Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Amateratsu
Caldari The Pegasus Project
|
Posted - 2009.04.26 12:00:00 -
[1]
I would be interested to know if there is any chance of the # of Manurfacturing / Research jobs a single character can perform at any given time is likely to be increased?
If not, what is the reasoning behind the current limit?
Currently a max skilled character can perform a max of 11 manurfacturing / research jobs at a time, this is quite frankly not enough.
We all know how much the playerbase hates metagamimg but due to the current limits there is no other alternative than to use multiple accounts / characters to get the job done.
Personally i currently have 3 accounts and 6 chars running 60 manurfacturing jobs 24/7, and am training up a 7th char to take over from my main and free up his slots for other jobs.
Would increasing the # jobs we can perform at any 1 time be detrimental to the eve economy or have some other undesired effect?
Since we can already workaround the limit by metagaming i personally think increasing the limit would not have that much effect other than making life easier for the industrialists amongst us.
I would really like to know what other think of this, especially the devs responsible for this side of the game.
Discuss or flame away as you see fit.
Thanks á
|
Roemy Schneider
BINFORD
|
Posted - 2009.04.26 14:19:00 -
[2]
Edited by: Roemy Schneider on 26/04/2009 14:18:46
Quote: if not, what is the reasoning behind the current limit?
get more chars/accounts, pay more $$$ - putting the gist back into logistics |
Washell Olivaw
|
Posted - 2009.04.26 18:08:00 -
[3]
Originally by: Amateratsu If not, what is the reasoning behind the current limit?
Several reasons, here's a couple from the top of my head:
You create/join a corporation with other players, each of you providing 11 slots and split the profits. It's not CCP's fault a lot of players insist on circumventing it by paying for additional accounts. Still, a commercial company isn't going to prevent people from giving them more money.
More slots per character would loosen/remove one of the bottlenecks promoting scarcity. Would put more pressure on the mineral supplies while flooding the market with more products.
If an alt doesn't bring in enough ISK to pay for himself in plexes and turn a profit on top of that, why do the labour?
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
|
Amateratsu
Caldari The Pegasus Project
|
Posted - 2009.04.26 18:36:00 -
[4]
Originally by: Washell Olivaw
Originally by: Amateratsu If not, what is the reasoning behind the current limit?
Several reasons, here's a couple from the top of my head:
You create/join a corporation with other players, each of you providing 11 slots and split the profits. It's not CCP's fault a lot of players insist on circumventing it by paying for additional accounts. Still, a commercial company isn't going to prevent people from giving them more money.
More slots per character would loosen/remove one of the bottlenecks promoting scarcity. Would put more pressure on the mineral supplies while flooding the market with more products.
If an alt doesn't bring in enough ISK to pay for himself in plexes and turn a profit on top of that, why do the labour?
As you stated yourself, the limit is already being circumvented, so would raising the limit really have that much impact on the supply/demand of products?
I make around 100m per day selling the products i produce with all my chars, find me 6 players willing to join my corp and do the work of my alts for less than 20m per day
á
|
Washell Olivaw
|
Posted - 2009.04.26 21:15:00 -
[5]
Originally by: Amateratsu As you stated yourself, the limit is already being circumvented, so would raising the limit really have that much impact on the supply/demand of products?
Yes, because you either need to make 300+ million ISK for profit or be willing to pay 15 bucks a month. You'd be surprised how many people this stops.
Second, buying a plex each month also gives you 300 million, without any work. So people opt for that instead of extra slots. Given free additional slots, some will use them.
But in all honesty, this is all speculation. It's up to Dr. Eyjo and his team to advice CCP on whether the EVE economy supports more slots per character or not. And to the accounting apartment to calculate how much it hurts the real wallet.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
|
Amateratsu
Caldari The Pegasus Project
|
Posted - 2009.04.27 03:55:00 -
[6]
Ok what do plex's or alts being able to pay for themselfs have anything to do with the question at hand?
I pay for my 3 accounts via cc subscription. my alts paying for themselfs does not factor into the equation.
Even if we had more job slots, i'd still keep my alts active as they are useful for many other tasks ingame, not just production.
I do agree however that only the devs have all the facts and figures and can really answer the question in the op, which is why i have asked them for input on the subject.
á
|
Washell Olivaw
|
Posted - 2009.04.27 11:51:00 -
[7]
Edited by: Washell Olivaw on 27/04/2009 11:52:08
Originally by: Amateratsu
Ok what do plex's or alts being able to pay for themselfs have anything to do with the question at hand?
I pay for my 3 accounts via cc subscription. my alts paying for themselfs does not factor into the equation.
For me, and others, it does.
Here's why. If I pay for an extra account for my ingame business, I'm paying an additional 15 bucks a month to make more ISK in-game. If I use that 15 bucks to buy a plex I get ~300 million for 5 minutes of my time.
Therefore, the second account should make me ~300 million for 5 minutes of work to break even. If it makes me 400 million for 10 hours of work, I'm being paid 10 millions an hour. If a fellow player wanted to hire you for 10 hours of mining for 100 million, would you say yes? If your answer is no, you shouldn't be paying for a second account if it makes you the same ISK/hour.
Of course, the return on investment should be mitigated by the amount of fun the second account gives you. If shoving minerals into factories is the highlight of your day, you could be making a loss for all you care. Or it could contain your PvP char or something at which point 10 hours of work for 100 million profit is actually a good deal. This line of reasoning put against your original question leads to the conclusion that not all people who would and could use additional production slots are using them right now. Given more slots for just training time will be a no-brainer for them and allow to them to ramp up production.
In conclusion: asking for more slots on a single character is asking for a better return on investment. Giving for example 10 more slots to a single character is a theoretically max of 7.5 million extra production slots added to the economy (250k accounts, 3 chars per account) making large scale economic disruption a clear and present danger.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
|
Amateratsu
Caldari The Pegasus Project
|
Posted - 2009.04.27 14:37:00 -
[8]
So basicly your saying that only a small percentage of the playerbase are using alts to gain more production slots due to the cost involved, but given more slots per char they would use them ramping up the supply of goods?
The example you gave makes more sense, a possible 7+ million slots would have an impact on the economy.
Maybe additional production / lab slots could be provided through the corp/alliance system.
example a corporation/alliance gets 50-60 slots which players in that corp/alliance who have the required roles can use to do production for their corp/alliance?
# of slots could be based on the ceo's skills or on the size of the corp and how many players it has in it?
Gives the devs more control over how many slots are added to the game based on what they think the economy can handle.
á
|
Etien Aldragoran
DarkStar 1 GoonSwarm
|
Posted - 2009.04.27 15:32:00 -
[9]
You should be cooperating with other characters in Eve to build items in bulk. Whether those characters are alts on your accounts or not is of no concern to the game's design.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |