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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Yuri Christonovitch
PodPal
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Posted - 2009.04.17 12:40:00 -
[61]
My frustration goes to the webbing ability:
1) Rapier/Huggin should get a web strengt bonus instead of target painting. 2) SW-900 drones are totally useless what-so-ever because of (FALCON) stacking penalty. Using more than 5 SW-900 drones should be a valid tactic, but is totally pointless. 3) Web's should have a more immidiate effect. The reduction of speed is to slow, so he will glide out of your webbing range.
Thanks for reading.
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DJTheBaron
Caldari FinFleet KenZoku
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Posted - 2009.04.17 12:50:00 -
[62]
#1 Problem - POS & SOV
The only real way to attack a space holding entity is to take their space. There are no mini goals apart from having manpower in the area to disrupt day to day activity and logistics. Destructable station services arent achievable by small gangs.
#2 Problem - Close Range Combat
Short range setups have great difficulty in fitting gank, tank and propulsion.
Gallente & blasters, in particular as their ships are generally unable to fit their best weaponary and have room for a plate, rep and propulsion. The cap requirement on blasters, with an active rep after a long mwd burn + mwd penalty to compensate for their super short range often leaves them dry, and injectors also takeup precious grid.
Caldari sacrifice tank for the ewar nessary to lock down the target on top of a speed boost. Heavy assaults work like a bad afterthought and dont do enough damage, rockets suffer the same problem.
Amarr are doing quite well given that pulses have just the right range to adapt, and their ships dont seem to suffer the fitting issues of gallente or caldari.
Minmatar are quite reasonable actually.
#3 Problem - Faction Warfare
Give it a point, theres also next to no rewards for the risk involved. __________
"The Views & Opinions Expressed In This Post Represent Your Own, So Dont Bother Arguing" |
Morel Nova
z3r0 Gravity
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Posted - 2009.04.17 12:50:00 -
[63]
Edited by: Morel Nova on 17/04/2009 12:55:23
1. rapier needs a web strength bonus as well as its range bonus (i.e bring the effect closer to what it was before web nerf for rapiers) being dual webbed in an inty by a rapier doesnt even scare me anymore which is sad.
2. boost damp effectiveness of dedicated ships (lachesis, arazu etc), having 2 damps give same effect as 3 damps does now would make them useful again and offset the common sensor booster on targets.
3. as stated multiple times, t2 close range ammo is a joke and needs buffing, particularly for railguns/blasters where you get no advantages at all. hail is pretty ok due to its dmg-type advantages. conflag crystals also have a (very small) target usage due to dmg types, but might need looking at.
4. make non-ecm ewar drones useful. ECM drones are fine, but give me a reason to bring TD drones or neut drones etc. would add a lot of interesting tactics and setups. Put in space whales!
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Isil Rahsen
Gallente Ferrum Superum
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Posted - 2009.04.17 12:56:00 -
[64]
1- Blasters need buffed due to web changes, either boost tracking/optimal or introduce web bonus for blaster oriented ships. 2- Projectiles need buffed as well. Moar Alpha for arties, a little moar dps for autocannons to compensate for fighting in falloff. (I really like minmatar but just can bring myself to train them because of their gimped weapons) 3- Pulse Lasers need to have either tracking nerfed or optimal range adjusted as currently there is no reason to train any other short (I use this term lightly with pulses) range weapon system because they are totally outclassed by pulses.
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Mohenna
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Posted - 2009.04.17 13:02:00 -
[65]
- Rockets (awful explosion speed, bad dps, actual range a lot lower than speed*fly time...)
- Destroyers (could use some love and imho the cormorant should be missile based)
- Rockets. Yes they suck!! Boost them twice!
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Selak Zorander
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Posted - 2009.04.17 13:02:00 -
[66]
* me puts on asbestos suit and hires a fire brigade to stand ready for the incoming flames.
