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Thread Statistics | Show CCP posts - 6 post(s) |
Nuanni Claves
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Posted - 2009.05.27 14:07:00 -
[181]
Originally by: JonJames CCP have been saying that since day one, I remember when planetry interaction was promised which is something that would add far more depth then toddling about in station yet planetry interaction never arrived, the reason? Because planetery interaction is not something that can be used in other games unlike the 3D system for station interaction that can, its all about money and not about pleasing the player base,fact.
Off course it is about money whichever way you look, after all it's a business, however you are again wrongly assuming that if it is not pleasing you, it is not pleasing the "playerbase". You are only a fragment of the playerbase, you are not THE playerbase.
Ambulation is going to be very pleasing for me, and I am also a part of the playerbase. I am quite sure that it will also be pleasing to many other players in the same playerbase, although it is perfectly clear it will not be pleasing to everybody.
Maybe the last expansion, or the one before that did not please me and it was good for you or to someone else, but that is a fact you will just have to live with that not everything CCP does will be written with your particular taste in mind and that there are many players with many different tastes and playstiles spending their time in this universe.
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Sader Rykane
Amarr Midnight Enterprises
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Posted - 2009.05.27 14:51:00 -
[182]
Does anyone else find it amusing that the Eve Developers are essentially giving us a completly different game for FREE and adding it to our existing game, yet people have the audacity to complain?
Look at it from a business perspective? CCP could quite easily, and justifiably CHARGE us for Ambulation because its way bigger than any expansion. Yet they are going to give it to us for free, thats freaking huge. Complaining about ambulation is like throwing the gift horse off a cliff.
Click for gallery! |
JonJames
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Posted - 2009.05.27 15:55:00 -
[183]
Originally by: Sader Rykane Does anyone else find it amusing that the Eve Developers are essentially giving us a completly different game for FREE
No, it's not very amusing when the QA system is in such a dire state as was witnessed with the last expansion and the not so hot fixes that followed, not amusing at all.
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Sader Rykane
Amarr Midnight Enterprises
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Posted - 2009.05.27 16:03:00 -
[184]
Edited by: Sader Rykane on 27/05/2009 16:06:36 Edited by: Sader Rykane on 27/05/2009 16:05:28
Originally by: JonJames
Originally by: Sader Rykane Does anyone else find it amusing that the Eve Developers are essentially giving us a completly different game for FREE
No, it's not very amusing when the QA system is in such a dire state as was witnessed with the last expansion and the not so hot fixes that followed, not amusing at all.
This really has nothing to do with ambulation. I'm almost certain the devs working on ambulation are not the devs working on Eve, they are so completly different. That being said, even if you threw more devs at a problem doesn't mean its going to get fixed.
World of Warcraft is a massive example. They have the money to high any number of developers, yet when I used to play activly back in November I could easily find many bugs, gamebreaking and otherwise, in the game. MORE DEVELOPERS != MORE FIXES. It just doesn't work that way, and it is unreasonable to believe that ambulation is somehow slowing down Eve's development as a game, when it is a huge part of the game.
Quite frankly, the reason I've been bouncing back and forth between playing Eve and not playing Eve for over four years, look up my first character Sader ingame, (except now I'm staying the long haul, after buying a year of playtime for two accounts) is ambulation and the potential it posses.
Ambulation is so much more then prancing around stations, the possibilities this brings to the game is mind boggling. Stations will lead to planets, atmospheric flight, true colonies, more depth and scope. Stop looking so short term and realize that ambulation is a very small step in a potentially massive gameplay shift.
Eve Online is going to be huge.
Click for gallery! |
JonJames
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Posted - 2009.05.27 16:37:00 -
[185]
Originally by: Sader Rykane
Ambulation is so much more then prancing around stations, the possibilities this brings to the game is mind boggling. Stations will lead to planets, atmospheric flight, true colonies, more depth and scope. Stop looking so short term and realize that ambulation is a very small step in a potentially massive gameplay shift.
Eve Online is going to be huge.
Well I've said what I think and don't have the time to debate it any futher, however, I will leave on the note that I will believe what I quoted above when I actually see it, and I don't expect to see any it in the next 5 years, if at all.
