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OffBeaT
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Posted - 2009.05.05 12:57:00 -
[1]
Edited by: OffBeaT on 05/05/2009 12:59:11 man, what is the point to using a afterburners for fitting sakes.
a afb uses the same powergrid as a MWD, how stupid is this!
i would like to use these more but as they fit and work now i see no real use for them in a real tactical way.
i cant really save on grid buy using them, they are a bit too under powered, they should have a real use say webs have no effective vs them in a attack..
give us a real reason to wont to use these will yea.. common!
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OffBeaT
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Posted - 2009.05.05 13:02:00 -
[2]
Edited by: OffBeaT on 05/05/2009 13:02:39 they should not just be a mission tool.
webs should have no effect on them and anyone mounting a web/scram should also get a sig hit.
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OffBeaT
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Posted - 2009.05.05 13:08:00 -
[3]
Originally by: Fossil Wolf
Originally by: OffBeaT man, what is the point to using a afterburners for fitting sakes.
a afb uses the same powergrid as a MWD, how stupid is this!
i would like to use these more but as they fit and work now i see no real use for them in a real tactical way.
i cant really save on grid buy using them, they are a bit too under powered, they should have a real use say in webs are not effective vs them in a attack..
give us a real reason to wont to use these will yea.. common!
AB's don't increase your sig AB's don't get turned off by scrams AB's work in deadspace
this not a tactical advantage still as the attacker is using a mwd/web/scrm anyway to keep up to my slower aft trying to burn out of its jam range.
if afb's work vs scram's then they should also be effective vs webs in the same way..
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OffBeaT
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Posted - 2009.05.05 13:12:00 -
[4]
Originally by: Tippia
Originally by: OffBeaT a afb uses the same powergrid as a MWD, how stupid is this!
Ehmà what? 1MN AB II ù 11 PG, 15 CPU 1MN MWD II ù 17 PH, 25 CPU 10MN AB II ù 55 PG, 25 CPU 10MN MWD II ù 165 PG, 50 CPU 100MN AB II ù 688 PG, 50 CPU 100MN MWD II ù 1,375 PG, 75 CPU
Soà no?
umm, yes. sorry you are right! they are as you say. i ment to say afb's should be lower on grid then they are now.
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OffBeaT
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Posted - 2009.05.05 13:14:00 -
[5]
Originally by: Malcanis
Originally by: OffBeaT stupid
stupit is it that they work vs scrams but not webs.
i say not. give them a real use.
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OffBeaT
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Posted - 2009.05.05 13:23:00 -
[6]
Edited by: OffBeaT on 05/05/2009 13:25:09
Originally by: Malcanis
Originally by: OffBeaT
Originally by: Tippia
Originally by: OffBeaT a afb uses the same powergrid as a MWD, how stupid is this!
Ehmà what? 1MN AB II ù 11 PG, 15 CPU 1MN MWD II ù 17 PH, 25 CPU 10MN AB II ù 55 PG, 25 CPU 10MN MWD II ù 165 PG, 50 CPU 100MN AB II ù 688 PG, 50 CPU 100MN MWD II ù 1,375 PG, 75 CPU
Soà no?
umm, yes. sorry you are right! they are as you say. i ment to say afb's should be lower on grid then they are now.
So does "Because they take about half as much fitting, use less cap, don't massively increase your sig radius, aren't disabled by warp scramblers, and don't reduce your base cap" answer your original question?
they dont take hafe as much fitting as you say!
so what they use less cap.. i dont run out of cap using a mwd anyway in any ship i rig.. if you do you ant rigging them right!
as for the sig radius! so what again, this is not a problem for a blob at a gate with its t****rs as they got all the back up they need.. my frig trying to blast through them dosnt!
i need a counter to webs as well as scrams to have a fair fighting chance to bust gate camps. i need both to fit a mwd/afb as i need to. a afb should be a backup to a mwd and easly fitted for that. it should have a real use vs webs..
