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Roime
Blue Republic RvB - BLUE Republic
0
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Posted - 2011.09.15 05:59:00 -
[1] - Quote
So I decided to give my CovOps scanner alt one more month of training, in the hopes of making him a decent bomber. I wonder if this plan is feasible? I'm especially concerned about navigation skills (I have no bomber experience but think that speed and agility could be important) and the missile skills, as I know nothing about missiles in general, and also about everything that deals with cap consumption (including EWAR skills). Or is cap even an issue on bombers?
What he has now (selected, relevant skills out of 5.8mil SP)
Cloaking IV Electronics V Electronics Upgrades V Engineering V
Navigation V Evasive Maneuvering IV Afterburner III High Speed Maneuvering III
Covert Ops V Spaceship Command IV
... and the plan:
Acceleration Control III Fuel Conservation III
Launcher Rigging II Energy Management III
Targeting II Long Range Targeting III Propulsion Jamming III Target Painting III Weapon Disruption III
Weapon Upgrades V Advanced Weapon Upgrades III
Missile Launcher Operation V Standard Missiles III Heavy Missiles III Torpedoes IV Cruise Missiles IV ( do I want both of these, or would it be better to take one V?) Missile Bombardment IV Missile Projection III Target Navigation Prediction III Rapid Launch IV Warhead Upgrades III Bomb Deployment IV
As is obvious, squeezing a new weapon system to a 30-day skill plan results in having to stop at level III on many skills. What do you think, something that really needs to be trained higher, or something I don't need at all?
Planned use a combat scanner with teeth/sneaky suicide tackle (got Rangefinding V :o ), and wormspace a******e duties.
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Drykor
Aperture Harmonics K162
27
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Posted - 2011.09.15 08:16:00 -
[2] - Quote
Don't bother getting cruise missiles, stealth bombers don't shoot those (anymore) Targeting II will limit you quite a lot I think.. Also get the launcher rigging skill a little higher so you won't run out of CPU (at least 2 of the bombers have cpu issues) |
Roime
Blue Republic RvB - BLUE Republic
0
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Posted - 2011.09.15 08:56:00 -
[3] - Quote
Excellent, thanks! Scrapping cruises will let me level up targeting and the rigging, and then something else. The alt is Minnie, so will fly a Hound. |
Othran
Brutor Tribe Minmatar Republic
23
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Posted - 2011.09.15 14:31:00 -
[4] - Quote
I'd train painting to 4 then do Signature Focusing to 4. Doesn't take long and gives you 20% boost to painter sig radius mulitiplier.
Edit - also Long range jamming will give you better optimal on the painters etc. Depends on you whether that's useful or not. |
Zagam
Incompertus INC Fatal Ascension
73
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Posted - 2011.09.15 14:33:00 -
[5] - Quote
Roime wrote:Excellent, thanks! Scrapping cruises will let me level up targeting and the rigging, and then something else. The alt is Minnie, so will fly a Hound.
How is your afterburner skill?
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Othran
Brutor Tribe Minmatar Republic
23
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Posted - 2011.09.15 14:35:00 -
[6] - Quote
Zagam wrote:Roime wrote:Excellent, thanks! Scrapping cruises will let me level up targeting and the rigging, and then something else. The alt is Minnie, so will fly a Hound. How is your afterburner skill?
Its not worth training AB above 3 - its a double-edged sword really, longer cycles aren't especially helpful. Edit - its not really relevant here but if you fly a dual-prop ship then long AB cycles are a liability. |
Roime
Blue Republic RvB - BLUE Republic
0
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Posted - 2011.09.16 08:13:00 -
[7] - Quote
Othran wrote:I'd train painting to 4 then do Signature Focusing to 4. Doesn't take long and gives you 20% boost to painter sig radius mulitiplier.
Edit - also Long range jamming will give you better optimal on the painters etc. Depends on you whether that's useful or not.
That is a lucrative improvement, looks like it fits in the plan as well.
Thanks for the help, guys! Looking forward to flying this :) |
Alpheias
Euphoria Released HYDRA RELOADED
71
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Posted - 2011.09.28 00:09:00 -
[8] - Quote
Looks good. I'd ditch Weapon Disruption though as it mostly useless for bombers.
GÖ½ When your ship gets blown to bits GÖ½ And you lose your Faction fits \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |
Roime
Blue Republic RvB - BLUE Republic
3
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Posted - 2011.09.28 18:59:00 -
[9] - Quote
Alphelas thanks for the input, but I've read a couple guides that mention tracking disruption as important for mitigating damage... this is for solo sb, not for proper bombing runs.
I've now remapped for perc/will and currently pushing Weapon Upgrades, so the SP is already spent on Weapon Disruption in any case. |
Alpheias
Euphoria Released HYDRA RELOADED
72
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Posted - 2011.10.01 08:11:00 -
[10] - Quote
Roime wrote:Alphelas thanks for the input, but I've read a couple guides that mention tracking disruption as important for mitigating damage... this is for solo sb, not for proper bombing runs.
