Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 [47]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Name Family Name
|
Posted - 2011.07.27 16:46:00 -
[1381]
Originally by: NoLimit Soldier
Originally by: Name Family Name 1. Fix Hybrids. Blasters can't track anything non-stationary in their own optimal.
I stopped reading your post after that.
Blasters tracking >> Lasers. Small/Large they even out track projectiles.
Hint: the key is the part where it says 'within their own optimal'.
Granted, I should have added +falloff in case of ACs....
On a side note, large Blasters don't out-track large ACs.
|
Kaelie Onren
|
Posted - 2011.07.28 02:37:00 -
[1382]
Originally by: Rich Bong Edited by: Rich Bong on 03/07/2011 21:08:51 Edited by: Rich Bong on 03/07/2011 21:01:48 1. Minmatar Militia is being choked off from its homeworlds. Only the Minmatar have a one system choke point that cant be avoided to get into FW space.
How about Concord open a forgotten back door from the Rens area to FW Space?
Great idea, but maybe have the the Republic ask for donations (in isk of course) from capsuleers to fund the BUILDING of a new stargate. Adds more of a roleplay flare to it.
|
NoLimit Soldier
|
Posted - 2011.07.28 16:06:00 -
[1383]
Originally by: Name Family Name the key is the part where it says 'within their own optimal'.
Granted, I should have added +falloff in case of ACs....
On a side note, large Blasters don't out-track large ACs.
On a side-side note, the top tier large blasters out track the top tier large autos. (0.0433 vs. .0432) (But yes the smaller ones are auto sided, but who uses 650s/Dual 425s?)
I've seen a ton of people do well using blasters, I think you are just doing something wrong.
|
Beautiful Trader Gorgeous
|
Posted - 2011.07.28 20:27:00 -
[1384]
scan resolution to medium ships. It's very hard to catch same hull size ship with the natural scan res. for example a hac cant lock in time another hac.
|
Name Family Name
|
Posted - 2011.07.28 21:36:00 -
[1385]
Originally by: NoLimit Soldier
Originally by: Name Family Name the key is the part where it says 'within their own optimal'.
Granted, I should have added +falloff in case of ACs....
On a side note, large Blasters don't out-track large ACs.
On a side-side note, the top tier large blasters out track the top tier large autos. (0.0433 vs. .0432) (But yes the smaller ones are auto sided, but who uses 650s/Dual 425s?)
I've seen a ton of people do well using blasters, I think you are just doing something wrong.
I've seen competitive use of blasters as well - three years ago.
You're still missing the key: 0.0001 rad/sec better tracking and ~30% better optimal hardly compensate for 200% better falloff, capless guns with free choice of damage and the option to use tracking bonused ammo on ships with vastly superior mobility. Especially when using tracking enhancers which will boost falloff into oblivion.
Now pulses track really bad compared to blasters, but trading 20% tracking and 20% falloff for 350% base optimal is not as bad as it sounds on paper.
Lasers have plenty of other drawbacks though - especially the ships they're being typically used on having some cap-usage bonus on them, whereas AC ships (no cap needed at all) have another ROF/dmg bonus insead whilst using far less grid and CPU (mobility issues aside).
Hence, Caldari aside, everyone uses Minmatar guns - they're even better on most Amarr and Gallente boats as well as the Ferox because you can fit a higher tier due to their low fitting requirements and all the other advantages.
Projectiles need a massive nerf, blasters need a slight boost.
|
Malken
Celestial Apocalypse
|
Posted - 2011.07.31 01:11:00 -
[1386]
1. empire warfare/corphopping, need a timelimit on leaving and joining a corp while at war.
2. supercaps in lowsec, just ban supercaps from lowsec.
3. make 0.0 more accessible with multiple intersects into entry constellations from several empire areas.
|
Chris Cochrane
The Knights Templar Strategic Operations Brigade
|
Posted - 2011.07.31 16:41:00 -
[1387]
To be honest, if they JUST added a 15KM boost to the Medium Class Blasters, A LOT of people would be happy with that, here's a post describing why I believe they should do this.
linky
|
TheJacobiteHNTR
|
Posted - 2011.08.02 22:35:00 -
[1388]
Edited by: TheJacobiteHNTR on 02/08/2011 22:36:14 Edited by: TheJacobiteHNTR on 02/08/2011 22:35:47 1) Super Capitals in 0.0 sov warfare 2) Black ops, their lack of role 3) ewar frigs, they just aren't used
Check my forum thread for my proposed suggestion for the first two :)
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1560472
|
SMT008
|
Posted - 2011.08.10 21:48:00 -
[1389]
Top 3 list ?
- Uncatchable ships. A cruiser should be able to lock another cruiser before it warps. Simple as that. More inertia on all ships (but mostly angel ones) => More ship kills => Profit for everyone.
- Hybrid weapons.
Actually, my idea on that one would be to swap blasters and autocannons. Slow armor gallentes ships should have the range of autocannons and the damage of autocannons. Fast shield Minmatars ships should have the range of blasters, and the damage of blasters, and they will be able to use their speed to rush toward the target.
- Black Ops battleships.
CCP guys and regular EVE players, I encourage you to visit this thread and give feedback about it :
Black Ops revamp
|
Andy Landen
Caldari
|
Posted - 2011.08.11 00:40:00 -
[1390]
Originally by: Jovoich My one and only wish!
Bring ECM in line with other EW. Remove the chance based factor.
+1 ôThe world is a dangerous place. Not because of the people who are evil; but because of the people who don't do anything about it.ö Albert Einstein |
|
Meditril
|
Posted - 2011.08.12 12:22:00 -
[1391]
I strongly disagree with "SMT008".
The fact that you currently can nano a Cruiser in such a way that you can avoid most Low-Sec gate camps should not be changed. We have enough blobbing enforcing mechanism in this game. You should not remove the few spaces where a solo player can avoid being blobbed. A solo player and a small nano gang should have chances to avoid slow boating blobs. Since we are forced to use gates the only way to "avoid" the blob in low-sec is to simply jump into it and warp away before they manage to get a lock on you.
I would rather advocate for finally finding some how of balance mechanics which discourages blobbing. In 2D space this is usually automatically done by the fact that too many units on a small space start to hinder each other, suffer from friendly fire and are exposed to area of effect weapons. Such kind of mechanics is really needed for EVE.
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 [47]:: one page |
First page | Previous page | Next page | Last page |