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iudex
Caldari State Protectorate
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Posted - 2009.05.05 16:50:00 -
[1]
Hi, since I don't have any reasonable skills to train anymore for the ships I use, I thought of training up a Moros and use it in Faction Warfare for docking games (takes 2-3 months for me). Seems that some people do it with carriers and there are always enough people in smaller ships that engage them in docking range and die a painful death, thought maybe a Moros can be even more effective here.
From playing with EFT I thought to fit it something like this:
High: 3x Heavy Energy Neut II (SB don't work in docking range, right ?) 1x Siege Module (emergency mod for the case i get bumped off)
Medium: 3x Omnidirectional Tracking Link 1x Drone Navigation Computer 1x Warp Disruptor II
Low: 1x Capital Armor Repairer 3x Active Hardeners (Expl, Therm, Kin) 1x EANM 1x Capacitor Power Relay 1x Damage Control II
Rigs: 2x Drone Speed Augmentor II 1x Sentry Damage Augmentor I
Did anyone try a similar setup for playing with sub-capitals at stations ? T2 Heavy drones seem to be quite fast and should be good against BS-Cruisers, doing up to over 1k dps, mediums should be enough for most frigs (500 dps). Main weapons are sentry drones: 1155 DPS with Gardre II (47km optimal, 0.0565 tracking, ~20k effective hp).
Any idea if this could work ? Could try to get an officer warp disruptor maybe or change some of the tracking/range mods for a sensor booster, it's all theory now, feedback, experiential reports and helpful hints are welcome.
Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88 |
Khornne
Caldari
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Posted - 2009.05.05 17:25:00 -
[2]
How exactly does a Siege Module save you in case you get bumped off?
-- Khornne's Teamspeak Server Service
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.05.05 17:38:00 -
[3]
Originally by: Khornne How exactly does a Siege Module save you in case you get bumped off?
This. For station games, siege mode will kill you, not save you, especially if you get bumped out of dock range. People have done it in the past, but the instant it gets announced over Militia comms that there's a hostile dread sieged, you'll get overwhelmed, especially since you only have one CAR and low cap recharge.
Also, why the split drone mods? Fit for Sentries or Heavies, don't try to split yourself between the two. A web would also be very handy, but hardly necessary. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
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Posted - 2009.05.05 17:38:00 -
[4]
Edited by: Enden Assulu on 05/05/2009 17:39:09
Originally by: Khornne How exactly does a Siege Module save you in case you get bumped off?
I second third(?!??!!?) this, how does it help exactly?
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Bloody Rabbit
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Posted - 2009.05.05 17:50:00 -
[5]
Originally by: Khornne How exactly does a Siege Module save you in case you get bumped off?
Can you get bumped if you go into Siege mode?
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Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
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Posted - 2009.05.05 17:50:00 -
[6]
Edited by: Enden Assulu on 05/05/2009 17:51:48
Originally by: Bloody Rabbit
Originally by: Khornne How exactly does a Siege Module save you in case you get bumped off?
Can you get bumped if you go into Siege mode?
Yes afaik
Edit: [Moros, Station (Maibai)] Capital Armor Repairer I Capital Armor Repairer I Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Damage Control II
Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution True Sansha Warp Disruptor True Sansha Stasis Webifier
Capital Remote Armor Repair System I Capital Remote Armor Repair System I Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Garde II x5
Sit on the station with your drones out and RR them?
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.05.05 17:59:00 -
[7]
Originally by: Bloody Rabbit
Can you get bumped if you go into Siege mode?
Yes. You become immobile, but you are not anchored. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Mou'adib
Gallente Fluffy Rabbit Killers
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Posted - 2009.05.05 18:02:00 -
[8]
3x Ion seige blasters 1x Siege Module
Medium: 2x best web(not as good as it was pre-web nerf) 1x sensor booster locking script 1x target painter 1x Warp Disruptor II
Low: 1x Capital Armor Repairer 3x Active Hardeners (Expl, Therm, Kin) 1x EANM 1x Capacitor Power Relay 1x Damage Control II
Rigs: cap rigs
drones = heavy drones
Especially if you are getting hit by sentries guns, you don't want it take minutes to pick up you sentry drones. they will get popped.