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OffBeaT
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Posted - 2009.05.05 13:27:00 -
[7]
Originally by: Mike Seary Oh Lawdz am I witnessing the beginnings of the "Nerf Webs" whine?
its not a nerf web wine! its a counter to them i wont.
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OffBeaT
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Posted - 2009.05.05 13:37:00 -
[8]
Edited by: OffBeaT on 05/05/2009 13:40:44
Originally by: Tippia
Originally by: OffBeaT its not a nerf web wine! its a counter to them i wont.
A whole pile of ECM drones usually worksà
it don't work vs mutable trappers and they take to long to deploy and most gate camps use jamming them self so i cant target there interseps/assault frigs doing the trapping.
think of the solo player trying to deal with the gank blobs everywhere for a minit will yeas put yourselves in his surviving ability. ecm/damp mods can only target one ship and are weak at close range under there drop off ranges.
your talking about something here where it takes split seconds to get out of. i see a real need for afterburners working vs webs as well as scrams.
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OffBeaT
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Posted - 2009.05.05 13:46:00 -
[9]
Originally by: Aurevoir Connard
Originally by: OffBeaT
Originally by: Mike Seary Oh Lawdz am I witnessing the beginnings of the "Nerf Webs" whine?
its not a nerf web wine! its a counter to them i wont.
You obviously werent around when webs could reduce speed by 90%. Man I miss those days. Stop anyone dead in their tracks and let the blasters go to town.
i was here then, but back then i could damp alot better to counter them attacks as damper worked a hell of alot better then today!
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OffBeaT
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Posted - 2009.05.05 14:03:00 -
[10]
Edited by: OffBeaT on 05/05/2009 14:03:16 its getting crazy i almost have a 0% chance of braking a blob camp these days..
no mater what ship i am in. a pod dose a better job these days to travel around in then any ship i can rig.
if it ant warp bubbles everywhere is intercepts/frigs with there jamming sport ships i got to brake through.
its freaking 0% chance to fair play.
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OffBeaT
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Posted - 2009.05.05 14:12:00 -
[11]
Edited by: OffBeaT on 05/05/2009 14:16:46
Originally by: Hot Lotto There is plenty of counters to gate camps. Try decreasing your align time so you can align and warp before before tacklers can get you. Try a covert ops ship, etc...
There is always going to be counters to everything in Eve. That is the way it is designed. It's a rock, paper, scissors game. You bring the best rock you can hope they aren't fitted with a tiny piece of paper.
Fit properly, pay attention to the map, fly smart and with a little bit of luck and a lot of skill you don't have to work about most gate camps.
no, but you gotta be able to get somewhere in through these gate camps to move around to other systems first.
a intercept/frig can lock in 2 seconds or under. what time to Aline. any real gate camp or hunter killer groups out there always use jamming support. most times i risk a choke gate i get a warp bubble Right in my face. i have to make shore i don't warp into trying to Aline my way to where ever i can get my sorry ass out to.
most of all! I SHOULD NOT HAVE TO USE A ALT to work my way through this game. if i need to use a alt evrytime i move somewhere then this game is not a balanced well game.
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OffBeaT
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Posted - 2009.05.05 14:24:00 -
[12]
Edited by: OffBeaT on 05/05/2009 14:25:06 allot of you blob warriors here don't even talk realistic in here about real situations out there.
keep hanging around your gates and call it pvp will yeas..
you don't gotta tell me what its like to move in and out of 00 systems, i have been through it all but at lest in the past i know i had a real chance to keep a ship jumping around.
now a days i just have to log 99% of the time till the blobs thin out. its getting dull to have to keep playing this way as a solo player..
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OffBeaT
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Posted - 2009.05.05 15:18:00 -
[13]
that dosnt mean alliances should have a free pass too owning vast amounts of space through only having to defand one or two main ways in or out to low sec or empire. most of them dont got the members to proper defand or control the vast systems out there they lay clam to but they dont need to do they, they only got to defand one or two main gates..
i know the risks to 00/low sec been in there my hole eve.
