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Jacob Leinenkugel
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Posted - 2009.05.05 01:09:00 -
[1]
We have been in WH space for a while now and we've noticed that there are no new fields respawning. This has been going on for the start of the second week now. Keep in mind that we are trained up in Astrometrics and have gotten purdy good at scanning for stuff. Do they dry up or do we need to take out the other spawns in order for the fields to come back?
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Kambiri Zoltana
Gallente
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Posted - 2009.05.05 08:23:00 -
[2]
A stupid question maybe, but you scan more then your own WH where you live in? I usualy found between 2-4 grav belts in any good system with 10+ sigs. Your not gonna tell me they all have no ore in them. Do you scan high class wormholes too?
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Clansworth
Good Rock Materials
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Posted - 2009.05.05 15:41:00 -
[3]
I think they are on a time expiration just like K-Space grav sites.
System Influence |
Jacob Leinenkugel
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Posted - 2009.05.05 21:17:00 -
[4]
Originally by: Kambiri Zoltana A stupid question maybe, but you scan more then your own WH where you live in? I usualy found between 2-4 grav belts in any good system with 10+ sigs. Your not gonna tell me they all have no ore in them. Do you scan high class wormholes too?
It's not a stupid question We do scan more than our own wormhole. We do find the sites in those system which are of a high class than ours, which by the way is a class 3 system. Thanks for reply. |
Rovern Hashu
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.05.06 03:37:00 -
[5]
Jacob, we noticed the same thing. I specifically noticed that grav sites seemed to dry up after the last patch. Prior to the patch we had 4-6 grav sites almost every day. After the patch we went two weeks before a grav site spawning in the system we base out of.
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Arous Drephius
Perkone
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Posted - 2009.05.06 06:44:00 -
[6]
When sites despawn they respawn elsewhere in EVE. These newly spawned sites will despawn after 72 hours and rewpawn elsewhere. If you cleared all the ones in your system and nobody else has found them then you'll have to wait until something finishes it's 72 hour despawn timer and pops into your system.
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Kambiri Zoltana
Gallente
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Posted - 2009.05.06 08:07:00 -
[7]
Originally by: Jacob Leinenkugel
Originally by: Kambiri Zoltana A stupid question maybe, but you scan more then your own WH where you live in? I usualy found between 2-4 grav belts in any good system with 10+ sigs. Your not gonna tell me they all have no ore in them. Do you scan high class wormholes too?
It's not a stupid question We do scan more than our own wormhole. We do find the sites in those system which are of a high class than ours, which by the way is a class 3 system. Thanks for reply.
Just to give you an example, yesterday I scanned 2 systems. 1 was a class 6 system, which had 5 ladars and 3 grav sites, next was a connected class 2 system which had 2 grav sites. They are certainly not uncommon.
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Qual
Gallente Cornexant Research
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Posted - 2009.05.06 11:46:00 -
[8]
Edited by: Qual on 06/05/2009 11:46:33
Originally by: Jacob Leinenkugel We have been in WH space for a while now and we've noticed that there are no new fields respawning. This has been going on for the start of the second week now. Keep in mind that we are trained up in Astrometrics and have gotten purdy good at scanning for stuff. Do they dry up or do we need to take out the other spawns in order for the fields to come back?
Having a pos in a system puts a penalty on site spawns in that system. So after a week or two you will end up with nearly nothing in system as only 0-1 sites will spawn in your system pr. day.
Didn't you get the CCP memo that you werent supposed to colonize wh space?
"The short version: Qual is right." -Papa Smurf |
emf
Amarr Knights Of the Black Sun Somalian Pirates We
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Posted - 2009.05.06 18:06:00 -
[9]
Originally by: Arous Drephius When sites despawn they respawn elsewhere in EVE. These newly spawned sites will despawn after 72 hours and rewpawn elsewhere. If you cleared all the ones in your system and nobody else has found them then you'll have to wait until something finishes it's 72 hour despawn timer and pops into your system.
This is wrong, the 72 hour timer does not start unless someone warps into the site. It will then spawn somewhere randomly.
