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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
RAP ACTION HERO
Pator Tech School Minmatar Republic
27
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Posted - 2012.05.25 07:18:00 -
[391] - Quote
to all those that opposed blitzing, do you feel stupid now? |
domino 8
Royal Amarr Institute Amarr Empire
10
|
Posted - 2012.05.25 07:31:00 -
[392] - Quote
I have an alt that use to run Vangaurds, I think the suggestion to up the rewards but maintain the difficulty are sound. I've stopped running the incursions after the patch simply because getting into fleets is much harder and the reward isn't really worth it.
Incursions are a great piece of PvE content I use to run them most weeks, got to meet loads of other eve players and have a laugh. The nerf has essentially killed them not because the way they are run has changed but simply because I can now make the same or more isk at lower risk elsewhere and the community that made them fun has been diminished by the nerf.
Good to see CCP re monitoring their nerfs, be perfect if you guys can implement these changes quickly before the community is permanently diminished. |
Nathrak
Red Dwarf Inc
1
|
Posted - 2012.05.25 09:26:00 -
[393] - Quote
Is it not maybe time to push the big 'Undo Button' and return incursions to what they were previous to escalation? I think by now it is pretty clear what CCP were trying to achieve with the Incursion changes hasn't been met.
From my point of view the community is dieing now and if pilots don't start returning then there will be no one to thouroughly test any future changes of Incursions in order to get the balance right.
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ShiloKai
Incarnate Nation space weaponry and trade
1
|
Posted - 2012.05.25 09:28:00 -
[394] - Quote
Hey, jus a suggestion as everyone here seems to be jumping in. Perhaps make OTA'S in vanguards a little easier. at the moment there is too much risk doing ota's in comparison to NMC'S and NCO's and people have gotten tired of losing ships and stopped running ota's altogether, therefore causing ota's to fill up systems because they arent being run, making it very difficult to get any sort of isk out of incursions without losing a few bil worth of ships, or waiting around for new sites to spawn. it would be much appreciated if you could take this into consideration in future changes as a lot of people i know as well as myself are struggling with this OTA difficulty issue. other than that, incursions are fine :) |
Simi Kusoni
HelloKittyFanclub
1070
|
Posted - 2012.05.25 10:24:00 -
[395] - Quote
DarthNefarius wrote:CCP Soundwave & Afinity seem to be more busy with the screw ups of Inferno's effed up Unified Inventory right now. Pretty much what I predicted although I thought Inferno's problems with Crimewatch was going to be a much bigger issue then the Unified Inventory would be ( maybe the exploights just haven't surfaced yet with the general rage I'm seeing ing GD? ). Genuine question, is English your first language? Not hating, just curious.
Anyway, this isn't really "what you predicted" at all. You thought people would up and leave over a buff to war mechanics, no one really cares about the war mechanics except for the fact that the merc marketplace doesn't really exist.
The fact that there was a separate and unrelated issue with a slightly laggy and buggy UI doesn't make your unconnected prediction correct.
DarthNefarius wrote:I sorta doubt anything to save the Incursion communities is going to be changed in the short term with th this overbearing nerf hammer I forsee while puting out the other fires the Developers created after Escalation in Inferno the Incursion communities will get burned by this & this thread was just lip service trying to hope that everything will just blow over. Maybe if all of you even tried to discuss genuine fixes, such as Serge's points on the incursion system control bar, then CCP may have been pressured in to implementing a few small tweaks.
Instead, you have generated 18 pages of "double payouts for this", "triple payouts for that" and "revert everything to how it was". This is guaranteed to get ignored, in exactly the same way that people demanding the inventory UI be reverted will be ignored.
DarthNefarius wrote:The clock has ticked over a month since the Escalation nerfs & with summer comming up the falling PCU looks to be taking a toll ( jeez has Eve got a sustained 30k day since the patch not including the ghosts in Jita & other system local bug? )
I've FC'd a few OTA's but they are a lost cause right now IMHO & everyone knows it & are pretty much ignoring them Of course it hasn't had a sustained 30k a day, even back when I first started playing Eve before Incarna it never had a sustained 30k. It's always been between ~20k and ~40. IIRC pre-incarna reached 50k on the odd occasion, although I'd have to look at the stats to verify that since it was some time ago.