80% of any solo fight i ever managed to get into i have won or backed down my attacker if in a even matched ship. i always do my best to scan for gate camps befor i jump to them but the truth is its not like it should be with borders and outposts.
you got outpost evrywhere now.. you have stations way to close to boarder gates from low sec/empire so as you have no need to live deep in 00 systems. there is no buffer zone from the first jump into oo systems to running into blobs right off the bat.
their should be no stations or outpost anywhere for at lest 5 jumps into 00.. there should be no choke points till 8 or more jumps into 00 systems. one way in or out from 00 to low sec or empire space is real unrealistic for moving around proper.
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OffBeaT
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Posted - 2009.05.05 15:45:00 -
[14]
Originally by: Seishi Maru Its impossible to NOT have choke points. Only way would be to make almost every system connect to every system on the constellation. That would look dumb artificial and down to BAD game play. Are already rare the places that a choke point (except the between region ones, that are storylinewise explained) can force you to take a detour of more than 15 jumps.
No big deal. You can enter almosst any region in eve from 2 or 3 different entry points.
i don't agree with you there most 00 entry's only have two main ways in or out. for the most point they are right on the empire/low sec boarders. not where they should be deeper in 00 space. who dose empire/pirates need to defend from with 98% of the choke points right on the empire/low sec systems.
are you gonna see 50 to a few hundred ships moving through empire space too attack cva/bob/stain space.. no! they come from deeper or other 00 systems to mainly attack in any real force. so yea, i can see choke points deeper in 00 systems to defend proper that are on border to other 00 alliance systems.
but, no.. there should be buffer zones where there are many more ways in or out of 00 systems. i see no harm in making more entry points from low sec to 00 systems or high sec. the fighting would be more mobile and allot more fun i bet then the blob system we got now for combat.. so players can easily get 5 or more jumps in or around shallow 00 systems. i think a buffer 00 area like low sec is would work out real well for empire players and low sec players who wont 00 access without having to get blob gated out the first jump they take in.
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OffBeaT
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Posted - 2009.05.05 15:49:00 -
[15]
Originally by: Fife Caldari Provisions: giving you the worst posters in GD since 2003.
whatever you say there rocket scientist!
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OffBeaT
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Posted - 2009.05.05 16:40:00 -
[16]
Edited by: OffBeaT on 05/05/2009 16:42:44
Originally by: Terianna Eri
Originally by: OffBeaT Edited by: OffBeaT on 05/05/2009 13:02:39 they should not just be a mission tool.
webs should have no effect on them and anyone mounting a web/scram should also get a sig hit.
And yet they would still be a comedy option for PVP and would still lose to anything with a MWD and the ability to hit from outside 15km.
what planet are you on, how long dose it take for a intersept or frig to close on you at no more then 10 to 20km to you jumping through a gate.
what 2 secands.. 3 at most! what are you talking about
you realy think the sig hit would do that to these traping ships.
the sig hit would be a problem to the crusers/battle ships. yea, fast trapping ships with blob soport dont need to tank it will be a split secand gank. webs give them that more then enough!
i dont see a reason why webs shouldnt be able to be counterd by afterburners, and it still wouldnt be much of a counter unless i had a scrambler on as well to counter your mwd or a web to counter to give me the running chance.
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OffBeaT
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Posted - 2009.05.05 18:03:00 -
[17]
Originally by: Tippia Webs have already been horribly nerfed. If this isn't enough for you, you are doing something wrong. There are counters to it ù use them.
there is no counter to being scrambled and webed at the same time except shot it out or hope you are are at the very end of its range.
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OffBeaT
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Posted - 2009.05.05 19:11:00 -
[18]
Edited by: OffBeaT on 05/05/2009 19:12:03
Originally by: Terianna Eri
Originally by: OffBeaT
Originally by: Tippia Webs have already been horribly nerfed. If this isn't enough for you, you are doing something wrong. There are counters to it ù use them.
there is no counter to being scrambled and webed at the same time except shot it out or hope you are are at the very end of its range.
lrn2neut lrn2spell lrn2troll
oh right! with no fire power and kill my own cap, while i am trying to brake out from a blob attack using my mwd or afterburner at the same time. good idea!
hehe.. this is a solo pvper here. stick to your blobs! keep your advice its fail!
real pvper..