Now tbh, its just a matter of time before you get hotdropped, so make sure you insure it
if you go into seige you will need to relock the target so decide that early on. also don't forget to stack your stront or turn of the seige mod lol
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Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
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Posted - 2009.05.05 18:06:00 -
[9]
Originally by: Mou'adib if you go into seige you will need to relock the target so decide that early on. also don't forget to stack your stront or turn of the seige mod lol
lol
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Omara Otawan
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Posted - 2009.05.05 18:10:00 -
[10]
Originally by: Khornne How exactly does a Siege Module save you in case you get bumped off?
Maybe not the siege mod alone, but it can help tank long enough to get a cyno up, jump a crapton of your friends and their caps in and wipe out the guys trying to kill you.
At the very least it might save you some face, as in the difference between "lol bumped that noob from station and he died in like a minute" versus "he got bumped off, took quite some time breaking his tank".
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Mou'adib
Gallente Fluffy Rabbit Killers
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Posted - 2009.05.05 18:15:00 -
[11]
Originally by: Omara Otawan
Originally by: Khornne How exactly does a Siege Module save you in case you get bumped off?
Maybe not the siege mod alone, but it can help tank long enough to get a cyno up, jump a crapton of your friends and their caps in and wipe out the guys trying to kill you.
At the very least it might save you some face, as in the difference between "lol bumped that noob from station and he died in like a minute" versus "he got bumped off, took quite some time breaking his tank".
not gonna do you much good if you got no cap to run the rep for long
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Crackzilla
The Shadow Order
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Posted - 2009.05.05 18:16:00 -
[12]
Originally by: Bloody Rabbit
Can you get bumped if you go into Siege mode?
Yes, very much so. Now you've lost any ability to correct for the bump.
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Mou'adib
Gallente Fluffy Rabbit Killers
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Posted - 2009.05.05 18:17:00 -
[13]
the key is too pick a station where you are not likely to get bumped off. IE long docking range
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Omara Otawan
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Posted - 2009.05.05 18:25:00 -
[14]
Originally by: Mou'adib
not gonna do you much good if you got no cap to run the rep for long
Obviously. Should fit in a way to at least survive a siege cycle without neuts on you, ideally some extra to handle neuting.
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iudex
Caldari State Protectorate
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Posted - 2009.05.05 18:38:00 -
[15]
Originally by: Omara Otawan
Originally by: Khornne How exactly does a Siege Module save you in case you get bumped off?
Maybe not the siege mod alone, but it can help tank long enough to get a cyno up, jump a crapton of your friends and their caps in and wipe out the guys trying to kill you.
At the very least it might save you some face, as in the difference between "lol bumped that noob from station and he died in like a minute" versus "he got bumped off, took quite some time breaking his tank".
Yes, thats what i thought of, at least give them a good fight before i die. Also they'll prolly bring a falcon with racial jams or some other ewar and for the period of the cycle i at least am not jammed but can take some with me. But mainly i put it there because there are not many good highslot modules for a station-hugging moros, a siege mod might be more useful than a 4th neut, don't know.
Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88 |
lecrotta
Minmatar lecrotta Corp
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Posted - 2009.05.05 18:41:00 -
[16]
Edited by: lecrotta on 05/05/2009 18:43:32
Forget the turrets you will not hit anything with them anyway.
Try this:
Highs 2 x T2 smartbombs. 2 x heavy neuts T2.
Mids 3 x Heavy cap injectors T2. 1 x domi point. 1 x domi web.
Lows 2 x capital reps. 1 x ex hardener T2. 1 x th hardener T2. 1 x ki hardener T2. 1 x eanm T2 1 x DCU.
Drones T2 gaurde.
Rigs 2 X Sentry drone dmg rigs.
1415 DPS with a 30km optimal.
10 or so mins of cap as well as using 3 injectors that will supply 1 capital rep with enough cap (if your quick) for a cycle if you get hit with a neut and DPS blob and need to de-aggro and emergency dock
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iudex
Caldari State Protectorate
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Posted - 2009.05.05 20:12:00 -
[17]
Originally by: lecrotta Edited by: lecrotta on 05/05/2009 18:47:28
Forget the turrets you will not hit anything with them anyway.
Try this:
Highs 2 x T2 smartbombs. 2 x heavy neuts T2.
Mids 3 x Heavy cap injectors T2. 1 x domi point. 1 x domi web.