But even ignoring that fact, eve offline's statistics show no drop in the number of player's online. And as you may have noticed with the UI changes, when large numbers of players kick up a fuss and unsubscribe or voice their complaints CCP respond, and they respond quickly.
The very fact that CCP have not responded with any haste to your pleas for a buff to incursions should tell you that the player response has, on the whole, not been particularly negative. Outside of these threads, which are naturally filled with a disproportionately large demographic of incursion runners, most player's are happy that incursions were finally brought down a peg.
So now perhaps you should consider changing tact. Try and focus on suggesting and promoting changes that would make incursions more fun, or less hassle, again like Serge's proposals. Any requests on your part to bring incursions back up in terms of isk/hour will likely be ignored, because if CCP were to implement them the fallout from the rest of Eve's communities would be devastating.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Simi Kusoni
HelloKittyFanclub
1070
|
Posted - 2012.05.25 10:30:00 -
[396] - Quote
ShiloKai wrote:Hey, jus a suggestion as everyone here seems to be jumping in. Perhaps make OTA'S in vanguards a little easier. at the moment there is too much risk doing ota's in comparison to NMC'S and NCO's and people have gotten tired of losing ships and stopped running ota's altogether, therefore causing ota's to fill up systems because they arent being run, making it very difficult to get any sort of isk out of incursions without losing a few bil worth of ships, or waiting around for new sites to spawn. it would be much appreciated if you could take this into consideration in future changes as a lot of people i know as well as myself are struggling with this OTA difficulty issue. other than that, incursions are fine :) ^An example of a constructive comment, seems like a pretty reasonable idea
Also, one observation as to why CCP may not be immediately tweaking incursions, for all those complaining about their slow response. They may be waiting to see if people develop blitz tactics. Their main error with incursions in the first place was failing to allow for the fact that people would develop tactics and fits that allowed them to blitz, they may be waiting to see if this happens again to a lesser degree.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Nathrak
Red Dwarf Inc
1
|
Posted - 2012.05.25 11:49:00 -
[397] - Quote
Simi Kusoni wrote:ShiloKai wrote:Hey, jus a suggestion as everyone here seems to be jumping in. Perhaps make OTA'S in vanguards a little easier. at the moment there is too much risk doing ota's in comparison to NMC'S and NCO's and people have gotten tired of losing ships and stopped running ota's altogether, therefore causing ota's to fill up systems because they arent being run, making it very difficult to get any sort of isk out of incursions without losing a few bil worth of ships, or waiting around for new sites to spawn. it would be much appreciated if you could take this into consideration in future changes as a lot of people i know as well as myself are struggling with this OTA difficulty issue. other than that, incursions are fine :) ^An example of a constructive comment, seems like a pretty reasonable idea Also, one observation as to why CCP may not be immediately tweaking incursions, for all those complaining about their slow response. They may be waiting to see if people develop blitz tactics. Their main error with incursions in the first place was failing to allow for the fact that people would develop tactics and fits that allowed them to blitz, they may be waiting to see if this happens again to a lesser degree.
I agree with you that CCP were expecting the community to adapt and perhaps produce new Blitz fleets and so made vanguards delibertaly challeging with this in mind. However I think they maybe set the bar too high, I say this as I have seen a number of folk leave incursions and various channels have had their numbers drop significantly.
My worry is that by the time they have been tweaked and altered to a place where the balance is right most folk will have moved on to other things. i.e. WHs, mission running, plexing etc.
What do you think? |
Lyron-Baktos
Selective Pressure Rote Kapelle
192
|
Posted - 2012.05.25 14:30:00 -
[398] - Quote
Need to have Sansha start smack talking in local tbh On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
Simi Kusoni
HelloKittyFanclub
1070
|
Posted - 2012.05.25 14:57:00 -
[399] - Quote
Nathrak wrote:Simi Kusoni wrote:^An example of a constructive comment, seems like a pretty reasonable idea Also, one observation as to why CCP may not be immediately tweaking incursions, for all those complaining about their slow response. They may be waiting to see if people develop blitz tactics. Their main error with incursions in the first place was failing to allow for the fact that people would develop tactics and fits that allowed them to blitz, they may be waiting to see if this happens again to a lesser degree. I agree with you that CCP were expecting the community to adapt and perhaps produce new Blitz fleets and so made vanguards delibertaly challeging with this in mind. However I think they maybe set the bar too high, I say this as I have seen a number of folk leave incursions and various channels have had their numbers drop significantly. I agree that incursions are at risk of becoming a niche profession, which is not a good thing, although I think the reason is more due to the isk/hour than to the difficulty of sites.
I will say outright that I believe incursions have been killing exploration, wormholes and null sec for some time. This is not simply because they are easy, it's because of the comparable ISK rewards available with the safety and convenience of high sec. As such I don't think making them easier without increasing the isk/hour would increase their popularity very much.
Nathrak wrote:My worry is that by the time they have been tweaked and altered to a place where the balance is right most folk will have moved on to other things. i.e. WHs, mission running, plexing etc.
What do you think? I think it's a good point, and I agree on the issue, but I disagree on the solution. By all means making them easier would be acceptable, in all honesty PvE risk is somewhat dull and doesn't equate to a meaningful level of ship destruction anyway, but I would never accept buffing them in a way that returned them to low sec, wormhole or null sec profitability.
What I would do in CCP's place is accept that their popularity is going to be variable, and as such lessen the reward difference between the various site classes. I would also alter competition and site spawning to make it variable, probably by tying it to the number of NPCs killed in the last 30 minutes (or number of sites completed) and finally I would have a good long look at the incursion bar as per Serge's suggestions.
Lessening the gap in payouts between the various sites (excluding the MOM, that should probably just be buffed) would allow solo players to farm the scouts when a new incursion forms whilst waiting to join fleets, and to prevent them constantly and exclusively farming the scouts I would probably add a new incentive to move up to the larger fleet sites.
This incentive would probably come in the form of decreasing spawn rates over time for the lower end sites, pushing people up in site classes as the incursion progresses. This, coupled with the variable site competition, would mean there would always be identical competition for sites at all times, whether two fleets are running sites or five (I'd probably give it a maximum limit to site spawns though) and there would also still be a reason to move through all the site classes instead of focusing on one type exclusively.
Anyway, my solution probably wouldn't bring people flooding back to incursions, although changing the incursion bar and, as you suggested, making OTA's safer might help. What it would do is make them scalable for a community of variable size, whereas at the moment they seem designed on the assumption that the community will be of a set size both in terms of the incursion bar and site competition.
Hehe, sorry for the tl;dr btw, procrastination makes me extremely detailed in my posts.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Simi Kusoni
HelloKittyFanclub
1070
|
Posted - 2012.05.25 14:57:00 -
[400] - Quote
Lyron-Baktos wrote:Need to have Sansha start smack talking in local tbh This would also be an acceptable addition.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
|
Nathrak
Red Dwarf Inc
1
|
Posted - 2012.05.25 15:24:00 -
[401] - Quote
Simi Kusoni wrote:Hehe, sorry for the tl;dr btw, procrastination makes me extremely detailed in my posts.
Not at all its good to have a conversation on these forums with different ideas and detailed solutions like your post. I really loved flying incursions and met alot of great folk and I'm just a bit sad to see this feature in its current state. |
DarthNefarius
Minmatar Heavy Industries
203
|
Posted - 2012.05.26 00:28:00 -
[402] - Quote
Looks like CCP threw down the biggest nerf bat yet: the Ammatar Incursion spawned without any sites EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec.CSM 7: 1 highsec resident out of 14.CSM demographics vs EVE demographics, nothing to worry about... |
Alice Katsuko
Terra Incognita Intrepid Crossing
120
|
Posted - 2012.05.26 01:32:00 -
[403] - Quote
If ISK inflows are still a big issue for the EVE economy, increase the LP payouts instead of the ISK payout. I do agree that the average payout for sites should be returned to pre-Escalation levels. At the moment incursions are only marginally more profitable than L4 missions; there should never be disincentives to participate in group activities in a multiplayer game.
Please consider significantly revising the Nation Consolidation Network assault site. Splitting a fleet up sounds nice in theory, but near as can tell the general concensus is that such sites are just a "pain in the ass" to run, because they require two FCs, split comms, and take much more effort and time to run for no additional reward.
