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Neo Omni
Gallente
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Posted - 2009.05.01 02:46:00 -
[1]
OK, so how exactly are warp bubbles placed at the end warp point of a jump gate considered sportsmanship?
I mean...sure, EVE is pop or be popped...adapt or die...blah, blah blah..(I've heard it all)
But how exactly can you avoid a warp bubble when you are just getting out of warp?
No, it's not cheating..it's legitimate game play, but it's kind'a like the equivalent of winning a card game by punching the other guy in the face.
So how do you avoid this? It's terrible advantage with no balance.
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Tom Eladios
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Posted - 2009.05.01 02:58:00 -
[2]
Well when you come out of warp on the edge of the bubble, you hit allign to the object behind you and hit your Afterburner/MWD. Once out of the bubble (You are on the edge, so takes only a few seconds) you hit warp button and you are off.
Now to avoid getting stuck in a bubble in a first place, you need bookmarks. Essentially before-hand set them up in a fast ship in an empty direction. Now instead of warping to gates, you warp to bookmark and then to gate. Since the bubble will need to be in line with your warp direction, it will not catch you if you are coming from a weird angle.
Now making bookmarks for every gate sounds painful, but if you are living and fighting in 0.0, they are mandatory not just for bubble avoiding, but sniping and camping.
Now you know...
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.05.01 03:02:00 -
[3]
Originally by: Neo Omni But how exactly can you avoid a warp bubble when you are just getting out of warp?
You can't. If you suspect you are in dangerous territory, warp to a planet or safespot near the gate... and use your scanner.
Originally by: Neo Omni it's kind'a like the equivalent of winning a card game by punching the other guy in the face.
What?
Originally by: Neo Omni It's terrible advantage with no balance.
Use a scout, or... Develop intel-channels with friendly pilots in the region, or... Bring some friends and blow up the gang with the bubble, or... Fly a cloaky ship...
Maybe all of the above at once.
_______
Should we fall before the dawn, Say this at our pyre, "They died Matari warriors, Their faces to the fire." |
Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.05.01 03:02:00 -
[4]
If your traveling in unknown space, and don't have an alt or friend with you to scout each jump ahead of you, you can also use nearby planetary bodies (stick with planets, as nothing is more humiliating than getting taken out by a POS by surprise), and use your directional scanner.
Set up to scan at a narrow degree (15-30 is my preference), at max range (just type in all 5's till it stops). If your within range of the gate, you can check to see if a bubble is up or pirates lay in wait.
It's never wise to warp to a location that you haven't checked to see if it's secure. Safe spots and preparation are your friend.
Posts by Ruze Ahkor'Murkon and Ruze |
Neo Omni
Gallente
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Posted - 2009.05.01 03:03:00 -
[5]
Edited by: Neo Omni on 01/05/2009 03:04:38 would warping to a moon then on again to the jump gate help since the angle will be a bit different. I'm not sure exactly how big warp bubbles are...hard to gauge.
EDIT:
Originally by: Ruze Ahkor'Murkon If your traveling in unknown space, and don't have an alt or friend with you to scout each jump ahead of you, you can also use nearby planetary bodies (stick with planets, as nothing is more humiliating than getting taken out by a POS by surprise), and use your directional scanner.
Set up to scan at a narrow degree (15-30 is my preference), at max range (just type in all 5's till it stops). If your within range of the gate, you can check to see if a bubble is up or pirates lay in wait.
It's never wise to warp to a location that you haven't checked to see if it's secure. Safe spots and preparation are your friend.
OK..got it. Thanks all.
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Lucas Avidius
Einherjar Rising Cry Havoc.
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Posted - 2009.05.01 03:05:00 -
[6]
Fly as one ship in a 30 man fleet. Your chances of getting to the gate through the bubble are vastly increased.
EVE is not a single player game.
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GateScout
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Posted - 2009.05.01 03:06:00 -
[7]
Originally by: Neo Omni Edited by: Neo Omni on 01/05/2009 03:04:38 would warping to a moon then on again to the jump gate help since the angle will be a bit different.
Yep. ...and if no planet or moon is near, you can also come in from a different direction (i.e. a different gate). Check the solar system map for possibilities.
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Neo Omni
Gallente
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Posted - 2009.05.01 03:08:00 -
[8]
Thanks again.