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Buriko Kamakura
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Posted - 2009.05.27 21:50:00 -
[186]
There's always a plethora of personal attacks on topics like this. Why is this necessary? It's just further breaking up the community into the stereotypical "carebears" vs. the "pvpers."
If we can just realize that neither side of this debate will ever understand the other, we can all just sum the Ambulation issue up into a few simple sentences.
There are carebears and powergamers (who tend to pvp often). Carebears want ambulation because they play the game differently from powergamers. Powergamers/PvPers will never understand the value of Ambulation, so don't bother commenting on it. It's not FOR you. And guess what? YOU'LL NEVER NEED TO USE IT. CCP promised that already.
Let CCP make a new feature for the carebears. For the PvPers to complain that they're being neglected by CCP is ridiculous. A small, dedicated team is working on Ambulation. Dozens of other devs and coders work nonstop to please the PvP population as it is.
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masternerdguy
Gallente Point of No Return Blade.
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Posted - 2009.05.27 21:51:00 -
[187]
hopefully it died.
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Tractormech
Caldari Fortune's Fools
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Posted - 2009.05.28 00:24:00 -
[188]
I think everyone would like to see ambulation, including the hardcore players. We all know EVE needs it, eventually. Its just that, from experience, we all know that when it comes out, its going to ruin/bug the hell out of some part of the game. We would like CCP to get all their ducks in a row and get serious for once. There's been lots of talk about but not much info. So people just speculate and worry and make stuff up and it leads to threads like this.
CCP likes to throw hints in the air, then gets suprised when people automatically start looking at the negative, which they always will first. If they don't want this sort of reaction, I suggest the give some actual definate info rather than just go "OMG OMG AMBULATION WIN WIN!!!" and nothing more.
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Lt Shard
United Trade Coalition
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Posted - 2009.05.28 00:26:00 -
[189]
Originally by: masternerdguy hopefully it died.
Shut the **** up. Its optional. _________________________
Yes, I know the Titan is small in my sig. |
masternerdguy
Gallente Point of No Return Blade.
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Posted - 2009.05.28 00:47:00 -
[190]
Originally by: Tractormech I think everyone would like to see ambulation, including the hardcore players. We all know EVE needs it, eventually. Its just that, from experience, we all know that when it comes out, its going to ruin/bug the hell out of some part of the game. We would like CCP to get all their ducks in a row and get serious for once. There's been lots of talk about but not much info. So people just speculate and worry and make stuff up and it leads to threads like this.
CCP likes to throw hints in the air, then gets suprised when people automatically start looking at the negative, which they always will first. If they don't want this sort of reaction, I suggest the give some actual definate info rather than just go "OMG OMG AMBULATION WIN WIN!!!" and nothing more.
ambulation will be more fail than the pre patch SB.
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Ahz
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Posted - 2009.05.28 00:56:00 -
[191]
What I would do if I were CCP:
- Take ambulation and start a new game planet-side - Focus on beautiful scenery and interactivity - Players take and hold territory, mine resources, grow food, build technology - They buy and sell stuff off world (tie the game to Eve through the market)
After a year or two building out a completely different player-base with its own culture (more girls) fully integrate the game with Eve. Players would then be able to start on a planet and migrate to the stars or vice versa. They would also be able to have completely fulfilling experiences without ever playing the other game.
The key to attracting new players is a new culture with new experiences. No offense to the existing Eve culture but you guys are an odd breed. The only kind of players you'll attract are others just like you. If CCP wants to truly expand they need to start from scratch.
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Doctor Penguin
Amarr Heavy Influence Aggression.
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Posted - 2009.05.28 00:58:00 -
[192]
Last (and only) Dev post in this thread is a month old. Way to go keeping a thread alive on hot air alone. ________________________________________________
http://eve.drome.nl/CaodCleaner/ Help make CAOD readable. |
Potrero
Gallente Federal Navy Academy
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Posted - 2009.05.28 01:09:00 -
[193]
Originally by: Doctor Penguin Last (and only) Dev post in this thread is a month old. Way to go keeping a thread alive on hot air alone.
Hey, you work with what you got.