Also, please check the incursion spawn code. It looks like someone did something silly with it, so that new incursions no longer spawn new sites. |
DarthNefarius
Minmatar Heavy Industries
206
|
Posted - 2012.05.27 08:44:00 -
[404] - Quote
Alice Katsuko wrote:If ISK inflows are still a big issue for the EVE economy, increase the LP payouts instead of the ISK payout. I do agree that the average payout for sites should be returned to pre-Escalation levels. At the moment incursions are only marginally more profitable than L4 missions; there should never be disincentives to participate in group activities in a multiplayer game.
Please consider significantly revising the Nation Consolidation Network assault site. Splitting a fleet up sounds nice in theory, but near as can tell the general concensus is that such sites are just a "pain in the ass" to run, because they require two FCs, split comms, and take much more effort and time to run for no additional reward.
Also, please check the incursion spawn code. It looks like someone did something silly with it, so that new incursions no longer spawn new sites. At least we got lucky & the next Incursion spawn popped up next door... doubt we'll have to let an incursion die like we did with the Caldari incursion... wonder how much LP there was lost? EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec.CSM 7: 1 highsec resident out of 14.CSM demographics vs EVE demographics, nothing to worry about... |
Kapitain Zino
GOOD FELLAS Inc.
8
|
Posted - 2012.05.27 17:43:00 -
[405] - Quote
Kapitain Zino wrote:Serge SC wrote:Hello!
On that note of killing communities.... As of now, all I'm seeing is one of EVE's best features, incursions, slowly dying as pilots can't keep up with the constant move or can't go, or just won't. Hello Serge, for me you are one of the best HQ FC's - i enjoed your fleets very much! The truth is CCP killed his own child - the incursions are a dead feature now. It's time to vote with a wallet... Regards, Kapitain Zino
All my accounts are now cancelled. My main (60k SP will be biomassed in the next days... |
Apolyon I
AQUILA INC Verge of Collapse
48
|
Posted - 2012.05.27 17:52:00 -
[406] - Quote
Kapitain Zino wrote:Kapitain Zino wrote:Serge SC wrote:Hello!
On that note of killing communities.... As of now, all I'm seeing is one of EVE's best features, incursions, slowly dying as pilots can't keep up with the constant move or can't go, or just won't. Hello Serge, for me you are one of the best HQ FC's - i enjoed your fleets very much! The truth is CCP killed his own child - the incursions are a dead feature now. It's time to vote with a wallet... Regards, Kapitain Zino All my accounts are now cancelled. My main (60k SP will be biomassed in the next days... just how long does ti take to get 60k SP??
plus who give a f about isk farmers like you?? |
Bronya Boga
Casual Flyers
0
|
Posted - 2012.05.28 07:17:00 -
[407] - Quote
Apolyon I wrote:Kapitain Zino wrote:Kapitain Zino wrote:Serge SC wrote:Hello!
On that note of killing communities.... As of now, all I'm seeing is one of EVE's best features, incursions, slowly dying as pilots can't keep up with the constant move or can't go, or just won't. Hello Serge, for me you are one of the best HQ FC's - i enjoed your fleets very much! The truth is CCP killed his own child - the incursions are a dead feature now. It's time to vote with a wallet... Regards, Kapitain Zino All my accounts are now cancelled. My main (60k SP will be biomassed in the next days... just how long does ti take to get 60k SP?? plus who give a f about isk farmers like you??
you start with like 56k if memory serves me right... |
Kiyarii Oskold
Pator Tech School Minmatar Republic
9
|
Posted - 2012.05.28 09:45:00 -
[408] - Quote
You guys are all terrible. They probably meant kk, as in commonly meaning million in many countries. |
Simi Kusoni
HelloKittyFanclub
1084
|
Posted - 2012.05.28 10:41:00 -
[409] - Quote
Kiyarii Oskold wrote:You guys are all terrible. They probably meant kk, as in commonly meaning million in many countries. Well his character is still showing up in game, and is still CEO which means he cannot even attempt to biomass any time soon.
Could this be... another BS claim of unsubbing and biomassing?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Joseph Rumduddle
Imperial Academy Amarr Empire
0
|
Posted - 2012.05.28 12:47:00 -
[410] - Quote
Kiyarii Oskold wrote:You guys are all terrible. They probably meant kk, as in commonly meaning million in many countries.
