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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
946
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Posted - 2012.05.14 04:18:00 -
[61] - Quote
Malice Redeemer wrote:They are fine on my rig with max settings, maybe its time for upgrades people. yeah okay nerdlinger, some of us actually go outdoors once in a while where we see plenty of clouds already. We don't need to spend money to see them. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
127
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Posted - 2012.05.14 04:21:00 -
[62] - Quote
It's basically all goonswarm's fault. Tears will be shed and pants will need to be changed all round. |
Malak Dawnfire
27th Gallentean Fleet
31
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Posted - 2012.05.14 04:23:00 -
[63] - Quote
Chokichi Ozuwara wrote:It's basically all goonswarm's fault.
It's true, they lured the clouds to popular mission hubs, mining areas and those annoying spots in wormholes in an attempt to get easy kills with people that have 1 FPS..curse you GSF! |
Tiger Armani
Mialto Corp The Last Chancers.
8
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Posted - 2012.05.14 06:39:00 -
[64] - Quote
+1M with this one.
Clouds and other similar effects (catalysmic in WH) seems to totally kill FPS. Basically I have to zoom out maximum and turn my view away from these to have any FPS.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1384
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Posted - 2012.05.14 06:43:00 -
[65] - Quote
These clouds only serve as space heater activators. That is, they load up the graphics card to the point where I no longer need to burn gas to heat my home.
They obscure everything that passes in front of them, they lag the game, they make the HUD unreadable.
On top of all this, they can not be turned off. |
Petrus Blackshell
Rifterlings
966
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Posted - 2012.05.14 06:51:00 -
[66] - Quote
Confirming bright space clouds are the best nonsense feature, beating submarine physics by a tiny margin.
+1 to OP. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Sheik Nanook
Villanova Junction
7
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Posted - 2012.05.14 07:05:00 -
[67] - Quote
CCP, you made a step in the right direction by removing the green slime in Recon (3 of 3).
Now, I wouldn't mind if dust clouds made some sense or had any sort of functionality, but in their current state they are nothing but a graphical glitch. |
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CCP Spitfire
C C P C C P Alliance
1466
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Posted - 2012.05.14 07:36:00 -
[68] - Quote
Moved from "EVE General Discussion".
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Tiger Armani
Mialto Corp The Last Chancers.
8
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Posted - 2012.05.14 09:02:00 -
[69] - Quote
CCP Spitfire wrote:Moved from "EVE General Discussion".
Pretty please, could we get a comment from developers to this issue? |
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CCP Habakuk
C C P C C P Alliance
209
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Posted - 2012.05.14 13:57:00 -
[70] - Quote
+1
Oh - wait...
Could you please name a few missions, where these clouds are specially annoying? I'll have a closer look at them (but don't expect any improvements before / with Inferno). CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Renan Ruivo
Hipernova Vera Cruz Alliance
760
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Posted - 2012.05.14 14:36:00 -
[71] - Quote
CCP Habakuk wrote:+1
Oh - wait...
Could you please name a few missions, where these clouds are specially annoying? I'll have a closer look at them (but don't expect any improvements before / with Inferno).
Not missions, but anomalies like Forsaken Hubs, Hidden Hubs, cloud havens, station sanctums, etc ... Clouds are annoying.
I'll even go one step further and say that the sun is annoying too, it's too bloody bright. You go to the edge of our solar system and the Sun isn't nearly as bright as the ones in EVE.
But i'm not really complaining about scientific accuracy, quite the contrary. I'd love the option to turn the sun shineness off so it won't blind me.
By the way, there's a bug where you can dim the sun out by docking/undocking repeatedly. Sun becomes a big ball of roundness. The world is a community of idiots doing a series of things until it explodes and we all die. |
Renan Ruivo
Hipernova Vera Cruz Alliance
760
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Posted - 2012.05.14 14:40:00 -
[72] - Quote
Maxpie wrote:Incidentally, we must be in a very dense portion of the galaxy for nearly every solar system to have such clouds.
