHO. Nice to have some long skills awaiting until I look back to this pile'o'mess that was a great game once. |
General Freight
GIRLFRIEND SURF TEAM
5
|
Posted - 2012.05.24 03:21:00 -
[883] - Quote
Why didn't you make this cool new thing an *additional* ASSET MANAGER instead of radically changing "one of the most-used systems in the game", as you put it?
"In theory, there is no difference between Theory and Practice. In Practice it's different." |
Dirch Passer
State War Academy Caldari State
2
|
Posted - 2012.05.24 03:23:00 -
[884] - Quote
There's nothing that says 'unified' like a Swiss Army knife! You want to cut down that tree? You want to shape that tree into a rocking chair?
No problem! It will take some time, though :-) |
Urgg Boolean
Center for Advanced Studies Gallente Federation
81
|
Posted - 2012.05.24 03:52:00 -
[885] - Quote
Salvia Olima wrote:Dear CCP Arrow,
the Unified Inventory is the Most Convincing Argument to play LoL or WoT over EvE until fixed it or made optional.
If the inventory caches up all and every kind of items when one wish to see 5-10% comparable it means extreme waste of bandwidth - it is only good if the IT guy goes to boss for a show: "look ma', statistics, we are awesome, check teh traffic, we need to buy that new shiny mmkay?". Nice try.
Also, fix local FFS - I login at 4:20AM CET and I see 32+ pilots when 3 of us here, one who accidentally left the client on and me with my two accounts who had too much coke and can't sleep. I mean WTF C'mon - or is another Jitaburning the master plan of the marketing department? To be on the news with bad design again?
I know life is hard and people in the devteams NEED to show of something now and then in hope that will prevent to look employment elsewhere anytime soon, but please, don't ruin the game of 40k+ just because some designers have no common sense and try to implement every fail idea motivated by the management's stomping.
New Hound and Manticore are cool (high five!), Purifier looks like an isopod, Nemesis is taken from Independence Day (1996!!!), and New Eden became much more duller and darker by taking away the IMPERIAL RED hues from Carthum Conglomerate ships. Sum: this patch is an epic fail IMHO. Nice to have some long skills awaiting until I look back to this pile'o'mess that was a great game once. +1 :: Gratz on excellent communication. I apologize if this sound insulting, but it seems like English is not your primary language.
You are, however, an excellent communicator. You show insights into the thinking of the CCP employees, and the current situation, and both seem quite correct. Also, you have accurately stated the feelings of almost all of us who play this game. |
spacehusky
Skyforger Tactical Narcotics Team
0
|
Posted - 2012.05.24 04:17:00 -
[886] - Quote
This inventory window/issue makes me so sick, I could hardly log in. I only logged so I could see if there had been any comments by CCP. When you undock and the damn window opens, if you are in nullsec, well it is just an accident waiting to happen. Transferring cargo from one location to another just isn't that much more appealling this way to be worth the "progress" you believe it is; I was perfectly fine with opening multiple windows. I don't really need to be able to see the cargo of every ship in station just because I docked. I can do that anyway with a right click. I really don't care about the value of my items, if I did, then I could offer them for sale and then cancel. In 6 years in Eve, this is the most frustrated I've been by an "enhancement". This is one I could do without and hopefully you'll listen to the players and make the changes, until then, I'll find other things to do with my free evenings. |
Callidus Dux
School of Applied Knowledge Caldari State
224
|
Posted - 2012.05.24 05:17:00 -
[887] - Quote
ATTENTION a new dev blog with the ability to bring your comments to CCP is started HERE
Write in this new one and bring CCP to change the UI. It would be nice if someone will bring this new link into every new page of this thread. Thank you guys. Bring proposals to CCP. Lets work together. |
tasman devil
Pangalactic Punks n' Playboys HUN Reloaded
7
|
Posted - 2012.05.24 08:45:00 -
[888] - Quote
Salvia Olima wrote:Dear CCP Arrow,
the Unified Inventory is the Most Convincing Argument to play LoL or WoT over EvE until fixed it or made optional.
If the inventory caches up all and every kind of items when one wish to see 5-10% comparable it means extreme waste of bandwidth - it is only good if the IT guy goes to boss for a show: "look ma', statistics, we are awesome, check teh traffic, we need to buy that new shiny mmkay?". Nice try.
Also, fix local FFS - I login at 4:20AM CET and I see 32+ pilots when 3 of us here, one who accidentally left the client on and me with my two accounts who had too much coke and can't sleep. I mean WTF C'mon - or is another Jitaburning the master plan of the marketing department? To be on the news with bad design again?
I know life is hard and people in the devteams NEED to show of something now and then in hope that will prevent to look employment elsewhere anytime soon, but please, don't ruin the game of 40k+ just because some designers have no common sense and try to implement every fail idea motivated by the management's stomping.
New Hound and Manticore are cool (high five!), Purifier looks like an isopod, Nemesis is taken from Independence Day (1996!!!), and New Eden became much more duller and darker by taking away the IMPERIAL RED hues from Carthum Conglomerate ships. Sum: this patch is an epic fail IMHO. Nice to have some long skills awaiting until I look back to this pile'o'mess that was a great game once. +1
Also, Amarr hulls SUCK now!! No golden hulls for us. I whined a lot... I don't belive in reincarnation I've never believed in it in my previous lives either... |
Endeavour Starfleet
824
|
Posted - 2012.05.24 08:49:00 -
[889] - Quote
spacehusky wrote:This inventory window/issue makes me so sick, I could hardly log in. I only logged so I could see if there had been any comments by CCP. When you undock and the damn window opens, if you are in nullsec, well it is just an accident waiting to happen. Transferring cargo from one location to another just isn't that much more appealling this way to be worth the "progress" you believe it is; I was perfectly fine with opening multiple windows. I don't really need to be able to see the cargo of every ship in station just because I docked. I can do that anyway with a right click. I really don't care about the value of my items, if I did, then I could offer them for sale and then cancel. In 6 years in Eve, this is the most frustrated I've been by an "enhancement". This is one I could do without and hopefully you'll listen to the players and make the changes, until then, I'll find other things to do with my free evenings.
Ya this is not a helpful post at all. Just whining.
Offer ideas that they can implement and give them time to do it. Is that so hard? |
Ribikoka
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.05.24 08:50:00 -
[890] - Quote
Endeavour Starfleet wrote:spacehusky wrote:This inventory window/issue makes me so sick, I could hardly log in. I only logged so I could see if there had been any comments by CCP. When you undock and the damn window opens, if you are in nullsec, well it is just an accident waiting to happen. Transferring cargo from one location to another just isn't that much more appealling this way to be worth the "progress" you believe it is; I was perfectly fine with opening multiple windows. I don't really need to be able to see the cargo of every ship in station just because I docked. I can do that anyway with a right click. I really don't care about the value of my items, if I did, then I could offer them for sale and then cancel. In 6 years in Eve, this is the most frustrated I've been by an "enhancement". This is one I could do without and hopefully you'll listen to the players and make the changes, until then, I'll find other things to do with my free evenings. Ya this is not a helpful post at all. Just whining. Offer ideas that they can implement and give them time to do it. Is that so hard?
Please CCP alt go away, back to your troll cave. |
|
Endeavour Starfleet
824
|
Posted - 2012.05.24 08:55:00 -
[891] - Quote
Funny how anyone calling out the BS whine and fake leave posts is now a "CCP Alt"
You see if I was a CCP employee I would actually be asking those in charge of the forum to merge or remove these redundant whine topics in general and getting this topic cleaned up. |
Super Fugger
RC-Holders
0
|
Posted - 2012.05.24 09:48:00 -
[892] - Quote
Production and Invention at a pos is no longer managable, the same when compressing ore with a Rorqual.
Because of this unplayable features I will disable all of my 7 Accounts when they runout, if CCP doesn't change the hangar system to a managable like the old one.
I don't have any more fun in this game with such features
The hangars don't open at the same position as the last time you did open them I first have to scroll down in the list tthrough all pos weapons to the labs and the select the hangar to open a new window, befor it was a rightclick Open Hangar to open it
This is now more fun only boring klicky klicky |
Robert Caldera
Caldera Trading and Investment
256
|
Posted - 2012.05.24 10:16:00 -
[893] - Quote
the new inventory is a huge PIECE OF ****!!!!!!!!!1111
1) I dont want all windows unified in ONE. I want them separately because its easier to handle them instead of that ****** tree window for navigation hangars
2) even if I separate the hangars in separate windows, they are closing themselves so I have all the clicks every ******* time over and over again!
3) if I click inventory open, I get rotating circle for several seconds, as it was there instantly before with the old system
4) its clumsy, its unintuitive to use, its laggy, it wastes me my monitor real estate!!
PUT THIS SHIIIIIIIIIIIT AWAY AND GIVE US OLD INVENTORY BACK!!! |
Maraner
The Executioners Capital Punishment.
35
|
Posted - 2012.05.24 10:39:00 -
[894] - Quote
Ribikoka wrote:Endeavour Starfleet wrote:spacehusky wrote:This inventory window/issue makes me so sick, I could hardly log in. I only logged so I could see if there had been any comments by CCP. When you undock and the damn window opens, if you are in nullsec, well it is just an accident waiting to happen. Transferring cargo from one location to another just isn't that much more appealling this way to be worth the "progress" you believe it is; I was perfectly fine with opening multiple windows. I don't really need to be able to see the cargo of every ship in station just because I docked. I can do that anyway with a right click. I really don't care about the value of my items, if I did, then I could offer them for sale and then cancel. In 6 years in Eve, this is the most frustrated I've been by an "enhancement". This is one I could do without and hopefully you'll listen to the players and make the changes, until then, I'll find other things to do with my free evenings. Ya this is not a helpful post at all. Just whining. Offer ideas that they can implement and give them time to do it. Is that so hard? Please CCP alt go away, back to your troll cave.
Seconded - bugger off to cave, if you dont have anything to add at least stfu about the fact your fellow pilots are very unhappy, if it wasnt for people like us you could go and microtransaction yourself a personality (oh wait....).
this is Incarna 2.0 all over again, not the room, the box. Same **** different patch, CCP ignored the Sisi feeback thread , now we are all here. |
ergherhdfgh
Imperial Academy Amarr Empire
15
|
Posted - 2012.05.24 11:23:00 -
[895] - Quote
This UI is very very cumbersome. It's terrible and makes working with inventory very difficult. You took something that was not a problem and made it a problem. I'm not sure why you invented this or thought it would be a good idea.
Please Please please allow us to select the old inventory management interface.
as a side note this system might be better used sorting things not currently accessible. Like for example a system that sorts through all remote stuff including ship cargoholds and storage containers. That might be a better use for this type of interface.
Please Please Please Please Please Please Please Please Please Please Please Please put back the old UI. |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
80
|
Posted - 2012.05.24 11:31:00 -
[896] - Quote
Rammix wrote:And devs have to read all these 40+ pages of WHINING, walls of text, hoping to see smth useful. Sad.
Maybe not, Rammix. Look at what we get when some of them start writing code! We're better off. |
Scarlet Johansen
Hiata Omega Zeta
2
|
Posted - 2012.05.24 12:09:00 -
[897] - Quote
Dennie Fleetfoot wrote:Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.
But it is fixable.
First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.
I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.
I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.
So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....
Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.
Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much.
i totally agree, this does not account for the little thigs that people have got used to, their methods, eg, wreck window opens in set place and LOOT it for fast salvagers, or station items window opens in set place u are used to, CTRL-A, drag ores to station n undock fast, this new Tree structure is good, but not for everyone, its more like a File system view, which isnt for all gamers, this new view should be optional, or fix some things so the windows u open with Shift Click will stay there.
I for one like lots of smaller windows open, i can see whats where at all times when im moving stuff around |
Marcus Caspius
Vitriol Ventures Tribal Dragons
30
|
Posted - 2012.05.24 13:17:00 -
[898] - Quote
DUDE - It's a fail! It does not do what I need to achieve more efficiently.
It just seems harder. |
Zanza Mechonis
Vulkan Innovations
0
|
Posted - 2012.05.24 14:01:00 -
[899] - Quote
Endeavour Starfleet wrote:Funny how anyone calling out the BS whine and fake leave posts is now a "CCP Alt"
You see if I was a CCP employee I would actually be asking those in charge of the forum to merge or remove these redundant whine topics in general and getting this topic cleaned up.
Dem forums... Always fun.
Personally I don't mind the new overview at all, and I could get used to it, but a revert to the old one is fine with me too. I honestly don't really care, but even if it is reverted quickly, it was a good attempt, just not as greatly executed and received as expected. Which is a shame :P "On the internet you can be anything you want... It's strange that many people choose to be stupid." |
Fabulousli Obvious
State War Academy Caldari State
245
|
Posted - 2012.05.24 14:34:00 -
[900] - Quote
Kemal Ataturk wrote:Fabulousli Obvious wrote:Lord Addi wrote:... inventory is now gay... Both my Toon and RL persona now hate you personally. The UI Inventory is BAD. Gay is NOT bad. Grow up and welcome to the 21st century you 12 Year Old Barbarian you. addendum: and someone needs to erase your one pathetic Like. Is your mustache a way to express yourself? Do you like the new UI?