I have only seen "kk" on this forums, nowhere else. which countries you speak of?
BTW: Anyone who writes stuff like "NNkm3" is grossly misleading (by a million times), for heavens sake make a " " between the "k" and the "m". |
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Gally Alita
Thee Almitee Ones The Unforgiven Alliance
8
|
Posted - 2012.05.29 15:09:00 -
[411] - Quote
Comy 1 wrote:I would like to see objectives that "has" to be done in the sites, or the Sanshas would get an additional support team to enter through a wormhole or something.
Say like the hacking in that vanguard site, just that **** is gonna hit the fan if you ignore it for too long.
But to stay on topic, give people more incentives to do the larger sites.
That, or option to hijack a Jove vessel (GTA style). |
DarthNefarius
Minmatar Heavy Industries
210
|
Posted - 2012.06.01 19:36:00 -
[412] - Quote
Looks like Incursions have reached the point where all of the null/lo sec Incursions withdraw on thier own and over the passt week 1/2 the HI SEC Incursions are withdrawing without the Kundalini Manifest being spotted. Competition in sites is just a memory. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec.CSM 7: 1 highsec resident out of 14.CSM demographics vs EVE demographics, nothing to worry about... |
Simi Kusoni
HelloKittyFanclub
1149
|
Posted - 2012.06.01 19:47:00 -
[413] - Quote
DarthNefarius wrote:Looks like Incursions have reached the point where all of the null/lo sec Incursions withdraw on thier own and over the passt week 1/2 the HI SEC Incursions are withdrawing without the Kundalini Manifest being spotted. Competition in sites is just a memory. Darth you've been saying that for a month. Most low/null incursions used to withdraw anyway, as for the high sec ones, guess what? You're all running one incursion. Of course only one of them is going to be completed.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Framer Otsada
TSOUTSOUS CORP
0
|
Posted - 2012.06.01 21:17:00 -
[414] - Quote
Simi Kusoni wrote:DarthNefarius wrote:Looks like Incursions have reached the point where all of the null/lo sec Incursions withdraw on thier own and over the passt week 1/2 the HI SEC Incursions are withdrawing without the Kundalini Manifest being spotted. Competition in sites is just a memory. Darth you've been saying that for a month. Most low/null incursions used to withdraw anyway, as for the high sec ones, guess what? You're all running one incursion. Of course only one of them is going to be completed.
and where is the good at this ? CCP killed the incursion community. Some people like it , stayed at eve for it , might leave now (if they havent) . It was an aspect inside of a game that attracted people. Yes the isk were 2 much , but thats a different story from what they did atm.
And in my opinion it is not fair to have 12 people earning less than a level 4 farmer solo gets. As for the low sec - null sec telling about risk - payment , let the ccp remove the local then see them crying even more from people that run incursion. Most of the times low sec and null sec is safer than high sec once you learn the signs . I only accept that argument from people that live at WH space , and still many wh are deserted and you might get popped once but profit the loss many many times before . |
Simi Kusoni
HelloKittyFanclub
1149
|
Posted - 2012.06.01 21:35:00 -
[415] - Quote
Framer Otsada wrote:and where is the good at this ? CCP killed the incursion community. Some people like it , stayed at eve for it , might leave now (if they havent) . It was an aspect inside of a game that attracted people. Yes the isk were 2 much , but thats a different story from what they did atm. Some people ran incursions because they enjoyed incursions, most just ran them to fund other interests in Eve.
Those people may be unhappy incursions have been nerfed, just as people were unhappy when level fives were moved, but contrary to their claims they haven't quit. They've just moved to the next best method of generating ISK.(I've actually added a lot of people who claim to be quitting to watchlist, rather amusingly not only are most of them always online but most of them are online a lot)
Anyway, incursions needed a nerf, they got nerfed. The incursion bar probably needs tweaking but other than that it's fine, if you want to make low/null sec level income then move to low/null sec.
Framer Otsada wrote:And in my opinion it is not fair to have 12 people earning less than a level 4 farmer solo gets. As for the low sec - null sec telling about risk - payment , let the ccp remove the local then see them crying even more from people that run incursion. Most of the times low sec and null sec is safer than high sec once you learn the signs . I only accept that argument from people that live at WH space , and still many wh are deserted and you might get popped once but profit the loss many many times before . Posting to confirm that low sec is ridiculously safe, and that you should definitely go there right now and make billions.