You'd better stay clear from STO then ^^ The world is a community of idiots doing a series of things until it explodes and we all die. |
Petrus Blackshell
Rifterlings
967
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Posted - 2012.05.14 14:43:00 -
[73] - Quote
CCP Habakuk wrote:+1
Oh - wait...
Could you please name a few missions, where these clouds are specially annoying? I'll have a closer look at them (but don't expect any improvements before / with Inferno). I don't have a mission name for you, but I do have an exploration site name: Minor Angel Annex. Unless I've mixed up my sites, this is the one with the Angel Drug Lab in the last room.
You can see the dust clouds here, here, and here (non-bright cloud, at the bottom). Depending on how close I am to them, they can reduce my FPS from 60 to 10-20. The closer, the worse. I do not currently have any screenshots of this, but they make engine trails and the engine "flames" look weird on many ships. The performance hit makes no sense at all for the visual quality of these clouds (which are basically vague flat textured blobs).
System info: AMD Phenom II x4 3.2 GHz, 8 GB DDR3 1600 RAM, EVGA GTX 465
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Cathrine Kenchov
Ice Cold Ellites
7
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Posted - 2012.05.14 15:20:00 -
[74] - Quote
CCP Habakuk wrote:+1
Oh - wait...
Could you please name a few missions, where these clouds are specially annoying? I'll have a closer look at them (but don't expect any improvements before / with Inferno).
The Maze.. holy jesus christ that light |
Sarmatiko
714
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Posted - 2012.05.14 15:34:00 -
[75] - Quote
CCP Habakuk wrote:Could you please name a few missions, where these clouds are specially annoying? I'll have a closer look at them (but don't expect any improvements before / with Inferno). Worlds Collide one and another. Infiltrated Outposts lvl4 second pocket. |
Petrus Blackshell
Rifterlings
970
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Posted - 2012.05.14 15:50:00 -
[76] - Quote
Sarmatiko wrote:CCP Habakuk wrote:Could you please name a few missions, where these clouds are specially annoying? I'll have a closer look at them (but don't expect any improvements before / with Inferno). Worlds Collide one and another. Infiltrated Outposts lvl4 second pocket. And I thought I had it bad. Damn. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Tiger Armani
Mialto Corp The Last Chancers.
9
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Posted - 2012.05.14 16:14:00 -
[77] - Quote
Try any WH site with clouds. And if you feel really brave, try it in Catalysmic effect WH. Also any ladar site will do in Catalysmic WH. |
BeanBagKing
Terra Incognita Intrepid Crossing
164
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Posted - 2012.05.14 17:42:00 -
[78] - Quote
CCP Habakuk wrote:+1
Oh - wait...
Could you please name a few missions, where these clouds are specially annoying? I'll have a closer look at them (but don't expect any improvements before / with Inferno).
It's been ages since I ran missions, so I can't really name any specifically, but I do remember they would absolutely demolish the frame rate on my computer. The anoms in 0.0 do it to a degree, but since they are usually smaller, it's not as big of a hit. There's at least one mission I remember running that had a huge cloud in it, and I would have to run it at like 2 fps the entire time.
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Malice Redeemer
Redeemer Group Joint Venture Conglomerate
28
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Posted - 2012.05.14 19:30:00 -
[79] - Quote
wow, funny jelly kid is funny jelly kid. I stand by my post, they are fine.
I would much rather they ignore this and get every last dev they have on making sure the core UI does not blow clunks after the patch, but that's wishful thinking I guess |
Duvida
The Scope Gallente Federation
76
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Posted - 2012.05.14 19:35:00 -
[80] - Quote
I'll add to the support of adjusting clouds so that they are less of a visual and computational burden. They add to the ambience, but could stand changing as they currently add too much of a negative in other areas.