Yes. No. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
|
Fabulousli Obvious
State War Academy Caldari State
245
|
Posted - 2012.05.24 14:34:00 -
[901] - Quote
Marcus Caspius wrote:DUDE - It's a fail! It does not do what I need to achieve more efficiently.
It just seems harder.
Correct except for the word 'seems'. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Vegann
Parallax Enterprises
2
|
Posted - 2012.05.24 16:26:00 -
[902] - Quote
I am very, very dissatisfied with the "new" inventory system. It is a step backwards. PLEASE give us the old one back. |
Macomb
Skyforger Tactical Narcotics Team
1
|
Posted - 2012.05.24 17:16:00 -
[903] - Quote
i loved all the changes, new modules and other stuf in this new patch.
however i can't really say the same about the new inventory system.
it looks kinda cool, but it's really not helping when i want to have a quick glance at many things at a time.
when mass looting or salvaging its kinda looks easier to do so with this new system. however, when im in hangar, i'll have to split windows in order to see everything, which actually takes a lot of space on the screen.
this new ui has its benefits, but it has its flaws too. i think it'd be great if we had an option to switch back to the old layout.
appearantly, at least some optimization is needed here. |
SoHo White
Etoilles Mortant Ltd. Solyaris Chtonium
0
|
Posted - 2012.05.24 18:16:00 -
[904] - Quote
I rarely post, so you know I'm not happy when I say
"Please give me my old inventory back"
The "new" system is just plain awful. I regret not logging onto the test server and telling you prior to the installation, that it is really AWFUL ! |
GreekGodThanatos
Explosive Production Corp Black Pearl Alliance
0
|
Posted - 2012.05.24 19:15:00 -
[905] - Quote
"Please give me my old inventory back" +1 |
Fabulousli Obvious
State War Academy Caldari State
273
|
Posted - 2012.05.24 19:23:00 -
[906] - Quote
Callidus Dux wrote:Thank you guys. Bring proposals to CCP. Lets work together.
We tried 'working together' for 6 Weeks on Sisi. Now just look at this mess. (And all over my newly waxed floor.) I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Race Drones
13th Squadron Cascade Imminent
16
|
Posted - 2012.05.24 19:30:00 -
[907] - Quote
It's slow and hard to manage a capital battle with carriers trying to refit with eachothers in fly, and too complicate when you have can's with modules in the cargo.
I don't like to talk about corp hangars and fuel bay headache.
Please give me my old inventory back. Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
|
disasteur
Tellcomtec Incorporated. Preatoriani
62
|
Posted - 2012.05.24 19:46:00 -
[908] - Quote
i allways tought it was good to talk about stuff like this, but since i play EVE, and thats a verry long time... even longer than this char i noticed it is a useless action, ccp will not give in and will not change back the old UI. all they do is starting a new dev blog called UI hints and tips, and yes the first post is more then 100 words to.
let me give a few words... CCP u suck, u suck as a company, u suck as people i never ever have seen such pigheaded people in 1 company blinded by your success you spit on your customers, rampage true your baby like a mad dog... hunderds and hunderds are here complaining, even more just suck it up and continue. how long do you think you can go on like this? |
Jilnor
Gradient Electus Matari
0
|
Posted - 2012.05.24 19:58:00 -
[909] - Quote
The new inventory system has some good ideas, but implementation details make it perform worse in actual use than the old one. I don't know what kind of use cases you used as basis for the UI design, but they were different from mine.
Case 1: Fitting a (bunch of) ship(s): How it used to work: The hangar floor has the usual ~100 items stacks of trade goods, because market does not know how to take from cans or put there. Then I move items stacks I need for fitting from the reserve (the pile that is _not_ sold, but is there for personal use) to the hangar floor, assemble ship, rename it, press "fit", take next ship etc. In the end I move the rest of the piles back to the reserve. Because the piles were the bottom-most in the items hangar, I can then just move whatever is left of them back to reserve.
The main thing here is that the piles used for fitting *may not* under any circumstances get mixed to the "waiting to be sold" stacks.
Now, the setification broke the "they stay at bottom part" partially; renaming a ship causes auto-sort, which loses the reserve piles to the sea of trade goods. OK, you can overcome this by moving the reserve piles back to their can between every two ships. Just be careful to not rename anything.
Now, on Inferno this is no worse; you open the reserve to separate window, and it works like this. However, _if_ you try to keep them in single window, every time you move between the two, the reserve items are mixed to the trade goods. This means you can't use the new tab system at all, or it kicks you to the balls. So for this use case the new inventory system just takes more screen space, but does not help at all. Also, every time you switch, even the scrollbar resets - meaning you have even harder time to keep track where you were after the previous step. On every tab switch _everything_ regarding the state of "where was I" is lost.
Case 2: Sorting incoming shipment (or pile of loot) How it used to work: I get a shipment from and it lands as the bottom-most items on the hangar. I press "Stack all" and the items that *already existed* in the hangar pile to the top of the hangar; ie. only items left to the bottom of the window are the ones that are new. With this I could move just the new items to separate can, where a script then later goes through them with the API Assets dump.
Same worked for loot - you kept the "to be reprocessed" stuff in hangar floor, used "Stack All" to take them out of the new batch and then moved the remaining items to "to be sold" can.
Now, after setification the piling went random; you have to manually sort the incoming goods/loot. I went through the items and then dragged the items that were already checked (and left to hangar) to the topmost empty spot in the window, so that there was clear separation between "these I checked already" and "these need checking". Now with Inferno you can even _drag_ them to different XY position, meaning you need to keep your finger against the screen or similar...
You can think of this as a metaphor out of the current system: you have a web page that has a list of 500 links, and you need to go through them all. Now, your browser after the patches does not change link color when you visit it and when you press back, it always takes you to the top of the page. So if you talk to someone, go to refill your glass etc. you need to write down where you were, or you need to recheck some parts.
It's not impossible, but annoying it is. |
Jilnor
Gradient Electus Matari
0
|
Posted - 2012.05.24 20:21:00 -
[910] - Quote
And to add, the new system could work _if_ it retained state between switches. Even better if you could have two inventory windows in parallel, both retaining can states. This way you could switch can/ship/hangar at any point and not get all messed up.
Adding functions to UI that you carefully need to avoid accidentally pressing is counterproductive. |
|
So riya
Sra loror Corporation
0
|
Posted - 2012.05.24 20:23:00 -
[911] - Quote
the new inventory dont help me just take 5 minutes more of my time to click click click each time ajust smal windows when i can t see ajust to the big windows .. i am tired now plz give us back the old inventory |
Dream Five
Renegade Pleasure Androids Pleasure Syndicate
209
|
Posted - 2012.05.24 20:55:00 -
[912] - Quote
Hello is anyone at CCP reading this? Enough people complained, time for action????????????????
And don't roll out 1/4-baked features in the future pls. Thanks. |
Nay Stigma
Space Monkey Golems Army of Dark Shadows
23
|
Posted - 2012.05.24 21:25:00 -
[913] - Quote
Please give me my old inventory back!
Thanks |
Toxic Fuel
Yoyodyne corporation
0
|
Posted - 2012.05.24 21:26:00 -
[914] - Quote
This new inventory is completely unnecessary. It is truly a set backwards. CCP seems to be making things more and more complex and confusing for no reason. The old inventory UI was simple and well fuctional. Ballsack. |
Your dead1
Viziam Amarr Empire
0
|
Posted - 2012.05.24 21:30:00 -
[915] - Quote
I liked the old inventory system it worked will and it was very simple this new one sucks. |
Shoshenk
Les Tueurs de Killer Une Pour Tous
0
|
Posted - 2012.05.24 21:32:00 -
[916] - Quote
Please give me my old inventory back ... The new one is so hard to manage ! |
Aphrodite Siberius
State War Academy Caldari State
0
|
Posted - 2012.05.24 21:35:00 -
[917] - Quote
The new invenory sucks hairy monkeyballs. That is all. |
Tarak Addaney
Freelance Economics Astrological resources Tactical Narcotics Team
1
|
Posted - 2012.05.24 21:46:00 -
[918] - Quote
I concur.. New inventory? Why fix whats not broken. This new one is horrid at best |
Bunnyslayer
Inquietos Lupi Hegemonous Pandorum
7
|
Posted - 2012.05.24 22:15:00 -
[919] - Quote
Quit fixing what isn't broken.
Just stop.
Seriously.
The old inventory system worked very well.
There was no reason to screw with it. |
ergherhdfgh
Imperial Academy Amarr Empire
18
|
Posted - 2012.05.24 22:49:00 -
[920] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Soundwave wrote:Grey Stormshadow wrote:...and what kind of version are we expecting to see in tranq next week or will this project be delayed? Going on Tranq next week! ccp pushing out half finished stuff with reduced functionality? again? Smoking Blunts being overly dramatic? Again?
So now that it has released and proven to be extremely buggy and in general suckish do you feel stupid for calling Smoking Blunts overly dramatic?
|
|
ergherhdfgh
Imperial Academy Amarr Empire
18
|
Posted - 2012.05.24 22:53:00 -
[921] - Quote
Aphrodite Siberius wrote:The new invenory sucks hairy monkeyballs. That is all. this pretty much covers it. |
Aiserock
Aiser Nova
1
|
Posted - 2012.05.24 23:04:00 -
[922] - Quote
Yes, old one back please. |
Fabulousli Obvious
State War Academy Caldari State
290
|
Posted - 2012.05.24 23:05:00 -
[923] - Quote
Jilnor wrote:And to add, the new system could work _if_ it retained state between switches.
This probably ticked me off the most.
Not having it retain at least this function is a FIREABLE OFFENSE, were I in charge.
That and the TINIEST SCROLLBAR in the World. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Falcun
North Eastern Swat Pandemic Legion
4
|
Posted - 2012.05.24 23:15:00 -
[924] - Quote
For the love of everything please go back to the old inventory system! |
E-Xile
Ghost Kvlt
0
|
Posted - 2012.05.24 23:17:00 -
[925] - Quote
I was told in jita local to post here if i loved the new inventory system, awesome job guys keep it up was about time for a change imo lol |
Fabulousli Obvious
State War Academy Caldari State
290
|
Posted - 2012.05.24 23:19:00 -
[926] - Quote
E-Xile wrote:I was told in jita local to post here if i loved the new inventory system, awesome job guys keep it up was about time for a change imo lol
You blew it for us by admitting to actually listening to Jita Local. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Sonny Walkman
Disturbed Friends Of Diazepam Dark Matter Coalition
1
|
Posted - 2012.05.24 23:21:00 -
[927] - Quote
I almost never post on the forums but whoever had this idea about changing the inventoryhandling REALLY should try his idea for himself before showing it up everyones back end. CCP usually do alot of good things bit this was bad....really bad. It takes foreever to find stuff and if you wanna start sorting and moving stuff between several containers you start sobbing after 30 secs...........fix it......please |
E-Xile
Ghost Kvlt
0
|
Posted - 2012.05.24 23:21:00 -
[928] - Quote
Fabulousli Obvious wrote:E-Xile wrote:I was told in jita local to post here if i loved the new inventory system, awesome job guys keep it up was about time for a change imo lol You blew it for us by admitting to actually listening to Jita Local.
well i actually did the opposite of what jita local said, thats how its done |
Slaphead Dave
Vindaloovian Empire
1
|
Posted - 2012.05.24 23:30:00 -
[929] - Quote
Gief back old inventory system, new one sucks balls for practical flight use! |
sera180
South Park Development
0
|
Posted - 2012.05.25 00:01:00 -
[930] - Quote
i don't like the new unified invetorey it has good ides like the m3 and pice ect but its long winded to acsses stuff and a pain to use CCP PLEAS GAVE THE OLD SYTEM BACK. you can just expect to change the mose use part of the game and expect people to like DONT FIX WHATS NOT BROKEN if you want to keep this new system at least give the ones who dont a choise to use the old. i have never posted here before but this is so bad i had to make it clear to ccp that this is a stupied idea and neads deleting |
|
Marisol Shimaya
Artic Circle The I.D.E.A.
25
|
Posted - 2012.05.25 00:39:00 -
[931] - Quote
As paying customers , we have rights when the law is in this matter. When they have change something and don't hear anything, ok that sounds good. When we are complainning and they have change something we are not agreed on and they have to change it back to what settings it was before they change it.
Sence it's many poeple complainning so much you in CCP have no choice in this matter to give us back the old inventory box.
Copy this to text and posted in your post. FREEDOM and OUR RIGHTS |
Kell Darkstar
United States MIlitary Gamers Corporation
0
|
Posted - 2012.05.25 01:03:00 -
[932] - Quote
Marisol Shimaya wrote:As paying customers , we have rights when the law is in this matter. When they have change something and don't hear anything, ok that sounds good. When we are complainning and they have change something we are not agreed on and they have to change it back to what settings it was before they change it.
Sence it's many poeple complainning so much you in CCP have no choice in this matter to give us back the old inventory box.
Copy this to text and posted in your post.
You don't seem to understand what "rights" and "freedoms" mean in regards to a video game. Since you have no rights, you should probably go back to pretending to know what the law is.
