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Kirila
Unnatural Growth
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Posted - 2009.04.08 01:29:00 -
[1]
Edited by: Kirila on 08/04/2009 01:30:38 Im not sure if this has been brought up already i havent browesed this forum often.
Idea:
Only Cov Ops, Recons, and Black Ops can fit a modual that can detect cloaked ships with in 100k distance or so. Like when activated it brings up an infrared box overlay that can see the ships heat output that is cloaked.
And thats it. it cannot lock on to the ship it can only see it.
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.04.08 09:04:00 -
[2]
Not a terrible suggestion, but still. Every fleet would have one of these, making cloaked scouts much less useful. Not supported.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Crossbowman
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Posted - 2009.05.11 09:11:00 -
[3]
I support this if you can't see covops cloack fitted ships but you can see regular cloacked fitted ships (ships that not designed for cloacking). And you should only see the cloacked ships if they are try to move.
+ i have an idea for prototype cloack nerf.
You can cloack from radars because your ship absorb the incoming radiations. So your ships after some time should overheat. Afters some time in cloacking your modules get a damage like they are overloaded.
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Vaal Erit
Science and Trade Institute
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Posted - 2009.05.11 09:41:00 -
[4]
Originally by: Kirila Edited by: Kirila on 08/04/2009 01:30:38 Im not sure if this has been brought up already i havent browesed this forum often.
Idea:
Only Cov Ops, Recons, and Black Ops can fit a modual that can detect cloaked ships with in 100k distance or so. Like when activated it brings up an infrared box overlay that can see the ships heat output that is cloaked.
And thats it. it cannot lock on to the ship it can only see it.
So this will nerf cloaked ships with a legit reason for being there (intel on a gate/POS/belt) and not nerf afk cloaking ravens or what have you in safespots. Brilliant.
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2009.05.11 10:41:00 -
[5]
You dont need to broke cloaking in general to solve problem of cloaking ships who are on the 1st place not supposed to be cloaked.
As I said earlier the best solution for this is to increase cap consumption while cloaked on all ships except bombers, force recons, coverts, black ops and blockade runners (or just simple to increase cap consumtpion on all cloak devices except covert cloak device). For all other ships you can stay cloaked only for certain ammount of time cause in couple of minutes of being cloaked your cap will be dry and your cloak will turn off.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.05.11 14:01:00 -
[6]
Cloaking isn't broken; don't fix it. ~ Santiago Fahahrri Galactic Geographic |
Keitoshi Yamada
Caldari Mjolnir Inc.
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Posted - 2009.05.12 08:23:00 -
[7]
I don't fully support yet, evolve this a bit.
I mentioned in the "nerf local" thread about how if we had delayed local in all of space, we could possibly have special "Cov Ops Scan Probes" that could /only/ detect cloaked ships, had a maximum of 4au, and were possibly faster at scanning down.
It would only take one probe to know if a cloaked ship (or fleet) existed, but that one probe would have really short range, so it'd take time to comb a system with these probes to see if it's completely clear, and of course it'd still take normal triangulation to actually warp to said ship. (maybe instead of making the probes stronger, just give a hidden 'cloaked sig radius' attribute that is like 250% (pick a better number, this is just an idea) the normal sig radius.
I'ma keep an eye on this OP, I like the basic idea, I'll possibly support it soon, keep those wheels turning. |
Hexor V
I.M.M
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Posted - 2009.05.12 09:26:00 -
[8]
Originally by: Kirila Edited by: Kirila on 08/04/2009 01:30:38 Im not sure if this has been brought up already i havent browesed this forum often.
Idea:
Only Cov Ops, Recons, and Black Ops can fit a modual that can detect cloaked ships with in 100k distance or so. Like when activated it brings up an infrared box overlay that can see the ships heat output that is cloaked.
And thats it. it cannot lock on to the ship it can only see it.
If you can see it, you can lock it. Maybe you won't be able to lock it instantly, but within 5 seconds interceptors are going to bump that cloaked vessel. No support. This breaks fleet intelligence and does not fix cloaked ravens as mentioned earlier. ____
YHBT
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Simeon Whiteheaven
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Posted - 2009.05.12 13:17:00 -
[9]
Edited by: Simeon Whiteheaven on 12/05/2009 13:17:51 No, it is not good idea. Leave cloaking alone as it is.
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2009.05.12 13:37:00 -
[10]
I think the cloaking mechanics are fine as is. --------------------------------- Thomas Hardy is going to eat your brains. |
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Drake Draconis
Minmatar Shadow Cadre People for Organised Peace
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Posted - 2009.05.12 14:35:00 -
[11]
nope ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= Dependable, Honorable, Intelligent, No-nonsense Vote Herschel Yamamoto for CSM! |
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