Having said that, I am one of those that often speaks out about local changes. Although not removing it, it is too heavily integrated into the game to remove it outright. No local only works in wormhole because of mass limits, limited connectivity and a lack of cynos.
In other words wormholes were designed to have no local, removing local in low or null would require redesigning a considerable number of fundamental game features simultaneously. Something that would no doubt go horribly, horribly wrong.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
DarthNefarius
Minmatar Heavy Industries
210
|
Posted - 2012.06.01 21:44:00 -
[416] - Quote
Simi Kusoni wrote:[ Darth you've been saying that for a month. Most low/null incursions used to withdraw anyway.
Not true before the nerf most lo sec incursions were being run and the blue bars were signiifcant. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec.CSM 7: 1 highsec resident out of 14.CSM demographics vs EVE demographics, nothing to worry about... |
Apolyon I
AQUILA INC Verge of Collapse
55
|
Posted - 2012.06.01 22:37:00 -
[417] - Quote
why are you still here, Darth?? |
Framer Otsada
TSOUTSOUS CORP
0
|
Posted - 2012.06.01 23:29:00 -
[418] - Quote
Simi posting a killmail wont change the thing that low sec is safe. You have systems that have more kills and are high sec, it all depends on where you are to be honest. But there are many many systems that you see like 3 to 5 people regulars and are low sec. Most of the times after a while you can set standing with those people , you know who the pirates are , who are safe . That of course doest change the fact you can be killed , but thats also apply on many of the mission hubs areas for example if you have something shinny worth killing. Also most of the times high sec kills are more isk / worthy (trade route indy's , fr , mission boats ) that give better killmails and more profit ofc (although piracy has decreased a bit) . (have you seen the eve univercity vs RnB killmails ? almost 500 ppl on high sec )
I agree to that local change you mentioned It needs a lot of effort but if it is ever been done it will start the low sec tears because many people will actually have danger involved when they farm isk.
As far as ratting at nullsec inside an alliance .. hmmm. It not that dangerous either. You have intel , d-scan , local , your own scouts to pretty much do it the safest way possible.
From my point of view ccp went 2 far with the incursion nerfs. Money should have lowered , but not at this rate. Also the mechanics are .... making it not enjoyable to the people that were doing it for the community part . I also believe that it affected the rest on a negative way. Lets assume someone could actually play 3 days and have their plex from incursions (it can be done from plexing if you lucky in less less time on low sec , most of the time you have it around 5 days ) and the other 2 to fund few ships. Those ships could cover my pvp on low sec - null sec because that very person wont be thinking about losing his ship (to my advantage) and get a new one.
With level 4 farming and incursion as it is now , how many days he needs to get the isk for plex and ships ? Defenetely more so defenetely less days to come to me to pvp or try to have fun with the game. I see it like that , dont get me wrong
P.S. sorry for the mistakes i might have . I am a bit of rusty when it comes the English .
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Apolyon I
AQUILA INC Verge of Collapse
55
|
Posted - 2012.06.02 02:15:00 -
[419] - Quote
it's how eve works, either you risk go to dangerous place to make isk or accept the little isk HS offer, don't complain about that.
and no, CCP don't force you to go to NS. |
Framer Otsada
TSOUTSOUS CORP
0
|
Posted - 2012.06.02 07:32:00 -
[420] - Quote
[b][b]you didnt get me . I dont complain about isk. I have more than enough to enjoy the game. A market trader char can really make you enough isk for the lols once you get the hang. And to be honest i rarely undock like 2-3 times per month. But it is more than enough to stick to 0.0 where i my alts are and enjoy . This doesnt apply to all the people. Cutting their isk / h ratio for a group play isnt right. You can solo for more at HS , solo for much more at low sec (plex , mining , dunno about ratting) and much more nullsec . On all those the danger might be more in general but it doesnt apply all the times. Also it [b]SOLO play . Thats what i dont like. Team play should be worth more than solo play no matter what. As for high sec security , go there drop a can , shoot the one that will loot it ( most of the times people will loot it ) |
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