Personally, I like the new inventory. |
Marisol Shimaya
Artic Circle The I.D.E.A.
26
|
Posted - 2012.05.25 01:13:00 -
[933] - Quote
Kell Darkstar
We have rights in this matter and don't tell me about what I should do or not do.
So get real and read all the pages and maybe you can tell us how many are right now think about this new thing is crap , sucks and undo able.
75% hates this new inventory list FREEDOM and OUR RIGHTS |
sera180
South Park Development
3
|
Posted - 2012.05.25 01:18:00 -
[934] - Quote
i agree with Marisol Shimaya it is bad if you like it dont bother us if you fell you need to try be smart and try to bother us you must be bord and have no life
FREEDOM and OUR RIGHTS |
khmervareman
Sra loror Corporation
6
|
Posted - 2012.05.25 04:12:00 -
[935] - Quote
item hangar close after dock ship hangar dont want stay open spend more time use with orca corp hangar ....more more plz bring us back the old inventory |
Melek D'Ivri
NIGHTMARE FACTORY INDUSTRIES ROL.Citizens
1
|
Posted - 2012.05.25 04:28:00 -
[936] - Quote
As a professional salvager and admin that sells a large group of items at a time I can honestly say the new inventory system is bad for either of those. Simple features like always having the filter masks popup or having a little circle cycle through 20 times before your itms appear don't really do a lot for me. Maybe start by having options for the nature of the windows, because I would rather see ALL my ships at one time than all of them but the active. I don't want to make a new ship active by double clicking, I wanted to see inside it and access the cargo.
As a salvager: I often have to access jetcans or wrecks for about 1/2 second. Now to loot each of them takes at least 10 seconds for 2-3 of them. Plus my ships cargo is left OPEN meaning more lag on my end because the game is probably trying to figure out the value of the contents for the tenth time in that pocket. When I go to put the items into the inventory cans I have to wait several minutes to get to the right one (for figuring out which cans are EMPTY this is actually nice.) Then once I do I have to open my ship cargo, REopen corp hangar, and put salvage in. Very messy overall.
As a seller: I often have hundreds of items to sort through several steps (1 item might move five times or more). Your unified inventory has made this a mess too.
Anyone wanting to find something quickly, using multiple cans, accessing any openable object in space, or something of the like is going to dislike the new inventory more than likely. Find a way to turn off the features that CRASHED one of my instances causing me to have to do a COMPLETE SYSTEM SHUTDOWN to fix. My computers have handled multiple accounts before, but the newest patches are way to resource hungry to enjoy even a single account running. |
Nitsu
Vanguard Frontiers Intrepid Crossing
3
|
Posted - 2012.05.25 04:35:00 -
[937] - Quote
So what you thought you had a good idea and changed it no matter what the negative feed back from SiSi. Guess what YOU BROKE SOMETHING THAT NEEDED NO F!@$%^# FIXING.
My corp moves a lot of freight for my alliance and its members to and from empire. What you have done is completely complicated what we do as an organization. a standard 30 minute op was turned into a 2 HOUR NIGHTMARE!!!!. put it back the way we had it before. There was nothing wrong with the way it was before.
I don't give a rats ass about other hangers and other POS MODS that are around me when i try like hell to open only the one i clicked on in the starting. I like seeing the hanger that i am moving things too not hoping that it went there beacuase all the other pieces of shite hangers are trying to open repeatedly around me every few seconds. Why on earh do you only let me open one window at a time why must i right click and then click another option to open a window that i want to view and then NOT LET ME OPEN ANOTHER. This is not a legacy concept just a screwed up idea that needs to be reversed. I am so upset with you CCP do we need to start shooting the damn statue in Jita again? you realy messed this up this time. You even took away the right click menues so i am forced to go the long way around through the cluster **** window to try and find my cargo hold/fuel bay/drone bay... You were not even smart enough to give us an option to disable this so we can CHOOSE to use it or not. Your new CFW sucks and just makes me and my corp take way too long to do one damn thing.
So you have 24 hours to fix this or i am taking my 5 accounts and their subscriptions somewhere else. This is just another Crucible forced change and i have had my fill.
|
Sanew2k
All Your Machariel Belong to Ham Industrial Technonauts
1
|
Posted - 2012.05.25 04:37:00 -
[938] - Quote
Old was way better (like old neocom aswell)...
What a mess, can't even play this anymore. Please stop downgrading this game... seriuos |
Barron Harper
Swirly Inertia LLC
0
|
Posted - 2012.05.25 04:43:00 -
[939] - Quote
Old one back please.
The time taken to salvage a mission is blown out and is really awkward and cumbersome. Moving stuff around the station is now just confusing and stupid.
I hate it. It has not even reduced the amount of clicking involved in emptying all the cans.
Perhaps install options - revert to old / keep new.
|
Nitsu
Vanguard Frontiers Intrepid Crossing
3
|
Posted - 2012.05.25 05:31:00 -
[940] - Quote
Next up after that!
Shift-clicking works fine, but like with all shortcuts, you need to know it exists.Quote: WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse. Your active ship will be available both through the current tree but it will also be available in the hangar tree, to avoid confusion. When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want. The main UI will always be available from the Neocom, even when you have separated windows open.
So, let me get this straight... You are going to "ALLOW" us to do something remotely close to what we were able to do before? I have a better Idea BURN AND TORCH THE WHOLE DAMN THING!!!! |
|
Tolmar
Capital Industries Research And Development Fidelas Constans
3
|
Posted - 2012.05.25 06:14:00 -
[941] - Quote
I am going to fricking lose my mind... Trying to pack up a carrier or using POS mods is a very tedious thing to do now. All of the everyday normal things has become insanely complicated due to this "Fix" you made. This is by far one of the worst things I have ever see a game do in a patch. I would rather the servers not come up for a month than to have a new interface that is totally unusable.
Hmm here is a little fix you could have done added a search with filters and left everything else alone. or made this interface an option you could click on. This addition has made the game has made a simple 5 min process take 20-30 min cause when you click on something or change ships it closes all windows and opens up a list of 100 ships which you have to scroll up and minimize list so you have a chance to find what you were looking for. Then I go and try to use a pos and there are 15 drop down menus cluttering your screen instead of just the storage you are trying to access. How high were you guys when you designed this! Have you ever played the game? what is going on!
PLEASE give us back our old useable interface.... |
Bestower
6 Miners Corp
1
|
Posted - 2012.05.25 06:58:00 -
[942] - Quote
simply put "Get the old inventory back"
the new stuff isn't "more" anything except poo
move your shiny new toys to some other button. your wasting our isk. |
Zeo Twa
Super Secret Wormhole Club
0
|
Posted - 2012.05.25 07:32:00 -
[943] - Quote
I understand that new things like new inventory are something you just need to get used to. But it needs an optimization/fix asap - corp hangars take ages to load!!! It is really annoying to wait so long!!! |
Don Shadow
Thundercats Initiative Mercenaries
2
|
Posted - 2012.05.25 08:59:00 -
[944] - Quote
CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.
hahahaha, nice one CCP! oh wait, in fact it's not a nice one at all, it's a fu****g pain in the ass, and all of it on our money also!
|
Udonor
Native Freshfood Minmatar Republic
15
|
Posted - 2012.05.25 09:59:00 -
[945] - Quote
New Inventory can still work.
However, maybe I would think about a toggle switch to give user ability to choose old or new invnetory as default (or new off) while you tune it - will keep mob from lynching you!
IMHO you have the general outline of something new and imporved down.
However, two key areas far short of acceptable: software performance and increased clicks/keystroke to do common repeated operations.
Software performance is probably just a matter of processing the current container focus first before whole hierarchy is updated.
But you need to do human task performance study of old interface versus new interface in common task especially mining (multiple jetcans and Orca), moving stuff at full blown POS especially with many hangar tabs, and lab-industrial ops -- plus the speed and ease of any combat related cargo/drone bay examination or exchanges.
Way too many things require multiple clicks/scrolls/drags to navigate and even then open up ugly (doulbe pane uses too much space). Opening ugly means more clicks to shrink and pretty to simple box.
Suggest some boxes (like jetcans or any Select item box container) needs to default to different (old) way of opening. |
Maraner
The Executioners Capital Punishment.
52
|
Posted - 2012.05.25 10:21:00 -
[946] - Quote
where is the damn CSM in all of this?
Give us back our old interface, keep your INCARNA 2.0 to yourselves.
FREEDOM and OUR RIGHTS |
Rommiee
Mercury Inc.
75
|
Posted - 2012.05.25 10:37:00 -
[947] - Quote
Maraner wrote:where is the damn CSM in all of this?
Read this:
http://www.evenews24.com/2012/05/22/jesters-trek-quote-of-the-week-play-another-game/
nuff said |
Rommiee
Mercury Inc.
75
|
Posted - 2012.05.25 10:42:00 -
[948] - Quote
SoHo White wrote:I regret not logging onto the test server and telling you prior to the installation, that it is really AWFUL !
Hundreds of us did. It made no difference, they did it anyway.
Thats why I will NEVER test anything for them on SISI again, as there is clearly no fraking point.
|
disasteur
Tellcomtec Incorporated. Preatoriani
65
|
Posted - 2012.05.25 11:23:00 -
[949] - Quote
Rommiee wrote:SoHo White wrote:I regret not logging onto the test server and telling you prior to the installation, that it is really AWFUL ! Hundreds of us did. It made no difference, they did it anyway. Thats why I will NEVER test anything for them on SISI again, as there is clearly no fraking point.
i dont think they care about there old players....what im now curious about is what will new players think when they start messing with EVE and notice they have to read a walktrough/tutorial just for using there station hangars hehehe
who knows, in the future we can all read about how a good game became a pratical joke.
the best way to make a product is to listen to people who use the product, CCP however has a total different view |
Rhianna BloodELF
Skyforger Tactical Narcotics Team
9
|
Posted - 2012.05.25 15:22:00 -
[950] - Quote
RETURN OUR INVENTORY SYSTEM WITH PERSISTENT WINDOWS!!!
GET RID OF THIS UNIFIED INVENTORY AND THE TREE SYSTEM!!!
other than newbies with no POS or inventories to manage no one likes this ridiculus INVETORY UPGRADE (downgrade)... |
|
Ribikoka
Royal Amarr Institute Amarr Empire
69
|
Posted - 2012.05.25 15:25:00 -
[951] - Quote
LOL
#835 Posted: 2012.05.25 14:04 Wrote: Etharion Calthon
"Well....thankfully I was quoted in post #537. I was very critical of CCP in an earlier post, and it was censored. Now I see my post discussing be censored, was also censored. I guess I have no free speech in CCP's forums.
THE TRUTH HURTS DOESN'T IT?
The person doing the sacking, who just sacked the sacker, has just been sacked.
Also noted was Soundwave post that Monday was a PUBLIC holiday. Umm, CCP is a *private* enterprise, so why weren't you working around the clock fixing the game?
Oh, where are my manners....you were OFF drinking beer toasting your lastest lame patch.
I'm done. Have a nice weekend.
SOMEONE QUOTE this so when they censor it will still be seen. Thanks!"
|
Tesan
Can't Resist IRON FIST
4
|
Posted - 2012.05.25 15:36:00 -
[952] - Quote
CCP does not listen to their players (customers) at all...!?!?!?!
The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP fix a system that worked well and had no problems? And best of all, it failed on SISI and the players all let CCP know about it and they still forced it on us anyway.
I am seeing between 95% to 99% of comments in the forums asking for a return to the old true INVETORY SYSTEM with persistem windows. In my own personal experience the game is now unplayable, I can not manage my POS, or actually do Ratting or Mining in 0.0 with out considerable time and effort. Tasks that used to take only a few key clicks now take me an hour to perform. Then once I leave the station or the POS and return I have to do it all over again, what joy!!!
When the game ceases to be fun and is now a frustrating and extremely time consuming, I no longer desire to spend time in it... |
Sciathica Malhavoc
Can't Resist IRON FIST
10
|
Posted - 2012.05.25 15:57:00 -
[953] - Quote
Rhianna BloodELF wrote:RETURN OUR INVENTORY SYSTEM WITH PERSISTENT WINDOWS!!!
GET RID OF THIS UNIFIED INVENTORY AND THE TREE SYSTEM!!!
other than newbies with no POS or inventories to manage no one likes this ridiculus INVETORY UPGRADE (downgrade)...
GIVE US BACK OUR INVENTORY SYSTEM, WE DO NOT WANT A UNIFIED INVENTORY!!! |
Haruaki
Skyforger Tactical Narcotics Team
1
|
Posted - 2012.05.25 16:01:00 -
[954] - Quote
Tesan wrote:CCP does not listen to their players (customers) at all...!?!?!?!
The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP fix a system that worked well and had no problems? And best of all, it failed on SISI and the players all let CCP know about it and they still forced it on us anyway.
I am seeing between 95% to 99% of comments in the forums asking for a return to the old true INVETORY SYSTEM with persistem windows. In my own personal experience the game is now unplayable, I can not manage my POS, or actually do Ratting or Mining in 0.0 with out considerable time and effort. Tasks that used to take only a few key clicks now take me an hour to perform. Then once I leave the station or the POS and return I have to do it all over again, what joy!!!