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OffBeaT
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Posted - 2009.05.05 19:17:00 -
[19]
Originally by: Overseer Aliena
Originally by: OffBeaT
real pvper..
...know how to get away from gate camps.
it ant gonna be his way!
you can take me on right player.
intersepors you and me! your a solo fighter right! show me you know.
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.05 19:31:00 -
[20]
Edited by: OffBeaT on 05/05/2009 19:32:35
Originally by: Overseer Alena Edited by: Overseer Aliena on 05/05/2009 19:27:05
Originally by: OffBeaT Edited by: OffBeaT on 05/05/2009 19:17:06
Originally by: Overseer Aliena
Originally by: OffBeaT
real pvper..
...know how to get away from gate camps.
it ant gonna be his way!
you can take me on right player.
interceptors you and me! your a solo fighter right! show me you know.
Somebody else did already but you mocked them. I am a noob in low/null sec but I was lucky to find someone to teach me some tricks. And since I listened I haven't been caught at a gate camp for several months now in ships larger than you speak of. My combat is still not great but I can at least avoid the obvious.
Although it does sound like all I have to do is web you and you fall dead like Achilles himself.
then don't sit here and shot your mouth off then because you don't know WTF your talking about! anyone can avoid gate camps if you don't wont a fight or don't goto 00 system to often..
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OffBeaT
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Posted - 2009.05.05 19:45:00 -
[21]
Edited by: OffBeaT on 05/05/2009 19:53:11 Edited by: OffBeaT on 05/05/2009 19:46:03 what is the matter with you **** en people! huh!
don't you wont any sport in this game. i can sit deep in a 00 system with 15 ships with them hunting me and screamed who wonts a duel. you know and not one of them will hunt me solo! not **** en one..
why i tell you why because they don't know how to solo fight!
so what, i cant get a real solo fight so keep moving in my intercept too find one dogging gate camps blobs packing on me trying to box me in. Finlay i jump in on a interceptor its a solo grab for ether one of us. i am using a afterburner because i don't wont to get blob caught when they come to his aid. so he call his pals in not that he needed them he was doing good and keeping up damage vs tank. so his pals shout in, like 6 or more of them. you know what ganged me in that intercept setup, it was a web..
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OffBeaT
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Posted - 2009.05.05 19:48:00 -
[22]
Originally by: Tippia Ok. So far, we've disproven your every point. You've personally disproven and defanged your initial complaint. And still you whingeà
So I have to ask: what, exactly, is your problem?
i dont see that.. but, you can show me you can solo pvp.
we can do interseptor as a abilty to show we know how to rig a hard ship to fit.
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OffBeaT
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Posted - 2009.05.05 19:51:00 -
[23]
i have made good ppoint here from a real way of looking at whats going on out there!
you guys have not but say to me you can avoid gate camps. i went through planty of 00 gates today just fine.
but to go back out too empire was a diffrent story.
i would never of made that gate.. never!
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OffBeaT
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Posted - 2009.05.05 19:55:00 -
[24]
Originally by: Tippia
Originally by: OffBeaT i dont see that.. but, you can show me you can solo pvp.
we can do interseptor as a abilty to show we know how to rig a hard ship to fit.
Ok. In other words: your problem is that you don't get EVE.
Got it.
your not showing me your a pvper!
what did i ask you!
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OffBeaT
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Posted - 2009.05.05 20:28:00 -
[25]
Originally by: Hot Lotto
Originally by: OffBeaT Edited by: OffBeaT on 05/05/2009 19:53:11 Edited by: OffBeaT on 05/05/2009 19:46:03 what is the matter with you **** en people! huh!
don't you wont any sport in this game. i can sit deep in a 00 system with 15 ships with them hunting me and screamed who wonts a duel. you know and not one of them will hunt me solo! not **** en one..
why i tell you why because they don't know how to solo fight!
so what, i cant get a real solo fight so keep moving in my intercept too find one dogging gate camps blobs packing on me trying to box me in. Finlay i jump in on a interceptor its a solo grab for ether one of us. i am using a afterburner because i don't wont to get blob caught when they come to his aid. so he call his pals in not that he needed them he was doing good and keeping up damage vs tank. so his pals shout in, like 6 or more of them. you know what ganged me in that intercept setup, it was a web..