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.05.01 03:09:00 -
[9]
Originally by: Neo Omni
would warping to a moon then on again to the jump gate help since the angle will be a bit different. I'm not sure exactly how big warp bubbles are...hard to gauge.
If your scanner picks up a Small Mobile, then odds are good that it's a drag-bubble (designed to suck you away from the gate). If that's the case, then warping to the gate from your safespot/planet (now at different angle) will work.
If it's a Large bubble, then odds are that it's on the gate itself.
Now, that's not always 100% - but based on observations of what others tend to do (and also what I do too, when wanting to punch a pilot after a hand of poker).
_______
Should we fall before the dawn, Say this at our pyre, "They died Matari warriors, Their faces to the fire." |
Clair Bear
Perkone
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Posted - 2009.05.01 03:10:00 -
[10]
Blobbing is the answer. Now what was the question?
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Rakshasa Taisab
Caldari Sane Industries Inc. United Freemen Alliance
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Posted - 2009.05.01 03:34:00 -
[11]
Bounce from planets, or even better... use bookmarks some 200km from the gate. If you don't play it safe, don't expect to be safe.
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Haakelen
Gallente REUNI0N Against ALL Authorities
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Posted - 2009.05.01 04:06:00 -
[12]
Originally by: Neo Omni OK, so how exactly are warp bubbles placed at the end warp point of a jump gate considered sportsmanship?
Eve is not about sportsmanship, it's about killing other people and making them unhappy.
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SDragoon
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Posted - 2009.05.01 04:27:00 -
[13]
I'm not a big fan of them being able to pull you further then you try to warp. I'm fine that they can pull you out of warp early, but pulling you further is a bit much.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.05.01 04:32:00 -
[14]
Originally by: Haakelen
Originally by: Neo Omni OK, so how exactly are warp bubbles placed at the end warp point of a jump gate considered sportsmanship?
Eve is not about sportsmanship, it's about killing other people and making them unhappy.
Well if thats the reason then I would say that Eve has scored several wrecking shots and a podding on Neo Omni.
Originally by: Achar Losa i might be just a 6 year old stupid boy, but he's a CCP dev writing in the forums!
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Micia
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.05.01 05:45:00 -
[15]
Originally by: SDragoon I'm not a big fan of them being able to pull you further then you try to warp. I'm fine that they can pull you out of warp early, but pulling you further is a bit much.
What's the difference if a bubble drags you 50km past the gate, or if it stops you 50km before the gate?
In both events the bubble has to be on grid. You can't just plop a bubble up midpoint in a system. (Well, technically you can... but it ain't gonna affect anything, on a gate-to-gate warp)
_______
Should we fall before the dawn, Say this at our pyre, "They died Matari warriors, Their faces to the fire." |
Wet Ferret
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Posted - 2009.05.01 05:55:00 -
[16]
Ah, warp bubbles. The reason 0.0, despite being larger than low-sec and highsec combined, contains less than 10% of the activity in EVE.
Sure they can be avoided... if you like sitting in stations.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |
Neo Omni
Gallente
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Posted - 2009.05.01 06:07:00 -
[17]
Originally by: Wet Ferret Ah, warp bubbles. The reason 0.0, despite being larger than low-sec and highsec combined, contains less than 10% of the activity in EVE.
Sure they can be avoided... if you like sitting in stations.
They should be done away with IMO.
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Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2009.05.01 06:25:00 -
[18]
Originally by: Neo Omni OK, so how exactly are warp bubbles placed at the end warp point of a jump gate considered sportsmanship?
I mean...sure, EVE is pop or be popped...adapt or die...blah, blah blah..(I've heard it all)
But how exactly can you avoid a warp bubble when you are just getting out of warp?
No, it's not cheating..it's legitimate game play, but it's kind'a like the equivalent of winning a card game by punching the other guy in the face.
So how do you avoid this? It's terrible advantage with no balance.
Use sniper spots.. you can warp to a gate say 150km off. take a look whats going on. also warp to a nearby planet and scan for ppl on the gate an dbubbles
www.garia.net |
Hanneshannes
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Posted - 2009.05.01 07:02:00 -
[19]
I have always wondered how it works.
Whenever I run into a bubble, it appears to be dragging me towards it (I end up warping 50-60k further than I intended to)
I thought this was a bug of some sort because it seems weird but it's just the way they were intended to work?
