Pages: 1 :: [one page] |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Death Toll007
Fleet of Doom Psychotic Tendencies.
50
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Posted - 2012.05.04 11:32:00 -
[1] - Quote
If the Ship gets a bonus to shield boost amount per level like the cyclone/maelstrom, does this bonus apply to the new Fueled shield booster module?
-DT |
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CCP SoniClover
C C P C C P Alliance
47
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Posted - 2012.05.04 16:48:00 -
[2] - Quote
Those ships should provide their bonus to the fueled shield boosters as well. If they don't, then that's a bug |
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Death Toll007
Fleet of Doom Psychotic Tendencies.
50
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Posted - 2012.05.04 19:47:00 -
[3] - Quote
Oh dear god... I see lots of fun possibilities.
Thanks CCP. |
Silly Slot
Phoenix Evolved Part Duo
18
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Posted - 2012.05.04 20:04:00 -
[4] - Quote
This module has SOOO much potential to be awesome |
Bibosikus
Universal Moose Federation Moose Alliance
109
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Posted - 2012.05.04 20:42:00 -
[5] - Quote
Has it & other new mods been seeded on SISI yet? The box said "Requires Windows-á2000 or better", so I installed Linux. |
Ohh Yeah
Sniggerdly Pandemic Legion
60
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Posted - 2012.05.04 21:09:00 -
[6] - Quote
CCP SoniClover wrote:Those ships should provide their bonus to the fueled shield boosters as well. If they don't, then that's a bug
The modules currently do not receive bonuses from command links, if you can check on that |
asdfeee
Republic Military School Minmatar Republic
0
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Posted - 2012.05.05 05:34:00 -
[7] - Quote
CCP SoniClover wrote:Those ships should provide their bonus to the fueled shield boosters as well. If they don't, then that's a bug
I have a question, are Cap booster 800s and 400s supposed to provide one cycle of boost each? They seem to be that way when I tried it out. |
Death Toll007
Fleet of Doom Psychotic Tendencies.
50
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Posted - 2012.05.05 15:51:00 -
[8] - Quote
Ohh Yeah wrote:CCP SoniClover wrote:Those ships should provide their bonus to the fueled shield boosters as well. If they don't, then that's a bug The modules currently do not receive bonuses from command links, if you can check on that
Sounds like a bug.
-DT |
Kazuki Katsuro
Suicidal Intentions En Garde
0
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Posted - 2012.05.07 18:34:00 -
[9] - Quote
sorry, but what's the purpose of a fueled booster that you can fire once and wait for a minute to reload it (while it isn't active) or is it all about a burst recharge and then proceed as a normal booster? also observed that it wont reload automatially (yes, i checked the reload setting!) |
Adunh Slavy
Ammatar Trade Syndicate
715
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Posted - 2012.05.07 20:09:00 -
[10] - Quote
Silly Slot wrote:This module has SOOO much potential to be awesome
They're kinda pre-gimped. 60 second reload time, can't hold much in the way of charges. Certainly not enough boost to negate fleet alphas. May help hold off small PVP blob for a few moments, but not going to change the world. |
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Alexa Coates
The Scope Gallente Federation
113
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Posted - 2012.05.07 23:25:00 -
[11] - Quote
Only thing putting me off is their pathetic boost amount. Please buff it to at least T2 levels, if there isn't going to be a t2 one. Love my Gallente Federation Navy ships! |
Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
119
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Posted - 2012.05.08 00:10:00 -
[12] - Quote
tbh I think this mod could use a little tweaking. I'd make it so the thing cannot run on capacitor at all, but on the other hand have it boost double or even triple the amount.
Absolutely insane tank for the 20sec or so you can run the booster, then crippling reload.
My reasoning on this is that this damn booster is atm useless for active tanking, and it's only a minor benefit to buffer tanks as the boost amount is so low you'll only recover a small portion of your HP. Typical buffer is better helped by either another LSE, another invuln, or an EM hardener. There should be a rather awesome pic here |
Roll Sizzle Beef
Space Mutiny
341
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Posted - 2012.05.08 00:51:00 -
[13] - Quote
as a t0 - t2 (eventually) mod only. I think the t0 needs the boosting equivalent of what a meta2-3 would produce over at least 45 seconds within the amount of caps it can load at once rather than match a meta2 per cycle. Then limit it 1 per fit and no activation ability through energy. massive chunks of regen.
A small ancillary for example would boost for 117 per cap for a total of 585hp per 60sec reload a meta 3 small shield would be 780 within a minute. but a whole lot better than 130 power free hp. At that rate, may as well stick with a booster that supplies everything with power. |
Iteken Hotori
The Flowing Penguins Iron Oxide.
2
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Posted - 2012.05.09 11:20:00 -
[14] - Quote
Any hope of getting these seeded on SiSi ? The heimatar market is currently devoid of them.
Regards ATestPilot |
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