So what your saying is since you were not fitted properly for that fight...and got owned...that webs are over powered.
I get it now, you are 100% right.
NERF WEBS!!! While we are at it can the Devs please design a personal AB for Offbeat that only he can have. It should destroy anything within 100km once activated and make you move at 10x the speed of any MWD. That way the game can be fair in Offbeats eyes. He can finally have his one setup that will beat everything without having to actually use a brain.
bro, i was fitted bad ass, you know how many shots it took by no less then 6 ships to take me down even webed.. a hell of alot more then they would of thought.
i was very happy with my fit. it was a real good intersepter tank.
it was fin boss.. but with all them blob webs getting put on me by larger ships who warped in to aid him gave me no way out of that fight. its always the webs that nail me down, nerfed or not.
i be happy to give you guys back you 90% webs for my afterburner to counter them as it should be.
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OffBeaT
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Posted - 2009.05.05 20:42:00 -
[26]
Edited by: OffBeaT on 05/05/2009 20:43:07
Originally by: Vanzatoarea sports?:))
so you run in 0.0 looking for 1v1`s?
tough luck there ,internetz spaceshipz is serious business...not a sport
now please go back to wow?
i know, you are blob warriors and its your style!
just dont give anyone a chance but the blob in a fight! you run from a blob you dont fight one, i dont fight blobs i move around as best i can with crews of 8 to more ships on my back evrywhere i move.
i know you guys arnt pvpers out side of blob's or real duke it out kind of gamers, but i am and i wont a fighting chance even with blobs chasing me down.
i just think thats what a afterburner should be in the game to do. counter web/scramblers..
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OffBeaT
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Posted - 2009.05.05 20:50:00 -
[27]
Originally by: Tippier
Originally by: OffBeaT i just think thats what a afterburner should be in the game to do. counter web/scramblers..
Why should it?
its what that mod needs to do to give the ability for close combat vs a ship with a fighting chance of braking off the said attack to give a fighting chance to run if needed vs others jumping in, or to help counter gate traps as most people are malt-able webbed buy larger ships..
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OffBeaT
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Posted - 2009.05.05 20:57:00 -
[28]
Originally by: Hot Lotto Edited by: Hot Lotto on 05/05/2009 20:43:35
Originally by: OffBeaT
bro, i was fitted bad ass, you know how many shots it took by no less then 6 ships to take me down even webed.. a hell of alot more then they would of thought.
i was very happy with my fit. it was a real good intersepter tank.
it was fin boss.. but with all them blob webs getting put on me by larger ships who warped in to aid him gave me no way out of that fight. its always the webs that nail me down, nerfed or not.
i be happy to give you guys back you 90% webs for my afterburner to counter them as it should be.
You stated one interceptor locked you down until the others could show up and kill you. So clearly you were setup poorly for that fight.
you were fitted to take him down one on one. He was fitted to lock you down and call for back up...you lose, he out smarted you...he was bait...he won.
As I have said there should be no fitting that should be safe from everything, which is what you are asking for. You are asking for a 1v1 fit that can take on others 1v1 or escape from everything else, thus never having to worry about a lost ship. That is not going to happen. This isn't monoploy you don't get a "Get out of jail free card."
i picked the fight! he didnt see it comming, he was not in a gang, he was just given aid from others around the system.
the point is i should be able to engage other solo players but be able to have a mod to maby give me a back door out if i paly my move right! he was not even in gang but he didnt need to be as i stand out in local like a beacan every system i move to!
they where already in packs hunting for me.. you cant hide from local.. imo!
