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Alpheias
Euphoria Released Verge of Collapse
619
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Posted - 2012.05.05 00:07:00 -
[1] - Quote
I think removing attribute (learning) implants is a terrible idea, unless CCP changes the core design and mechanics around character progression from the current time-table progression into progression tied to a time investment (ie. kill ten goblins, gain a level) model, which in itself is a awful design.
Instead I think CCP should start looking at redesigning, or remove entirely, the necessary standing requirements to be able to have jump clones and let new players start with the skill with a small tutorial of what they do and how they work. Another thing that CCP could, and should, take a look at is the training multipliers for a lot of skills because some of them seem more like common sense than a "specialization". I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Alpheias
Euphoria Released Verge of Collapse
620
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Posted - 2012.05.05 00:27:00 -
[2] - Quote
Tyberius Franklin wrote:Alpheias wrote:Instead I think CCP should start looking at redesigning, or remove entirely, the necessary standing requirements to be able to have jump clones and let new players start with the skill with a small tutorial of what they do and how they work. The only issue this doesn't resolve is the one the op is most referencing, avoiding risk as a result of not wanting diminished training capacity. To put is simply, learning implants in another clone don't help my training speed, so if I am so concerned about skill training I'm going to try to minimize my time in lesser clones and participate less in activities which would provide strong benefits to being in the lesser clone.
I could argue the same mentality exists with those that doesn't risk being a legitimate target and therefor hides in NPC corps to avoid wardecs. No difference there either really.
Considering all of us have a finite amount of time in real-life, I prefer to make the skill training of my characters to be as optimal as possible until I can participate. I don't know about you but those are my thoughts on the matter. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Alpheias
Euphoria Released Verge of Collapse
620
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Posted - 2012.05.05 01:22:00 -
[3] - Quote
Takseen wrote:Chaos Incarnate wrote:Learning implants are fine. Removing them would not create a magical paradise of endless pvp, because people are still in their heart of hearts afraid of losing (and will always be afraid of losing, even when the death penalties are zero).
Moreover, EVE needs loss. Removing that just steps us ever closer toward the endless field of boring PvPlite MMOs with no redeeming features and no lasting enjoyment.
Just, no. Pfft, slippery slope argument. Also Learning implants are bad because their cost scales poorly with that pilot's combat ability, and peaks relatively early. Expensive high sp clone = higher combat ability(90% of the time anyway,) Expensive hardwirings = higher combat ability Expensive ship and fittings = higher combat ability And all but the hardwirings can be changed on the fly whenever you want to go do something risky.
Cute straw man. The amount of SP that a character has nothing to do with "combat ability", the experience that a player possess is everything.
I am surprised that someone like you, hiding in a NPC corp even after two years even dares mention risk. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Alpheias
Euphoria Released Verge of Collapse
620
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Posted - 2012.05.05 04:01:00 -
[4] - Quote
Ryshar wrote:There's nothing wrong with dying being serious and meaningful. But mining implants are for mining, PvP implants are for PvP, and learning implants are for learning. Two of these are actual gameplay, can you guess which ones?
I'd suggest you plug in something that boosts your intelligence and wisdom, because this post of yours shows neither. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Alpheias
Euphoria Released Verge of Collapse
620
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Posted - 2012.05.05 16:54:00 -
[5] - Quote
Takseen wrote:Alpheias wrote:
Cute straw man. The amount of SP that a character has nothing to do with "combat ability", the experience that a player possess is everything.
I am surprised that someone like you, hiding in a NPC corp even after two years even dares mention risk.
Don't be an idiot. If you think that taking a veteran player with a 100m SP character and making him switch to a 2m SP character wouldn't decrease his combat ability you're delusional. There's probably a point where extra SP stops being effective, sure, and that'd be an argument in favour of capping medclone costs but not much else. Being in an NPC corp is just a case of enjoying the chat, not wanting to join an actual corp, and not being particularly keen on being wardecced. I pick and choose when and where I want to take risks.
I could be wrong here, but I am guessing that combat ability basically is your access to ships and not actual PVP experience? If that is the case, no, that is not what I meant. If you specialize and know how to properly train a character then 10-20m sp would be more than plenty, anything after that is either skill polish or crosstraining.
So what you are saying then is that your character is just an alt, enjoying the risk free life of hi-sec in New Eden with his head full of learning implants. Hypocrite. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Alpheias
Euphoria Released Verge of Collapse
621
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Posted - 2012.05.05 17:02:00 -
[6] - Quote
March rabbit wrote:learning skills - removed agent quality - removed now: learning implants - will be removed next: let's remove skills and ISK totally. After all skills and ISK make access to shiny ships and stuff harder for new players. Why deny PVE/deadspace stuff/PVP for new player just because he is new and poor? I FULLY SUPPORT OP's IDEA
I got a better idea, remove the players. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
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