When the game ceases to be fun and is now a frustrating and extremely time consuming, I no longer desire to spend time in it...
I agree, the game is no longer a pleasure, it has become a "time consuming" task. Get rid of this Unified Inventory or make it optional.. |
Tiver Gladius
Tactical Research LTD
1
|
Posted - 2012.05.25 16:22:00 -
[955] - Quote
I have never posted to this Forum. I do not like the new inventory system and as others have said, it is much more burdensome and complicated than the old UI system. Please, don't try to fix what isn't broken - why not put the your programming efforts into new ship classes, etc - things that people who play internet spacehip games really want.
I planned to start an alt character soon and give you a guys another $179.40 per year in revenue, but until this matter is resolved I think I will vote with my purse and refrain from giving you more of my money. |
Windwalker 2007
Skyforger Tactical Narcotics Team
12
|
Posted - 2012.05.25 16:22:00 -
[956] - Quote
CCP what happens to your player driven experience motto...!?!?!?
The Unified Inventory was tested on SISI and was a failure there, so CCP decides to drag it on to Tranquility. What is the purpose of SIS if CCP will not listen to the player base when they clearly say something does not work or should not be implemented. I am seeing almost 100% of the posts wanting the UNIFIED INVENTORY removed, so why don't you make it a check box instead of forcing it on all the players who do not want it...?
CCP should not ask players to log into SISI if they are not going to listen to player comments... |
Zanza Mechonis
Vulkan Innovations
1
|
Posted - 2012.05.25 16:34:00 -
[957] - Quote
Ribikoka wrote:-censored myself because why not?- No. "On the internet you can be anything you want... It's strange that many people choose to be stupid." |
Quartzlight Evenstar Icefluxor
Perkone Caldari State
41
|
Posted - 2012.05.25 16:58:00 -
[958] - Quote
Ban Hammers are raining down folks.
My other alt got banned for posting Monty Python Spam about the Spam Sketch in the FAKE SPAM THREAD.
Pathetic CCP. Such priorities in choosing who to ban and for why.
Now they start in on those who multi-posted about these UI Issues I guess.
First they ignore you...then THEY start 3 different GM threads about the issue to Divide and Conquer. Then they ban you.
The way the wind blows now is Obvious Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |
Marisol Shimaya
Artic Circle The I.D.E.A.
44
|
Posted - 2012.05.25 16:58:00 -
[959] - Quote
CCP after your reboot the server and my inventory still crash my client FREEDOM and OUR RIGHTS |
Nitsu
Vanguard Frontiers Intrepid Crossing
7
|
Posted - 2012.05.25 20:46:00 -
[960] - Quote
Update:
The new system did not change a thing so here you go CCP as promised i am disabling my accounts today. You have now lost 5 subscriptions. Whos with me?
-5 |
|
Fodus
Nox Umbra Foedus
1
|
Posted - 2012.05.25 20:48:00 -
[961] - Quote
-4 |
Aramuk
Vanguard Frontiers Intrepid Crossing
1
|
Posted - 2012.05.25 20:49:00 -
[962] - Quote
-5 |
Lemmont Breau
Nox Umbra Foedus
0
|
Posted - 2012.05.25 20:51:00 -
[963] - Quote
-4
Wow they have lost 18 subscripts so far! Keep it comming! |
Fire Stone
Celestial Horizon Corp. Flatline.
29
|
Posted - 2012.05.25 21:03:00 -
[964] - Quote
OMG, where to begin.....
Q = Question A= Answer/Possible Solution
Q1) Why do I need to shift click every single time I dock so I can see more than one window? A1) Allow us to select some type of setting so we can save what we want. # number of windows, that are the saved sizes and save the hanger the window is on (vs defaulting to ship every time). Some of us dock and UN-dock at lots of stations over and over again and would like to review whats there before dragging and dropping.
Q2) When opening cargo in space why is it I can no longer view corp hanger info.. I thought this was UNIFIED INVENTORY so we could see everything from everywhere A2) Allow us to see everything from anywhere without having to dock
Q3) OFF TOPIC>.. Why cant we have a setting in the contract window (Exact Match) so some of us don't need to scroll through 100 combinations of our names to find the right one. A3) Provide an exact match radio button so we can find what we want FAST... |
EarthZone
HomeZone
0
|
Posted - 2012.05.25 22:03:00 -
[965] - Quote
Remove it or make it optional! |
Alexia Killfist
The Wise Man's Force
0
|
Posted - 2012.05.25 22:53:00 -
[966] - Quote
Great idea, but it still needs work.
I like to have more than 1 window open at a time, and undocking removes that option so that when I dock again, I have to surf and shift click to open my ships and station inventory. Not cool. Serious oversight.
Make it optional to use so we can revert or fix this, please! |
Mangone
Domination. En Garde
10
|
Posted - 2012.05.25 23:04:00 -
[967] - Quote
Daeva Teresa wrote:I can see this new system/window replacing curent assets window - that would be really nice. But please not the inventory. Even if you pollish it as much as you could, it will styl be full of unnecesary things. Things that could be usseful while browsing through you entire assets (like that filters) but not in everyday / everyhour / everyminute using of inventory (looting, moving, selling).
Really why not leave inventory windows alone and create new huge window with many functions to manage yours (corp, aliance) assets as a whole.
Working as intended WOT style.. This is clear now were doing beta testing of dust 514 inventory that will work with playstation controller!!! |
Chloe Celeste
Aerospace IronWorks
16
|
Posted - 2012.05.25 23:44:00 -
[968] - Quote
Unified Inventory is horrible.........rollback to the way it was previous to this expansion. |
Race Drones
13th Squadron Cascade Imminent
21
|
Posted - 2012.05.25 23:53:00 -
[969] - Quote
Nitsu wrote:Whos with me? -5 -2 here.
Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
|
Mangone
Domination. En Garde
10
|
Posted - 2012.05.25 23:53:00 -
[970] - Quote
Fire Stone wrote:OMG, where to begin.....
Q = Question A= Answer/Possible Solution
Q1) Why do I need to shift click every single time I dock so I can see more than one window? A1) Allow us to select some type of setting so we can save what we want. # number of windows, that are the saved sizes and save the hanger the window is on (vs defaulting to ship every time). Some of us dock and UN-dock at lots of stations over and over again and would like to review whats there before dragging and dropping.
Q2) When opening cargo in space why is it I can no longer view corp hanger info.. I thought this was UNIFIED INVENTORY so we could see everything from everywhere A2) Allow us to see everything from anywhere without having to dock
Q3) OFF TOPIC>.. Why cant we have a setting in the contract window (Exact Match) so some of us don't need to scroll through 100 combinations of our names to find the right one. A3) Provide an exact match radio button so we can find what we want FAST...
A1) Because we desinged this inventory to work with playstation controller and we didnt think ppl would play that long they would reopen their inventory.
A2) Because we didnt find any free buttons from playstation controller.
A3) Doubt that wont happen within 10 yrs because we need meta data from google to do some calculations.
Sry CCP this is how i feel atm.
My first tought was that are ppl seriously dropping their subscrition cause of this. But im starting to think that i wont subscribe either... I dont play diablo neither so guess i just need to play L4D2 and hope someone will make good internet spaceship game as eve used to be.. I still see no fixes on UI with undocking/redocking...
And btw playstation controller has around 10 buttons but pc has +100 buttons.. U wont make it work for both with same buttons... If u need take some stuff off from console players DO NOT try to force PC players to do that same ****. Only games i will ever play with console are nhl and fifa and only when we have guests.. Never ever alone or in xboxlive... |
|
miss dameaner
Filthy Thirteen
0
|
Posted - 2012.05.26 02:55:00 -
[971] - Quote
the new unified inventory is un******* usable... i have canceled 3 of my acounts i will reconsider if this is changed back.. the pervious posts say it all no need for more... that is all.... |
Onin Pythos
Counting Corpses
0
|
Posted - 2012.05.26 03:20:00 -
[972] - Quote
Unified Inventory just made something simple take 5 times longer. Forcing us to press shift every time I want to open one container then scroll back up to find another one. What would happen if I lost my left arm in war... Impossible to change ships or search corp hangers in a timely fashion as the game is searching every single hanger, can, or even 50 POS battery and their ammo. Salvaging is horrible as I'm getting 2-3 second glitch if I open up one wreck, suppose it's checking the market value. POS maintenance, cap corp hangers, intensive industrial work is confusing as hell as I'm now sure what I just threw my loot into and must then right click to make sure it landed in the right tab or open up ever single window to a new, clogging my screen with unnecessary windows which don't prior position themselves . Window is huge and clunky making something as passing cap charges in combat harder. Putting us at risk trying to loot a wreck that takes 5 seconds longer and not even knowing if its the right one or who owns it. We've told CCP on SIS how bad unified inventory was but they still went through the change. Telling us we will get used to it. Guess our input doesn't really matter to them. Never logging into the test server again. I'm guessing this is all a TEST for the up coming DUST 514 playstation game as they don't use a mouse and must have a "tree" inventory.
Give us the option to revert back to the old fine method! I'd consider myself and others in my group life time customers but I have unsubscribed multiple accounts if this doesn't get fixed. |
Lemmont Breau
Nox Umbra Foedus
1
|
Posted - 2012.05.26 05:37:00 -
[973] - Quote
6 year Vet removing his accounts... guess i'll go play D3. By CCP Hope you fail in DUST 514! |
Xzen Drix
Caldari Provisions Caldari State
8
|
Posted - 2012.05.26 06:02:00 -
[974] - Quote
Unified Inventory is still a bloody pain
The patch soundet good but what a disapointment... (Inferno 1.00 to 1.01)
It still don't remeber where one had the windows before undock and still leaves the air dock when one undocks.
Takeing alot of fun out of the game (LOOSING GAME TIME) when one has to deal with this Unified Inventory more like Unified Inconvenience.
Missions ain't fun any more cause one knows that one has to "deal" with this s**t when one docks up....
and WH experience of this Unified Inconvenience I can't begin to explain the grife it's doing...
My toughts and heart goes out to all you other EVE playes that lives in 0.0, Low, WH and High Sec cause these are dark times, the afterwake of the Inferno that hit New Eden May 22nd 2012 has burned our beloved Inventory as we knew it, and the chances of the golden days return is grim...
I forsee more darkness ahead as ripple effects in the wake of this Inferno.
Thanks for all the good time think this may be the end of all of my subscriptions will go hunt for a place where the people are heard and improvements are improvements.
D3 is gona be running on this Computer and when my sub's expire they expire, except from the one in a WH just need to get my stuff out and then it will also expire.
Xzen Zening out
PS I been playing for several years now and this is the first time I relly think our dear CCP F**KED UP is such a way that I had to write my view on the Unified Inventory on the forum. Unified Inventory = EPIC FAIL
-6 |
Lemmont Breau
Nox Umbra Foedus
3
|
Posted - 2012.05.26 06:33:00 -
[975] - Quote
So thats -26 so far keep it coming. Lets see how much the new UI means to CCP. |
disasteur
Tellcomtec Incorporated. Preatoriani
79
|
Posted - 2012.05.26 06:38:00 -
[976] - Quote
Lemmont Breau wrote:So thats -26 so far keep it coming. Lets see how much the new UI means to CCP.
i just let my acounts bleed to death.. ie. i havnt logged in since patch day 1 acount will end in about 10 day's 1 acount already expired, and the third well stupid me had it renewed b4 patch day for about 3 months :(
but all in all 3 acounts wont log in anymore
makes the total count of 29 |
Lemmont Breau
Nox Umbra Foedus
3
|
Posted - 2012.05.26 06:41:00 -
[977] - Quote
CCP Arrow cost the company -29 accounts so far. A little math tels me that is roughly 435 dollars a month now CCP lost. I think he should be let go. |
Gnast
Cohortes Vigilum Curatores Veritatis Alliance
36
|
Posted - 2012.05.26 07:42:00 -
[978] - Quote
Well, I still enjoy aspects of the game, but as I mentioned in the other threadnaught Ive given up on the trade/production aspect of it, so im defo -1 account. Probarly -2 or 3 cause I think its time i optimize my total number of alts and just put my pvp toons on 1 or 2 accounts since I dont need anything non pvp anymore.
And honestly I wont change my mind even if CCP goes back to old inventory on Monday etc. Im spending today to consolidate all my stuff and character. Then log off and enjoy the sun outside.
Funny thing was that i was actually looking around my accounts cause I needed more tradealts to keep up with my expanding operation. I was even toying with the idea resubbing some OLD accounts that I hadnt used for years. Instead I ended up in the other direction.