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Neo Omni
Gallente
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Posted - 2009.05.01 07:16:00 -
[20]
Originally by: Hanneshannes I have always wondered how it works.
Whenever I run into a bubble, it appears to be dragging me towards it (I end up warping 50-60k further than I intended to)
I thought this was a bug of some sort because it seems weird but it's just the way they were intended to work?
found some info
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Mara Rinn
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Posted - 2009.05.01 07:26:00 -
[21]
Another way of avoiding warp bubbles is to use a jump drive to travel.
Then you just have to address the issue of having a cyno beacon in your desired destination system.
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Arushia
Nova Labs Empire Research
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Posted - 2009.05.01 08:05:00 -
[22]
Originally by: Mara Rinn Another way of avoiding warp bubbles is to use a jump drive to travel.
Then you just have to address the issue of having a cyno beacon in your desired destination system.
Or, for a similar price, you can purchase a cruiser which is immune to bubbles.
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Ruze Ahkor'Murkon
Amarr No Applicable Corporation
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Posted - 2009.05.01 09:52:00 -
[23]
Originally by: Wet Ferret Ah, warp bubbles. The reason 0.0, despite being larger than low-sec and highsec combined, contains less than 10% of the activity in EVE.
Sure they can be avoided... if you like sitting in stations.
Sadly, I don't know if this is entirely the case. I figure it's probably got more to do with there being a whole lack of 'things to do' in nulsec. Rat, mine, explore ... or operate a POS. Add missions to outposts and player activity may be on the rise, hahahah ...
And then again, until they come up with a way to allow players to defend their systems from intrusion (more dynamic ways, that is), your stuck with either warp bubbles, or 6-man gate camps to eternity.
Posts by Ruze Ahkor'Murkon and Ruze |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.05.01 10:02:00 -
[24]
Edited by: Malcanis on 01/05/2009 10:03:29
Originally by: Neo Omni OK, so how exactly are warp bubbles placed at the end warp point of a jump gate considered sportsmanship?
I mean...sure, EVE is pop or be popped...adapt or die...blah, blah blah..(I've heard it all)
But how exactly can you avoid a warp bubble when you are just getting out of warp?
No, it's not cheating..it's legitimate game play, but it's kind'a like the equivalent of winning a card game by punching the other guy in the face.
So how do you avoid this? It's terrible advantage with no balance.
Where on earth did you get the idea that they're anything to to with "sportsmanship"? They're a tool to help groups of players secure space, and a none-too-reliable tool at that, let me tell you from personal experience of both sides of the effort. If anything bubbles are underpowered these days.
EDIT: bubbles are pretty easy to avoid really. In space that you're familiar with, they're basically a non-issue.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.05.01 10:04:00 -
[25]
Originally by: Wet Ferret Ah, warp bubbles. The reason 0.0, despite being larger than low-sec and highsec combined, contains less than 10% of the activity in EVE.
Sure they can be avoided... if you like sitting in stations.
No, bubbles are the reason that there's anyone in 0.0 at all.
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Darkerz Reloaded
Gallente
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Posted - 2009.05.01 10:05:00 -
[26]
Originally by: Neo Omni winning a card game by punching the other guy in the face.
IS there any other way?
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Learol
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Posted - 2009.05.01 10:06:00 -
[27]
lol, you think Eve has ballance |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.05.01 10:09:00 -
[28]
Originally by: Hanneshannes I have always wondered how it works.
Whenever I run into a bubble, it appears to be dragging me towards it (I end up warping 50-60k further than I intended to)
I thought this was a bug of some sort because it seems weird but it's just the way they were intended to work?
If you warp to a spot in line with a bubble less than 100Km away, the bubble will "suck" you in. That's wht bubbles are commonly placed behind a gate, inline with the other gate in the system. If you're dumb and warp directly from gate to gate, you will be sucked in. That's why they're called "sucker bubbles" when used in this way.
Warp via some celestial that's at a decent angle, or use a pre-prepared bookmark more than 150Km from the gate, and sucker bubbles will not trouble you.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.05.01 10:11:00 -
[29]
Originally by: Learol lol, you think Eve has ballance
EvE is balanced; we all get the same options at character creation.
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Tobias Sjodin
Ore Mongers BricK sQuAD.
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Posted - 2009.05.01 11:12:00 -
[30]
Originally by: Neo Omni sportsmanship
This is not Summer Games 2.
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