1. Tech 1 Production - asside from ships, why is this even in game? with the number of mission runners there is a huge oversupply of tech 1 mods on the market and one could make a living off of buying up all the mods that they put up for UNDER mineral cost. This makes it near impossible for any new player to try and make a living at being a producer. They cant sell anything that they make because they pay more for the minerals to build the items than the item will generally sell for on the market.
2. Tech 1 laser crystals - Why is amarr the only race that has no ammo worries? Currently one Multifreq s crystal has the same mineral worth as 40 rounds of antimater s. yeah the lasers use a more cap but they still never run out of ammo. They should degrade just like the faction and tech 2 crystals. granted it should not degrade as fast as faction or tech 2 but it makes no sense that amarr tech 1 ammo is the only ammo in game once you have some you never have to replace it (unless you lose your ship) while every other race is constantly replacing ammo (hybrid, projectile, and missiles). not to mention the reload time disparity between crystals and every other ammo type.
3. Shield tanking vs Armor Tanking - while yes it is possible to make a stronger shield tank if you have the right ship and or the right officer modules, it is always easier to make a cap stable armor tank. Besides with armor tank mods all bing low slot you choose between tank and DPS but all the active shield mods are mid slot items makeing you choose between tank, Ewar, tackling, speed boosting (AB or MWD), and effective cap recharge for sustaining your tank (cap power relays negatively affect shield boosters while cap recharges have no affect on armor reps aside from making them easier to maintain).
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Abrazzar
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Posted - 2009.04.17 13:08:00 -
[67]
1.) Mining mineral output vs module reprocessing output. Mining should be the major source of minerals by a significant proportion. It should be some 75% not the less than 60% it is now.
2.) Faction item balancing. This includes faction ships and modules. Either make some of them cheaper or more effective. For example most modules in the Gallente LP store. The cost of faction ships compared to their abilities and pirate faction ships' stats. Everything concerning LP stores and faction items could use some time investigating.
3.) Tier 1 Battlecruisers. They need a more distinctive role from the tier 2 BCs. Especially the Prophecy and Cyclone. Tank and gank are not different roles by themselves, they are just different ends of the same stick.
Could add more but you asked for three only. -------- Ideas for: Mining
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Areo Hotah
Paxton Industries Paxton Federation
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Posted - 2009.04.17 13:11:00 -
[68]
Edited by: Areo Hotah on 17/04/2009 13:12:00 1.) Destroyers are not used at all in PVP: buff them.
2.) Minmatar big stuff: a.) large artillery is the worst sniping gun: clip size, dps, tracking, RoF. Only advantange is no cap use, and decent alpha, but that hardly matters. b.) Large autocannons are just pathetic: blasters do way more damage, and the range on pulses is insane. c.) Naglfar: nuff said. d.) Tempest doesn't really have a role anymore.
3.) Ewar balance in general: target painters suck (they should be way more effective to make frigs hit easy by cruiser-sized weapons, cruisers by BS, BS by dreads, esp. when used on the specialized ships), damps suck, even on the specialized ships, and ECM is still by far the best ewar; being jammed is just gay, and nothing you can do about it (maybe overheat your ECCM).
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Renox
Gallente Celestial Apocalypse death from above..
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Posted - 2009.04.17 13:19:00 -
[69]
1) Blasters. They are near useless at the moment.
2) Titans. They are simply bad gameplay. The primary problem is the DD. It is a major fun spoiler as fights often don't happen because either one side gets DD leaving the grunts of both sides blueballed or never engage in fear of DDs. Also the jump bridge to some degree. It offers an incredible amount of manoeuvrability especially as it can be use repeatedly.
3) POS warfare. More a redesign than balancing needed... Shooting pos simply isn't fun. Sov should be done some other way (which might be in the works?)