I've now remapped for perc/will and currently pushing Weapon Upgrades, so the SP is already spent on Weapon Disruption in any case.
Well, it is not really a waste per se as covops counts as bombers and probers, and is probably a nice thing if you are going to train for a Curse later on.
GÖ½ When your ship gets blown to bits GÖ½ And you lose your Faction fits \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |
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Roime
Blue Republic RvB - BLUE Republic
3
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Posted - 2011.10.01 08:20:00 -
[11] - Quote
Cool, ty.
It appears I made some miscalculation in the skill plan (using Mac Eve Tools instead of Evemon, and the attributes feature is not perfect in MET), and the plan definitely does not fit into my current sub. So, one more month - what skills would you consider primary levelling targets?
Mainly wondering if I should emphasise support (engineering, navigation) skills or missile skills. |
Alpheias
Euphoria Released HYDRA RELOADED
74
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Posted - 2011.10.04 07:38:00 -
[12] - Quote
Roime wrote:Cool, ty.
It appears I made some miscalculation in the skill plan (using Mac Eve Tools instead of Evemon, and the attributes feature is not perfect in MET), and the plan definitely does not fit into my current sub. So, one more month - what skills would you consider primary levelling targets?
Mainly wondering if I should emphasise support (engineering, navigation) skills or missile skills.
It depends. As a bomber pilot you don't have to be overly focused on support skills in engineering, energy management being the most critical one. But one "must have" is weapons upgrade and advance weapons upgrade in the gunnery tree.
GÖ½ When your ship gets blown to bits GÖ½ And you lose your Faction fits \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |
Malcanis
Vanishing Point. The Initiative.
383
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Posted - 2011.10.04 10:40:00 -
[13] - Quote
Roime wrote:Cool, ty.
It appears I made some miscalculation in the skill plan (using Mac Eve Tools instead of Evemon, and the attributes feature is not perfect in MET), and the plan definitely does not fit into my current sub. So, one more month - what skills would you consider primary levelling targets?
Mainly wondering if I should emphasise support (engineering, navigation) skills or missile skills.
Put it this way: I have never heard anyone ever complain that their ship was too fast or too agile. training Navigation skills is always good.
For a slightly longer-term commitment, Training Cynosural Fields 5 will allow you to light covert cynos, which could well come in useful if you decide to commit your alt to stealth ships. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Soldarius
Peek-A-Boo Bombers
8
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Posted - 2011.10.05 06:46:00 -
[14] - Quote
Looks good except for one thing: Weapon Disruption is the skill that reduce cap usage for EWAR modules. You have no EWAR skills listed in your plan except for Target Painters. Those SP would be better used elsewhere.
Or, did you mean Turret Destabilization, the tracking disruptor skill? If so, that skill is useless vs missiles. I would reccommend you go with Signal Suppression and fit Sensor Dampeners. These work to reduce the scan resolution and/or locking range of the target. Locking range for small ships, scan res for large ones.
Or go for T2 launchers and really put the hurt on battleships.
Edit: Don't train bomb deployment any longer than absolutely necessary. Reducing the reload time is worthless because it takes so damn long anyway. I think reload time at level 5 is still 20 seconds. You will never get a second bomb off in one run.
As a matter of fact, Peek-A-Boo Bombers is looking for folks. Drop me or Chessur a line when you get a chance. Scanning skills are a requirement for wormhole life. Not so much bombs. "How do you kill that which has no life?" |
Roime
Blue Republic RvB - BLUE Republic
3
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Posted - 2011.10.05 16:17:00 -
[15] - Quote
Thanks again guys, you are awesome and this has been very helpful :)
Soldarus nice, I can stop training Bomb Deplo at level 1.
Weapon Disruption allows me to fit & use a tracking disruptor, and helps a bit with the limited cap on a frig. My reasoning to train this was to help with speed tanking, and I trained it already before remapping for missile skills... but good point, sensor damping would be a more universal solution, I will add Sensor Linking to the que.
Is it possible to fit T2 launchers on a solo Hound and have some other modules too?
Peek-A-Boo sounds interesting, I'll keep you in mind! I have currently very little time for EVE, just some forum posting during breaks from work, but when I get back : ) scanning skills shoud be fine on this toon btw, all at IV except Astrometric Rangefinding... which is at V.
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Sphynix
The Embraced Of Eve The Silent One's
8
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Posted - 2011.10.06 12:13:00 -
[16] - Quote
[Hound, DPS] Ballistic Control System II Ballistic Control System II Co-Processor II
Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron 1MN MicroWarpdrive I
Siege Missile Launcher II, Bane Rage Torpedo Siege Missile Launcher II, Bane Rage Torpedo Siege Missile Launcher II, Bane Rage Torpedo Bomb Launcher I, Shrapnel Bomb Covert Ops Cloaking Device II
Small Hydraulic Bay Thrusters I Small Warhead Calefaction Catalyst I
Fit doesn't fit, unless you offline either a siege or the bomb. So if you want to use a bomb, just switch it over. No idea if you'd want to spend the extra time to train this, but with "max skills" you get about 60km range and a volley of about 5k. |
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