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skye orionis
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Posted - 2009.05.28 01:12:00 -
[194]
So, while I'm not exactly interested in ambulation I can see a way where is might be geniunely game enhancing. Right now hacking and archaeology cans are accessed through mid slot scanners. Maybe in some futuristic fantasy version of eve there might be exploration complexes and maybe the odd mission which involve flying a ship to a location, docking with some structure and then ambulating about some ancient archaeology site or abandoned mining station and performing some puzzle type tasks or interacting with NPC's.
The nice thing about 'abandoned sites' is that there's no need to deal with combat in these sites, just the odd locked down door, and devices which might delay you rather than kill you. And if you take too long then maybe the enemies realise you're there and send some more ships out to catch you when you undock, so there's a geniune game element here.
I can see a stealth type mission where you're tasked with flying a cloaked ship between a couple of acceleration gates, then once you get in you have a short time window to run around the secure complex and pick up mission loot and other paraphenalia.
And there's no reason you need to control yourself, maybe you dock up and control an infiltrator robot that can zip around and do things, but which can also be abandoned with nothing really lost. (and maybe the contact will insist in talking to you in person...)
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Vaneshi SnowCrash
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Posted - 2009.05.28 14:52:00 -
[195]
Originally by: Rastelle personally i want gun's, strippers and a method to beat annother person's ship to death if they dont undock
I fully support this idea, especially if I can watch the moron attacking a battleship with a sledgehammer. You do know how big the ships in EVE are right?
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Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
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Posted - 2009.05.28 15:28:00 -
[196]
Originally by: Vaneshi SnowCrash
Originally by: Rastelle personally i want gun's, strippers and a method to beat annother person's ship to death if they dont undock
I fully support this idea, especially if I can watch the moron attacking a battleship with a sledgehammer. You do know how big the ships in EVE are right?
I fully endorse seeing 500 thousand slaves beating on an apocalypse with sledge hammers. *-------------------------* PoX IS Eve!!! BOOM!!! |
Pnandor
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Posted - 2009.05.28 15:31:00 -
[197]
The bad side of Wis. are:
WIS = attracts a lot of more players = but unfortunately this attracts more isk sellers and scammers and so on!
The best part of Wis are:
WIS = attracts a lot of more players = very much better for the CCP economy =
many more programmers for EVE = denser patches and better and faster hardware =
quality = more ideas = better quality = super EVE
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Drunk Driver
Gallente Aliastra
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Posted - 2009.05.28 16:01:00 -
[198]
The guy writing the code walked out an airlock and died.
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Pnandor
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Posted - 2009.05.28 16:10:00 -
[199]
Originally by: Drunk Driver
The guy writing the code walked out an airlock and died.
And what is your story ?
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Drunk Driver
Gallente Aliastra
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Posted - 2009.05.28 16:15:00 -
[200]
Originally by: Pnandor
Originally by: Drunk Driver
The guy writing the code walked out an airlock and died.
And what is your story ?
I had sex with your mother and you were born.
Now we support a woman's right to choose.
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Pnandor
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Posted - 2009.05.28 16:17:00 -
[201]
Originally by: Drunk Driver
Originally by: Pnandor
Originally by: Drunk Driver
The guy writing the code walked out an airlock and died.
And what is your story ?
Sweet you must be so mature
I had sex with your mother and you were born.
Now we support a woman's right to choose.
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Drunk Driver
Gallente Aliastra
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Posted - 2009.05.28 16:27:00 -
[202]
Originally by: Pnandor Edited by: Pnandor on 28/05/2009 16:19:51
Originally by: Drunk Driver
Originally by: Pnandor
Originally by: Drunk Driver
The guy writing the code walked out an airlock and died.
And what is your story ?
I had sex with your mother and you were born.
Now we support a woman's right to choose.
Sweet! you must be so mature
Yep. Glad you noticed.
Your mom says hi. She's off to the strip club and will contact you later about your bed wetting problem.
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CCP Mitnal
C C P
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Posted - 2009.05.28 16:52:00 -
[203]
Cleaned.
Please stay on topic and post with respect towards fellow players.
Mitnal Community Representative CCP Hf, EVE Online Contact us |
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Ryuzaki Lawliet
Caldari
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Posted - 2009.05.28 17:22:00 -
[204]
Originally by: skye orionis So, while I'm not exactly interested in ambulation I can see a way where is might be geniunely game enhancing. Right now hacking and archaeology cans are accessed through mid slot scanners. Maybe in some futuristic fantasy version of eve there might be exploration complexes and maybe the odd mission which involve flying a ship to a location, docking with some structure and then ambulating about some ancient archaeology site or abandoned mining station and performing some puzzle type tasks or interacting with NPC's.