"what are you gonna do with your pixels in your wallet when the server goes down is up to you." - Lilan |
Cutie Chaser
Gallente Federal Navy Academy
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Posted - 2009.04.17 13:20:00 -
[70]
1.) T1 FRIGS! Seriously, min and amarr have useful tier3 tech1 frigs, while calderi and gallente do not +1 turret, +4 pg on Tristan
+2 turret, -2 launcher, + 2 pg on Merlin (4 turrets on ship w/ no dmg bonus is ok), reduce max speed by 30 m/s to reduce usefulness as blasterboat
2.) Damn, rockets really suck. They are supposed to be close range high dps weapons, what happened to that?
3.) T2 ammo blows, why not just remove the penalties? The price of using it + the t2 turrets to fire it will balance it out as lots of people will still elect to use faction ammo.
*** Thats a Templar, the amarr fighter. Its a combat drone used by carriers. |
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Cherab
Minmatar Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.17 13:24:00 -
[71]
1. Large Projectiles. lol artillery 2. Gallente recons need extra 5% damp bonus 3. Tempest needs fixing 4. rapier and/or huginn need web strength bonus instead of TP 5. Large Blasters need tracking boost with recent web changes
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JadeMako
Industrial Mite
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Posted - 2009.04.17 13:26:00 -
[72]
1) Large Blasters buffed
2) Large Projectiles buffed
3) EWAR that is not ECM buffed |
Yankunytjatjara
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Posted - 2009.04.17 13:30:00 -
[73]
Originally by: Mohenna [list=1]Rockets (awful explosion speed, bad dps, actual range a lot lower than speed*fly time...)
2) Amarr laser ships with a bonus to cap have basically one bonus less: we can deal with cap, make it a range/dps/tracking bonus instead. Whiners: there's already much nerf around, boost your weapon instead! 3) give us many more keyboard shortcuts!
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Kirzath
Sinister Elite Raining Doom
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Posted - 2009.04.17 13:30:00 -
[74]
Edited by: Kirzath on 17/04/2009 13:35:09 1. Agility. As a focused tackle pilot, I believe having to sacrifice all survivability going from an interceptor to an interdictor in order to catch cruisers on gates is rather silly.
2. Tech 2 ammo. The penalties on short range, high damage T2 ammo - specially the tracking penalty - makes them useless at their intended ranges to begin with, and also makes them useless in general.
3. This last pick is a bit biased. The Malediction needs to be looked at. It's locking range is lower than any of the other tackle interceptors (22.5km versus 25km on the others), making a Sensor Booster or Signal Amplifier mandatory if you want to make full use of the tackle range bonus. On a same note, the rocket bonus is pointless on the Malediction: as a tackle ceptor, the only thing it should be shooting at are drones, and rockets can't even hit MWDing drones to begin with. Thank god for those 3 turret hardpoints though. These two things combined make the Malediction subpar.
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Korrakas
Caldari Legion of Ascension Beyond Ascension
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Posted - 2009.04.17 13:33:00 -
[75]
Edited by: Korrakas on 17/04/2009 13:34:22
Originally by: Miyamoto Uroki Edited by: Miyamoto Uroki on 17/04/2009 09:42:15 Edited by: Miyamoto Uroki on 17/04/2009 09:37:32 1. High Sec lvl 4 missions (needs to be adressed, way too much profit for no risk, this ruins so many other activities as they cannot compete in ish/h and risk vs reward. Also the loot from missions screws mining. PLUS it injects too much isk into the economy, making things too expensive so that you cannot compete with the activities that earns you less isk/h)
2. Projectile Artillery (cause everyone says they suck...)
3. Tech1 Mods (who uses tech1 stuff apart for invention? It simply has no use anymore imho, as even noobs can afford named stuff and tech2 mods are ridiculously low in terms of skill requirements. Though I guess some database mining would be needed to prove that tech1 is still used)
your choices are so wrong on so many levels it makes me cry
Originally by: CCP Mitnal I don't have holidays. I don't leave the forums unattended. I don't sleep. I am always here. Watching. Waiting.
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Korako Kosakami
Zawa's Fan Club
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Posted - 2009.04.17 13:35:00 -
[76]
1. ECM Drones
Make them just break lock.