So this patch was actually a PVP boost |
Lord Loco
LOCO TRUST
5
|
Posted - 2012.05.26 07:45:00 -
[979] - Quote
-5 |
Lemmont Breau
Nox Umbra Foedus
6
|
Posted - 2012.05.26 07:55:00 -
[980] - Quote
-37 accounts so far. CCP Arrow your UI idea is fail. Anyone else want to show CCP that we are done complaining and are casting our vote of no confidence once and for all? |
|
Baltic77
Guardians of Loki Damned Nation
16
|
Posted - 2012.05.26 07:57:00 -
[981] - Quote
-1 |
disasteur
Tellcomtec Incorporated. Preatoriani
85
|
Posted - 2012.05.26 08:53:00 -
[982] - Quote
38 and counting.
i strongly suggest we all keep writing, i dont think it will help but atleast CCP will get strong signals about our discontent |
Ribikoka
Royal Amarr Institute Amarr Empire
98
|
Posted - 2012.05.26 09:15:00 -
[983] - Quote
Just is i told, i brought 14 new players within 2 months to game.
-6 left, when they got this inventory nigthmare, the others feels anger. |
Nemulus
Mercury Inc.
3
|
Posted - 2012.05.26 09:32:00 -
[984] - Quote
Listen to your player base, I only logged on to see if you have sorted the Inventory and nope you haven't therefore i will try again in a few days if not accounts will expire again and i only started back up 3 weeks ago. Sad you are not listeing to your core players but EvE has to finish at some point .
I would suggest you make it optional immediately as what is the point of losing revenue for being pig headed.
Nem |
GardenHose
Imperial Academy Amarr Empire
4
|
Posted - 2012.05.26 10:14:00 -
[985] - Quote
-1 |
Lemmont Breau
Nox Umbra Foedus
13
|
Posted - 2012.05.26 10:53:00 -
[986] - Quote
-46 accounts so far CCP. The choice is yours. I am wandering is there anymore votes of no confidence out there. Tell us how many accounts CCP is losing over this. |
Marisol Shimaya
Artic Circle The I.D.E.A.
51
|
Posted - 2012.05.26 10:57:00 -
[987] - Quote
I have 4 account
now -1
so I have now 3 left FREEDOM and OUR RIGHTS-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Light The Fire-á - Baku ESC 2012 |
Mentet
ShortAttentionSpan
39
|
Posted - 2012.05.26 10:59:00 -
[988] - Quote
First of my 8 a/c's times out Sunday evening |
Lemmont Breau
Nox Umbra Foedus
13
|
Posted - 2012.05.26 11:05:00 -
[989] - Quote
55 * 15 USD (Asumption) = 825 Dollars a month CCP Arrows "Grand Idea" has cost the company... Anymore votes of no confidence? Keep the negative numbers coming. The only way they will listen is at the threat of lost revenues. |
Ribikoka
Royal Amarr Institute Amarr Empire
101
|
Posted - 2012.05.26 11:08:00 -
[990] - Quote
Lemmont Breau wrote:55 * 15 USD (Asumption) = 825 Dollars a month CCP Arrows "Grand Idea" has cost the company... Anymore votes of no confidence? Keep the negative numbers coming. The only way they will listen is at the threat of lost revenues.
And check the logged players on server statistic.
-4000 players logged in after the new patch came out. The numbers decreased from 39k to 35k. -2k players at second day and more 1k / 1k players the other days.
http://eve-offline.net/ |
|
Lemmont Breau
Nox Umbra Foedus
13
|
Posted - 2012.05.26 11:09:00 -
[991] - Quote
I'm going to bed anyone else want to take over? Try for at least a hundred. I think that is a good solid loss of accounts till we get a response out of them or a Hilmar email. |
disasteur
Tellcomtec Incorporated. Preatoriani
91
|
Posted - 2012.05.26 12:09:00 -
[992] - Quote
dont forget the other hot topic, some really interesting info over there
https://forums.eveonline.com/default.aspx?g=posts&m=1367792#post1367792 |
Terik Deatharbingr
Ethereal Industries
0
|
Posted - 2012.05.26 12:49:00 -
[993] - Quote
Well, if there is one thing that I am certain off, Eve players are never short on complaints or the ability to exaggerate. Even if you people unsubscribe, you'll come back...CCP knows this. Change happens...I happen to like the new UI. What's really funny...I don't hear you complaining that much about the increase in Sales Tax, or were you too busy whining about the UI to even notice. |
disasteur
Tellcomtec Incorporated. Preatoriani
91
|
Posted - 2012.05.26 12:53:00 -
[994] - Quote
Terik Deatharbingr wrote:Well, if there is one thing that I am certain off, Eve players are never short on complaints or the ability to exaggerate. Even if you people unsubscribe, you'll come back...CCP knows this. Change happens...I happen to like the new UI. What's really funny...I don't hear you complaining that much about the increase in Sales Tax, or were you too busy whining about the UI to even notice.
it is just a matter of opinion, altough it seems the majority think the same about it. but just because you like it, doesnt mean you have to act like a little child, and **** on people who do not think the same like you
|
Gnast
Cohortes Vigilum Curatores Veritatis Alliance
41
|
Posted - 2012.05.26 12:57:00 -
[995] - Quote
Terik Deatharbingr wrote:Well, if there is one thing that I am certain off, Eve players are never short on complaints or the ability to exaggerate. Even if you people unsubscribe, you'll come back...CCP knows this. Change happens...I happen to like the new UI. What's really funny...I don't hear you complaining that much about the increase in Sales Tax, or were you too busy whining about the UI to even notice.
Oh this is true to a point, but the tax a mechanic that doesnt affect the player directly. User Interface is.
A fair share of players got alts and will prolly not leave the game even over changes like UI etc. But for people like me that got multiple accounts to gather for a certain playstyle, a dramatic change in the interface makes it hard to continue said playstyle. If you are "forced" to change playstyle, then there is a fair chance many of us wont need several of our accounts to keep on with for example only pvp. Ye I know, noone forces us to do anything, but when the time consumption makes it annoying to the level where it ourweights the profit, then I for one feel compelled to change. I dont need a second job.
The PVP aspect of the game isnt affected much at all, so im sure me and others will continue to enjoy that aspect. Still, several accounts in defecit is loss in revenue. |
Terik Deatharbingr
Ethereal Industries
0
|
Posted - 2012.05.26 13:02:00 -
[996] - Quote
disasteur wrote:Terik Deatharbingr wrote:Well, if there is one thing that I am certain off, Eve players are never short on complaints or the ability to exaggerate. Even if you people unsubscribe, you'll come back...CCP knows this. Change happens...I happen to like the new UI. What's really funny...I don't hear you complaining that much about the increase in Sales Tax, or were you too busy whining about the UI to even notice. it is just a matter of opinion, altough it seems the majority think the same about it. but just because you like it, doesnt mean you have to act like a little child, and **** on people who do not think the same like you
I'm not the one acting like a child...you only say that because you don't like my viewpoint. You're all basically saying, "I don't like it and I'm taking my ball home now!" Petition to make it optional sure, but you are all throwing tempertantrums over it. Don't be blind to how you are truly acting, and don't flip it on someone because they point out how immature your actions are. |
disasteur
Tellcomtec Incorporated. Preatoriani
96
|
Posted - 2012.05.26 13:15:00 -
[997] - Quote
Terik Deatharbingr wrote:disasteur wrote:Terik Deatharbingr wrote:Well, if there is one thing that I am certain off, Eve players are never short on complaints or the ability to exaggerate. Even if you people unsubscribe, you'll come back...CCP knows this. Change happens...I happen to like the new UI. What's really funny...I don't hear you complaining that much about the increase in Sales Tax, or were you too busy whining about the UI to even notice. it is just a matter of opinion, altough it seems the majority think the same about it. but just because you like it, doesnt mean you have to act like a little child, and **** on people who do not think the same like you I'm not the one acting like a child...you only say that because you don't like my viewpoint. You're all basically saying, "I don't like it and I'm taking my ball home now!" Petition to make it optional sure, but you are all throwing tempertantrums over it. Don't be blind to how you are truly acting, and don't flip it on someone because they point out how immature your actions are. An intelligent, mature person would get every one they could to open a petition in-game...imagine how quickly CCP would move with 20k petitions flooding them over the same issue?? That's how you get things moving. The squeaky wheel gets oiled.....the loud, obnoxious one gets replaced.
first start reading the diferent topics, then make you own opinion, as you are entitled on, just dont attack people who do not think like you, and start making pointless arguments about taxes. and since you are not even a month old, you have little to no knowledge about the game, or you are just some *** who needs an alt to attack other people on the forums.
nobody is stopping you posting your positive opinion, let us do the same in peace |
Terik Deatharbingr
Ethereal Industries
0
|
Posted - 2012.05.26 13:24:00 -
[998] - Quote
disasteur wrote:first start reading the diferent topics, then make you own opinion, as you are entitled on, just dont attack people who do not think like you, and start making pointless arguments about taxes. and since you are not even a month old, you have little to no knowledge about the game, or you are just some *** who needs an alt to attack other people on the forums.
nobody is stopping you posting your positive opinion, let us do the same in peace
Yes it still needs tweaking....yes it should be made optional. But do you honestly defend rage quitting as peaceful? And I know people that have been playing the game for years that have little to no knowledge of the game, doesn't mean a newer person can't see benefits of certain things. does it suck when looting, yeah....but petition to tweak...not quit. |
Ribikoka
Royal Amarr Institute Amarr Empire
111
|
Posted - 2012.05.26 14:05:00 -
[999] - Quote
Terik Deatharbingr wrote:Well, if there is one thing that I am certain off, Eve players are never short on complaints or the ability to exaggerate. Even if you people unsubscribe, you'll come back...CCP knows this. Change happens...I happen to like the new UI. What's really funny...I don't hear you complaining that much about the increase in Sales Tax, or were you too busy whining about the UI to even notice.
The new players come back what i bring to the game ? I dont think so. The olda players come back ? I dont think so, many my old friends left the game and didn't play again 1-2 years ago. |
Terik Deatharbingr
Ethereal Industries
0
|
Posted - 2012.05.26 14:15:00 -
[1000] - Quote
Ribikoka wrote:The new players come back what i bring to the game ? I dont think so. The olda players come back ? I dont think so, many my old friends left the game and didn't play again 1-2 years ago.
yes, people quit. It's like I read about people upset about griefing....if you don't like it, quit...that's fine. There will always be another person to play the game. I quit wow 2 years ago because I didn't like the changes they were making and I just didn't have the motivation to play it anymore. But I didn't rage quit, I just said, well, I'm done. And are you saying that new players do not bring to the game what you can bring to the game? I really hope not because new and old players alike are no different, they all bring the same to ccp....money. If they make a change and 10 people quit, but 10 new people join, did they really lose out? No one, and this is in real life, too, is irreplaceable. I learned that the hard way myself 10 years ago on a job...tough lesson to learn, but it's one everyone should. |
|
disasteur
Tellcomtec Incorporated. Preatoriani
96
|
Posted - 2012.05.26 14:22:00 -
[1001] - Quote
Terik Deatharbingr wrote:Ribikoka wrote:The new players come back what i bring to the game ? I dont think so. The olda players come back ? I dont think so, many my old friends left the game and didn't play again 1-2 years ago. yes, people quit. It's like I read about people upset about griefing....if you don't like it, quit...that's fine. There will always be another person to play the game. I quit wow 2 years ago because I didn't like the changes they were making and I just didn't have the motivation to play it anymore. But I didn't rage quit, I just said, well, I'm done. And are you saying that new players do not bring to the game what you can bring to the game? I really hope not because new and old players alike are no different, they all bring the same to ccp....money. If they make a change and 10 people quit, but 10 new people join, did they really lose out? No one, and this is in real life, too, is irreplaceable. I learned that the hard way myself 10 years ago on a job...tough lesson to learn, but it's one everyone should. first off, you really souldnt call people whinners like you did in your first post, if you have an issue about the taxes, make a petition.
to me it sounds that you like to have the last word on this matter so feel free to fill in the dotted line ............................... |
Blasfeim
Viziam Amarr Empire
6
|
Posted - 2012.05.26 14:26:00 -
[1002] - Quote
I hate the new UI and DONT try and fix it just get rid of it.You took a great UI and turned it into a barley functional piece of crap UI.Why try and fix somthing this bad.Id like to here what Helmar has to say about this cuz im sure your losing alot of accounts. |
Nostra Culpa
Viziam Amarr Empire
0
|
Posted - 2012.05.26 18:00:00 -
[1003] - Quote
-7 |
Lemmont Breau
Nox Umbra Foedus
16
|
Posted - 2012.05.26 19:53:00 -
[1004] - Quote
currently -62 accounts because of the patch, anymore votes of no confidence? |
jita white
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.05.26 19:57:00 -
[1005] - Quote
absolute rubbish inventory!!! jesus has ccp ever tried mining with a few accounts with this ???? |
drak halal
nul-li-fy RED.OverLord
0
|
Posted - 2012.05.26 20:01:00 -
[1006] - Quote
the good points of inferno have been spoiled due to the absolute mess that has been made of the inventory |
Rommiee
Mercury Inc.
102
|
Posted - 2012.05.26 20:05:00 -
[1007] - Quote
5 accounts will not be renewed |
Loken Hatefist
Filthy Thirteen
0
|
Posted - 2012.05.26 21:37:00 -
[1008] - Quote
How to polish a turd. By Mythbusters.
To polish a turd
Give me back the old easy inventory. Price checks on every wreck or pos module is making salvaging/corp hangers a nightmare. |
Mullethead
League of Gentlemen Ethereal Dawn
39
|
Posted - 2012.05.26 23:46:00 -
[1009] - Quote
Lemmont Breau wrote:currently -62 accounts because of the patch, anymore votes of no confidence?