The nice thing about 'abandoned sites' is that there's no need to deal with combat in these sites, just the odd locked down door, and devices which might delay you rather than kill you. And if you take too long then maybe the enemies realise you're there and send some more ships out to catch you when you undock, so there's a geniune game element here.
I can see a stealth type mission where you're tasked with flying a cloaked ship between a couple of acceleration gates, then once you get in you have a short time window to run around the secure complex and pick up mission loot and other paraphenalia.
And there's no reason you need to control yourself, maybe you dock up and control an infiltrator robot that can zip around and do things, but which can also be abandoned with nothing really lost. (and maybe the contact will insist in talking to you in person...)
That would be an awesome way to further integrate missions with Ambulation. The one thing that I would want to have in addition to that is if your in a site and someone else scans the site down, there is something that notifies you that another ship has entered the grid. And that the ship you were in isn't currently on the grid for the other person to blow up leaving you stranded. >.>"
Originally by: Vabjekf
Once you have 12 decillion skill points you can equip smaller ships in your slots and shoot rifters at people
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Hariya
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Posted - 2009.05.28 17:35:00 -
[205]
One challenge with ambulation is probably how to get PVP into ambulation. I'd go with a simple sword or perhaps a ray gun, but they could also add things like sentries. Also how would Concord respond to all the suicide ganks?
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Faife
Federation of Freedom Fighters Aggression.
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Posted - 2009.05.28 18:13:00 -
[206]
Originally by: Hariya One challenge with ambulation is probably how to get PVP into ambulation. I'd go with a simple sword or perhaps a ray gun, but they could also add things like sentries. Also how would Concord respond to all the suicide ganks?
there is no pvp in ambulation. hth, hand. --
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RedSplat
Heretic Army
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Posted - 2009.05.28 18:20:00 -
[207]
Hopefully they can WIS, its a terrible idea
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Catscratcher
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Posted - 2009.05.28 18:46:00 -
[208]
Originally by: RedSplat Hopefully they can WIS, its a terrible idea
It's kinda funny I have seen tons of these thread before and them don't say Whyyyyyyyyyyyyyyyyy!
Hello just say why it's so terrible iddea ?
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Buriko Kamakura
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Posted - 2009.05.28 19:29:00 -
[209]
Originally by: skye orionis So, while I'm not exactly interested in ambulation I can see a way where is might be geniunely game enhancing. Right now hacking and archaeology cans are accessed through mid slot scanners. Maybe in some futuristic fantasy version of eve there might be exploration complexes and maybe the odd mission which involve flying a ship to a location, docking with some structure and then ambulating about some ancient archaeology site or abandoned mining station and performing some puzzle type tasks or interacting with NPC's.
The nice thing about 'abandoned sites' is that there's no need to deal with combat in these sites, just the odd locked down door, and devices which might delay you rather than kill you. And if you take too long then maybe the enemies realise you're there and send some more ships out to catch you when you undock, so there's a geniune game element here.
I can see a stealth type mission where you're tasked with flying a cloaked ship between a couple of acceleration gates, then once you get in you have a short time window to run around the secure complex and pick up mission loot and other paraphenalia.
And there's no reason you need to control yourself, maybe you dock up and control an infiltrator robot that can zip around and do things, but which can also be abandoned with nothing really lost. (and maybe the contact will insist in talking to you in person...)
Indeed, ambulation should be about more than drinking virtual beer. I really hope that the devs take notice of your idea, Skye.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.05.28 19:35:00 -
[210]
Originally by: Catscratcher
Originally by: RedSplat Hopefully they can WIS, its a terrible idea
It's kinda funny I have seen tons of these thread before and them don't say Whyyyyyyyyyyyyyyyyy!
Hello just say why it's so terrible iddea ?
The 'reasoning' is always the same...some vague notions about "it doesn't fit into my gameplay" or "Eve is about internet spaceships!" and "fix bugs before you let artists and level-designers create new content!"
The benefits far outweigh the downsides (if you even consider the above to be real downsides), and it'll only get better as they improve it.
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