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Lord Road
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Posted - 2009.04.09 17:19:00 -
[1]
I am a Amarr spec character and i plan to start level 4 missions soon. What amarr ship is the best for missioning? Includes T1, T2 and faction.
Cheers
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Traderboz
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Posted - 2009.04.09 17:22:00 -
[2]
Short answer is Paladin or Nightmare. They're the cream of the crop.
Under those, the next "tier" is the Navy Apoc and the Abaddon. I consider them about equal, with the NavyPoc being much more friendly and having amazing range, and the Abaddon having horrible cap issues but face melting damage.
The regular Apoc and the Geddon can work for missions, but honestly I'm just not a big fan. I would go with one of the four ships listed above if possible.
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Misina Arlath
Amarr
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Posted - 2009.04.09 17:33:00 -
[3]
"Normal" ship progression for new amarr pilots:
L1: Punisher L2: Omen/Maller L3: Harbinger L4: Apocalypse < Navy Apocalypse/Abaddon < Paladin/Nightmare
Depends how your skills are as well as your funds. Regular Apoc is around 90mill, Abaddon around 120-130 iirc, Napoc has been running 400-450mill, Paladin is 900mill, and Nightmare about same, 900mill. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |
Gram Hellfire
The Subtle Knife United Pod Service
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Posted - 2009.04.09 17:38:00 -
[4]
The regular apoc is pretty noob-friendly. I'd recommend at least using it until you're comfortable with lvl 4's before picking a better ship for your needs. I just stuck with the apoc, because i don't mission enough to warrant a billion isk ship. I'd rather have 4 sleipnirs for pvp :P
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Traderboz
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Posted - 2009.04.09 17:46:00 -
[5]
I'll go ahead and add I wouldn't suggest you use a Paladin or Nightmare as your first Level 4 ship. It's a different question as to what ship should an Amarr pilot use as their first level 4 mission ship with lower SP versus what is the best Amarr mission ship assuming max skills and an experienced pilot.
The Apoc is a very friendly ship and I think it makes a great choice for your first ship. Then as your skills and experience increase, move towards a stronger ship.
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Lord Road
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Posted - 2009.04.09 17:48:00 -
[6]
I have level 5 cap skills, t2 tank and t2 guns.
Also to add I have done level 4 missions before when I had an account a few years ago but used a CNR, never done missions with amarr before.
Is it worth just training for a CNR again rather than use amarr?
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Gavin DeVries
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Posted - 2009.04.09 17:53:00 -
[7]
Depends on what opponents you're facing in missions I would say. Against Blood or Sansha (the typical opponents in Amarr corporation missions) the Amarr ships are going to perform the best, since the opponents are most vulnerable to the damage types the Amarr ship put out (lots of). If you're running against other opponents you may want to rethink matters.
I've heard wonderful reports on both the Paladin and Nightmare, and good things about the Navypoc and Abbadon (assuming you have the cap skills to handle it), but they're not as good when facing opponents who aren't as vulnerable to EM and thermal damage. If you're going up against Angels or Minmatar ships routinely, I'd suggest avoiding Amarr ships altogether and cross-training. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Traderboz
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Posted - 2009.04.09 17:57:00 -
[8]
CNR is a good ship, but there's nothing wrong with running Amarr ships if you have an Amarr agent. If you have missile skills/Caldari BS already, there's nothing wrong with having a CNR sitting around for the odd mission where the Amarr ship doesn't perform optimally (The Assault comes to mind, and possibly Sansha blockade due to all the TD's), but the strongest Amarr ships will outperform the CNR on most Amarr-agent missions.
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Elurilmar
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Posted - 2009.04.09 18:05:00 -
[9]
Edited by: Elurilmar on 09/04/2009 18:05:57
Originally by: Misina Arlath "Normal" ship progression for new amarr pilots:
L1: Punisher/Arbitrator L2: Arbitrator L3: Arbitrator L4: Arbitrator/Apocalypse < Navy Apocalypse/Abaddon < Paladin/Nightmare
Fixed
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Amarrbone
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Posted - 2009.04.09 18:06:00 -
[10]
If you are capable o f using T2 pulse lasers then your standard Apoc will be more then enough. The advantage of the CNR is damage type selection and rats that use tracking disruptors wont affect the missiles. A standard Apoc is more then capable of putting out over 700DPS with a good tank. You can lower the DPS and even go with a dual rep tank. The Apocs have a big CAp advantage over the Abaddon and a range advantage over the Abaddon and Geddon. The Abaddon is a tighter fit, but works well if you have all the skills to fly it.
On the plus side of the Apoc/Geddon, if you want to skip the Harby and go straight into a Battleship the Geddon and Apoc work very well in L3 missions because they can reduce their tank, fit a burner, etc. The Geddon works really well in this case because you can pack in a large variety of drones and the pulses will still track nicely on the smaller stuff, just pop the frigs at loner ranges and save the cruisers and BCS's for when they close in.
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Misina Arlath
Amarr
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Posted - 2009.04.09 18:26:00 -
[11]
Originally by: Elurilmar Edited by: Elurilmar on 09/04/2009 18:05:57
Originally by: Misina Arlath "Normal" ship progression for new amarr pilots:
L1: Punisher/Arbitrator L2: Arbitrator L3: Arbitrator L4: Arbitrator/Apocalypse < Navy Apocalypse/Abaddon < Paladin/Nightmare
Fixed
As much as I love the Arbitrator (and it's bigger brothers), for some reason most Amarr pilots never fancy drones until they are working on L3's in a Battlecruiser and realize the little ships around them are really annoying.
Also, takes a bit of specialization to fly an Arby for L3/L4 :) -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |
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