Dunno bout 2 and 3, some faction ships being terrible maybe? |
Vrabac
Zawa's Fan Club
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Posted - 2009.04.17 13:36:00 -
[77]
1) EW drones: ECM ones are incredibly handy, target painting ones are useful when TP is needed (although the stacking issues - last time I checked - still create funny situations where 2 heavy drones are much better than 5 mids which tbh makes no sense, since it pretty much makes existance of any smaller than heavy TP drones pointless), the rest of the EW drones are utterly useless. Balancing this to make them all remotely equally useful or useless would be nice.
2) Faction ships. Some are very good, some are pure rubbish. Ashimmu and Cruor come to mind. Ashimmu has too little grid and mid slots for a meaningful fit that would make use of its bonuses, while getting web range bonus on a frig that will have 5-6km range for neutralizer is quite silly.
3) Minmatar battleships except the phoon. Tempest really needs looking into imo. Making it a real shield tank, or adding a turret. Something to make it viable in roles other than sniping. Maelstrom... Hard to point the finger at something specific but it pretty much sucks. Meh dmg with 3 dmg modules, and active tank bonus which is mostly of limited use in pvp. On the other hand low dps and tracking of artilleries make it a bad mission ship where active tanking would count for something, while low effective range of ACs and low speed it can reach with AB make using ACs in missions not really possible.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.04.17 13:37:00 -
[78]
God this is hard...
1. Sensor damps are not very effective. For Neuts, ECM, and tracking disruptors can be very effective whereas damps are difficult to use well. Worse in pvp where everyone is at <10km.
2. BS/Dread/Carrier docking games. This is a no risk scenario.
3. Passive shield tanks? Drake is a good example of this. mediocre damage with solid tank and completely immune to neuts.
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Korrakas
Caldari Legion of Ascension Beyond Ascension
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Posted - 2009.04.17 13:38:00 -
[79]
Originally by: Count Helmchen T1 Ships 1) tier 1 Battlecruisers ... where do i start? they are the worst ships n term of damage, fitting, bonus etc in the hole galaxy!!!!!
2) Commandships (Nighthawk f.e.) need some love, speaking of give them more pg and cpu to allow them to fit a proper fitting
RR Gangs
1) to strong in its current form
Snipers
1) to strong in its current form
more to come
Another one that makes my eyes sting from the fail
Originally by: CCP Mitnal I don't have holidays. I don't leave the forums unattended. I don't sleep. I am always here. Watching. Waiting.
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Kingwood
Amarr Defile.
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Posted - 2009.04.17 13:43:00 -
[80]
Too many races, ships and weapon systems. Just remove all the races except one (I am strongly in favor of Caldari). Maybe then the nerfbat can stop swinging.
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Andrea Griffin
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Posted - 2009.04.17 13:43:00 -
[81]
1. Faction Warfare Rewards: There aren't any, sadly. Would be nice to see some kind of LP reward for capturing plexes / systems, and for killing enemy ships. I'm in a corp that is currently involved in FW, but we don't fly out very often because, well, why bother? If we just want Pew Pew, there's low and null sec.
2. Hawk: What a sorry excuse for an assault frigate, it can't even out-DPS many of the T1 Caldri frigates. Vengeance could use a little love, too. The root problem, however, may lie in rockets themselves.
3. Undocking: There have been several times when I have undocked and then been shot down AND podded before the 'Black Screen of Death' disappears and I can react to the situation. I don't mind getting shot after I undock, but I do mind that I didn't even have a chance to activate a module, or attempt to warp, or even see my overview.
Whatever you do, don't nerf beer. I will be sad.
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MyOwnSling
Gallente Macabre Votum Morsus Mihi
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Posted - 2009.04.17 13:43:00 -
[82]
Edited by: MyOwnSling on 17/04/2009 13:46:58 1. T2 close range turret ammo (it is currently not anywhere near worth using) 2. Assualt frigs and the missing 4th bonus (this class has been missing a 4th bonus for years) 3. EWAR drones aside from ECM drones are nearly useless due to stacking penalty (SD, TP, web drones) -------------
Originally by: Puupuu dude... your face...