And CCP Habakuk, thanks for looking at this and talking to us about it. Think of it as an, apparently, well supported way to make a large number of players happier. |
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Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
40
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Posted - 2012.05.14 20:13:00 -
[81] - Quote
CCP Habakuk wrote:+1
Oh - wait...
Could you please name a few missions, where these clouds are specially annoying? I'll have a closer look at them (but don't expect any improvements before / with Inferno). Habakuk the Duo of Death Serpentis level 4 mission has a good example of these bad clouds. You can not see weapon fire or ship exhausts, its like the layering order of effects is all messed up and the resolution of the cloud looks to be 16x16 pixies ;)
I think the number of likes the OP has recieved says it all |
Petrus Blackshell
Rifterlings
992
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Posted - 2012.05.14 20:20:00 -
[82] - Quote
Adrian Dixon wrote:16x16 pixies Lighten up on the blue pill, bro. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Dp Wiz
Iron Hands Flight School
0
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Posted - 2012.05.15 12:00:00 -
[83] - Quote
Oh yeah, please do. My Radeon 5870 takes a nose-dive in FPS when it sees those damn things
got ya! |
Sarmatiko
714
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Posted - 2012.05.15 22:56:00 -
[84] - Quote
Sansha Massive Attack lvl 4, last pocket.
http://imgur.com/eJaCQ GPU temp rised to 76 C and GPU usage jumping around 80-90%.
Seconds later after I turned camera in other direction http://imgur.com/2P3hW temp dropped for 7-8 degrees and GPU usage stabilized.
Also this is why I hate deadspace clouds http://imgur.com/safPJ
ps: chat contents filtered to protect innocent. |
Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
879
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Posted - 2012.05.16 21:16:00 -
[85] - Quote
Supported. These things are ugly as sin. Mane 614
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Sobaan Tali
Caldari Quick Reaction Force
37
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Posted - 2012.05.17 05:24:00 -
[86] - Quote
Just did l4 blockade. CCP, get rid of these things. I could hardly see what the hell was goin on in that pocket, thank heaven the nos'ing wasn't heavy. |
Nendail Smith
Lockheed Nighthawk
36
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Posted - 2012.05.17 19:59:00 -
[87] - Quote
CCP Habakuk wrote:+1
Oh - wait...
Could you please name a few missions, where these clouds are specially annoying? I'll have a closer look at them (but don't expect any improvements before / with Inferno).
Ok Devs... Seriously?
https://forums.eveonline.com/default.aspx?g=posts&m=1168706#post1168706
Just get rid of the thick gas in general. No point to it. |
Nendail Smith
Lockheed Nighthawk
48
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Posted - 2012.06.01 01:18:00 -
[88] - Quote
Hey I know this will not fix the disgusting brightness and the inability to see if your mods are on or off when dealing with gas clouds, but I have been dealing with frame rate issues in gas cloud invaded sites so I thought others might also be. I found a tip online that recomended turning off anti-aliasing. I did so and over doubled my frame rate while multi-boxing in horrendous sites. What was pushing my GPU down to 12 FPS, is now running at a smooth 35-40 FPS.
Thought I'd mention it. |
Inna Cristiana
Legionarii
0
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Posted - 2012.06.01 09:48:00 -
[89] - Quote
+1 to removal or on/off feature. |
Badhor
BINFORD Fanatic Empire
0
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Posted - 2012.06.03 09:13:00 -
[90] - Quote
+1 here as well!
It does not make sense for a game that is being played for hours and hours to be that gfx-hungry, since this leads to more power consumption and in effect will give a nice little bump to your electricity bill, hence leading to annoyed players all over again.
Also, as was already said, this is useless eye candy that messes up a lot of other effects and by that decreases overall eye-candyness.
My opinion: Make it optional, get it working right with other effects, make it more efficient, get that brightness down and we can talk about reintroducing gas clouds while not messing up UI readability.
Thx. |
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