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OffBeaT
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Posted - 2009.05.05 21:48:00 -
[29]
Edited by: OffBeaT on 05/05/2009 21:50:30
Originally by: Franga Your logic is pretty flawed and it also sounds like you want to be able to beat a blob solo in an AF.
From what I've read, it also sounds like you don't want to have to fit a scram. In addition to all this you've been condescending about how everyone else is doing it wrong. I think I've read that twice.
And seriously, is that hard to type 'ab' without another random letter in the middle?
afb, atb, abb
how is it flawed! i am in a close range attack frig/intersepeter..think on this ok.. think!
every mod i am using in my frig is made to attack close up the risk is high!. you don't use a ab for long range spurts vs a mwd do you. your ab is for short close in attacking namely where they are most effective using this way. even range weapons on frigs aren't really that on range. so, everyone uses a scrambler these days on frigs unless your going after bigger ships, right. forget a mwd on frig vs frig as the scrambler will just shut that down or some gate cruiser will just Sig better on me. a frigs attack range is no more then 25 to 30km under 10 to 14km if you wont to web or scramble someone, and jamming with ecm/damps work for **** under 14km in a fight, im not saying you cant but i wouldn't risk it vs a good tank setup myself at a close range in a fight. this i think is everything that the ab is about and how you need to use it close in as a ambush mod. so i would hope it would nil web effects as well so cruisers cant target me so easily or bs vs cruisers. it will bring back the ship to ship kind of pvp we or i mess so much. it dose not give a get out of jail card for free as i would still need to get out of warp jamming range to warp out and that could still be up to 10-24 to 30km to jump. fleets can be ambushed more proper close in. in fleet combat frigs deal with frigs cruisers to cruiser or bs. ships need a viable way out in close range combat if you need to. webs will still be used just fine as everyone is not gonna fit a ab and give up attack speed to jam a ship down. its a close range mod used for inside combat with a chance of escape..
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OffBeaT
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Posted - 2009.05.05 21:56:00 -
[30]
Originally by: Overseer Aliena So when they hit us with the speed change the common phrase at the time was adapt or die. Since you seem to be the first to whine about this in what, 6-8 months, then I guess you didn't adapt.
GB2WOW.
this is not about speed, its about the ability to ambush to evade to out wit somewhat with a fighting chance vs larger numbers!
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.05 22:08:00 -
[31]
Originally by: Overseer Aliena
Originally by: OffBeaT
Originally by: Overseer Aliena So when they hit us with the speed change the common phrase at the time was adapt or die. Since you seem to be the first to whine about this in what, 6-8 months, then I guess you didn't adapt.
GB2WOW.
this is not about speed, its about the ability to ambush to evade to out wit somewhat with a fighting chance vs larger numbers!
You want the AB to not be affected by a web so you can come and go as you please in a fight.
Sounds like a speed issue to me. Or a whine, I get the 2 confused.
your not coming and going as you please. i told you in what a said it not a get out of jail card you still need to beat out the range to get to warp.. 20 to 3okm in a frig with cruisers or frigs shooting at you is a life time in eve, but it gives me a fighting chance vs blobs it also gives me the ability to single out a ship my own size next to a bs or cruiser with a better chance to engage proper!
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OffBeaT
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Posted - 2009.05.05 22:18:00 -
[32]
Edited by: OffBeaT on 05/05/2009 22:20:26
Originally by: Overseer Aliena
Originally by: OffBeaT
Originally by: Overseer Aliena So when they hit us with the speed change the common phrase at the time was adapt or die. Since you seem to be the first to whine about this in what, 6-8 months, then I guess you didn't adapt.
GB2WOW.
this is not about speed, its about the ability to ambush to evade to out wit somewhat with a fighting chance vs larger numbers!
You want the AB to not be affected by a web so you can come and go as you please in a fight.
Sounds like a speed issue to me. Or a whine, I get the 2 confused.
you know your problem is your not a hunter or a guy always hunted out numberd so you don't understand attack risk vs too much risk. you are never alone in 00 these days. i cant sit in a safe spot my hole game waiting to get probed down, you are hunted as soon as your made in local. you have to attack fast and run fast.. hit and run is the way these days in eve. well, the running part is getting to be a problem vs attack ability. the AB needs to be more usful as a attack and evade kind of mod.