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Julia Venatrix
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Posted - 2009.04.17 13:45:00 -
[83]
1) Money Eve is a cash-rich environment. It is easy to generate revenue from hisec missions - even starting with a rookie ship on level 1s. One implication is that distinction between various T1 meta levels is lost - as with the funds available to most players in New Eden, there is no reason to consider using the meta levels less than 4. Suggestions: Nerf the loot tables to make better T1 modules rarer. Apply damage to looted modules. Make more loot drops be Metal Scraps. Add a new meta level -1 "broken" module - which cannot be used or repaired but which scraps as a T1 module of the same type. Fix the loot tables so that factionally-appropriate items are dropped by each destroyed ship.
2) Lowsec Rebalance the LP and cash rewards from agents for missions so that lowsec travel, missions, and agents are more valuable.
3) Rockets. Make 'em scary. --- Some days you are the pigeon, and some the statue. |
Krem daBrut
Brutor tribe
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Posted - 2009.04.17 13:52:00 -
[84]
1.) T2 Ammo, mostly the high damage ammo. remove/lower the penalties. some of them have 4 different penalties o.0
2.) Target Painter needs a buff. Maybe give them a seconde effect,like negate target speed.
3.) Artillery - increase the alpha, keep Dps - increase the clip size - tracking computer/ tracking enhancer should also give falloff bonus
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Oxystar
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Posted - 2009.04.17 13:57:00 -
[85]
1: Many crap smaller Amarr ships Maller(cap bonus crap), Omen(generally crap), Coercer(1mid), Retribution(1mid), Prophecy(cap bonus crap, every stat worse than harbinger).
2: Sovereignty You are too strong once you establish yourself and new allianches have hard time getting a foot in.
3: Insurance Screws up market prises, insurance fitting, no logic in it.
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Rhaegor Stormborn
H A V O C Minor Threat.
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Posted - 2009.04.17 14:05:00 -
[86]
1) Blobs
2) Titans
3) Jump Bridges & Cyno Jammers
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Wet Ferret
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Posted - 2009.04.17 14:09:00 -
[87]
I like the general balance of things but I'll just pick some things that really stand out in my mind based on other posts on this thread.
1. Level 4 missions - need some changes to be a somewhat competitive activity. Not necessarily a high-sec specific change, but a general reworking. Ideally they should pay less when more people are doing them in a certain area, like how most other resources must be shared by players. I could discuss this for days on end though so I'll leave it at that for now...
2. T2 ammo - much of it is useless or hardly worth the penalties. Hybrid javelin charges and precision missiles come to mind. Though it could all use a good look-over.
3. The Hawk - just awful. Very tight fitting, vastly outdamaged by a T1 frigate of the same race with the same weapon system. Please administer first aid to this poor thing (okay I confess, this was a personal choice ). Though perhaps all AFs could use some attention, they never did seem to get that "boost" that was being talked about.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.04.17 14:10:00 -
[88]
1) Highsec Lvl 4 missions: I understand that there is no much hope on any changes here but I want to believe =) 2) Artilleries 3) Tech 3 diversity: subsystems of the same type are often very similar or one is clearly superior to the others.
P.S.: During last year you've done a great job on balancing so I can't think of any really major issues. So maybe it's a good time to introduce some changes or new abilities to expand general combat gameplay?
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Kyle Cataclysm
Blue.
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Posted - 2009.04.17 14:18:00 -
[89]
1) Large Projectile Weapons; mediocre DPS and poor alpha 2) Sovereignty 3) Mineral Supply; nocxium abundant in drone space, no high-yield tritanium in 0.0
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Seishi Maru
M. Corp Mostly Harmless
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Posted - 2009.04.17 14:18:00 -
[90]
I hope CCP can figure by this thread that NO ARTIES ARE NOT FINE!!!
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