Lows 2 x capital reps. 1 x ex hardener T2. 1 x th hardener T2. 1 x ki hardener T2. 1 x eanm T2 1 x DCU.
Drones T2 gaurde.
Rigs 2 X Sentry drone dmg rigs.
1415 DPS with a 30km optimal.
10 or so mins of cap as well as using 3 injectors that will supply 1 capital rep with enough cap (if your quick) for a cycle if you get hit with a neut and DPS blob and need to de-aggro and emergency dock.
Do it in a system with 1 or 2 gates so you can have alts on the lookout for incoming uber blobs, and at a station with a large docking ring, and de-agro quick if you see a cyno.
Ditch your drones if they do not insta dock as the hostiles can shoot them and keep you aggro'd.
The problem might be the tracking here, the sentrys seems to have bad tracking, which will be a problem on 30km range i guess. Just noticed that they also have a signature resolution of 400m compared to 125m of heavy drones.
Will probably try 3x tech 2 speed rigs, 2 tracking mods in meds, next to warp disruptor, sensor booster and a faction/officer web (will be handy against the bumpers that have to come close). Means 1.1k dps with Ogre II or 901 dps with Berserkers II, which have an MWD speed of 2222m/s, orbit speed 420m/s, a sig resolution of 125m and a tracking of 0,7986 (much preciser than any cruiser-sized turret). Should be deadly for anything bigger than a destroyer and slower than 2000m/s.
Btw do the drones shoot while MWDing ? If a cruiser goes 1k m/s and drone MWD speed is 2222m/s they'll be shooting at it all the time, right ? Didn't think of such thing before with my scout drones Caldari ships, but according to the raw data (sig resolution/tracking) heavy drones shouldn't have problems with cruisers anyways, even without speed and tracking mods ?
Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88 |
lecrotta
Minmatar lecrotta Corp
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Posted - 2009.05.05 20:25:00 -
[18]
Originally by: iudex
Just noticed that they also have a signature resolution of 400m compared to 125m of heavy drones.
The problem might be the tracking here, the sentrys seems to have bad tracking, which will be a problem on 30km range i guess.
Sentries have a 100m sig radius, ogres have 125m.
The longer the range the easier it is to track so they hit fast ships better and easier at 30km than they do at 10km.
Their are also sentry drones with much longer optimal ranges and dmg types that you can use against differant tanks.
You can have a variety of drones in your bay.
Originally by: iudex Btw do the drones shoot while MWDing ?
Normal drones mwd into range, stop/slow and fire, then need to catch up again and repeat the process.
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Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.05.05 21:41:00 -
[19]
Originally by: lecrotta
Sentries have a 100m sig radius, ogres have 125m.
He said signature resolution, not radius.
He was correct. 400 for gardes, 125 for ogres.
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Allahs Warrior
Gallente I.M.M
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Posted - 2009.05.05 21:49:00 -
[20]
what exactly do you non-sensor-boosting guys plan on locking?
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iudex
Caldari State Protectorate
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Posted - 2009.05.05 22:07:00 -
[21]
Originally by: Allahs Warrior what exactly do you non-sensor-boosting guys plan on locking?
People that attack/tackle/try to bump the Moros since they think they can't be hurt by a capital ship (which is designed to fight pos and other capitals, and no smaller ships) and then gets surprised by a dread that is abused as a large dominix with an almost 2 million hp buffer and over 1k cruiser-sized dps (not to compare to e.g. a torp raven's 1k dps !!).
But I'm still not sure about how exactly drones work, after 3 years in game and 61m sp that's probably a little embarrassing, but such is Eve, lot's of unknown things to discover.
The remaining questions are about the precision of heavy/sentry drones (don't want to train sentries to 5 if they suck in close-range against cruisers/bc): How precise are heavy drones, if they move 1km around a target (raw optimal of Berserker II) with 420 m/s and have a tracking speed of 0,567 (Berserker II without modules) and a sig resolution of 125 compared to stationary, non-orbiting Gardre II with a sig resolution of 400 and a tracking of 0.036 ? If i increase drone speed with rigs and modules, will the tracking of mobile drones suffer ? And if they follow in mwd and only shoot when not using mwd, does that mean that as long as the target moves faster than the mwd speed, the damage is always reduced, e.g. for example a cruiser that moves 1km/s will not get full damge from Warrior IIs (900 speed, 5040 mwd speed) ? And what is "Activation Proximity" (4km on heavy drones, 250km on sentry drones) ?
Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88 |
Enden Assulu
Caldari Blood Money Inc. Blood Money Cartel
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Posted - 2009.05.05 22:14:00 -
[22]
Originally by: iudex
Originally by: Allahs Warrior what exactly do you non-sensor-boosting guys plan on locking?
People that attack/tackle/try to bump the Moros since they think they can't be hurt by a capital ship (which is designed to fight pos and other capitals, and no smaller ships) and then gets surprised by a dread that is abused as a large dominix with an almost 2 million hp buffer and over 1k cruiser-sized dps (not to compare to e.g. a torp raven's 1k dps !!).
But I'm still not sure about how exactly drones work, after 3 years in game and 61m sp that's probably a little embarrassing, but such is Eve, lot's of unknown things to discover.
The remaining questions are about the precision of heavy/sentry drones (don't want to train sentries to 5 if they suck in close-range against cruisers/bc): How precise are heavy drones, if they move 1km around a target (raw optimal of Berserker II) with 420 m/s and have a tracking speed of 0,567 (Berserker II without modules) and a sig resolution of 125 compared to stationary, non-orbiting Gardre II with a sig resolution of 400 and a tracking of 0.036 ? If i increase drone speed with rigs and modules, will the tracking of mobile drones suffer ? And if they follow in mwd and only shoot when not using mwd, does that mean that as long as the target moves faster than the mwd speed, the damage is always reduced, e.g. for example a cruiser that moves 1km/s will not get full damge from Warrior IIs (900 speed, 5040 mwd speed) ? And what is "Activation Proximity" (4km on heavy drones, 250km on sentry drones) ?
Depends on the ship, obviously Berserker II will have an easier time hitting a BS than a cruiser. Maybe some warrior/valk IIs for frigs/cruisers?
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.05 22:20:00 -
[23]
let me know what system you will be in so we can come kill you as well
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iudex
Caldari State Protectorate
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Posted - 2009.05.05 22:55:00 -
[24]
Originally by: ArmyOfMe let me know what system you will be in so we can come kill you as well
Feel free to come to Tama or Old Man Star, people like you i kill in a shuttle, don't need a Moros for that
Faction Standings: Serpentis +7.81 // Angel Cartel +7.60 // Minmatar Republic -8.68 // Gallente Federation -9.88 |
StainLessStealRat
Divine Retribution Sons of Tangra
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Posted - 2009.05.05 23:46:00 -
[25]
Edited by: StainLessStealRat on 05/05/2009 23:47:01
Originally by: iudex DOCKING GAMES
Cant belive im the first to say this. YOU PU55Y
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Rajere
No Trademark
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Posted - 2009.05.06 00:37:00 -
[26]
Get Gallente Dread V, use 2x Sentry Damage Rigs, use 2x Omni Tracking Links, 2x Drone Nav Computers, and a Warp Disruptor. Don't use Smartbombs in your highs, you won't be able to use them. Just fit a Capital Remote armor/Shield Rep as needed, DLAs, etc. You basically need an interceptor to assist your drones to, but you'll house pretty much anything within 100km of the station.
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
Leon Caedo
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Posted - 2009.05.06 02:38:00 -
[27]
pardon my ignorance, but what the hell are docking games?
石の上にも三年。 |
Karl Kahn
Browncoat Coalition
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Posted - 2009.05.06 03:05:00 -
[28]
Off topic question, but I was wondering, I've seen that the Rorqual transforms when it's Industrial Core is acitvated to compress ore, does anything special happen with Dreads or Carriers when they activate Siege or Triage?
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Rajere
No Trademark
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Posted - 2009.05.06 03:21:00 -
[29]
Siege = Guns stick way out Triage = Eh hard to explain, looks kinda like it's in a yellow cacoon.
The opinions expressed in my posts do represent my corp -------------------------- NOTR |
ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.06 06:31:00 -
[30]
Originally by: iudex
Originally by: ArmyOfMe let me know what system you will be in so we can come kill you as well
Feel free to come to Tama or Old Man Star, people like you i kill in a shuttle, don't need a Moros for that
awsome, come to murethand in your moros then so i dont have to travel so far to kill you
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