Im giving very serious thought to unsubbing my 3 miner accounts. This awesomely shite new inventory clickshiftfest makes it just not worth the bother.
Shame on CCP for not remembering what their CEO said....
edit: Is it time for everyone to shoot the monument in Jita yet? |
Lemmont Breau
Nox Umbra Foedus
16
|
Posted - 2012.05.27 00:44:00 -
[1010] - Quote
-70 Accounts so far anymore votes of no confidence. CCP only understands one thing, Money. |
|
Makaganti
University of Caille Gallente Federation
14
|
Posted - 2012.05.27 01:33:00 -
[1011] - Quote
Well guys like all the other 100000 hate threads about the unified windows, I too hate and will never see the point of what some over paid idiot called an improvement. I have been playing eve for about 8 years now and to date this would have to be the worse patch ever, Its even worse then about 4 years back when the server crashed every 2 hrs or so for over2 months its even worse then inferno in my books at least.
I use to have 7 accounts I dropped 3 during inferno now down to 4. I just re-newed 2 before this patch [wish I waited] and I now have 2 due in July. I petitioned ccp for a refund on the 2 in May [I know no chance] but I can tell you now which I told ccp I will not be re-newing the 2 in July.
The Ginger boss running ccp into the ground needs replacing he's totally out of control. He's allowing his own taste to run patches he's not thinking of the people that PAY his over paid fat ginger ass.
CEO Hilmar Veigar P+¬tursson (CCP Hillmar) you didn't learn anything from Inferno shame on you " resign " |
Sassy Zappy BIO
Infinity Trading Corporation Solar Citizens
0
|
Posted - 2012.05.27 07:54:00 -
[1012] - Quote
this probably wont be seen thru the hundreds of post's of no confidence. but about the issuse of ship icons why dont you change them to spinning holograms that gain hull and shield as they spin around. just a thought. |
Ribikoka
Royal Amarr Institute Amarr Empire
122
|
Posted - 2012.05.27 08:22:00 -
[1013] - Quote
Lemmont Breau wrote:-70 Accounts so far anymore votes of no confidence. CCP only understands one thing, Money.
Greed is good, but without subscribers just one empty stomach.
|
Jonuts
The Arrow Project CORE.
82
|
Posted - 2012.05.27 12:21:00 -
[1014] - Quote
CCP Arrow wrote:Hey folks.
I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.
Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.
I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.
Wow. I have never felt so heavily trolled by a game developer before. And remember, I used to play a Ret Paladin in WoW, and those bastards set a pretty damn high bar to meet in the trolling department.
|
Jed Clampett
The Order Of Viision
1
|
Posted - 2012.05.27 13:37:00 -
[1015] - Quote
Jonuts wrote:CCP Arrow wrote:Hey folks.
I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.
Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.
I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.
Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us. Wow. I have never felt so heavily trolled by a game developer before. And remember, I used to play a Ret Paladin in WoW, and those bastards set a pretty damn high bar to meet in the trolling department.
LOL - in fewer words "Yes we took User feedback -- we are just running way behind in putting the lessons into code". (Blame management and bankers for making release dates and primary feature list inflexible short of server or client lock up.) |
Jed Clampett
The Order Of Viision
1
|
Posted - 2012.05.27 13:47:00 -
[1016] - Quote
Again I suggest a Help Button be added to inventory (and maybe other future widgets) summarizing important keys, commands,etc for correct user operation: Video links, mouse over diagrams, text lists and descriptions.
SHIFT is an important key but Unified Inventory seems to want it used in specific places (Container in tree pane) that not everyone figures out right away.
Yes it is true that you could demand every player to read the complete 100 page forum on the new UI as it evolves. But seriously that is a lot of wasted thing and confusion. I suspect developers have a better summary of how to correctly work UI -- plu ssome goal of not making thing stoo complex.
Why not just attach some brief documentation to the widget itself. Self-documenting widgets have been the rage for 20-30 years. |
Terik Deatharbingr
Ethereal Industries
0
|
Posted - 2012.05.27 14:54:00 -
[1017] - Quote
Hey, all the votes of no confidence....Can I have your stuff? Maybe even a toon since I'm a noob :) |
Sable Lowell
The 20th Legion Mildly Sober
3
|
Posted - 2012.05.27 16:59:00 -
[1018] - Quote
Please please please give us the option of using the old inventory system, that way those of us that cannot stand the new system can still find the game enjoyable. |
Darknilas
Chosen Frozen Industries
1
|
Posted - 2012.05.27 17:49:00 -
[1019] - Quote
Tried this out for the first time yesterday. I was running multiple accounts a once doing different tasks it was frustrating docking and undocking at different stations and comparing items. Why do I need a Unified Inventory window while in space? I thought this was to make things easier. They just took a simple window and made it very annoying plus it uses more screen space per window. |
Kblackjack54
Mercurialis Inc. RAZOR Alliance
54
|
Posted - 2012.05.27 18:08:00 -
[1020] - Quote
Seems like Devs don,t like the bright spot light turned on there activities, a little culling of posts going on here if they get to near the true issue's.
|
|
Daemon Ceed
Crushed Ambitions Reckless Ambition
124
|
Posted - 2012.05.27 20:24:00 -
[1021] - Quote
With any new feature there are going to be initial problems that require a second look and optimization/fixes. Personally, I have found one feature of the new Inventory UI amazingly helpful: filters. Seriously. After creating some custom ones, I don't know how I went on without these things. There are so many practical things it can be used for, and no longer do I need GSC's for my stuff.
Remembering window locations, drag and drop behaviors and things like that do need to be fixed. Performance needs to be addressed to reduce the lag. Agreed. I don't mine (and who'd want to. Mindnumbingly boring!) so some of the issues many ppl state doesn't affect me at all...but all in all I'm really starting to like the inventory system. Post with your main or GTFO! The Sandbox = Play however the hell you want. |
Daemon Ceed
Crushed Ambitions Reckless Ambition
124
|
Posted - 2012.05.27 20:29:00 -
[1022] - Quote
Terik Deatharbingr wrote:Hey, all the votes of no confidence....Can I have your stuff? Maybe even a toon since I'm a noob :)
And disaster, it's not a matter of having the last word...which is a horrible tactic on your part...it's trying to make you understand what I know about computer programmers...if you throw a fit, they will do what you ask of them...but it will get done a hell of a lot sooner if you find a constructive way to do it. They start dragging there feet when you act like a 3 year old that didn't get the toy he wanted...and say whatever you will...when you say you're going to quit because you spent 5 minutes on the new UI and didn't like it, that's acting childish. Just like the guys being belligerent to the dev's about it...you know what the Dev really wants to say to the guy? He wants to say "Well, I'm sure we can get somebody else to subscribe...and that's all you are is a subscription and hopefully this next subscriber isn't a jerk" What happened to manners in society? When did we all decide that the world owes us? Yes, you do pay to play this game...but remember 2 things...it's not your game, it's ccp's and you are replaceable...if you unsubscribe and someone else subscribes....they lost nothing. So as many of you are fond of saying to the noobies I see complaining about getting griefed...HTFU.
This! Seriously, some of these comments are so impolite, filled with vitriol, that I seriously think those who are acting like this need to get a psych eval. You're clearly either getting super worked up about a game, or your purposefully overblowing the impact this has had on you and your emotions to try to get your way. Either way, I find it even more childish than my purposeful trolling on these forums, and you should be ashamed when a troll is calling you out! Post with your main or GTFO! The Sandbox = Play however the hell you want. |
Jonuts
The Arrow Project CORE.
83
|
Posted - 2012.05.27 21:35:00 -
[1023] - Quote
Daemon Ceed wrote:Terik Deatharbingr wrote:Hey, all the votes of no confidence....Can I have your stuff? Maybe even a toon since I'm a noob :)
And disaster, it's not a matter of having the last word...which is a horrible tactic on your part...it's trying to make you understand what I know about computer programmers...if you throw a fit, they will do what you ask of them...but it will get done a hell of a lot sooner if you find a constructive way to do it. They start dragging there feet when you act like a 3 year old that didn't get the toy he wanted...and say whatever you will...when you say you're going to quit because you spent 5 minutes on the new UI and didn't like it, that's acting childish. Just like the guys being belligerent to the dev's about it...you know what the Dev really wants to say to the guy? He wants to say "Well, I'm sure we can get somebody else to subscribe...and that's all you are is a subscription and hopefully this next subscriber isn't a jerk" What happened to manners in society? When did we all decide that the world owes us? Yes, you do pay to play this game...but remember 2 things...it's not your game, it's ccp's and you are replaceable...if you unsubscribe and someone else subscribes....they lost nothing. So as many of you are fond of saying to the noobies I see complaining about getting griefed...HTFU. This! Seriously, some of these comments are so impolite, filled with vitriol, that I seriously think those who are acting like this need to get a psych eval. You're clearly either getting super worked up about a game, or your purposefully overblowing the impact this has had on you and your emotions to try to get your way. Either way, I find it even more childish than my purposeful trolling on these forums, and you should be ashamed when a troll is calling you out!
I'm not sure I see a correlation between lack of mental stability and lack of truth here though. Sure, some of us are being downright bloody assholes about our feedback, but that makes it no less true. Especially considering that for many, the new UI essentially broke the game. We don't pay to be beta testers. The expectation that we should sit silently and obediently take this crap while they take weeks or months to restore basic functionality just boggles my mind. This entire situation is just so stupid, that peoples anger about it is fully justified. |
Terik Deatharbingr
Ethereal Industries
0
|
Posted - 2012.05.27 21:50:00 -
[1024] - Quote
Jonuts wrote:Daemon Ceed wrote:Terik Deatharbingr wrote:Hey, all the votes of no confidence....Can I have your stuff? Maybe even a toon since I'm a noob :)
And disaster, it's not a matter of having the last word...which is a horrible tactic on your part...it's trying to make you understand what I know about computer programmers...if you throw a fit, they will do what you ask of them...but it will get done a hell of a lot sooner if you find a constructive way to do it. They start dragging there feet when you act like a 3 year old that didn't get the toy he wanted...and say whatever you will...when you say you're going to quit because you spent 5 minutes on the new UI and didn't like it, that's acting childish. Just like the guys being belligerent to the dev's about it...you know what the Dev really wants to say to the guy? He wants to say "Well, I'm sure we can get somebody else to subscribe...and that's all you are is a subscription and hopefully this next subscriber isn't a jerk" What happened to manners in society? When did we all decide that the world owes us? Yes, you do pay to play this game...but remember 2 things...it's not your game, it's ccp's and you are replaceable...if you unsubscribe and someone else subscribes....they lost nothing. So as many of you are fond of saying to the noobies I see complaining about getting griefed...HTFU. This! Seriously, some of these comments are so impolite, filled with vitriol, that I seriously think those who are acting like this need to get a psych eval. You're clearly either getting super worked up about a game, or your purposefully overblowing the impact this has had on you and your emotions to try to get your way. Either way, I find it even more childish than my purposeful trolling on these forums, and you should be ashamed when a troll is calling you out! I'm not sure I see a correlation between lack of mental stability and lack of truth here though. Sure, some of us are being downright bloody assholes about our feedback, but that makes it no less true. Especially considering that for many, the new UI essentially broke the game. We don't pay to be beta testers. The expectation that we should sit silently and obediently take this crap while they take weeks or months to restore basic functionality just boggles my mind. This entire situation is just so stupid, that peoples anger about it is fully justified.
