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|Posted - 2009.04.09 22:28:00 -
Borrowing from a post I found when searching for answers...
Shield HARDENERS use your capacitor power, and increase your resistances to one or more types of damage. Hardeners are "active"; that is, they need to be switched on, and use power ("Cap") while in operation.
Shield AMPLIFIERS increase your resistances by a lesser amount than Hardeners do, but they do not use cap, leaving cap available for other things - like guns. They are also referred to as "passive" modules, as they don't have to be switched on.
As a general rule, when fitting you want hardeners over amplifiers unless you know that your foe has either energy neutralizers OR energy vampires ("nosferatus") fitted; since both neuts/NOS drain cap, once your cap is drained to zero hardeners become useless but amplifiers will still work.
Ok I knew this information ahead of time but it's good to have it as a reference.
My reading of the damage-specific shield compensation skills leads me to believe that if you have these skills at level 5 that you will get an additional 25% (5% per level) resistance for the specified damage type when using these passive shield "amplifiers."
Looking at similar faction mods, for example:
Pith A-Type Heat Dissipation Field
gives 61.75% resistance vs Thermal damage
Pithum A-Type Heat Dissipation Amplifier
gives 45.10% resistance vs Thermal damage.
So if you had Level 5 in Thermic Shield Compensation, wouldn't this bring the resistance from the Amplifier mod up to 70.10% (+25%?)
The description of the skill:
"To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active
To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance"
Wouldn't it be better to train up these damage-specific shield compensation skills and fit your ships with these instead of the active shield hardeners? Not only are you getting a higher resistance from them, you don't have to rely on your cap.
Now if I'm misunderstanding the description of the skill and it's only a boost of 11.25 in this case (25% of 45.1), I can see why people wouldn't want to go that way (although even in that case, with these mods you'd be at a 56% resistance increase with no cap use compared to 61.75%). Also I might be missing some stacking penalties that make the active hardeners better.
Almost all setups for Ravens and similar ships suggest using the active hardeners so I'm probably missing something here. The training time multiplier for these skills is only 2x so it wouldn't take too long to train them up.
Why aren't the "passive" amplifiers more popular then?
|Posted - 2009.04.09 22:38:00 -
Edited by: Thenoran on 09/04/2009 22:39:38
It's 25% bonus to the current value, not a flat 25% addition.
So you get 45.1% * 1.25 (56.375%, just 1.375% more than a T2 hardener), not 45.1% + 25%.
As you can see, you only get a little more with the A-Type then you'd get with a T2 Hardener (55%).
The A-Type Hardener blows the amplifier out the water entirely.
In addition, A-Types tend get expensive very fast, 100-300 mil if not more probably.
Which, when compared to T2 Hardeners, aren't really worth the 1.375%, assuming you've even bothered training the compensation skill to V.
Passive mods are nice when you're short for cap, need to use Shield Power Relays or you're short on CPU.
Faction versions do tend be cheaper then the Faction Hardeners, so they might make good secondary resist modules for mission running.
Low-sec is like sailing along the coast of Somalia...
|Posted - 2009.04.09 22:51:00 -
Thats why I was trying to compare A-types with A-types.
So with max Thermic Shield Compensation skill in my example,
we're talking about:
56% resist for the passive amplifier A-type.
61.75% resist for the active hardener A-type.
So yeah, 5%+ better resists for when you aren't worried about your cap (per mod, minus stacking penalties). When you are up against NOS and the like, seems like you'd be better off with the passive one, although it would be pretty expensive to have both sets around for A-type (or better), not to mention having to train all the skills up. I suppose that is why people just stick with the active shield hardeners.
It makes sense.. I guess if it was a flat 25% bonus from the skill then everyone would be using the passive amplifiers.
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