Quote: Having a pos in a system puts a penalty on site spawns in that system. So after a week or two you will end up with nearly nothing in system as only 0-1 sites will spawn in your system pr. day.
Didn't you get the CCP memo that you werent supposed to colonize wh space?
This is also WRONG. A dev has confirmed that POSs do not have an effect on the chance of a site spawning in your system.
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Andromeda Tonks
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Posted - 2009.05.06 21:49:00 -
[10]
Thank you very much for your replies. It has helped out.
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Qual
Gallente Cornexant Research
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Posted - 2009.05.07 07:10:00 -
[11]
Originally by: emf
This is also WRONG. A dev has confirmed that POSs do not have an effect on the chance of a site spawning in your system.
So you explain it all with the 72 hour timer?
Hm...
That could work as an explanation I guess.
"The short version: Qual is right." -Papa Smurf |
TheAsiaRickJames
Gallente Smegnet Incorporated
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Posted - 2009.05.08 10:41:00 -
[12]
A friend of mine tried to setup a pos in a class 1 system and after a week he had no more grav/ladar sites. I saw the discussions on the forum and we decided to test.
Here is a FACT.
We have left one char each in a level 1, and level 4 system respectively. No poses in those systems, and 11+ signatures of all types at the time we arrived there. After 3 days my level 4 system was down to 1 magnetometric and one wormhole and his level 1 system had only the wormhole left.
I am not talking about anomalies which there always been 4+ but signatures.
My opinion is that there is a connection. And not to the POS presence but the presence of players themselves.
:) |
Fumen
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Posted - 2009.05.08 12:02:00 -
[13]
Originally by: Rovern Hashu Jacob, we noticed the same thing. I specifically noticed that grav sites seemed to dry up after the last patch. Prior to the patch we had 4-6 grav sites almost every day. After the patch we went two weeks before a grav site spawning in the system we base out of.
Decreasing the number of grav site spawns was a part of the last patch. The quantity of ore the sites contained was (supposed to have been) proportionately increased.
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Jacob Leinenkugel
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Posted - 2009.05.08 21:50:00 -
[14]
I just wanted to let you know that 2 days ago we did have a Grav site show up and we are in the process of raping it WEWT!!! You guys have been great! I appriciate all of your comments.
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lo breeze
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Posted - 2009.05.09 01:08:00 -
[15]
Make sure you use lots of lube.
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Wyn Pharoh
Gallente Crystalline INC Sc0rched Earth
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Posted - 2009.05.09 02:00:00 -
[16]
Don't know if it was adequately explained by the above posters, but there is no 'pos in w-space' nerf. Its simply the effects of exploration mechanics adversely effecting w-space settlers. Those grav sites respawn 'somewhere' in a virtual w-space constellation that no-one is probably exploring, much less settled in. That site will then make its rounds as it would in known space until it randomly respawns back in your system. Getting to know the mechanics of any neighboring w-space systems will be key to keeping a settled group busy. IF w-space systems connected to the members of their server-side constellations, this would not be a problem. As it is, one is forced to branch out and continue to take risks or accept that the 'safe' home has a peak value that will be whatever it is, based on the delays in sites returning to your new home.
I see your logical fallacies and raise your syntactic analysis engine all in. Smash the State...and Have A Nice Day!!! |
TheAsiaRickJames
Gallente Smegnet Incorporated
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Posted - 2009.05.09 05:29:00 -
[17]
Originally by: Wyn Pharoh Don't know if it was adequately explained by the above posters, but there is no 'pos in w-space' nerf. Its simply the effects of exploration mechanics adversely effecting w-space settlers. Those grav sites respawn 'somewhere' in a virtual w-space constellation that no-one is probably exploring, much less settled in. That site will then make its rounds as it would in known space until it randomly respawns back in your system. Getting to know the mechanics of any neighboring w-space systems will be key to keeping a settled group busy. IF w-space systems connected to the members of their server-side constellations, this would not be a problem. As it is, one is forced to branch out and continue to take risks or accept that the 'safe' home has a peak value that will be whatever it is, based on the delays in sites returning to your new home.
if that would be so, they would not dissappear completely in systems where players are stationed. The probability is too low for a coincidence.
:) |
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