While I agree some things about it are broken, there are a lot of new features that make it easier as well. While anger may be justified, I promise you that if the complaints were more constructive, they would work harder to correct it. Not saying they aren't working hard to fix it...but look at it another way....if your wife nags you to do something, you drag your feet and do it begrudgingly. But if she asks you the right way, you have no problems doing it, do you? So those that want to argue with me...remember that next time you feel your wife/gf/significant other is nagging you. Put yourself in their shoes sometime because I'd be willing to bet that most of you lashing out would have the attitude of "screw you, I'm going to leave it out of spite". |
Par'Gellen
48
|
Posted - 2012.05.27 21:52:00 -
[1025] - Quote
Here is a screenshot of what I need my station windows to do. Please consider this. I beg you.
http://www.neoncranium.com/inventory.jpg To err is human, but it shouldn't be the company motto... |
disasteur
Tellcomtec Incorporated. Preatoriani
111
|
Posted - 2012.05.28 05:17:00 -
[1026] - Quote
Terik Deatharbingr wrote:Jonuts wrote:Daemon Ceed wrote:Terik Deatharbingr wrote:Hey, all the votes of no confidence....Can I have your stuff? Maybe even a toon since I'm a noob :)
And disaster, it's not a matter of having the last word...which is a horrible tactic on your part...it's trying to make you understand what I know about computer programmers...if you throw a fit, they will do what you ask of them...but it will get done a hell of a lot sooner if you find a constructive way to do it. They start dragging there feet when you act like a 3 year old that didn't get the toy he wanted...and say whatever you will...when you say you're going to quit because you spent 5 minutes on the new UI and didn't like it, that's acting childish. Just like the guys being belligerent to the dev's about it...you know what the Dev really wants to say to the guy? He wants to say "Well, I'm sure we can get somebody else to subscribe...and that's all you are is a subscription and hopefully this next subscriber isn't a jerk" What happened to manners in society? When did we all decide that the world owes us? Yes, you do pay to play this game...but remember 2 things...it's not your game, it's ccp's and you are replaceable...if you unsubscribe and someone else subscribes....they lost nothing. So as many of you are fond of saying to the noobies I see complaining about getting griefed...HTFU. This! Seriously, some of these comments are so impolite, filled with vitriol, that I seriously think those who are acting like this need to get a psych eval. You're clearly either getting super worked up about a game, or your purposefully overblowing the impact this has had on you and your emotions to try to get your way. Either way, I find it even more childish than my purposeful trolling on these forums, and you should be ashamed when a troll is calling you out! I'm not sure I see a correlation between lack of mental stability and lack of truth here though. Sure, some of us are being downright bloody assholes about our feedback, but that makes it no less true. Especially considering that for many, the new UI essentially broke the game. We don't pay to be beta testers. The expectation that we should sit silently and obediently take this crap while they take weeks or months to restore basic functionality just boggles my mind. This entire situation is just so stupid, that peoples anger about it is fully justified. While I agree some things about it are broken, there are a lot of new features that make it easier as well. While anger may be justified, I promise you that if the complaints were more constructive, they would work harder to correct it. Not saying they aren't working hard to fix it...but look at it another way....if your wife nags you to do something, you drag your feet and do it begrudgingly. But if she asks you the right way, you have no problems doing it, do you? So those that want to argue with me...remember that next time you feel your wife/gf/significant other is nagging you. Put yourself in their shoes sometime because I'd be willing to bet that most of you lashing out would have the attitude of "screw you, I'm going to leave it out of spite".
the problem is quite simple, the old UI has always functioned perfectly, it might needed some work for the future, but what they did instead was a complete new UI witch wasnt working from the start. for example the behaviour when docked shouldnt be the same as in space, we need speed and easy access when we float around
also from the start this should have been a optional thing same as the weird totally useless captains quarters (jees u expect they learned from that one)
but then again thats just my opinion |
sterva I
Critical Mass ltd.
13
|
Posted - 2012.05.28 11:00:00 -
[1027] - Quote
Ok, i got tired from ******* "upgrades" in eve. First there was this "captains quarters", now this ****. And this is called "new inventory system"; what I would call it - a downgrade. People are playing this game since 2003 and now you (CCP) changed whole inventory system for what? For showing us how you guys can mess up whole game? Thank you, but **** you!
I know that I am not a pleasant person; a special if I'm in anger. So I was really trying to "like" this ******* upgrade for a whole week. But today i realized- I CANT PLAY this game anymore, just because admins keeps on messing up stuff.
I HATE NEW INVENTORY SYSTEM.
btw. I also hate those idiots, who sits in customer support and reading petitions- they know nothing about the game and searching only for a fools to play with.
So I am suspending my EVE online accounts. I also know that non of admins gives a flying **** about that. So: FINGER UP for your last expansion. A middle finger! |
Bath Sheeba
Another Success Story
48
|
Posted - 2012.05.28 18:52:00 -
[1028] - Quote
I have no problem with the new system overall.
One request: Please allow us to shrink the inventory display pane to nothing. This way I can use the tree as my management interface in one window and open the rest in multiple windows.......that would make this pure awesomeness.
|
Par'Gellen
48
|
Posted - 2012.05.28 19:59:00 -
[1029] - Quote
Here is another issue that needs to be resolved with the new inventory UI. Please see this screenshot for detailed explaination.
http://www.neoncranium.com/inventory2.jpg
Here is the link to the previous screenshot in case it was overlooked.
http://www.neoncranium.com/inventory.jpg
Devs, please consider these changes. I beg you. To err is human, but it shouldn't be the company motto... |
Makaganti
University of Caille Gallente Federation
29
|
Posted - 2012.05.28 22:58:00 -
[1030] - Quote
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve
Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen
I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11
Its time for action ladies and gentlemen
With unity there is power |
|
Par'Gellen
52
|
Posted - 2012.05.28 23:13:00 -
[1031] - Quote
Here is another Inventory UI issue that needs to be addressed. Please see this screenshot for detailed explaination.
http://www.neoncranium.com/inventory3.jpg
Here is the link to the previous screenshots in case they were overlooked.
http://www.neoncranium.com/inventory.jpg http://www.neoncranium.com/inventory2.jpg
Devs, please consider these changes. I beg you. To err is human, but it shouldn't be the company motto... |
skar Jakuard
Space Cowboys United
0
|
Posted - 2012.05.29 01:12:00 -
[1032] - Quote
the implementation was just bad on this unified inventory - u are inducing carpal tunnel when i go out to salvage the old system was far far superior to this in space..... that being said i like the inventory controls in station and access you have added there.
simple solution - in station new way is great - in space old way is superior in every way (speed and convenience and workability) |
Terik Deatharbingr
Ethereal Industries
3
|
Posted - 2012.05.29 03:06:00 -
[1033] - Quote
Bath Sheeba wrote:I have no problem with the new system overall.
One request: Please allow us to shrink the inventory display pane to nothing. This way I can use the tree as my management interface in one window and open the rest in multiple windows.......that would make this pure awesomeness.
See, that's my view...you should be able to use just the tree...and have the option of the windows stacking. I like to leave my cargo bay open in stacked with my corp tab....but when I loot, I like the new separate window opening...instead it pops up behind my chat windows and i have to click it to loot. And the biggest thing....while the estimated inventory is nice, it is pretty useless as the prices are way off and it seriously hinders performance speed. if you could turn that off as well as be able to remember options for the window, it would be fixed and eventually everyone who currently hates the new system, I promise would eventually grow to love it. |
Josef Djugashvilis
The Scope Gallente Federation
246
|
Posted - 2012.05.29 06:46:00 -
[1034] - Quote
Player numbers back to decent level over past 24 hours.
Looks like Eve is dying again.
http://eve-offline.net/?server=tranquility You want fries with that? |
Daemon Ceed
Crushed Ambitions Reckless Ambition
130
|
Posted - 2012.05.29 23:02:00 -
[1035] - Quote
sterva I wrote: So I am suspending my EVE online accounts. I also know that non of admins gives a flying **** about that. So: FINGER UP for your last expansion. A middle finger!
L8r bro.
When it comes to "adapt or gtfo", some prefer to gtfo. Personally, I'm mostly glad they did.
Post with your main or GTFO! The Sandbox = Play however the hell you want. |
Daemon Ceed
Crushed Ambitions Reckless Ambition
130
|
Posted - 2012.05.29 23:06:00 -
[1036] - Quote
disasteur wrote:
the problem is quite simple, the old UI has always functioned perfectly, it might needed some work for the future, but what they did instead was a complete new UI witch wasnt working from the start. for example the behaviour when docked shouldnt be the same as in space, we need speed and easy access when we float around
also from the start this should have been a optional thing same as the weird totally useless captains quarters (jees u expect they learned from that one)
but then again thats just my opinion
I completely concur that the new system needs some work and tweaking, but overall I've found it immensely beneficial. Sorting my stuff with filters = winsauce! Little feats of filter wizardry has saved me tons of time when I am docked...but perhaps I appreciate such things because I work on databases all day long and love anything dealing with queries and finding relevant information/things faster.
All I saying is that people do not need to act like complete a-holes about this. Leave that sort of attitude for the C+P forum where it is fully embraced, or take it out on your favorite marital aid device of choice.
Post with your main or GTFO! The Sandbox = Play however the hell you want. |
Fascist Jockitch
Achura Solutions
2
|
Posted - 2012.05.30 07:59:00 -
[1037] - Quote
We don't want unified inventory... What is it that you don't understand about this? Hangers, cargo, cans, etc., should all open separately by default. If you want to make "unifying" an option, fine. Please stop being *****, forcing your unusable system on us.
I have unsubbed 5 accounts due to this. Also, our entire corp is inactive now. Congratulations.
|
Makaganti
University of Caille Gallente Federation
47
|
Posted - 2012.05.30 08:04:00 -
[1038] - Quote
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve
Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen
I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11
Its time for action ladies and gentlemen
With unity there is power With Unity there is Power |
DeBingJos
Avalon Project Shadow Rock Alliance
269
|
Posted - 2012.05.30 08:11:00 -
[1039] - Quote
Can't you guys read?
CCP is already improving the new inventory. If it ain't fixed in a month you may start whining, but shut up for now, this is really getting old.
Fix FW ! |
Makaganti
University of Caille Gallente Federation
48
|
Posted - 2012.05.30 08:19:00 -
[1040] - Quote
DeBingJos wrote:Can't you guys read?
CCP is already improving the new inventory. If it ain't fixed in a month you may start whining, but shut up for now, this is really getting old.
I pay good money to play eve therefore I have the right to complain when I believe something is wrong. Eve was not broken till this patch so STFU.
If its going to take 1 month ccp should refund everyone's subs. If you don't like the whining go read a book
"Democracy at work"
With Unity there is Power |
|
DeBingJos
Avalon Project Shadow Rock Alliance
269
|
Posted - 2012.05.30 08:22:00 -
[1041] - Quote
Makaganti wrote:DeBingJos wrote:Can't you guys read?
CCP is already improving the new inventory. If it ain't fixed in a month you may start whining, but shut up for now, this is really getting old.
I pay good money to play eve therefore I have the right to complain when I believe something is wrong. Eve was not broken till this patch so STFU. If its going to take 1 month ccp should refund everyone's subs. If you don't like the whining go read a book "Democracy at work"
After 100 of the same posts they stated that they are aware of the problem and that they are working on it. What is the point of saying the same thing over and over after that?
The game is not broken, a small part of the game 'the inventory' is temporary less usable than before. I suggest you HTFU and wait for a couple of days. Fix FW ! |
Makaganti
University of Caille Gallente Federation
48
|
Posted - 2012.05.30 08:32:00 -
[1042] - Quote
DeBingJos wrote:Makaganti wrote:DeBingJos wrote:Can't you guys read?
CCP is already improving the new inventory. If it ain't fixed in a month you may start whining, but shut up for now, this is really getting old.
I pay good money to play eve therefore I have the right to complain when I believe something is wrong. Eve was not broken till this patch so STFU. If its going to take 1 month ccp should refund everyone's subs. If you don't like the whining go read a book "Democracy at work" After 100 of the same posts they stated that they are aware of the problem and that they are working on it. What is the point of saying the same thing over and over after that? The game is not broken, a small part of the game 'the inventory' is temporary less usable than before. I suggest you HTFU and wait for a couple of days.
well its been well over 5000 posts in 5 threats all from eve members saying how bad the new UI is, well sir your an idiot, why would anyone think this UI is better. How is turning TQ into the test server be responsible, Only an ignorant person would think this is a good thing.
When the members are unable to do what they have been doing for years yes the game is now broken.
With Unity there is Power |
Skull Thruster
Cloak and Daggers Fidelas Constans
0
|
Posted - 2012.05.30 09:28:00 -
[1043] - Quote
I'm sorry, but I don't think CCP understands the seriousness of this problem. Our corp, and many corps in our alliance are totally inactive now. You can see the ratting and mining indexes dropping in all systems, since they are now empty.
One month is too long... We need a reversion to the old system immediately, with a potential re-implementation of the new system, only after it is tested on sisi and there is positive feedback from players.
Regards
|
Legia BIH
TunDraGon
3
|
Posted - 2012.05.31 13:43:00 -
[1044] - Quote
Captain quarters,new inventory walking through station is just waste of time . Eve is about space ships , space trading , space fight , space explorations ... CCP , use your time smart , eve is old game , some are playing more than 9 years this game.With what you want to keep them still playing.When i start to browse my inventory i feel like logging off .Pls make old inventory able for those who want to have it , also use your time for something interesting , new ships/races/events/modules.... |
Gainard
Eurotech Industries
12
|
Posted - 2012.05.31 14:23:00 -
[1045] - Quote
DeBingJos wrote:Makaganti wrote:DeBingJos wrote:Can't you guys read?
CCP is already improving the new inventory. If it ain't fixed in a month you may start whining, but shut up for now, this is really getting old.
I pay good money to play eve therefore I have the right to complain when I believe something is wrong. Eve was not broken till this patch so STFU. If its going to take 1 month ccp should refund everyone's subs. If you don't like the whining go read a book "Democracy at work" After 100 of the same posts they stated that they are aware of the problem and that they are working on it. What is the point of saying the same thing over and over after that? The game is not broken, a small part of the game 'the inventory' is temporary less usable than before. I suggest you HTFU and wait for a couple of days.
That small part is one of the most vital parts of the game. No mission runner, industrialist, miner, inventor, or any other role i can think of can work without it. Rocket explosions, soundeffects, trails, ship skins are all nice side effects. The Inventory system is the back bone of the game. We had one that was working quite well, effective and fast. Now it is nothing of that - so yes, the game is - if not broken - at least seriuosly damaged. |
Leocadminone
Gem Concordance
40
|
Posted - 2012.06.01 02:25:00 -
[1046] - Quote
CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.