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.06 00:57:00 -
[33]
Originally by: Tippia Edited by: Tippia on 05/05/2009 21:00:11 Trying to decipher this, and it's getting increasingly difficult, soooà Originally by: OffBeaT it needs to do to give a ship a fighting chance of braking off the attack
What you're looking for is a warp core stabilizer. They're already in the game and they've been beaten over the head with the nerf stick steam hammer.
It has received that treatment for a very good reason: "breaking off" should not be in the EVE dictionary. It is very bad for the game. If you commit to a fight, you commit to a fight. If it turns pear-shaped, then tough luck. Don't like it? Tough. Prepare better next time.
o0k.. point!
but we have this thing called ramming witch is a standerd form of attack in gate camping or combat..
a tactical with draw is a very prodint form of engaging and regrouping. its called hit and run, native history in combat vs being out numbered has prove this form of combat to be effective.
its called ambushing.. so it dose have a place in combat as a fighting tactic in eve, to be scrambled and webbed is a death move in its self for any larger ship vs smaller ship and gate frigs traping for fleet ambushes vs breakout attempt at close ranges.
anyway just script a scrambler and it don't matter how many stabs you got on dose it. a stab can delay a lock to jam but not aid you well when webbed with ramers coming at you.
anyway you have no real fitting ability and damage ability attacking with stabs on. its no benefit to use them in combat at all really.
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.06 11:02:00 -
[34]
like i said and been saying, AB's are for close range use. for them to work as i said would add for better combat and tactics. it would put ab's back on mod map as a tool to use for tight in fighting, ill just leave it at that.
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OffBeaT
Caldari Caldari Provisions
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Posted - 2009.05.06 13:45:00 -
[35]
Edited by: OffBeaT on 06/05/2009 13:50:33 Edited by: OffBeaT on 06/05/2009 13:46:49
Quote: No. ABs are for cheap, easy, unscrammable movement. It is entirely your opinion/tactic to use them for close range combat. Your problem is that your opinion is largely unsupported and your choice tactic is poor.
Who cares if they are cheap to use, i would rather them be more useful a mod in combat. i don't see how you can think of AB's other then close range speed boosting. why would you use them for long range combat. I'm not gonna catch a ship past 30km with one on if he don't wont to be caught & he cant scramble/web me past 14km. the tactic for using them as a close range mod for ambushing is not poor. any range under 14-24km and i am jammed from warping out.
Quote: Not really. You'd still be slower than everyone else out there. You'd still be blobbed. You'd still die. This isn't a problem with the module, but with your choice of tactics.
i might be slower then anyone with a mwd and blobbed but i am harder to hit and still mobile i last longer for a better chance of a brake out then i would with a mwd on and scrambled. i am not saying one guy should attack blob gangs as a tactic anyway.
Quote: It already is ù the web Nerf and scram changes made sure of that. The problem is just that you're using them wrong.
OK.. ill give you that, but.. AB's are pretty weak vs webs and i feel they need to balance better ether make AB's stronger vs them with a interceptor/frig bonus to them or make webs just not effect ab's. any blob of ships would have plenty of time to gun you down web or not. you are still warp jammed just not immobile..
Quote: and that's why you're getting nowhere with your line of argument: because you have no line of argument. You only say "why doesn't it work like I want to?!" (while being repeatedly wrong about the mechanics involved) and present nothing to support your point of view or strengthen your case.
i don't know how you like to do combat but i like to see more ship to ship fighting not blob fire on one ship then run or stay. most fighting these days is long range or out blob. we need something that can keep a ship able to move tight in. some mods should of just never been put into the game like warp bubbles/webs.. using any short range weapon system under 24km your gonna get jammed or trapped it would be nice to have a mod to counter speed traps. webs should effect AB's allot less then mwd's.. ill give some on it, webs only do 1/2 vs AB's and full on Mwd's in damping speed.
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