If this new "unified inventory" system and the new neocom are "a lot more pleasant", I'd truely HATE to see what CCP considers to be torture.
I have not seen ANYTHING out of CCP on the UI that has been an actual improvement in the last 3 years, yet things the playerbase has been asking for that WOULD help like FONT SIZE CONTROL routinely get ignored or blown off.
Y'all might want to start paying attention to your playerbase while you still have one, since the indications from Eve Offline are that you've LOST ballpark half over the last year due to your many mistakes from NOT LISTENING TO YOUR PLAYERBASE.
|
Terik Deatharbingr
AirHogs Zulu People
4
|
Posted - 2012.06.01 16:38:00 -
[1047] - Quote
Leocadminone wrote:CCP Guard wrote:Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant. Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal. If this new "unified inventory" system and the new neocom are "a lot more pleasant", I'd truely HATE to see what CCP considers to be torture. I have not seen ANYTHING out of CCP on the UI that has been an actual improvement in the last 3 years, yet things the playerbase has been asking for that WOULD help like FONT SIZE CONTROL routinely get ignored or blown off. Y'all might want to start paying attention to your playerbase while you still have one, since the indications from Eve Offline are that you've LOST ballpark half over the last year due to your many mistakes from NOT LISTENING TO YOUR PLAYERBASE.
Why is font size control such a more important issue than the UI? If you want to ***** that font size is an integral part of the game, then you need to resort your priorities.
Here is the real issue. It alters the way you play. CCP has catered to it's older player base for it's existence. Now they alter the way you play and you don't like it. Honestly, it's as it is with everything else. The MASSES aren't really bothered by it. It's the few loud ones that are causing the problems. While yes, it needs tweaked, they just made another improvement today. But if you stop whining for 5 minutes, be patient *a lost virtue in this day and age* and ACTUALLY GIVE IT A TRY. You'll find that there are many pluses to this new UI. If not, please be sure to contract me your stuff before you log off for good. HTFU, CCP shouldn't cave to the whiners. |
SugarFr33
Beyond Heavy Industries The Ascendants.
1
|
Posted - 2012.06.01 16:55:00 -
[1048] - Quote
The old system wasn't broken, why are you trying to fix it? |
Dex Tera
New Eden Burns Moist.
22
|
Posted - 2012.06.02 21:23:00 -
[1049] - Quote
hey Soundwave 0/ got an idea Idea for you here about the tree layout for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanatory but if you ned any clarification just ask me also i think all bays in the orca should have a different icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be something similar to what you did with the pos!
so here is the pic
let me know what u think k thx
Dex |
miner Fonulique
University of Caille Gallente Federation
0
|
Posted - 2012.06.05 10:55:00 -
[1050] - Quote
Can CCP plz motivate why they DON'T respond to UI complaint, as you obv. is ignoring OUER req. to get old UI back, get rid of your pride and fixit, OR reply with a official GOOD comment.
Is their any point to say Plz?
|
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Jared Tobin
Bloodstone Industries B.S.I.
94
|
Posted - 2012.06.11 04:36:00 -
[1051] - Quote
Part 1 of 2:
I have been patiently and continually filing bug reports and posting usablely outlined "Issues" and "Feedback" for 3 weeks, and I have now compiled a list of THANK YOUs ... and ... REMAINING/NEW ISSUES (as of Inferno 1.0.10):
THANK YOU FIRST TO ADDRESSING/FIXING THE FOLLOWING:
- MOVING "ALL-SELECTED" ITEMS: ** FIXED! Thank you! - TOO LONG "TAB" NAMES: ** FIXED! Thank you! - LAG: Trading/Job Delivering/Moving Massive Amounts/Stacking All/Selling Items: ** FIXED! Thank you! ...Though you do have several other new lag issues (see below) - "MY FILTERS" ALWAYS OPEN: ** FIXED! Thank you! - MORE TIME-CONSUMING: ** Well.... not quite there, but it's much better. ESPECIALLY "ISK Estimation" not causing noticable lag. Thank you. Please don't stop... (read onward)
...AND NOW THE NEW (AND STILL EXISTING) ISSUES (and UNADDRESSED FEEDBACK/FIXES):
- "Nothing Found" REMAINS IN ALL UI WINDOWS' CONTENT BACKGROUNDS AND TRADE WINDOW BACKGROUNDS (when any opened hangar, container, deliveries window, cargohold, etc): If an EMPTY Unified Inventory window of any kind is opened, anything you place into the window(s) remains with the "Nothing Found" words in the background of each window. I'm sensing a theme of this error as I write this...
(see screenshot)
- CHANGING CORP WALLET DIVISIONS: ...STILL takes 10+ seconds each time it is changed.
- INITIAL LOGGING IN TO GAME HAS MASSIVE "SPINNING WHEELS" LAG: It appears if there are several windows open (i.e., Station Inventory, Ship Cargohold, Corporate Hangar(s), Ship Inventory, Deliveries, for example) then it takes 15-45+ seconds for the game to load up all inventory (or lack of) in each remembered-window opened from previous logge din session... thus the appearance of the "spinning wheel of waiting"... Sometimes sufferably.
- "SPINNING WHEELS" ALSO OCCURS WHEN DOCKING INTO A NEW STATION (as above bug): This is especially noticable when docking with a new station that has another corporate office of own corp. THIS HAS BEEN MENTIONED BY MY OWN MINERS AS: A "HINDERENCE" to (what used to be) a quick "mine-dock-dump ore-undock" procedure. (This obviously has reduced mining by up to 75% if a corp member is continually docking with a corp-office-station. To "lessen" this lag, miners have reported that mining and docking-dumping-undocking at NON-CORP OCCUPIED stations help "lessen" this lag, but is ultimately cumbersome to massively haul final mined ore to a corporate-office station in the end.
- "SHIFT-CLICK" STILL DOES NOT OPEN ANY CONTAINERS IN ANY UNIFIED INVENTORY WINDOW: It's ridiculous for me to not use a shortcut that, though worked last week, doesn't now. NOW, I have to "expand" an existing window to see the "TREE"... and then adjust its width so that I can read all the "too far inset to the right" containers in hangars... then right click and select "Open in new window"... then compress the pointlessly narrow "tree exposure". Too many steps for something that could easily be solved simply by DOUBLE-CLICKING the container and have it open in a new window... or a new tab. **Unaddressed since my notation on June 3.
- LACK OF VISIBLE "ROW" DIVIDING LINES IN ALL "UNIFIED INVENTORY WINDOWS": Take a look at the market listings, or the listings of the Science & Industry wndows... ALL ITEMS HAVE VISIBLE ROW LINES. The Unified Inventory windows all lack those lines. Oh, sure, they're there... AT 10% OPACITY. ** Unaddressed since my notation May 24. HIGHLY needed!
(see screenshot)
...AND because your rows lack lines (when not using any icon-type listing), a person may need to use the mouse pointer to "highlight" and item and its contents... SADLY, when this happens, a window pops up and obstructs what I'm trying to see. This has been noted since May 24 verbatim as:
- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW: ** This is VERY annoying and unchanged since May 24. When hovering my mouse over an item in hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it (especially since there are no visible dividing row lines in LIST mode). SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.
(see screenshot)
- EXISTING WINDOWS IN SPACE DO NOT CLOSE WHEN NOT PRESENT: Currently, secure/loot containers in space, POS containers/hangars/modules, Planetary Customs Office windows stay open, even when warping away from them. IN SOME INSTANCES, the existing open windows get "compressed"/"shoved" into the area of where one's own ship's cargohold UI window is.
- CORPORATE TAXATION IS NOT FUNCTIONING: Several members (for example) of my own corporation have noticed that JUST BEFORE AND AFTER Inferno was "released", certain members' mission rewards, bounties, etc (that appear as taxable ISK which is taken from corp member wallets and deposited into the corp's Master wallet) IS NO LONGER FUNCTIONING. [This has been reported with no response.]
- BRACKETS AND LOWERCASE "TAILED" LETTERS ARE TOO LOW - INTERFERING WITH CHAT WINDOW's TOP LINE VS. EXISTING BAS: The brackets and the tail lowercase letters "q,y,p,g,j" and brackets (i.e. "Local [36]"), all extend BELOW the line of the tabs and the current/"foremost" open chat window borderlines... [Bug Report #135869]
(see screenshot)
CLIENT: Windows XP Pro SP3 |
Jared Tobin
Bloodstone Industries B.S.I.
94
|
Posted - 2012.06.11 04:36:00 -
[1052] - Quote
Part 2 of 2:
HIGHLY IMPORTANT SUGGESTIONS:
- PLEASE MAKE "ISK-CALCULATING/EST" VALUES "OPTIONAL": ** Still not publicly addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs. THOUGH NOW ITS LAG IS NOT AN ISSUE - ITS TAKING UP SCREEN SPACE... and by the way, "honestly, your price estimations are 50% terribly wrong". I work (play?) in EVE mainly with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players, BUT PLEASE MAKE IT AN OPTION: IT'S NOT FOR EVERYONE.
- PLEASE ALLOW "ROLLOVER NAMES" FOR ITEMS PARTIALLY VISIBLE IN EXPOSED TREE SECTION OF ANY UNIFIED UI WINDOW: This is something that is quite opposite of ALL other "mouseover" behaviors in the game. I can rollover anything, and its full name (or too much information, like costs of items, etc) will always appear... UNTIL I hover over ANYTHING partially exposed in the "narrow TREE view". This is LESS PRODUCTIVE since I have to not only expand to view the "TREE", but I have to then grab the axpansion divider atop and DRAG IT to the right to be able to read ALL my containers inside hangars inside "CORPORATION". EXAMPLE: In my corp, all containers are named ">> INSERT NAME HERE" to help with alphabetization/organization/ease of discernation. However if we have 10 containers in a Corporate hangar, the "opened TREE view" lists it like this:
>> [line] >> [line] >> [line]
So instead of having to drag open the "TREE exposure" column more, if I could see a "pop up/mouse-over" name of the container I can PARTIALLY see, then I can open up the container much more quickly without additional movement and dragging.
- IF YOU DOUBLE-CLICK a place you would like to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. OR GIVE US THE OPTION TO MAKE "DOUBLE-CLICKING" A CONTAINER PERFORM THIS TASK... Because, as we are ALL so used to double-clicking to open a new tab. But NOW, if we do double-click anything, we're stuck with a new window in the same window were in that we can't GO BACK from. This is ridiculously time-consuming. ** This issue/feedback has been noted since May 24.
...AND YES: I have cleared my Cache and reset my Settings more times in the past 3 weeks than I regularly have since January 2012.
So please, when I file a bug report, can someone mention to the Bug Report Responders to include MORE "possible" information than simply "Please try clearing you cache and resetting your settings. If the issue persists, please reopen your report. Thank you."
CLIENT: Windows XP Pro SP3 |
Mini Mizer
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.07.10 17:00:00 -
[1053] - Quote
do a timewarp and go backwards. |
Zeta Zhul
Preemptive Paranoia
30
|
Posted - 2012.07.11 09:57:00 -
[1054] - Quote
What completely f**king amazes me is that there is actually someone employed at CCP who has the job of designing this crap.
If you look at the actual development process you would be extremely hard pressed to imagine anyone actually having that position. |
Maraner
The Executioners Capital Punishment.
200
|
Posted - 2012.07.12 01:53:00 -
[1055] - Quote
Hasn't been a dev blog on the UI for some time. It's still broken, still roundly despised and still not an improvement on what we had before it.
Two of my corpies have just sold up their POS tower networks as they just can't deal with it anymore, will be interesting to see if this has a run on in regards to market prices. I would like very much to see what CCP has been up to in regards to the UI but I suspect they are mostly on holiday. Fair enough, it is summer up there but the 'frequent' patches promised from CCP seem to have ground to a halt.
I just dont understand how it can be difficult to enable market pricing on the UI as optional and why we can't have at least the semblance of the old UI returned. The rage on the forums in regard to this seems to have died down. I'm not sure if this is a good or a bad sign, unfortunately I suspect that this has pushed a lot of people towards the not care section.
CCP please respond.... up date to the UI? POS tower fixes? OPTIONAL pricing? Give me back my seperate ship / items hanger please.
|
Mini Mizer
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.07.14 06:31:00 -
[1056] - Quote
forums are going silent cause you need an active account to post i believe. |
AnzacPaul
Invictus Australis Northern Coalition.
107
|
Posted - 2012.07.29 22:06:00 -
[1057] - Quote
Logged in to try and play this game again.
Saw CCP listened to nobody on the UI Issues.
Logged out.
GG CCP, still not listening. |
Kusum Fawn
State War Academy Caldari State
210
|
Posted - 2012.09.13 05:11:00 -
[1058] - Quote
Whoo! still not addressed!
raise you hands if you are surprised! Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Robert Caldera
Caldera Trading and Investment
412
|
Posted - 2012.09.17 13:44:00 -
[1059] - Quote
your UI is still sh*t. Just you know, CCP. Got a bit tired of posting about this, which however doesnt make that pile of cr*p UI any better. |
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